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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='extendpoky'>
+
+<title>Common Tasks</title>
+ <para>
+ This chapter describes fundamental procedures such as creating layers,
+ adding new software packages, extending or customizing images,
+ porting work to new hardware (adding a new machine), and so forth.
+ You will find that the procedures documented here occur often in the
+ development cycle using the Yocto Project.
+ </para>
+
+ <section id="understanding-and-creating-layers">
+ <title>Understanding and Creating Layers</title>
+
+ <para>
+ The OpenEmbedded build system supports organizing
+ <link linkend='metadata'>Metadata</link> into multiple layers.
+ Layers allow you to isolate different types of customizations from
+ each other.
+ You might find it tempting to keep everything in one layer when
+ working on a single project.
+ However, the more modular your Metadata, the easier
+ it is to cope with future changes.
+ </para>
+
+ <para>
+ To illustrate how layers are used to keep things modular, consider
+ machine customizations.
+ These types of customizations typically reside in a special layer,
+ rather than a general layer, called a Board Support Package (BSP)
+ Layer.
+ Furthermore, the machine customizations should be isolated from
+ recipes and Metadata that support a new GUI environment,
+ for example.
+ This situation gives you a couple of layers: one for the machine
+ configurations, and one for the GUI environment.
+ It is important to understand, however, that the BSP layer can
+ still make machine-specific additions to recipes within the GUI
+ environment layer without polluting the GUI layer itself
+ with those machine-specific changes.
+ You can accomplish this through a recipe that is a BitBake append
+ (<filename>.bbappend</filename>) file, which is described later
+ in this section.
+ </para>
+
+ <para>
+ </para>
+
+ <section id='yocto-project-layers'>
+ <title>Layers</title>
+
+ <para>
+ The <link linkend='source-directory'>Source Directory</link>
+ contains both general layers and BSP
+ layers right out of the box.
+ You can easily identify layers that ship with a
+ Yocto Project release in the Source Directory by their
+ folder names.
+ Folders that represent layers typically have names that begin with
+ the string <filename>meta-</filename>.
+ <note>
+ It is not a requirement that a layer name begin with the
+ prefix <filename>meta-</filename>, but it is a commonly
+ accepted standard in the Yocto Project community.
+ </note>
+ For example, when you set up the Source Directory structure,
+ you will see several layers:
+ <filename>meta</filename>,
+ <filename>meta-skeleton</filename>,
+ <filename>meta-selftest</filename>,
+ <filename>meta-yocto</filename>, and
+ <filename>meta-yocto-bsp</filename>.
+ Each of these folders represents a distinct layer.
+ </para>
+
+ <para>
+ As another example, if you set up a local copy of the
+ <filename>meta-intel</filename> Git repository
+ and then explore the folder of that general layer,
+ you will discover many Intel-specific BSP layers inside.
+ For more information on BSP layers, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+ section in the Yocto Project Board Support Package (BSP)
+ Developer's Guide.
+ </para>
+ </section>
+
+ <section id='creating-your-own-layer'>
+ <title>Creating Your Own Layer</title>
+
+ <para>
+ It is very easy to create your own layers to use with the
+ OpenEmbedded build system.
+ The Yocto Project ships with scripts that speed up creating
+ general layers and BSP layers.
+ This section describes the steps you perform by hand to create
+ a layer so that you can better understand them.
+ For information about the layer-creation scripts, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP)
+ Developer's Guide and the
+ "<link linkend='creating-a-general-layer-using-the-yocto-layer-script'>Creating a General Layer Using the yocto-layer Script</link>"
+ section further down in this manual.
+ </para>
+
+ <para>
+ Follow these general steps to create your layer:
+ <orderedlist>
+ <listitem><para><emphasis>Check Existing Layers:</emphasis>
+ Before creating a new layer, you should be sure someone
+ has not already created a layer containing the Metadata
+ you need.
+ You can see the
+ <ulink url='http://layers.openembedded.org/layerindex/layers/'><filename>OpenEmbedded Metadata Index</filename></ulink>
+ for a list of layers from the OpenEmbedded community
+ that can be used in the Yocto Project.
+ </para></listitem>
+ <listitem><para><emphasis>Create a Directory:</emphasis>
+ Create the directory for your layer.
+ While not strictly required, prepend the name of the
+ folder with the string <filename>meta-</filename>.
+ For example:
+ <literallayout class='monospaced'>
+ meta-mylayer
+ meta-GUI_xyz
+ meta-mymachine
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Create a Layer Configuration
+ File:</emphasis>
+ Inside your new layer folder, you need to create a
+ <filename>conf/layer.conf</filename> file.
+ It is easiest to take an existing layer configuration
+ file and copy that to your layer's
+ <filename>conf</filename> directory and then modify the
+ file as needed.</para>
+ <para>The
+ <filename>meta-yocto-bsp/conf/layer.conf</filename> file
+ demonstrates the required syntax:
+ <literallayout class='monospaced'>
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have recipes-* directories, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "yoctobsp"
+ BBFILE_PATTERN_yoctobsp = "^${LAYERDIR}/"
+ BBFILE_PRIORITY_yoctobsp = "5"
+ LAYERVERSION_yoctobsp = "3"
+ </literallayout></para>
+ <para>Here is an explanation of the example:
+ <itemizedlist>
+ <listitem><para>The configuration and
+ classes directory is appended to
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBPATH'><filename>BBPATH</filename></ulink>.
+ <note>
+ All non-distro layers, which include all BSP
+ layers, are expected to append the layer
+ directory to the
+ <filename>BBPATH</filename>.
+ On the other hand, distro layers, such as
+ <filename>meta-yocto</filename>, can choose
+ to enforce their own precedence over
+ <filename>BBPATH</filename>.
+ For an example of that syntax, see the
+ <filename>layer.conf</filename> file for
+ the <filename>meta-yocto</filename> layer.
+ </note></para></listitem>
+ <listitem><para>The recipes for the layers are
+ appended to
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BBFILES'>BBFILES</ulink></filename>.
+ </para></listitem>
+ <listitem><para>The
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BBFILE_COLLECTIONS'>BBFILE_COLLECTIONS</ulink></filename>
+ variable is then appended with the layer name.
+ </para></listitem>
+ <listitem><para>The
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BBFILE_PATTERN'>BBFILE_PATTERN</ulink></filename>
+ variable is set to a regular expression and is
+ used to match files from
+ <filename>BBFILES</filename> into a particular
+ layer.
+ In this case,
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-LAYERDIR'>LAYERDIR</ulink></filename>
+ is used to make <filename>BBFILE_PATTERN</filename> match within the
+ layer's path.</para></listitem>
+ <listitem><para>The
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BBFILE_PRIORITY'>BBFILE_PRIORITY</ulink></filename>
+ variable then assigns a priority to the layer.
+ Applying priorities is useful in situations
+ where the same recipe might appear in multiple
+ layers and allows you to choose the layer
+ that takes precedence.</para></listitem>
+ <listitem><para>The
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-LAYERVERSION'>LAYERVERSION</ulink></filename>
+ variable optionally specifies the version of a
+ layer as a single number.</para></listitem>
+ </itemizedlist></para>
+ <para>Note the use of the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-LAYERDIR'>LAYERDIR</ulink></filename>
+ variable, which expands to the directory of the current
+ layer.</para>
+ <para>Through the use of the <filename>BBPATH</filename>
+ variable, BitBake locates class files
+ (<filename>.bbclass</filename>),
+ configuration files, and files that are included
+ with <filename>include</filename> and
+ <filename>require</filename> statements.
+ For these cases, BitBake uses the first file that
+ matches the name found in <filename>BBPATH</filename>.
+ This is similar to the way the <filename>PATH</filename>
+ variable is used for binaries.
+ It is recommended, therefore, that you use unique
+ class and configuration
+ filenames in your custom layer.</para></listitem>
+ <listitem><para><emphasis>Add Content:</emphasis> Depending
+ on the type of layer, add the content.
+ If the layer adds support for a machine, add the machine
+ configuration in a <filename>conf/machine/</filename>
+ file within the layer.
+ If the layer adds distro policy, add the distro
+ configuration in a <filename>conf/distro/</filename>
+ file within the layer.
+ If the layer introduces new recipes, put the recipes
+ you need in <filename>recipes-*</filename>
+ subdirectories within the layer.
+ <note>In order to be compliant with the Yocto Project,
+ a layer must contain a
+ <ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout-readme'>README file.</ulink>
+ </note></para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='best-practices-to-follow-when-creating-layers'>
+ <title>Best Practices to Follow When Creating Layers</title>
+
+ <para>
+ To create layers that are easier to maintain and that will
+ not impact builds for other machines, you should consider the
+ information in the following sections.
+ </para>
+
+ <section id='avoid-overlaying-entire-recipes'>
+ <title>Avoid "Overlaying" Entire Recipes</title>
+
+ <para>
+ Avoid "overlaying" entire recipes from other layers in your
+ configuration.
+ In other words, do not copy an entire recipe into your
+ layer and then modify it.
+ Rather, use an append file (<filename>.bbappend</filename>)
+ to override
+ only those parts of the original recipe you need to modify.
+ </para>
+ </section>
+
+ <section id='avoid-duplicating-include-files'>
+ <title>Avoid Duplicating Include Files</title>
+
+ <para>
+ Avoid duplicating include files.
+ Use append files (<filename>.bbappend</filename>)
+ for each recipe
+ that uses an include file.
+ Or, if you are introducing a new recipe that requires
+ the included file, use the path relative to the original
+ layer directory to refer to the file.
+ For example, use
+ <filename>require recipes-core/</filename><replaceable>package</replaceable><filename>/</filename><replaceable>file</replaceable><filename>.inc</filename>
+ instead of <filename>require </filename><replaceable>file</replaceable><filename>.inc</filename>.
+ If you're finding you have to overlay the include file,
+ it could indicate a deficiency in the include file in
+ the layer to which it originally belongs.
+ If this is the case, you should try to address that
+ deficiency instead of overlaying the include file.
+ For example, you could address this by getting the
+ maintainer of the include file to add a variable or
+ variables to make it easy to override the parts needing
+ to be overridden.
+ </para>
+ </section>
+
+ <section id='structure-your-layers'>
+ <title>Structure Your Layers</title>
+
+ <para>
+ Proper use of overrides within append files and placement
+ of machine-specific files within your layer can ensure that
+ a build is not using the wrong Metadata and negatively
+ impacting a build for a different machine.
+ Following are some examples:
+ <itemizedlist>
+ <listitem><para><emphasis>Modifying Variables to Support
+ a Different Machine:</emphasis>
+ Suppose you have a layer named
+ <filename>meta-one</filename> that adds support
+ for building machine "one".
+ To do so, you use an append file named
+ <filename>base-files.bbappend</filename> and
+ create a dependency on "foo" by altering the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ variable:
+ <literallayout class='monospaced'>
+ DEPENDS = "foo"
+ </literallayout>
+ The dependency is created during any build that
+ includes the layer
+ <filename>meta-one</filename>.
+ However, you might not want this dependency
+ for all machines.
+ For example, suppose you are building for
+ machine "two" but your
+ <filename>bblayers.conf</filename> file has the
+ <filename>meta-one</filename> layer included.
+ During the build, the
+ <filename>base-files</filename> for machine
+ "two" will also have the dependency on
+ <filename>foo</filename>.</para>
+ <para>To make sure your changes apply only when
+ building machine "one", use a machine override
+ with the <filename>DEPENDS</filename> statement:
+ <literallayout class='monospaced'>
+ DEPENDS_one = "foo"
+ </literallayout>
+ You should follow the same strategy when using
+ <filename>_append</filename> and
+ <filename>_prepend</filename> operations:
+ <literallayout class='monospaced'>
+ DEPENDS_append_one = " foo"
+ DEPENDS_prepend_one = "foo "
+ </literallayout>
+ As an actual example, here's a line from the recipe for
+ the OProfile profiler, which lists an extra build-time
+ dependency when building specifically for 64-bit PowerPC:
+ <literallayout class='monospaced'>
+ DEPENDS_append_powerpc64 = " libpfm4"
+ </literallayout>
+ <note>
+ Avoiding "+=" and "=+" and using
+ machine-specific
+ <filename>_append</filename>
+ and <filename>_prepend</filename> operations
+ is recommended as well.
+ </note></para></listitem>
+ <listitem><para><emphasis>Place Machine-Specific Files
+ in Machine-Specific Locations:</emphasis>
+ When you have a base recipe, such as
+ <filename>base-files.bb</filename>, that
+ contains a
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement to a file, you can use an append file
+ to cause the build to use your own version of
+ the file.
+ For example, an append file in your layer at
+ <filename>meta-one/recipes-core/base-files/base-files.bbappend</filename>
+ could extend
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESPATH'><filename>FILESPATH</filename></ulink>
+ using
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESEXTRAPATHS'><filename>FILESEXTRAPATHS</filename></ulink>
+ as follows:
+ <literallayout class='monospaced'>
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${BPN}:"
+ </literallayout>
+ The build for machine "one" will pick up your
+ machine-specific file as long as you have the
+ file in
+ <filename>meta-one/recipes-core/base-files/base-files/</filename>.
+ However, if you are building for a different
+ machine and the
+ <filename>bblayers.conf</filename> file includes
+ the <filename>meta-one</filename> layer and
+ the location of your machine-specific file is
+ the first location where that file is found
+ according to <filename>FILESPATH</filename>,
+ builds for all machines will also use that
+ machine-specific file.</para>
+ <para>You can make sure that a machine-specific
+ file is used for a particular machine by putting
+ the file in a subdirectory specific to the
+ machine.
+ For example, rather than placing the file in
+ <filename>meta-one/recipes-core/base-files/base-files/</filename>
+ as shown above, put it in
+ <filename>meta-one/recipes-core/base-files/base-files/one/</filename>.
+ Not only does this make sure the file is used
+ only when building for machine "one", but the
+ build process locates the file more quickly.</para>
+ <para>In summary, you need to place all files
+ referenced from <filename>SRC_URI</filename>
+ in a machine-specific subdirectory within the
+ layer in order to restrict those files to
+ machine-specific builds.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='other-recommendations'>
+ <title>Other Recommendations</title>
+
+ <para>
+ We also recommend the following:
+ <itemizedlist>
+ <listitem><para>Store custom layers in a Git repository
+ that uses the
+ <filename>meta-<replaceable>layer_name</replaceable></filename> format.
+ </para></listitem>
+ <listitem><para>Clone the repository alongside other
+ <filename>meta</filename> directories in the
+ <link linkend='source-directory'>Source Directory</link>.
+ </para></listitem>
+ </itemizedlist>
+ Following these recommendations keeps your Source Directory and
+ its configuration entirely inside the Yocto Project's core
+ base.
+ </para>
+ </section>
+ </section>
+
+ <section id='enabling-your-layer'>
+ <title>Enabling Your Layer</title>
+
+ <para>
+ Before the OpenEmbedded build system can use your new layer,
+ you need to enable it.
+ To enable your layer, simply add your layer's path to the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BBLAYERS'>BBLAYERS</ulink></filename>
+ variable in your <filename>conf/bblayers.conf</filename> file,
+ which is found in the
+ <link linkend='build-directory'>Build Directory</link>.
+ The following example shows how to enable a layer named
+ <filename>meta-mylayer</filename>:
+ <literallayout class='monospaced'>
+ LCONF_VERSION = "6"
+
+ BBPATH = "${TOPDIR}"
+ BBFILES ?= ""
+
+ BBLAYERS ?= " \
+ $HOME/poky/meta \
+ $HOME/poky/meta-yocto \
+ $HOME/poky/meta-yocto-bsp \
+ $HOME/poky/meta-mylayer \
+ "
+ </literallayout>
+ </para>
+
+ <para>
+ BitBake parses each <filename>conf/layer.conf</filename> file
+ as specified in the <filename>BBLAYERS</filename> variable
+ within the <filename>conf/bblayers.conf</filename> file.
+ During the processing of each
+ <filename>conf/layer.conf</filename> file, BitBake adds the
+ recipes, classes and configurations contained within the
+ particular layer to the source directory.
+ </para>
+ </section>
+
+ <section id='using-bbappend-files'>
+ <title>Using .bbappend Files</title>
+
+ <para>
+ Recipes used to append Metadata to other recipes are called
+ BitBake append files.
+ BitBake append files use the <filename>.bbappend</filename> file
+ type suffix, while the corresponding recipes to which Metadata
+ is being appended use the <filename>.bb</filename> file type
+ suffix.
+ </para>
+
+ <para>
+ A <filename>.bbappend</filename> file allows your layer to make
+ additions or changes to the content of another layer's recipe
+ without having to copy the other recipe into your layer.
+ Your <filename>.bbappend</filename> file resides in your layer,
+ while the main <filename>.bb</filename> recipe file to
+ which you are appending Metadata resides in a different layer.
+ </para>
+
+ <para>
+ Append files must have the same root names as their corresponding
+ recipes.
+ For example, the append file
+ <filename>someapp_&DISTRO;.bbappend</filename> must apply to
+ <filename>someapp_&DISTRO;.bb</filename>.
+ This means the original recipe and append file names are version
+ number-specific.
+ If the corresponding recipe is renamed to update to a newer
+ version, the corresponding <filename>.bbappend</filename> file must
+ be renamed (and possibly updated) as well.
+ During the build process, BitBake displays an error on starting
+ if it detects a <filename>.bbappend</filename> file that does
+ not have a corresponding recipe with a matching name.
+ See the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BB_DANGLINGAPPENDS_WARNONLY'><filename>BB_DANGLINGAPPENDS_WARNONLY</filename></ulink>
+ variable for information on how to handle this error.
+ </para>
+
+ <para>
+ Being able to append information to an existing recipe not only
+ avoids duplication, but also automatically applies recipe
+ changes in a different layer to your layer.
+ If you were copying recipes, you would have to manually merge
+ changes as they occur.
+ </para>
+
+ <para>
+ As an example, consider the main formfactor recipe and a
+ corresponding formfactor append file both from the
+ <link linkend='source-directory'>Source Directory</link>.
+ Here is the main formfactor recipe, which is named
+ <filename>formfactor_0.0.bb</filename> and located in the
+ "meta" layer at
+ <filename>meta/recipes-bsp/formfactor</filename>:
+ <literallayout class='monospaced'>
+ SUMMARY = "Device formfactor information"
+ SECTION = "base"
+ LICENSE = "MIT"
+ LIC_FILES_CHKSUM = "file://${COREBASE}/LICENSE;md5=4d92cd373abda3937c2bc47fbc49d690 \
+ file://${COREBASE}/meta/COPYING.MIT;md5=3da9cfbcb788c80a0384361b4de20420"
+ PR = "r45"
+
+ SRC_URI = "file://config file://machconfig"
+ S = "${WORKDIR}"
+
+ PACKAGE_ARCH = "${MACHINE_ARCH}"
+ INHIBIT_DEFAULT_DEPS = "1"
+
+ do_install() {
+ # Install file only if it has contents
+ install -d ${D}${sysconfdir}/formfactor/
+ install -m 0644 ${S}/config ${D}${sysconfdir}/formfactor/
+ if [ -s "${S}/machconfig" ]; then
+ install -m 0644 ${S}/machconfig ${D}${sysconfdir}/formfactor/
+ fi
+ }
+ </literallayout>
+ In the main recipe, note the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable, which tells the OpenEmbedded build system where to
+ find files during the build.
+ </para>
+
+ <para>
+ Following is the append file, which is named
+ <filename>formfactor_0.0.bbappend</filename> and is from the
+ Emenlow BSP Layer named
+ <filename>meta-intel/meta-emenlow</filename>.
+ The file is in <filename>recipes-bsp/formfactor</filename>:
+ <literallayout class='monospaced'>
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+ </literallayout>
+ </para>
+
+ <para>
+ By default, the build system uses the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESPATH'><filename>FILESPATH</filename></ulink>
+ variable to locate files.
+ This append file extends the locations by setting the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESEXTRAPATHS'><filename>FILESEXTRAPATHS</filename></ulink>
+ variable.
+ Setting this variable in the <filename>.bbappend</filename>
+ file is the most reliable and recommended method for adding
+ directories to the search path used by the build system
+ to find files.
+ </para>
+
+ <para>
+ The statement in this example extends the directories to include
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-THISDIR'><filename>THISDIR</filename></ulink><filename>}/${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>,
+ which resolves to a directory named
+ <filename>formfactor</filename> in the same directory
+ in which the append file resides (i.e.
+ <filename>meta-intel/meta-emenlow/recipes-bsp/formfactor/formfactor</filename>.
+ This implies that you must have the supporting directory
+ structure set up that will contain any files or patches you
+ will be including from the layer.
+ </para>
+
+ <para>
+ Using the immediate expansion assignment operator
+ <filename>:=</filename> is important because of the reference to
+ <filename>THISDIR</filename>.
+ The trailing colon character is important as it ensures that
+ items in the list remain colon-separated.
+ <note>
+ <para>
+ BitBake automatically defines the
+ <filename>THISDIR</filename> variable.
+ You should never set this variable yourself.
+ Using "_prepend" as part of the
+ <filename>FILESEXTRAPATHS</filename> ensures your path
+ will be searched prior to other paths in the final
+ list.
+ </para>
+
+ <para>
+ Also, not all append files add extra files.
+ Many append files simply exist to add build options
+ (e.g. <filename>systemd</filename>).
+ For these cases, your append file would not even
+ use the <filename>FILESEXTRAPATHS</filename> statement.
+ </para>
+ </note>
+ </para>
+ </section>
+
+ <section id='prioritizing-your-layer'>
+ <title>Prioritizing Your Layer</title>
+
+ <para>
+ Each layer is assigned a priority value.
+ Priority values control which layer takes precedence if there
+ are recipe files with the same name in multiple layers.
+ For these cases, the recipe file from the layer with a higher
+ priority number takes precedence.
+ Priority values also affect the order in which multiple
+ <filename>.bbappend</filename> files for the same recipe are
+ applied.
+ You can either specify the priority manually, or allow the
+ build system to calculate it based on the layer's dependencies.
+ </para>
+
+ <para>
+ To specify the layer's priority manually, use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBFILE_PRIORITY'><filename>BBFILE_PRIORITY</filename></ulink>
+ variable.
+ For example:
+ <literallayout class='monospaced'>
+ BBFILE_PRIORITY_mylayer = "1"
+ </literallayout>
+ </para>
+
+ <note>
+ <para>It is possible for a recipe with a lower version number
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>
+ in a layer that has a higher priority to take precedence.</para>
+ <para>Also, the layer priority does not currently affect the
+ precedence order of <filename>.conf</filename>
+ or <filename>.bbclass</filename> files.
+ Future versions of BitBake might address this.</para>
+ </note>
+ </section>
+
+ <section id='managing-layers'>
+ <title>Managing Layers</title>
+
+ <para>
+ You can use the BitBake layer management tool to provide a view
+ into the structure of recipes across a multi-layer project.
+ Being able to generate output that reports on configured layers
+ with their paths and priorities and on
+ <filename>.bbappend</filename> files and their applicable
+ recipes can help to reveal potential problems.
+ </para>
+
+ <para>
+ Use the following form when running the layer management tool.
+ <literallayout class='monospaced'>
+ $ bitbake-layers <replaceable>command</replaceable> [<replaceable>arguments</replaceable>]
+ </literallayout>
+ The following list describes the available commands:
+ <itemizedlist>
+ <listitem><para><filename><emphasis>help:</emphasis></filename>
+ Displays general help or help on a specified command.
+ </para></listitem>
+ <listitem><para><filename><emphasis>show-layers:</emphasis></filename>
+ Shows the current configured layers.
+ </para></listitem>
+ <listitem><para><filename><emphasis>show-recipes:</emphasis></filename>
+ Lists available recipes and the layers that provide them.
+ </para></listitem>
+ <listitem><para><filename><emphasis>show-overlayed:</emphasis></filename>
+ Lists overlayed recipes.
+ A recipe is overlayed when a recipe with the same name
+ exists in another layer that has a higher layer
+ priority.
+ </para></listitem>
+ <listitem><para><filename><emphasis>show-appends:</emphasis></filename>
+ Lists <filename>.bbappend</filename> files and the
+ recipe files to which they apply.
+ </para></listitem>
+ <listitem><para><filename><emphasis>show-cross-depends:</emphasis></filename>
+ Lists dependency relationships between recipes that
+ cross layer boundaries.
+ </para></listitem>
+ <listitem><para><filename><emphasis>add-layer:</emphasis></filename>
+ Adds a layer to <filename>bblayers.conf</filename>.
+ </para></listitem>
+ <listitem><para><filename><emphasis>remove-layer:</emphasis></filename>
+ Removes a layer from <filename>bblayers.conf</filename>
+ </para></listitem>
+ <listitem><para><filename><emphasis>flatten:</emphasis></filename>
+ Flattens the layer configuration into a separate output
+ directory.
+ Flattening your layer configuration builds a "flattened"
+ directory that contains the contents of all layers,
+ with any overlayed recipes removed and any
+ <filename>.bbappend</filename> files appended to the
+ corresponding recipes.
+ You might have to perform some manual cleanup of the
+ flattened layer as follows:
+ <itemizedlist>
+ <listitem><para>Non-recipe files (such as patches)
+ are overwritten.
+ The flatten command shows a warning for these
+ files.
+ </para></listitem>
+ <listitem><para>Anything beyond the normal layer
+ setup has been added to the
+ <filename>layer.conf</filename> file.
+ Only the lowest priority layer's
+ <filename>layer.conf</filename> is used.
+ </para></listitem>
+ <listitem><para>Overridden and appended items from
+ <filename>.bbappend</filename> files need to be
+ cleaned up.
+ The contents of each
+ <filename>.bbappend</filename> end up in the
+ flattened recipe.
+ However, if there are appended or changed
+ variable values, you need to tidy these up
+ yourself.
+ Consider the following example.
+ Here, the <filename>bitbake-layers</filename>
+ command adds the line
+ <filename>#### bbappended ...</filename> so that
+ you know where the following lines originate:
+ <literallayout class='monospaced'>
+ ...
+ DESCRIPTION = "A useful utility"
+ ...
+ EXTRA_OECONF = "--enable-something"
+ ...
+
+ #### bbappended from meta-anotherlayer ####
+
+ DESCRIPTION = "Customized utility"
+ EXTRA_OECONF += "--enable-somethingelse"
+ </literallayout>
+ Ideally, you would tidy up these utilities as
+ follows:
+ <literallayout class='monospaced'>
+ ...
+ DESCRIPTION = "Customized utility"
+ ...
+ EXTRA_OECONF = "--enable-something --enable-somethingelse"
+ ...
+ </literallayout></para></listitem>
+ </itemizedlist></para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='creating-a-general-layer-using-the-yocto-layer-script'>
+ <title>Creating a General Layer Using the yocto-layer Script</title>
+
+ <para>
+ The <filename>yocto-layer</filename> script simplifies
+ creating a new general layer.
+ <note>
+ For information on BSP layers, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+ section in the Yocto Project Board Specific (BSP)
+ Developer's Guide.
+ </note>
+ The default mode of the script's operation is to prompt you for
+ information needed to generate the layer:
+ <itemizedlist>
+ <listitem><para>The layer priority.
+ </para></listitem>
+ <listitem><para>Whether or not to create a sample recipe.
+ </para></listitem>
+ <listitem><para>Whether or not to create a sample
+ append file.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Use the <filename>yocto-layer create</filename> sub-command
+ to create a new general layer.
+ In its simplest form, you can create a layer as follows:
+ <literallayout class='monospaced'>
+ $ yocto-layer create mylayer
+ </literallayout>
+ The previous example creates a layer named
+ <filename>meta-mylayer</filename> in the current directory.
+ </para>
+
+ <para>
+ As the <filename>yocto-layer create</filename> command runs,
+ default values for the prompts appear in brackets.
+ Pressing enter without supplying anything for the prompts
+ or pressing enter and providing an invalid response causes the
+ script to accept the default value.
+ Once the script completes, the new layer
+ is created in the current working directory.
+ The script names the layer by prepending
+ <filename>meta-</filename> to the name you provide.
+ </para>
+
+ <para>
+ Minimally, the script creates the following within the layer:
+ <itemizedlist>
+ <listitem><para><emphasis>The <filename>conf</filename>
+ directory:</emphasis>
+ This directory contains the layer's configuration file.
+ The root name for the file is the same as the root name
+ your provided for the layer (e.g.
+ <filename><replaceable>layer</replaceable>.conf</filename>).
+ </para></listitem>
+ <listitem><para><emphasis>The
+ <filename>COPYING.MIT</filename> file:</emphasis>
+ The copyright and use notice for the software.
+ </para></listitem>
+ <listitem><para><emphasis>The <filename>README</filename>
+ file:</emphasis>
+ A file describing the contents of your new layer.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ If you choose to generate a sample recipe file, the script
+ prompts you for the name for the recipe and then creates it
+ in <filename><replaceable>layer</replaceable>/recipes-example/example/</filename>.
+ The script creates a <filename>.bb</filename> file and a
+ directory, which contains a sample
+ <filename>helloworld.c</filename> source file, along with
+ a sample patch file.
+ If you do not provide a recipe name, the script uses
+ "example".
+ </para>
+
+ <para>
+ If you choose to generate a sample append file, the script
+ prompts you for the name for the file and then creates it
+ in <filename><replaceable>layer</replaceable>/recipes-example-bbappend/example-bbappend/</filename>.
+ The script creates a <filename>.bbappend</filename> file and a
+ directory, which contains a sample patch file.
+ If you do not provide a recipe name, the script uses
+ "example".
+ The script also prompts you for the version of the append file.
+ The version should match the recipe to which the append file
+ is associated.
+ </para>
+
+ <para>
+ The easiest way to see how the <filename>yocto-layer</filename>
+ script works is to experiment with the script.
+ You can also read the usage information by entering the
+ following:
+ <literallayout class='monospaced'>
+ $ yocto-layer help
+ </literallayout>
+ </para>
+
+ <para>
+ Once you create your general layer, you must add it to your
+ <filename>bblayers.conf</filename> file.
+ Here is an example where a layer named
+ <filename>meta-mylayer</filename> is added:
+ <literallayout class='monospaced'>
+ BBLAYERS = ?" \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-yocto \
+ /usr/local/src/yocto/meta-yocto-bsp \
+ /usr/local/src/yocto/meta-mylayer \
+ "
+ </literallayout>
+ Adding the layer to this file enables the build system to
+ locate the layer during the build.
+ </para>
+ </section>
+ </section>
+
+ <section id='usingpoky-extend-customimage'>
+ <title>Customizing Images</title>
+
+ <para>
+ You can customize images to satisfy particular requirements.
+ This section describes several methods and provides guidelines for each.
+ </para>
+
+ <section id='usingpoky-extend-customimage-localconf'>
+ <title>Customizing Images Using <filename>local.conf</filename></title>
+
+ <para>
+ Probably the easiest way to customize an image is to add a
+ package by way of the <filename>local.conf</filename>
+ configuration file.
+ Because it is limited to local use, this method generally only
+ allows you to add packages and is not as flexible as creating
+ your own customized image.
+ When you add packages using local variables this way, you need
+ to realize that these variable changes are in effect for every
+ build and consequently affect all images, which might not
+ be what you require.
+ </para>
+
+ <para>
+ To add a package to your image using the local configuration
+ file, use the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'>IMAGE_INSTALL</ulink></filename>
+ variable with the <filename>_append</filename> operator:
+ <literallayout class='monospaced'>
+ IMAGE_INSTALL_append = " strace"
+ </literallayout>
+ Use of the syntax is important - specifically, the space between
+ the quote and the package name, which is
+ <filename>strace</filename> in this example.
+ This space is required since the <filename>_append</filename>
+ operator does not add the space.
+ </para>
+
+ <para>
+ Furthermore, you must use <filename>_append</filename> instead
+ of the <filename>+=</filename> operator if you want to avoid
+ ordering issues.
+ The reason for this is because doing so unconditionally appends
+ to the variable and avoids ordering problems due to the
+ variable being set in image recipes and
+ <filename>.bbclass</filename> files with operators like
+ <filename>?=</filename>.
+ Using <filename>_append</filename> ensures the operation takes
+ affect.
+ </para>
+
+ <para>
+ As shown in its simplest use,
+ <filename>IMAGE_INSTALL_append</filename> affects all images.
+ It is possible to extend the syntax so that the variable
+ applies to a specific image only.
+ Here is an example:
+ <literallayout class='monospaced'>
+ IMAGE_INSTALL_append_pn-core-image-minimal = " strace"
+ </literallayout>
+ This example adds <filename>strace</filename> to the
+ <filename>core-image-minimal</filename> image only.
+ </para>
+
+ <para>
+ You can add packages using a similar approach through the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-CORE_IMAGE_EXTRA_INSTALL'>CORE_IMAGE_EXTRA_INSTALL</ulink></filename>
+ variable.
+ If you use this variable, only
+ <filename>core-image-*</filename> images are affected.
+ </para>
+ </section>
+
+ <section id='usingpoky-extend-customimage-imagefeatures'>
+ <title>Customizing Images Using Custom <filename>IMAGE_FEATURES</filename> and
+ <filename>EXTRA_IMAGE_FEATURES</filename></title>
+
+ <para>
+ Another method for customizing your image is to enable or
+ disable high-level image features by using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>
+ and <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_IMAGE_FEATURES'><filename>EXTRA_IMAGE_FEATURES</filename></ulink>
+ variables.
+ Although the functions for both variables are nearly equivalent,
+ best practices dictate using <filename>IMAGE_FEATURES</filename>
+ from within a recipe and using
+ <filename>EXTRA_IMAGE_FEATURES</filename> from within
+ your <filename>local.conf</filename> file, which is found in the
+ <link linkend='build-directory'>Build Directory</link>.
+ </para>
+
+ <para>
+ To understand how these features work, the best reference is
+ <filename>meta/classes/core-image.bbclass</filename>.
+ This class lists out the available
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>
+ of which most map to package groups while some, such as
+ <filename>debug-tweaks</filename> and
+ <filename>read-only-rootfs</filename>, resolve as general
+ configuration settings.
+ </para>
+
+ <para>
+ In summary, the file looks at the contents of the
+ <filename>IMAGE_FEATURES</filename> variable and then maps
+ or configures the feature accordingly.
+ Based on this information, the build system automatically
+ adds the appropriate packages or configurations to the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></ulink>
+ variable.
+ Effectively, you are enabling extra features by extending the
+ class or creating a custom class for use with specialized image
+ <filename>.bb</filename> files.
+ </para>
+
+ <para>
+ Use the <filename>EXTRA_IMAGE_FEATURES</filename> variable
+ from within your local configuration file.
+ Using a separate area from which to enable features with
+ this variable helps you avoid overwriting the features in the
+ image recipe that are enabled with
+ <filename>IMAGE_FEATURES</filename>.
+ The value of <filename>EXTRA_IMAGE_FEATURES</filename> is added
+ to <filename>IMAGE_FEATURES</filename> within
+ <filename>meta/conf/bitbake.conf</filename>.
+ </para>
+
+ <para>
+ To illustrate how you can use these variables to modify your
+ image, consider an example that selects the SSH server.
+ The Yocto Project ships with two SSH servers you can use
+ with your images: Dropbear and OpenSSH.
+ Dropbear is a minimal SSH server appropriate for
+ resource-constrained environments, while OpenSSH is a
+ well-known standard SSH server implementation.
+ By default, the <filename>core-image-sato</filename> image
+ is configured to use Dropbear.
+ The <filename>core-image-full-cmdline</filename> and
+ <filename>core-image-lsb</filename> images both
+ include OpenSSH.
+ The <filename>core-image-minimal</filename> image does not
+ contain an SSH server.
+ </para>
+
+ <para>
+ You can customize your image and change these defaults.
+ Edit the <filename>IMAGE_FEATURES</filename> variable
+ in your recipe or use the
+ <filename>EXTRA_IMAGE_FEATURES</filename> in your
+ <filename>local.conf</filename> file so that it configures the
+ image you are working with to include
+ <filename>ssh-server-dropbear</filename> or
+ <filename>ssh-server-openssh</filename>.
+ </para>
+
+ <note>
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
+ section in the Yocto Project Reference Manual for a complete
+ list of image features that ship with the Yocto Project.
+ </note>
+ </section>
+
+ <section id='usingpoky-extend-customimage-custombb'>
+ <title>Customizing Images Using Custom .bb Files</title>
+
+ <para>
+ You can also customize an image by creating a custom recipe
+ that defines additional software as part of the image.
+ The following example shows the form for the two lines you need:
+ <literallayout class='monospaced'>
+ IMAGE_INSTALL = "packagegroup-core-x11-base package1 package2"
+
+ inherit core-image
+ </literallayout>
+ </para>
+
+ <para>
+ Defining the software using a custom recipe gives you total
+ control over the contents of the image.
+ It is important to use the correct names of packages in the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'>IMAGE_INSTALL</ulink></filename>
+ variable.
+ You must use the OpenEmbedded notation and not the Debian notation for the names
+ (e.g. <filename>glibc-dev</filename> instead of <filename>libc6-dev</filename>).
+ </para>
+
+ <para>
+ The other method for creating a custom image is to base it on an existing image.
+ For example, if you want to create an image based on <filename>core-image-sato</filename>
+ but add the additional package <filename>strace</filename> to the image,
+ copy the <filename>meta/recipes-sato/images/core-image-sato.bb</filename> to a
+ new <filename>.bb</filename> and add the following line to the end of the copy:
+ <literallayout class='monospaced'>
+ IMAGE_INSTALL += "strace"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='usingpoky-extend-customimage-customtasks'>
+ <title>Customizing Images Using Custom Package Groups</title>
+
+ <para>
+ For complex custom images, the best approach for customizing
+ an image is to create a custom package group recipe that is
+ used to build the image or images.
+ A good example of a package group recipe is
+ <filename>meta/recipes-core/packagegroups/packagegroup-base.bb</filename>.
+ </para>
+
+ <para>
+ If you examine that recipe, you see that the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'>PACKAGES</ulink></filename>
+ variable lists the package group packages to produce.
+ The <filename>inherit packagegroup</filename> statement
+ sets appropriate default values and automatically adds
+ <filename>-dev</filename>, <filename>-dbg</filename>, and
+ <filename>-ptest</filename> complementary packages for each
+ package specified in the <filename>PACKAGES</filename>
+ statement.
+ <note>
+ The <filename>inherit packages</filename> should be
+ located near the top of the recipe, certainly before
+ the <filename>PACKAGES</filename> statement.
+ </note>
+ </para>
+
+ <para>
+ For each package you specify in <filename>PACKAGES</filename>,
+ you can use
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'>RDEPENDS</ulink></filename>
+ and
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-RRECOMMENDS'>RRECOMMENDS</ulink></filename>
+ entries to provide a list of packages the parent task package
+ should contain.
+ You can see examples of these further down in the
+ <filename>packagegroup-base.bb</filename> recipe.
+ </para>
+
+ <para>
+ Here is a short, fabricated example showing the same basic
+ pieces:
+ <literallayout class='monospaced'>
+ DESCRIPTION = "My Custom Package Groups"
+
+ inherit packagegroup
+
+ PACKAGES = "\
+ packagegroup-custom-apps \
+ packagegroup-custom-tools \
+ "
+
+ RDEPENDS_packagegroup-custom-apps = "\
+ dropbear \
+ portmap \
+ psplash"
+
+ RDEPENDS_packagegroup-custom-tools = "\
+ oprofile \
+ oprofileui-server \
+ lttng-tools"
+
+ RRECOMMENDS_packagegroup-custom-tools = "\
+ kernel-module-oprofile"
+ </literallayout>
+ </para>
+
+ <para>
+ In the previous example, two package group packages are created with their dependencies and their
+ recommended package dependencies listed: <filename>packagegroup-custom-apps</filename>, and
+ <filename>packagegroup-custom-tools</filename>.
+ To build an image using these package group packages, you need to add
+ <filename>packagegroup-custom-apps</filename> and/or
+ <filename>packagegroup-custom-tools</filename> to
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'>IMAGE_INSTALL</ulink></filename>.
+ For other forms of image dependencies see the other areas of this section.
+ </para>
+ </section>
+
+ <section id='usingpoky-extend-customimage-image-name'>
+ <title>Customizing an Image Hostname</title>
+
+ <para>
+ By default, the configured hostname (i.e.
+ <filename>/etc/hostname</filename>) in an image is the
+ same as the machine name.
+ For example, if
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ equals "qemux86", the configured hostname written to
+ <filename>/etc/hostname</filename> is "qemux86".
+ </para>
+
+ <para>
+ You can customize this name by altering the value of the
+ "hostname" variable in the
+ <filename>base-files</filename> recipe using either
+ an append file or a configuration file.
+ Use the following in an append file:
+ <literallayout class='monospaced'>
+ hostname="myhostname"
+ </literallayout>
+ Use the following in a configuration file:
+ <literallayout class='monospaced'>
+ hostname_pn-base-files = "myhostname"
+ </literallayout>
+ </para>
+
+ <para>
+ Changing the default value of the variable "hostname" can be
+ useful in certain situations.
+ For example, suppose you need to do extensive testing on an
+ image and you would like to easily identify the image
+ under test from existing images with typical default
+ hostnames.
+ In this situation, you could change the default hostname to
+ "testme", which results in all the images using the name
+ "testme".
+ Once testing is complete and you do not need to rebuild the
+ image for test any longer, you can easily reset the default
+ hostname.
+ </para>
+
+ <para>
+ Another point of interest is that if you unset the variable,
+ the image will have no default hostname in the filesystem.
+ Here is an example that unsets the variable in a
+ configuration file:
+ <literallayout class='monospaced'>
+ hostname_pn-base-files = ""
+ </literallayout>
+ Having no default hostname in the filesystem is suitable for
+ environments that use dynamic hostnames such as virtual
+ machines.
+ </para>
+ </section>
+ </section>
+
+ <section id='new-recipe-writing-a-new-recipe'>
+ <title>Writing a New Recipe</title>
+
+ <para>
+ Recipes (<filename>.bb</filename> files) are fundamental components
+ in the Yocto Project environment.
+ Each software component built by the OpenEmbedded build system
+ requires a recipe to define the component.
+ This section describes how to create, write, and test a new
+ recipe.
+ <note>
+ For information on variables that are useful for recipes and
+ for information about recipe naming issues, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-varlocality-recipe-required'>Required</ulink>"
+ section of the Yocto Project Reference Manual.
+ </note>
+ </para>
+
+ <section id='new-recipe-overview'>
+ <title>Overview</title>
+
+ <para>
+ The following figure shows the basic process for creating a
+ new recipe.
+ The remainder of the section provides details for the steps.
+ <imagedata fileref="figures/recipe-workflow.png" width="6in" depth="7in" align="center" scalefit="1" />
+ </para>
+ </section>
+
+ <section id='new-recipe-locate-or-automatically-create-a-base-recipe'>
+ <title>Locate or Automatically Create a Base Recipe</title>
+
+ <para>
+ You can always write a recipe from scratch.
+ However, two choices exist that can help you quickly get a
+ start on a new recipe:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>recipetool</filename>:</emphasis>
+ A tool provided by the Yocto Project that automates
+ creation of a base recipe based on the source
+ files.
+ </para></listitem>
+ <listitem><para><emphasis>Existing Recipes:</emphasis>
+ Location and modification of an existing recipe that is
+ similar in function to the recipe you need.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='new-recipe-creating-the-base-recipe-using-recipetool'>
+ <title>Creating the Base Recipe Using <filename>recipetool</filename></title>
+
+ <para>
+ <filename>recipetool</filename> automates creation of
+ a base recipe given a set of source code files.
+ As long as you can extract or point to the source files,
+ the tool will construct a recipe and automatically
+ configure all pre-build information into the recipe.
+ For example, suppose you have an application that builds
+ using Autotools.
+ Creating the base recipe using
+ <filename>recipetool</filename> results in a recipe
+ that has the pre-build dependencies, license requirements,
+ and checksums configured.
+ </para>
+
+ <para>
+ To run the tool, you just need to be in your
+ <link linkend='build-directory'>Build Directory</link>
+ and have sourced the build environment setup script
+ (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>oe-init-build-env</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>).
+ Here is the basic <filename>recipetool</filename> syntax:
+ <note>
+ Running <filename>recipetool -h</filename> or
+ <filename>recipetool create -h</filename> produces the
+ Python-generated help, which presented differently
+ than what follows here.
+ </note>
+ <literallayout class='monospaced'>
+ recipetool -h
+ recipetool create [-h]
+ recipetool [-d] [-q] [--color auto | always | never ] create -o <replaceable>OUTFILE</replaceable> [-m] [-x <replaceable>EXTERNALSRC</replaceable>] <replaceable>source</replaceable>
+
+ -d Enables debug output.
+ -q Outputs only errors (quiet mode).
+ --color Colorizes the output automatically, always, or never.
+ -h Displays Python generated syntax for recipetool.
+ create Causes recipetool to create a base recipe. The create
+ command is further defined with these options:
+
+ -o <replaceable>OUTFILE</replaceable> Specifies the full path and filename for the generated
+ recipe.
+ -m Causes the recipe to be machine-specific rather than
+ architecture-specific (default).
+ -x <replaceable>EXTERNALSRC</replaceable> Fetches and extracts source files from <replaceable>source</replaceable>
+ and places them in <replaceable>EXTERNALSRC</replaceable>.
+ <replaceable>source</replaceable> must be a URL.
+ -h Displays Python-generated syntax for create.
+ <replaceable>source</replaceable> Specifies the source code on which to base the
+ recipe.
+ </literallayout>
+ </para>
+
+ <para>
+ Running <filename>recipetool create -o</filename> <replaceable>OUTFILE</replaceable>
+ creates the base recipe and locates it properly in the
+ layer that contains your source files.
+ Following are some syntax examples:
+ </para>
+
+ <para>
+ Use this syntax to generate a recipe based on <replaceable>source</replaceable>.
