static -> inline
Declaring a function static in a header makes no sense, because a header
isn't a compile unit. Find all the issues and replace them with inline.
Change-Id: Icfc2b72d94b41a3a880da1ae6975beaa30a6792b
Signed-off-by: Ed Tanous <etanous@nvidia.com>
diff --git a/redfish-core/lib/fan.hpp b/redfish-core/lib/fan.hpp
index 62494a8..28b995e 100644
--- a/redfish-core/lib/fan.hpp
+++ b/redfish-core/lib/fan.hpp
@@ -167,7 +167,7 @@
return !(fanName.empty() || fanName != fanId);
}
-static inline void handleFanPath(
+inline void handleFanPath(
const std::string& fanId,
const std::shared_ptr<bmcweb::AsyncResp>& asyncResp,
const dbus::utility::MapperGetSubTreePathsResponse& fanPaths,