action: use PDI type

Rather than define our own enumeration for the LED Actions,
reuse the one from Led.Physical's dbus interface.

Signed-off-by: Patrick Williams <patrick@stwcx.xyz>
Change-Id: I4615bed9e87c61d2632fe790bd50892a7f51e2ab
diff --git a/test/utest-led-json.cpp b/test/utest-led-json.cpp
index e2d8edb..b9b6e24 100644
--- a/test/utest-led-json.cpp
+++ b/test/utest-led-json.cpp
@@ -23,36 +23,36 @@
     for (const auto& group : bmcBootedActions)
     {
         ASSERT_EQ(group.name, "heartbeat");
-        ASSERT_EQ(group.action, phosphor::led::Layout::On);
+        ASSERT_EQ(group.action, phosphor::led::Layout::Action::On);
         ASSERT_EQ(group.dutyOn, 50);
         ASSERT_EQ(group.period, 0);
-        ASSERT_EQ(group.priority, phosphor::led::Layout::Blink);
+        ASSERT_EQ(group.priority, phosphor::led::Layout::Action::Blink);
     }
 
     for (const auto& group : powerOnActions)
     {
         ASSERT_EQ(group.name, "power");
-        ASSERT_EQ(group.action, phosphor::led::Layout::On);
+        ASSERT_EQ(group.action, phosphor::led::Layout::Action::On);
         ASSERT_EQ(group.dutyOn, 50);
         ASSERT_EQ(group.period, 0);
-        ASSERT_EQ(group.priority, phosphor::led::Layout::On);
+        ASSERT_EQ(group.priority, phosphor::led::Layout::Action::On);
     }
 
     for (const auto& group : enclosureIdentifyActions)
     {
         if (group.name == "front_id")
         {
-            ASSERT_EQ(group.action, phosphor::led::Layout::Blink);
+            ASSERT_EQ(group.action, phosphor::led::Layout::Action::Blink);
             ASSERT_EQ(group.dutyOn, 50);
             ASSERT_EQ(group.period, 1000);
-            ASSERT_EQ(group.priority, phosphor::led::Layout::Blink);
+            ASSERT_EQ(group.priority, phosphor::led::Layout::Action::Blink);
         }
         else if (group.name == "rear_id")
         {
-            ASSERT_EQ(group.action, phosphor::led::Layout::Blink);
+            ASSERT_EQ(group.action, phosphor::led::Layout::Action::Blink);
             ASSERT_EQ(group.dutyOn, 50);
             ASSERT_EQ(group.period, 1000);
-            ASSERT_EQ(group.priority, phosphor::led::Layout::Blink);
+            ASSERT_EQ(group.priority, phosphor::led::Layout::Action::Blink);
         }
         else
         {
@@ -70,20 +70,25 @@
 TEST(validatePriority, testGoodPriority)
 {
     PriorityMap priorityMap{};
-    validatePriority("heartbeat", phosphor::led::Layout::Blink, priorityMap);
-    validatePriority("power", phosphor::led::Layout::On, priorityMap);
+    validatePriority("heartbeat", phosphor::led::Layout::Action::Blink,
+                     priorityMap);
+    validatePriority("power", phosphor::led::Layout::Action::On, priorityMap);
 
-    ASSERT_EQ(priorityMap.at("heartbeat"), phosphor::led::Layout::Blink);
-    ASSERT_EQ(priorityMap.at("power"), phosphor::led::Layout::On);
+    ASSERT_EQ(priorityMap.at("heartbeat"),
+              phosphor::led::Layout::Action::Blink);
+    ASSERT_EQ(priorityMap.at("power"), phosphor::led::Layout::Action::On);
 }
 
 TEST(validatePriority, testBadPriority)
 {
     PriorityMap priorityMap{};
-    validatePriority("heartbeat", phosphor::led::Layout::Blink, priorityMap);
+    validatePriority("heartbeat", phosphor::led::Layout::Action::Blink,
+                     priorityMap);
 
-    ASSERT_EQ(priorityMap.at("heartbeat"), phosphor::led::Layout::Blink);
-    ASSERT_THROW(
-        validatePriority("heartbeat", phosphor::led::Layout::On, priorityMap),
-        std::runtime_error);
+    ASSERT_EQ(priorityMap.at("heartbeat"),
+              phosphor::led::Layout::Action::Blink);
+    ASSERT_THROW(validatePriority("heartbeat",
+                                  phosphor::led::Layout::Action::On,
+                                  priorityMap),
+                 std::runtime_error);
 }
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