Create regulators IfAction class

Create the IfAction class that implements the "if" action in the JSON
config file.

See phosphor-regulators/docs/config_file/if.md for more information on
the "if" action.

Signed-off-by: Shawn McCarney <shawnmm@us.ibm.com>
Change-Id: I16d5ba7bb88b5baa8a5085168a8bd2dc75449e9b
diff --git a/phosphor-regulators/src/actions/if_action.hpp b/phosphor-regulators/src/actions/if_action.hpp
new file mode 100644
index 0000000..13b9860
--- /dev/null
+++ b/phosphor-regulators/src/actions/if_action.hpp
@@ -0,0 +1,146 @@
+/**
+ * Copyright © 2019 IBM Corporation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#pragma once
+
+#include "action.hpp"
+#include "action_environment.hpp"
+
+#include <memory>
+#include <utility>
+#include <vector>
+
+namespace phosphor::power::regulators
+{
+
+/**
+ * @class IfAction
+ *
+ * Performs actions based on whether a condition is true.
+ *
+ * Implements the "if" action in the JSON config file.  The "if" action provides
+ * a standard if/then/else structure within the JSON config file.
+ *
+ * The "if" action contains three parts:
+ *   - condition
+ *   - then clause
+ *   - else clause (optional)
+ *
+ * The condition is a single action.  The action is executed to determine if the
+ * condition is true.
+ *
+ * If the condition is true, the actions in the "then" clause are executed.
+ *
+ * If the condition is false, the actions in the "else" clause are executed (if
+ * specified).
+ */
+class IfAction : public Action
+{
+  public:
+    // Specify which compiler-generated methods we want
+    IfAction() = delete;
+    IfAction(const IfAction&) = delete;
+    IfAction(IfAction&&) = delete;
+    IfAction& operator=(const IfAction&) = delete;
+    IfAction& operator=(IfAction&&) = delete;
+    virtual ~IfAction() = default;
+
+    /**
+     * Constructor.
+     *
+     * @param conditionAction action that tests whether condition is true
+     * @param thenActions actions to perform if condition is true
+     * @param elseActions actions to perform if condition is false (optional)
+     */
+    explicit IfAction(std::unique_ptr<Action> conditionAction,
+                      std::vector<std::unique_ptr<Action>> thenActions,
+                      std::vector<std::unique_ptr<Action>> elseActions =
+                          std::vector<std::unique_ptr<Action>>{}) :
+        conditionAction{std::move(conditionAction)},
+        thenActions{std::move(thenActions)}, elseActions{std::move(elseActions)}
+    {
+    }
+
+    /**
+     * Executes the condition action specified in the constructor.
+     *
+     * If the condition action returns true, the actions in the "then" clause
+     * will be executed.  Returns the return value of the last action in the
+     * "then" clause.
+     *
+     * If the condition action returns false, the actions in the "else" clause
+     * will be executed.  Returns the return value of the last action in the
+     * "else" clause.  If no "else" clause was specified, returns false.
+     *
+     * Throws an exception if an error occurs and an action cannot be
+     * successfully executed.
+     *
+     * @param environment action execution environment
+     * @return return value from last action in "then" or "else" clause
+     */
+    virtual bool execute(ActionEnvironment& environment) override;
+
+    /**
+     * Returns the action that tests whether the condition is true.
+     *
+     * @return condition action
+     */
+    const std::unique_ptr<Action>& getConditionAction() const
+    {
+        return conditionAction;
+    }
+
+    /**
+     * Returns the actions in the "then" clause.
+     *
+     * These actions are executed if the condition is true.
+     *
+     * @return then clause actions
+     */
+    const std::vector<std::unique_ptr<Action>>& getThenActions() const
+    {
+        return thenActions;
+    }
+
+    /**
+     * Returns the actions in the "else" clause.
+     *
+     * These actions are executed if the condition is false.
+     *
+     * @return else clause actions
+     */
+    const std::vector<std::unique_ptr<Action>>& getElseActions() const
+    {
+        return elseActions;
+    }
+
+  private:
+    /**
+     * Action that tests whether the condition is true.
+     */
+    std::unique_ptr<Action> conditionAction{};
+
+    /**
+     * Actions in the "then" clause.  Executed if condition is true.
+     */
+    std::vector<std::unique_ptr<Action>> thenActions{};
+
+    /**
+     * Actions in the "else" clause.  Executed if condition is false.  Optional.
+     */
+    std::vector<std::unique_ptr<Action>> elseActions{};
+};
+
+} // namespace phosphor::power::regulators