+ Once generated, the recipe resides in the existing source
+ code layer:
+ <literallayout class='monospaced'>
+ recipetool create -o <replaceable>OUTFILE</replaceable> <replaceable>source</replaceable>
+ </literallayout>
+ Use this syntax to generate a recipe using code that you
+ extract from <replaceable>source</replaceable>.
+ The extracted code is placed in its own layer defined
+ by <replaceable>EXTERNALSRC</replaceable>.
+ <literallayout class='monospaced'>
+ recipetool create -o <replaceable>OUTFILE</replaceable> -x <replaceable>EXTERNALSRC</replaceable> <replaceable>source</replaceable>
+ </literallayout>
+ Use this syntax to generate a recipe based on <replaceable>source</replaceable>.
+ The options direct <filename>recipetool</filename> to
+ run in "quiet mode" and to generate debugging information.
+ Once generated, the recipe resides in the existing source
+ code layer:
+ <literallayout class='monospaced'>
+ recipetool create -o <replaceable>OUTFILE</replaceable> <replaceable>source</replaceable>
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='new-recipe-locating-and-using-a-similar-recipe'>
+ <title>Locating and Using a Similar Recipe</title>
+
+ <para>
+ Before writing a recipe from scratch, it is often useful to
+ discover whether someone else has already written one that
+ meets (or comes close to meeting) your needs.
+ The Yocto Project and OpenEmbedded communities maintain many
+ recipes that might be candidates for what you are doing.
+ You can find a good central index of these recipes in the
+ <ulink url='http://layers.openembedded.org'>OpenEmbedded metadata index</ulink>.
+ </para>
+
+ <para>
+ Working from an existing recipe or a skeleton recipe is the
+ best way to get started.
+ Here are some points on both methods:
+ <itemizedlist>
+ <listitem><para><emphasis>Locate and modify a recipe that
+ is close to what you want to do:</emphasis>
+ This method works when you are familiar with the
+ current recipe space.
+ The method does not work so well for those new to
+ the Yocto Project or writing recipes.</para>
+ <para>Some risks associated with this method are
+ using a recipe that has areas totally unrelated to
+ what you are trying to accomplish with your recipe,
+ not recognizing areas of the recipe that you might
+ have to add from scratch, and so forth.
+ All these risks stem from unfamiliarity with the
+ existing recipe space.</para></listitem>
+ <listitem><para><emphasis>Use and modify the following
+ skeleton recipe:</emphasis>
+ If for some reason you do not want to use
+ <filename>recipetool</filename> and you cannot
+ find an existing recipe that is close to meeting
+ your needs, you can use the following structure to
+ provide the fundamental areas of a new recipe.
+ <literallayout class='monospaced'>
+ DESCRIPTION = ""
+ HOMEPAGE = ""
+ LICENSE = ""
+ SECTION = ""
+ DEPENDS = ""
+ LIC_FILES_CHKSUM = ""
+
+ SRC_URI = ""
+ </literallayout>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='new-recipe-storing-and-naming-the-recipe'>
+ <title>Storing and Naming the Recipe</title>
+
+ <para>
+ Once you have your base recipe, you should put it in your
+ own layer and name it appropriately.
+ Locating it correctly ensures that the OpenEmbedded build
+ system can find it when you use BitBake to process the
+ recipe.
+ </para>
+
+ <itemizedlist>
+ <listitem><para><emphasis>Storing Your Recipe:</emphasis>
+ The OpenEmbedded build system locates your recipe
+ through the layer's <filename>conf/layer.conf</filename>
+ file and the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBFILES'><filename>BBFILES</filename></ulink>
+ variable.
+ This variable sets up a path from which the build system can
+ locate recipes.
+ Here is the typical use:
+ <literallayout class='monospaced'>
+ BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+ </literallayout>
+ Consequently, you need to be sure you locate your new recipe
+ inside your layer such that it can be found.</para>
+ <para>You can find more information on how layers are
+ structured in the
+ "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
+ section.</para></listitem>
+ <listitem><para><emphasis>Naming Your Recipe:</emphasis>
+ When you name your recipe, you need to follow this naming
+ convention:
+ <literallayout class='monospaced'>
+ <replaceable>basename</replaceable>_<replaceable>version</replaceable>.bb
+ </literallayout>
+ Use lower-cased characters and do not include the reserved
+ suffixes <filename>-native</filename>,
+ <filename>-cross</filename>, <filename>-initial</filename>,
+ or <filename>-dev</filename> casually (i.e. do not use them
+ as part of your recipe name unless the string applies).
+ Here are some examples:
+ <literallayout class='monospaced'>
+ cups_1.7.0.bb
+ gawk_4.0.2.bb
+ irssi_0.8.16-rc1.bb
+ </literallayout></para></listitem>
+ </itemizedlist>
+ </section>
+
+ <section id='understanding-recipe-syntax'>
+ <title>Understanding Recipe Syntax</title>
+
+ <para>
+ Understanding recipe file syntax is important for
+ writing recipes.
+ The following list overviews the basic items that make up a
+ BitBake recipe file.
+ For more complete BitBake syntax descriptions, see the
+ "<ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual-metadata'>Syntax and Operators</ulink>"
+ chapter of the BitBake User Manual.
+ <itemizedlist>
+ <listitem><para><emphasis>Variable Assignments and Manipulations:</emphasis>
+ Variable assignments allow a value to be assigned to a
+ variable.
+ The assignment can be static text or might include
+ the contents of other variables.
+ In addition to the assignment, appending and prepending
+ operations are also supported.</para>
+ <para>The following example shows some of the ways
+ you can use variables in recipes:
+ <literallayout class='monospaced'>
+ S = "${WORKDIR}/postfix-${PV}"
+ CFLAGS += "-DNO_ASM"
+ SRC_URI_append = " file://fixup.patch"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Functions:</emphasis>
+ Functions provide a series of actions to be performed.
+ You usually use functions to override the default
+ implementation of a task function or to complement
+ a default function (i.e. append or prepend to an
+ existing function).
+ Standard functions use <filename>sh</filename> shell
+ syntax, although access to OpenEmbedded variables and
+ internal methods are also available.</para>
+ <para>The following is an example function from the
+ <filename>sed</filename> recipe:
+ <literallayout class='monospaced'>
+ do_install () {
+ autotools_do_install
+ install -d ${D}${base_bindir}
+ mv ${D}${bindir}/sed ${D}${base_bindir}/sed
+ rmdir ${D}${bindir}/
+ }
+ </literallayout>
+ It is also possible to implement new functions that
+ are called between existing tasks as long as the
+ new functions are not replacing or complementing the
+ default functions.
+ You can implement functions in Python
+ instead of shell.
+ Both of these options are not seen in the majority of
+ recipes.</para></listitem>
+ <listitem><para><emphasis>Keywords:</emphasis>
+ BitBake recipes use only a few keywords.
+ You use keywords to include common
+ functions (<filename>inherit</filename>), load parts
+ of a recipe from other files
+ (<filename>include</filename> and
+ <filename>require</filename>) and export variables
+ to the environment (<filename>export</filename>).</para>
+ <para>The following example shows the use of some of
+ these keywords:
+ <literallayout class='monospaced'>
+ export POSTCONF = "${STAGING_BINDIR}/postconf"
+ inherit autoconf
+ require otherfile.inc
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Comments:</emphasis>
+ Any lines that begin with the hash character
+ (<filename>#</filename>) are treated as comment lines
+ and are ignored:
+ <literallayout class='monospaced'>
+ # This is a comment
+ </literallayout>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ This next list summarizes the most important and most commonly
+ used parts of the recipe syntax.
+ For more information on these parts of the syntax, you can
+ reference the
+ <ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual-metadata'>Syntax and Operators</ulink>
+ chapter in the BitBake User Manual.
+ <itemizedlist>
+ <listitem><para><emphasis>Line Continuation: <filename>\</filename></emphasis> -
+ Use the backward slash (<filename>\</filename>)
+ character to split a statement over multiple lines.
+ Place the slash character at the end of the line that
+ is to be continued on the next line:
+ <literallayout class='monospaced'>
+ VAR = "A really long \
+ line"
+ </literallayout>
+ <note>
+ You cannot have any characters including spaces
+ or tabs after the slash character.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Using Variables: <filename>${...}</filename></emphasis> -
+ Use the <filename>${<replaceable>varname</replaceable>}</filename> syntax to
+ access the contents of a variable:
+ <literallayout class='monospaced'>
+ SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Quote All Assignments: <filename>"<replaceable>value</replaceable>"</filename></emphasis> -
+ Use double quotes around the value in all variable
+ assignments.
+ <literallayout class='monospaced'>
+ VAR1 = "${OTHERVAR}"
+ VAR2 = "The version is ${PV}"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Conditional Assignment: <filename>?=</filename></emphasis> -
+ Conditional assignment is used to assign a value to
+ a variable, but only when the variable is currently
+ unset.
+ Use the question mark followed by the equal sign
+ (<filename>?=</filename>) to make a "soft" assignment
+ used for conditional assignment.
+ Typically, "soft" assignments are used in the
+ <filename>local.conf</filename> file for variables
+ that are allowed to come through from the external
+ environment.
+ </para>
+ <para>Here is an example where
+ <filename>VAR1</filename> is set to "New value" if
+ it is currently empty.
+ However, if <filename>VAR1</filename> has already been
+ set, it remains unchanged:
+ <literallayout class='monospaced'>
+ VAR1 ?= "New value"
+ </literallayout>
+ In this next example, <filename>VAR1</filename>
+ is left with the value "Original value":
+ <literallayout class='monospaced'>
+ VAR1 = "Original value"
+ VAR1 ?= "New value"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Appending: <filename>+=</filename></emphasis> -
+ Use the plus character followed by the equals sign
+ (<filename>+=</filename>) to append values to existing
+ variables.
+ <note>
+ This operator adds a space between the existing
+ content of the variable and the new content.
+ </note></para>
+ <para>Here is an example:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://fix-makefile.patch"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Prepending: <filename>=+</filename></emphasis> -
+ Use the equals sign followed by the plus character
+ (<filename>=+</filename>) to prepend values to existing
+ variables.
+ <note>
+ This operator adds a space between the new content
+ and the existing content of the variable.
+ </note></para>
+ <para>Here is an example:
+ <literallayout class='monospaced'>
+ VAR =+ "Starts"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Appending: <filename>_append</filename></emphasis> -
+ Use the <filename>_append</filename> operator to
+ append values to existing variables.
+ This operator does not add any additional space.
+ Also, the operator is applied after all the
+ <filename>+=</filename>, and
+ <filename>=+</filename> operators have been applied and
+ after all <filename>=</filename> assignments have
+ occurred.
+ </para>
+ <para>The following example shows the space being
+ explicitly added to the start to ensure the appended
+ value is not merged with the existing value:
+ <literallayout class='monospaced'>
+ SRC_URI_append = " file://fix-makefile.patch"
+ </literallayout>
+ You can also use the <filename>_append</filename>
+ operator with overrides, which results in the actions
+ only being performed for the specified target or
+ machine:
+ <literallayout class='monospaced'>
+ SRC_URI_append_sh4 = " file://fix-makefile.patch"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Prepending: <filename>_prepend</filename></emphasis> -
+ Use the <filename>_prepend</filename> operator to
+ prepend values to existing variables.
+ This operator does not add any additional space.
+ Also, the operator is applied after all the
+ <filename>+=</filename>, and
+ <filename>=+</filename> operators have been applied and
+ after all <filename>=</filename> assignments have
+ occurred.
+ </para>
+ <para>The following example shows the space being
+ explicitly added to the end to ensure the prepended
+ value is not merged with the existing value:
+ <literallayout class='monospaced'>
+ CFLAGS_prepend = "-I${S}/myincludes "
+ </literallayout>
+ You can also use the <filename>_prepend</filename>
+ operator with overrides, which results in the actions
+ only being performed for the specified target or
+ machine:
+ <literallayout class='monospaced'>
+ CFLAGS_prepend_sh4 = "-I${S}/myincludes "
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Overrides:</emphasis> -
+ You can use overrides to set a value conditionally,
+ typically based on how the recipe is being built.
+ For example, to set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-KBRANCH'><filename>KBRANCH</filename></ulink>
+ variable's value to "standard/base" for any target
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>,
+ except for qemuarm where it should be set to
+ "standard/arm-versatile-926ejs", you would do the
+ following:
+ <literallayout class='monospaced'>
+ KBRANCH = "standard/base"
+ KBRANCH_qemuarm = "standard/arm-versatile-926ejs"
+ </literallayout>
+ Overrides are also used to separate alternate values
+ of a variable in other situations.
+ For example, when setting variables such as
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'><filename>RDEPENDS</filename></ulink>
+ that are specific to individual packages produced by
+ a recipe, you should always use an override that
+ specifies the name of the package.
+ </para></listitem>
+ <listitem><para><emphasis>Indentation:</emphasis>
+ Use spaces for indentation rather than than tabs.
+ For shell functions, both currently work.
+ However, it is a policy decision of the Yocto Project
+ to use tabs in shell functions.
+ Realize that some layers have a policy to use spaces
+ for all indentation.
+ </para></listitem>
+ <listitem><para><emphasis>Using Python for Complex Operations: <filename>${@<replaceable>python_code</replaceable>}</filename></emphasis> -
+ For more advanced processing, it is possible to use
+ Python code during variable assignments (e.g.
+ search and replacement on a variable).</para>
+ <para>You indicate Python code using the
+ <filename>${@<replaceable>python_code</replaceable>}</filename>
+ syntax for the variable assignment:
+ <literallayout class='monospaced'>
+ SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Shell Function Syntax:</emphasis>
+ Write shell functions as if you were writing a shell
+ script when you describe a list of actions to take.
+ You should ensure that your script works with a generic
+ <filename>sh</filename> and that it does not require
+ any <filename>bash</filename> or other shell-specific
+ functionality.
+ The same considerations apply to various system
+ utilities (e.g. <filename>sed</filename>,
+ <filename>grep</filename>, <filename>awk</filename>,
+ and so forth) that you might wish to use.
+ If in doubt, you should check with multiple
+ implementations - including those from BusyBox.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='new-recipe-running-a-build-on-the-recipe'>
+ <title>Running a Build on the Recipe</title>
+
+ <para>
+ Creating a new recipe is usually an iterative process that
+ requires using BitBake to process the recipe multiple times in
+ order to progressively discover and add information to the
+ recipe file.
+ </para>
+
+ <para>
+ Assuming you have sourced a build environment setup script (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>)
+ and you are in the
+ <link linkend='build-directory'>Build Directory</link>,
+ use BitBake to process your recipe.
+ All you need to provide is the
+ <filename><replaceable>basename</replaceable></filename> of the recipe as described
+ in the previous section:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>basename</replaceable>
+ </literallayout>
+
+ </para>
+
+ <para>
+ During the build, the OpenEmbedded build system creates a
+ temporary work directory for each recipe
+ (<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}</filename>)
+ where it keeps extracted source files, log files, intermediate
+ compilation and packaging files, and so forth.
+ </para>
+
+ <para>
+ The per-recipe temporary work directory is constructed as follows and
+ depends on several factors:
+ <literallayout class='monospaced'>
+ BASE_WORKDIR ?= "${TMPDIR}/work"
+ WORKDIR = "${BASE_WORKDIR}/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}"
+ </literallayout>
+ As an example, assume a Source Directory top-level folder named
+ <filename>poky</filename>, a default Build Directory at
+ <filename>poky/build</filename>, and a
+ <filename>qemux86-poky-linux</filename> machine target system.
+ Furthermore, suppose your recipe is named
+ <filename>foo_1.3.0.bb</filename>.
+ In this case, the work directory the build system uses to
+ build the package would be as follows:
+ <literallayout class='monospaced'>
+ poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0
+ </literallayout>
+ Inside this directory you can find sub-directories such as
+ <filename>image</filename>, <filename>packages-split</filename>,
+ and <filename>temp</filename>.
+ After the build, you can examine these to determine how well
+ the build went.
+ <note>
+ You can find log files for each task in the recipe's
+ <filename>temp</filename> directory (e.g.
+ <filename>poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0/temp</filename>).
+ Log files are named <filename>log.<replaceable>taskname</replaceable></filename>
+ (e.g. <filename>log.do_configure</filename>,
+ <filename>log.do_fetch</filename>, and
+ <filename>log.do_compile</filename>).
+ </note>
+ </para>
+
+ <para>
+ You can find more information about the build process in the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#closer-look'>A Closer Look at the Yocto Project Development Environment</ulink>"
+ chapter of the Yocto Project Reference Manual.
+ </para>
+
+ <para>
+ You can also reference the following variables in the
+ Yocto Project Reference Manual's glossary for more information:
+ <itemizedlist>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>:
+ The top-level build output directory</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>:
+ The target system identifier</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>:
+ The recipe name</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>:
+ The epoch - (if
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>
+ is not specified, which is usually the case for most
+ recipes, then <filename>EXTENDPE</filename> is blank)</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>:
+ The recipe version</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>:
+ The recipe revision</listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='new-recipe-fetching-code'>
+ <title>Fetching Code</title>
+
+ <para>
+ The first thing your recipe must do is specify how to fetch
+ the source files.
+ Fetching is controlled mainly through the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable.
+ Your recipe must have a <filename>SRC_URI</filename> variable
+ that points to where the source is located.
+ For a graphical representation of source locations, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#sources-dev-environment'>Sources</ulink>"
+ section in the Yocto Project Reference Manual.
+ </para>
+
+ <para>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>
+ task uses the prefix of each entry in the
+ <filename>SRC_URI</filename> variable value to determine which
+ fetcher to use to get your source files.
+ It is the <filename>SRC_URI</filename> variable that triggers
+ the fetcher.
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
+ task uses the variable after source is fetched to apply
+ patches.
+ The OpenEmbedded build system uses
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESOVERRIDES'><filename>FILESOVERRIDES</filename></ulink>
+ for scanning directory locations for local files in
+ <filename>SRC_URI</filename>.
+ </para>
+
+ <para>
+ The <filename>SRC_URI</filename> variable in your recipe must
+ define each unique location for your source files.
+ It is good practice to not hard-code pathnames in an URL used
+ in <filename>SRC_URI</filename>.
+ Rather than hard-code these paths, use
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink><filename>}</filename>,
+ which causes the fetch process to use the version specified in
+ the recipe filename.
+ Specifying the version in this manner means that upgrading the
+ recipe to a future version is as simple as renaming the recipe
+ to match the new version.
+ </para>
+
+ <para>
+ Here is a simple example from the
+ <filename>meta/recipes-devtools/cdrtools/cdrtools-native_3.01a20.bb</filename>
+ recipe where the source comes from a single tarball.
+ Notice the use of the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>
+ variable:
+ <literallayout class='monospaced'>
+ SRC_URI = "ftp://ftp.berlios.de/pub/cdrecord/alpha/cdrtools-${PV}.tar.bz2"
+ </literallayout>
+ </para>
+
+ <para>
+ Files mentioned in <filename>SRC_URI</filename> whose names end
+ in a typical archive extension (e.g. <filename>.tar</filename>,
+ <filename>.tar.gz</filename>, <filename>.tar.bz2</filename>,
+ <filename>.zip</filename>, and so forth), are automatically
+ extracted during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink>
+ task.
+ For another example that specifies these types of files, see
+ the
+ "<link linkend='new-recipe-autotooled-package'>Autotooled Package</link>"
+ section.
+ </para>
+
+ <para>
+ Another way of specifying source is from an SCM.
+ For Git repositories, you must specify
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRCREV'><filename>SRCREV</filename></ulink>
+ and you should specify
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>
+ to include the revision with
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRCPV'><filename>SRCPV</filename></ulink>.
+ Here is an example from the recipe
+ <filename>meta/recipes-kernel/blktrace/blktrace_git.bb</filename>:
+ <literallayout class='monospaced'>
+ SRCREV = "d6918c8832793b4205ed3bfede78c2f915c23385"
+
+ PR = "r6"
+ PV = "1.0.5+git${SRCPV}"
+
+ SRC_URI = "git://git.kernel.dk/blktrace.git \
+ file://ldflags.patch"
+ </literallayout>
+ </para>
+
+ <para>
+ If your <filename>SRC_URI</filename> statement includes
+ URLs pointing to individual files fetched from a remote server
+ other than a version control system, BitBake attempts to
+ verify the files against checksums defined in your recipe to
+ ensure they have not been tampered with or otherwise modified
+ since the recipe was written.
+ Two checksums are used:
+ <filename>SRC_URI[md5sum]</filename> and
+ <filename>SRC_URI[sha256sum]</filename>.
+ </para>
+
+ <para>
+ If your <filename>SRC_URI</filename> variable points to
+ more than a single URL (excluding SCM URLs), you need to
+ provide the <filename>md5</filename> and
+ <filename>sha256</filename> checksums for each URL.
+ For these cases, you provide a name for each URL as part of
+ the <filename>SRC_URI</filename> and then reference that name
+ in the subsequent checksum statements.
+ Here is an example:
+ <literallayout class='monospaced'>
+ SRC_URI = "${DEBIAN_MIRROR}/main/a/apmd/apmd_3.2.2.orig.tar.gz;name=tarball \
+ ${DEBIAN_MIRROR}/main/a/apmd/apmd_${PV}.diff.gz;name=patch
+
+ SRC_URI[tarball.md5sum] = "b1e6309e8331e0f4e6efd311c2d97fa8"
+ SRC_URI[tarball.sha256sum] = "7f7d9f60b7766b852881d40b8ff91d8e39fccb0d1d913102a5c75a2dbb52332d"
+
+ SRC_URI[patch.md5sum] = "57e1b689264ea80f78353519eece0c92"
+ SRC_URI[patch.sha256sum] = "7905ff96be93d725544d0040e425c42f9c05580db3c272f11cff75b9aa89d430"
+ </literallayout>
+ </para>
+
+ <para>
+ Proper values for <filename>md5</filename> and
+ <filename>sha256</filename> checksums might be available
+ with other signatures on the download page for the upstream
+ source (e.g. <filename>md5</filename>,
+ <filename>sha1</filename>, <filename>sha256</filename>,
+ <filename>GPG</filename>, and so forth).
+ Because the OpenEmbedded build system only deals with
+ <filename>sha256sum</filename> and <filename>md5sum</filename>,
+ you should verify all the signatures you find by hand.
+ </para>
+
+ <para>
+ If no <filename>SRC_URI</filename> checksums are specified
+ when you attempt to build the recipe, or you provide an
+ incorrect checksum, the build will produce an error for each
+ missing or incorrect checksum.
+ As part of the error message, the build system provides
+ the checksum string corresponding to the fetched file.
+ Once you have the correct checksums, you can copy and paste
+ them into your recipe and then run the build again to continue.
+ <note>
+ As mentioned, if the upstream source provides signatures
+ for verifying the downloaded source code, you should
+ verify those manually before setting the checksum values
+ in the recipe and continuing with the build.
+ </note>
+ </para>
+
+ <para>
+ This final example is a bit more complicated and is from the
+ <filename>meta/recipes-sato/rxvt-unicode/rxvt-unicode_9.20.bb</filename>
+ recipe.
+ The example's <filename>SRC_URI</filename> statement identifies
+ multiple files as the source files for the recipe: a tarball, a
+ patch file, a desktop file, and an icon.
+ <literallayout class='monospaced'>
+ SRC_URI = "http://dist.schmorp.de/rxvt-unicode/Attic/rxvt-unicode-${PV}.tar.bz2 \
+ file://xwc.patch \
+ file://rxvt.desktop \
+ file://rxvt.png"
+ </literallayout>
+ </para>
+
+ <para>
+ When you specify local files using the
+ <filename>file://</filename> URI protocol, the build system
+ fetches files from the local machine.
+ The path is relative to the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESPATH'><filename>FILESPATH</filename></ulink>
+ variable and searches specific directories in a certain order:
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink><filename>}</filename>,
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BPN'><filename>BPN</filename></ulink><filename>}</filename>,
+ and <filename>files</filename>.
+ The directories are assumed to be subdirectories of the
+ directory in which the recipe or append file resides.
+ For another example that specifies these types of files, see the
+ "<link linkend='new-recipe-single-c-file-package-hello-world'>Single .c File Package (Hello World!)</link>"
+ section.
+ </para>
+
+ <para>
+ The previous example also specifies a patch file.
+ Patch files are files whose names usually end in
+ <filename>.patch</filename> or <filename>.diff</filename> but
+ can end with compressed suffixes such as
+ <filename>diff.gz</filename> and
+ <filename>patch.bz2</filename>, for example.
+ The build system automatically applies patches as described
+ in the
+ "<link linkend='new-recipe-patching-code'>Patching Code</link>" section.
+ </para>
+ </section>
+
+ <section id='new-recipe-unpacking-code'>
+ <title>Unpacking Code</title>
+
+ <para>
+ During the build, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink>
+ task unpacks the source with
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>
+ pointing to where it is unpacked.
+ </para>
+
+ <para>
+ If you are fetching your source files from an upstream source
+ archived tarball and the tarball's internal structure matches
+ the common convention of a top-level subdirectory named
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BPN'><filename>BPN</filename></ulink><filename>}-${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink><filename>}</filename>,
+ then you do not need to set <filename>S</filename>.
+ However, if <filename>SRC_URI</filename> specifies to fetch
+ source from an archive that does not use this convention,
+ or from an SCM like Git or Subversion, your recipe needs to
+ define <filename>S</filename>.
+ </para>
+
+ <para>
+ If processing your recipe using BitBake successfully unpacks
+ the source files, you need to be sure that the directory
+ pointed to by <filename>${S}</filename> matches the structure
+ of the source.
+ </para>
+ </section>
+
+ <section id='new-recipe-patching-code'>
+ <title>Patching Code</title>
+
+ <para>
+ Sometimes it is necessary to patch code after it has been
+ fetched.
+ Any files mentioned in <filename>SRC_URI</filename> whose
+ names end in <filename>.patch</filename> or
+ <filename>.diff</filename> or compressed versions of these
+ suffixes (e.g. <filename>diff.gz</filename> are treated as
+ patches.
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
+ task automatically applies these patches.
+ </para>
+
+ <para>
+ The build system should be able to apply patches with the "-p1"
+ option (i.e. one directory level in the path will be stripped
+ off).
+ If your patch needs to have more directory levels stripped off,
+ specify the number of levels using the "striplevel" option in
+ the <filename>SRC_URI</filename> entry for the patch.
+ Alternatively, if your patch needs to be applied in a specific
+ subdirectory that is not specified in the patch file, use the
+ "patchdir" option in the entry.
+ </para>
+
+ <para>
+ As with all local files referenced in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ using <filename>file://</filename>, you should place
+ patch files in a directory next to the recipe either
+ named the same as the base name of the recipe
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BPN'><filename>BPN</filename></ulink>)
+ or "files".
+ </para>
+ </section>
+
+ <section id='new-recipe-licensing'>
+ <title>Licensing</title>
+
+ <para>
+ Your recipe needs to have both the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
+ variables:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>LICENSE</filename>:</emphasis>
+ This variable specifies the license for the software.
+ If you do not know the license under which the software
+ you are building is distributed, you should go to the
+ source code and look for that information.
+ Typical files containing this information include
+ <filename>COPYING</filename>,
+ <filename>LICENSE</filename>, and
+ <filename>README</filename> files.
+ You could also find the information near the top of
+ a source file.
+ For example, given a piece of software licensed under
+ the GNU General Public License version 2, you would
+ set <filename>LICENSE</filename> as follows:
+ <literallayout class='monospaced'>
+ LICENSE = "GPLv2"
+ </literallayout></para>
+ <para>The licenses you specify within
+ <filename>LICENSE</filename> can have any name as long
+ as you do not use spaces, since spaces are used as
+ separators between license names.
+ For standard licenses, use the names of the files in
+ <filename>meta/files/common-licenses/</filename>
+ or the <filename>SPDXLICENSEMAP</filename> flag names
+ defined in <filename>meta/conf/licenses.conf</filename>.
+ </para></listitem>
+ <listitem><para><emphasis><filename>LIC_FILES_CHKSUM</filename>:</emphasis>
+ The OpenEmbedded build system uses this variable to
+ make sure the license text has not changed.
+ If it has, the build produces an error and it affords
+ you the chance to figure it out and correct the problem.
+ </para>
+ <para>You need to specify all applicable licensing
+ files for the software.
+ At the end of the configuration step, the build process
+ will compare the checksums of the files to be sure
+ the text has not changed.
+ Any differences result in an error with the message
+ containing the current checksum.
+ For more explanation and examples of how to set the
+ <filename>LIC_FILES_CHKSUM</filename> variable, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#usingpoky-configuring-LIC_FILES_CHKSUM'>Tracking License Changes</ulink>"
+ section in the Yocto Project Reference Manual.</para>
+ <para>To determine the correct checksum string, you
+ can list the appropriate files in the
+ <filename>LIC_FILES_CHKSUM</filename> variable with
+ incorrect md5 strings, attempt to build the software,
+ and then note the resulting error messages that will
+ report the correct md5 strings.
+ See the
+ "<link linkend='new-recipe-fetching-code'>Fetching Code</link>"
+ section for additional information.
+ </para>
+
+ <para>
+ Here is an example that assumes the software has a
+ <filename>COPYING</filename> file:
+ <literallayout class='monospaced'>
+ LIC_FILES_CHKSUM = "file://COPYING;md5=xxx"
+ </literallayout>
+ When you try to build the software, the build system
+ will produce an error and give you the correct string
+ that you can substitute into the recipe file for a
+ subsequent build.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+<!--
+
+ <para>
+ For trying this out I created a new recipe named
+ <filename>htop_1.0.2.bb</filename> and put it in
+ <filename>poky/meta/recipes-extended/htop</filename>.
+ There are two license type statements in my very simple
+ recipe:
+ <literallayout class='monospaced'>
+ LICENSE = ""
+
+ LIC_FILES_CHKSUM = ""
+
+ SRC_URI[md5sum] = ""
+ SRC_URI[sha256sum] = ""
+ </literallayout>
+ Evidently, you need to run a <filename>bitbake -c cleanall htop</filename>.
+ Next, you delete or comment out the two <filename>SRC_URI</filename>
+ lines at the end and then attempt to build the software with
+ <filename>bitbake htop</filename>.
+ Doing so causes BitBake to report some errors and and give
+ you the actual strings you need for the last two
+ <filename>SRC_URI</filename> lines.
+ Prior to this, you have to dig around in the home page of the
+ source for <filename>htop</filename> and determine that the
+ software is released under GPLv2.
+ You can provide that in the <filename>LICENSE</filename>
+ statement.
+ Now you edit your recipe to have those two strings for
+ the <filename>SRC_URI</filename> statements:
+ <literallayout class='monospaced'>
+ LICENSE = "GPLv2"
+
+ LIC_FILES_CHKSUM = ""
+
+ SRC_URI = "${SOURCEFORGE_MIRROR}/htop/htop-${PV}.tar.gz"
+ SRC_URI[md5sum] = "0d01cca8df3349c74569cefebbd9919e"
+ SRC_URI[sha256sum] = "ee60657b044ece0df096c053060df7abf3cce3a568ab34d260049e6a37ccd8a1"
+ </literallayout>
+ At this point, you can build the software again using the
+ <filename>bitbake htop</filename> command.
+ There is just a set of errors now associated with the
+ empty <filename>LIC_FILES_CHKSUM</filename> variable now.
+ </para>
+-->
+
+ </section>
+
+ <section id='new-recipe-configuring-the-recipe'>
+ <title>Configuring the Recipe</title>
+
+ <para>
+ Most software provides some means of setting build-time
+ configuration options before compilation.
+ Typically, setting these options is accomplished by running a
+ configure script with some options, or by modifying a build
+ configuration file.
+ </para>
+
+ <para>
+ A major part of build-time configuration is about checking for
+ build-time dependencies and possibly enabling optional
+ functionality as a result.
+ You need to specify any build-time dependencies for the
+ software you are building in your recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ value, in terms of other recipes that satisfy those
+ dependencies.
+ You can often find build-time or runtime
+ dependencies described in the software's documentation.
+ </para>
+
+ <para>
+ The following list provides configuration items of note based
+ on how your software is built:
+ <itemizedlist>
+ <listitem><para><emphasis>Autotools:</emphasis>
+ If your source files have a
+ <filename>configure.ac</filename> file, then your
+ software is built using Autotools.
+ If this is the case, you just need to worry about
+ modifying the configuration.</para>
+ <para>When using Autotools, your recipe needs to inherit
+ the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink>
+ class and your recipe does not have to contain a
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-configure'><filename>do_configure</filename></ulink>
+ task.
+ However, you might still want to make some adjustments.
+ For example, you can set
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
+ to pass any needed configure options that are specific
+ to the recipe.</para></listitem>
+ <listitem><para><emphasis>CMake:</emphasis>
+ If your source files have a
+ <filename>CMakeLists.txt</filename> file, then your
+ software is built using CMake.
+ If this is the case, you just need to worry about
+ modifying the configuration.</para>
+ <para>When you use CMake, your recipe needs to inherit
+ the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-cmake'><filename>cmake</filename></ulink>
+ class and your recipe does not have to contain a
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-configure'><filename>do_configure</filename></ulink>
+ task.
+ You can make some adjustments by setting
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
+ to pass any needed configure options that are specific
+ to the recipe.</para></listitem>
+ <listitem><para><emphasis>Other:</emphasis>
+ If your source files do not have a
+ <filename>configure.ac</filename> or
+ <filename>CMakeLists.txt</filename> file, then your
+ software is built using some method other than Autotools
+ or CMake.
+ If this is the case, you normally need to provide a
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-configure'><filename>do_configure</filename></ulink>
+ task in your recipe
+ unless, of course, there is nothing to configure.
+ </para>
+ <para>Even if your software is not being built by
+ Autotools or CMake, you still might not need to deal
+ with any configuration issues.
+ You need to determine if configuration is even a required step.
+ You might need to modify a Makefile or some configuration file
+ used for the build to specify necessary build options.
+ Or, perhaps you might need to run a provided, custom
+ configure script with the appropriate options.</para>
+ <para>For the case involving a custom configure
+ script, you would run
+ <filename>./configure --help</filename> and look for
+ the options you need to set.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Once configuration succeeds, it is always good practice to
+ look at the <filename>log.do_configure</filename> file to
+ ensure that the appropriate options have been enabled and no
+ additional build-time dependencies need to be added to
+ <filename>DEPENDS</filename>.
+ For example, if the configure script reports that it found
+ something not mentioned in <filename>DEPENDS</filename>, or
+ that it did not find something that it needed for some
+ desired optional functionality, then you would need to add
+ those to <filename>DEPENDS</filename>.
+ Looking at the log might also reveal items being checked for,
+ enabled, or both that you do not want, or items not being found
+ that are in <filename>DEPENDS</filename>, in which case
+ you would need to look at passing extra options to the
+ configure script as needed.
+ For reference information on configure options specific to the
+ software you are building, you can consult the output of the
+ <filename>./configure --help</filename> command within
+ <filename>${S}</filename> or consult the software's upstream
+ documentation.
+ </para>
+ </section>
+
+ <section id='new-recipe-compilation'>
+ <title>Compilation</title>
+
+ <para>
+ During a build, the <filename>do_compile</filename> task
+ happens after source is fetched, unpacked, and configured.
+ If the recipe passes through <filename>do_compile</filename>
+ successfully, nothing needs to be done.
+ </para>
+
+ <para>
+ However, if the compile step fails, you need to diagnose the
+ failure.
+ Here are some common issues that cause failures:
+ <itemizedlist>
+ <listitem><para><emphasis>Parallel build failures:</emphasis>
+ These failures manifest themselves as intermittent
+ errors, or errors reporting that a file or directory
+ that should be created by some other part of the build
+ process could not be found.
+ This type of failure can occur even if, upon inspection,
+ the file or directory does exist after the build has
+ failed, because that part of the build process happened
+ in the wrong order.</para>
+ <para>To fix the problem, you need to either satisfy
+ the missing dependency in the Makefile or whatever
+ script produced the Makefile, or (as a workaround)
+ set
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></ulink>
+ to an empty string:
+ <literallayout class='monospaced'>
+ PARALLEL_MAKE = ""
+ </literallayout></para>
+ <para>
+ For information on parallel Makefile issues, see the
+ "<link linkend='debugging-parallel-make-races'>Debugging Parallel Make Races</link>"
+ section.
+ </para></listitem>
+ <listitem><para><emphasis>Improper host path usage:</emphasis>
+ This failure applies to recipes building for the target
+ or <filename>nativesdk</filename> only.
+ The failure occurs when the compilation process uses
+ improper headers, libraries, or other files from the
+ host system when cross-compiling for the target.
+ </para>
+ <para>To fix the problem, examine the
+ <filename>log.do_compile</filename> file to identify
+ the host paths being used (e.g.
+ <filename>/usr/include</filename>,
+ <filename>/usr/lib</filename>, and so forth) and then
+ either add configure options, apply a patch, or do both.
+ </para></listitem>
+ <listitem><para><emphasis>Failure to find required
+ libraries/headers:</emphasis>
+ If a build-time dependency is missing because it has
+ not been declared in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>,
+ or because the dependency exists but the path used by
+ the build process to find the file is incorrect and the
+ configure step did not detect it, the compilation
+ process could fail.
+ For either of these failures, the compilation process
+ notes that files could not be found.
+ In these cases, you need to go back and add additional
+ options to the configure script as well as possibly
+ add additional build-time dependencies to
+ <filename>DEPENDS</filename>.</para>
+ <para>Occasionally, it is necessary to apply a patch
+ to the source to ensure the correct paths are used.
+ If you need to specify paths to find files staged
+ into the sysroot from other recipes, use the variables
+ that the OpenEmbedded build system provides
+ (e.g.
+ <filename>STAGING_BINDIR</filename>,
+ <filename>STAGING_INCDIR</filename>,
+ <filename>STAGING_DATADIR</filename>, and so forth).
+<!--
+ (e.g.
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-STAGING_BINDIR'><filename>STAGING_BINDIR</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-STAGING_INCDIR'><filename>STAGING_INCDIR</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-STAGING_DATADIR'><filename>STAGING_DATADIR</filename></ulink>,
+ and so forth).
+-->
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='new-recipe-installing'>
+ <title>Installing</title>
+
+ <para>
+ During <filename>do_install</filename>, the task copies the
+ built files along with their hierarchy to locations that
+ would mirror their locations on the target device.
+ The installation process copies files from the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>,
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-B'><filename>B</filename></ulink><filename>}</filename>,
+ and
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}</filename>
+ directories to the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
+ directory to create the structure as it should appear on the
+ target system.
+ </para>
+
+ <para>
+ How your software is built affects what you must do to be
+ sure your software is installed correctly.
+ The following list describes what you must do for installation
+ depending on the type of build system used by the software
+ being built:
+ <itemizedlist>
+ <listitem><para><emphasis>Autotools and CMake:</emphasis>
+ If the software your recipe is building uses Autotools
+ or CMake, the OpenEmbedded build
+ system understands how to install the software.
+ Consequently, you do not have to have a
+ <filename>do_install</filename> task as part of your
+ recipe.
+ You just need to make sure the install portion of the
+ build completes with no issues.
+ However, if you wish to install additional files not
+ already being installed by
+ <filename>make install</filename>, you should do this
+ using a <filename>do_install_append</filename> function
+ using the install command as described in
+ the "Manual" bulleted item later in this list.
+ </para></listitem>
+ <listitem><para><emphasis>Other (using
+ <filename>make install</filename>):</emphasis>
+ You need to define a
+ <filename>do_install</filename> function in your
+ recipe.
+ The function should call
+ <filename>oe_runmake install</filename> and will likely
+ need to pass in the destination directory as well.
+ How you pass that path is dependent on how the
+ <filename>Makefile</filename> being run is written
+ (e.g. <filename>DESTDIR=${D}</filename>,
+ <filename>PREFIX=${D}</filename>,
+ <filename>INSTALLROOT=${D}</filename>, and so forth).
+ </para>
+ <para>For an example recipe using
+ <filename>make install</filename>, see the
+ "<link linkend='new-recipe-makefile-based-package'>Makefile-Based Package</link>"
+ section.</para></listitem>
+ <listitem><para><emphasis>Manual:</emphasis>
+ You need to define a
+ <filename>do_install</filename> function in your
+ recipe.
+ The function must first use
+ <filename>install -d</filename> to create the
+ directories under
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
+ Once the directories exist, your function can use
+ <filename>install</filename> to manually install the
+ built software into the directories.</para>
+ <para>You can find more information on
+ <filename>install</filename> at
+ <ulink url='http://www.gnu.org/software/coreutils/manual/html_node/install-invocation.html'></ulink>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ For the scenarios that do not use Autotools or
+ CMake, you need to track the installation
+ and diagnose and fix any issues until everything installs
+ correctly.
+ You need to look in the default location of
+ <filename>${D}</filename>, which is
+ <filename>${WORKDIR}/image</filename>, to be sure your
+ files have been installed correctly.
+ </para>
+
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ During the installation process, you might need to
+ modify some of the installed files to suit the target
+ layout.
+ For example, you might need to replace hard-coded paths
+ in an initscript with values of variables provided by
+ the build system, such as replacing
+ <filename>/usr/bin/</filename> with
+ <filename>${bindir}</filename>.
+ If you do perform such modifications during
+ <filename>do_install</filename>, be sure to modify the
+ destination file after copying rather than before
+ copying.
+ Modifying after copying ensures that the build system
+ can re-execute <filename>do_install</filename> if
+ needed.
+ </para></listitem>
+ <listitem><para>
+ <filename>oe_runmake install</filename>, which can be
+ run directly or can be run indirectly by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-cmake'><filename>cmake</filename></ulink>
+ classes, runs <filename>make install</filename> in
+ parallel.
+ Sometimes, a Makefile can have missing dependencies
+ between targets that can result in race conditions.
+ If you experience intermittent failures during
+ <filename>do_install</filename>, you might be able to
+ work around them by disabling parallel Makefile
+ installs by adding the following to the recipe:
+ <literallayout class='monospaced'>
+ PARALLEL_MAKEINST = ""
+ </literallayout>
+ See
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKEINST'><filename>PARALLEL_MAKEINST</filename></ulink>
+ for additional information.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </section>
+
+ <section id='new-recipe-enabling-system-services'>
+ <title>Enabling System Services</title>
+
+ <para>
+ If you want to install a service, which is a process that
+ usually starts on boot and runs in the background, then
+ you must include some additional definitions in your recipe.
+ </para>
+
+ <para>
+ If you are adding services and the service initialization
+ script or the service file itself is not installed, you must
+ provide for that installation in your recipe using a
+ <filename>do_install_append</filename> function.
+ If your recipe already has a <filename>do_install</filename>
+ function, update the function near its end rather than
+ adding an additional <filename>do_install_append</filename>
+ function.
+ </para>
+
+ <para>
+ When you create the installation for your services, you need
+ to accomplish what is normally done by
+ <filename>make install</filename>.
+ In other words, make sure your installation arranges the output
+ similar to how it is arranged on the target system.
+ </para>
+
+ <para>
+ The OpenEmbedded build system provides support for starting
+ services two different ways:
+ <itemizedlist>
+ <listitem><para><emphasis>SysVinit:</emphasis>
+ SysVinit is a system and service manager that
+ manages the init system used to control the very basic
+ functions of your system.
+ The init program is the first program
+ started by the Linux kernel when the system boots.
+ Init then controls the startup, running and shutdown
+ of all other programs.</para>
+ <para>To enable a service using SysVinit, your recipe
+ needs to inherit the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-update-rc.d'><filename>update-rc.d</filename></ulink>
+ class.
+ The class helps facilitate safely installing the
+ package on the target.</para>
+ <para>You will need to set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-INITSCRIPT_PACKAGES'><filename>INITSCRIPT_PACKAGES</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-INITSCRIPT_NAME'><filename>INITSCRIPT_NAME</filename></ulink>,
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-INITSCRIPT_PARAMS'><filename>INITSCRIPT_PARAMS</filename></ulink>
+ variables within your recipe.</para></listitem>
+ <listitem><para><emphasis>systemd:</emphasis>
+ System Management Daemon (systemd) was designed to
+ replace SysVinit and to provide
+ enhanced management of services.
+ For more information on systemd, see the systemd
+ homepage at
+ <ulink url='http://freedesktop.org/wiki/Software/systemd/'></ulink>.
+ </para>
+ <para>To enable a service using systemd, your recipe
+ needs to inherit the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-systemd'><filename>systemd</filename></ulink>
+ class.
+ See the <filename>systemd.bbclass</filename> file
+ located in your
+ <link linkend='source-directory'>Source Directory</link>.
+ section for more information.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='new-recipe-packaging'>
+ <title>Packaging</title>
+
+ <para>
+ Successful packaging is a combination of automated processes
+ performed by the OpenEmbedded build system and some
+ specific steps you need to take.
+ The following list describes the process:
+ <itemizedlist>
+ <listitem><para><emphasis>Splitting Files</emphasis>:
+ The <filename>do_package</filename> task splits the
+ files produced by the recipe into logical components.
+ Even software that produces a single binary might
+ still have debug symbols, documentation, and other
+ logical components that should be split out.
+ The <filename>do_package</filename> task ensures
+ that files are split up and packaged correctly.
+ </para></listitem>
+ <listitem><para><emphasis>Running QA Checks</emphasis>:
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-insane'><filename>insane</filename></ulink>
+ class adds a step to
+ the package generation process so that output quality
+ assurance checks are generated by the OpenEmbedded
+ build system.
+ This step performs a range of checks to be sure the
+ build's output is free of common problems that show
+ up during runtime.
+ For information on these checks, see the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-insane'><filename>insane</filename></ulink>
+ class and the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-qa-checks'>QA Error and Warning Messages</ulink>"
+ chapter in the Yocto Project Reference Manual.
