Switch sd_event loops to sdeventplus
This change is mostly focused around plumbing the sdeventplus::Event
object everywhere and using the member functions provided for the event.
No migration to the timer utility is performed yet.
Change-Id: I912ab82bc081239d3b7c3cf7c5caca6742ef9c87
Signed-off-by: William A. Kennington III <wak@google.com>
diff --git a/monitor/main.cpp b/monitor/main.cpp
index 512e3f7..cba3832 100644
--- a/monitor/main.cpp
+++ b/monitor/main.cpp
@@ -15,9 +15,8 @@
*/
#include <phosphor-logging/log.hpp>
#include <sdbusplus/bus.hpp>
-#include <systemd/sd-daemon.h>
+#include <sdeventplus/event.hpp>
#include "argument.hpp"
-#include "event.hpp"
#include "fan.hpp"
#include "fan_defs.hpp"
#include "trust_manager.hpp"
@@ -27,8 +26,8 @@
int main(int argc, char* argv[])
{
+ auto event = sdeventplus::Event::get_default();
auto bus = sdbusplus::bus::new_default();
- sd_event* events = nullptr;
std::vector<std::unique_ptr<Fan>> fans;
phosphor::fan::util::ArgumentParser args(argc, argv);
@@ -53,22 +52,12 @@
return 1;
}
- auto r = sd_event_default(&events);
- if (r < 0)
- {
- log<level::ERR>("Failed call to sd_event_default()",
- entry("ERROR=%s", strerror(-r)));
- return 1;
- }
-
std::unique_ptr<phosphor::fan::trust::Manager> trust =
std::make_unique<phosphor::fan::trust::Manager>(trustGroups);
- phosphor::fan::event::EventPtr eventPtr{events};
-
//Attach the event object to the bus object so we can
//handle both sd_events (for the timers) and dbus signals.
- bus.attach_event(eventPtr.get(), SD_EVENT_PRIORITY_NORMAL);
+ bus.attach_event(event.get(), SD_EVENT_PRIORITY_NORMAL);
for (const auto& fanDef : fanDefinitions)
{
@@ -83,7 +72,7 @@
}
}
fans.emplace_back(std::make_unique<Fan>(
- mode, bus, eventPtr, trust, fanDef));
+ mode, bus, event, trust, fanDef));
}
if (mode == Mode::init)
@@ -91,15 +80,6 @@
// Fans were initialized to be functional, exit
return 0;
}
- else
- {
- r = sd_event_loop(eventPtr.get());
- if (r < 0)
- {
- log<level::ERR>("Failed call to sd_event_loop",
- entry("ERROR=%s", strerror(-r)));
- }
- }
- return 1;
+ return event.loop();
}