| commit | 3453084b579970cd368357bf091f173924ecba5e | [log] [tgz] |
|---|---|---|
| author | Patrick Williams <patrick@stwcx.xyz> | Fri Oct 20 11:19:34 2023 -0500 |
| committer | Andrew Jeffery <andrew@codeconstruct.com.au> | Tue Nov 07 23:43:20 2023 +0000 |
| tree | 03e876f8858db1fc7262488f6a9222ae610cc0c2 | |
| parent | bae933a7c1aed0708b6c76a8833f4a4cbeb4190a [diff] |
clang-format: copy latest and re-format Copy the latest .clang-format from the docs repository and reformat the repository. Change-Id: I5ffeeb2852dd6cc5bab2b407afdbb307414033b6 Signed-off-by: Patrick Williams <patrick@stwcx.xyz>
To build this project, run the following shell commands:
meson setup build meson compile -C build
To test:
meson test -C build
Running the server requires a serial port (e.g. /dev/ttyS0):
touch obmc-console.conf ./obmc-console-server --config obmc-console.conf ttyS0
To connect to the server, simply run the client:
./obmc-console-client
To disconnect the client, use the standard ~. combination.
This shows how the host UART connection is abstracted within the BMC as a Unix domain socket.
+---------------------------------------------------------------------------------------------+
| |
| obmc-console-client unix domain socket obmc-console-server |
| |
| +----------------------+ +------------------------+ |
| | client.2200.conf | +---------------------+ | server.ttyVUART0.conf | |
+---+--+ +----------------------+ | | +------------------------+ +--------+-------+
Network | 2200 +--> +->+ @obmc-console.host0 +<-+ <--+ /dev/ttyVUART0 | UARTs
+---+--+ | console-id = "host0" | | | | console-id = "host0" | +--------+-------+
| | | +---------------------+ | | |
| +----------------------+ +------------------------+ |
| |
| |
| |
+---------------------------------------------------------------------------------------------+
This supports multiple independent consoles. The console-id is a unique portion for the unix domain socket created by the obmc-console-server instance. The server needs to know this because it needs to know what to name the pipe; the client needs to know it as it needs to form the abstract socket name to which to connect.