+ </para></listitem>
+ <listitem><para><emphasis>Hand-Checking Your Packages</emphasis>:
+ After you build your software, you need to be sure
+ your packages are correct.
+ Examine the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/packages-split</filename>
+ directory and make sure files are where you expect
+ them to be.
+ If you discover problems, you can set
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>,
+ <filename>do_install(_append)</filename>, and so forth as
+ needed.
+ </para></listitem>
+ <listitem><para><emphasis>Splitting an Application into Multiple Packages</emphasis>:
+ If you need to split an application into several
+ packages, see the
+ "<link linkend='splitting-an-application-into-multiple-packages'>Splitting an Application into Multiple Packages</link>"
+ section for an example.
+ </para></listitem>
+ <listitem><para><emphasis>Installing a Post-Installation Script</emphasis>:
+ For an example showing how to install a
+ post-installation script, see the
+ "<link linkend='new-recipe-post-installation-scripts'>Post-Installation Scripts</link>"
+ section.
+ </para></listitem>
+ <listitem><para><emphasis>Marking Package Architecture</emphasis>:
+ Depending on what your recipe is building and how it
+ is configured, it might be important to mark the
+ packages produced as being specific to a particular
+ machine, or to mark them as not being specific to
+ a particular machine or architecture at all.
+ By default, packages produced for the target are
+ marked as being specific to the architecture of the
+ target machine because that is usually the desired
+ result.
+ However, if the recipe configures the software to be
+ built specific to the target machine (e.g. the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ value is passed into the configure script or a patch
+ is applied only for a particular machine), then you
+ should mark the packages produced as being
+ machine-specific by adding the following to the
+ recipe:
+ <literallayout class='monospaced'>
+ PACKAGE_ARCH = "${MACHINE_ARCH}"
+ </literallayout>
+ On the other hand, if the recipe produces packages
+ that do not contain anything specific to the target
+ machine or architecture at all (e.g. recipes
+ that simply package script files or configuration
+ files), you should use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-allarch'><filename>allarch</filename></ulink>
+ class to do this for you by adding this to your
+ recipe:
+ <literallayout class='monospaced'>
+ inherit allarch
+ </literallayout>
+ Ensuring that the package architecture is correct is
+ not critical while you are doing the first few builds
+ of your recipe.
+ However, it is important in order
+ to ensure that your recipe rebuilds (or does not
+ rebuild) appropriately in response to changes in
+ configuration, and to ensure that you get the
+ appropriate packages installed on the target machine,
+ particularly if you run separate builds for more
+ than one target machine.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='properly-versioning-pre-release-recipes'>
+ <title>Properly Versioning Pre-Release Recipes</title>
+
+ <para>
+ Sometimes the name of a recipe can lead to versioning
+ problems when the recipe is upgraded to a final release.
+ For example, consider the
+ <filename>irssi_0.8.16-rc1.bb</filename> recipe file in
+ the list of example recipes in the
+ "<link linkend='new-recipe-storing-and-naming-the-recipe'>Storing and Naming the Recipe</link>"
+ section.
+ This recipe is at a release candidate stage (i.e.
+ "rc1").
+ When the recipe is released, the recipe filename becomes
+ <filename>irssi_0.8.16.bb</filename>.
+ The version change from <filename>0.8.16-rc1</filename>
+ to <filename>0.8.16</filename> is seen as a decrease by the
+ build system and package managers, so the resulting packages
+ will not correctly trigger an upgrade.
+ </para>
+
+ <para>
+ In order to ensure the versions compare properly, the
+ recommended convention is to set
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>
+ within the recipe to
+ "<replaceable>previous_version</replaceable>+<replaceable>current_version</replaceable>".
+ You can use an additional variable so that you can use the
+ current version elsewhere.
+ Here is an example:
+ <literallayout class='monospaced'>
+ REALPV = "0.8.16-rc1"
+ PV = "0.8.15+${REALPV}"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='new-recipe-post-installation-scripts'>
+ <title>Post-Installation Scripts</title>
+
+ <para>
+ Post-installation scripts run immediately after installing
+ a package on the target or during image creation when a
+ package is included in an image.
+ To add a post-installation script to a package, add a
+ <filename>pkg_postinst_PACKAGENAME()</filename> function to
+ the recipe file (<filename>.bb</filename>) and replace
+ <filename>PACKAGENAME</filename> with the name of the package
+ you want to attach to the <filename>postinst</filename>
+ script.
+ To apply the post-installation script to the main package
+ for the recipe, which is usually what is required, specify
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
+ in place of <filename>PACKAGENAME</filename>.
+ </para>
+
+ <para>
+ A post-installation function has the following structure:
+ <literallayout class='monospaced'>
+ pkg_postinst_PACKAGENAME() {
+ # Commands to carry out
+ }
+ </literallayout>
+ </para>
+
+ <para>
+ The script defined in the post-installation function is
+ called when the root filesystem is created.
+ If the script succeeds, the package is marked as installed.
+ If the script fails, the package is marked as unpacked and
+ the script is executed when the image boots again.
+ </para>
+
+ <para>
+ Sometimes it is necessary for the execution of a
+ post-installation script to be delayed until the first boot.
+ For example, the script might need to be executed on the
+ device itself.
+ To delay script execution until boot time, use the following
+ structure in the post-installation script:
+ <literallayout class='monospaced'>
+ pkg_postinst_PACKAGENAME() {
+ if [ x"$D" = "x" ]; then
+ # Actions to carry out on the device go here
+ else
+ exit 1
+ fi
+ }
+ </literallayout>
+ </para>
+
+ <para>
+ The previous example delays execution until the image boots
+ again because the environment variable <filename>D</filename>
+ points to the directory containing the image when
+ the root filesystem is created at build time but is unset
+ when executed on the first boot.
+ </para>
+
+ <note>
+ Equivalent support for pre-install, pre-uninstall, and
+ post-uninstall scripts exist by way of
+ <filename>pkg_preinst</filename>,
+ <filename>pkg_prerm</filename>, and
+ <filename>pkg_postrm</filename>, respectively.
+ These scrips work in exactly the same way as does
+ <filename>pkg_postinst</filename> with the exception that they
+ run at different times.
+ Also, because of when they run, they are not applicable to
+ being run at image creation time like
+ <filename>pkg_postinst</filename>.
+ </note>
+ </section>
+
+ <section id='new-recipe-testing'>
+ <title>Testing</title>
+
+ <para>
+ The final step for completing your recipe is to be sure that
+ the software you built runs correctly.
+ To accomplish runtime testing, add the build's output
+ packages to your image and test them on the target.
+ </para>
+
+ <para>
+ For information on how to customize your image by adding
+ specific packages, see the
+ "<link linkend='usingpoky-extend-customimage'>Customizing Images</link>"
+ section.
+ </para>
+ </section>
+
+ <section id='new-recipe-testing-examples'>
+ <title>Examples</title>
+
+ <para>
+ To help summarize how to write a recipe, this section provides
+ some examples given various scenarios:
+ <itemizedlist>
+ <listitem><para>Recipes that use local files</para></listitem>
+ <listitem><para>Using an Autotooled package</para></listitem>
+ <listitem><para>Using a Makefile-based package</para></listitem>
+ <listitem><para>Splitting an application into multiple packages</para></listitem>
+ <listitem><para>Adding binaries to an image</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='new-recipe-single-c-file-package-hello-world'>
+ <title>Single .c File Package (Hello World!)</title>
+
+ <para>
+ Building an application from a single file that is stored
+ locally (e.g. under <filename>files</filename>) requires
+ a recipe that has the file listed in the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+ variable.
+ Additionally, you need to manually write the
+ <filename>do_compile</filename> and
+ <filename>do_install</filename> tasks.
+ The <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename>
+ variable defines the directory containing the source code,
+ which is set to
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>
+ in this case - the directory BitBake uses for the build.
+ <literallayout class='monospaced'>
+ SUMMARY = "Simple helloworld application"
+ SECTION = "examples"
+ LICENSE = "MIT"
+ LIC_FILES_CHKSUM = "file://${COMMON_LICENSE_DIR}/MIT;md5=0835ade698e0bcf8506ecda2f7b4f302"
+
+ SRC_URI = "file://helloworld.c"
+
+ S = "${WORKDIR}"
+
+ do_compile() {
+ ${CC} helloworld.c -o helloworld
+ }
+
+ do_install() {
+ install -d ${D}${bindir}
+ install -m 0755 helloworld ${D}${bindir}
+ }
+ </literallayout>
+ </para>
+
+ <para>
+ By default, the <filename>helloworld</filename>,
+ <filename>helloworld-dbg</filename>, and
+ <filename>helloworld-dev</filename> packages are built.
+ For information on how to customize the packaging process,
+ see the
+ "<link linkend='splitting-an-application-into-multiple-packages'>Splitting an Application into Multiple Packages</link>"
+ section.
+ </para>
+ </section>
+
+ <section id='new-recipe-autotooled-package'>
+ <title>Autotooled Package</title>
+ <para>
+ Applications that use Autotools such as <filename>autoconf</filename> and
+ <filename>automake</filename> require a recipe that has a source archive listed in
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename> and
+ also inherit the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink>
+ class, which contains the definitions of all the steps
+ needed to build an Autotool-based application.
+ The result of the build is automatically packaged.
+ And, if the application uses NLS for localization, packages with local information are
+ generated (one package per language).
+ Following is one example: (<filename>hello_2.3.bb</filename>)
+ <literallayout class='monospaced'>
+ SUMMARY = "GNU Helloworld application"
+ SECTION = "examples"
+ LICENSE = "GPLv2+"
+ LIC_FILES_CHKSUM = "file://COPYING;md5=751419260aa954499f7abaabaa882bbe"
+
+ SRC_URI = "${GNU_MIRROR}/hello/hello-${PV}.tar.gz"
+
+ inherit autotools gettext
+ </literallayout>
+ </para>
+
+ <para>
+ The variable
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'>LIC_FILES_CHKSUM</ulink></filename>
+ is used to track source license changes as described in the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#usingpoky-configuring-LIC_FILES_CHKSUM'>Tracking License Changes</ulink>" section.
+ You can quickly create Autotool-based recipes in a manner similar to the previous example.
+ </para>
+ </section>
+
+ <section id='new-recipe-makefile-based-package'>
+ <title>Makefile-Based Package</title>
+
+ <para>
+ Applications that use GNU <filename>make</filename> also require a recipe that has
+ the source archive listed in
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>.
+ You do not need to add a <filename>do_compile</filename> step since by default BitBake
+ starts the <filename>make</filename> command to compile the application.
+ If you need additional <filename>make</filename> options, you should store them in the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'>EXTRA_OEMAKE</ulink></filename>
+ variable.
+ BitBake passes these options into the GNU <filename>make</filename> invocation.
+ Note that a <filename>do_install</filename> task is still required.
+ Otherwise, BitBake runs an empty <filename>do_install</filename> task by default.
+ </para>
+
+ <para>
+ Some applications might require extra parameters to be passed to the compiler.
+ For example, the application might need an additional header path.
+ You can accomplish this by adding to the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink></filename> variable.
+ The following example shows this:
+ <literallayout class='monospaced'>
+ CFLAGS_prepend = "-I ${S}/include "
+ </literallayout>
+ </para>
+
+ <para>
+ In the following example, <filename>mtd-utils</filename> is a makefile-based package:
+ <literallayout class='monospaced'>
+ SUMMARY = "Tools for managing memory technology devices"
+ SECTION = "base"
+ DEPENDS = "zlib lzo e2fsprogs util-linux"
+ HOMEPAGE = "http://www.linux-mtd.infradead.org/"
+ LICENSE = "GPLv2+"
+ LIC_FILES_CHKSUM = "file://COPYING;md5=0636e73ff0215e8d672dc4c32c317bb3 \
+ file://include/common.h;beginline=1;endline=17;md5=ba05b07912a44ea2bf81ce409380049c"
+
+ # Use the latest version at 26 Oct, 2013
+ SRCREV = "9f107132a6a073cce37434ca9cda6917dd8d866b"
+ SRC_URI = "git://git.infradead.org/mtd-utils.git \
+ file://add-exclusion-to-mkfs-jffs2-git-2.patch \
+ "
+
+ PV = "1.5.1+git${SRCPV}"
+
+ S = "${WORKDIR}/git/"
+
+ EXTRA_OEMAKE = "'CC=${CC}' 'RANLIB=${RANLIB}' 'AR=${AR}' 'CFLAGS=${CFLAGS} -I${S}/include -DWITHOUT_XATTR' 'BUILDDIR=${S}'"
+
+ do_install () {
+ oe_runmake install DESTDIR=${D} SBINDIR=${sbindir} MANDIR=${mandir} INCLUDEDIR=${includedir}
+ }
+
+ PACKAGES =+ "mtd-utils-jffs2 mtd-utils-ubifs mtd-utils-misc"
+
+ FILES_mtd-utils-jffs2 = "${sbindir}/mkfs.jffs2 ${sbindir}/jffs2dump ${sbindir}/jffs2reader ${sbindir}/sumtool"
+ FILES_mtd-utils-ubifs = "${sbindir}/mkfs.ubifs ${sbindir}/ubi*"
+ FILES_mtd-utils-misc = "${sbindir}/nftl* ${sbindir}/ftl* ${sbindir}/rfd* ${sbindir}/doc* ${sbindir}/serve_image ${sbindir}/recv_image"
+
+ PARALLEL_MAKE = ""
+
+ BBCLASSEXTEND = "native"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='splitting-an-application-into-multiple-packages'>
+ <title>Splitting an Application into Multiple Packages</title>
+
+ <para>
+ You can use the variables
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'>PACKAGES</ulink></filename> and
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'>FILES</ulink></filename>
+ to split an application into multiple packages.
+ </para>
+
+ <para>
+ Following is an example that uses the <filename>libxpm</filename> recipe.
+ By default, this recipe generates a single package that contains the library along
+ with a few binaries.
+ You can modify the recipe to split the binaries into separate packages:
+ <literallayout class='monospaced'>
+ require xorg-lib-common.inc
+
+ SUMMARY = "Xpm: X Pixmap extension library"
+ LICENSE = "BSD"
+ LIC_FILES_CHKSUM = "file://COPYING;md5=51f4270b012ecd4ab1a164f5f4ed6cf7"
+ DEPENDS += "libxext libsm libxt"
+ PE = "1"
+
+ XORG_PN = "libXpm"
+
+ PACKAGES =+ "sxpm cxpm"
+ FILES_cxpm = "${bindir}/cxpm"
+ FILES_sxpm = "${bindir}/sxpm"
+ </literallayout>
+ </para>
+
+ <para>
+ In the previous example, we want to ship the <filename>sxpm</filename>
+ and <filename>cxpm</filename> binaries in separate packages.
+ Since <filename>bindir</filename> would be packaged into the main
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'>PN</ulink></filename>
+ package by default, we prepend the <filename>PACKAGES</filename>
+ variable so additional package names are added to the start of list.
+ This results in the extra <filename>FILES_*</filename>
+ variables then containing information that define which files and
+ directories go into which packages.
+ Files included by earlier packages are skipped by latter packages.
+ Thus, the main <filename>PN</filename> package
+ does not include the above listed files.
+ </para>
+ </section>
+
+ <section id='packaging-externally-produced-binaries'>
+ <title>Packaging Externally Produced Binaries</title>
+
+ <para>
+ Sometimes, you need to add pre-compiled binaries to an
+ image.
+ For example, suppose that binaries for proprietary code
+ exist, which are created by a particular division of a
+ company.
+ Your part of the company needs to use those binaries as
+ part of an image that you are building using the
+ OpenEmbedded build system.
+ Since you only have the binaries and not the source code,
+ you cannot use a typical recipe that expects to fetch the
+ source specified in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ and then compile it.
+ </para>
+
+ <para>
+ One method is to package the binaries and then install them
+ as part of the image.
+ Generally, it is not a good idea to package binaries
+ since, among other things, it can hinder the ability to
+ reproduce builds and could lead to compatibility problems
+ with ABI in the future.
+ However, sometimes you have no choice.
+ </para>
+
+ <para>
+ The easiest solution is to create a recipe that uses
+ the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-bin-package'><filename>bin_package</filename></ulink>
+ class and to be sure that you are using default locations
+ for build artifacts.
+ In most cases, the <filename>bin_package</filename> class
+ handles "skipping" the configure and compile steps as well
+ as sets things up to grab packages from the appropriate
+ area.
+ In particular, this class sets <filename>noexec</filename>
+ on both the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-configure'><filename>do_configure</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-compile'><filename>do_compile</filename></ulink>
+ tasks, sets
+ <filename>FILES_${PN}</filename> to "/" so that it picks
+ up all files, and sets up a
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task, which effectively copies all files from
+ <filename>${S}</filename> to <filename>${D}</filename>.
+ The <filename>bin_package</filename> class works well when
+ the files extracted into <filename>${S}</filename> are
+ already laid out in the way they should be laid out
+ on the target.
+ For more information on these variables, see the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>,
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink>
+ variables in the Yocto Project Reference Manual's variable
+ glossary.
+ </para>
+
+ <para>
+ If you can't use the <filename>bin_package</filename>
+ class, you need to be sure you are doing the following:
+ <itemizedlist>
+ <listitem><para>Create a recipe where the
+ <filename>do_configure</filename> and
+ <filename>do_compile</filename> tasks do nothing:
+ <literallayout class='monospaced'>
+ do_configure[noexec] = "1"
+ do_compile[noexec] = "1"
+ </literallayout>
+ Alternatively, you can make these tasks an empty
+ function.
+ </para></listitem>
+ <listitem><para>Make sure your
+ <filename>do_install</filename> task installs the
+ binaries appropriately.
+ </para></listitem>
+ <listitem><para>Ensure that you set up
+ <filename>FILES</filename> (usually
+ <filename>FILES_${PN}</filename>) to point to the
+ files you have installed, which of course depends
+ on where you have installed them and whether
+ those files are in different locations than the
+ defaults.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id="platdev-newmachine">
+ <title>Adding a New Machine</title>
+
+ <para>
+ Adding a new machine to the Yocto Project is a straightforward
+ process.
+ This section describes how to add machines that are similar
+ to those that the Yocto Project already supports.
+ <note>
+ Although well within the capabilities of the Yocto Project,
+ adding a totally new architecture might require
+ changes to <filename>gcc/glibc</filename> and to the site
+ information, which is beyond the scope of this manual.
+ </note>
+ </para>
+
+ <para>
+ For a complete example that shows how to add a new machine,
+ see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+ </para>
+
+ <section id="platdev-newmachine-conffile">
+ <title>Adding the Machine Configuration File</title>
+
+ <para>
+ To add a new machine, you need to add a new machine
+ configuration file to the layer's
+ <filename>conf/machine</filename> directory.
+ This configuration file provides details about the device
+ you are adding.
+ </para>
+
+ <para>
+ The OpenEmbedded build system uses the root name of the
+ machine configuration file to reference the new machine.
+ For example, given a machine configuration file named
+ <filename>crownbay.conf</filename>, the build system
+ recognizes the machine as "crownbay".
+ </para>
+
+ <para>
+ The most important variables you must set in your machine
+ configuration file or include from a lower-level configuration
+ file are as follows:
+ <itemizedlist>
+ <listitem><para><filename><ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_ARCH'>TARGET_ARCH</ulink></filename>
+ (e.g. "arm")</para></listitem>
+ <listitem><para><filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PREFERRED_PROVIDER'>PREFERRED_PROVIDER</ulink>_virtual/kernel</filename>
+ </para></listitem>
+ <listitem><para><filename><ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE_FEATURES'>MACHINE_FEATURES</ulink></filename>
+ (e.g. "apm screen wifi")</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ You might also need these variables:
+ <itemizedlist>
+ <listitem><para><filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SERIAL_CONSOLES'>SERIAL_CONSOLES</ulink></filename>
+ (e.g. "115200;ttyS0 115200;ttyS1")</para></listitem>
+ <listitem><para><filename><ulink url='&YOCTO_DOCS_REF_URL;#var-KERNEL_IMAGETYPE'>KERNEL_IMAGETYPE</ulink></filename>
+ (e.g. "zImage")</para></listitem>
+ <listitem><para><filename><ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FSTYPES'>IMAGE_FSTYPES</ulink></filename>
+ (e.g. "tar.gz jffs2")</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ You can find full details on these variables in the reference
+ section.
+ You can leverage existing machine <filename>.conf</filename>
+ files from <filename>meta-yocto-bsp/conf/machine/</filename>.
+ </para>
+ </section>
+
+ <section id="platdev-newmachine-kernel">
+ <title>Adding a Kernel for the Machine</title>
+
+ <para>
+ The OpenEmbedded build system needs to be able to build a kernel
+ for the machine.
+ You need to either create a new kernel recipe for this machine,
+ or extend an existing kernel recipe.
+ You can find several kernel recipe examples in the
+ Source Directory at
+ <filename>meta/recipes-kernel/linux</filename>
+ that you can use as references.
+ </para>
+
+ <para>
+ If you are creating a new kernel recipe, normal recipe-writing
+ rules apply for setting up a
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>.
+ Thus, you need to specify any necessary patches and set
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename>
+ to point at the source code.
+ You need to create a <filename>do_configure</filename> task that
+ configures the unpacked kernel with a
+ <filename>defconfig</filename> file.
+ You can do this by using a <filename>make defconfig</filename>
+ command or, more commonly, by copying in a suitable
+ <filename>defconfig</filename> file and then running
+ <filename>make oldconfig</filename>.
+ By making use of <filename>inherit kernel</filename> and
+ potentially some of the <filename>linux-*.inc</filename> files,
+ most other functionality is centralized and the defaults of the
+ class normally work well.
+ </para>
+
+ <para>
+ If you are extending an existing kernel recipe, it is usually
+ a matter of adding a suitable <filename>defconfig</filename>
+ file.
+ The file needs to be added into a location similar to
+ <filename>defconfig</filename> files used for other machines
+ in a given kernel recipe.
+ A possible way to do this is by listing the file in the
+ <filename>SRC_URI</filename> and adding the machine to the
+ expression in
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-COMPATIBLE_MACHINE'>COMPATIBLE_MACHINE</ulink></filename>:
+ <literallayout class='monospaced'>
+ COMPATIBLE_MACHINE = '(qemux86|qemumips)'
+ </literallayout>
+ For more information on <filename>defconfig</filename> files,
+ see the
+ "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#changing-the-configuration'>Changing the Configuration</ulink>"
+ section in the Yocto Project Linux Kernel Development Manual.
+ </para>
+ </section>
+
+ <section id="platdev-newmachine-formfactor">
+ <title>Adding a Formfactor Configuration File</title>
+
+ <para>
+ A formfactor configuration file provides information about the
+ target hardware for which the image is being built and information that
+ the build system cannot obtain from other sources such as the kernel.
+ Some examples of information contained in a formfactor configuration file include
+ framebuffer orientation, whether or not the system has a keyboard,
+ the positioning of the keyboard in relation to the screen, and
+ the screen resolution.
+ </para>
+
+ <para>
+ The build system uses reasonable defaults in most cases.
+ However, if customization is
+ necessary, you need to create a <filename>machconfig</filename> file
+ in the <filename>meta/recipes-bsp/formfactor/files</filename>
+ directory.
+ This directory contains directories for specific machines such as
+ <filename>qemuarm</filename> and <filename>qemux86</filename>.
+ For information about the settings available and the defaults, see the
+ <filename>meta/recipes-bsp/formfactor/files/config</filename> file found in the
+ same area.
+ </para>
+
+ <para>
+ Following is an example for "qemuarm" machine:
+ <literallayout class='monospaced'>
+ HAVE_TOUCHSCREEN=1
+ HAVE_KEYBOARD=1
+
+ DISPLAY_CAN_ROTATE=0
+ DISPLAY_ORIENTATION=0
+ #DISPLAY_WIDTH_PIXELS=640
+ #DISPLAY_HEIGHT_PIXELS=480
+ #DISPLAY_BPP=16
+ DISPLAY_DPI=150
+ DISPLAY_SUBPIXEL_ORDER=vrgb
+ </literallayout>
+ </para>
+ </section>
+ </section>
+
+ <section id="platdev-working-with-libraries">
+ <title>Working With Libraries</title>
+
+ <para>
+ Libraries are an integral part of your system.
+ This section describes some common practices you might find
+ helpful when working with libraries to build your system:
+ <itemizedlist>
+ <listitem><para><link linkend='including-static-library-files'>How to include static library files</link>
+ </para></listitem>
+ <listitem><para><link linkend='combining-multiple-versions-library-files-into-one-image'>How to use the Multilib feature to combine multiple versions of library files into a single image</link>
+ </para></listitem>
+ <listitem><para><link linkend='installing-multiple-versions-of-the-same-library'>How to install multiple versions of the same library in parallel on the same system</link>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='including-static-library-files'>
+ <title>Including Static Library Files</title>
+
+ <para>
+ If you are building a library and the library offers static linking, you can control
+ which static library files (<filename>*.a</filename> files) get included in the
+ built library.
+ </para>
+
+ <para>
+ The <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
+ and <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES_*</filename></ulink>
+ variables in the
+ <filename>meta/conf/bitbake.conf</filename> configuration file define how files installed
+ by the <filename>do_install</filename> task are packaged.
+ By default, the <filename>PACKAGES</filename> variable includes
+ <filename>${PN}-staticdev</filename>, which represents all static library files.
+ <note>
+ Some previously released versions of the Yocto Project
+ defined the static library files through
+ <filename>${PN}-dev</filename>.
+ </note>
+ Following is part of the BitBake configuration file, where
+ you can see how the static library files are defined:
+ <literallayout class='monospaced'>
+ PACKAGE_BEFORE_PN ?= ""
+ PACKAGES = "${PN}-dbg ${PN}-staticdev ${PN}-dev ${PN}-doc ${PN}-locale ${PACKAGE_BEFORE_PN} ${PN}"
+ PACKAGES_DYNAMIC = "^${PN}-locale-.*"
+ FILES = ""
+
+ FILES_${PN} = "${bindir}/* ${sbindir}/* ${libexecdir}/* ${libdir}/lib*${SOLIBS} \
+ ${sysconfdir} ${sharedstatedir} ${localstatedir} \
+ ${base_bindir}/* ${base_sbindir}/* \
+ ${base_libdir}/*${SOLIBS} \
+ ${base_prefix}/lib/udev/rules.d ${prefix}/lib/udev/rules.d \
+ ${datadir}/${BPN} ${libdir}/${BPN}/* \
+ ${datadir}/pixmaps ${datadir}/applications \
+ ${datadir}/idl ${datadir}/omf ${datadir}/sounds \
+ ${libdir}/bonobo/servers"
+
+ FILES_${PN}-bin = "${bindir}/* ${sbindir}/*"
+
+ FILES_${PN}-doc = "${docdir} ${mandir} ${infodir} ${datadir}/gtk-doc \
+ ${datadir}/gnome/help"
+ SECTION_${PN}-doc = "doc"
+
+ FILES_SOLIBSDEV ?= "${base_libdir}/lib*${SOLIBSDEV} ${libdir}/lib*${SOLIBSDEV}"
+ FILES_${PN}-dev = "${includedir} ${FILES_SOLIBSDEV} ${libdir}/*.la \
+ ${libdir}/*.o ${libdir}/pkgconfig ${datadir}/pkgconfig \
+ ${datadir}/aclocal ${base_libdir}/*.o \
+ ${libdir}/${BPN}/*.la ${base_libdir}/*.la"
+ SECTION_${PN}-dev = "devel"
+ ALLOW_EMPTY_${PN}-dev = "1"
+ RDEPENDS_${PN}-dev = "${PN} (= ${EXTENDPKGV})"
+
+ FILES_${PN}-staticdev = "${libdir}/*.a ${base_libdir}/*.a ${libdir}/${BPN}/*.a"
+ SECTION_${PN}-staticdev = "devel"
+ RDEPENDS_${PN}-staticdev = "${PN}-dev (= ${EXTENDPKGV})"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id="combining-multiple-versions-library-files-into-one-image">
+ <title>Combining Multiple Versions of Library Files into One Image</title>
+
+ <para>
+ The build system offers the ability to build libraries with different
+ target optimizations or architecture formats and combine these together
+ into one system image.
+ You can link different binaries in the image
+ against the different libraries as needed for specific use cases.
+ This feature is called "Multilib."
+ </para>
+
+ <para>
+ An example would be where you have most of a system compiled in 32-bit
+ mode using 32-bit libraries, but you have something large, like a database
+ engine, that needs to be a 64-bit application and uses 64-bit libraries.
+ Multilib allows you to get the best of both 32-bit and 64-bit libraries.
+ </para>
+
+ <para>
+ While the Multilib feature is most commonly used for 32 and 64-bit differences,
+ the approach the build system uses facilitates different target optimizations.
+ You could compile some binaries to use one set of libraries and other binaries
+ to use a different set of libraries.
+ The libraries could differ in architecture, compiler options, or other
+ optimizations.
+ </para>
+
+ <para>
+ This section overviews the Multilib process only.
+ For more details on how to implement Multilib, see the
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Multilib'>Multilib</ulink> wiki
+ page.
+ </para>
+
+ <para>
+ Aside from this wiki page, several examples exist in the
+ <filename>meta-skeleton</filename> layer found in the
+ <link linkend='source-directory'>Source Directory</link>:
+ <itemizedlist>
+ <listitem><para><filename>conf/multilib-example.conf</filename>
+ configuration file</para></listitem>
+ <listitem><para><filename>conf/multilib-example2.conf</filename>
+ configuration file</para></listitem>
+ <listitem><para><filename>recipes-multilib/images/core-image-multilib-example.bb</filename>
+ recipe</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='preparing-to-use-multilib'>
+ <title>Preparing to Use Multilib</title>
+
+ <para>
+ User-specific requirements drive the Multilib feature.
+ Consequently, there is no one "out-of-the-box" configuration that likely
+ exists to meet your needs.
+ </para>
+
+ <para>
+ In order to enable Multilib, you first need to ensure your recipe is
+ extended to support multiple libraries.
+ Many standard recipes are already extended and support multiple libraries.
+ You can check in the <filename>meta/conf/multilib.conf</filename>
+ configuration file in the
+ <link linkend='source-directory'>Source Directory</link> to see how this is
+ done using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBCLASSEXTEND'><filename>BBCLASSEXTEND</filename></ulink>
+ variable.
+ Eventually, all recipes will be covered and this list will
+ not be needed.
+ </para>
+
+ <para>
+ For the most part, the Multilib class extension works automatically to
+ extend the package name from <filename>${PN}</filename> to
+ <filename>${MLPREFIX}${PN}</filename>, where <filename>MLPREFIX</filename>
+ is the particular multilib (e.g. "lib32-" or "lib64-").
+ Standard variables such as
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'><filename>RDEPENDS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RPROVIDES'><filename>RPROVIDES</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RRECOMMENDS'><filename>RRECOMMENDS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>, and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES_DYNAMIC'><filename>PACKAGES_DYNAMIC</filename></ulink>
+ are automatically extended by the system.
+ If you are extending any manual code in the recipe, you can use the
+ <filename>${MLPREFIX}</filename> variable to ensure those names are extended
+ correctly.
+ This automatic extension code resides in <filename>multilib.bbclass</filename>.
+ </para>
+ </section>
+
+ <section id='using-multilib'>
+ <title>Using Multilib</title>
+
+ <para>
+ After you have set up the recipes, you need to define the actual
+ combination of multiple libraries you want to build.
+ You accomplish this through your <filename>local.conf</filename>
+ configuration file in the
+ <link linkend='build-directory'>Build Directory</link>.
+ An example configuration would be as follows:
+ <literallayout class='monospaced'>
+ MACHINE = "qemux86-64"
+ require conf/multilib.conf
+ MULTILIBS = "multilib:lib32"
+ DEFAULTTUNE_virtclass-multilib-lib32 = "x86"
+ IMAGE_INSTALL = "lib32-connman"
+ </literallayout>
+ This example enables an
+ additional library named <filename>lib32</filename> alongside the
+ normal target packages.
+ When combining these "lib32" alternatives, the example uses "x86" for tuning.
+ For information on this particular tuning, see
+ <filename>meta/conf/machine/include/ia32/arch-ia32.inc</filename>.
+ </para>
+
+ <para>
+ The example then includes <filename>lib32-connman</filename>
+ in all the images, which illustrates one method of including a
+ multiple library dependency.
+ You can use a normal image build to include this dependency,
+ for example:
+ <literallayout class='monospaced'>
+ $ bitbake core-image-sato
+ </literallayout>
+ You can also build Multilib packages specifically with a command like this:
+ <literallayout class='monospaced'>
+ $ bitbake lib32-connman
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='additional-implementation-details'>
+ <title>Additional Implementation Details</title>
+
+ <para>
+ Different packaging systems have different levels of native Multilib
+ support.
+ For the RPM Package Management System, the following implementation details
+ exist:
+ <itemizedlist>
+ <listitem><para>A unique architecture is defined for the Multilib packages,
+ along with creating a unique deploy folder under
+ <filename>tmp/deploy/rpm</filename> in the
+ <link linkend='build-directory'>Build Directory</link>.
+ For example, consider <filename>lib32</filename> in a
+ <filename>qemux86-64</filename> image.
+ The possible architectures in the system are "all", "qemux86_64",
+ "lib32_qemux86_64", and "lib32_x86".</para></listitem>
+ <listitem><para>The <filename>${MLPREFIX}</filename> variable is stripped from
+ <filename>${PN}</filename> during RPM packaging.
+ The naming for a normal RPM package and a Multilib RPM package in a
+ <filename>qemux86-64</filename> system resolves to something similar to
+ <filename>bash-4.1-r2.x86_64.rpm</filename> and
+ <filename>bash-4.1.r2.lib32_x86.rpm</filename>, respectively.
+ </para></listitem>
+ <listitem><para>When installing a Multilib image, the RPM backend first
+ installs the base image and then installs the Multilib libraries.
+ </para></listitem>
+ <listitem><para>The build system relies on RPM to resolve the identical files in the
+ two (or more) Multilib packages.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ For the IPK Package Management System, the following implementation details exist:
+ <itemizedlist>
+ <listitem><para>The <filename>${MLPREFIX}</filename> is not stripped from
+ <filename>${PN}</filename> during IPK packaging.
+ The naming for a normal RPM package and a Multilib IPK package in a
+ <filename>qemux86-64</filename> system resolves to something like
+ <filename>bash_4.1-r2.x86_64.ipk</filename> and
+ <filename>lib32-bash_4.1-rw_x86.ipk</filename>, respectively.
+ </para></listitem>
+ <listitem><para>The IPK deploy folder is not modified with
+ <filename>${MLPREFIX}</filename> because packages with and without
+ the Multilib feature can exist in the same folder due to the
+ <filename>${PN}</filename> differences.</para></listitem>
+ <listitem><para>IPK defines a sanity check for Multilib installation
+ using certain rules for file comparison, overridden, etc.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='installing-multiple-versions-of-the-same-library'>
+ <title>Installing Multiple Versions of the Same Library</title>
+
+ <para>
+ Situations can exist where you need to install and use
+ multiple versions of the same library on the same system
+ at the same time.
+ These situations almost always exist when a library API
+ changes and you have multiple pieces of software that
+ depend on the separate versions of the library.
+ To accommodate these situations, you can install multiple
+ versions of the same library in parallel on the same system.
+ </para>
+
+ <para>
+ The process is straightforward as long as the libraries use
+ proper versioning.
+ With properly versioned libraries, all you need to do to
+ individually specify the libraries is create separate,
+ appropriately named recipes where the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink> part of the
+ name includes a portion that differentiates each library version
+ (e.g.the major part of the version number).
+ Thus, instead of having a single recipe that loads one version
+ of a library (e.g. <filename>clutter</filename>), you provide
+ multiple recipes that result in different versions
+ of the libraries you want.
+ As an example, the following two recipes would allow the
+ two separate versions of the <filename>clutter</filename>
+ library to co-exist on the same system:
+ <literallayout class='monospaced'>
+ clutter-1.6_1.6.20.bb
+ clutter-1.8_1.8.4.bb
+ </literallayout>
+ Additionally, if you have other recipes that depend on a given
+ library, you need to use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ variable to create the dependency.
+ Continuing with the same example, if you want to have a recipe
+ depend on the 1.8 version of the <filename>clutter</filename>
+ library, use the following in your recipe:
+ <literallayout class='monospaced'>
+ DEPENDS = "clutter-1.8"
+ </literallayout>
+ </para>
+ </section>
+ </section>
+
+ <section id='creating-partitioned-images'>
+ <title>Creating Partitioned Images</title>
+
+ <para>
+ Creating an image for a particular hardware target using the
+ OpenEmbedded build system does not necessarily mean you can boot
+ that image as is on your device.
+ Physical devices accept and boot images in various ways depending
+ on the specifics of the device.
+ Usually, information about the hardware can tell you what image
+ format the device requires.
+ Should your device require multiple partitions on an SD card, flash,
+ or an HDD, you can use the OpenEmbedded Image Creator,
+ <filename>wic</filename>, to create the properly partitioned image.
+ </para>
+
+ <para>
+ The <filename>wic</filename> command generates partitioned images
+ from existing OpenEmbedded build artifacts.
+ Image generation is driven by partitioning commands contained
+ in an Openembedded kickstart file (<filename>.wks</filename>)
+ specified either directly on the command line or as one of a
+ selection of canned <filename>.wks</filename> files as shown
+ with the <filename>wic list images</filename> command in the
+ "<link linkend='using-a-provided-kickstart_file'>Using an Existing Kickstart File</link>"
+ section.
+ When applied to a given set of build artifacts, the result is an
+ image or set of images that can be directly written onto media and
+ used on a particular system.
+ </para>
+
+ <para>
+ The <filename>wic</filename> command and the infrastructure
+ it is based on is by definition incomplete.
+ Its purpose is to allow the generation of customized images,
+ and as such was designed to be completely extensible through a
+ plugin interface.
+ See the
+ "<link linkend='openembedded-kickstart-plugins'>Plugins</link>"
+ section for information on these plugins.
+ </para>
+
+ <para>
+ This section provides some background information on
+ <filename>wic</filename>, describes what you need to have in
+ place to run the tool, provides instruction on how to use
+ <filename>wic</filename>, and provides several examples.
+ </para>
+
+ <section id='wic-background'>
+ <title>Background</title>
+
+ <para>
+ This section provides some background on the
+ <filename>wic</filename> utility.
+ While none of this information is required to use
+ <filename>wic</filename>, you might find it interesting.
+ <itemizedlist>
+ <listitem><para>
+ The name "wic" is derived from OpenEmbedded
+ Image Creator (oeic).
+ The "oe" diphthong in "oeic" was promoted to the
+ letter "w", because "oeic" is both difficult to remember and
+ pronounce.</para></listitem>
+ <listitem><para>
+ <filename>wic</filename> is loosely based on the
+ Meego Image Creator (<filename>mic</filename>)
+ framework.
+ The <filename>wic</filename> implementation has been
+ heavily modified to make direct use of OpenEmbedded
+ build artifacts instead of package installation and
+ configuration, which are already incorporated within
+ the OpenEmbedded artifacts.</para></listitem>
+ <listitem><para>
+ <filename>wic</filename> is a completely independent
+ standalone utility that initially provides
+ easier-to-use and more flexible replacements for a
+ couple bits of existing functionality in OE Core's
+ <filename>boot-directdisk.bbclass</filename> and
+ <filename>mkefidisk.sh</filename> scripts.
+ The difference between
+ <filename>wic</filename> and those examples is
+ that with <filename>wic</filename> the
+ functionality of those scripts is implemented
+ by a general-purpose partitioning language, which is
+ based on Redhat kickstart syntax.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='wic-requirements'>
+ <title>Requirements</title>
+
+ <para>
+ In order to use the <filename>wic</filename> utility
+ with the OpenEmbedded Build system, your system needs
+ to meet the following requirements:
+ <itemizedlist>
+ <listitem><para>The Linux distribution on your
+ development host must support the Yocto Project.
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
+ section in the Yocto Project Reference Manual for this
+ list of distributions.</para></listitem>
+ <listitem><para>
+ The standard system utilities, such as
+ <filename>cp</filename>, must be installed on your
+ development host system.
+ </para></listitem>
+ <listitem><para>
+ You need to have the build artifacts already
+ available, which typically means that you must
+ have already created an image using the
+ Openembedded build system (e.g.
+ <filename>core-image-minimal</filename>).
+ While it might seem redundant to generate an image in
+ order to create an image using
+ <filename>wic</filename>, the current version of
+ <filename>wic</filename> requires the artifacts
+ in the form generated by the build system.
+ </para></listitem>
+ <listitem><para>
+ You must build several native tools:
+ <literallayout class='monospaced'>
+ $ bitbake parted-native dosfstools-native mtools-native
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ You must have sourced one of the build environment
+ setup scripts (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>)
+ found in the
+ <link linkend='build-directory'>Build Directory</link>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='wic-getting-help'>
+ <title>Getting Help</title>
+
+ <para>
+ You can get general help for the <filename>wic</filename>
+ by entering the <filename>wic</filename> command by itself
+ or by entering the command with a help argument as follows:
+ <literallayout class='monospaced'>
+ $ wic -h
+ $ wic --help
+ </literallayout>
+ </para>
+
+ <para>
+ Currently, <filename>wic</filename> supports two commands:
+ <filename>create</filename> and <filename>list</filename>.
+ You can get help for these commands as follows:
+ <literallayout class='monospaced'>
+ $ wic help <replaceable>command</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ You can also get detailed help on a number of topics
+ from the help system.
+ The output of <filename>wic --help</filename>
+ displays a list of available help
+ topics under a "Help topics" heading.
+ You can have the help system display the help text for
+ a given topic by prefacing the topic with
+ <filename>wic help</filename>:
+ <literallayout class='monospaced'>
+ $ wic help <replaceable>help_topic</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ You can find out more about the images
+ <filename>wic</filename> creates using the existing
+ kickstart files with the following form of the command:
+ <literallayout class='monospaced'>
+ $ wic list <replaceable>image</replaceable> help
+ </literallayout>
+ where <filename><replaceable>image</replaceable></filename> is either
+ <filename>directdisk</filename> or
+ <filename>mkefidisk</filename>.
+ </para>
+ </section>
+
+ <section id='operational-modes'>
+ <title>Operational Modes</title>
+
+ <para>
+ You can use <filename>wic</filename> in two different
+ modes, depending on how much control you need for
+ specifying the Openembedded build artifacts that are
+ used for creating the image: Raw and Cooked:
+ <itemizedlist>
+ <listitem><para><emphasis>Raw Mode:</emphasis>
+ You explicitly specify build artifacts through
+ command-line arguments.</para></listitem>
+ <listitem><para><emphasis>Cooked Mode:</emphasis>
+ The current
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ setting and image name are used to automatically locate
+ and provide the build artifacts.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Regardless of the mode you use, you need to have the build
+ artifacts ready and available.
+ Additionally, the environment must be set up using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>
+ script found in the
+ <link linkend='build-directory'>Build Directory</link>.
+ </para>
+
+ <section id='raw-mode'>
+ <title>Raw Mode</title>
+
+ <para>
+ The general form of the 'wic' command in raw mode is:
+ <literallayout class='monospaced'>
+ $ wic create <replaceable>image_name</replaceable>.wks [<replaceable>options</replaceable>] [...]
+
+ Where:
+
+ <replaceable>image_name</replaceable>.wks
+ An OpenEmbedded kickstart file. You can provide
+ your own custom file or use a file from a set of
+ existing files as described by further options.
+
+ -o <replaceable>OUTDIR</replaceable>, --outdir=<replaceable>OUTDIR</replaceable>
+ The name of a directory in which to create image.
+
+ -i <replaceable>PROPERTIES_FILE</replaceable>, --infile=<replaceable>PROPERTIES_FILE</replaceable>
+ The name of a file containing the values for image
+ properties as a JSON file.
+
+ -e <replaceable>IMAGE_NAME</replaceable>, --image-name=<replaceable>IMAGE_NAME</replaceable>
+ The name of the image from which to use the artifacts
+ (e.g. <filename>core-image-sato</filename>).
+
+ -r <replaceable>ROOTFS_DIR</replaceable>, --rootfs-dir=<replaceable>ROOTFS_DIR</replaceable>
+ The path to the <filename>/rootfs</filename> directory to use as the
+ <filename>.wks</filename> rootfs source.
+
+ -b <replaceable>BOOTIMG_DIR</replaceable>, --bootimg-dir=<replaceable>BOOTIMG_DIR</replaceable>
+ The path to the directory containing the boot artifacts
+ (e.g. <filename>/EFI</filename> or <filename>/syslinux</filename>) to use as the <filename>.wks</filename> bootimg
+ source.
+
+ -k <replaceable>KERNEL_DIR</replaceable>, --kernel-dir=<replaceable>KERNEL_DIR</replaceable>
+ The path to the directory containing the kernel to use
+ in the <filename>.wks</filename> boot image.
+
+ -n <replaceable>NATIVE_SYSROOT</replaceable>, --native-sysroot=<replaceable>NATIVE_SYSROOT</replaceable>
+ The path to the native sysroot containing the tools to use
+ to build the image.
+
+ -s, --skip-build-check
+ Skips the build check.
+
+ -D, --debug
+ Output debug information.
+ </literallayout>
+ <note>
+ You do not need root privileges to run
+ <filename>wic</filename>.
+ In fact, you should not run as root when using the
+ utility.
+ </note>
+ </para>
+ </section>
+
+ <section id='cooked-mode'>
+ <title>Cooked Mode</title>
+
+ <para>
+ The general form of the <filename>wic</filename> command
+ using Cooked Mode is:
+ <literallayout class='monospaced'>
+ $ wic create <replaceable>kickstart_file</replaceable> -e <replaceable>image_name</replaceable>
+
+ Where:
+
+ <replaceable>kickstart_file</replaceable>
+ An OpenEmbedded kickstart file. You can provide your own
+ custom file or supplied file.
