commit | db928087ee94b970cffe6720caca9bbb2f56753b | [log] [tgz] |
---|---|---|
author | Andrew Jeffery <andrew@aj.id.au> | Wed Jun 07 09:45:11 2023 +0930 |
committer | Andrew Jeffery <andrew@aj.id.au> | Wed Jun 07 09:46:41 2023 +0930 |
tree | 8db13ca2c9608b309eea7ff25f3320fff651db77 | |
parent | 7c02ae1ebe2689422fc233cddd91f1a265d293fc [diff] |
obmc-console: Update version and CHANGELOG for 1.1.0 With a bunch of work merged recently it's time for a tag before we merge some breaking changes. Signed-off-by: Andrew Jeffery <andrew@aj.id.au> Change-Id: I0b54da30da0edec81bc8ed813db938522ebf10e3
To build this project, run the following shell commands:
meson setup build meson compile -C build
To test:
meson test -C build
Running the server requires a serial port (e.g. /dev/ttyS0):
touch obmc-console.conf ./obmc-console-server --config obmc-console.conf ttyS0
To connect to the server, simply run the client:
./obmc-console-client
To disconnect the client, use the standard ~.
combination.
This shows how the host UART connection is abstracted within the BMC as a Unix domain socket.
+---------------------------------------------------------------------------------------------+ | | | obmc-console-client unix domain socket obmc-console-server | | | | +----------------------+ +------------------------+ | | | client.2200.conf | +---------------------+ | server.ttyVUART0.conf | | +---+--+ +----------------------+ | | +------------------------+ +--------+-------+ Network | 2200 +--> +->+ @obmc-console.host0 +<-+ <--+ /dev/ttyVUART0 | UARTs +---+--+ | console-id = "host0" | | | | console-id = "host0" | +--------+-------+ | | | +---------------------+ | | | | +----------------------+ +------------------------+ | | | | | | | +---------------------------------------------------------------------------------------------+
This supports multiple independent consoles. The console-id
is a unique portion for the unix domain socket created by the obmc-console-server instance. The server needs to know this because it needs to know what to name the pipe; the client needs to know it as it needs to form the abstract socket name to which to connect.