led-layout: use common types everywhere

Rather than scattered map and set typedefs, centralize the two common
structures into 'ledlayout.hpp': ActionSet, GroupMap.  Use them
everywhere where previous raw maps and sets were used.

Signed-off-by: Patrick Williams <patrick@stwcx.xyz>
Change-Id: I0ed5203146a6486a49caf4000f545ded0088dc15
diff --git a/manager/manager.cpp b/manager/manager.cpp
index 998f22d..12f507a 100644
--- a/manager/manager.cpp
+++ b/manager/manager.cpp
@@ -16,7 +16,7 @@
 
 // Assert -or- De-assert
 bool Manager::setGroupState(const std::string& path, bool assert,
-                            group& ledsAssert, group& ledsDeAssert)
+                            ActionSet& ledsAssert, ActionSet& ledsDeAssert)
 {
     if (assert)
     {
@@ -30,8 +30,8 @@
         }
     }
 
-    // This will contain the union of what's already in the asserted group
-    group desiredState{};
+    // This will contain the union of what's already in the asserted ActionSet
+    ActionSet desiredState{};
     for (const auto& grp : assertedGroups)
     {
         desiredState.insert(grp->cbegin(), grp->cend());
@@ -39,7 +39,7 @@
 
     // Find difference between Combined and Desired to identify
     // which LEDs are getting altered
-    group transient{};
+    ActionSet transient{};
     std::set_difference(combinedState.begin(), combinedState.end(),
                         desiredState.begin(), desiredState.end(),
                         std::inserter(transient, transient.begin()), ledComp);
@@ -47,7 +47,7 @@
     {
         // Find common LEDs between transient and Desired to know if some LEDs
         // are changing state and not really getting DeAsserted
-        group ledsTransient{};
+        ActionSet ledsTransient{};
         std::set_intersection(
             transient.begin(), transient.end(), desiredState.begin(),
             desiredState.end(),
@@ -79,7 +79,7 @@
 
     // Now LEDs that are to be Asserted. These could either be fresh asserts
     // -or- change between [On]<-->[Blink]
-    group temp{};
+    ActionSet temp{};
     std::unique_copy(desiredState.begin(), desiredState.end(),
                      std::inserter(temp, temp.begin()), ledEqual);
     if (temp.size())
@@ -100,13 +100,14 @@
 }
 
 void Manager::setLampTestCallBack(
-    std::function<bool(group& ledsAssert, group& ledsDeAssert)> callBack)
+    std::function<bool(ActionSet& ledsAssert, ActionSet& ledsDeAssert)>
+        callBack)
 {
     lampTestCallBack = callBack;
 }
 
 /** @brief Run through the map and apply action on the LEDs */
-void Manager::driveLEDs(group& ledsAssert, group& ledsDeAssert)
+void Manager::driveLEDs(ActionSet& ledsAssert, ActionSet& ledsDeAssert)
 {
 #ifdef USE_LAMP_TEST
     // Use the lampTestCallBack method and trigger the callback method in the