+
+ <replaceable>image_name</replaceable>
+ Specifies the image built using the OpenEmbedded build
+ system.
+ </literallayout>
+ This form is the simplest and most user-friendly, as it
+ does not require specifying all individual parameters.
+ All you need to provide is your own
+ <filename>.wks</filename> file or one provided with the
+ release.
+ </para>
+ </section>
+ </section>
+
+ <section id='using-a-provided-kickstart_file'>
+ <title>Using an Existing Kickstart File</title>
+
+ <para>
+ If you do not want to create your own
+ <filename>.wks</filename> file, you can use an existing
+ file provided by the <filename>wic</filename> installation.
+ Use the following command to list the available files:
+ <literallayout class='monospaced'>
+ $ wic list images
+ directdisk Create a 'pcbios' direct disk image
+ mkefidisk Create an EFI disk image
+ </literallayout>
+ When you use an existing file, you do not have to use the
+ <filename>.wks</filename> extension.
+ Here is an example in Raw Mode that uses the
+ <filename>directdisk</filename> file:
+ <literallayout class='monospaced'>
+ $ wic create directdisk -r <replaceable>rootfs_dir</replaceable> -b <replaceable>bootimg_dir</replaceable> \
+ -k <replaceable>kernel_dir</replaceable> -n <replaceable>native_sysroot</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ Here are the actual partition language commands
+ used in the <filename>mkefidisk.wks</filename> file to generate
+ an image:
+ <literallayout class='monospaced'>
+ # short-description: Create an EFI disk image
+ # long-description: Creates a partitioned EFI disk image that the user
+ # can directly dd to boot media.
+
+ part /boot --source bootimg-efi --ondisk sda --label msdos --active --align 1024
+
+ part / --source rootfs --ondisk sda --fstype=ext3 --label platform --align 1024
+
+ part swap --ondisk sda --size 44 --label swap1 --fstype=swap
+
+ bootloader --timeout=10 --append="rootwait rootfstype=ext3 console=ttyPCH0,115200 console=tty0 vmalloc=256MB snd-hda-intel.enable_msi=0"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='wic-usage-examples'>
+ <title>Examples</title>
+
+ <para>
+ This section provides several examples that show how to use
+ the <filename>wic</filename> utility.
+ All the examples assume the list of requirements in the
+ "<link linkend='wic-requirements'>Requirements</link>" section
+ have been met.
+ The examples assume the previously generated image is
+ <filename>core-image-minimal</filename>.
+ </para>
+
+ <section id='generate-an-image-using-a-provided-kickstart-file'>
+ <title>Generate an Image using an Existing Kickstart File</title>
+
+ <para>
+ This example runs in Cooked Mode and uses the
+ <filename>mkefidisk</filename> kickstart file:
+ <literallayout class='monospaced'>
+ $ wic create mkefidisk -e core-image-minimal
+ Checking basic build environment...
+ Done.
+
+ Creating image(s)...
+
+ Info: The new image(s) can be found here:
+ /var/tmp/wic/build/mkefidisk-201310230946-sda.direct
+
+ The following build artifacts were used to create the image(s):
+ ROOTFS_DIR: /home/trz/yocto/yocto-image/build/tmp/work/minnow-poky-linux/core-image-minimal/1.0-r0/rootfs
+ BOOTIMG_DIR: /home/trz/yocto/yocto-image/build/tmp/work/minnow-poky-linux/core-image-minimal/1.0-r0/core-image-minimal-1.0/hddimg
+ KERNEL_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/minnow/usr/src/kernel
+ NATIVE_SYSROOT: /home/trz/yocto/yocto-image/build/tmp/sysroots/x86_64-linux
+
+
+ The image(s) were created using OE kickstart file:
+ /home/trz/yocto/yocto-image/scripts/lib/image/canned-wks/mkefidisk.wks
+ </literallayout>
+ This example shows the easiest way to create an image
+ by running in Cooked Mode and using the
+ <filename>-e</filename> option with an existing kickstart
+ file.
+ All that is necessary is to specify the image used to
+ generate the artifacts.
+ Your <filename>local.conf</filename> needs to have the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ variable set to the machine you are using, which is
+ "minnow" in this example.
+ </para>
+
+ <para>
+ The output specifies the exact created as well as where
+ it was created.
+ The output also names the artifacts used and the exact
+ <filename>.wks</filename> script that was used to generate
+ the image.
+ <note>
+ You should always verify the details provided in the
+ output to make sure that the image was indeed created
+ exactly as expected.
+ </note>
+ </para>
+
+ <para>
+ Continuing with the example, you can now directly
+ <filename>dd</filename> the image to a USB stick, or
+ whatever media for which you built your image,
+ and boot the resulting media:
+ <literallayout class='monospaced'>
+ $ sudo dd if=/var/tmp/wic/build/mkefidisk-201310230946-sda.direct of=/dev/sdb
+ [sudo] password for trz:
+ 182274+0 records in
+ 182274+0 records out
+ 93324288 bytes (93 MB) copied, 14.4777 s, 6.4 MB/s
+ [trz@empanada ~]$ sudo eject /dev/sdb
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='using-a-modified-kickstart-file'>
+ <title>Using a Modified Kickstart File</title>
+
+ <para>
+ Because <filename>wic</filename> image creation is driven
+ by the kickstart file, it is easy to affect image creation
+ by changing the parameters in the file.
+ This next example demonstrates that through modification
+ of the <filename>directdisk</filename> kickstart file.
+ </para>
+
+ <para>
+ As mentioned earlier, you can use the command
+ <filename>wic list images</filename> to show the list
+ of existing kickstart files.
+ The directory in which these files reside is
+ <filename>scripts/lib/image/canned-wks/</filename>
+ located in the
+ <link linkend='source-directory'>Source Directory</link>.
+ Because the available files reside in this directory, you
+ can create and add your own custom files to the directory.
+ Subsequent use of the <filename>wic list images</filename>
+ command would then include your kickstart files.
+ </para>
+
+ <para>
+ In this example, the existing
+ <filename>directdisk</filename> file already does most
+ of what is needed.
+ However, for the hardware in this example, the image will
+ need to boot from <filename>sdb</filename> instead of
+ <filename>sda</filename>, which is what the
+ <filename>directdisk</filename> kickstart file uses.
+ </para>
+
+ <para>
+ The example begins by making a copy of the
+ <filename>directdisk.wks</filename> file in the
+ <filename>scripts/lib/image/canned-wks</filename>
+ directory and then changing the lines that specify the
+ target disk from which to boot.
+ <literallayout class='monospaced'>
+ $ cp /home/trz/yocto/yocto-image/scripts/lib/image/canned-wks/directdisk.wks \
+ /home/trz/yocto/yocto-image/scripts/lib/image/canned-wks/directdisksdb.wks
+ </literallayout>
+ Next, the example modifies the
+ <filename>directdisksdb.wks</filename> file and changes all
+ instances of "<filename>--ondisk sda</filename>"
+ to "<filename>--ondisk sdb</filename>".
+ The example changes the following two lines and leaves the
+ remaining lines untouched:
+ <literallayout class='monospaced'>
+ part /boot --source bootimg-pcbios --ondisk sdb --label boot --active --align 1024
+ part / --source rootfs --ondisk sdb --fstype=ext3 --label platform --align 1024
+ </literallayout>
+ Once the lines are changed, the example generates the
+ <filename>directdisksdb</filename> image.
+ The command points the process at the
+ <filename>core-image-minimal</filename> artifacts for the
+ Next Unit of Computing (nuc)
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ the <filename>local.conf</filename>.
+ <literallayout class='monospaced'>
+ $ wic create directdisksdb -e core-image-minimal
+ Checking basic build environment...
+ Done.
+
+ Creating image(s)...
+
+ Info: The new image(s) can be found here:
+ /var/tmp/wic/build/directdisksdb-201310231131-sdb.direct
+
+ The following build artifacts were used to create the image(s):
+ ROOTFS_DIR: /home/trz/yocto/yocto-image/build/tmp/work/nuc-poky-linux/core-image-minimal/1.0-r0/rootfs
+ BOOTIMG_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/nuc/usr/share
+ KERNEL_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/nuc/usr/src/kernel
+ NATIVE_SYSROOT: /home/trz/yocto/yocto-image/build/tmp/sysroots/x86_64-linux
+
+
+ The image(s) were created using OE kickstart file:
+ /home/trz/yocto/yocto-image/scripts/lib/image/canned-wks/directdisksdb.wks
+ </literallayout>
+ Continuing with the example, you can now directly
+ <filename>dd</filename> the image to a USB stick, or
+ whatever media for which you built your image,
+ and boot the resulting media:
+ <literallayout class='monospaced'>
+ $ sudo dd if=/var/tmp/wic/build/directdisksdb-201310231131-sdb.direct of=/dev/sdb
+ 86018+0 records in
+ 86018+0 records out
+ 44041216 bytes (44 MB) copied, 13.0734 s, 3.4 MB/s
+ [trz@empanada tmp]$ sudo eject /dev/sdb
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='creating-an-image-based-on-core-image-minimal-and-crownbay-noemgd'>
+ <title>Creating an Image Based on <filename>core-image-minimal</filename> and <filename>crownbay-noemgd</filename></title>
+
+ <para>
+ This example creates an image based on
+ <filename>core-image-minimal</filename> and a
+ <filename>crownbay-noemgd</filename>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ that works right out of the box.
+ <literallayout class='monospaced'>
+ $ wic create directdisk -e core-image-minimal
+
+ Checking basic build environment...
+ Done.
+
+ Creating image(s)...
+
+ Info: The new image(s) can be found here:
+ /var/tmp/wic/build/directdisk-201309252350-sda.direct
+
+ The following build artifacts were used to create the image(s):
+
+ ROOTFS_DIR: /home/trz/yocto/yocto-image/build/tmp/work/crownbay_noemgd-poky-linux/core-image-minimal/1.0-r0/rootfs
+ BOOTIMG_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/share
+ KERNEL_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel
+ NATIVE_SYSROOT: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel
+
+ The image(s) were created using OE kickstart file:
+ /home/trz/yocto/yocto-image/scripts/lib/image/canned-wks/directdisk.wks
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='using-a-modified-kickstart-file-and-running-in-raw-mode'>
+ <title>Using a Modified Kickstart File and Running in Raw Mode</title>
+
+ <para>
+ This next example manually specifies each build artifact
+ (runs in Raw Mode) and uses a modified kickstart file.
+ The example also uses the <filename>-o</filename> option
+ to cause <filename>wic</filename> to create the output
+ somewhere other than the default
+ <filename>/var/tmp/wic</filename> directory:
+ <literallayout class='monospaced'>
+ $ wic create ~/test.wks -o /home/trz/testwic --rootfs-dir \
+ /home/trz/yocto/yocto-image/build/tmp/work/crownbay_noemgd-poky-linux/core-image-minimal/1.0-r0/rootfs \
+ --bootimg-dir /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/share \
+ --kernel-dir /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel \
+ --native-sysroot /home/trz/yocto/yocto-image/build/tmp/sysroots/x86_64-linux
+
+ Creating image(s)...
+
+ Info: The new image(s) can be found here:
+ /home/trz/testwic/build/test-201309260032-sda.direct
+
+ The following build artifacts were used to create the image(s):
+
+ ROOTFS_DIR: /home/trz/yocto/yocto-image/build/tmp/work/crownbay_noemgd-poky-linux/core-image-minimal/1.0-r0/rootfs
+ BOOTIMG_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/share
+ KERNEL_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel
+ NATIVE_SYSROOT: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel
+
+ The image(s) were created using OE kickstart file:
+ /home/trz/test.wks
+ </literallayout>
+ For this example,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ did not have to be specified in the
+ <filename>local.conf</filename> file since the artifact is
+ manually specified.
+ </para>
+ </section>
+ </section>
+
+ <section id='openembedded-kickstart-plugins'>
+ <title>Plugins</title>
+
+ <para>
+ Plugins allow <filename>wic</filename> functionality to
+ be extended and specialized by users.
+ This section documents the plugin interface, which is
+ currently restricted to source plugins.
+ </para>
+
+ <para>
+ Source plugins provide a mechanism to customize
+ various aspects of the image generation process in
+ <filename>wic</filename>, mainly the contents of
+ partitions.
+ The plugins provide a mechanism for mapping values
+ specified in <filename>.wks</filename> files using the
+ <filename>--source</filename> keyword to a
+ particular plugin implementation that populates a
+ corresponding partition.
+ </para>
+
+ <para>
+ A source plugin is created as a subclass of
+ <filename>SourcePlugin</filename>.
+ The plugin file containing it is added to
+ <filename>scripts/lib/mic/plugins/source/</filename> to
+ make the plugin implementation available to the
+ <filename>wic</filename> implementation.
+ For more information, see
+ <filename>scripts/lib/mic/pluginbase.py</filename>.
+ </para>
+
+ <para>
+ Source plugins can also be implemented and added by
+ external layers.
+ As such, any plugins found in a
+ <filename>scripts/lib/mic/plugins/source/</filename>
+ directory in an external layer are also made
+ available.
+ </para>
+
+ <para>
+ When the <filename>wic</filename> implementation needs
+ to invoke a partition-specific implementation, it looks
+ for the plugin that has the same name as the
+ <filename>--source</filename> parameter given to
+ that partition.
+ For example, if the partition is set up as follows:
+ <literallayout class='monospaced'>
+ part /boot --source bootimg-pcbios ...
+ </literallayout>
+ The methods defined as class members of the plugin
+ having the matching <filename>bootimg-pcbios.name</filename>
+ class member are used.
+ </para>
+
+ <para>
+ To be more concrete, here is the plugin definition that
+ matches a
+ <filename>--source bootimg-pcbios</filename> usage,
+ along with an example
+ method called by the <filename>wic</filename> implementation
+ when it needs to invoke an implementation-specific
+ partition-preparation function:
+ <literallayout class='monospaced'>
+ class BootimgPcbiosPlugin(SourcePlugin):
+ name = 'bootimg-pcbios'
+
+ @classmethod
+ def do_prepare_partition(self, part, ...)
+ </literallayout>
+ If the subclass itself does not implement a function, a
+ default version in a superclass is located and
+ used, which is why all plugins must be derived from
+ <filename>SourcePlugin</filename>.
+ </para>
+
+ <para>
+ The <filename>SourcePlugin</filename> class defines the
+ following methods, which is the current set of methods
+ that can be implemented or overridden by
+ <filename>--source</filename> plugins.
+ Any methods not implemented by a
+ <filename>SourcePlugin</filename> subclass inherit the
+ implementations present in the
+ <filename>SourcePlugin</filename> class.
+ For more information, see the
+ <filename>SourcePlugin</filename> source for details:
+ </para>
+
+ <para>
+ <itemizedlist>
+ <listitem><para><emphasis><filename>do_prepare_partition()</filename>:</emphasis>
+ Called to do the actual content population for a
+ partition.
+ In other words, the method prepares the final
+ partition image that is incorporated into the
+ disk image.
+ </para></listitem>
+ <listitem><para><emphasis><filename>do_configure_partition()</filename>:</emphasis>
+ Called before
+ <filename>do_prepare_partition()</filename>.
+ This method is typically used to create custom
+ configuration files for a partition (e.g. syslinux or
+ grub configuration files).
+ </para></listitem>
+ <listitem><para><emphasis><filename>do_install_disk()</filename>:</emphasis>
+ Called after all partitions have been prepared and
+ assembled into a disk image.
+ This method provides a hook to allow finalization of a
+ disk image, (e.g. writing an MBR).
+ </para></listitem>
+ <listitem><para><emphasis><filename>do_stage_partition()</filename>:</emphasis>
+ Special content-staging hook called before
+ <filename>do_prepare_partition()</filename>.
+ This method is normally empty.</para>
+ <para>Typically, a partition just uses the passed-in
+ parameters (e.g. the unmodified value of
+ <filename>bootimg_dir</filename>).
+ However, in some cases things might need to be
+ more tailored.
+ As an example, certain files might additionally
+ need to be taken from
+ <filename>bootimg_dir + /boot</filename>.
+ This hook allows those files to be staged in a
+ customized fashion.
+ <note>
+ <filename>get_bitbake_var()</filename>
+ allows you to access non-standard variables
+ that you might want to use for this.
+ </note>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ This scheme is extensible.
+ Adding more hooks is a simple matter of adding more
+ plugin methods to <filename>SourcePlugin</filename> and
+ derived classes.
+ The code that then needs to call the plugin methods uses
+ <filename>plugin.get_source_plugin_methods()</filename>
+ to find the method or methods needed by the call.
+ Retrieval of those methods is accomplished
+ by filling up a dict with keys
+ containing the method names of interest.
+ On success, these will be filled in with the actual
+ methods.
+ Please see the <filename>wic</filename>
+ implementation for examples and details.
+ </para>
+ </section>
+
+ <section id='openembedded-kickstart-wks-reference'>
+ <title>OpenEmbedded Kickstart (.wks) Reference</title>
+
+ <para>
+ The current <filename>wic</filename> implementation supports
+ only the basic kickstart partitioning commands:
+ <filename>partition</filename> (or <filename>part</filename>
+ for short) and <filename>bootloader</filename>.
+ <note>
+ Future updates will implement more commands and options.
+ If you use anything that is not specifically
+ supported, results can be unpredictable.
+ </note>
+ </para>
+
+ <para>
+ The following is a list of the commands, their syntax,
+ and meanings.
+ The commands are based on the Fedora
+ kickstart versions but with modifications to
+ reflect <filename>wic</filename> capabilities.
+ You can see the original documentation for those commands
+ at the following links:
+ <itemizedlist>
+ <listitem><para>
+ <ulink url='http://fedoraproject.org/wiki/Anaconda/Kickstart#part_or_partition'>http://fedoraproject.org/wiki/Anaconda/Kickstart#part_or_partition</ulink>
+ </para></listitem>
+ <listitem><para>
+ <ulink url='http://fedoraproject.org/wiki/Anaconda/Kickstart#bootloader'>http://fedoraproject.org/wiki/Anaconda/Kickstart#bootloader</ulink>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='command-part-or-partition'>
+ <title>Command: part or partition</title>
+
+ <para>
+ This command creates a partition on the system and uses the
+ following syntax:
+ <literallayout class='monospaced'>
+ part <replaceable>mntpoint</replaceable>
+ </literallayout>
+ The <filename><replaceable>mntpoint</replaceable></filename>
+ is where the
+ partition will be mounted and must be of one of the
+ following forms:
+ <itemizedlist>
+ <listitem><para><filename>/<replaceable>path</replaceable></filename>:
+ For example, <filename>/</filename>,
+ <filename>/usr</filename>, and
+ <filename>/home</filename></para></listitem>
+ <listitem><para><filename>swap</filename>:
+ The partition will be used as swap space.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Following are the supported options:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>--size</filename>:</emphasis>
+ The minimum partition size in MBytes.
+ Specify an integer value such as 500.
+ Do not append the number with "MB".
+ You do not need this option if you use
+ <filename>--source</filename>.</para></listitem>
+ <listitem><para><emphasis><filename>--source</filename>:</emphasis>
+ This option is a
+ <filename>wic</filename>-specific option that
+ names the source of the data that populates
+ the partition.
+ The most common value for this option is
+ "rootfs", but you can use any value that maps to
+ a valid source plugin.
+ For information on the source plugins, see the
+ "<link linkend='openembedded-kickstart-plugins'>Plugins</link>"
+ section.</para>
+ <para>If you use
+ <filename>--source rootfs</filename>,
+ <filename>wic</filename> creates a partition as
+ large as needed and to fill it with the contents of
+ the root filesystem pointed to by the
+ <filename>-r</filename> command-line option
+ or the equivalent rootfs derived from the
+ <filename>-e</filename> command-line
+ option.
+ The filesystem type used to create the
+ partition is driven by the value of the
+ <filename>--fstype</filename> option
+ specified for the partition.
+ See the entry on
+ <filename>--fstype</filename> that
+ follows for more information.
+ </para>
+ <para>If you use
+ <filename>--source <replaceable>plugin-name</replaceable></filename>,
+ <filename>wic</filename> creates a partition as
+ large as needed and fills it with the contents of
+ the partition that is generated by the
+ specified plugin name using the data pointed
+ to by the <filename>-r</filename> command-line
+ option or the equivalent rootfs derived from the
+ <filename>-e</filename> command-line
+ option.
+ Exactly what those contents and
+ filesystem type end up being are dependent
+ on the given plugin implementation.
+ </para></listitem>
+ <listitem><para><emphasis><filename>--ondisk</filename> or <filename>--ondrive</filename>:</emphasis>
+ Forces the partition to be created on a particular
+ disk.</para></listitem>
+ <listitem><para><emphasis><filename>--fstype</filename>:</emphasis>
+ Sets the file system type for the partition.
+ Valid values are:
+ <itemizedlist>
+ <listitem><para><filename>ext4</filename>
+ </para></listitem>
+ <listitem><para><filename>ext3</filename>
+ </para></listitem>
+ <listitem><para><filename>ext2</filename>
+ </para></listitem>
+ <listitem><para><filename>btrfs</filename>
+ </para></listitem>
+ <listitem><para><filename>squashfs</filename>
+ </para></listitem>
+ <listitem><para><filename>swap</filename>
+ </para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para><emphasis><filename>--fsoptions</filename>:</emphasis>
+ Specifies a free-form string of options to be
+ used when mounting the filesystem.
+ This string will be copied into the
+ <filename>/etc/fstab</filename> file of the
+ installed system and should be enclosed in
+ quotes.
+ If not specified, the default string
+ is "defaults".
+ </para></listitem>
+ <listitem><para><emphasis><filename>--label label</filename>:</emphasis>
+ Specifies the label to give to the filesystem to
+ be made on the partition.
+ If the given label is already in use by another
+ filesystem, a new label is created for the
+ partition.</para></listitem>
+ <listitem><para><emphasis><filename>--active</filename>:</emphasis>
+ Marks the partition as active.</para></listitem>
+ <listitem><para><emphasis><filename>--align (in KBytes)</filename>:</emphasis>
+ This option is a <filename>wic</filename>-specific
+ option that says to start a partition on an
+ x KBytes boundary.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='command-bootloader'>
+ <title>Command: bootloader</title>
+
+ <para>
+ This command specifies how the boot loader should be
+ configured and supports the following options:
+ <note>
+ Bootloader functionality and boot partitions are
+ implemented by the various
+ <filename>--source</filename>
+ plugins that implement bootloader functionality.
+ The bootloader command essentially provides a means of
+ modifying bootloader configuration.
+ </note>
+ <itemizedlist>
+ <listitem><para><emphasis><filename>--timeout</filename>:</emphasis>
+ Specifies the number of seconds before the
+ bootloader times out and boots the default option.
+ </para></listitem>
+ <listitem><para><emphasis><filename>--append</filename>:</emphasis>
+ Specifies kernel parameters.
+ These parameters will be added to the syslinux
+ <filename>APPEND</filename> or
+ <filename>grub</filename> kernel command line.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='configuring-the-kernel'>
+ <title>Configuring the Kernel</title>
+
+ <para>
+ Configuring the Yocto Project kernel consists of making sure the
+ <filename>.config</filename> file has all the right information
+ in it for the image you are building.
+ You can use the <filename>menuconfig</filename> tool and
+ configuration fragments to make sure your
+ <filename>.config</filename> file is just how you need it.
+ You can also save known configurations in a
+ <filename>defconfig</filename> file that the build system can use
+ for kernel configuration.
+ </para>
+
+ <para>
+ This section describes how to use <filename>menuconfig</filename>,
+ create and use configuration fragments, and how to interactively
+ modify your <filename>.config</filename> file to create the
+ leanest kernel configuration file possible.
+ </para>
+
+ <para>
+ For more information on kernel configuration, see the
+ "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#changing-the-configuration'>Changing the Configuration</ulink>"
+ section in the Yocto Project Linux Kernel Development Manual.
+ </para>
+
+ <section id='using-menuconfig'>
+ <title>Using <filename>menuconfig</filename></title>
+
+ <para>
+ The easiest way to define kernel configurations is to set them through the
+ <filename>menuconfig</filename> tool.
+ This tool provides an interactive method with which
+ to set kernel configurations.
+ For general information on <filename>menuconfig</filename>, see
+ <ulink url='http://en.wikipedia.org/wiki/Menuconfig'></ulink>.
+ </para>
+
+ <para>
+ To use the <filename>menuconfig</filename> tool in the Yocto Project development
+ environment, you must launch it using BitBake.
+ Thus, the environment must be set up using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>
+ script found in the
+ <link linkend='build-directory'>Build Directory</link>.
+ You must also be sure of the state of your build in the
+ <link linkend='source-directory'>Source Directory</link>.
+ The following commands run <filename>menuconfig</filename>
+ assuming the Source Directory's top-level folder is
+ <filename>~/poky</filename>:
+ <literallayout class='monospaced'>
+ $ cd poky
+ $ source oe-init-build-env
+ $ bitbake linux-yocto -c kernel_configme -f
+ $ bitbake linux-yocto -c menuconfig
+ </literallayout>
+ Once <filename>menuconfig</filename> comes up, its standard
+ interface allows you to interactively examine and configure
+ all the kernel configuration parameters.
+ After making your changes, simply exit the tool and save your
+ changes to create an updated version of the
+ <filename>.config</filename> configuration file.
+ </para>
+
+ <para>
+ Consider an example that configures the <filename>linux-yocto-3.14</filename>
+ kernel.
+ The OpenEmbedded build system recognizes this kernel as
+ <filename>linux-yocto</filename>.
+ Thus, the following commands from the shell in which you previously sourced the
+ environment initialization script cleans the shared state cache and the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>
+ directory and then runs <filename>menuconfig</filename>:
+ <literallayout class='monospaced'>
+ $ bitbake linux-yocto -c menuconfig
+ </literallayout>
+ </para>
+
+ <para>
+ Once <filename>menuconfig</filename> launches, use the interface
+ to navigate through the selections to find the configuration settings in
+ which you are interested.
+ For example, consider the <filename>CONFIG_SMP</filename> configuration setting.
+ You can find it at <filename>Processor Type and Features</filename> under
+ the configuration selection <filename>Symmetric Multi-processing Support</filename>.
+ After highlighting the selection, use the arrow keys to select or deselect
+ the setting.
+ When you are finished with all your selections, exit out and save them.
+ </para>
+
+ <para>
+ Saving the selections updates the <filename>.config</filename> configuration file.
+ This is the file that the OpenEmbedded build system uses to configure the
+ kernel during the build.
+ You can find and examine this file in the Build Directory in
+ <filename>tmp/work/</filename>.
+ The actual <filename>.config</filename> is located in the area where the
+ specific kernel is built.
+ For example, if you were building a Linux Yocto kernel based on the
+ Linux 3.14 kernel and you were building a QEMU image targeted for
+ <filename>x86</filename> architecture, the
+ <filename>.config</filename> file would be located here:
+ <literallayout class='monospaced'>
+ poky/build/tmp/work/qemux86-poky-linux/linux-yocto-3.14.11+git1+84f...
+ ...656ed30-r1/linux-qemux86-standard-build
+ </literallayout>
+ <note>
+ The previous example directory is artificially split and many of the characters
+ in the actual filename are omitted in order to make it more readable.
+ Also, depending on the kernel you are using, the exact pathname
+ for <filename>linux-yocto-3.14...</filename> might differ.
+ </note>
+ </para>
+
+ <para>
+ Within the <filename>.config</filename> file, you can see the kernel settings.
+ For example, the following entry shows that symmetric multi-processor support
+ is not set:
+ <literallayout class='monospaced'>
+ # CONFIG_SMP is not set
+ </literallayout>
+ </para>
+
+ <para>
+ A good method to isolate changed configurations is to use a combination of the
+ <filename>menuconfig</filename> tool and simple shell commands.
+ Before changing configurations with <filename>menuconfig</filename>, copy the
+ existing <filename>.config</filename> and rename it to something else,
+ use <filename>menuconfig</filename> to make
+ as many changes as you want and save them, then compare the renamed configuration
+ file against the newly created file.
+ You can use the resulting differences as your base to create configuration fragments
+ to permanently save in your kernel layer.
+ <note>
+ Be sure to make a copy of the <filename>.config</filename> and don't just
+ rename it.
+ The build system needs an existing <filename>.config</filename>
+ from which to work.
+ </note>
+ </para>
+ </section>
+
+ <section id='creating-a-defconfig-file'>
+ <title>Creating a <filename>defconfig</filename> File</title>
+
+ <para>
+ A <filename>defconfig</filename> file is simply a
+ <filename>.config</filename> renamed to "defconfig".
+ You can use a <filename>defconfig</filename> file
+ to retain a known set of kernel configurations from which the
+ OpenEmbedded build system can draw to create the final
+ <filename>.config</filename> file.
+ <note>
+ Out-of-the-box, the Yocto Project never ships a
+ <filename>defconfig</filename> or
+ <filename>.config</filename> file.
+ The OpenEmbedded build system creates the final
+ <filename>.config</filename> file used to configure the
+ kernel.
+ </note>
+ </para>
+
+ <para>
+ To create a <filename>defconfig</filename>, start with a
+ complete, working Linux kernel <filename>.config</filename>
+ file.
+ Copy that file to the appropriate
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
+ directory in your layer's
+ <filename>recipes-kernel/linux</filename> directory, and rename
+ the copied file to "defconfig".
+ Then, add the following lines to the linux-yocto
+ <filename>.bbappend</filename> file in your layer:
+ <literallayout class='monospaced'>
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+ SRC_URI += "file://defconfig"
+ </literallayout>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ tells the build system how to search for the file, while the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESEXTRAPATHS'><filename>FILESEXTRAPATHS</filename></ulink>
+ extends the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESPATH'><filename>FILESPATH</filename></ulink>
+ variable (search directories) to include the
+ <filename>${PN}</filename> directory you created to hold the
+ configuration changes.
+ <note>
+ The build system applies the configurations from the
+ <filename>defconfig</filename> file before applying any
+ subsequent configuration fragments.
+ The final kernel configuration is a combination of the
+ configurations in the <filename>defconfig</filename>
+ file and any configuration fragments you provide.
+ You need to realize that if you have any configuration
+ fragments, the build system applies these on top of and
+ after applying the existing defconfig file configurations.
+ </note>
+ For more information on configuring the kernel, see the
+ "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#changing-the-configuration'>Changing the Configuration</ulink>"
+ and
+ "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#generating-configuration-files'>Generating Configuration Files</ulink>"
+ sections, both in the Yocto Project Linux Kernel Development
+ Manual.
+ </para>
+ </section>
+
+ <section id='creating-config-fragments'>
+ <title>Creating Configuration Fragments</title>
+
+ <para>
+ Configuration fragments are simply kernel options that appear in a file
+ placed where the OpenEmbedded build system can find and apply them.
+ Syntactically, the configuration statement is identical to what would appear
+ in the <filename>.config</filename> file, which is in the
+ <link linkend='build-directory'>Build Directory</link>:
+ <literallayout class='monospaced'>
+ tmp/work/<replaceable>arch</replaceable>-poky-linux/linux-yocto-<replaceable>release_specific_string</replaceable>/linux-<replaceable>arch</replaceable>-<replaceable>build_type</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ It is simple to create a configuration fragment.
+ For example, issuing the following from the shell creates a configuration fragment
+ file named <filename>my_smp.cfg</filename> that enables multi-processor support
+ within the kernel:
+ <literallayout class='monospaced'>
+ $ echo "CONFIG_SMP=y" >> my_smp.cfg
+ </literallayout>
+ <note>
+ All configuration fragment files must use the
+ <filename>.cfg</filename> extension in order for the
+ OpenEmbedded build system to recognize them as a
+ configuration fragment.
+ </note>
+ </para>
+
+ <para>
+ Where do you put your configuration fragment files?
+ You can place these files in the same area pointed to by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>.
+ The OpenEmbedded build system picks up the configuration and
+ adds it to the kernel's configuration.
+ For example, suppose you had a set of configuration options
+ in a file called <filename>myconfig.cfg</filename>.
+ If you put that file inside a directory named
+ <filename>linux-yocto</filename> that resides in the same
+ directory as the kernel's append file and then add a
+ <filename>SRC_URI</filename> statement such as the following
+ to the kernel's append file, those configuration options
+ will be picked up and applied when the kernel is built.
+ <literallayout class='monospaced'>
+ SRC_URI += "file://myconfig.cfg"
+ </literallayout>
+ </para>
+
+ <para>
+ As mentioned earlier, you can group related configurations into multiple files and
+ name them all in the <filename>SRC_URI</filename> statement as well.
+ For example, you could group separate configurations specifically for Ethernet and graphics
+ into their own files and add those by using a <filename>SRC_URI</filename> statement like the
+ following in your append file:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://myconfig.cfg \
+ file://eth.cfg \
+ file://gfx.cfg"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='fine-tuning-the-kernel-configuration-file'>
+ <title>Fine-Tuning the Kernel Configuration File</title>
+
+ <para>
+ You can make sure the <filename>.config</filename> file is as lean or efficient as
+ possible by reading the output of the kernel configuration fragment audit,
+ noting any issues, making changes to correct the issues, and then repeating.
+ </para>
+
+ <para>
+ As part of the kernel build process, the
+ <filename>do_kernel_configcheck</filename> task runs.
+ This task validates the kernel configuration by checking the final
+ <filename>.config</filename> file against the input files.
+ During the check, the task produces warning messages for the following
+ issues:
+ <itemizedlist>
+ <listitem><para>Requested options that did not make the final
+ <filename>.config</filename> file.</para></listitem>
+ <listitem><para>Configuration items that appear twice in the same
+ configuration fragment.</para></listitem>
+ <listitem><para>Configuration items tagged as "required" that were overridden.
+ </para></listitem>
+ <listitem><para>A board overrides a non-board specific option.</para></listitem>
+ <listitem><para>Listed options not valid for the kernel being processed.
+ In other words, the option does not appear anywhere.</para></listitem>
+ </itemizedlist>
+ <note>
+ The <filename>do_kernel_configcheck</filename> task can
+ also optionally report if an option is overridden during
+ processing.
+ </note>
+ </para>
+
+ <para>
+ For each output warning, a message points to the file
+ that contains a list of the options and a pointer to the
+ configuration fragment that defines them.
+ Collectively, the files are the key to streamlining the
+ configuration.
+ </para>
+
+ <para>
+ To streamline the configuration, do the following:
+ <orderedlist>
+ <listitem><para>Start with a full configuration that you
+ know works - it builds and boots successfully.
+ This configuration file will be your baseline.
+ </para></listitem>
+ <listitem><para>Separately run the
+ <filename>do_configme</filename> and
+ <filename>do_kernel_configcheck</filename> tasks.
+ </para></listitem>
+ <listitem><para>Take the resulting list of files from the
+ <filename>do_kernel_configcheck</filename> task
+ warnings and do the following:
+ <itemizedlist>
+ <listitem><para>
+ Drop values that are redefined in the fragment
+ but do not change the final
+ <filename>.config</filename> file.
+ </para></listitem>
+ <listitem><para>
+ Analyze and potentially drop values from the
+ <filename>.config</filename> file that override
+ required configurations.
+ </para></listitem>
+ <listitem><para>
+ Analyze and potentially remove non-board
+ specific options.
+ </para></listitem>
+ <listitem><para>
+ Remove repeated and invalid options.
+ </para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para>
+ After you have worked through the output of the kernel
+ configuration audit, you can re-run the
+ <filename>do_configme</filename> and
+ <filename>do_kernel_configcheck</filename> tasks to
+ see the results of your changes.
+ If you have more issues, you can deal with them as
+ described in the previous step.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ Iteratively working through steps two through four eventually yields
+ a minimal, streamlined configuration file.
+ Once you have the best <filename>.config</filename>, you can build the Linux
+ Yocto kernel.
+ </para>
+ </section>
+ </section>
+
+ <section id="patching-the-kernel">
+ <title>Patching the Kernel</title>
+
+ <para>
+ Patching the kernel involves changing or adding configurations to an existing kernel,
+ changing or adding recipes to the kernel that are needed to support specific hardware features,
+ or even altering the source code itself.
+ <note>
+ You can use the <filename>yocto-kernel</filename> script
+ found in the <link linkend='source-directory'>Source Directory</link>
+ under <filename>scripts</filename> to manage kernel patches and configuration.
+ See the "<ulink url='&YOCTO_DOCS_BSP_URL;#managing-kernel-patches-and-config-items-with-yocto-kernel'>Managing kernel Patches and Config Items with yocto-kernel</ulink>"
+ section in the Yocto Project Board Support Packages (BSP) Developer's Guide for
+ more information.</note>
+ </para>
+
+ <para>
+ This example creates a simple patch by adding some QEMU emulator console
+ output at boot time through <filename>printk</filename> statements in the kernel's
+ <filename>calibrate.c</filename> source code file.
+ Applying the patch and booting the modified image causes the added
+ messages to appear on the emulator's console.
+ </para>
+
+ <para>
+ The example assumes a clean build exists for the <filename>qemux86</filename>
+ machine in a
+ <link linkend='source-directory'>Source Directory</link>
+ named <filename>poky</filename>.
+ Furthermore, the <link linkend='build-directory'>Build Directory</link> is
+ <filename>build</filename> and is located in <filename>poky</filename> and
+ the kernel is based on the Linux 3.4 kernel.
+ </para>
+
+ <para>
+ Also, for more information on patching the kernel, see the
+ "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#applying-patches'>Applying Patches</ulink>"
+ section in the Yocto Project Linux Kernel Development Manual.
+ </para>
+
+ <section id='create-a-layer-for-your-changes'>
+ <title>Create a Layer for your Changes</title>
+
+ <para>
+ The first step is to create a layer so you can isolate your
+ changes.
+ Rather than use the <filename>yocto-layer</filename> script
+ to create the layer, this example steps through the process
+ by hand.
+ If you want information on the script that creates a general
+ layer, see the
+ "<link linkend='creating-a-general-layer-using-the-yocto-layer-script'>Creating a General Layer Using the yocto-layer Script</link>"
+ section.
+ </para>
+
+ <para>
+ These two commands create a directory you can use for your
+ layer:
+ <literallayout class='monospaced'>
+ $ cd ~/poky
+ $ mkdir meta-mylayer
+ </literallayout>
+ Creating a directory that follows the Yocto Project layer naming
+ conventions sets up the layer for your changes.
+ The layer is where you place your configuration files, append
+ files, and patch files.
+ To learn more about creating a layer and filling it with the
+ files you need, see the "<link linkend='understanding-and-creating-layers'>Understanding
+ and Creating Layers</link>" section.
+ </para>
+ </section>
+
+ <section id='finding-the-kernel-source-code'>
+ <title>Finding the Kernel Source Code</title>
+
+ <para>
+ Each time you build a kernel image, the kernel source code is fetched
+ and unpacked into the following directory:
+ <literallayout class='monospaced'>
+ ${S}/linux
+ </literallayout>
+ See the "<link linkend='finding-the-temporary-source-code'>Finding Temporary Source Code</link>"
+ section and the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink> variable
+ for more information about where source is kept during a build.
+ </para>
+
+ <para>
+ For this example, we are going to patch the
+ <filename>init/calibrate.c</filename> file
+ by adding some simple console <filename>printk</filename> statements that we can
+ see when we boot the image using QEMU.
+ </para>
+ </section>
+
+ <section id='creating-the-patch'>
+ <title>Creating the Patch</title>
+
+ <para>
+ Two methods exist by which you can create the patch:
+ <link linkend='using-devtool-in-your-workflow'><filename>devtool</filename></link> and
+ <link linkend='using-a-quilt-workflow'>Quilt</link>.
+ For kernel patches, the Git workflow is more appropriate.
+ This section assumes the Git workflow and shows the steps specific to
+ this example.
+ <orderedlist>
+ <listitem><para><emphasis>Change the working directory</emphasis>:
+ Change to where the kernel source code is before making
+ your edits to the <filename>calibrate.c</filename> file:
+ <literallayout class='monospaced'>
+ $ cd ~/poky/build/tmp/work/qemux86-poky-linux/linux-yocto-${PV}-${PR}/linux
+ </literallayout>
+ Because you are working in an established Git repository,
+ you must be in this directory in order to commit your changes
+ and create the patch file.
+ <note>The <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink> and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink> variables
+ represent the version and revision for the
+ <filename>linux-yocto</filename> recipe.
+ The <filename>PV</filename> variable includes the Git meta and machine
+ hashes, which make the directory name longer than you might
+ expect.
+ </note></para></listitem>
+ <listitem><para><emphasis>Edit the source file</emphasis>:
+ Edit the <filename>init/calibrate.c</filename> file to have the
+ following changes:
+ <literallayout class='monospaced'>
+ void calibrate_delay(void)
+ {
+ unsigned long lpj;
+ static bool printed;
+ int this_cpu = smp_processor_id();
+
+ printk("*************************************\n");
+ printk("* *\n");
+ printk("* HELLO YOCTO KERNEL *\n");
+ printk("* *\n");
+ printk("*************************************\n");
+
+ if (per_cpu(cpu_loops_per_jiffy, this_cpu)) {
+ .
+ .
+ .
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Stage and commit your changes</emphasis>:
+ These Git commands display the modified file, stage it, and then
+ commit the file:
+ <literallayout class='monospaced'>
+ $ git status
+ $ git add init/calibrate.c
+ $ git commit -m "calibrate: Add printk example"
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Generate the patch file</emphasis>:
+ This Git command creates the a patch file named
+ <filename>0001-calibrate-Add-printk-example.patch</filename>
+ in the current directory.
+ <literallayout class='monospaced'>
+ $ git format-patch -1
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='set-up-your-layer-for-the-build'>
+ <title>Set Up Your Layer for the Build</title>
+
+ <para>These steps get your layer set up for the build:
+ <orderedlist>
+ <listitem><para><emphasis>Create additional structure</emphasis>:
+ Create the additional layer structure:
+ <literallayout class='monospaced'>
+ $ cd ~/poky/meta-mylayer
+ $ mkdir conf
+ $ mkdir recipes-kernel
+ $ mkdir recipes-kernel/linux
+ $ mkdir recipes-kernel/linux/linux-yocto
+ </literallayout>
+ The <filename>conf</filename> directory holds your configuration files, while the
+ <filename>recipes-kernel</filename> directory holds your append file and
+ your patch file.</para></listitem>
+ <listitem><para><emphasis>Create the layer configuration file</emphasis>:
+ Move to the <filename>meta-mylayer/conf</filename> directory and create
+ the <filename>layer.conf</filename> file as follows:
+ <literallayout class='monospaced'>
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have recipes-* directories, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "mylayer"
+ BBFILE_PATTERN_mylayer = "^${LAYERDIR}/"
+ BBFILE_PRIORITY_mylayer = "5"
+ </literallayout>
+ Notice <filename>mylayer</filename> as part of the last three
+ statements.</para></listitem>
+ <listitem><para><emphasis>Create the kernel recipe append file</emphasis>:
+ Move to the <filename>meta-mylayer/recipes-kernel/linux</filename> directory and create
+ the <filename>linux-yocto_3.4.bbappend</filename> file as follows:
+ <literallayout class='monospaced'>
+ FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
+
+ SRC_URI += "file://0001-calibrate-Add-printk-example.patch"
+ </literallayout>
+ The <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESEXTRAPATHS'><filename>FILESEXTRAPATHS</filename></ulink>
+ and <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statements enable the OpenEmbedded build system to find the patch file.
+ For more information on using append files, see the
+ "<link linkend='using-bbappend-files'>Using .bbappend Files</link>"
+ section.
+ </para></listitem>
+ <listitem><para><emphasis>Put the patch file in your layer</emphasis>:
+ Move the <filename>0001-calibrate-Add-printk-example.patch</filename> file to
+ the <filename>meta-mylayer/recipes-kernel/linux/linux-yocto</filename>
+ directory.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='set-up-for-the-build'>
+ <title>Set Up for the Build</title>
+
+ <para>
+ Do the following to make sure the build parameters are set up for the example.
+ Once you set up these build parameters, they do not have to change unless you
+ change the target architecture of the machine you are building:
+ <itemizedlist>
+ <listitem><para><emphasis>Build for the correct target architecture:</emphasis> Your
+ selected <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ definition within the <filename>local.conf</filename> file in the
+ <link linkend='build-directory'>Build Directory</link>
+ specifies the target architecture used when building the Linux kernel.
+ By default, <filename>MACHINE</filename> is set to
+ <filename>qemux86</filename>, which specifies a 32-bit
+ <trademark class='registered'>Intel</trademark> Architecture
+ target machine suitable for the QEMU emulator.</para></listitem>
+ <listitem><para><emphasis>Identify your <filename>meta-mylayer</filename>
+ layer:</emphasis> The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBLAYERS'><filename>BBLAYERS</filename></ulink>
+ variable in the
+ <filename>bblayers.conf</filename> file found in the
+ <filename>poky/build/conf</filename> directory needs to have the path to your local
+ <filename>meta-mylayer</filename> layer.
+ By default, the <filename>BBLAYERS</filename> variable contains paths to
+ <filename>meta</filename>, <filename>meta-yocto</filename>, and
+ <filename>meta-yocto-bsp</filename> in the
+ <filename>poky</filename> Git repository.
+ Add the path to your <filename>meta-mylayer</filename> location:
+ <literallayout class='monospaced'>
+ BBLAYERS ?= " \
+ $HOME/poky/meta \
+ $HOME/poky/meta-yocto \
+ $HOME/poky/meta-yocto-bsp \
+ $HOME/poky/meta-mylayer \
+ "
+ </literallayout></para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='build-the-modified-qemu-kernel-image'>
+ <title>Build the Modified QEMU Kernel Image</title>
+
+ <para>
+ The following steps build your modified kernel image:
+ <orderedlist>
+ <listitem><para><emphasis>Be sure your build environment is initialized</emphasis>:
+ Your environment should be set up since you previously sourced
+ the
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ script.
