Implement Report persistency

Now Report properties are stored in non-volatile memory. It allows
to restore Report after system restart. Persistency of a report is
controlled by Persistency property in Report interface.

Tested:
 - Passed unit tests
 - Verified that report is stored in /var/lib/telemetry dir
 - Verified that report is restored from storage after telemetry
   service start

Signed-off-by: Wludzik, Jozef <jozef.wludzik@intel.com>
Change-Id: Iccfe21603eecffc4e174a4403f699b03de320db9
diff --git a/src/report_factory.hpp b/src/report_factory.hpp
index 775ea45..bdf9268 100644
--- a/src/report_factory.hpp
+++ b/src/report_factory.hpp
@@ -1,6 +1,7 @@
 #pragma once
 
 #include "interfaces/report_factory.hpp"
+#include "interfaces/sensor.hpp"
 
 #include <boost/asio/io_context.hpp>
 #include <sdbusplus/asio/object_server.hpp>
@@ -9,17 +10,18 @@
 {
   public:
     ReportFactory(
-        boost::asio::io_context& ioc,
+        std::shared_ptr<sdbusplus::asio::connection> bus,
         const std::shared_ptr<sdbusplus::asio::object_server>& objServer);
 
-    std::unique_ptr<interfaces::Report>
-        make(const std::string& name, const std::string& reportingType,
-             bool emitsReadingsSignal, bool logToMetricReportsCollection,
-             std::chrono::milliseconds period,
-             const ReadingParameters& metricParams,
-             interfaces::ReportManager& reportManager) const override;
+    std::unique_ptr<interfaces::Report> make(
+        std::optional<std::reference_wrapper<boost::asio::yield_context>> yield,
+        const std::string& name, const std::string& reportingType,
+        bool emitsReadingsSignal, bool logToMetricReportsCollection,
+        std::chrono::milliseconds period, const ReadingParameters& metricParams,
+        interfaces::ReportManager& reportManager,
+        interfaces::JsonStorage& reportStorage) const override;
 
   private:
-    boost::asio::io_context& ioc;
+    std::shared_ptr<sdbusplus::asio::connection> bus;
     std::shared_ptr<sdbusplus::asio::object_server> objServer;
 };