Revert "poky: subtree update:b23aa6b753..ad30a6d470"

This reverts commit af5e4ef732faedf66c6dc1756432e9de2ac72988.

This commit introduced openbmc/openbmc#3720 and no solution has been
forthcoming. Revert until we can get to the bottom of this.

Change-Id: I2fb0d81eb26cf3dadb2f2abdd1a1bb7a95eaf03c
diff --git a/poky/documentation/sdk-manual/sdk-using.xml b/poky/documentation/sdk-manual/sdk-using.xml
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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
+
+<chapter id='sdk-using-the-standard-sdk'>
+    <title>Using the Standard SDK</title>
+
+    <para>
+        This chapter describes the standard SDK and how to install it.
+        Information includes unique installation and setup aspects for the
+        standard SDK.
+        <note>
+            For a side-by-side comparison of main features supported for a
+            standard SDK as compared to an extensible SDK, see the
+            "<link linkend='sdk-manual-intro'>Introduction</link>"
+            section.
+        </note>
+    </para>
+
+    <para>
+        You can use a standard SDK to work on Makefile and Autotools-based
+        projects.
+        See the
+        "<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
+        chapter for more information.
+    </para>
+
+    <section id='sdk-standard-sdk-intro'>
+        <title>Why use the Standard SDK and What is in It?</title>
+
+        <para>
+            The Standard SDK provides a cross-development toolchain and
+            libraries tailored to the contents of a specific image.
+            You would use the Standard SDK if you want a more traditional
+            toolchain experience as compared to the extensible SDK, which
+            provides an internal build system and the
+            <filename>devtool</filename> functionality.
+        </para>
+
+        <para>
+            The installed Standard SDK consists of several files and
+            directories.
+            Basically, it contains an SDK environment setup script, some
+            configuration files, and host and target root filesystems to
+            support usage.
+            You can see the directory structure in the
+            "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
+            section.
+        </para>
+    </section>
+
+    <section id='sdk-installing-the-sdk'>
+        <title>Installing the SDK</title>
+
+        <para>
+            The first thing you need to do is install the SDK on your
+            <ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
+            by running the <filename>*.sh</filename> installation script.
+        </para>
+
+        <para>
+            You can download a tarball installer, which includes the
+            pre-built toolchain, the <filename>runqemu</filename>
+            script, and support files from the appropriate
+            <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
+            directory within the Index of Releases.
+            Toolchains are available for several 32-bit and 64-bit
+            architectures with the <filename>x86_64</filename> directories,
+            respectively.
+            The toolchains the Yocto Project provides are based off the
+            <filename>core-image-sato</filename> and
+            <filename>core-image-minimal</filename> images and contain
+            libraries appropriate for developing against that image.
+        </para>
+
+        <para>
+            The names of the tarball installer scripts are such that a
+            string representing the host system appears first in the
+            filename and then is immediately followed by a string
+            representing the target architecture.
+            <literallayout class='monospaced'>
+     poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh
+
+     Where:
+         <replaceable>host_system</replaceable> is a string representing your development system:
+
+                    i686 or x86_64.
+
+         <replaceable>image_type</replaceable> is the image for which the SDK was built:
+
+                    core-image-minimal or core-image-sato.
+
+         <replaceable>arch</replaceable> is a string representing the tuned target architecture:
+
+                    aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon.
+
+         <replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
+
+                    &DISTRO;, &DISTRO;+snapshot
+            </literallayout>
+            For example, the following SDK installer is for a 64-bit
+            development host system and a i586-tuned target architecture
+            based off the SDK for <filename>core-image-sato</filename> and
+            using the current &DISTRO; snapshot:
+            <literallayout class='monospaced'>
+     poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+            </literallayout>
+            <note>
+                As an alternative to downloading an SDK, you can build the
+                SDK installer.
+                For information on building the installer, see the
+                "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+                section.
+            </note>
+        </para>
+
+        <para>
+            The SDK and toolchains are self-contained and by default are
+            installed into the <filename>poky_sdk</filename> folder in your
+            home directory.
+            You can choose to install the extensible SDK in any location when
+            you run the installer.
+            However, because files need to be written under that directory
+            during the normal course of operation, the location you choose
+            for installation must be writable for whichever
+            users need to use the SDK.
+        </para>
+
+        <para>
+            The following command shows how to run the installer given a
+            toolchain tarball for a 64-bit x86 development host system and
+            a 64-bit x86 target architecture.
+            The example assumes the SDK installer is located in
+            <filename>~/Downloads/</filename> and has execution rights.
+            <note>
+                If you do not have write permissions for the directory
+                into which you are installing the SDK, the installer
+                notifies you and exits.
+                For that case, set up the proper permissions in the directory
+                and run the installer again.
+            </note>
+            <literallayout class='monospaced'>
+     $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+     Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
+     ===============================================================
+     Enter target directory for SDK (default: /opt/poky/&DISTRO;):
+     You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed [Y/n]? Y
+     Extracting SDK........................................ ..............................done
+     Setting it up...done
+     SDK has been successfully set up and is ready to be used.
+     Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+      $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+            </literallayout>
+        </para>
+
+        <para>
+            Again, reference the
+            "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
+            section for more details on the resulting directory structure of
+            the installed SDK.
+        </para>
+    </section>
+
+    <section id='sdk-running-the-sdk-environment-setup-script'>
+        <title>Running the SDK Environment Setup Script</title>
+
+        <para>
+            Once you have the SDK installed, you must run the SDK environment
+            setup script before you can actually use the SDK.
+            This setup script resides in the directory you chose when you
+            installed the SDK, which is either the default
+            <filename>/opt/poky/&DISTRO;</filename> directory or the directory
+            you chose during installation.
+        </para>
+
+        <para>
+            Before running the script, be sure it is the one that matches the
+            architecture for which you are developing.
+            Environment setup scripts begin with the string
+            "<filename>environment-setup</filename>" and include as part of
+            their name the tuned target architecture.
+            As an example, the following commands set the working directory
+            to where the SDK was installed and then source the environment
+            setup script.
+            In this example, the setup script is for an IA-based
+            target machine using i586 tuning:
+            <literallayout class='monospaced'>
+     $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+            </literallayout>
+            When you run the setup script, the same environment variables are
+            defined as are when you run the setup script for an extensible SDK.
+            See the
+            "<link linkend='sdk-running-the-extensible-sdk-environment-setup-script'>Running the Extensible SDK Environment Setup Script</link>"
+            section for more information.
+        </para>
+    </section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->