+ If it is not, source the script again from <filename>poky</filename>.
+ <literallayout class='monospaced'>
+ $ cd ~/poky
+ $ source &OE_INIT_FILE;
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Clean up</emphasis>:
+ Be sure to clean the shared state out by using BitBake
+ to run from within the Build Directory the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleansstate'><filename>do_cleansstate</filename></ulink>
+ task as follows:
+ <literallayout class='monospaced'>
+ $ bitbake -c cleansstate linux-yocto
+ </literallayout></para>
+ <para>
+ <note>
+ Never remove any files by hand from the
+ <filename>tmp/deploy</filename>
+ directory inside the
+ <link linkend='build-directory'>Build Directory</link>.
+ Always use the various BitBake clean tasks to
+ clear out previous build artifacts.
+ For information on the clean tasks, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink>",
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink>",
+ and
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleansstate'><filename>do_cleansstate</filename></ulink>"
+ sections all in the Yocto Project Reference
+ Manual.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Build the image</emphasis>:
+ Next, build the kernel image using this command:
+ <literallayout class='monospaced'>
+ $ bitbake -k linux-yocto
+ </literallayout></para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='boot-the-image-and-verify-your-changes'>
+ <title>Boot the Image and Verify Your Changes</title>
+
+ <para>
+ These steps boot the image and allow you to see the changes
+ <orderedlist>
+ <listitem><para><emphasis>Boot the image</emphasis>:
+ Boot the modified image in the QEMU emulator
+ using this command:
+ <literallayout class='monospaced'>
+ $ runqemu qemux86
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Verify the changes</emphasis>:
+ Log into the machine using <filename>root</filename> with no password and then
+ use the following shell command to scroll through the console's boot output.
+ <literallayout class='monospaced'>
+ # dmesg | less
+ </literallayout>
+ You should see the results of your <filename>printk</filename> statements
+ as part of the output.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='making-images-more-secure'>
+ <title>Making Images More Secure</title>
+
+ <para>
+ Security is of increasing concern for embedded devices.
+ Consider the issues and problems discussed in just this
+ sampling of work found across the Internet:
+ <itemizedlist>
+ <listitem><para><emphasis>
+ "<ulink url='https://www.schneier.com/blog/archives/2014/01/security_risks_9.html'>Security Risks of Embedded Systems</ulink>"</emphasis>
+ by Bruce Schneier
+ </para></listitem>
+ <listitem><para><emphasis>
+ "<ulink url='http://internetcensus2012.bitbucket.org/paper.html'>Internet Census 2012</ulink>"</emphasis>
+ by Carna Botnet</para></listitem>
+ <listitem><para><emphasis>
+ "<ulink url='http://elinux.org/images/6/6f/Security-issues.pdf'>Security Issues for Embedded Devices</ulink>"</emphasis>
+ by Jake Edge
+ </para></listitem>
+ <listitem><para><emphasis>
+ "<ulink url='https://www.nccgroup.com/media/18475/exploiting_security_gateways_via_their_web_interfaces.pdf'>They ought to know better: Exploiting Security Gateways via their Web Interfaces</ulink>"</emphasis>
+ by Ben Williams
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ When securing your image is of concern, there are steps, tools,
+ and variables that you can consider to help you reach the
+ security goals you need for your particular device.
+ Not all situations are identical when it comes to making an
+ image secure.
+ Consequently, this section provides some guidance and suggestions
+ for consideration when you want to make your image more secure.
+ <note>
+ Because the security requirements and risks are
+ different for every type of device, this section cannot
+ provide a complete reference on securing your custom OS.
+ It is strongly recommended that you also consult other sources
+ of information on embedded Linux system hardening and on
+ security.
+ </note>
+ </para>
+
+ <section id='general-considerations'>
+ <title>General Considerations</title>
+
+ <para>
+ General considerations exist that help you create more
+ secure images.
+ You should consider the following suggestions to help
+ make your device more secure:
+ <itemizedlist>
+ <listitem><para>
+ Scan additional code you are adding to the system
+ (e.g. application code) by using static analysis
+ tools.
+ Look for buffer overflows and other potential
+ security problems.
+ </para></listitem>
+ <listitem><para>
+ Pay particular attention to the security for
+ any web-based administration interface.
+ </para>
+ <para>Web interfaces typically need to perform
+ administrative functions and tend to need to run with
+ elevated privileges.
+ Thus, the consequences resulting from the interface's
+ security becoming compromised can be serious.
+ Look for common web vulnerabilities such as
+ cross-site-scripting (XSS), unvalidated inputs,
+ and so forth.</para>
+ <para>As with system passwords, the default credentials
+ for accessing a web-based interface should not be the
+ same across all devices.
+ This is particularly true if the interface is enabled
+ by default as it can be assumed that many end-users
+ will not change the credentials.
+ </para></listitem>
+ <listitem><para>
+ Ensure you can update the software on the device to
+ mitigate vulnerabilities discovered in the future.
+ This consideration especially applies when your
+ device is network-enabled.
+ </para></listitem>
+ <listitem><para>
+ Ensure you remove or disable debugging functionality
+ before producing the final image.
+ For information on how to do this, see the
+ "<link linkend='considerations-specific-to-the-openembedded-build-system'>Considerations Specific to the OpenEmbedded Build System</link>"
+ section.
+ </para></listitem>
+ <listitem><para>
+ Ensure you have no network services listening that
+ are not needed.
+ </para></listitem>
+ <listitem><para>
+ Remove any software from the image that is not needed.
+ </para></listitem>
+ <listitem><para>
+ Enable hardware support for secure boot functionality
+ when your device supports this functionality.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='security-flags'>
+ <title>Security Flags</title>
+
+ <para>
+ The Yocto Project has security flags that you can enable that
+ help make your build output more secure.
+ The security flags are in the
+ <filename>meta/conf/distro/include/security_flags.inc</filename>
+ file in your
+ <link linkend='source-directory'>Source Directory</link>
+ (e.g. <filename>poky</filename>).
+ <note>
+ Depending on the recipe, certain security flags are enabled
+ and disabled by default.
+ </note>
+ </para>
+
+ <para>
+<!--
+ The GCC/LD flags in <filename>security_flags.inc</filename>
+ enable more secure code generation.
+ By including the <filename>security_flags.inc</filename>
+ file, you enable flags to the compiler and linker that cause
+ them to generate more secure code.
+ <note>
+ The GCC/LD flags are enabled by default in the
+ <filename>poky-lsb</filename> distribution.
+ </note>
+-->
+ Use the following line in your
+ <filename>local.conf</filename> file or in your custom
+ distribution configuration file to enable the security
+ compiler and linker flags for your build:
+ <literallayout class='monospaced'>
+ require conf/distro/include/security_flags.inc
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='considerations-specific-to-the-openembedded-build-system'>
+ <title>Considerations Specific to the OpenEmbedded Build System</title>
+
+ <para>
+ You can take some steps that are specific to the
+ OpenEmbedded build system to make your images more secure:
+ <itemizedlist>
+ <listitem><para>
+ Ensure "debug-tweaks" is not one of your selected
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>.
+ When creating a new project, the default is to provide you
+ with an initial <filename>local.conf</filename> file that
+ enables this feature using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_IMAGE_FEATURES'><filename>EXTRA_IMAGE_FEATURES</filename></ulink> variable with the line:
+ <literallayout class='monospaced'>
+ EXTRA_IMAGE_FEATURES = "debug-tweaks"
+ </literallayout>
+ To disable that feature, simply comment out that line in your
+ <filename>local.conf</filename> file, or
+ make sure <filename>IMAGE_FEATURES</filename> does not contain
+ "debug-tweaks" before producing your final image.
+ Among other things, leaving this in place sets the
+ root password as blank, which makes logging in for
+ debugging or inspection easy during
+ development but also means anyone can easily log in
+ during production.
+ </para></listitem>
+ <listitem><para>
+ It is possible to set a root password for the image
+ and also to set passwords for any extra users you might
+ add (e.g. administrative or service type users).
+ When you set up passwords for multiple images or
+ users, you should not duplicate passwords.
+ </para>
+ <para>
+ To set up passwords, use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-extrausers'><filename>extrausers</filename></ulink>
+ class, which is the preferred method.
+ For an example on how to set up both root and user
+ passwords, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-extrausers'><filename>extrausers.bbclass</filename></ulink>"
+ section.
+ <note>
+ When adding extra user accounts or setting a
+ root password, be cautious about setting the
+ same password on every device.
+ If you do this, and the password you have set
+ is exposed, then every device is now potentially
+ compromised.
+ If you need this access but want to ensure
+ security, consider setting a different,
+ random password for each device.
+ Typically, you do this as a separate step after
+ you deploy the image onto the device.
+ </note>
+ </para></listitem>
+ <listitem><para>
+ Consider enabling a Mandatory Access Control (MAC)
+ framework such as SMACK or SELinux and tuning it
+ appropriately for your device's usage.
+ You can find more information in the
+ <ulink url='http://git.yoctoproject.org/cgit/cgit.cgi/meta-selinux/'><filename>meta-selinux</filename></ulink>
+ layer.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ </para>
+ </section>
+
+ <section id='tools-for-hardening-your-image'>
+ <title>Tools for Hardening Your Image</title>
+
+ <para>
+ The Yocto Project provides tools for making your image
+ more secure.
+ You can find these tools in the
+ <filename>meta-security</filename> layer of the
+ <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'>Yocto Project Source Repositories</ulink>.
+ </para>
+ </section>
+ </section>
+
+ <section id='creating-your-own-distribution'>
+ <title>Creating Your Own Distribution</title>
+
+ <para>
+ When you build an image using the Yocto Project and
+ do not alter any distribution
+ <link linkend='metadata'>Metadata</link>, you are creating a
+ Poky distribution.
+ If you wish to gain more control over package alternative
+ selections, compile-time options, and other low-level
+ configurations, you can create your own distribution.
+ </para>
+
+ <para>
+ To create your own distribution, the basic steps consist of
+ creating your own distribution layer, creating your own
+ distribution configuration file, and then adding any needed
+ code and Metadata to the layer.
+ The following steps provide some more detail:
+ <itemizedlist>
+ <listitem><para><emphasis>Create a layer for your new distro:</emphasis>
+ Create your distribution layer so that you can keep your
+ Metadata and code for the distribution separate.
+ It is strongly recommended that you create and use your own
+ layer for configuration and code.
+ Using your own layer as compared to just placing
+ configurations in a <filename>local.conf</filename>
+ configuration file makes it easier to reproduce the same
+ build configuration when using multiple build machines.
+ See the
+ "<link linkend='creating-a-general-layer-using-the-yocto-layer-script'>Creating a General Layer Using the yocto-layer Script</link>"
+ section for information on how to quickly set up a layer.
+ </para></listitem>
+ <listitem><para><emphasis>Create the distribution configuration file:</emphasis>
+ The distribution configuration file needs to be created in
+ the <filename>conf/distro</filename> directory of your
+ layer.
+ You need to name it using your distribution name
+ (e.g. <filename>mydistro.conf</filename>).
+ <note>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
+ variable in your
+ <filename>local.conf</filename> file determines the
+ name of your distribution.
+ </note></para>
+ <para>You can split out parts of your configuration file
+ into include files and then "require" them from within
+ your distribution configuration file.
+ Be sure to place the include files in the
+ <filename>conf/distro/include</filename> directory of
+ your layer.
+ A common example usage of include files would be to
+ separate out the selection of desired version and revisions
+ for individual recipes.
+</para>
+ <para>Your configuration file needs to set the following
+ required variables:
+ <literallayout class='monospaced'>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_NAME'><filename>DISTRO_NAME</filename></ulink>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_VERSION'><filename>DISTRO_VERSION</filename></ulink>
+ </literallayout>
+ These following variables are optional and you typically
+ set them from the distribution configuration file:
+ <literallayout class='monospaced'>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES'><filename>DISTRO_FEATURES</filename></ulink>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_EXTRA_RDEPENDS'><filename>DISTRO_EXTRA_RDEPENDS</filename></ulink>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_EXTRA_RRECOMMENDS'><filename>DISTRO_EXTRA_RRECOMMENDS</filename></ulink>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TCLIBC'><filename>TCLIBC</filename></ulink>
+ </literallayout>
+ <tip>
+ If you want to base your distribution configuration file
+ on the very basic configuration from OE-Core, you
+ can use
+ <filename>conf/distro/defaultsetup.conf</filename> as
+ a reference and just include variables that differ
+ as compared to <filename>defaultsetup.conf</filename>.
+ Alternatively, you can create a distribution
+ configuration file from scratch using the
+ <filename>defaultsetup.conf</filename> file
+ or configuration files from other distributions
+ such as Poky or Angstrom as references.
+ </tip></para></listitem>
+ <listitem><para><emphasis>Provide miscellaneous variables:</emphasis>
+ Be sure to define any other variables for which you want to
+ create a default or enforce as part of the distribution
+ configuration.
+ You can include nearly any variable from the
+ <filename>local.conf</filename> file.
+ The variables you use are not limited to the list in the
+ previous bulleted item.</para></listitem>
+ <listitem><para><emphasis>Point to Your distribution configuration file:</emphasis>
+ In your <filename>local.conf</filename> file in the
+ <link linkend='build-directory'>Build Directory</link>,
+ set your
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
+ variable to point to your distribution's configuration file.
+ For example, if your distribution's configuration file is
+ named <filename>mydistro.conf</filename>, then you point
+ to it as follows:
+ <literallayout class='monospaced'>
+ DISTRO = "mydistro"
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Add more to the layer if necessary:</emphasis>
+ Use your layer to hold other information needed for the
+ distribution:
+ <itemizedlist>
+ <listitem><para>Add recipes for installing
+ distro-specific configuration files that are not
+ already installed by another recipe.
+ If you have distro-specific configuration files
+ that are included by an existing recipe, you should
+ add an append file (<filename>.bbappend</filename>)
+ for those.
+ For general information and recommendations
+ on how to add recipes to your layer, see the
+ "<link linkend='creating-your-own-layer'>Creating Your Own Layer</link>"
+ and
+ "<link linkend='best-practices-to-follow-when-creating-layers'>Best Practices to Follow When Creating Layers</link>"
+ sections.</para></listitem>
+ <listitem><para>Add any image recipes that are specific
+ to your distribution.</para></listitem>
+ <listitem><para>Add a <filename>psplash</filename>
+ append file for a branded splash screen.
+ For information on append files, see the
+ "<link linkend='using-bbappend-files'>Using .bbappend Files</link>"
+ section.</para></listitem>
+ <listitem><para>Add any other append files to make
+ custom changes that are specific to individual
+ recipes.</para></listitem>
+ </itemizedlist></para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='creating-a-custom-template-configuration-directory'>
+ <title>Creating a Custom Template Configuration Directory</title>
+
+ <para>
+ If you are producing your own customized version
+ of the build system for use by other users, you might
+ want to customize the message shown by the setup script or
+ you might want to change the template configuration files (i.e.
+ <filename>local.conf</filename> and
+ <filename>bblayers.conf</filename>) that are created in
+ a new build directory.
+ </para>
+
+ <para>
+ The OpenEmbedded build system uses the environment variable
+ <filename>TEMPLATECONF</filename> to locate the directory
+ from which it gathers configuration information that ultimately
+ ends up in the
+ <link linkend='build-directory'>Build Directory's</link>
+ <filename>conf</filename> directory.
+ By default, <filename>TEMPLATECONF</filename> is set as
+ follows in the <filename>poky</filename> repository:
+ <literallayout class='monospaced'>
+ TEMPLATECONF=${TEMPLATECONF:-meta-yocto/conf}
+ </literallayout>
+ This is the directory used by the build system to find templates
+ from which to build some key configuration files.
+ If you look at this directory, you will see the
+ <filename>bblayers.conf.sample</filename>,
+ <filename>local.conf.sample</filename>, and
+ <filename>conf-notes.txt</filename> files.
+ The build system uses these files to form the respective
+ <filename>bblayers.conf</filename> file,
+ <filename>local.conf</filename> file, and display the list of
+ BitBake targets when running the setup script.
+ </para>
+
+ <para>
+ To override these default configuration files with
+ configurations you want used within every new
+ Build Directory, simply set the
+ <filename>TEMPLATECONF</filename> variable to your directory.
+ The <filename>TEMPLATECONF</filename> variable is set in the
+ <filename>.templateconf</filename> file, which is in the
+ top-level
+ <link linkend='source-directory'>Source Directory</link>
+ folder (e.g. <filename>poky</filename>).
+ Edit the <filename>.templateconf</filename> so that it can locate
+ your directory.
+ </para>
+
+ <para>
+ Best practices dictate that you should keep your
+ template configuration directory in your custom distribution layer.
+ For example, suppose you have a layer named
+ <filename>meta-mylayer</filename> located in your home directory
+ and you want your template configuration directory named
+ <filename>myconf</filename>.
+ Changing the <filename>.templateconf</filename> as follows
+ causes the OpenEmbedded build system to look in your directory
+ and base its configuration files on the
+ <filename>*.sample</filename> configuration files it finds.
+ The final configuration files (i.e.
+ <filename>local.conf</filename> and
+ <filename>bblayers.conf</filename> ultimately still end up in
+ your Build Directory, but they are based on your
+ <filename>*.sample</filename> files.
+ <literallayout class='monospaced'>
+ TEMPLATECONF=${TEMPLATECONF:-meta-mylayer/myconf}
+ </literallayout>
+ </para>
+
+ <para>
+ Aside from the <filename>*.sample</filename> configuration files,
+ the <filename>conf-notes.txt</filename> also resides in the
+ default <filename>meta-yocto/conf</filename> directory.
+ The scripts that set up the build environment
+ (i.e.
+ <ulink url="&YOCTO_DOCS_REF_URL;#structure-core-script"><filename>&OE_INIT_FILE;</filename></ulink>
+ and
+ <ulink url="&YOCTO_DOCS_REF_URL;#structure-memres-core-script"><filename>oe-init-build-env-memres</filename></ulink>)
+ use this file to display BitBake targets as part of the script
+ output.
+ Customizing this <filename>conf-notes.txt</filename> file is a
+ good way to make sure your list of custom targets appears
+ as part of the script's output.
+ </para>
+
+ <para>
+ Here is the default list of targets displayed as a result of
+ running either of the setup scripts:
+ <literallayout class='monospaced'>
+ You can now run 'bitbake <target>'
+
+ Common targets are:
+ core-image-minimal
+ core-image-sato
+ meta-toolchain
+ adt-installer
+ meta-ide-support
+ </literallayout>
+ </para>
+
+ <para>
+ Changing the listed common targets is as easy as editing your
+ version of <filename>conf-notes.txt</filename> in your
+ custom template configuration directory and making sure you
+ have <filename>TEMPLATECONF</filename> set to your directory.
+ </para>
+ </section>
+
+ <section id='building-a-tiny-system'>
+ <title>Building a Tiny System</title>
+
+ <para>
+ Very small distributions have some significant advantages such
+ as requiring less on-die or in-package memory (cheaper), better
+ performance through efficient cache usage, lower power requirements
+ due to less memory, faster boot times, and reduced development
+ overhead.
+ Some real-world examples where a very small distribution gives
+ you distinct advantages are digital cameras, medical devices,
+ and small headless systems.
+ </para>
+
+ <para>
+ This section presents information that shows you how you can
+ trim your distribution to even smaller sizes than the
+ <filename>poky-tiny</filename> distribution, which is around
+ 5 Mbytes, that can be built out-of-the-box using the Yocto Project.
+ </para>
+
+ <section id='tiny-system-overview'>
+ <title>Overview</title>
+
+ <para>
+ The following list presents the overall steps you need to
+ consider and perform to create distributions with smaller
+ root filesystems, achieve faster boot times, maintain your critical
+ functionality, and avoid initial RAM disks:
+ <itemizedlist>
+ <listitem><para>
+ <link linkend='goals-and-guiding-principles'>Determine your goals and guiding principles.</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='understand-what-gives-your-image-size'>Understand what contributes to your image size.</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='trim-the-root-filesystem'>Reduce the size of the root filesystem.</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='trim-the-kernel'>Reduce the size of the kernel.</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='remove-package-management-requirements'>Eliminate packaging requirements.</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='look-for-other-ways-to-minimize-size'>Look for other ways to minimize size.</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='iterate-on-the-process'>Iterate on the process.</link>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='goals-and-guiding-principles'>
+ <title>Goals and Guiding Principles</title>
+
+ <para>
+ Before you can reach your destination, you need to know
+ where you are going.
+ Here is an example list that you can use as a guide when
+ creating very small distributions:
+ <itemizedlist>
+ <listitem><para>Determine how much space you need
+ (e.g. a kernel that is 1 Mbyte or less and
+ a root filesystem that is 3 Mbytes or less).
+ </para></listitem>
+ <listitem><para>Find the areas that are currently
+ taking 90% of the space and concentrate on reducing
+ those areas.
+ </para></listitem>
+ <listitem><para>Do not create any difficult "hacks"
+ to achieve your goals.</para></listitem>
+ <listitem><para>Leverage the device-specific
+ options.</para></listitem>
+ <listitem><para>Work in a separate layer so that you
+ keep changes isolated.
+ For information on how to create layers, see
+ the "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>" section.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='understand-what-gives-your-image-size'>
+ <title>Understand What Contributes to Your Image Size</title>
+
+ <para>
+ It is easiest to have something to start with when creating
+ your own distribution.
+ You can use the Yocto Project out-of-the-box to create the
+ <filename>poky-tiny</filename> distribution.
+ Ultimately, you will want to make changes in your own
+ distribution that are likely modeled after
+ <filename>poky-tiny</filename>.
+ <note>
+ To use <filename>poky-tiny</filename> in your build,
+ set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
+ variable in your
+ <filename>local.conf</filename> file to "poky-tiny"
+ as described in the
+ "<link linkend='creating-your-own-distribution'>Creating Your Own Distribution</link>"
+ section.
+ </note>
+ </para>
+
+ <para>
+ Understanding some memory concepts will help you reduce the
+ system size.
+ Memory consists of static, dynamic, and temporary memory.
+ Static memory is the TEXT (code), DATA (initialized data
+ in the code), and BSS (uninitialized data) sections.
+ Dynamic memory represents memory that is allocated at runtime:
+ stacks, hash tables, and so forth.
+ Temporary memory is recovered after the boot process.
+ This memory consists of memory used for decompressing
+ the kernel and for the <filename>__init__</filename>
+ functions.
+ </para>
+
+ <para>
+ To help you see where you currently are with kernel and root
+ filesystem sizes, you can use two tools found in the
+ <link linkend='source-directory'>Source Directory</link> in
+ the <filename>scripts/tiny/</filename> directory:
+ <itemizedlist>
+ <listitem><para><filename>ksize.py</filename>: Reports
+ component sizes for the kernel build objects.
+ </para></listitem>
+ <listitem><para><filename>dirsize.py</filename>: Reports
+ component sizes for the root filesystem.</para></listitem>
+ </itemizedlist>
+ This next tool and command help you organize configuration
+ fragments and view file dependencies in a human-readable form:
+ <itemizedlist>
+ <listitem><para><filename>merge_config.sh</filename>:
+ Helps you manage configuration files and fragments
+ within the kernel.
+ With this tool, you can merge individual configuration
+ fragments together.
+ The tool allows you to make overrides and warns you
+ of any missing configuration options.
+ The tool is ideal for allowing you to iterate on
+ configurations, create minimal configurations, and
+ create configuration files for different machines
+ without having to duplicate your process.</para>
+ <para>The <filename>merge_config.sh</filename> script is
+ part of the Linux Yocto kernel Git repositories
+ (i.e. <filename>linux-yocto-3.14</filename>,
+ <filename>linux-yocto-3.10</filename>,
+ <filename>linux-yocto-3.8</filename>, and so forth)
+ in the
+ <filename>scripts/kconfig</filename> directory.</para>
+ <para>For more information on configuration fragments,
+ see the
+ "<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#generating-configuration-files'>Generating Configuration Files</ulink>"
+ section of the Yocto Project Linux Kernel Development
+ Manual and the "<link linkend='creating-config-fragments'>Creating Configuration Fragments</link>"
+ section, which is in this manual.</para></listitem>
+ <listitem><para><filename>bitbake -u depexp -g <replaceable>bitbake_target</replaceable></filename>:
+ Using the BitBake command with these options brings up
+ a Dependency Explorer from which you can view file
+ dependencies.
+ Understanding these dependencies allows you to make
+ informed decisions when cutting out various pieces of the
+ kernel and root filesystem.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='trim-the-root-filesystem'>
+ <title>Trim the Root Filesystem</title>
+
+ <para>
+ The root filesystem is made up of packages for booting,
+ libraries, and applications.
+ To change things, you can configure how the packaging happens,
+ which changes the way you build them.
+ You can also modify the filesystem itself or select a different
+ filesystem.
+ </para>
+
+ <para>
+ First, find out what is hogging your root filesystem by running the
+ <filename>dirsize.py</filename> script from your root directory:
+ <literallayout class='monospaced'>
+ $ cd <replaceable>root-directory-of-image</replaceable>
+ $ dirsize.py 100000 > dirsize-100k.log
+ $ cat dirsize-100k.log
+ </literallayout>
+ You can apply a filter to the script to ignore files under
+ a certain size.
+ The previous example filters out any files below 100 Kbytes.
+ The sizes reported by the tool are uncompressed, and thus
+ will be smaller by a relatively constant factor in a
+ compressed root filesystem.
+ When you examine your log file, you can focus on areas of the
+ root filesystem that take up large amounts of memory.
+ </para>
+
+ <para>
+ You need to be sure that what you eliminate does not cripple
+ the functionality you need.
+ One way to see how packages relate to each other is by using
+ the Dependency Explorer UI with the BitBake command:
+ <literallayout class='monospaced'>
+ $ cd <replaceable>image-directory</replaceable>
+ $ bitbake -u depexp -g <replaceable>image</replaceable>
+ </literallayout>
+ Use the interface to select potential packages you wish to
+ eliminate and see their dependency relationships.
+ </para>
+
+ <para>
+ When deciding how to reduce the size, get rid of packages that
+ result in minimal impact on the feature set.
+ For example, you might not need a VGA display.
+ Or, you might be able to get by with <filename>devtmpfs</filename>
+ and <filename>mdev</filename> instead of
+ <filename>udev</filename>.
+ </para>
+
+ <para>
+ Use your <filename>local.conf</filename> file to make changes.
+ For example, to eliminate <filename>udev</filename> and
+ <filename>glib</filename>, set the following in the
+ local configuration file:
+ <literallayout class='monospaced'>
+ VIRTUAL-RUNTIME_dev_manager = ""
+ </literallayout>
+ </para>
+
+ <para>
+ Finally, you should consider exactly the type of root
+ filesystem you need to meet your needs while also reducing
+ its size.
+ For example, consider <filename>cramfs</filename>,
+ <filename>squashfs</filename>, <filename>ubifs</filename>,
+ <filename>ext2</filename>, or an <filename>initramfs</filename>
+ using <filename>initramfs</filename>.
+ Be aware that <filename>ext3</filename> requires a 1 Mbyte
+ journal.
+ If you are okay with running read-only, you do not need this
+ journal.
+ </para>
+
+ <note>
+ After each round of elimination, you need to rebuild your
+ system and then use the tools to see the effects of your
+ reductions.
+ </note>
+
+
+ </section>
+
+ <section id='trim-the-kernel'>
+ <title>Trim the Kernel</title>
+
+ <para>
+ The kernel is built by including policies for hardware-independent
+ aspects.
+ What subsystems do you enable?
+ For what architecture are you building?
+ Which drivers do you build by default?
+ <note>You can modify the kernel source if you want to help
+ with boot time.
+ </note>
+ </para>
+
+ <para>
+ Run the <filename>ksize.py</filename> script from the top-level
+ Linux build directory to get an idea of what is making up
+ the kernel:
+ <literallayout class='monospaced'>
+ $ cd <replaceable>top-level-linux-build-directory</replaceable>
+ $ ksize.py > ksize.log
+ $ cat ksize.log
+ </literallayout>
+ When you examine the log, you will see how much space is
+ taken up with the built-in <filename>.o</filename> files for
+ drivers, networking, core kernel files, filesystem, sound,
+ and so forth.
+ The sizes reported by the tool are uncompressed, and thus
+ will be smaller by a relatively constant factor in a compressed
+ kernel image.
+ Look to reduce the areas that are large and taking up around
+ the "90% rule."
+ </para>
+
+ <para>
+ To examine, or drill down, into any particular area, use the
+ <filename>-d</filename> option with the script:
+ <literallayout class='monospaced'>
+ $ ksize.py -d > ksize.log
+ </literallayout>
+ Using this option breaks out the individual file information
+ for each area of the kernel (e.g. drivers, networking, and
+ so forth).
+ </para>
+
+ <para>
+ Use your log file to see what you can eliminate from the kernel
+ based on features you can let go.
+ For example, if you are not going to need sound, you do not
+ need any drivers that support sound.
+ </para>
+
+ <para>
+ After figuring out what to eliminate, you need to reconfigure
+ the kernel to reflect those changes during the next build.
+ You could run <filename>menuconfig</filename> and make all your
+ changes at once.
+ However, that makes it difficult to see the effects of your
+ individual eliminations and also makes it difficult to replicate
+ the changes for perhaps another target device.
+ A better method is to start with no configurations using
+ <filename>allnoconfig</filename>, create configuration
+ fragments for individual changes, and then manage the
+ fragments into a single configuration file using
+ <filename>merge_config.sh</filename>.
+ The tool makes it easy for you to iterate using the
+ configuration change and build cycle.
+ </para>
+
+ <para>
+ Each time you make configuration changes, you need to rebuild
+ the kernel and check to see what impact your changes had on
+ the overall size.
+ </para>
+ </section>
+
+ <section id='remove-package-management-requirements'>
+ <title>Remove Package Management Requirements</title>
+
+ <para>
+ Packaging requirements add size to the image.
+ One way to reduce the size of the image is to remove all the
+ packaging requirements from the image.
+ This reduction includes both removing the package manager
+ and its unique dependencies as well as removing the package
+ management data itself.
+ </para>
+
+ <para>
+ To eliminate all the packaging requirements for an image,
+ be sure that "package-management" is not part of your
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>
+ statement for the image.
+ When you remove this feature, you are removing the package
+ manager as well as its dependencies from the root filesystem.
+ </para>
+ </section>
+
+ <section id='look-for-other-ways-to-minimize-size'>
+ <title>Look for Other Ways to Minimize Size</title>
+
+ <para>
+ Depending on your particular circumstances, other areas that you
+ can trim likely exist.
+ The key to finding these areas is through tools and methods
+ described here combined with experimentation and iteration.
+ Here are a couple of areas to experiment with:
+ <itemizedlist>
+ <listitem><para><filename>glibc</filename>:
+ In general, follow this process:
+ <orderedlist>
+ <listitem><para>Remove <filename>glibc</filename>
+ features from
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES'><filename>DISTRO_FEATURES</filename></ulink>
+ that you think you do not need.</para></listitem>
+ <listitem><para>Build your distribution.
+ </para></listitem>
+ <listitem><para>If the build fails due to missing
+ symbols in a package, determine if you can
+ reconfigure the package to not need those
+ features.
+ For example, change the configuration to not
+ support wide character support as is done for
+ <filename>ncurses</filename>.
+ Or, if support for those characters is needed,
+ determine what <filename>glibc</filename>
+ features provide the support and restore the
+ configuration.
+ </para></listitem>
+ <listitem><para>Rebuild and repeat the process.
+ </para></listitem>
+ </orderedlist></para></listitem>
+ <listitem><para><filename>busybox</filename>:
+ For BusyBox, use a process similar as described for
+ <filename>glibc</filename>.
+ A difference is you will need to boot the resulting
+ system to see if you are able to do everything you
+ expect from the running system.
+ You need to be sure to integrate configuration fragments
+ into Busybox because BusyBox handles its own core
+ features and then allows you to add configuration
+ fragments on top.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='iterate-on-the-process'>
+ <title>Iterate on the Process</title>
+
+ <para>
+ If you have not reached your goals on system size, you need
+ to iterate on the process.
+ The process is the same.
+ Use the tools and see just what is taking up 90% of the root
+ filesystem and the kernel.
+ Decide what you can eliminate without limiting your device
+ beyond what you need.
+ </para>
+
+ <para>
+ Depending on your system, a good place to look might be
+ Busybox, which provides a stripped down
+ version of Unix tools in a single, executable file.
+ You might be able to drop virtual terminal services or perhaps
+ ipv6.
+ </para>
+ </section>
+ </section>
+
+ <section id='building-images-for-more-than-one-machine'>
+ <title>Building Images for More than One Machine</title>
+
+ <para>
+ A common scenario developers face is creating images for several
+ different machines that use the same software environment.
+ In this situation, it is tempting to set the
+ tunings and optimization flags for each build specifically for
+ the targeted hardware (i.e. "maxing out" the tunings).
+ Doing so can considerably add to build times and package feed
+ maintenance collectively for the machines.
+ For example, selecting tunes that are extremely specific to a
+ CPU core used in a system might enable some micro optimizations
+ in GCC for that particular system but would otherwise not gain
+ you much of a performance difference across the other systems
+ as compared to using a more general tuning across all the builds
+ (e.g. setting
+ <ulink url='var-DEFAULTTUNE'><filename>DEFAULTTUNE</filename></ulink>
+ specifically for each machine's build).
+ Rather than "max out" each build's tunings, you can take steps that
+ cause the OpenEmbedded build system to reuse software across the
+ various machines where it makes sense.
+ </para>
+ <para>
+ If build speed and package feed maintenance are considerations,
+ you should consider the points in this section that can help you
+ optimize your tunings to best consider build times and package
+ feed maintenance.
+ <itemizedlist>
+ <listitem><para><emphasis>Share the Build Directory:</emphasis>
+ If at all possible, share the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>
+ across builds.
+ The Yocto Project supports switching between different
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ values in the same <filename>TMPDIR</filename>.
+ This practice is well supported and regularly used by
+ developers when building for multiple machines.
+ When you use the same <filename>TMPDIR</filename> for
+ multiple machine builds, the OpenEmbedded build system can
+ reuse the existing native and often cross-recipes for
+ multiple machines.
+ Thus, build time decreases.
+ <note>
+ If
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
+ settings change or fundamental configuration settings
+ such as the filesystem layout, you need to work with
+ a clean <filename>TMPDIR</filename>.
+ Sharing <filename>TMPDIR</filename> under these
+ circumstances might work but since it is not
+ guaranteed, you should use a clean
+ <filename>TMPDIR</filename>.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Enable the Appropriate Package Architecture:</emphasis>
+ By default, the OpenEmbedded build system enables three
+ levels of package architectures: "all", "tune" or "package",
+ and "machine".
+ Any given recipe usually selects one of these package
+ architectures (types) for its output.
+ Depending for what a given recipe creates packages, making
+ sure you enable the appropriate package architecture can
+ directly impact the build time.</para>
+ <para>A recipe that just generates scripts can enable
+ "all" architecture because there are no binaries to build.
+ To specifically enable "all" architecture, be sure your
+ recipe inherits the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-allarch'><filename>allarch</filename></ulink>
+ class.
+ This class is useful for "all" architectures because it
+ configures many variables so packages can be used across
+ multiple architectures.</para>
+ <para>If your recipe needs to generate packages that are
+ machine-specific or when one of the build or runtime
+ dependencies is already machine-architecture dependent,
+ which makes your recipe also machine-architecture dependent,
+ make sure your recipe enables the "machine" package
+ architecture through the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE_ARCH'><filename>MACHINE_ARCH</filename></ulink>
+ variable:
+ <literallayout class='monospaced'>
+ PACKAGE_ARCH = "${MACHINE_ARCH}"
+ </literallayout>
+ When you do not specifically enable a package
+ architecture through the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>,
+ The OpenEmbedded build system defaults to the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TUNE_PKGARCH'><filename>TUNE_PKGARCH</filename></ulink>
+ setting:
+ <literallayout class='monospaced'>
+ PACKAGE_ARCH = "${TUNE_PKGARCH}"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Choose a Generic Tuning File if Possible:</emphasis>
+ Some tunes are more generic and can run on multiple targets
+ (e.g. an <filename>armv5</filename> set of packages could
+ run on <filename>armv6</filename> and
+ <filename>armv7</filename> processors in most cases).
+ Similarly, <filename>i486</filename> binaries could work
+ on <filename>i586</filename> and higher processors.
+ You should realize, however, that advances on newer
+ processor versions would not be used.</para>
+ <para>If you select the same tune for several different
+ machines, the OpenEmbedded build system reuses software
+ previously built, thus speeding up the overall build time.
+ Realize that even though a new sysroot for each machine is
+ generated, the software is not recompiled and only one
+ package feed exists.
+ </para></listitem>
+ <listitem><para><emphasis>Manage Granular Level Packaging:</emphasis>
+ Sometimes cases exist where injecting another level
+ of package architecture beyond the three higher levels
+ noted earlier can be useful.
+ For example, consider the <filename>emgd</filename>
+ graphics stack in the
+ <filename>meta-intel</filename> layer.
+ In this layer, a subset of software exists that is
+ compiled against something different from the rest of the
+ generic packages.
+ You can examine the key code in the
+ <ulink url='http://git.yoctoproject.org/cgit/cgit.cgi'>Source Repositories</ulink>
+ "daisy" branch in
+ <filename>classes/emgd-gl.bbclass</filename>.
+ For a specific set of packages, the code redefines
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>.
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_EXTRA_ARCHS'><filename>PACKAGE_EXTRA_ARCHS</filename></ulink>
+ is then appended with this extra tune name in
+ <filename>meta-intel-emgd.inc</filename>.
+ The result is that when searching for packages, the
+ build system uses a four-level search and the packages
+ in this new level are preferred as compared to the standard
+ tune.
+ The overall result is that the build system reuses most
+ software from the common tune except for specific cases
+ as needed.
+ </para></listitem>
+ <listitem><para><emphasis>Use Tools to Debug Issues:</emphasis>
+ Sometimes you can run into situations where software is
+ being rebuilt when you think it should not be.
+ For example, the OpenEmbedded build system might not be
+ using shared state between machines when you think it
+ should be.
+ These types of situations are usually due to references
+ to machine-specific variables such as
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SERIAL_CONSOLE'><filename>SERIAL_CONSOLE</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-XSERVER'><filename>XSERVER</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE_FEATURES'><filename>MACHINE_FEATURES</filename></ulink>,
+ and so forth in code that is supposed to only be
+ tune-specific or when the recipe depends
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'><filename>RDEPENDS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RRECOMMENDS'><filename>RRECOMMENDS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RSUGGESTS'><filename>RSUGGESTS</filename></ulink>,
+ and so forth) on some other recipe that already has
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>
+ defined as "${MACHINE_ARCH}".
+ <note>
+ Patches to fix any issues identified are most welcome
+ as these issues occasionally do occur.
+ </note></para>
+ <para>For such cases, you can use some tools to help you
+ sort out the situation:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>sstate-diff-machines.sh</filename>:</emphasis>
+ You can find this tool in the
+ <filename>scripts</filename> directory of the
+ Source Repositories.
+ See the comments in the script for information on
+ how to use the tool.
+ </para></listitem>
+ <listitem><para><emphasis>BitBake's "-S printdiff" Option:</emphasis>
+ Using this option causes BitBake to try to
+ establish the closest signature match it can
+ (e.g. in the shared state cache) and then run
+ <filename>bitbake-diffsigs</filename> over the
+ matches to determine the stamps and delta where
+ these two stamp trees diverge.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='working-with-packages'>
+ <title>Working with Packages</title>
+
+ <para>
+ This section describes a few tasks that involve packages:
+ <itemizedlist>
+ <listitem><para>
+ <link linkend='excluding-packages-from-an-image'>Excluding packages from an image</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='incrementing-a-package-revision-number'>Incrementing a package revision number</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='handling-optional-module-packaging'>Handling optional module packaging</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='using-runtime-package-management'>Using Runtime Package Management</link>
+ </para></listitem>
+ <listitem><para>
+ <link linkend='testing-packages-with-ptest'>Setting up and running package test (ptest)</link>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='excluding-packages-from-an-image'>
+ <title>Excluding Packages from an Image</title>
+
+ <para>
+ You might find it necessary to prevent specific packages
+ from being installed into an image.
+ If so, you can use several variables to direct the build
+ system to essentially ignore installing recommended packages
+ or to not install a package at all.
+ </para>
+
+ <para>
+ The following list introduces variables you can use to
+ prevent packages from being installed into your image.
+ Each of these variables only works with IPK and RPM
+ package types.
+ Support for Debian packages does not exist.
+ Also, you can use these variables from your
+ <filename>local.conf</filename> file or attach them to a
+ specific image recipe by using a recipe name override.
+ For more detail on the variables, see the descriptions in the
+ Yocto Project Reference Manual's glossary chapter.
+ <itemizedlist>
+ <listitem><para><ulink url='&YOCTO_DOCS_REF_URL;#var-BAD_RECOMMENDATIONS'><filename>BAD_RECOMMENDATIONS</filename></ulink>:
+ Use this variable to specify "recommended-only"
+ packages that you do not want installed.
+ </para></listitem>
+ <listitem><para><ulink url='&YOCTO_DOCS_REF_URL;#var-NO_RECOMMENDATIONS'><filename>NO_RECOMMENDATIONS</filename></ulink>:
+ Use this variable to prevent all "recommended-only"
+ packages from being installed.
+ </para></listitem>
+ <listitem><para><ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_EXCLUDE'><filename>PACKAGE_EXCLUDE</filename></ulink>:
+ Use this variable to prevent specific packages from
+ being installed regardless of whether they are
+ "recommended-only" or not.
+ You need to realize that the build process could
+ fail with an error when you
+ prevent the installation of a package whose presence
+ is required by an installed package.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='incrementing-a-package-revision-number'>
+ <title>Incrementing a Package Revision Number</title>
+
+ <para>
+ If a committed change results in changing the package output,
+ then the value of the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
+ variable needs to be increased (or "bumped").
+ Increasing <filename>PR</filename> occurs one of two ways:
+ <itemizedlist>
+ <listitem><para>Automatically using a Package Revision
+ Service (PR Service).</para></listitem>
+ <listitem><para>Manually incrementing the
+ <filename>PR</filename> variable.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Given that one of the challenges any build system and its
+ users face is how to maintain a package feed that is compatible
+ with existing package manager applications such as
+ RPM, APT, and OPKG, using an automated system is much
+ preferred over a manual system.
+ In either system, the main requirement is that version
+ numbering increases in a linear fashion and that a number of
+ version components exist that support that linear progression.
+ </para>
+
+ <para>
+ The following two sections provide information on the PR Service
+ and on manual <filename>PR</filename> bumping.
+ </para>
+
+ <section id='working-with-a-pr-service'>
+ <title>Working With a PR Service</title>
+
+ <para>
+ As mentioned, attempting to maintain revision numbers in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
+ is error prone, inaccurate, and causes problems for people
+ submitting recipes.
+ Conversely, the PR Service automatically generates
+ increasing numbers, particularly the revision field,
+ which removes the human element.
+ <note>
+ For additional information on using a PR Service, you
+ can see the
+ <ulink url='&YOCTO_WIKI_URL;/wiki/PR_Service'>PR Service</ulink>
+ wiki page.
+ </note>
+ </para>
+
+ <para>
+ The Yocto Project uses variables in order of
+ decreasing priority to facilitate revision numbering (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>, and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
+ for epoch, version, and revision, respectively).
+ The values are highly dependent on the policies and
+ procedures of a given distribution and package feed.
+ </para>
+
+ <para>
+ Because the OpenEmbedded build system uses
+ "<ulink url='&YOCTO_DOCS_REF_URL;#checksums'>signatures</ulink>",
+ which are unique to a given build, the build system
+ knows when to rebuild packages.
+ All the inputs into a given task are represented by a
+ signature, which can trigger a rebuild when different.
+ Thus, the build system itself does not rely on the
+ <filename>PR</filename> numbers to trigger a rebuild.
+ The signatures, however, can be used to generate
+ <filename>PR</filename> values.
+ </para>
+
+ <para>
+ The PR Service works with both
+ <filename>OEBasic</filename> and
+ <filename>OEBasicHash</filename> generators.
+ The value of <filename>PR</filename> bumps when the
+ checksum changes and the different generator mechanisms
+ change signatures under different circumstances.
+ </para>
+
+ <para>
+ As implemented, the build system includes values from
+ the PR Service into the <filename>PR</filename> field as
+ an addition using the form "<filename>.x</filename>" so
+ <filename>r0</filename> becomes <filename>r0.1</filename>,
+ <filename>r0.2</filename> and so forth.
+ This scheme allows existing <filename>PR</filename> values
+ to be used for whatever reasons, which include manual
+ <filename>PR</filename> bumps, should it be necessary.
+ </para>
+
+ <para>
+ By default, the PR Service is not enabled or running.
+ Thus, the packages generated are just "self consistent".
+ The build system adds and removes packages and
+ there are no guarantees about upgrade paths but images
+ will be consistent and correct with the latest changes.
+ </para>
+
+ <para>
+ The simplest form for a PR Service is for it to exist
+ for a single host development system that builds the
+ package feed (building system).
+ For this scenario, you can enable a local PR Service by
+ setting
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PRSERV_HOST'><filename>PRSERV_HOST</filename></ulink>
+ in your <filename>local.conf</filename> file in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>:
+ <literallayout class='monospaced'>
+ PRSERV_HOST = "localhost:0"
+ </literallayout>
+ Once the service is started, packages will automatically
+ get increasing <filename>PR</filename> values and
+ BitBake will take care of starting and stopping the server.
