C++ Coding Style and Conventions

General Philosophy

Being an extensive and complicated language, there are often differences of opinions on "good" and "bad" C++ code. Bjarne Stroustrup has said "Within C++ is a smaller, simpler, safer language struggling to get out." We are striving to write in this variant of C++ and are therefore following the "C++ Core Guidelines" that Bjarne and Herb Sutter introduced at CppCon 2015.

Beyond a set of rules that help codify "good" and "bad" C++, we have general principles that help us align the software we develop with the constraints within the problem domain being solved by OpenBMC. These are:

  1. Code should be clear and concise.
  2. Code should be written with modern practices.
  3. Code should be performant.

Code should be clear and concise

Brevity is the soul of wit.

It is important that code be optimized for the reviewer and maintainer and not for the writer. Solutions should avoid tricks that detract from the clarity of reviewing and understanding it.

Modern practices allow C++ to be an expressive, but concise, language. We tend to favor solutions which succinctly represent the problem in as few lines as possible.

When there is a conflict between clarity and conciseness, clarity should win out.

Code should be written with modern practices

We strive to keep our code conforming to and utilizing of the latest in C++ standards. Today, that means all C++ code should be compiled using C++14 compiler settings. As the C++17 standard is finalized and compilers support it, we will move to it as well.

We also strive to keep the codebase up-to-date with the latest recommended practices by the language designers. This is reflected by the choice in following the C++ Core Guidelines.

[[Not currently implemented]] We finally desire to have computers do our thinking for us wherever possible. This means having Continuous Integration tests on each repository so that regressions are quickly identified prior to merge. It also means having as much of this document enforced by tools as possible by, for example, astyle/clang-format and clang-tidy.

For those coming to the project from pre-C++11 environments we strongly recommend the book "Effective Modern C++" as a way to get up to speed on the differences between C++98/03 and C++11/14/17.

Code should be performant.

OpenBMC targets embedded processors that typically have 32-64MB of flash and similar processing power of a typical smart-watch available in 2016. This means that there are times where we must limit library selection and/or coding techniques to compensate for this constraint. Due to the current technology, performance evaluation is done in order of { code size, cpu utilization, and memory size }.

From a macro-optimization perspective, we expect all solutions to have an appropriate algorithmic complexity for the problem at hand. Therefore, an O(n^3) algorithm may be rejected even though it has good clarity when an O(n*lg(n)) solution exists.

Global Guidelines and Practices

Please follow the guidelines established by the C++ Core Guidelines (CCG).

https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md

[[ Last reviewed revision is 53bc78f ]]

Exceptions:

Guideline Support Library (GSL)

We do not currently utilize the Guideline Support Library provided by the CCG. Any recommendation within the CCG of GSL conventions may be ignored at this time.

Style recommendations

The following are not followed:

  • NL.10 Avoid CamelCase
  • NL.17 Use K&R-derived layout

Library and Feature Specifics

Additional recommendations within the OpenBMC project on specific language features or libraries.

Exceptions

We do use exceptions as a basis for error handling within OpenBMC.

Boost

Use of boost is allowed, under the following circumstances:

  1. Use is done as a header-only library. This allows unused functions and methods to be removed by the compiler at link time, and avoids adding large amounts of overhead and flash usage.
  2. Implementers should include the lowest level header required to solve the problem at hand. This allows uses to be found and moved forward when new standards are available, as well as reduce compile times, and decrease the possibility of accidental use. (ie, #include <boost/container/flat_map.hpp> not #include <boost/container.hpp>)
  3. The module used should not have an equivalent in the std namespace that meets the same requirements for implementation or clarity: For example, std::chrono should be preferred over boost::chrono. std::array over boost::array.
  4. Use does not conflict with any of the core tenants of this coding standard (clarity, modern practices, or performance).

iostream

The iostream conventions of using 'operator<<' contribute to an increased code size over printf-style operations, due to individual function calls for each appended value. We therefore do not use iostreams, or iostream-style APIs, for logging.

There are cases when using an iostream utility (such as sstream) can result in clearer and similar-sized code. iostream may be used in those situations.

Coding Style

Indentation, naming practices, etc.

[[ These should be codified as much as possible with astyle / clang-format. ]]

An astyle-invocation that closely approximates our indentation style is:

astyle --style=allman --add-brackets --convert-tabs --max-code-length=80 \
    --indent=spaces=4 --indent-classes --indent-switches --indent-labels \
    --indent-preproc-define --min-conditional-indent=0 --pad-oper \
    --pad-header --unpad-paren --break-after-logical \
    --align-pointer=type --align-reference=type

General

  • Line length should be limited to 80 characters.
  • Indentation should be done with 4 space characters.

Clang Formatting

Individual OpenBMC repositories can use clang-format if desired. The OpenBMC CI infrastructure will automatically verify the code formatting on code check-in if a .clang_format file is found within the root directory of the repository. This allows for automatic validation of code formatting upon check-in.

If a custom configuration is desired, such as using different clang formatting for C and C++ files, a format-code.sh script can be created, which can for example use different .clang* files as input depending on the file type. The format-code.sh script will be executed as part of CI if found in the root directory of the repository, and will check that there are no files that were modified after running it (same check as running clang).

OpenBMC requires a clang-format of version 5.0 or greater. An example of how to run clang-format against all code in your repo can be found by referencing the tool used by CI.

