The Yocto Project is an open source collaboration project that provides templates, tools and methods to help you create custom Linux-based systems for embedded products regardless of the hardware architecture
OpenBMC uses the Yocto tools to manage configuration and creation of BMC images.
There are two main use-cases for Yocto in OpenBMC:
The first is the easy case, and largely involves picking the system configuration to build before invoking bitbake
. Examples for Palmetto and Barreleye are in the cheatsheet.
The second case can be helped with Yocto's devtool
. After running . openbmc-env
, a tool called devtool
will be in your path, and can be applied in several ways.
If you have an existing source tree you'd like to integrate, running devtool modify -n ${PACKAGE} ${SRCTREE}
first creates a new Yocto layer in your build directory where devtool stores recipe modifications. It then constructs a .bbappend
for the the package recipe and uses the externalsource
class to replace the download, fetch, and patch steps with no-ops. The result is that when you build the package, it will use the local source directory as is. Keep in mind that the package recipe may not perform a clean and depending on what you are doing, you may need to run ${PACKAGE}
build system's clean command in ${SRCTREE}
to clear any built objects. Also if you change the source, you may need to run bitbake -c cleansstate ${PACKAGE}
to clear BitBake's caches.
Alternatively if you don't already have a local source tree but would still like to modify the package, invoking devtool modify ${PACKAGE}
will handle the fetch, unpack and patch phases for you and drop a source tree into your default workspace location.
When you are all done, run devtool reset ${PACKAGE}
to remove the .bbappend
from the devtool Yocto layer.
Further information on devtool can be found in the Yocto Mega Manual.
There are a lot of examples of working with bitbake out there. The recipe example from openembedded is a great one and the premise of this OpenBMC tailored section.
So you wrote some code. You've been scp'ing the compiled binary on to the openbmc system for a while and you know there is a better way. Have it built as part of your flash image.
Run the devtool command to add your repo to the workspace. In my example I have a repo out on github that contains my code.
devtool add welcome https://github.com/causten/hello.git
Now edit the bb file it created for you. You can just use vim
but devtool
can also edit the recipe devtool edit-recipe welcome
without having to type the complete path.
Add/Modify these lines.
do_install () { install -m 0755 -d ${D}${bindir} ${D}${datadir}/welcome install -m 0644 ${S}/hello ${D}${bindir} install -m 0644 ${S}/README.md ${D}${datadir}/welcome/ }
The install directives create directories and then copies the files into them. Now bitbake will pick them up from the traditional /usr/bin
and /usr/shared/doc/hello/README.md
.
The Final Step is to tell bitbake that you need the welcome
recipe
vim conf/local.conf IMAGE_INSTALL_append = " welcome"
That's it, recompile and boot your system, the binary hello
will be in /usr/bin
and the README.md
will be in /usr/shared/doc/welcome
.
Sure you could flash and boot your system to see if your file made it, but there is a faster way. The rootfs
directory down in the depths of the build/tmp
path is the staging area where files are placed to be packaged.
In my example to check if README.md was going to be added just do...
ls build/tmp/work/${MACHINE}-openbmc-linux-gnueabi/obmc-phosphor-image/1.0-r0/rootfs/usr/share/welcome/README.md
NXP wrote a few examples of [useful] (https://community.nxp.com/docs/DOC-94953) commands with bitbake that find the file too
bitbake -g obmc-phosphor-image && cat pn-depends.dot |grep welcome