+ </para>
+
+ <para>
+ If you have a more complex setup where multiple host
+ development systems work against a common, shared package
+ feed, you have a single PR Service running and it is
+ connected to each building system.
+ For this scenario, you need to start the PR Service using
+ the <filename>bitbake-prserv</filename> command:
+ <literallayout class='monospaced'>
+ bitbake-prserv --host <replaceable>ip</replaceable> --port <replaceable>port</replaceable> --start
+ </literallayout>
+ In addition to hand-starting the service, you need to
+ update the <filename>local.conf</filename> file of each
+ building system as described earlier so each system
+ points to the server and port.
+ </para>
+
+ <para>
+ It is also recommended you use build history, which adds
+ some sanity checks to package versions, in conjunction with
+ the server that is running the PR Service.
+ To enable build history, add the following to each building
+ system's <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ # It is recommended to activate "buildhistory" for testing the PR service
+ INHERIT += "buildhistory"
+ BUILDHISTORY_COMMIT = "1"
+ </literallayout>
+ For information on build history, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#maintaining-build-output-quality'>Maintaining Build Output Quality</ulink>"
+ section in the Yocto Project Reference Manual.
+ </para>
+
+ <note>
+ <para>The OpenEmbedded build system does not maintain
+ <filename>PR</filename> information as part of the
+ shared state (sstate) packages.
+ If you maintain an sstate feed, its expected that either
+ all your building systems that contribute to the sstate
+ feed use a shared PR Service, or you do not run a PR
+ Service on any of your building systems.
+ Having some systems use a PR Service while others do
+ not leads to obvious problems.</para>
+ <para>For more information on shared state, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#shared-state-cache'>Shared State Cache</ulink>"
+ section in the Yocto Project Reference Manual.</para>
+ </note>
+ </section>
+
+ <section id='manually-bumping-pr'>
+ <title>Manually Bumping PR</title>
+
+ <para>
+ The alternative to setting up a PR Service is to manually
+ bump the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
+ variable.
+ </para>
+
+ <para>
+ If a committed change results in changing the package output,
+ then the value of the PR variable needs to be increased
+ (or "bumped") as part of that commit.
+ For new recipes you should add the <filename>PR</filename>
+ variable and set its initial value equal to "r0", which is the default.
+ Even though the default value is "r0", the practice of adding it to a new recipe makes
+ it harder to forget to bump the variable when you make changes
+ to the recipe in future.
+ </para>
+
+ <para>
+ If you are sharing a common <filename>.inc</filename> file with multiple recipes,
+ you can also use the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-INC_PR'>INC_PR</ulink></filename>
+ variable to ensure that
+ the recipes sharing the <filename>.inc</filename> file are rebuilt when the
+ <filename>.inc</filename> file itself is changed.
+ The <filename>.inc</filename> file must set <filename>INC_PR</filename>
+ (initially to "r0"), and all recipes referring to it should set <filename>PR</filename>
+ to "$(INC_PR).0" initially, incrementing the last number when the recipe is changed.
+ If the <filename>.inc</filename> file is changed then its
+ <filename>INC_PR</filename> should be incremented.
+ </para>
+
+ <para>
+ When upgrading the version of a package, assuming the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'>PV</ulink></filename>
+ changes, the <filename>PR</filename> variable should be
+ reset to "r0" (or "$(INC_PR).0" if you are using
+ <filename>INC_PR</filename>).
+ </para>
+
+ <para>
+ Usually, version increases occur only to packages.
+ However, if for some reason <filename>PV</filename> changes but does not
+ increase, you can increase the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PE'>PE</ulink></filename>
+ variable (Package Epoch).
+ The <filename>PE</filename> variable defaults to "0".
+ </para>
+
+ <para>
+ Version numbering strives to follow the
+ <ulink url='http://www.debian.org/doc/debian-policy/ch-controlfields.html'>
+ Debian Version Field Policy Guidelines</ulink>.
+ These guidelines define how versions are compared and what "increasing" a version means.
+ </para>
+ </section>
+ </section>
+
+ <section id='handling-optional-module-packaging'>
+ <title>Handling Optional Module Packaging</title>
+
+ <para>
+ Many pieces of software split functionality into optional
+ modules (or plug-ins) and the plug-ins that are built
+ might depend on configuration options.
+ To avoid having to duplicate the logic that determines what
+ modules are available in your recipe or to avoid having
+ to package each module by hand, the OpenEmbedded build system
+ provides functionality to handle module packaging dynamically.
+ </para>
+
+ <para>
+ To handle optional module packaging, you need to do two things:
+ <itemizedlist>
+ <listitem><para>Ensure the module packaging is actually
+ done.</para></listitem>
+ <listitem><para>Ensure that any dependencies on optional
+ modules from other recipes are satisfied by your recipe.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='making-sure-the-packaging-is-done'>
+ <title>Making Sure the Packaging is Done</title>
+
+ <para>
+ To ensure the module packaging actually gets done, you use
+ the <filename>do_split_packages</filename> function within
+ the <filename>populate_packages</filename> Python function
+ in your recipe.
+ The <filename>do_split_packages</filename> function
+ searches for a pattern of files or directories under a
+ specified path and creates a package for each one it finds
+ by appending to the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
+ variable and setting the appropriate values for
+ <filename>FILES_packagename</filename>,
+ <filename>RDEPENDS_packagename</filename>,
+ <filename>DESCRIPTION_packagename</filename>, and so forth.
+ Here is an example from the <filename>lighttpd</filename>
+ recipe:
+ <literallayout class='monospaced'>
+ python populate_packages_prepend () {
+ lighttpd_libdir = d.expand('${libdir}')
+ do_split_packages(d, lighttpd_libdir, '^mod_(.*)\.so$',
+ 'lighttpd-module-%s', 'Lighttpd module for %s',
+ extra_depends='')
+ }
+ </literallayout>
+ The previous example specifies a number of things in the
+ call to <filename>do_split_packages</filename>.
+ <itemizedlist>
+ <listitem><para>A directory within the files installed
+ by your recipe through <filename>do_install</filename>
+ in which to search.</para></listitem>
+ <listitem><para>A regular expression used to match module
+ files in that directory.
+ In the example, note the parentheses () that mark
+ the part of the expression from which the module
+ name should be derived.</para></listitem>
+ <listitem><para>A pattern to use for the package names.
+ </para></listitem>
+ <listitem><para>A description for each package.
+ </para></listitem>
+ <listitem><para>An empty string for
+ <filename>extra_depends</filename>, which disables
+ the default dependency on the main
+ <filename>lighttpd</filename> package.
+ Thus, if a file in <filename>${libdir}</filename>
+ called <filename>mod_alias.so</filename> is found,
+ a package called <filename>lighttpd-module-alias</filename>
+ is created for it and the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DESCRIPTION'><filename>DESCRIPTION</filename></ulink>
+ is set to "Lighttpd module for alias".</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Often, packaging modules is as simple as the previous
+ example.
+ However, more advanced options exist that you can use
+ within <filename>do_split_packages</filename> to modify its
+ behavior.
+ And, if you need to, you can add more logic by specifying
+ a hook function that is called for each package.
+ It is also perfectly acceptable to call
+ <filename>do_split_packages</filename> multiple times if
+ you have more than one set of modules to package.
+ </para>
+
+ <para>
+ For more examples that show how to use
+ <filename>do_split_packages</filename>, see the
+ <filename>connman.inc</filename> file in the
+ <filename>meta/recipes-connectivity/connman/</filename>
+ directory of the <filename>poky</filename>
+ <link linkend='yocto-project-repositories'>source repository</link>.
+ You can also find examples in
+ <filename>meta/classes/kernel.bbclass</filename>.
+ </para>
+
+ <para>
+ Following is a reference that shows
+ <filename>do_split_packages</filename> mandatory and
+ optional arguments:
+ <literallayout class='monospaced'>
+ Mandatory arguments
+
+ root
+ The path in which to search
+ file_regex
+ Regular expression to match searched files.
+ Use parentheses () to mark the part of this
+ expression that should be used to derive the
+ module name (to be substituted where %s is
+ used in other function arguments as noted below)
+ output_pattern
+ Pattern to use for the package names. Must
+ include %s.
+ description
+ Description to set for each package. Must
+ include %s.
+
+ Optional arguments
+
+ postinst
+ Postinstall script to use for all packages
+ (as a string)
+ recursive
+ True to perform a recursive search - default
+ False
+ hook
+ A hook function to be called for every match.
+ The function will be called with the following
+ arguments (in the order listed):
+
+ f
+ Full path to the file/directory match
+ pkg
+ The package name
+ file_regex
+ As above
+ output_pattern
+ As above
+ modulename
+ The module name derived using file_regex
+
+ extra_depends
+ Extra runtime dependencies (RDEPENDS) to be
+ set for all packages. The default value of None
+ causes a dependency on the main package
+ (${PN}) - if you do not want this, pass empty
+ string '' for this parameter.
+ aux_files_pattern
+ Extra item(s) to be added to FILES for each
+ package. Can be a single string item or a list
+ of strings for multiple items. Must include %s.
+ postrm
+ postrm script to use for all packages (as a
+ string)
+ allow_dirs
+ True to allow directories to be matched -
+ default False
+ prepend
+ If True, prepend created packages to PACKAGES
+ instead of the default False which appends them
+ match_path
+ match file_regex on the whole relative path to
+ the root rather than just the file name
+ aux_files_pattern_verbatim
+ Extra item(s) to be added to FILES for each
+ package, using the actual derived module name
+ rather than converting it to something legal
+ for a package name. Can be a single string item
+ or a list of strings for multiple items. Must
+ include %s.
+ allow_links
+ True to allow symlinks to be matched - default
+ False
+ summary
+ Summary to set for each package. Must include %s;
+ defaults to description if not set.
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='satisfying-dependencies'>
+ <title>Satisfying Dependencies</title>
+
+ <para>
+ The second part for handling optional module packaging
+ is to ensure that any dependencies on optional modules
+ from other recipes are satisfied by your recipe.
+ You can be sure these dependencies are satisfied by
+ using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES_DYNAMIC'><filename>PACKAGES_DYNAMIC</filename></ulink> variable.
+ Here is an example that continues with the
+ <filename>lighttpd</filename> recipe shown earlier:
+ <literallayout class='monospaced'>
+ PACKAGES_DYNAMIC = "lighttpd-module-.*"
+ </literallayout>
+ The name specified in the regular expression can of
+ course be anything.
+ In this example, it is <filename>lighttpd-module-</filename>
+ and is specified as the prefix to ensure that any
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'><filename>RDEPENDS</filename></ulink>
+ and <ulink url='&YOCTO_DOCS_REF_URL;#var-RRECOMMENDS'><filename>RRECOMMENDS</filename></ulink>
+ on a package name starting with the prefix are satisfied
+ during build time.
+ If you are using <filename>do_split_packages</filename>
+ as described in the previous section, the value you put in
+ <filename>PACKAGES_DYNAMIC</filename> should correspond to
+ the name pattern specified in the call to
+ <filename>do_split_packages</filename>.
+ </para>
+ </section>
+ </section>
+
+ <section id='using-runtime-package-management'>
+ <title>Using Runtime Package Management</title>
+
+ <para>
+ During a build, BitBake always transforms a recipe into one or
+ more packages.
+ For example, BitBake takes the <filename>bash</filename> recipe
+ and currently produces the <filename>bash-dbg</filename>,
+ <filename>bash-staticdev</filename>,
+ <filename>bash-dev</filename>, <filename>bash-doc</filename>,
+ <filename>bash-locale</filename>, and
+ <filename>bash</filename> packages.
+ Not all generated packages are included in an image.
+ </para>
+
+ <para>
+ In several situations, you might need to update, add, remove,
+ or query the packages on a target device at runtime
+ (i.e. without having to generate a new image).
+ Examples of such situations include:
+ <itemizedlist>
+ <listitem><para>
+ You want to provide in-the-field updates to deployed
+ devices (e.g. security updates).
+ </para></listitem>
+ <listitem><para>
+ You want to have a fast turn-around development cycle
+ for one or more applications that run on your device.
+ </para></listitem>
+ <listitem><para>
+ You want to temporarily install the "debug" packages
+ of various applications on your device so that
+ debugging can be greatly improved by allowing
+ access to symbols and source debugging.
+ </para></listitem>
+ <listitem><para>
+ You want to deploy a more minimal package selection of
+ your device but allow in-the-field updates to add a
+ larger selection for customization.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ In all these situations, you have something similar to a more
+ traditional Linux distribution in that in-field devices
+ are able to receive pre-compiled packages from a server for
+ installation or update.
+ Being able to install these packages on a running,
+ in-field device is what is termed "runtime package
+ management".
+ </para>
+
+ <para>
+ In order to use runtime package management, you
+ need a host/server machine that serves up the pre-compiled
+ packages plus the required metadata.
+ You also need package manipulation tools on the target.
+ The build machine is a likely candidate to act as the server.
+ However, that machine does not necessarily have to be the
+ package server.
+ The build machine could push its artifacts to another machine
+ that acts as the server (e.g. Internet-facing).
+ </para>
+
+ <para>
+ A simple build that targets just one device produces
+ more than one package database.
+ In other words, the packages produced by a build are separated
+ out into a couple of different package groupings based on
+ criteria such as the target's CPU architecture, the target
+ board, or the C library used on the target.
+ For example, a build targeting the <filename>qemuarm</filename>
+ device produces the following three package databases:
+ <filename>all</filename>, <filename>armv5te</filename>, and
+ <filename>qemuarm</filename>.
+ If you wanted your <filename>qemuarm</filename> device to be
+ aware of all the packages that were available to it,
+ you would need to point it to each of these databases
+ individually.
+ In a similar way, a traditional Linux distribution usually is
+ configured to be aware of a number of software repositories
+ from which it retrieves packages.
+ </para>
+
+ <para>
+ Using runtime package management is completely optional and
+ not required for a successful build or deployment in any
+ way.
+ But if you want to make use of runtime package management,
+ you need to do a couple things above and beyond the basics.
+ The remainder of this section describes what you need to do.
+ </para>
+
+ <section id='runtime-package-management-build'>
+ <title>Build Considerations</title>
+
+ <para>
+ This section describes build considerations that you need
+ to be aware of in order to provide support for runtime
+ package management.
+ </para>
+
+ <para>
+ When BitBake generates packages it needs to know
+ what format or formats to use.
+ In your configuration, you use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></ulink>
+ variable to specify the format.
+ <note>
+ You can choose to have more than one format but you must
+ provide at least one.
+ </note>
+ </para>
+
+ <para>
+ If you would like your image to start off with a basic
+ package database of the packages in your current build
+ as well as have the relevant tools available on the
+ target for runtime package management, you can include
+ "package-management" in the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>
+ variable.
+ Including "package-management" in this
+ configuration variable ensures that when the image
+ is assembled for your target, the image includes
+ the currently-known package databases as well as
+ the target-specific tools required for runtime
+ package management to be performed on the target.
+ However, this is not strictly necessary.
+ You could start your image off without any databases
+ but only include the required on-target package
+ tool(s).
+ As an example, you could include "opkg" in your
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></ulink>
+ variable if you are using the IPK package format.
+ You can then initialize your target's package database(s)
+ later once your image is up and running.
+ </para>
+
+ <para>
+ Whenever you perform any sort of build step that can
+ potentially generate a package or modify an existing
+ package, it is always a good idea to re-generate the
+ package index with:
+ <literallayout class='monospaced'>
+ $ bitbake package-index
+ </literallayout>
+ Realize that it is not sufficient to simply do the
+ following:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>some-package</replaceable> package-index
+ </literallayout>
+ This is because BitBake does not properly schedule the
+ <filename>package-index</filename> target fully after any
+ other target has completed.
+ Thus, be sure to run the package update step separately.
+ </para>
+
+ <para>
+ As described below in the
+ "<link linkend='runtime-package-management-target-ipk'>Using IPK</link>"
+ section, if you are using IPK as your package format, you
+ can make use of the
+ <filename>distro-feed-configs</filename> recipe provided
+ by <filename>meta-oe</filename> in order to configure your
+ target to use your IPK databases.
+ </para>
+
+ <para>
+ When your build is complete, your packages reside in the
+ <filename>${TMPDIR}/deploy/<replaceable>package-format</replaceable></filename>
+ directory.
+ For example, if <filename>${TMPDIR}</filename>
+ is <filename>tmp</filename> and your selected package type
+ is IPK, then your IPK packages are available in
+ <filename>tmp/deploy/ipk</filename>.
+ </para>
+ </section>
+
+ <section id='runtime-package-management-server'>
+ <title>Host or Server Machine Setup</title>
+
+ <para>
+ Typically, packages are served from a server using
+ HTTP.
+ However, other protocols are possible.
+ If you want to use HTTP, then setup and configure a
+ web server, such as Apache 2 or lighttpd, on the machine
+ serving the packages.
+ </para>
+
+ <para>
+ As previously mentioned, the build machine can act as the
+ package server.
+ In the following sections that describe server machine
+ setups, the build machine is assumed to also be the server.
+ </para>
+
+ <section id='package-server-apache'>
+ <title>Serving Packages via Apache 2</title>
+
+ <para>
+ This example assumes you are using the Apache 2
+ server:
+ <orderedlist>
+ <listitem><para>
+ Add the directory to your Apache
+ configuration, which you can find at
+ <filename>/etc/httpd/conf/httpd.conf</filename>.
+ Use commands similar to these on the
+ development system.
+ These example commands assume a top-level
+ <link linkend='source-directory'>Source Directory</link>
+ named <filename>poky</filename> in your home
+ directory.
+ The example also assumes an RPM package type.
+ If you are using a different package type, such
+ as IPK, use "ipk" in the pathnames:
+ <literallayout class='monospaced'>
+ <VirtualHost *:80>
+ ....
+ Alias /rpm ~/poky/build/tmp/deploy/rpm
+ <Directory "~/poky/build/tmp/deploy/rpm">
+ Options +Indexes
+ </Directory>
+ </VirtualHost>
+ </literallayout></para></listitem>
+ <listitem><para>
+ Reload the Apache configuration as described
+ in this step.
+ For all commands, be sure you have root
+ privileges.
+ </para>
+
+ <para>
+ If your development system is using Fedora or
+ CentOS, use the following:
+ <literallayout class='monospaced'>
+ # service httpd reload
+ </literallayout>
+ For Ubuntu and Debian, use the following:
+ <literallayout class='monospaced'>
+ # /etc/init.d/apache2 reload
+ </literallayout>
+ For OpenSUSE, use the following:
+ <literallayout class='monospaced'>
+ # /etc/init.d/apache2 reload
+ </literallayout></para></listitem>
+ <listitem><para>
+ If you are using Security-Enhanced Linux
+ (SELinux), you need to label the files as
+ being accessible through Apache.
+ Use the following command from the development
+ host.
+ This example assumes RPM package types:
+ <literallayout class='monospaced'>
+ # chcon -R -h -t httpd_sys_content_t tmp/deploy/rpm
+ </literallayout></para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='package-server-lighttpd'>
+ <title>Serving Packages via lighttpd</title>
+
+ <para>
+ If you are using lighttpd, all you need
+ to do is to provide a link from your
+ <filename>${TMPDIR}/deploy/<replaceable>package-format</replaceable></filename>
+ directory to lighttpd's document-root.
+ You can determine the specifics of your lighttpd
+ installation by looking through its configuration file,
+ which is usually found at:
+ <filename>/etc/lighttpd/lighttpd.conf</filename>.
+ </para>
+
+ <para>
+ For example, if you are using IPK, lighttpd's
+ document-root is set to
+ <filename>/var/www/lighttpd</filename>, and you had
+ packages for a target named "BOARD",
+ then you might create a link from your build location
+ to lighttpd's document-root as follows:
+ <literallayout class='monospaced'>
+ # ln -s $(PWD)/tmp/deploy/ipk /var/www/lighttpd/BOARD-dir
+ </literallayout>
+ </para>
+
+ <para>
+ At this point, you need to start the lighttpd server.
+ The method used to start the server varies by
+ distribution.
+ However, one basic method that starts it by hand is:
+ <literallayout class='monospaced'>
+ # lighttpd -f /etc/lighttpd/lighttpd.conf
+ </literallayout>
+ </para>
+ </section>
+ </section>
+
+ <section id='runtime-package-management-target'>
+ <title>Target Setup</title>
+
+ <para>
+ Setting up the target differs depending on the
+ package management system.
+ This section provides information for RPM and IPK.
+ </para>
+
+ <section id='runtime-package-management-target-rpm'>
+ <title>Using RPM</title>
+
+ <para>
+ The application for performing runtime package
+ management of RPM packages on the target is called
+ <filename>smart</filename>.
+ </para>
+
+ <para>
+ On the target machine, you need to inform
+ <filename>smart</filename> of every package database
+ you want to use.
+ As an example, suppose your target device can use the
+ following three package databases from a server named
+ <filename>server.name</filename>:
+ <filename>all</filename>, <filename>i586</filename>,
+ and <filename>qemux86</filename>.
+ Given this example, issue the following commands on the
+ target:
+ <literallayout class='monospaced'>
+ # smart channel --add all type=rpm-md baseurl=http://server.name/rpm/all
+ # smart channel --add i585 type=rpm-md baseurl=http://server.name/rpm/i586
+ # smart channel --add qemux86 type=rpm-md baseurl=http://server.name/rpm/qemux86
+ </literallayout>
+ Also from the target machine, fetch the repository
+ information using this command:
+ <literallayout class='monospaced'>
+ # smart update
+ </literallayout>
+ You can now use the <filename>smart query</filename>
+ and <filename>smart install</filename> commands to
+ find and install packages from the repositories.
+ </para>
+ </section>
+
+ <section id='runtime-package-management-target-ipk'>
+ <title>Using IPK</title>
+
+ <para>
+ The application for performing runtime package
+ management of IPK packages on the target is called
+ <filename>opkg</filename>.
+ </para>
+
+ <para>
+ In order to inform <filename>opkg</filename> of the
+ package databases you want to use, simply create one
+ or more <filename>*.conf</filename> files in the
+ <filename>/etc/opkg</filename> directory on the target.
+ The <filename>opkg</filename> application uses them
+ to find its available package databases.
+ As an example, suppose you configured your HTTP server
+ on your machine named
+ <filename>www.mysite.com</filename> to serve files
+ from a <filename>BOARD-dir</filename> directory under
+ its document-root.
+ In this case, you might create a configuration
+ file on the target called
+ <filename>/etc/opkg/base-feeds.conf</filename> that
+ contains:
+ <literallayout class='monospaced'>
+ src/gz all http://www.mysite.com/BOARD-dir/all
+ src/gz armv7a http://www.mysite.com/BOARD-dir/armv7a
+ src/gz beaglebone http://www.mysite.com/BOARD-dir/beaglebone
+ </literallayout>
+ </para>
+
+ <para>
+ As a way of making it easier to generate and make
+ these IPK configuration files available on your
+ target, simply define
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FEED_DEPLOYDIR_BASE_URI'><filename>FEED_DEPLOYDIR_BASE_URI</filename></ulink>
+ to point to your server and the location within the
+ document-root which contains the databases.
+ For example: if you are serving your packages over
+ HTTP, your server's IP address is 192.168.7.1, and
+ your databases are located in a directory called
+ <filename>BOARD-dir</filename> underneath your HTTP
+ server's document-root, you need to set
+ <filename>FEED_DEPLOYDIR_BASE_URI</filename> to
+ <filename>http://192.168.7.1/BOARD-dir</filename> and
+ a set of configuration files will be generated for you
+ in your target to work with this feed.
+ </para>
+
+ <para>
+ On the target machine, fetch (or refresh) the
+ repository information using this command:
+ <literallayout class='monospaced'>
+ # opkg update
+ </literallayout>
+ You can now use the <filename>opkg list</filename> and
+ <filename>opkg install</filename> commands to find and
+ install packages from the repositories.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='testing-packages-with-ptest'>
+ <title>Testing Packages With ptest</title>
+
+ <para>
+ A Package Test (ptest) runs tests against packages built
+ by the OpenEmbedded build system on the target machine.
+ A ptest contains at least two items: the actual test, and
+ a shell script (<filename>run-ptest</filename>) that starts
+ the test.
+ The shell script that starts the test must not contain
+ the actual test - the script only starts the test.
+ On the other hand, the test can be anything from a simple
+ shell script that runs a binary and checks the output to
+ an elaborate system of test binaries and data files.
+ </para>
+
+ <para>
+ The test generates output in the format used by
+ Automake:
+ <literallayout class='monospaced'>
+ <replaceable>result</replaceable>: <replaceable>testname</replaceable>
+ </literallayout>
+ where the result can be <filename>PASS</filename>,
+ <filename>FAIL</filename>, or <filename>SKIP</filename>,
+ and the testname can be any identifying string.
+ </para>
+
+ <para>
+ For a list of Yocto Project recipes that are already
+ enabled with ptest, see the
+ <ulink url='https://wiki.yoctoproject.org/wiki/Ptest'>Ptest</ulink>
+ wiki page.
+ <note>
+ A recipe is "ptest-enabled" if it inherits the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-ptest'><filename>ptest</filename></ulink>
+ class.
+ </note>
+ </para>
+
+ <section id='adding-ptest-to-your-build'>
+ <title>Adding ptest to Your Build</title>
+
+ <para>
+ To add package testing to your build, add the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES'><filename>DISTRO_FEATURES</filename></ulink>
+ and <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_IMAGE_FEATURES'><filename>EXTRA_IMAGE_FEATURES</filename></ulink>
+ variables to your <filename>local.conf</filename> file,
+ which is found in the
+ <link linkend='build-directory'>Build Directory</link>:
+ <literallayout class='monospaced'>
+ DISTRO_FEATURES_append = " ptest"
+ EXTRA_IMAGE_FEATURES += "ptest-pkgs"
+ </literallayout>
+ Once your build is complete, the ptest files are installed
+ into the
+ <filename>/usr/lib/<replaceable>package</replaceable>/ptest</filename>
+ directory within the image, where
+ <filename><replaceable>package</replaceable></filename>
+ is the name of the package.
+ </para>
+ </section>
+
+ <section id='running-ptest'>
+ <title>Running ptest</title>
+
+ <para>
+ The <filename>ptest-runner</filename> package installs a
+ shell script that loops through all installed ptest test
+ suites and runs them in sequence.
+ Consequently, you might want to add this package to
+ your image.
+ </para>
+ </section>
+
+ <section id='getting-your-package-ready'>
+ <title>Getting Your Package Ready</title>
+
+ <para>
+ In order to enable a recipe to run installed ptests
+ on target hardware,
+ you need to prepare the recipes that build the packages
+ you want to test.
+ Here is what you have to do for each recipe:
+ <itemizedlist>
+ <listitem><para><emphasis>Be sure the recipe
+ inherits the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-ptest'><filename>ptest</filename></ulink>
+ class:</emphasis>
+ Include the following line in each recipe:
+ <literallayout class='monospaced'>
+ inherit ptest
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Create <filename>run-ptest</filename>:</emphasis>
+ This script starts your test.
+ Locate the script where you will refer to it
+ using
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>.
+ Here is an example that starts a test for
+ <filename>dbus</filename>:
+ <literallayout class='monospaced'>
+ #!/bin/sh
+ cd test
+ make -k runtest-TESTS
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Ensure dependencies are
+ met:</emphasis>
+ If the test adds build or runtime dependencies
+ that normally do not exist for the package
+ (such as requiring "make" to run the test suite),
+ use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RDEPENDS'><filename>RDEPENDS</filename></ulink>
+ variables in your recipe in order for the package
+ to meet the dependencies.
+ Here is an example where the package has a runtime
+ dependency on "make":
+ <literallayout class='monospaced'>
+ RDEPENDS_${PN}-ptest += "make"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Add a function to build the
+ test suite:</emphasis>
+ Not many packages support cross-compilation of
+ their test suites.
+ Consequently, you usually need to add a
+ cross-compilation function to the package.
+ </para>
+ <para>Many packages based on Automake compile and
+ run the test suite by using a single command
+ such as <filename>make check</filename>.
+ However, the native <filename>make check</filename>
+ builds and runs on the same computer, while
+ cross-compiling requires that the package is built
+ on the host but executed on the target.
+ The built version of Automake that ships with the
+ Yocto Project includes a patch that separates
+ building and execution.
+ Consequently, packages that use the unaltered,
+ patched version of <filename>make check</filename>
+ automatically cross-compiles.</para>
+ <para>Regardless, you still must add a
+ <filename>do_compile_ptest</filename> function to
+ build the test suite.
+ Add a function similar to the following to your
+ recipe:
+ <literallayout class='monospaced'>
+ do_compile_ptest() {
+ oe_runmake buildtest-TESTS
+ }
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Ensure special configurations
+ are set:</emphasis>
+ If the package requires special configurations
+ prior to compiling the test code, you must
+ insert a <filename>do_configure_ptest</filename>
+ function into the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Install the test
+ suite:</emphasis>
+ The <filename>ptest</filename> class
+ automatically copies the file
+ <filename>run-ptest</filename> to the target and
+ then runs make <filename>install-ptest</filename>
+ to run the tests.
+ If this is not enough, you need to create a
+ <filename>do_install_ptest</filename> function and
+ make sure it gets called after the
+ "make install-ptest" completes.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='working-with-source-files'>
+ <title>Working with Source Files</title>
+
+ <para>
+ The OpenEmbedded build system works with source files located
+ through the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable.
+ When you build something using BitBake, a big part of the operation
+ is locating and downloading all the source tarballs.
+ For images, downloading all the source for various packages can
+ take a significant amount of time.
+ </para>
+
+ <para>
+ This section presents information for working with source
+ files that can lead to more efficient use of resources and
+ time.
+ </para>
+
+ <section id='setting-up-effective-mirrors'>
+ <title>Setting up Effective Mirrors</title>
+
+ <para>
+ As mentioned, a good deal that goes into a Yocto Project
+ build is simply downloading all of the source tarballs.
+ Maybe you have been working with another build system
+ (OpenEmbedded or Angstrom) for which you have built up a
+ sizable directory of source tarballs.
+ Or, perhaps someone else has such a directory for which you
+ have read access.
+ If so, you can save time by adding statements to your
+ configuration file so that the build process checks local
+ directories first for existing tarballs before checking the
+ Internet.
+ </para>
+
+ <para>
+ Here is an efficient way to set it up in your
+ <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ SOURCE_MIRROR_URL ?= "file:///home/you/your-download-dir/"
+ INHERIT += "own-mirrors"
+ BB_GENERATE_MIRROR_TARBALLS = "1"
+ # BB_NO_NETWORK = "1"
+ </literallayout>
+ </para>
+
+ <para>
+ In the previous example, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BB_GENERATE_MIRROR_TARBALLS'><filename>BB_GENERATE_MIRROR_TARBALLS</filename></ulink>
+ variable causes the OpenEmbedded build system to generate
+ tarballs of the Git repositories and store them in the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink>
+ directory.
+ Due to performance reasons, generating and storing these
+ tarballs is not the build system's default behavior.
+ </para>
+
+ <para>
+ You can also use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PREMIRRORS'><filename>PREMIRRORS</filename></ulink>
+ variable.
+ For an example, see the variable's glossary entry in the
+ Yocto Project Reference Manual.
+ </para>
+ </section>
+
+ <section id='getting-source-files-and-suppressing-the-build'>
+ <title>Getting Source Files and Suppressing the Build</title>
+
+ <para>
+ Another technique you can use to ready yourself for a
+ successive string of build operations, is to pre-fetch
+ all the source files without actually starting a build.
+ This technique lets you work through any download issues
+ and ultimately gathers all the source files into your
+ download directory
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-build-downloads'><filename>build/downloads</filename></ulink>,
+ which is located with
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink>.
+ </para>
+
+ <para>
+ Use the following BitBake command form to fetch all the
+ necessary sources without starting the build:
+ <literallayout class='monospaced'>
+ $ bitbake -c fetchall <replaceable>target</replaceable>
+ </literallayout>
+ This variation of the BitBake command guarantees that you
+ have all the sources for that BitBake target should you
+ disconnect from the Internet and want to do the build
+ later offline.
+ </para>
+ </section>
+ </section>
+
+ <section id="building-software-from-an-external-source">
+ <title>Building Software from an External Source</title>
+
+ <para>
+ By default, the OpenEmbedded build system uses the
+ <link linkend='build-directory'>Build Directory</link> when
+ building source code.
+ The build process involves fetching the source files, unpacking
+ them, and then patching them if necessary before the build takes
+ place.
+ </para>
+
+ <para>
+ Situations exist where you might want to build software from source
+ files that are external to and thus outside of the
+ OpenEmbedded build system.
+ For example, suppose you have a project that includes a new BSP with
+ a heavily customized kernel.
+ And, you want to minimize exposing the build system to the
+ development team so that they can focus on their project and
+ maintain everyone's workflow as much as possible.
+ In this case, you want a kernel source directory on the development
+ machine where the development occurs.
+ You want the recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable to point to the external directory and use it as is, not
+ copy it.
+ </para>
+
+ <para>
+ To build from software that comes from an external source, all you
+ need to do is inherit the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-externalsrc'><filename>externalsrc</filename></ulink>
+ class and then set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTERNALSRC'><filename>EXTERNALSRC</filename></ulink>
+ variable to point to your external source code.
+ Here are the statements to put in your
+ <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ INHERIT += "externalsrc"
+ EXTERNALSRC_pn-<replaceable>myrecipe</replaceable> = "<replaceable>path-to-your-source-tree</replaceable>"
+ </literallayout>
+ </para>
+
+ <para>
+ This next example shows how to accomplish the same thing by setting
+ <filename>EXTERNALSRC</filename> in the recipe itself or in the
+ recipe's append file:
+ <literallayout class='monospaced'>
+ EXTERNALSRC = "<replaceable>path</replaceable>"
+ EXTERNALSRC_BUILD = "<replaceable>path</replaceable>"
+ </literallayout>
+ <note>
+ In order for these settings to take effect, you must globally
+ or locally inherit the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-externalsrc'><filename>externalsrc</filename></ulink>
+ class.
+ </note>
+ </para>
+
+ <para>
+ By default, <filename>externalsrc.bbclass</filename> builds
+ the source code in a directory separate from the external source
+ directory as specified by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTERNALSRC'><filename>EXTERNALSRC</filename></ulink>.
+ If you need to have the source built in the same directory in
+ which it resides, or some other nominated directory, you can set
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTERNALSRC_BUILD'><filename>EXTERNALSRC_BUILD</filename></ulink>
+ to point to that directory:
+ <literallayout class='monospaced'>
+ EXTERNALSRC_BUILD_pn-<replaceable>myrecipe</replaceable> = "<replaceable>path-to-your-source-tree</replaceable>"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id="selecting-an-initialization-manager">
+ <title>Selecting an Initialization Manager</title>
+
+ <para>
+ By default, the Yocto Project uses SysVinit as the initialization
+ manager.
+ However, support also exists for systemd,
+ which is a full replacement for init with
+ parallel starting of services, reduced shell overhead and other
+ features that are used by many distributions.
+ </para>
+
+ <para>
+ If you want to use SysVinit, you do
+ not have to do anything.
+ But, if you want to use systemd, you must
+ take some steps as described in the following sections.
+ </para>
+
+ <section id='using-systemd-exclusively'>
+ <title>Using systemd Exclusively</title>
+
+ <para>
+ Set the these variables in your distribution configuration
+ file as follows:
+ <literallayout class='monospaced'>
+ DISTRO_FEATURES_append = " systemd"
+ VIRTUAL-RUNTIME_init_manager = "systemd"
+ </literallayout>
+ You can also prevent the SysVinit
+ distribution feature from
+ being automatically enabled as follows:
+ <literallayout class='monospaced'>
+ DISTRO_FEATURES_BACKFILL_CONSIDERED = "sysvinit"
+ </literallayout>
+ Doing so removes any redundant SysVinit scripts.
+ </para>
+
+ <para>
+ To remove initscripts from your image altogether,
+ set this variable also:
+ <literallayout class='monospaced'>
+ VIRTUAL-RUNTIME_initscripts = ""
+ </literallayout>
+ </para>
+
+ <para>
+ For information on the backfill variable, see
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES_BACKFILL_CONSIDERED'><filename>DISTRO_FEATURES_BACKFILL_CONSIDERED</filename></ulink>.
+ </para>
+ </section>
+
+ <section id='using-systemd-for-the-main-image-and-using-sysvinit-for-the-rescue-image'>
+ <title>Using systemd for the Main Image and Using SysVinit for the Rescue Image</title>
+
+ <para>
+ Set these variables in your distribution configuration
+ file as follows:
+ <literallayout class='monospaced'>
+ DISTRO_FEATURES_append = " systemd"
+ VIRTUAL-RUNTIME_init_manager = "systemd"
+ </literallayout>
+ Doing so causes your main image to use the
+ <filename>packagegroup-core-boot.bb</filename> recipe and
+ systemd.
+ The rescue/minimal image cannot use this package group.
+ However, it can install SysVinit
+ and the appropriate packages will have support for both
+ systemd and SysVinit.
+ </para>
+ </section>
+ </section>
+
+ <section id="selecting-dev-manager">
+ <title>Selecting a Device Manager</title>
+
+ <para>
+ The Yocto Project provides multiple ways to manage the device
+ manager (<filename>/dev</filename>):
+ <itemizedlist>
+ <listitem><para><emphasis>Persistent and Pre-Populated<filename>/dev</filename>:</emphasis>
+ For this case, the <filename>/dev</filename> directory
+ is persistent and the required device nodes are created
+ during the build.
+ </para></listitem>
+ <listitem><para><emphasis>Use <filename>devtmpfs</filename> with a Device Manager:</emphasis>
+ For this case, the <filename>/dev</filename> directory
+ is provided by the kernel as an in-memory file system and
+ is automatically populated by the kernel at runtime.
+ Additional configuration of device nodes is done in user
+ space by a device manager like
+ <filename>udev</filename> or
+ <filename>busybox-mdev</filename>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id="static-dev-management">
+ <title>Using Persistent and Pre-Populated<filename>/dev</filename></title>
+
+ <para>
+ To use the static method for device population, you need to
+ set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-USE_DEVFS'><filename>USE_DEVFS</filename></ulink>
+ variable to "0" as follows:
+ <literallayout class='monospaced'>
+ USE_DEVFS = "0"
+ </literallayout>
+ </para>
+
+ <para>
+ The content of the resulting <filename>/dev</filename>
+ directory is defined in a Device Table file.
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_DEVICE_TABLES'><filename>IMAGE_DEVICE_TABLES</filename></ulink>
+ variable defines the Device Table to use and should be set
+ in the machine or distro configuration file.
+ Alternatively, you can set this variable in your
+ <filename>local.conf</filename> configuration file.
+ </para>
+
+ <para>
+ If you do not define the
+ <filename>IMAGE_DEVICE_TABLES</filename> variable, the default
+ <filename>device_table-minimal.txt</filename> is used:
+ <literallayout class='monospaced'>
+ IMAGE_DEVICE_TABLES = "device_table-mymachine.txt"
+ </literallayout>
+ </para>
+
+ <para>
+ The population is handled by the <filename>makedevs</filename>
+ utility during image creation:
+ </para>
+ </section>
+
+ <section id="devtmpfs-dev-management">
+ <title>Using <filename>devtmpfs</filename> and a Device Manager</title>
+
+ <para>
+ To use the dynamic method for device population, you need to
+ use (or be sure to set) the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-USE_DEVFS'><filename>USE_DEVFS</filename></ulink>
+ variable to "1", which is the default:
+ <literallayout class='monospaced'>
+ USE_DEVFS = "1"
+ </literallayout>
+ With this setting, the resulting <filename>/dev</filename>
+ directory is populated by the kernel using
+ <filename>devtmpfs</filename>.
+ Make sure the corresponding kernel configuration variable
+ <filename>CONFIG_DEVTMPFS</filename> is set when building
+ you build a Linux kernel.
+ </para>
+
+ <para>
+ All devices created by <filename>devtmpfs</filename> will be
+ owned by <filename>root</filename> and have permissions
+ <filename>0600</filename>.
+ </para>
+
+ <para>
+ To have more control over the device nodes, you can use a
+ device manager like <filename>udev</filename> or
+ <filename>busybox-mdev</filename>.
+ You choose the device manager by defining the
+ <filename>VIRTUAL-RUNTIME_dev_manager</filename> variable
+ in your machine or distro configuration file.
+ Alternatively, you can set this variable in your
+ <filename>local.conf</filename> configuration file:
+ <literallayout class='monospaced'>
+ VIRTUAL-RUNTIME_dev_manager = "udev"
+
+ # Some alternative values
+ # VIRTUAL-RUNTIME_dev_manager = "busybox-mdev"
+ # VIRTUAL-RUNTIME_dev_manager = "systemd"
+ </literallayout>
+ </para>
+ </section>
+ </section>
+
+ <section id="platdev-appdev-srcrev">
+ <title>Using an External SCM</title>
+
+ <para>
+ If you're working on a recipe that pulls from an external Source
+ Code Manager (SCM), it is possible to have the OpenEmbedded build
+ system notice new recipe changes added to the SCM and then build
+ the resulting packages that depend on the new recipes by using
+ the latest versions.
+ This only works for SCMs from which it is possible to get a
+ sensible revision number for changes.
+ Currently, you can do this with Apache Subversion (SVN), Git, and
+ Bazaar (BZR) repositories.
+ </para>
+
+ <para>
+ To enable this behavior, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>
+ of the recipe needs to reference
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRCPV'><filename>SRCPV</filename></ulink>.
+ Here is an example:
+ <literallayout class='monospaced'>
+ PV = "1.2.3+git${SRCPV}"
+ </literallayout>
+ Then, you can add the following to your
+ <filename>local.conf</filename>:
+ <literallayout class='monospaced'>
+ SRCREV_pn-<replaceable>PN</replaceable> = "${AUTOREV}"
+ </literallayout>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>
+ is the name of the recipe for which you want to enable automatic source
+ revision updating.
+ </para>
+
+ <para>
+ If you do not want to update your local configuration file, you can
+ add the following directly to the recipe to finish enabling
+ the feature:
+ <literallayout class='monospaced'>
+ SRCREV = "${AUTOREV}"
+ </literallayout>
+ </para>
+
+ <para>
+ The Yocto Project provides a distribution named
+ <filename>poky-bleeding</filename>, whose configuration
+ file contains the line:
+ <literallayout class='monospaced'>
+ require conf/distro/include/poky-floating-revisions.inc
+ </literallayout>
+ This line pulls in the listed include file that contains
+ numerous lines of exactly that form:
+ <literallayout class='monospaced'>
+ SRCREV_pn-gconf-dbus ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-common ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-config-gtk ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-desktop ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-keyboard ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-panel ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-panel-2 ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-themes-extra ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-terminal ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-wm ?= "${AUTOREV}"
+ SRCREV_pn-matchbox-wm-2 ?= "${AUTOREV}"
+ SRCREV_pn-settings-daemon ?= "${AUTOREV}"
+ SRCREV_pn-screenshot ?= "${AUTOREV}"
+ SRCREV_pn-libfakekey ?= "${AUTOREV}"
+ SRCREV_pn-oprofileui ?= "${AUTOREV}"
+ .
+ .
+ .
+ </literallayout>
+ These lines allow you to experiment with building a
+ distribution that tracks the latest development source
+ for numerous packages.
+ <note><title>Caution</title>
+ The <filename>poky-bleeding</filename> distribution
+ is not tested on a regular basis.
+ Keep this in mind if you use it.
+ </note>
+ </para>
+ </section>
+
+ <section id='creating-a-read-only-root-filesystem'>
+ <title>Creating a Read-Only Root Filesystem</title>
+
+ <para>
+ Suppose, for security reasons, you need to disable
+ your target device's root filesystem's write permissions
+ (i.e. you need a read-only root filesystem).
+ Or, perhaps you are running the device's operating system
+ from a read-only storage device.
+ For either case, you can customize your image for
+ that behavior.
+ </para>
+
+ <note>
+ Supporting a read-only root filesystem requires that the system and
+ applications do not try to write to the root filesystem.
+ You must configure all parts of the target system to write
+ elsewhere, or to gracefully fail in the event of attempting to
+ write to the root filesystem.
+ </note>
+
+ <section id='creating-the-root-filesystem'>
+ <title>Creating the Root Filesystem</title>
+
+ <para>
+ To create the read-only root filesystem, simply add the
+ "read-only-rootfs" feature to your image.
+ Using either of the following statements in your
+ image recipe or from within the
+ <filename>local.conf</filename> file found in the
+ <link linkend='build-directory'>Build Directory</link>
+ causes the build system to create a read-only root filesystem:
+ <literallayout class='monospaced'>
+ IMAGE_FEATURES = "read-only-rootfs"
+ </literallayout>
+ or
+ <literallayout class='monospaced'>
+ EXTRA_IMAGE_FEATURES += "read-only-rootfs"
+ </literallayout>
+ </para>
+
+ <para>
+ For more information on how to use these variables, see the
+ "<link linkend='usingpoky-extend-customimage-imagefeatures'>Customizing Images Using Custom <filename>IMAGE_FEATURES</filename> and <filename>EXTRA_IMAGE_FEATURES</filename></link>"
+ section.
+ For information on the variables, see
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>
+ and <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_IMAGE_FEATURES'><filename>EXTRA_IMAGE_FEATURES</filename></ulink>.
+ </para>
+ </section>
+
+ <section id='post-installation-scripts'>
+ <title>Post-Installation Scripts</title>
+
+ <para>
+ It is very important that you make sure all
+ post-Installation (<filename>pkg_postinst</filename>) scripts
+ for packages that are installed into the image can be run
+ at the time when the root filesystem is created during the
+ build on the host system.
+ These scripts cannot attempt to run during first-boot on the
+ target device.
