drop struct keyword for non-packed objects

As a style decision, struct is often used with packed structures to
indicate they are used like C-structs.  Cleanup this codebase to not use
the extra struct keyword throughout.

Signed-off-by: Patrick Venture <venture@google.com>
Change-Id: I2f83bb1989e4d1f2f843ba3e45fb82e04f0fa61c
diff --git a/dbus/dbuspassive.cpp b/dbus/dbuspassive.cpp
index 6667bc4..0c73db2 100644
--- a/dbus/dbuspassive.cpp
+++ b/dbus/dbuspassive.cpp
@@ -50,7 +50,7 @@
     /* service == busname */
     std::string path = getSensorPath(type, id);
 
-    struct SensorProperties settings;
+    SensorProperties settings;
     bool failed;
 
     try
@@ -79,8 +79,7 @@
 DbusPassive::DbusPassive(
     sdbusplus::bus::bus& bus, const std::string& type, const std::string& id,
     std::unique_ptr<DbusHelperInterface> helper,
-    const struct SensorProperties& settings, bool failed,
-    const std::string& path,
+    const SensorProperties& settings, bool failed, const std::string& path,
     const std::shared_ptr<DbusPassiveRedundancy>& redundancy) :
     ReadInterface(),
     _signal(bus, getMatch(type, id).c_str(), dbusHandleSignal, this), _id(id),
@@ -103,7 +102,7 @@
 {
     std::lock_guard<std::mutex> guard(_lock);
 
-    struct ReadReturn r = {_value, _updated};
+    ReadReturn r = {_value, _updated};
 
     return r;
 }