Introduction

This provides the Rust compiler, tools for building packages (cargo), and a few example projects.

What works:

  • Building rust-native and cargo-native
  • Building Rust based projects with Cargo for the TARGET
    • e.g. rustfmt which is used by the CI system
  • -buildsdk and -crosssdk packages

What doesn't:

  • Using anything but x86_64 or arm64 as the build environment
  • rust (built for target) issue #81

What's untested:

  • cargo (built for target)

Building a rust package

When building a rust package in bitbake, it's usually easiest to build with cargo using cargo.bbclass. If the package already has a Cargo.toml file (most rust packages do), then it's especially easy. Otherwise you should probably get the code building in cargo first.

Once your package builds in cargo, you can use cargo-bitbake to generate a bitbake recipe for it. This allows bitbake to fetch all the necessary dependent crates, as well as a pegged version of the crates.io index, to ensure maximum reproducibility. Once the Rust SDK support is added to oe-core, cargo-bitbake may also be added to the SDK.

NOTE: You will have to edit the generated recipe based on the comments contained within it

TODO

Pitfalls

  • TARGET_SYS must be different from BUILD_SYS. This is due to the way Rust configuration options are tracked for different targets. This is the reason we use the Yocto triples instead of the native Rust triples. See rust-lang/cargo#3349.

Dependencies

On the host:

  • Any -sys packages your project might need must have RDEPENDs for the native library.

On the target:

  • Any -sys packages your project might need must have RDEPENDs for the native library.

Copyright

MIT OR Apache-2.0 - Same as rust