+ With the "read-only-rootfs" feature enabled,
+ the build system checks during root filesystem creation to make
+ sure all post-installation scripts succeed.
+ If any of these scripts still need to be run after the root
+ filesystem is created, the build immediately fails.
+ These build-time checks ensure that the build fails
+ rather than the target device fails later during its
+ initial boot operation.
+ </para>
+
+ <para>
+ Most of the common post-installation scripts generated by the
+ build system for the out-of-the-box Yocto Project are engineered
+ so that they can run during root filesystem creation
+ (e.g. post-installation scripts for caching fonts).
+ However, if you create and add custom scripts, you need
+ to be sure they can be run during this file system creation.
+ </para>
+
+ <para>
+ Here are some common problems that prevent
+ post-installation scripts from running during root filesystem
+ creation:
+ <itemizedlist>
+ <listitem><para>
+ <emphasis>Not using $D in front of absolute
+ paths:</emphasis>
+ The build system defines
+ <filename>$</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink>
+ when the root filesystem is created.
+ Furthermore, <filename>$D</filename> is blank when the
+ script is run on the target device.
+ This implies two purposes for <filename>$D</filename>:
+ ensuring paths are valid in both the host and target
+ environments, and checking to determine which
+ environment is being used as a method for taking
+ appropriate actions.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Attempting to run processes that are
+ specific to or dependent on the target
+ architecture:</emphasis>
+ You can work around these attempts by using native
+ tools to accomplish the same tasks, or
+ by alternatively running the processes under QEMU,
+ which has the <filename>qemu_run_binary</filename>
+ function.
+ For more information, see the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-qemu'><filename>qemu</filename></ulink>
+ class.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='areas-with-write-access'>
+ <title>Areas With Write Access</title>
+
+ <para>
+ With the "read-only-rootfs" feature enabled,
+ any attempt by the target to write to the root filesystem at
+ runtime fails.
+ Consequently, you must make sure that you configure processes
+ and applications that attempt these types of writes do so
+ to directories with write access (e.g.
+ <filename>/tmp</filename> or <filename>/var/run</filename>).
+ </para>
+ </section>
+ </section>
+
+ <section id="performing-automated-runtime-testing">
+ <title>Performing Automated Runtime Testing</title>
+
+ <para>
+ The OpenEmbedded build system makes available a series of automated
+ tests for images to verify runtime functionality.
+ You can run these tests on either QEMU or actual target hardware.
+ Tests are written in Python making use of the
+ <filename>unittest</filename> module, and the majority of them
+ run commands on the target system over SSH.
+ This section describes how you set up the environment to use these
+ tests, run available tests, and write and add your own tests.
+ </para>
+
+ <section id='enabling-tests'>
+ <title>Enabling Tests</title>
+
+ <para>
+ Depending on whether you are planning to run tests using
+ QEMU or on the hardware, you have to take
+ different steps to enable the tests.
+ See the following subsections for information on how to
+ enable both types of tests.
+ </para>
+
+ <section id='qemu-image-enabling-tests'>
+ <title>Enabling Runtime Tests on QEMU</title>
+
+ <para>
+ In order to run tests, you need to do the following:
+ <itemizedlist>
+ <listitem><para><emphasis>Set up to avoid interaction
+ with <filename>sudo</filename> for networking:</emphasis>
+ To accomplish this, you must do one of the
+ following:
+ <itemizedlist>
+ <listitem><para>Add
+ <filename>NOPASSWD</filename> for your user
+ in <filename>/etc/sudoers</filename> either for
+ all commands or just for
+ <filename>runqemu-ifup</filename>.
+ You must provide the full path as that can
+ change if you are using multiple clones of the
+ source repository.
+ <note>
+ On some distributions, you also need to
+ comment out "Defaults requiretty" in
+ <filename>/etc/sudoers</filename>.
+ </note></para></listitem>
+ <listitem><para>Manually configure a tap interface
+ for your system.</para></listitem>
+ <listitem><para>Run as root the script in
+ <filename>scripts/runqemu-gen-tapdevs</filename>,
+ which should generate a list of tap devices.
+ This is the option typically chosen for
+ Autobuilder-type environments.
+ </para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para><emphasis>Set the
+ <filename>DISPLAY</filename> variable:</emphasis>
+ You need to set this variable so that you have an X
+ server available (e.g. start
+ <filename>vncserver</filename> for a headless machine).
+ </para></listitem>
+ <listitem><para><emphasis>Be sure your host's firewall
+ accepts incoming connections from
+ 192.168.7.0/24:</emphasis>
+ Some of the tests (in particular smart tests) start an
+ HTTP server on a random high number port, which is
+ used to serve files to the target.
+ The smart module serves
+ <filename>${DEPLOY_DIR}/rpm</filename> so it can run
+ smart channel commands. That means your host's firewall
+ must accept incoming connections from 192.168.7.0/24,
+ which is the default IP range used for tap devices
+ by <filename>runqemu</filename>.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Once you start running the tests, the following happens:
+ <orderedlist>
+ <listitem><para>A copy of the root filesystem is written
+ to <filename>${WORKDIR}/testimage</filename>.
+ </para></listitem>
+ <listitem><para>The image is booted under QEMU using the
+ standard <filename>runqemu</filename> script.
+ </para></listitem>
+ <listitem><para>A default timeout of 500 seconds occurs
+ to allow for the boot process to reach the login prompt.
+ You can change the timeout period by setting
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_QEMUBOOT_TIMEOUT'><filename>TEST_QEMUBOOT_TIMEOUT</filename></ulink>
+ in the <filename>local.conf</filename> file.
+ </para></listitem>
+ <listitem><para>Once the boot process is reached and the
+ login prompt appears, the tests run.
+ The full boot log is written to
+ <filename>${WORKDIR}/testimage/qemu_boot_log</filename>.
+ </para></listitem>
+ <listitem><para>Each test module loads in the order found
+ in <filename>TEST_SUITES</filename>.
+ You can find the full output of the commands run over
+ SSH in
+ <filename>${WORKDIR}/testimgage/ssh_target_log</filename>.
+ </para></listitem>
+ <listitem><para>If no failures occur, the task running the
+ tests ends successfully.
+ You can find the output from the
+ <filename>unittest</filename> in the task log at
+ <filename>${WORKDIR}/temp/log.do_testimage</filename>.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='hardware-image-enabling-tests'>
+ <title>Enabling Runtime Tests on Hardware</title>
+
+ <para>
+ The OpenEmbedded build system can run tests on real
+ hardware, and for certain devices it can also deploy
+ the image to be tested onto the device beforehand.
+ </para>
+
+ <para>
+ For automated deployment, a "master image" is installed
+ onto the hardware once as part of setup.
+ Then, each time tests are to be run, the following
+ occurs:
+ <orderedlist>
+ <listitem><para>The master image is booted into and
+ used to write the image to be tested to
+ a second partition.
+ </para></listitem>
+ <listitem><para>The device is then rebooted using an
+ external script that you need to provide.
+ </para></listitem>
+ <listitem><para>The device boots into the image to be
+ tested.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ When running tests (independent of whether the image
+ has been deployed automatically or not), the device is
+ expected to be connected to a network on a
+ pre-determined IP address.
+ You can either use static IP addresses written into
+ the image, or set the image to use DHCP and have your
+ DHCP server on the test network assign a known IP address
+ based on the MAC address of the device.
+ </para>
+
+ <para>
+ In order to run tests on hardware, you need to set
+ <filename>TEST_TARGET</filename> to an appropriate value.
+ For QEMU, you do not have to change anything, the default
+ value is "QemuTarget".
+ For running tests on hardware, the following options exist:
+ <itemizedlist>
+ <listitem><para><emphasis>"SimpleRemoteTarget":</emphasis>
+ Choose "SimpleRemoteTarget" if you are going to
+ run tests on a target system that is already
+ running the image to be tested and is available
+ on the network.
+ You can use "SimpleRemoteTarget" in conjunction
+ with either real hardware or an image running
+ within a separately started QEMU or any
+ other virtual machine manager.
+ </para></listitem>
+ <listitem><para><emphasis>"GummibootTarget":</emphasis>
+ Choose "GummibootTarget" if your hardware is
+ an EFI-based machine with
+ <filename>gummiboot</filename> as bootloader and
+ <filename>core-image-testmaster</filename>
+ (or something similar) is installed.
+ Also, your hardware under test must be in a
+ DHCP-enabled network that gives it the same IP
+ address for each reboot.</para>
+ <para>If you choose "GummibootTarget", there are
+ additional requirements and considerations.
+ See the
+ "<link linkend='selecting-gummiboottarget'>Selecting GummibootTarget</link>"
+ section, which follows, for more information.
+ </para></listitem>
+ <listitem><para><emphasis>"BeagleBoneTarget":</emphasis>
+ Choose "BeagleBoneTarget" if you are deploying
+ images and running tests on the BeagleBone
+ "Black" or original "White" hardware.
+ For information on how to use these tests, see the
+ comments at the top of the BeagleBoneTarget
+ <filename>meta-yocto-bsp/lib/oeqa/controllers/beaglebonetarget.py</filename>
+ file.
+ </para></listitem>
+ <listitem><para><emphasis>"EdgeRouterTarget":</emphasis>
+ Choose "EdgeRouterTarget" is you are deploying
+ images and running tests on the Ubiquiti Networks
+ EdgeRouter Lite.
+ For information on how to use these tests, see the
+ comments at the top of the EdgeRouterTarget
+ <filename>meta-yocto-bsp/lib/oeqa/controllers/edgeroutertarget.py</filename>
+ file.
+ </para></listitem>
+ <listitem><para><emphasis>"GrubTarget":</emphasis>
+ Choose the "supports deploying images and running
+ tests on any generic PC that boots using GRUB.
+ For information on how to use these tests, see the
+ comments at the top of the GrubTarget
+ <filename>meta-yocto-bsp/lib/oeqa/controllers/grubtarget.py</filename>
+ file.
+ </para></listitem>
+ <listitem><para><emphasis>"<replaceable>your-target</replaceable>":</emphasis>
+ Create your own custom target if you want to run
+ tests when you are deploying images and running
+ tests on a custom machine within your BSP layer.
+ To do this, you need to add a Python unit that
+ defines the target class under
+ <filename>lib/oeqa/controllers/</filename> within
+ your layer.
+ You must also provide an empty
+ <filename>__init__.py</filename>.
+ For examples, see files in
+ <filename>meta-yocto-bsp/lib/oeqa/controllers/</filename>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='selecting-gummiboottarget'>
+ <title>Selecting GummibootTarget</title>
+
+ <para>
+ If you did not set <filename>TEST_TARGET</filename> to
+ "GummibootTarget", then you do not need any information
+ in this section.
+ You can skip down to the
+ "<link linkend='qemu-image-running-tests'>Running Tests</link>"
+ section.
+ </para>
+
+ <para>
+ If you did set <filename>TEST_TARGET</filename> to
+ "GummibootTarget", you also need to perform a one-time
+ setup of your master image by doing the following:
+ <orderedlist>
+ <listitem><para><emphasis>Set <filename>EFI_PROVIDER</filename>:</emphasis>
+ Be sure that <filename>EFI_PROVIDER</filename>
+ is as follows:
+ <literallayout class='monospaced'>
+ EFI_PROVIDER = "gummiboot"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Build the master image:</emphasis>
+ Build the <filename>core-image-testmaster</filename>
+ image.
+ The <filename>core-image-testmaster</filename>
+ recipe is provided as an example for a
+ "master" image and you can customize the image
+ recipe as you would any other recipe.
+ </para>
+ <para>Here are the image recipe requirements:
+ <itemizedlist>
+ <listitem><para>Inherits
+ <filename>core-image</filename>
+ so that kernel modules are installed.
+ </para></listitem>
+ <listitem><para>Installs normal linux utilities
+ not busybox ones (e.g.
+ <filename>bash</filename>,
+ <filename>coreutils</filename>,
+ <filename>tar</filename>,
+ <filename>gzip</filename>, and
+ <filename>kmod</filename>).
+ </para></listitem>
+ <listitem><para>Uses a custom
+ Initial RAM Disk (initramfs) image with a
+ custom installer.
+ A normal image that you can install usually
+ creates a single rootfs partition.
+ This image uses another installer that
+ creates a specific partition layout.
+ Not all Board Support Packages (BSPs)
+ can use an installer.
+ For such cases, you need to manually create
+ the following partition layout on the
+ target:
+ <itemizedlist>
+ <listitem><para>First partition mounted
+ under <filename>/boot</filename>,
+ labeled "boot".
+ </para></listitem>
+ <listitem><para>The main rootfs
+ partition where this image gets
+ installed, which is mounted under
+ <filename>/</filename>.
+ </para></listitem>
+ <listitem><para>Another partition
+ labeled "testrootfs" where test
+ images get deployed.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Install image:</emphasis>
+ Install the image that you just built on the target
+ system.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ The final thing you need to do when setting
+ <filename>TEST_TARGET</filename> to "GummibootTarget" is
+ to set up the test image:
+ <orderedlist>
+ <listitem><para><emphasis>Set up your <filename>local.conf</filename> file:</emphasis>
+ Make sure you have the following statements in
+ your <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ IMAGE_FSTYPES += "tar.gz"
+ INHERIT += "testimage"
+ TEST_TARGET = "GummibootTarget"
+ TEST_TARGET_IP = "192.168.2.3"
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Build your test image:</emphasis>
+ Use BitBake to build the image:
+ <literallayout class='monospaced'>
+ $ bitbake core-image-sato
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='power-control'>
+ <title>Power Control</title>
+
+ <para>
+ For most hardware targets other than SimpleRemoteTarget,
+ you can control power:
+ <itemizedlist>
+ <listitem><para>
+ You can use
+ <filename>TEST_POWERCONTROL_CMD</filename>
+ together with
+ <filename>TEST_POWERCONTROL_EXTRA_ARGS</filename>
+ as a command that runs on the host and does power
+ cycling.
+ The test code passes one argument to that command:
+ off, on or cycle (off then on).
+ Here is an example that could appear in your
+ <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ TEST_POWERCONTROL_CMD = "powercontrol.exp test 10.11.12.1 nuc1"
+ </literallayout>
+ In this example, the expect script does the
+ following:
+ <literallayout class='monospaced'>
+ ssh test@10.11.12.1 "pyctl nuc1 <replaceable>arg</replaceable>"
+ </literallayout>
+ It then runs a Python script that controls power
+ for a label called <filename>nuc1</filename>.
+ <note>
+ You need to customize
+ <filename>TEST_POWERCONTROL_CMD</filename>
+ and
+ <filename>TEST_POWERCONTROL_EXTRA_ARGS</filename>
+ for your own setup.
+ The one requirement is that it accepts
+ "on", "off", and "cycle" as the last argument.
+ </note>
+ </para></listitem>
+ <listitem><para>
+ When no command is defined, it connects to the
+ device over SSH and uses the classic reboot command
+ to reboot the device.
+ Classic reboot is fine as long as the machine
+ actually reboots (i.e. the SSH test has not
+ failed).
+ It is useful for scenarios where you have a simple
+ setup, typically with a single board, and where
+ some manual interaction is okay from time to time.
+ </para></listitem>
+ </itemizedlist>
+ If you have no hardware to automatically perform power
+ control but still wish to experiment with automated
+ hardware testing, you can use the dialog-power-control
+ script that shows a dialog prompting you to perform the
+ required power action.
+ This script requires either KDialog or Zenity to be
+ installed.
+ To use this script, set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_POWERCONTROL_CMD'><filename>TEST_POWERCONTROL_CMD</filename></ulink>
+ variable as follows:
+ <literallayout class='monospaced'>
+ TEST_POWERCONTROL_CMD = "${COREBASE}/scripts/contrib/dialog-power-control"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='serial-console-connection'>
+ <title>Serial Console Connection</title>
+
+ <para>
+ For test target classes requiring a serial console
+ to interact with the bootloader (e.g. BeagleBoneTarget,
+ EdgeRouterTarget, and GrubTarget), you need to
+ specify a command to use to connect to the serial console
+ of the target machine by using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_SERIALCONTROL_CMD'><filename>TEST_SERIALCONTROL_CMD</filename></ulink>
+ variable and optionally the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_SERIALCONTROL_EXTRA_ARGS'><filename>TEST_SERIALCONTROL_EXTRA_ARGS</filename></ulink>
+ variable.
+ </para>
+
+ <para>
+ These cases could be a serial terminal program if the
+ machine is connected to a local serial port, or a
+ <filename>telnet</filename> or
+ <filename>ssh</filename> command connecting to a remote
+ console server.
+ Regardless of the case, the command simply needs to
+ connect to the serial console and forward that connection
+ to standard input and output as any normal terminal
+ program does.
+ For example, to use the picocom terminal program on
+ serial device <filename>/dev/ttyUSB0</filename>
+ at 115200bps, you would set the variable as follows:
+ <literallayout class='monospaced'>
+ TEST_SERIALCONTROL_CMD = "picocom /dev/ttyUSB0 -b 115200"
+ </literallayout>
+ For local devices where the serial port device disappears
+ when the device reboots, an additional "serdevtry" wrapper
+ script is provided.
+ To use this wrapper, simply prefix the terminal command
+ with
+ <filename>${COREBASE}/scripts/contrib/serdevtry</filename>:
+ <literallayout class='monospaced'>
+ TEST_SERIALCONTROL_CMD = "${COREBASE}/scripts/contrib/serdevtry picocom -b
+115200 /dev/ttyUSB0"
+ </literallayout>
+ </para>
+ </section>
+ </section>
+
+ <section id="qemu-image-running-tests">
+ <title>Running Tests</title>
+
+ <para>
+ You can start the tests automatically or manually:
+ <itemizedlist>
+ <listitem><para><emphasis>Automatically running tests:</emphasis>
+ To run the tests automatically after the
+ OpenEmbedded build system successfully creates an image,
+ first set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_IMAGE'><filename>TEST_IMAGE</filename></ulink>
+ variable to "1" in your <filename>local.conf</filename>
+ file in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>:
+ <literallayout class='monospaced'>
+ TEST_IMAGE = "1"
+ </literallayout>
+ Next, build your image.
+ If the image successfully builds, the tests will be
+ run:
+ <literallayout class='monospaced'>
+ bitbake core-image-sato
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Manually running tests:</emphasis>
+ To manually run the tests, first globally inherit the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-testimage'><filename>testimage</filename></ulink>
+ class by editing your <filename>local.conf</filename>
+ file:
+ <literallayout class='monospaced'>
+ INHERIT += "testimage"
+ </literallayout>
+ Next, use BitBake to run the tests:
+ <literallayout class='monospaced'>
+ bitbake -c testimage <replaceable>image</replaceable>
+ </literallayout></para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ All test files reside in
+ <filename>meta/lib/oeqa/runtime</filename> in the
+ <link linkend='source-directory'>Source Directory</link>.
+ A test name maps directly to a Python module.
+ Each test module may contain a number of individual tests.
+ Tests are usually grouped together by the area
+ tested (e.g tests for systemd reside in
+ <filename>meta/lib/oeqa/runtime/systemd.py</filename>).
+ </para>
+
+ <para>
+ You can add tests to any layer provided you place them in the
+ proper area and you extend
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBPATH'><filename>BBPATH</filename></ulink>
+ in the <filename>local.conf</filename> file as normal.
+ Be sure that tests reside in
+ <filename><replaceable>layer</replaceable>/lib/oeqa/runtime</filename>.
+ <note>
+ Be sure that module names do not collide with module names
+ used in the default set of test modules in
+ <filename>meta/lib/oeqa/runtime</filename>.
+ </note>
+ </para>
+
+ <para>
+ You can change the set of tests run by appending or overriding
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_SUITES'><filename>TEST_SUITES</filename></ulink>
+ variable in <filename>local.conf</filename>.
+ Each name in <filename>TEST_SUITES</filename> represents a
+ required test for the image.
+ Test modules named within <filename>TEST_SUITES</filename>
+ cannot be skipped even if a test is not suitable for an image
+ (e.g. running the RPM tests on an image without
+ <filename>rpm</filename>).
+ Appending "auto" to <filename>TEST_SUITES</filename> causes the
+ build system to try to run all tests that are suitable for the
+ image (i.e. each test module may elect to skip itself).
+ </para>
+
+ <para>
+ The order you list tests in <filename>TEST_SUITES</filename>
+ is important and influences test dependencies.
+ Consequently, tests that depend on other tests should be added
+ after the test on which they depend.
+ For example, since the <filename>ssh</filename> test
+ depends on the
+ <filename>ping</filename> test, "ssh" needs to come after
+ "ping" in the list.
+ The test class provides no re-ordering or dependency handling.
+ <note>
+ Each module can have multiple classes with multiple test
+ methods.
+ And, Python <filename>unittest</filename> rules apply.
+ </note>
+ </para>
+
+ <para>
+ Here are some things to keep in mind when running tests:
+ <itemizedlist>
+ <listitem><para>The default tests for the image are defined
+ as:
+ <literallayout class='monospaced'>
+ DEFAULT_TEST_SUITES_pn-<replaceable>image</replaceable> = "ping ssh df connman syslog xorg scp vnc date rpm smart dmesg"
+ </literallayout></para></listitem>
+ <listitem><para>Add your own test to the list of the
+ by using the following:
+ <literallayout class='monospaced'>
+ TEST_SUITES_append = " mytest"
+ </literallayout></para></listitem>
+ <listitem><para>Run a specific list of tests as follows:
+ <literallayout class='monospaced'>
+ TEST_SUITES = "test1 test2 test3"
+ </literallayout>
+ Remember, order is important.
+ Be sure to place a test that is dependent on another test
+ later in the order.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id="exporting-tests">
+ <title>Exporting Tests</title>
+
+ <para>
+ You can export tests so that they can run independently of
+ the build system.
+ Exporting tests is required if you want to be able to hand
+ the test execution off to a scheduler.
+ You can only export tests that are defined in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TEST_SUITES'><filename>TEST_SUITES</filename></ulink>.
+ </para>
+
+ <para>
+ If your image is already built, make sure the following are set
+ in your <filename>local.conf</filename> file.
+ Be sure to provide the IP address you need:
+ <literallayout class='monospaced'>
+ TEST_EXPORT_ONLY = "1"
+ TEST_TARGET = "simpleremote"
+ TEST_TARGET_IP = "192.168.7.2"
+ TEST_SERVER_IP = "192.168.7.1"
+ </literallayout>
+ You can then export the tests with the following:
+ <literallayout class='monospaced'>
+ $ bitbake core-image-sato -c testimage
+ </literallayout>
+ Exporting the tests places them in the
+ <link linkend='build-directory'>Build Directory</link> in
+ <filename>tmp/testimage/core-image-sato</filename>, which
+ is controlled by the
+ <filename>TEST_EXPORT_DIR</filename> variable.
+ </para>
+
+ <para>
+ You can now run the tests outside of the build environment:
+ <literallayout class='monospaced'>
+ $ cd tmp/testimage/core-image-sato
+ $ ./runexported.py testdata.json
+ </literallayout>
+ <note>
+ This "export" feature does not deploy or boot the target
+ image.
+ Your target (be it a Qemu or hardware one)
+ has to already be up and running when you call
+ <filename>runexported.py</filename>
+ </note>
+ </para>
+
+ <para>
+ The exported data (i.e. <filename>testdata.json</filename>)
+ contains paths to the Build Directory.
+ Thus, the contents of the directory can be moved
+ to another machine as long as you update some paths in the
+ JSON.
+ Usually, you only care about the
+ <filename>${DEPLOY_DIR}/rpm</filename> directory
+ (assuming the RPM and Smart tests are enabled).
+ Consequently, running the tests on other machine
+ means that you have to move the contents and call
+ <filename>runexported.py</filename> with
+ "--deploy-dir <replaceable>path</replaceable>" as
+ follows:
+ <literallayout class='monospaced'>
+ ./runexported.py --deploy-dir /new/path/on/this/machine testdata.json
+ </literallayout>
+ <filename>runexported.py</filename> accepts other arguments
+ as well as described using <filename>--help</filename>.
+ </para>
+ </section>
+
+ <section id="qemu-image-writing-new-tests">
+ <title>Writing New Tests</title>
+
+ <para>
+ As mentioned previously, all new test files need to be in the
+ proper place for the build system to find them.
+ New tests for additional functionality outside of the core
+ should be added to the layer that adds the functionality, in
+ <filename><replaceable>layer</replaceable>/lib/oeqa/runtime</filename>
+ (as long as
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBPATH'><filename>BBPATH</filename></ulink>
+ is extended in the layer's
+ <filename>layer.conf</filename> file as normal).
+ Just remember the following:
+ <itemizedlist>
+ <listitem><para>Filenames need to map directly to test
+ (module) names.
+ </para></listitem>
+ <listitem><para>Do not use module names that
+ collide with existing core tests.
+ </para></listitem>
+ <listitem><para>Minimally, an empty
+ <filename>__init__.py</filename> file must exist
+ in the runtime directory.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ To create a new test, start by copying an existing module
+ (e.g. <filename>syslog.py</filename> or
+ <filename>gcc.py</filename> are good ones to use).
+ Test modules can use code from
+ <filename>meta/lib/oeqa/utils</filename>, which are helper
+ classes.
+ </para>
+
+ <note>
+ Structure shell commands such that you rely on them and they
+ return a single code for success.
+ Be aware that sometimes you will need to parse the output.
+ See the <filename>df.py</filename> and
+ <filename>date.py</filename> modules for examples.
+ </note>
+
+ <para>
+ You will notice that all test classes inherit
+ <filename>oeRuntimeTest</filename>, which is found in
+ <filename>meta/lib/oetest.py</filename>.
+ This base class offers some helper attributes, which are
+ described in the following sections:
+ </para>
+
+ <section id='qemu-image-writing-tests-class-methods'>
+ <title>Class Methods</title>
+
+ <para>
+ Class methods are as follows:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>hasPackage(pkg)</filename>:</emphasis>
+ Returns "True" if <filename>pkg</filename> is in the
+ installed package list of the image, which is based
+ on the manifest file that is generated during the
+ <filename>do_rootfs</filename> task.
+ </para></listitem>
+ <listitem><para><emphasis><filename>hasFeature(feature)</filename>:</emphasis>
+ Returns "True" if the feature is in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'><filename>IMAGE_FEATURES</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_FEATURES'><filename>DISTRO_FEATURES</filename></ulink>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='qemu-image-writing-tests-class-attributes'>
+ <title>Class Attributes</title>
+
+ <para>
+ Class attributes are as follows:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>pscmd</filename>:</emphasis>
+ Equals "ps -ef" if <filename>procps</filename> is
+ installed in the image.
+ Otherwise, <filename>pscmd</filename> equals
+ "ps" (busybox).
+ </para></listitem>
+ <listitem><para><emphasis><filename>tc</filename>:</emphasis>
+ The called test context, which gives access to the
+ following attributes:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>d</filename>:</emphasis>
+ The BitBake datastore, which allows you to
+ use stuff such as
+ <filename>oeRuntimeTest.tc.d.getVar("VIRTUAL-RUNTIME_init_manager")</filename>.
+ </para></listitem>
+ <listitem><para><emphasis><filename>testslist</filename> and <filename>testsrequired</filename>:</emphasis>
+ Used internally.
+ The tests do not need these.
+ </para></listitem>
+ <listitem><para><emphasis><filename>filesdir</filename>:</emphasis>
+ The absolute path to
+ <filename>meta/lib/oeqa/runtime/files</filename>,
+ which contains helper files for tests meant
+ for copying on the target such as small
+ files written in C for compilation.
+ </para></listitem>
+ <listitem><para><emphasis><filename>target</filename>:</emphasis>
+ The target controller object used to deploy
+ and start an image on a particular target
+ (e.g. QemuTarget, SimpleRemote, and
+ GummibootTarget).
+ Tests usually use the following:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>ip</filename>:</emphasis>
+ The target's IP address.
+ </para></listitem>
+ <listitem><para><emphasis><filename>server_ip</filename>:</emphasis>
+ The host's IP address, which is
+ usually used by the "smart" test
+ suite.
+ </para></listitem>
+ <listitem><para><emphasis><filename>run(cmd, timeout=None)</filename>:</emphasis>
+ The single, most used method.
+ This command is a wrapper for:
+ <filename>ssh root@host "cmd"</filename>.
+ The command returns a tuple:
+ (status, output), which are what
+ their names imply - the return code
+ of "cmd" and whatever output
+ it produces.
+ The optional timeout argument
+ represents the number of seconds the
+ test should wait for "cmd" to
+ return.
+ If the argument is "None", the
+ test uses the default instance's
+ timeout period, which is 300
+ seconds.
+ If the argument is "0", the test
+ runs until the command returns.
+ </para></listitem>
+ <listitem><para><emphasis><filename>copy_to(localpath, remotepath)</filename>:</emphasis>
+ <filename>scp localpath root@ip:remotepath</filename>.
+ </para></listitem>
+ <listitem><para><emphasis><filename>copy_from(remotepath, localpath)</filename>:</emphasis>
+ <filename>scp root@host:remotepath localpath</filename>.
+ </para></listitem>
+ </itemizedlist></para></listitem>
+ </itemizedlist></para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='qemu-image-writing-tests-instance-attributes'>
+ <title>Instance Attributes</title>
+
+ <para>
+ A single instance attribute exists, which is
+ <filename>target</filename>.
+ The <filename>target</filename> instance attribute is
+ identical to the class attribute of the same name, which
+ is described in the previous section.
+ This attribute exists as both an instance and class
+ attribute so tests can use
+ <filename>self.target.run(cmd)</filename> in instance
+ methods instead of
+ <filename>oeRuntimeTest.tc.target.run(cmd)</filename>.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id="platdev-gdb-remotedebug">
+ <title>Debugging With the GNU Project Debugger (GDB) Remotely</title>
+
+ <para>
+ GDB allows you to examine running programs, which in turn helps you to understand and fix problems.
+ It also allows you to perform post-mortem style analysis of program crashes.
+ GDB is available as a package within the Yocto Project and is
+ installed in SDK images by default.
+ See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
+ in the Yocto Project Reference Manual for a description of these images.
+ You can find information on GDB at <ulink url="http://sourceware.org/gdb/"/>.
+ </para>
+
+ <tip>
+ For best results, install debug (<filename>-dbg</filename>) packages
+ for the applications you are going to debug.
+ Doing so makes extra debug symbols available that give you more
+ meaningful output.
+ </tip>
+
+ <para>
+ Sometimes, due to memory or disk space constraints, it is not possible
+ to use GDB directly on the remote target to debug applications.
+ These constraints arise because GDB needs to load the debugging information and the
+ binaries of the process being debugged.
+ Additionally, GDB needs to perform many computations to locate information such as function
+ names, variable names and values, stack traces and so forth - even before starting the
+ debugging process.
+ These extra computations place more load on the target system and can alter the
+ characteristics of the program being debugged.
+ </para>
+
+ <para>
+ To help get past the previously mentioned constraints, you can use Gdbserver.
+ Gdbserver runs on the remote target and does not load any debugging information
+ from the debugged process.
+ Instead, a GDB instance processes the debugging information that is run on a
+ remote computer - the host GDB.
+ The host GDB then sends control commands to Gdbserver to make it stop or start the debugged
+ program, as well as read or write memory regions of that debugged program.
+ All the debugging information loaded and processed as well
+ as all the heavy debugging is done by the host GDB.
+ Offloading these processes gives the Gdbserver running on the target a chance to remain
+ small and fast.
+ <note>
+ By default, source files are part of the
+ <filename>*-dbg</filename> packages in order to enable GDB
+ to show source lines in its output.
+ You can save further space on the target by setting the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_DEBUG_SPLIT_STYLE'><filename>PACKAGE_DEBUG_SPLIT_STYLE</filename></ulink>
+ variable to "debug-without-src" so that these packages do not
+ include the source files.
+ </note>
+ </para>
+
+ <para>
+ Because the host GDB is responsible for loading the debugging information and
+ for doing the necessary processing to make actual debugging happen,
+ you have to make sure the host can access the unstripped binaries complete
+ with their debugging information and also be sure the target is compiled with no optimizations.
+ The host GDB must also have local access to all the libraries used by the
+ debugged program.
+ Because Gdbserver does not need any local debugging information, the binaries on
+ the remote target can remain stripped.
+ However, the binaries must also be compiled without optimization
+ so they match the host's binaries.
+ </para>
+
+ <para>
+ To remain consistent with GDB documentation and terminology, the binary being debugged
+ on the remote target machine is referred to as the "inferior" binary.
+ For documentation on GDB see the
+ <ulink url="http://sourceware.org/gdb/documentation/">GDB site</ulink>.
+ </para>
+
+ <para>
+ The remainder of this section describes the steps you need to take
+ to debug using the GNU project debugger.
+ </para>
+
+ <section id='platdev-gdb-remotedebug-setup'>
+ <title>Set Up the Cross-Development Debugging Environment</title>
+
+ <para>
+ Before you can initiate a remote debugging session, you need
+ to be sure you have set up the cross-development environment,
+ toolchain, and sysroot.
+ The "<ulink url='&YOCTO_DOCS_ADT_URL;#adt-prepare'>Preparing for Application Development</ulink>"
+ chapter of the Yocto Project Application Developer's Guide
+ describes this process.
+ Be sure you have read that chapter and have set up
+ your environment.
+ </para>
+ </section>
+
+ <section id="platdev-gdb-remotedebug-launch-gdbserver">
+ <title>Launch Gdbserver on the Target</title>
+
+ <para>
+ Make sure Gdbserver is installed on the target.
+ If it is not, install the package
+ <filename>gdbserver</filename>, which needs the
+ <filename>libthread-db1</filename> package.
+ </para>
+
+ <para>
+ Here is an example, that when entered from the host,
+ connects to the target and launches Gdbserver in order to
+ "debug" a binary named <filename>helloworld</filename>:
+ <literallayout class='monospaced'>
+ $ gdbserver localhost:2345 /usr/bin/helloworld
+ </literallayout>
+ Gdbserver should now be listening on port 2345 for debugging
+ commands coming from a remote GDB process that is running on
+ the host computer.
+ Communication between Gdbserver and the host GDB are done
+ using TCP.
+ To use other communication protocols, please refer to the
+ <ulink url='http://www.gnu.org/software/gdb/'>Gdbserver documentation</ulink>.
+ </para>
+ </section>
+
+ <section id="platdev-gdb-remotedebug-launch-gdb">
+ <title>Launch GDB on the Host Computer</title>
+
+ <para>
+ Running GDB on the host computer takes a number of stages, which
+ this section describes.
+ </para>
+
+ <section id="platdev-gdb-remotedebug-launch-gdb-buildcross">
+ <title>Build the Cross-GDB Package</title>
+ <para>
+ A suitable GDB cross-binary is required that runs on your
+ host computer but also knows about the the ABI of the
+ remote target.
+ You can get this binary from the
+ <link linkend='cross-development-toolchain'>Cross-Development Toolchain</link>.
+ Here is an example where the toolchain has been installed
+ in the default directory
+ <filename>/opt/poky/&DISTRO;</filename>:
+ <literallayout class='monospaced'>
+ /opt/poky/&DISTRO;/sysroots/i686-pokysdk-linux/usr/bin/armv7a-vfp-neon-poky-linux-gnueabi/arm-poky-linux-gnueabi-gdb
+ </literallayout>
+ where <filename>arm</filename> is the target architecture
+ and <filename>linux-gnueabi</filename> is the target ABI.
+ </para>
+
+ <para>
+ Alternatively, you can use BitBake to build the
+ <filename>gdb-cross</filename> binary.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ bitbake gdb-cross
+ </literallayout>
+ Once the binary is built, you can find it here:
+ <literallayout class='monospaced'>
+ tmp/sysroots/<replaceable>host-arch</replaceable>/usr/bin/<replaceable>target-platform</replaceable>/<replaceable>target-abi</replaceable>-gdb
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='create-the-gdb-initialization-file'>
+ <title>Create the GDB Initialization File and Point to Your Root Filesystem</title>
+
+ <para>
+ Aside from the GDB cross-binary, you also need a GDB
+ initialization file in the same top directory in which
+ your binary resides.
+ When you start GDB on your host development system, GDB
+ finds this initialization file and executes all the
+ commands within.
+ For information on the <filename>.gdbinit</filename>, see
+ "<ulink url='http://sourceware.org/gdb/onlinedocs/gdb/'>Debugging with GDB</ulink>",
+ which is maintained by
+ <ulink url='http://www.sourceware.org'>sourceware.org</ulink>.
+ </para>
+
+ <para>
+ You need to add a statement in the
+ <filename>~/.gdbinit</filename> file that points to your
+ root filesystem.
+ Here is an example that points to the root filesystem for
+ an ARM-based target device:
+ <literallayout class='monospaced'>
+ set sysroot ~/sysroot_arm
+ </literallayout>
+ </para>
+ </section>
+
+ <section id="platdev-gdb-remotedebug-launch-gdb-launchhost">
+ <title>Launch the Host GDB</title>
+
+ <para>
+ Before launching the host GDB, you need to be sure
+ you have sourced the cross-debugging environment script,
+ which if you installed the root filesystem in the default
+ location is at <filename>/opt/poky/&DISTRO;</filename>
+ and begins with the string "environment-setup".
+ For more information, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#setting-up-the-cross-development-environment'>Setting Up the Cross-Development Environment</ulink>"
+ section in the Yocto Project Application Developer's
+ Guide.
+ </para>
+
+ <para>
+ Finally, switch to the directory where the binary resides
+ and run the <filename>cross-gdb</filename> binary.
+ Provide the binary file you are going to debug.
+ For example, the following command continues with the
+ example used in the previous section by loading
+ the <filename>helloworld</filename> binary as well as the
+ debugging information:
+ <literallayout class='monospaced'>
+ $ arm-poky-linux-gnuabi-gdb helloworld
+ </literallayout>
+ The commands in your <filename>.gdbinit</filename> execute
+ and the GDB prompt appears.
+ </para>
+ </section>
+ </section>
+
+ <section id='platdev-gdb-connect-to-the-remote-gdb-server'>
+ <title>Connect to the Remote GDB Server</title>
+
+ <para>
+ From the target, you need to connect to the remote GDB
+ server that is running on the host.
+ You need to specify the remote host and port.
+ Here is the command continuing with the example:
+ <literallayout class='monospaced'>
+ target remote 192.168.7.2:2345
+ </literallayout>
+ </para>
+ </section>
+
+ <section id="platdev-gdb-remotedebug-launch-gdb-using">
+ <title>Use the Debugger</title>
+
+ <para>
+ You can now proceed with debugging as normal - as if you were debugging
+ on the local machine.
+ For example, to instruct GDB to break in the "main" function and then
+ continue with execution of the inferior binary use the following commands
+ from within GDB:
+ <literallayout class='monospaced'>
+ (gdb) break main
+ (gdb) continue
+ </literallayout>
+ </para>
+
+ <para>
+ For more information about using GDB, see the project's online documentation at
+ <ulink url="http://sourceware.org/gdb/download/onlinedocs/"/>.
+ </para>
+ </section>
+ </section>
+
+ <section id='debugging-parallel-make-races'>
+ <title>Debugging Parallel Make Races</title>
+
+ <para>
+ A parallel <filename>make</filename> race occurs when the build
+ consists of several parts that are run simultaneously and
+ a situation occurs when the output or result of one
+ part is not ready for use with a different part of the build that
+ depends on that output.
+ Parallel make races are annoying and can sometimes be difficult
+ to reproduce and fix.
+ However, some simple tips and tricks exist that can help
+ you debug and fix them.
+ This section presents a real-world example of an error encountered
+ on the Yocto Project autobuilder and the process used to fix it.
+ <note>
+ If you cannot properly fix a <filename>make</filename> race
+ condition, you can work around it by clearing either the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKEINST'><filename>PARALLEL_MAKEINST</filename></ulink>
+ variables.
+ </note>
+ </para>
+
+ <section id='the-failure'>
+ <title>The Failure</title>
+
+ <para>
+ For this example, assume that you are building an image that
+ depends on the "neard" package.
+ And, during the build, BitBake runs into problems and
+ creates the following output.
+ <note>
+ This example log file has longer lines artificially
+ broken to make the listing easier to read.
+ </note>
+ If you examine the output or the log file, you see the
+ failure during <filename>make</filename>:
+ <literallayout class='monospaced'>
+ | DEBUG: SITE files ['endian-little', 'bit-32', 'ix86-common', 'common-linux', 'common-glibc', 'i586-linux', 'common']
+ | DEBUG: Executing shell function do_compile
+ | NOTE: make -j 16
+ | make --no-print-directory all-am
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/types.h include/near/types.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/log.h include/near/log.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/plugin.h include/near/plugin.h
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/tag.h include/near/tag.h
+ | /bin/mkdir -p include/near
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/adapter.h include/near/adapter.h
+ | /bin/mkdir -p include/near
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/ndef.h include/near/ndef.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/tlv.h include/near/tlv.h
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/setting.h include/near/setting.h
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | /bin/mkdir -p include/near
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/device.h include/near/device.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/nfc_copy.h include/near/nfc_copy.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/snep.h include/near/snep.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/version.h include/near/version.h
+ | ln -s /home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/work/i586-poky-linux/neard/
+ 0.14-r0/neard-0.14/include/dbus.h include/near/dbus.h
+ | ./src/genbuiltin nfctype1 nfctype2 nfctype3 nfctype4 p2p > src/builtin.h
+ | i586-poky-linux-gcc -m32 -march=i586 --sysroot=/home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/
+ build/build/tmp/sysroots/qemux86 -DHAVE_CONFIG_H -I. -I./include -I./src -I./gdbus -I/home/pokybuild/
+ yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/sysroots/qemux86/usr/include/glib-2.0
+ -I/home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/tmp/sysroots/qemux86/usr/
+ lib/glib-2.0/include -I/home/pokybuild/yocto-autobuilder/yocto-slave/nightly-x86/build/build/
+ tmp/sysroots/qemux86/usr/include/dbus-1.0 -I/home/pokybuild/yocto-autobuilder/yocto-slave/
+ nightly-x86/build/build/tmp/sysroots/qemux86/usr/lib/dbus-1.0/include -I/home/pokybuild/yocto-autobuilder/
+ yocto-slave/nightly-x86/build/build/tmp/sysroots/qemux86/usr/include/libnl3
+ -DNEAR_PLUGIN_BUILTIN -DPLUGINDIR=\""/usr/lib/near/plugins"\"
+ -DCONFIGDIR=\""/etc/neard\"" -O2 -pipe -g -feliminate-unused-debug-types -c
+ -o tools/snep-send.o tools/snep-send.c
+ | In file included from tools/snep-send.c:16:0:
+ | tools/../src/near.h:41:23: fatal error: near/dbus.h: No such file or directory
+ | #include <near/dbus.h>
+ | ^
+ | compilation terminated.
+ | make[1]: *** [tools/snep-send.o] Error 1
+ | make[1]: *** Waiting for unfinished jobs....
+ | make: *** [all] Error 2
+ | ERROR: oe_runmake failed
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='reproducing-the-error'>
+ <title>Reproducing the Error</title>
+
+ <para>
+ Because race conditions are intermittent, they do not
+ manifest themselves every time you do the build.
+ In fact, most times the build will complete without problems
+ even though the potential race condition exists.
+ Thus, once the error surfaces, you need a way to reproduce it.
+ </para>
+
+ <para>
+ In this example, compiling the "neard" package is causing the
+ problem.
+ So the first thing to do is build "neard" locally.
+ Before you start the build, set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></ulink>
+ variable in your <filename>local.conf</filename> file to
+ a high number (e.g. "-j 20").
+ Using a high value for <filename>PARALLEL_MAKE</filename>
+ increases the chances of the race condition showing up:
+ <literallayout class='monospaced'>
+ $ bitbake neard
+ </literallayout>
+ </para>
+
+ <para>
+ Once the local build for "neard" completes, start a
+ <filename>devshell</filename> build:
+ <literallayout class='monospaced'>
+ $ bitbake neard -c devshell
+ </literallayout>
+ For information on how to use a
+ <filename>devshell</filename>, see the
+ "<link linkend='platdev-appdev-devshell'>Using a Development Shell</link>"
+ section.
+ </para>
+
+ <para>
+ In the <filename>devshell</filename>, do the following:
+ <literallayout class='monospaced'>
+ $ make clean
+ $ make tools/snep-send.o
+ </literallayout>
+ The <filename>devshell</filename> commands cause the failure
+ to clearly be visible.
+ In this case, a missing dependency exists for the "neard"
+ Makefile target.
+ Here is some abbreviated, sample output with the
+ missing dependency clearly visible at the end:
+ <literallayout class='monospaced'>
+ i586-poky-linux-gcc -m32 -march=i586 --sysroot=/home/scott-lenovo/......
+ .
+ .
+ .
+ tools/snep-send.c
+ In file included from tools/snep-send.c:16:0:
+ tools/../src/near.h:41:23: fatal error: near/dbus.h: No such file or directory
+ #include <near/dbus.h>
+ ^
+ compilation terminated.
+ make: *** [tools/snep-send.o] Error 1
+ $
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='creating-a-patch-for-the-fix'>
+ <title>Creating a Patch for the Fix</title>
+
+ <para>
+ Because there is a missing dependency for the Makefile
+ target, you need to patch the
+ <filename>Makefile.am</filename> file, which is generated
+ from <filename>Makefile.in</filename>.
+ You can use Quilt to create the patch:
+ <literallayout class='monospaced'>
+ $ quilt new parallelmake.patch
+ Patch patches/parallelmake.patch is now on top
+ $ quilt add Makefile.am
+ File Makefile.am added to patch patches/parallelmake.patch
+ </literallayout>
+ For more information on using Quilt, see the
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ section.
+ </para>
+
+ <para>
+ At this point you need to make the edits to
+ <filename>Makefile.am</filename> to add the missing
+ dependency.
