Interface YAML

D-Bus interfaces can be defined by creating a YAML file to describe the methods, properties, and signals they contain. From this YAML file, both documentation and binding code may be generated.

YAML sections

An interface YAML may have the following sections:

  • description
    • A small documentation section describing the purpose of the interface.
  • methods
    • A list of methods provided by this D-Bus interface.
  • properties
    • A list of properties provided by this D-Bus interface.
  • signals
    • A list of signals generated by this D-Bus interface.
  • enumerations
    • A list of enumerations defined by this D-Bus interface.
  • paths
    • A list of D-Bus paths where this D-Bus interface will be implemented.
  • service_names
    • A default service name or a list of service names which can host this D-Bus interface.

Enumerations

A common problem we have found with D-Bus interfaces is having a consistent way to define enumerations. Two common practices are to either assign special meaning to integers, as a C compiler might do, or to have specific strings representing the enumeration name. The D-Bus API design guidelines specify both of these options:

For APIs being used in constrained situations, enumerated values should be transmitted as unsigned integers. For APIs which need to be extended by third parties or which are used in more loosely coupled systems, enumerated values should be strings in some defined format.

What we have done in sdbus++ is to consider enumerations as a first-class type. Within an interface you can define an enumeration and the bindings will have a C++ enumeration defined for it. At a D-Bus level any property or method parameter will be a string, but the string will contain a fully-qualified name "interface.enum-name.enum-value" like "org.freedesktop.Example.Color.Red". Within the generated bindings, an automatic conversion is done between strings and C++ enumeration values and clients will get an "xyz.openbmc_project.sdbusplus.Error.InvalidEnumString" error response if they attempt to use an invalid string value.

An enumeration must have the YAML properties name and values and may optionally contain a description. The name is a word corresponding to the desired "enum-name" portion of the fully-qualified name and the resulting C++ enum type. The values are a list of enumeration values each containing their own name and optional description.

Example:

enumerations:
  - name: Suits
    description: >
      The suits found in a deck of cards.
    values:
      - name: Diamonds
      - name: Hearts
      - name: Clubs
        description: >
          This is the suit that looks like a clover.
      - name: Spades

Types

Base types

Types are identified in YAML using their typename found in the D-Bus specification, but listed using lowercases: int64 instead of INT64 or C++ int64_t.

  • byte
  • boolean
  • int16
  • uint16
  • ...
  • uint64
  • size - maps to the C size_t for the architecture.
  • ssize - maps to the C ssize_t for the architecture.
  • double
  • unixfd
  • string
  • object_path
  • signature

Special type values

Note: The special value identifiers are all case-insensitive.

For floating-point types it is possible to express one of the special values:

  • NaN - A quiet-type not-a-number value.
  • Infinity : A positive infinity value.
  • -Infinity : A negative infinity value.
  • Epsilon : An epsilon value.

For integer types it is possible to express one of the special values:

  • minint - The mininum value the integer type can hold.
  • maxint - The maximum value the integer type can hold.

Container Types

Container types can also be expressed, but the contained-type should be expressed within square-brackets []. The following containers are supported:

  • array[type]
    • C++ type is std::vector
  • dict[keytype, valuetype]
    • C++ type is std::map
  • set[type]
    • C++ type is std::set
  • struct[type0, type1, ...]
    • C++ type is std::tuple
  • variant[type0, type1, ...]
    • C++ type is std::variant

It may seem odd that variants are required to list the types they may contain, but this is due to C++ being a strongly-typed language. In order to generate bindings, to read from and append to a message, the binding generator must know all possible types the variant may contain.

Enumeration Types

Enumerations are expressed like a container, but the contained-type is an identifier of the fully-qualified enum-name or a shortened self. identifier for locally defined types.

