Persist zone object properties option
Add functions to set and get persisted properties on a zone by the
interface and property name. When a property exists, it is persisted
each time it is updated.
Tested:
Current property is added and persisted.
When Current property not added, it is not persisted.
Change-Id: I2540c3673affcda871c9342cad44e85a4510d756
Signed-off-by: Matthew Barth <msbarth@us.ibm.com>
diff --git a/control/zone.cpp b/control/zone.cpp
index 6efbe73..fddca53 100644
--- a/control/zone.cpp
+++ b/control/zone.cpp
@@ -638,6 +638,25 @@
return empty;
}
+auto Zone::getPersisted(const std::string& intf,
+ const std::string& prop)
+{
+ auto persisted = false;
+
+ auto it = _persisted.find(intf);
+ if (it != _persisted.end())
+ {
+ return std::any_of(it->second.begin(),
+ it->second.end(),
+ [&prop](auto& p)
+ {
+ return prop == p;
+ });
+ }
+
+ return persisted;
+}
+
std::string Zone::current(std::string value)
{
auto current = ThermalObject::current();
@@ -656,7 +675,10 @@
if (value != current && isSupported)
{
current = ThermalObject::current(value);
- saveCurrentMode();
+ if (getPersisted("xyz.openbmc_project.Control.ThermalMode", "Current"))
+ {
+ saveCurrentMode();
+ }
// Trigger event(s) for current mode property change
auto eData = _objects[_path]
["xyz.openbmc_project.Control.ThermalMode"]