Move over to upstream c++ style
This patchset moves bmcweb over to the upstream style naming
conventions for variables, classes, and functions, as well as imposes
the latest clang-format file.
This changeset was mostly built automatically by the included
.clang-tidy file, which has the ability to autoformat and auto rename
variables. At some point in the future I would like to see this in
greater use, but for now, we will impose it on bmcweb, and see how it
goes.
Tested: Code still compiles, and appears to run, although other issues
are possible and likely.
Change-Id: If422a2e36df924e897736b3feffa89f411d9dac1
Signed-off-by: Ed Tanous <ed.tanous@intel.com>
diff --git a/src/getvideo_main.cpp b/src/getvideo_main.cpp
index bc4d75b..7055d35 100644
--- a/src/getvideo_main.cpp
+++ b/src/getvideo_main.cpp
@@ -20,12 +20,12 @@
#include <ast_video_puller.hpp>
int main() {
- AstVideo::RawVideoBuffer out;
+ ast_video::RawVideoBuffer out;
bool have_hardware = false;
if (access("/dev/video", F_OK) != -1) {
- AstVideo::SimpleVideoPuller p;
+ ast_video::SimpleVideoPuller p;
p.initialize();
- out = p.read_video();
+ out = p.readVideo();
} else {
FILE *fp = fopen("/home/ed/screendata.bin", "rb");
if (fp != nullptr) {
@@ -36,29 +36,29 @@
}
fclose(fp);
out.buffer.resize(newLen);
- out.mode = AstVideo::YuvMode::YUV444;
+ out.mode = ast_video::YuvMode::YUV444;
out.width = 800;
out.height = 600;
- out.y_selector = 0;
- out.uv_selector = 0;
+ out.ySelector = 0;
+ out.uvSelector = 0;
}
}
FILE *fp = fopen("/tmp/screendata.bin", "wb");
fwrite(out.buffer.data(), sizeof(char), out.buffer.size(), fp);
- AstVideo::AstJpegDecoder d;
- d.decode(out.buffer, out.width, out.height, out.mode, out.y_selector,
- out.uv_selector);
+ ast_video::AstJpegDecoder d;
+ d.decode(out.buffer, out.width, out.height, out.mode, out.ySelector,
+ out.uvSelector);
#ifdef BUILD_CIMG
cimg_library::CImg<unsigned char> image(out.width, out.height, 1,
3 /*numchannels*/);
for (int y = 0; y < out.height; y++) {
for (int x = 0; x < out.width; x++) {
- auto pixel = d.OutBuffer[x + (y * out.width)];
- image(x, y, 0) = pixel.R;
- image(x, y, 1) = pixel.G;
- image(x, y, 2) = pixel.B;
+ auto pixel = d.outBuffer[x + (y * out.width)];
+ image(x, y, 0) = pixel.r;
+ image(x, y, 1) = pixel.g;
+ image(x, y, 2) = pixel.b;
}
}
image.save("/tmp/file2.bmp");