A .clang-format file that closely approximates our coding style is:

---
Language:        Cpp
# BasedOnStyle:  LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlinesLeft: false
AlignOperands:   true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: None
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: false
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
  AfterClass:      true
  AfterControlStatement: true
  AfterEnum:       true
  AfterFunction:   true
  AfterNamespace:  true
  AfterObjCDeclaration: true
  AfterStruct:     true
  AfterUnion:      true
  BeforeCatch:     true
  BeforeElse:      true
  IndentBraces:    false
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: AfterColon
ColumnLimit:     80
CommentPragmas:  '^ IWYU pragma:'
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: true
PointerAlignment: Left
DisableFormat:   false
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
ForEachMacros:   [ foreach, Q_FOREACH, BOOST_FOREACH ]
IndentCaseLabels: true
IndentWidth:     4
IndentWrappedFunctionNames: true
KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ''
MacroBlockEnd:   ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Right
ReflowComments:  true
SortIncludes:    false
SpaceAfterCStyleCast: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles:  false
SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard:        Cpp11
TabWidth:        4
UseTab:          Never
...

Bracket style

  • Utilize 'Allman' style brackets. Brackets are on their own line at the same indentation level as the statement that creates the scope.
if (condition)
{
    ...
}
void foo()
{
    ...
}
  • Even one line conditional and loop statements should have brackets.
/// Wrong.
if (condition)
    do_something;

/// Correct
if (condition)
{
    do_something;
}

Indentation

  • Content within a namespace should be at the same indentation level as the namespace itself.
namespace foo
{

content

}
  • Content within a class / struct should be indented.
class Foo
{
    public:
        Foo();
}
  • Content within a function / conditional / loop should be indented.
void foo()
{
    while (1)
    {
        if (bar())
        {
            ...
        }
    }
}
  • Switch / case statements should be indented.
switch (foo)
{
    case bar:
    {
        bar();
        break;
    }

    case baz:
    {
        baz();
        break;
    }
}
  • Labels should be indented so they appear at 1 level less than the current indentation, rather than flush to the left. (This is not to say that goto and labels are preferred or should be regularly used, but simply when they are used, this is how they are to be used.)
void foo()
{
    if (bar)
    {
        do
        {
            if (baz)
            {
                goto exit;
            }

        } while(1);

    exit:
        cleanup();
    }
}

Naming Conventions.

  • We generally abstain from any prefix or suffix on names.
  • Acronyms should be same-case throughout and follow the requirements as in their appropriate section.
/// Correct.
SomeBMCType someBMCVariable = bmcFunction();

/// Wrong: type and variable are mixed-case, function isn't lowerCamelCase.
SomeBmcType someBmcVariable = BMCFunction();

Files

  • C++ headers should end in ".hpp". C headers should end in ".h".
  • C++ files should be named with lower_snake_case.

Types

  • Prefer 'using' over 'typedef' for type aliases.
  • Structs, classes, enums, and typed template parameters should all be in UpperCamelCase.
  • Prefer namespace scoping rather than long names with prefixes.
  • A single-word type alias within a struct / class may be lowercase to match STL conventions (using type = T) while a multi-word type alias should be UpperCamelCase (using ArrayOfT = std::array<T, N>).
  • Exception: A library API may use lower_snake_case to match conventions of the STL or an underlying C library it is abstracting. Application APIs should all be UpperCamelCase.
  • Exception: A for-convenience template type alias of a template class may end in _t to match the conventions of the STL.
template <typename T>
class foo
{
    using type = std::decay_t<T>;
};

template <typename T> using foo_t = foo<T>::type;

Variables

  • Variables should all be lowerCamelCase, including class members, with no underscores.

Functions

  • Functions should all be lowerCamelCase.
  • Exception: A library API may use lower_snake-case to match conventions of the STL or an underlying C library it is abstracting. Application APIs should all be lowerCamelCase.

Constants

  • Constants and enums should be named like variables in lowerCamelCase.

Namespaces

  • Namespaces should be lower_snake_case.
  • Top-level namespace should be named based on the containing repository.
  • Favor a namespace called 'details' or 'internal' to indicate the equivalent of a "private" namespace in a header file and anonymous namespaces in a C++ file.

Header Guards

Prefer '#pragma once' header guard over '#ifndef'-style.

Additional Whitespace

  • Follow NL.18: Use C++-style declarator layout.
foo(T& bar, const S* baz); /// Correct.
foo(T &bar, const S *baz); /// Incorrect.
  • Follow NL.15: Use spaces sparingly.

  • Insert whitespace after a conditional and before parens.

if (...)
while (...)
for (...)
  • Insert whitespace around binary operators for readability.
foo((a-1)/b,c-2); /// Incorrect.
foo((a - 1) / b, c - 2); /// Correct.
  • Do not insert whitespace around unary operators.
a = * b;  /// Incorrect.
a = & b;  /// Incorrect.
a = b -> c;  /// Incorrect.
if (! a)  /// Incorrect.
  • Do not insert whitespace inside parens or between a function call and parameters.
foo(x, y); /// Correct.
foo ( x , y ); /// Incorrect.

do (...)
{
} while(0); /// 'while' here is structured like a function call.
  • Prefer line-breaks after operators to show continuation.
if (this1 == that1 &&
    this2 == that2) /// Correct.

if (this1 == that1
    && this2 == that2) /// Incorrect.
  • Long lines should have continuation start at the same level as the parens or all all items inside the parens should be at a 2-level indent.
reallyLongFunctionCall(foo,
                       bar,
                       baz); // Correct.

reallyLongFunctionCall(
        foo,
        bar,
        baz); // Also correct.

reallyLongFunctionCall(
        foo, bar, baz); // Similarly correct.

reallyLongFunctionCall(foo,
        bar,
        baz); // Incorrect.

Misc Guidelines.

  • Always use size_t or ssize_t for things that are sizes, counts, etc. You need a strong rationale for using a sized type (ex. uint8_t) when a size_t will do.

  • Use uint8_t, int16_t, uint32_t, int64_t, etc. for types where size is important due to hardware interaction. Do not use them, without good reason, when hardware interaction is not involved; prefer size_t or int instead.