  • enum[org.freedesktop.Example.Suits]
  • enum[self.Suits]

Methods

A method must have the YAML property name and may optionally have parameters, returns, flags, errors, and description. Each parameter must have a name, type, and optional description. Each return must have a type and may optionally have a name and description. Flags are a list of sd-bus vtable flags; the supported values are deprecated, hidden, unprivilegedand no_reply, which corresponds to SD_BUS_VTABLE_DEPRECATED, SD_BUS_VTABLE_HIDDEN, SD_BUS_VTABLE_UNPRIVILEGED, SD_BUS_VTABLE_METHOD_NO_REPLY, respectively. Errors are a list of fully-qualified or shortened self. identifiers for errors the method may return, which must be defined in a corresponding errors YAML file.

Example:

methods:
  - name: Shuffle
    flags:
      - unprivileged
    errors:
      - self.Error.TooTired
  - name: Deal
    description: >
      Deals a new hand to each player.
    errors:
      - self.Error.OutOfCards
  - name: LookAtTop
    returns:
      - name: Card
        type: struct[enum[self.Suit], byte]
  - name: MoveToTop
    flags:
      - deprecated
      - no_reply
    parameters:
      - name: Card
        type: struct[enum[self.Suit], byte]

Properties

A property must have the YAML property name and type and may optionally have description, flags, default, and errors. The default defines the default value of the property. See the Methods section above for more information on errors.

The supported values for flags are and their equivalent sd-bus flag setting:

  • deprecated - SD_BUS_VTABLE_DEPRECATED
  • hidden - SD_BUS_VTABLE_HIDDEN
  • unprivileged - SD_BUS_VTABLE_UNPRIVILEGED
  • const - SD_BUS_VTABLE_PROPERTY_CONST
  • emits_change - SD_BUS_VTABLE_PROPERTY_EMITS_CHANGE
  • emits_invalidation - SD_BUS_VTABLE_PROPERTY_EMITS_INVALIDATION
  • explicit - SD_BUS_VTABLE_PROPERTY_EXPLICIT
  • readonly - (N/A)

If no flag is given, a property will default to emits_change.

Both const and readonly prevent D-Bus clients from being able to write to a property. const is a D-Bus indication that the property can never change, while readonly properties can be changed by the D-Bus server itself. As examples, the Version property on a software object might be appropriate to be const and the Value property on a sensor object would likely be readonly.

Example:

properties:
  - name: CardsRemaining
    type: uint32
    default: 52
    flags:
      - const
    description: >
      The number of cards remaining in the deck.
    errors:
      - self.Error.InvalidNumber

Signals

A signal must have the YAML property name and may optionally have a description and list of properties. Properties are specified the same as interface properties.

Example:

signals:
  - name: Shuffled
    description: >
      The deck has been shuffled.
  - name: Cheated
    properties:
      - name: CardToTop
        type: struct[enum[self.Suit], byte]

Paths

A path must have the YAML property name & value and may optionally have a description and segments. Each segments entry must have the YAML property name & value and may optionally have a description & nested segments.

Example:

paths:
  - name: CardGames
    description: >
      The root path for the card games.
    value: /xyz/openbmc_project/card_games
    segments:
      - name: BlackJack
        description: >
          The relative path for the black jack game.
        value: black_jack
      - name: Rummy
        description: >
          The relative path for the rummy game.
        value: rummy

A common approach is to have a single path which is used as a root of all instances, which is often documented as a "namespace". For convenience, this can be represented with a single namespace value. If the interface is intended to be used as a singleton at a specific object path, similarly the instance value can be used.

Example:

paths:
  - namespace: /xyz/openbmc_project/decks
    description: >
      The root path for all decks.
  - instance: /xyz/openbmc_projects/decks/standard
    description: >
      The root path for a standard deck of cards.

Service Name

An interface can be implemented either by a single service or multiple services.

Singleton host service name

A singleton host service name must have the YAML property default and may optionally have a description. xyz.openbmc_project.ObjectMapper is one such example.

Example:

service_names:
  default: xyz.openbmc_project.deck
  description: >
    The service name for the card deck manager.

Multiton host service names

A multiton host service name must have the YAML property name & value and may optionally have a description.

Example:

service_names:
  - name: BlackJack
    description: >
      The service name for the Back Jack game manager.
    value: xyz.openbmc_project.black_jack
  - name: Rummy
    description: >
      The service name for rummy game manager.
    value: xyz.openbmc_project.rummy