commit | a71b3954015c3f670ed102f05f451ae47b7025eb | [log] [tgz] |
---|---|---|
author | Jeremy Kerr <jk@codeconstruct.com.au> | Fri Jul 05 11:52:49 2024 +0800 |
committer | Jeremy Kerr <jk@codeconstruct.com.au> | Fri Jul 05 13:00:50 2024 +0800 |
tree | 46104b4e0fb62cd8d973a706102626c1d82105fc | |
parent | 6925740d318e6c305463f3d430d2064da6102752 [diff] |
console-server: Add BUILD_ASSERT_OR_ZERO Introduce the common BUILD_ASSERT_OR_ZERO, matching BUILD_ASSERT, which allows use in file scope. Change-Id: Ic88760bfdcfcb05468147fbc133a1a05427f886c Signed-off-by: Jeremy Kerr <jk@codeconstruct.com.au>
To build this project, run the following shell commands:
meson setup build meson compile -C build
To test:
meson test -C build
Running the server requires a serial port (e.g. /dev/ttyS0):
touch obmc-console.conf ./obmc-console-server --config obmc-console.conf ttyS0
To connect to the server, simply run the client:
./obmc-console-client
To disconnect the client, use the standard ~.
combination.
This shows how the host UART connection is abstracted within the BMC as a Unix domain socket.
+---------------------------------------------------------------------------------------------+ | | | obmc-console-client unix domain socket obmc-console-server | | | | +----------------------+ +------------------------+ | | | client.2200.conf | +---------------------+ | server.ttyVUART0.conf | | +---+--+ +----------------------+ | | +------------------------+ +--------+-------+ Network | 2200 +--> +->+ @obmc-console.host0 +<-+ <--+ /dev/ttyVUART0 | UARTs +---+--+ | console-id = "host0" | | | | console-id = "host0" | +--------+-------+ | | | +---------------------+ | | | | +----------------------+ +------------------------+ | | | | | | | +---------------------------------------------------------------------------------------------+
This supports multiple independent consoles. The console-id
is a unique portion for the unix domain socket created by the obmc-console-server instance. The server needs to know this because it needs to know what to name the pipe; the client needs to know it as it needs to form the abstract socket name to which to connect.