+ For our example, you have to add the following line
+ to the file:
+ <literallayout class='monospaced'>
+ tools/snep-send.$(OBJEXT): include/near/dbus.h
+ </literallayout>
+ </para>
+
+ <para>
+ Once you have edited the file, use the
+ <filename>refresh</filename> command to create the patch:
+ <literallayout class='monospaced'>
+ $ quilt refresh
+ Refreshed patch patches/parallelmake.patch
+ </literallayout>
+ Once the patch file exists, you need to add it back to the
+ originating recipe folder.
+ Here is an example assuming a top-level
+ <link linkend='source-directory'>Source Directory</link>
+ named <filename>poky</filename>:
+ <literallayout class='monospaced'>
+ $ cp patches/parallelmake.patch poky/meta/recipes-connectivity/neard/neard
+ </literallayout>
+ The final thing you need to do to implement the fix in the
+ build is to update the "neard" recipe (i.e.
+ <filename>neard-0.14.bb</filename>) so that the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement includes the patch file.
+ The recipe file is in the folder above the patch.
+ Here is what the edited <filename>SRC_URI</filename>
+ statement would look like:
+ <literallayout class='monospaced'>
+ SRC_URI = "${KERNELORG_MIRROR}/linux/network/nfc/${BPN}-${PV}.tar.xz \
+ file://neard.in \
+ file://neard.service.in \
+ file://parallelmake.patch \
+ "
+ </literallayout>
+ </para>
+
+ <para>
+ With the patch complete and moved to the correct folder and
+ the <filename>SRC_URI</filename> statement updated, you can
+ exit the <filename>devshell</filename>:
+ <literallayout class='monospaced'>
+ $ exit
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='testing-the-build'>
+ <title>Testing the Build</title>
+
+ <para>
+ With everything in place, you can get back to trying the
+ build again locally:
+ <literallayout class='monospaced'>
+ $ bitbake neard
+ </literallayout>
+ This build should succeed.
+ </para>
+
+ <para>
+ Now you can open up a <filename>devshell</filename> again
+ and repeat the clean and make operations as follows:
+ <literallayout class='monospaced'>
+ $ bitbake neard -c devshell
+ $ make clean
+ $ make tools/snep-send.o
+ </literallayout>
+ The build should work without issue.
+ </para>
+
+ <para>
+ As with all solved problems, if they originated upstream, you
+ need to submit the fix for the recipe in OE-Core and upstream
+ so that the problem is taken care of at its source.
+ See the
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section for more information.
+ </para>
+ </section>
+ </section>
+
+ <section id="platdev-oprofile">
+ <title>Profiling with OProfile</title>
+
+ <para>
+ <ulink url="http://oprofile.sourceforge.net/">OProfile</ulink> is a
+ statistical profiler well suited for finding performance
+ bottlenecks in both user-space software and in the kernel.
+ This profiler provides answers to questions like "Which functions does my application spend
+ the most time in when doing X?"
+ Because the OpenEmbedded build system is well integrated with OProfile, it makes profiling
+ applications on target hardware straight forward.
+ <note>
+ For more information on how to set up and run OProfile, see the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-oprofile'>oprofile</ulink>"
+ section in the Yocto Project Profiling and Tracing Manual.
+ </note>
+ </para>
+
+ <para>
+ To use OProfile, you need an image that has OProfile installed.
+ The easiest way to do this is with "tools-profile" in the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_FEATURES'>IMAGE_FEATURES</ulink></filename> variable.
+ You also need debugging symbols to be available on the system where the analysis
+ takes place.
+ You can gain access to the symbols by using "dbg-pkgs" in the
+ <filename>IMAGE_FEATURES</filename> variable or by
+ installing the appropriate debug (<filename>-dbg</filename>)
+ packages.
+ </para>
+
+ <para>
+ For successful call graph analysis, the binaries must preserve the frame
+ pointer register and should also be compiled with the
+ <filename>-fno-omit-framepointer</filename> flag.
+ You can achieve this by setting the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SELECTED_OPTIMIZATION'>SELECTED_OPTIMIZATION</ulink></filename>
+ variable with the following options:
+ <literallayout class='monospaced'>
+ -fexpensive-optimizations
+ -fno-omit-framepointer
+ -frename-registers
+ -O2
+ </literallayout>
+ You can also achieve it by setting the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-DEBUG_BUILD'>DEBUG_BUILD</ulink></filename>
+ variable to "1" in the <filename>local.conf</filename> configuration file.
+ If you use the <filename>DEBUG_BUILD</filename> variable,
+ you also add extra debugging information that can make the debug
+ packages large.
+ </para>
+
+ <section id="platdev-oprofile-target">
+ <title>Profiling on the Target</title>
+
+ <para>
+ Using OProfile, you can perform all the profiling work on the target device.
+ A simple OProfile session might look like the following:
+ </para>
+
+ <para>
+ <literallayout class='monospaced'>
+ # opcontrol --reset
+ # opcontrol --start --separate=lib --no-vmlinux -c 5
+ .
+ .
+ [do whatever is being profiled]
+ .
+ .
+ # opcontrol --stop
+ $ opreport -cl
+ </literallayout>
+ </para>
+
+ <para>
+ In this example, the <filename>reset</filename> command clears any previously profiled data.
+ The next command starts OProfile.
+ The options used when starting the profiler separate dynamic library data
+ within applications, disable kernel profiling, and enable callgraphing up to
+ five levels deep.
+ <note>
+ To profile the kernel, you would specify the
+ <filename>--vmlinux=/path/to/vmlinux</filename> option.
+ The <filename>vmlinux</filename> file is usually in the source directory in the
+ <filename>/boot/</filename> directory and must match the running kernel.
+ </note>
+ </para>
+
+ <para>
+ After you perform your profiling tasks, the next command stops the profiler.
+ After that, you can view results with the <filename>opreport</filename> command with options
+ to see the separate library symbols and callgraph information.
+ </para>
+
+ <para>
+ Callgraphing logs information about time spent in functions and about a function's
+ calling function (parent) and called functions (children).
+ The higher the callgraphing depth, the more accurate the results.
+ However, higher depths also increase the logging overhead.
+ Consequently, you should take care when setting the callgraphing depth.
+ <note>
+ On ARM, binaries need to have the frame pointer enabled for callgraphing to work.
+ To accomplish this use the <filename>-fno-omit-framepointer</filename> option
+ with <filename>gcc</filename>.
+ </note>
+ </para>
+
+ <para>
+ For more information on using OProfile, see the OProfile
+ online documentation at
+ <ulink url="http://oprofile.sourceforge.net/docs/"/>.
+ </para>
+ </section>
+
+ <section id="platdev-oprofile-oprofileui">
+ <title>Using OProfileUI</title>
+
+ <para>
+ A graphical user interface for OProfile is also available.
+ You can download and build this interface from the Yocto Project at
+ <ulink url="&YOCTO_GIT_URL;/cgit.cgi/oprofileui/"></ulink>.
+ If the "tools-profile" image feature is selected, all necessary binaries
+ are installed onto the target device for OProfileUI interaction.
+ For a list of image features that ship with the Yocto Project,
+ see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-features-image'>Image Features</ulink>"
+ section in the Yocto Project Reference Manual.
+ </para>
+
+ <para>
+ Even though the source directory usually includes all needed patches on the target device, you
+ might find you need other OProfile patches for recent OProfileUI features.
+ If so, see the <ulink url='&YOCTO_GIT_URL;/cgit.cgi/oprofileui/tree/README'>
+ OProfileUI README</ulink> for the most recent information.
+ </para>
+
+ <section id="platdev-oprofile-oprofileui-online">
+ <title>Online Mode</title>
+
+ <para>
+ Using OProfile in online mode assumes a working network connection with the target
+ hardware.
+ With this connection, you just need to run "oprofile-server" on the device.
+ By default, OProfile listens on port 4224.
+ <note>
+ You can change the port using the <filename>--port</filename> command-line
+ option.
+ </note>
+ </para>
+
+ <para>
+ The client program is called <filename>oprofile-viewer</filename> and its UI is relatively
+ straight forward.
+ You access key functionality through the buttons on the toolbar, which
+ are duplicated in the menus.
+ Here are the buttons:
+ <itemizedlist>
+ <listitem><para><emphasis>Connect:</emphasis> Connects to the remote host.
+ You can also supply the IP address or hostname.</para></listitem>
+ <listitem><para><emphasis>Disconnect:</emphasis> Disconnects from the target.
+ </para></listitem>
+ <listitem><para><emphasis>Start:</emphasis> Starts profiling on the device.
+ </para></listitem>
+ <listitem><para><emphasis>Stop:</emphasis> Stops profiling on the device and
+ downloads the data to the local host.
+ Stopping the profiler generates the profile and displays it in the viewer.
+ </para></listitem>
+ <listitem><para><emphasis>Download:</emphasis> Downloads the data from the
+ target and generates the profile, which appears in the viewer.</para></listitem>
+ <listitem><para><emphasis>Reset:</emphasis> Resets the sample data on the device.
+ Resetting the data removes sample information collected from previous
+ sampling runs.
+ Be sure you reset the data if you do not want to include old sample information.
+ </para></listitem>
+ <listitem><para><emphasis>Save:</emphasis> Saves the data downloaded from the
+ target to another directory for later examination.</para></listitem>
+ <listitem><para><emphasis>Open:</emphasis> Loads previously saved data.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ The client downloads the complete profile archive from
+ the target to the host for processing.
+ This archive is a directory that contains the sample data, the object files,
+ and the debug information for the object files.
+ The archive is then converted using the <filename>oparchconv</filename> script, which is
+ included in this distribution.
+ The script uses <filename>opimport</filename> to convert the archive from
+ the target to something that can be processed on the host.
+ </para>
+
+ <para>
+ Downloaded archives reside in the
+ <link linkend='build-directory'>Build Directory</link> in
+ <filename>tmp</filename> and are cleared up when they are no longer in use.
+ </para>
+
+ <para>
+ If you wish to perform kernel profiling, you need to be sure
+ a <filename>vmlinux</filename> file that matches the running kernel is available.
+ In the source directory, that file is usually located in
+ <filename>/boot/vmlinux-<replaceable>kernelversion</replaceable></filename>, where
+ <filename><replaceable>kernelversion</replaceable></filename> is the version of the kernel.
+ The OpenEmbedded build system generates separate <filename>vmlinux</filename>
+ packages for each kernel it builds.
+ Thus, it should just be a question of making sure a matching package is
+ installed (e.g. <filename>opkg install kernel-vmlinux</filename>).
+ The files are automatically installed into development and profiling images
+ alongside OProfile.
+ A configuration option exists within the OProfileUI settings page that you can use to
+ enter the location of the <filename>vmlinux</filename> file.
+ </para>
+
+ <para>
+ Waiting for debug symbols to transfer from the device can be slow, and it
+ is not always necessary to actually have them on the device for OProfile use.
+ All that is needed is a copy of the filesystem with the debug symbols present
+ on the viewer system.
+ The "<link linkend='platdev-gdb-remotedebug-launch-gdb'>Launch GDB on the Host Computer</link>"
+ section covers how to create such a directory within
+ the source directory and how to use the OProfileUI Settings
+ Dialog to specify the location.
+ If you specify the directory, it will be used when the file checksums
+ match those on the system you are profiling.
+ </para>
+ </section>
+
+ <section id="platdev-oprofile-oprofileui-offline">
+ <title>Offline Mode</title>
+
+ <para>
+ If network access to the target is unavailable, you can generate
+ an archive for processing in <filename>oprofile-viewer</filename> as follows:
+ <literallayout class='monospaced'>
+ # opcontrol --reset
+ # opcontrol --start --separate=lib --no-vmlinux -c 5
+ .
+ .
+ [do whatever is being profiled]
+ .
+ .
+ # opcontrol --stop
+ # oparchive -o my_archive
+ </literallayout>
+ </para>
+
+ <para>
+ In the above example, <filename>my_archive</filename> is the name of the
+ archive directory where you would like the profile archive to be kept.
+ After the directory is created, you can copy it to another host and load it
+ using <filename>oprofile-viewer</filename> open functionality.
+ If necessary, the archive is converted.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='maintaining-open-source-license-compliance-during-your-products-lifecycle'>
+ <title>Maintaining Open Source License Compliance During Your Product's Lifecycle</title>
+
+ <para>
+ One of the concerns for a development organization using open source
+ software is how to maintain compliance with various open source
+ licensing during the lifecycle of the product.
+ While this section does not provide legal advice or
+ comprehensively cover all scenarios, it does
+ present methods that you can use to
+ assist you in meeting the compliance requirements during a software
+ release.
+ </para>
+
+ <para>
+ With hundreds of different open source licenses that the Yocto
+ Project tracks, it is difficult to know the requirements of each
+ and every license.
+ However, the requirements of the major FLOSS licenses can begin
+ to be covered by
+ assuming that three main areas of concern exist:
+ <itemizedlist>
+ <listitem><para>Source code must be provided.</para></listitem>
+ <listitem><para>License text for the software must be
+ provided.</para></listitem>
+ <listitem><para>Compilation scripts and modifications to the
+ source code must be provided.
+ </para></listitem>
+ </itemizedlist>
+ There are other requirements beyond the scope of these
+ three and the methods described in this section
+ (e.g. the mechanism through which source code is distributed).
+ </para>
+
+ <para>
+ As different organizations have different methods of complying with
+ open source licensing, this section is not meant to imply that
+ there is only one single way to meet your compliance obligations,
+ but rather to describe one method of achieving compliance.
+ The remainder of this section describes methods supported to meet the
+ previously mentioned three requirements.
+ Once you take steps to meet these requirements,
+ and prior to releasing images, sources, and the build system,
+ you should audit all artifacts to ensure completeness.
+ <note>
+ The Yocto Project generates a license manifest during
+ image creation that is located
+ in <filename>${DEPLOY_DIR}/licenses/<replaceable>image_name-datestamp</replaceable></filename>
+ to assist with any audits.
+ </note>
+ </para>
+
+ <section id='providing-the-source-code'>
+ <title>Providing the Source Code</title>
+
+ <para>
+ Compliance activities should begin before you generate the
+ final image.
+ The first thing you should look at is the requirement that
+ tops the list for most compliance groups - providing
+ the source.
+ The Yocto Project has a few ways of meeting this
+ requirement.
+ </para>
+
+ <para>
+ One of the easiest ways to meet this requirement is
+ to provide the entire
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'><filename>DL_DIR</filename></ulink>
+ used by the build.
+ This method, however, has a few issues.
+ The most obvious is the size of the directory since it includes
+ all sources used in the build and not just the source used in
+ the released image.
+ It will include toolchain source, and other artifacts, which
+ you would not generally release.
+ However, the more serious issue for most companies is accidental
+ release of proprietary software.
+ The Yocto Project provides an
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-archiver'><filename>archiver</filename></ulink>
+ class to help avoid some of these concerns.
+ </para>
+
+ <para>
+ Before you employ <filename>DL_DIR</filename> or the
+ archiver class, you need to decide how you choose to
+ provide source.
+ The source archiver class can generate tarballs and SRPMs
+ and can create them with various levels of compliance in mind.
+ </para>
+
+ <para>
+ One way of doing this (but certainly not the only way) is to
+ release just the source as a tarball.
+ You can do this by adding the following to the
+ <filename>local.conf</filename> file found in the
+ <link linkend='build-directory'>Build Directory</link>:
+ <literallayout class='monospaced'>
+ INHERIT += "archiver"
+ ARCHIVER_MODE[src] = "original"
+ </literallayout>
+ During the creation of your image, the source from all
+ recipes that deploy packages to the image is placed within
+ subdirectories of
+ <filename>DEPLOY_DIR/sources</filename> based on the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
+ for each recipe.
+ Releasing the entire directory enables you to comply with
+ requirements concerning providing the unmodified source.
+ It is important to note that the size of the directory can
+ get large.
+ </para>
+
+ <para>
+ A way to help mitigate the size issue is to only release
+ tarballs for licenses that require the release of
+ source.
+ Let us assume you are only concerned with GPL code as
+ identified with the following:
+ <literallayout class='monospaced'>
+ $ cd poky/build/tmp/deploy/sources
+ $ mkdir ~/gpl_source_release
+ $ for dir in */*GPL*; do cp -r $dir ~/gpl_source_release; done
+ </literallayout>
+ At this point, you could create a tarball from the
+ <filename>gpl_source_release</filename> directory and
+ provide that to the end user.
+ This method would be a step toward achieving compliance
+ with section 3a of GPLv2 and with section 6 of GPLv3.
+ </para>
+ </section>
+
+ <section id='providing-license-text'>
+ <title>Providing License Text</title>
+
+ <para>
+ One requirement that is often overlooked is inclusion
+ of license text.
+ This requirement also needs to be dealt with prior to
+ generating the final image.
+ Some licenses require the license text to accompany
+ the binary.
+ You can achieve this by adding the following to your
+ <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ COPY_LIC_MANIFEST = "1"
+ COPY_LIC_DIRS = "1"
+ </literallayout>
+ Adding these statements to the configuration file ensures
+ that the licenses collected during package generation
+ are included on your image.
+ As the source archiver has already archived the original
+ unmodified source that contains the license files,
+ you would have already met the requirements for inclusion
+ of the license information with source as defined by the GPL
+ and other open source licenses.
+ </para>
+ </section>
+
+ <section id='providing-compilation-scripts-and-source-code-modifications'>
+ <title>Providing Compilation Scripts and Source Code Modifications</title>
+
+ <para>
+ At this point, we have addressed all we need to address
+ prior to generating the image.
+ The next two requirements are addressed during the final
+ packaging of the release.
+ </para>
+
+ <para>
+ By releasing the version of the OpenEmbedded build system
+ and the layers used during the build, you will be providing both
+ compilation scripts and the source code modifications in one
+ step.
+ </para>
+
+ <para>
+ If the deployment team has a
+ <ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP layer</ulink>
+ and a distro layer, and those those layers are used to patch,
+ compile, package, or modify (in any way) any open source
+ software included in your released images, you
+ might be required to to release those layers under section 3 of
+ GPLv2 or section 1 of GPLv3.
+ One way of doing that is with a clean
+ checkout of the version of the Yocto Project and layers used
+ during your build.
+ Here is an example:
+ <literallayout class='monospaced'>
+ # We built using the &DISTRO_NAME; branch of the poky repo
+ $ git clone -b &DISTRO_NAME; git://git.yoctoproject.org/poky
+ $ cd poky
+ # We built using the release_branch for our layers
+ $ git clone -b release_branch git://git.mycompany.com/meta-my-bsp-layer
+ $ git clone -b release_branch git://git.mycompany.com/meta-my-software-layer
+ # clean up the .git repos
+ $ find . -name ".git" -type d -exec rm -rf {} \;
+ </literallayout>
+ One thing a development organization might want to consider
+ for end-user convenience is to modify
+ <filename>meta-yocto/conf/bblayers.conf.sample</filename> to
+ ensure that when the end user utilizes the released build
+ system to build an image, the development organization's
+ layers are included in the <filename>bblayers.conf</filename>
+ file automatically:
+ <literallayout class='monospaced'>
+ # LAYER_CONF_VERSION is increased each time build/conf/bblayers.conf
+ # changes incompatibly
+ LCONF_VERSION = "6"
+
+ BBPATH = "${TOPDIR}"
+ BBFILES ?= ""
+
+ BBLAYERS ?= " \
+ ##OEROOT##/meta \
+ ##OEROOT##/meta-yocto \
+ ##OEROOT##/meta-yocto-bsp \
+ ##OEROOT##/meta-mylayer \
+ "
+ </literallayout>
+ Creating and providing an archive of the
+ <link linkend='metadata'>Metadata</link> layers
+ (recipes, configuration files, and so forth)
+ enables you to meet your
+ requirements to include the scripts to control compilation
+ as well as any modifications to the original source.
+ </para>
+ </section>
+ </section>
+
+ <section id='using-the-error-reporting-tool'>
+ <title>Using the Error Reporting Tool</title>
+
+ <para>
+ The error reporting tool allows you to
+ submit errors encountered during builds to a central database.
+ Outside of the build environment, you can use a web interface to
+ browse errors, view statistics, and query for errors.
+ The tool works using a client-server system where the client
+ portion is integrated with the installed Yocto Project
+ <link linkend='source-directory'>Source Directory</link>
+ (e.g. <filename>poky</filename>).
+ The server receives the information collected and saves it in a
+ database.
+ </para>
+
+ <para>
+ A live instance of the error reporting server exists at
+ <ulink url='http://errors.yoctoproject.org'></ulink>.
+ This server exists so that when you want to get help with
+ build failures, you can submit all of the information on the
+ failure easily and then point to the URL in your bug report
+ or send an email to the mailing list.
+ <note>
+ If you send error reports to this server, the reports become
+ publicly visible.
+ </note>
+ </para>
+
+ <section id='enabling-and-using-the-tool'>
+ <title>Enabling and Using the Tool</title>
+
+ <para>
+ By default, the error reporting tool is disabled.
+ You can enable it by inheriting the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-report-error'><filename>report-error</filename></ulink>
+ class by adding the following statement to the end of
+ your <filename>local.conf</filename> file in your
+ <link linkend='build-directory'>Build Directory</link>.
+ <literallayout class='monospaced'>
+ INHERIT += "report-error"
+ </literallayout>
+ </para>
+
+ <para>
+ By default, the error reporting feature stores information in
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-LOG_DIR'><filename>LOG_DIR</filename></ulink><filename>}/error-report</filename>.
+ However, you can specify a directory to use by adding the following
+ to your <filename>local.conf</filename> file:
+ <literallayout class='monospaced'>
+ ERR_REPORT_DIR = "path"
+ </literallayout>
+ Enabling error reporting causes the build process to collect
+ the errors and store them in a file as previously described.
+ When the build system encounters an error, it includes a
+ command as part of the console output.
+ You can run the command to send the error file to the server.
+ For example, the following command sends the errors to an
+ upstream server:
+ <literallayout class='monospaced'>
+ $ send-error-report /home/brandusa/project/poky/build/tmp/log/error-report/error_report_201403141617.txt
+ </literallayout>
+ In the previous example, the errors are sent to a public
+ database available at
+ <ulink url='http://errors.yoctoproject.org'></ulink>, which is
+ used by the entire community.
+ If you specify a particular server, you can send the errors
+ to a different database.
+ Use the following command for more information on available
+ options:
+ <literallayout class='monospaced'>
+ $ send-error-report --help
+ </literallayout>
+ </para>
+
+ <para>
+ When sending the error file, you are prompted to review the
+ data being sent as well as to provide a name and optional
+ email address.
+ Once you satisfy these prompts, the command returns a link
+ from the server that corresponds to your entry in the database.
+ For example, here is a typical link:
+ <literallayout class='monospaced'>
+ http://errors.yoctoproject.org/Errors/Details/9522/
+ </literallayout>
+ Following the link takes you to a web interface where you can
+ browse, query the errors, and view statistics.
+ </para>
+ </section>
+
+ <section id='disabling-the-tool'>
+ <title>Disabling the Tool</title>
+
+ <para>
+ To disable the error reporting feature, simply remove or comment
+ out the following statement from the end of your
+ <filename>local.conf</filename> file in your
+ <link linkend='build-directory'>Build Directory</link>.
+ <literallayout class='monospaced'>
+ INHERIT += "report-error"
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='setting-up-your-own-error-reporting-server'>
+ <title>Setting Up Your Own Error Reporting Server</title>
+
+ <para>
+ If you want to set up your own error reporting server, you
+ can obtain the code from the Git repository at
+ <ulink url='http://git.yoctoproject.org/cgit/cgit.cgi/error-report-web/'></ulink>.
+ Instructions on how to set it up are in the README document.
+ </para>
+ </section>
+ </section>
+</chapter>
+
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/dev-manual/dev-manual-customization.xsl b/documentation/dev-manual/dev-manual-customization.xsl
new file mode 100644
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--- /dev/null
+++ b/documentation/dev-manual/dev-manual-customization.xsl
@@ -0,0 +1,27 @@
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+
+ <xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
+
+<!--
+
+ <xsl:import href="../template/1.76.1/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
+
+ <xsl:import href="http://docbook.sourceforge.net/release/xsl/1.76.1/xhtml/docbook.xsl" />
+
+-->
+
+ <xsl:include href="../template/permalinks.xsl"/>
+ <xsl:include href="../template/section.title.xsl"/>
+ <xsl:include href="../template/component.title.xsl"/>
+ <xsl:include href="../template/division.title.xsl"/>
+ <xsl:include href="../template/formal.object.heading.xsl"/>
+
+ <xsl:param name="html.stylesheet" select="'dev-style.css'" />
+ <xsl:param name="chapter.autolabel" select="1" />
+ <xsl:param name="appendix.autolabel" select="A" />
+ <xsl:param name="section.autolabel" select="1" />
+ <xsl:param name="section.label.includes.component.label" select="1" />
+ <xsl:param name="generate.id.attributes" select="1" />
+
+</xsl:stylesheet>
diff --git a/documentation/dev-manual/dev-manual-eclipse-customization.xsl b/documentation/dev-manual/dev-manual-eclipse-customization.xsl
new file mode 100644
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--- /dev/null
+++ b/documentation/dev-manual/dev-manual-eclipse-customization.xsl
@@ -0,0 +1,35 @@
+<?xml version='1.0'?>
+<xsl:stylesheet
+ xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
+ xmlns="http://www.w3.org/1999/xhtml"
+ xmlns:fo="http://www.w3.org/1999/XSL/Format"
+ version="1.0">
+
+ <xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/eclipse/eclipse3.xsl" />
+
+<!--
+
+ <xsl:import href="../template/1.76.1/docbook-xsl-1.76.1/eclipse/eclipse3.xsl" />
+
+ <xsl:import
+ href="http://docbook.sourceforge.net/release/xsl/1.76.1/eclipse/eclipse3.xsl" />
+
+-->
+
+ <xsl:param name="chunker.output.indent" select="'yes'"/>
+ <xsl:param name="chunk.quietly" select="1"/>
+ <xsl:param name="chunk.first.sections" select="1"/>
+ <xsl:param name="chunk.section.depth" select="10"/>
+ <xsl:param name="use.id.as.filename" select="1"/>
+ <xsl:param name="ulink.target" select="'_self'" />
+ <xsl:param name="base.dir" select="'html/dev-manual/'"/>
+ <xsl:param name="html.stylesheet" select="'../book.css'"/>
+ <xsl:param name="eclipse.manifest" select="0"/>
+ <xsl:param name="create.plugin.xml" select="0"/>
+ <xsl:param name="suppress.navigation" select="1"/>
+ <xsl:param name="generate.index" select="0"/>
+ <xsl:param name="chapter.autolabel" select="1" />
+ <xsl:param name="appendix.autolabel" select="1" />
+ <xsl:param name="section.autolabel" select="1" />
+ <xsl:param name="section.label.includes.component.label" select="1" />
+</xsl:stylesheet>
diff --git a/documentation/dev-manual/dev-manual-intro.xml b/documentation/dev-manual/dev-manual-intro.xml
new file mode 100644
index 0000000..e350882
--- /dev/null
+++ b/documentation/dev-manual/dev-manual-intro.xml
@@ -0,0 +1,246 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-intro'>
+
+<title>The Yocto Project Development Manual</title>
+ <section id='dev-intro'>
+ <title>Introduction</title>
+
+ <para>
+ Welcome to the Yocto Project Development Manual!
+ This manual provides information on how to use the Yocto Project to
+ develop embedded Linux images and user-space applications that
+ run on targeted devices.
+ The manual provides an overview of image, kernel, and
+ user-space application development using the Yocto Project.
+ Because much of the information in this manual is general, it
+ contains many references to other sources where you can find more
+ detail.
+ For example, you can find detailed information on Git, repositories,
+ and open source in general in many places on the Internet.
+ Another example specific to the Yocto Project is how to quickly
+ set up your host development system and build an image, which you
+ find in the
+ <ulink url='&YOCTO_DOCS_QS_URL;'>Yocto Project Quick Start</ulink>.
+ </para>
+
+ <para>
+ The Yocto Project Development Manual does, however, provide
+ guidance and examples on how to change the kernel source code,
+ reconfigure the kernel, and develop an application using the
+ popular <trademark class='trade'>Eclipse</trademark> IDE.
+ </para>
+
+ <note>
+ By default, using the Yocto Project creates a Poky distribution.
+ However, you can create your own distribution by providing key
+ <link linkend='metadata'>Metadata</link>.
+ A good example is Angstrom, which has had a distribution
+ based on the Yocto Project since its inception.
+ Other examples include commercial distributions like
+ <ulink url='https://www.yoctoproject.org/organization/wind-river-systems'>Wind River Linux</ulink>,
+ <ulink url='https://www.yoctoproject.org/organization/mentor-graphics'>Mentor Embedded Linux</ulink>,
+ <ulink url='https://www.yoctoproject.org/organization/enea-ab'>ENEA Linux</ulink>
+ and <ulink url='https://www.yoctoproject.org/ecosystem/member-organizations'>others</ulink>.
+ See the "<link linkend='creating-your-own-distribution'>Creating Your Own Distribution</link>"
+ section for more information.
+ </note>
+ </section>
+
+ <section id='what-this-manual-provides'>
+ <title>What This Manual Provides</title>
+
+ <para>
+ The following list describes what you can get from this manual:
+ <itemizedlist>
+ <listitem><para>Information that lets you get set
+ up to develop using the Yocto Project.</para></listitem>
+ <listitem><para>Information to help developers who are new to
+ the open source environment and to the distributed revision
+ control system Git, which the Yocto Project uses.
+ </para></listitem>
+ <listitem><para>An understanding of common end-to-end
+ development models and tasks.</para></listitem>
+ <listitem><para>Information about common development tasks
+ generally used during image development for
+ embedded devices.
+ </para></listitem>
+ <listitem><para>Information on using the Yocto Project
+ integration of the QuickEMUlator (QEMU), which lets you
+ simulate running on hardware an image you have built using
+ the OpenEmbedded build system.
+ </para></listitem>
+ <listitem><para>Many references to other sources of related
+ information.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='what-this-manual-does-not-provide'>
+ <title>What this Manual Does Not Provide</title>
+
+ <para>
+ This manual will not give you the following:
+ <itemizedlist>
+ <listitem><para><emphasis>Step-by-step instructions when those instructions exist in other Yocto
+ Project documentation:</emphasis>
+ For example, the Yocto Project Application Developer's Guide contains detailed
+ instructions on how to run the
+ <ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>ADT Installer</ulink>,
+ which is used to set up a cross-development environment.</para></listitem>
+ <listitem><para><emphasis>Reference material:</emphasis>
+ This type of material resides in an appropriate reference manual.
+ For example, system variables are documented in the
+ <ulink url='&YOCTO_DOCS_REF_URL;'>Yocto Project Reference Manual</ulink>.</para></listitem>
+ <listitem><para><emphasis>Detailed public information that is not specific to the Yocto Project:</emphasis>
+ For example, exhaustive information on how to use Git is covered better through the
+ Internet than in this manual.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='other-information'>
+ <title>Other Information</title>
+
+ <para>
+ Because this manual presents overview information for many different
+ topics, supplemental information is recommended for full
+ comprehension.
+ The following list presents other sources of information you might find helpful:
+ <itemizedlist>
+ <listitem><para><emphasis><ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>:
+ </emphasis> The home page for the Yocto Project provides lots of information on the project
+ as well as links to software and documentation.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_QS_URL;'>Yocto Project Quick Start</ulink>:</emphasis>
+ This short document lets you get started
+ with the Yocto Project and quickly begin building an image.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_REF_URL;'>Yocto Project Reference Manual</ulink>:</emphasis>
+ This manual is a reference
+ guide to the OpenEmbedded build system, which is based on BitBake.
+ The build system is sometimes referred to as "Poky".
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>:</emphasis>
+ This guide provides information that lets you get going with the Application
+ Development Toolkit (ADT) and stand-alone cross-development toolchains to
+ develop projects using the Yocto Project.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>:</emphasis>
+ This guide defines the structure for BSP components.
+ Having a commonly understood structure encourages standardization.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>:</emphasis>
+ This manual describes how to work with Linux Yocto kernels as well as provides a bit
+ of conceptual information on the construction of the Yocto Linux kernel tree.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_PROF_URL;'>Yocto Project Profiling and Tracing Manual</ulink>:</emphasis>
+ This manual presents a set of common and generally useful tracing and
+ profiling schemes along with their applications (as appropriate) to each tool.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_TOAST_URL;'>Toaster User Manual</ulink>:</emphasis>
+ This manual introduces and describes how to set up and use
+ Toaster, which is a web interface to the Yocto Project's
+ <link linkend='build-system-term'>OpenEmbedded Build System</link>.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='http://www.youtube.com/watch?v=3ZlOu-gLsh0'>
+ Eclipse IDE Yocto Plug-in</ulink>:</emphasis>
+ A step-by-step instructional video that
+ demonstrates how an application developer uses Yocto Plug-in features within
+ the Eclipse IDE.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_WIKI_URL;/wiki/FAQ'>FAQ</ulink>:</emphasis>
+ A list of commonly asked questions and their answers.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_RELEASE_NOTES;'>Release Notes</ulink>:</emphasis>
+ Features, updates and known issues for the current
+ release of the Yocto Project.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink>:</emphasis>
+ A graphical user interface for BitBake.
+ Hob's primary goal is to enable a user to perform common tasks more easily.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/toaster'>Toaster</ulink>:</emphasis>
+ An Application Programming Interface (API) and web-based
+ interface to the OpenEmbedded build system, which uses
+ BitBake, that reports build information.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/build-appliance'>Build Appliance</ulink>:</emphasis>
+ A virtual machine that
+ enables you to build and boot a custom embedded Linux image
+ with the Yocto Project using a non-Linux development system.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_BUGZILLA_URL;'>Bugzilla</ulink>:</emphasis>
+ The bug tracking application the Yocto Project uses.
+ If you find problems with the Yocto Project, you should report them using this
+ application.
+ </para></listitem>
+ <listitem><para><emphasis>Yocto Project Mailing Lists:</emphasis>
+ To subscribe to the Yocto Project mailing
+ lists, click on the following URLs and follow the instructions:
+ <itemizedlist>
+ <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'></ulink>
+ for a Yocto Project Discussions mailing list.
+ </para></listitem>
+ <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo/poky'></ulink>
+ for a Yocto Project Discussions mailing list about the
+ OpenEmbedded build system (Poky).
+ </para></listitem>
+ <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo/yocto-announce'></ulink>
+ for a mailing list to receive official Yocto Project announcements
+ as well as Yocto Project milestones.
+ </para></listitem>
+ <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo'></ulink>
+ for a listing of all public mailing lists on
+ <filename>lists.yoctoproject.org</filename>.
+ </para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para><emphasis>Internet Relay Chat (IRC):</emphasis>
+ Two IRC channels on freenode are available
+ for Yocto Project and Poky discussions: <filename>#yocto</filename> and
+ <filename>#poky</filename>, respectively.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&OE_HOME_URL;'>OpenEmbedded</ulink>:</emphasis>
+ The build system used by the Yocto Project.
+ This project is the upstream, generic, embedded distribution
+ from which the Yocto Project derives its build system (Poky)
+ and to which it contributes.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='http://www.openembedded.org/wiki/BitBake'>BitBake</ulink>:</emphasis>
+ The tool used by the OpenEmbedded build system
+ to process project metadata.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual:</ulink></emphasis>
+ A comprehensive guide to the BitBake tool.
+ If you want information on BitBake, see this manual.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <ulink url='http://wiki.qemu.org/Index.html'>Quick EMUlator (QEMU)</ulink>:</emphasis>
+ An open-source machine emulator and virtualizer.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/dev-manual/dev-manual-model.xml b/documentation/dev-manual/dev-manual-model.xml
new file mode 100644
index 0000000..6e0ded2
--- /dev/null
+++ b/documentation/dev-manual/dev-manual-model.xml
@@ -0,0 +1,2624 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-model'>
+
+<title>Common Development Models</title>
+
+<para>
+ Many development models exist for which you can use the Yocto Project.
+ This chapter overviews simple methods that use tools provided by the
+ Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>System Development:</emphasis>
+ System Development covers Board Support Package (BSP) development
+ and kernel modification or configuration.
+ For an example on how to create a BSP, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP)
+ Developer's Guide.
+ For more complete information on how to work with the kernel,
+ see the
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>User Application Development:</emphasis>
+ User Application Development covers development of applications
+ that you intend to run on target hardware.
+ For information on how to set up your host development system for
+ user-space application development, see the
+ <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
+ For a simple example of user-space application development using
+ the <trademark class='trade'>Eclipse</trademark> IDE, see the
+ "<link linkend='application-development-workflow'>Application
+ Development Workflow</link>" section.
+ </para></listitem>
+ <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
+ Direct modification of temporary source code is a convenient
+ development model to quickly iterate and develop towards a
+ solution.
+ Once you implement the solution, you should of course take
+ steps to get the changes upstream and applied in the affected
+ recipes.
+ </para></listitem>
+ <listitem><para><emphasis>Image Development using Toaster:</emphasis>
+ You can use <ulink url='&YOCTO_HOME_URL;/Tools-resources/projects/toaster'>Toaster</ulink>
+ to build custom operating system images within the build
+ environment.
+ Toaster provides an efficient interface to the OpenEmbedded build
+ that allows you to start builds and examine build statistics.
+ </para></listitem>
+ <listitem><para><emphasis>Image Development using Hob:</emphasis>
+ You can use the <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink>
+ to build custom operating system images within the build
+ environment.
+ Hob provides an efficient interface to the OpenEmbedded build system.
+ </para></listitem>
+ <listitem><para><emphasis>Using a Development Shell:</emphasis>
+ You can use a <filename>devshell</filename> to efficiently debug
+ commands or simply edit packages.
+ Working inside a development shell is a quick way to set up the
+ OpenEmbedded build environment to work on parts of a project.
+ </para></listitem>
+ </itemizedlist>
+</para>
+
+<section id='system-development-model'>
+ <title>System Development Workflow</title>
+
+ <para>
+ System development involves modification or creation of an image that you want to run on
+ a specific hardware target.
+ Usually, when you want to create an image that runs on embedded hardware, the image does
+ not require the same number of features that a full-fledged Linux distribution provides.
+ Thus, you can create a much smaller image that is designed to use only the
+ features for your particular hardware.
+ </para>
+
+ <para>
+ To help you understand how system development works in the Yocto Project, this section
+ covers two types of image development: BSP creation and kernel modification or
+ configuration.
+ </para>
+
+ <section id='developing-a-board-support-package-bsp'>
+ <title>Developing a Board Support Package (BSP)</title>
+
+ <para>
+ A BSP is a collection of recipes that, when applied during a build, results in
+ an image that you can run on a particular board.
+ Thus, the package when compiled into the new image, supports the operation of the board.
+ </para>
+
+ <note>
+ For a brief list of terms used when describing the development process in the Yocto Project,
+ see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
+ </note>
+
+ <para>
+ The remainder of this section presents the basic
+ steps used to create a BSP using the Yocto Project's
+ <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
+ Although not required for BSP creation, the
+ <filename>meta-intel</filename> repository, which contains
+ many BSPs supported by the Yocto Project, is part of the example.
+ </para>
+
+ <para>
+ For an example that shows how to create a new layer using the tools, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+ </para>
+
+ <para>
+ The following illustration and list summarize the BSP creation general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Set up your host development system to support
+ development using the Yocto Project</emphasis>: See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>"
+ and the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Establish a local copy of the project files on your
+ system</emphasis>: You need this <link linkend='source-directory'>Source
+ Directory</link> available on your host system.
+ Having these files on your system gives you access to the build
+ process and to the tools you need.
+ For information on how to set up the Source Directory,
+ see the
+ "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
+ <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
+ repository on your system</emphasis>: Having local copies
+ of these supported BSP layers on your system gives you
+ access to layers you might be able to build on or modify
+ to create your BSP.
+ For information on how to get these files, see the
+ "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
+ <listitem><para><emphasis>Create your own BSP layer using the
+ <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
+ Layers are ideal for
+ isolating and storing work for a given piece of hardware.
+ A layer is really just a location or area in which you place
+ the recipes and configurations for your BSP.
+ In fact, a BSP is, in itself, a special type of layer.
+ The simplest way to create a new BSP layer that is compliant with the
+ Yocto Project is to use the <filename>yocto-bsp</filename> script.
+ For information about that script, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support (BSP) Developer's Guide.
+ </para>
+ <para>
+ Another example that illustrates a layer is an application.
+ Suppose you are creating an application that has library or other dependencies in
+ order for it to compile and run.
+ The layer, in this case, would be where all the recipes that define those dependencies
+ are kept.
+ The key point for a layer is that it is an isolated area that contains
+ all the relevant information for the project that the OpenEmbedded build
+ system knows about.
+ For more information on layers, see the
+ "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
+ section.
+ For more information on BSP layers, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" section in the
+ Yocto Project Board Support Package (BSP) Developer's Guide.</para>
+ <note>Five BSPs exist that are part of the
+ Yocto Project release: <filename>genericx86</filename>, <filename>genericx86-64</filename>,
+ <filename>beaglebone</filename> (ARM),
+ <filename>mpc8315e</filename> (PowerPC),
+ and <filename>edgerouter</filename> (MIPS).
+ The recipes and configurations for these five BSPs are located and dispersed
+ within the <link linkend='source-directory'>Source Directory</link>.
+ On the other hand, the <filename>meta-intel</filename> layer
+ contains BSP layers for many supported BSPs (e.g.
+ Crystal Forest, Emenlow, Fish River Island 2, Haswell,
+ Jasper Forest, and so forth).
+ Aside from the BSPs in the <filename>meta-intel</filename>
+ layer, the
+ <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink>
+ contain additional BSP layers such as
+ <filename>meta-minnow</filename> and
+ <filename>meta-raspberrypi</filename>.</note>
+ <para>When you set up a layer for a new BSP, you should follow a standard layout.
+ This layout is described in the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
+ section of the Board Support Package (BSP) Development Guide.
+ In the standard layout, you will notice a suggested structure for recipes and
+ configuration information.
+ You can see the standard layout for a BSP by examining
+ any supported BSP found in the <filename>meta-intel</filename> layer inside
+ the Source Directory.</para></listitem>
+ <listitem><para><emphasis>Make configuration changes to your new BSP
+ layer</emphasis>: The standard BSP layer structure organizes the files you need
+ to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
+ directories within the BSP layer.
+ Configuration changes identify where your new layer is on the local system
+ and identify which kernel you are going to use.
+ When you run the <filename>yocto-bsp</filename> script, you are able to interactively
+ configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
+ </para></listitem>
+ <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
+ changes include altering recipes (<filename>.bb</filename> files), removing
+ recipes you do not use, and adding new recipes or append files
+ (<filename>.bbappend</filename>) that you need to support your hardware.
+ </para></listitem>
+ <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
+ changes to your BSP layer, there remains a few things
+ you need to do for the OpenEmbedded build system in order for it to create your image.
+ You need to get the build environment ready by sourcing an environment setup script
+ (i.e. <filename>oe-init-build-env</filename> or
+ <filename>oe-init-build-env-memres</filename>)
+ and you need to be sure two key configuration files are configured appropriately:
+ the <filename>conf/local.conf</filename> and the
+ <filename>conf/bblayers.conf</filename> file.
+ You must make the OpenEmbedded build system aware of your new layer.
+ See the
+ "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
+ for information on how to let the build system know about your new layer.</para>
+ <para>The entire process for building an image is overviewed in the section
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" section
+ of the Yocto Project Quick Start.
+ You might want to reference this information.</para></listitem>
+ <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
+ uses the BitBake tool to build images based on the type of image you want to create.
+ You can find more information about BitBake in the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </para>
+ <para>The build process supports several types of images to satisfy different needs.
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
+ in the Yocto Project Reference Manual for information on
+ supported images.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ You can view a video presentation on "Building Custom Embedded Images with Yocto"
+ at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
+ After going to the page, just search for "Embedded".
+ You can also find supplemental information in the
+ <ulink url='&YOCTO_DOCS_BSP_URL;'>
+ Yocto Project Board Support Package (BSP) Developer's Guide</ulink>.
+ Finally, there is helpful material and links on this
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>wiki page</ulink>.
+ Although a bit dated, you might find the information on the wiki
+ helpful.
+ </para>
+ </section>
+
+ <section id='modifying-the-kernel'>
+ <title><anchor id='kernel-spot' />Modifying the Kernel</title>
+
+ <para>
+ Kernel modification involves changing the Yocto Project kernel, which could involve changing
+ configuration options as well as adding new kernel recipes.
+ Configuration changes can be added in the form of configuration fragments, while recipe
+ modification comes through the kernel's <filename>recipes-kernel</filename> area
+ in a kernel layer you create.
+ </para>
+
+ <para>
+ The remainder of this section presents a high-level overview of the Yocto Project
+ kernel architecture and the steps to modify the kernel.
+ You can reference the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
+ for an example that changes the source code of the kernel.
+ For information on how to configure the kernel, see the
+ "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
+ For more information on the kernel and on modifying the kernel, see the
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
+ </para>
+
+ <section id='kernel-overview'>
+ <title>Kernel Overview</title>
+
+ <para>
+ Traditionally, when one thinks of a patched kernel, they think of a base kernel
+ source tree and a fixed structure that contains kernel patches.
+ The Yocto Project, however, employs mechanisms that, in a sense, result in a kernel source
+ generator.
+ By the end of this section, this analogy will become clearer.
+ </para>
+
+ <para>
+ You can find a web interface to the Yocto Project kernel source repositories at
+ <ulink url='&YOCTO_GIT_URL;'></ulink>.
+ If you look at the interface, you will see to the left a grouping of
+ Git repositories titled "Yocto Linux Kernel."
+ Within this group, you will find several kernels supported by
+ the Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.8</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Release 1.4. This kernel is based on the
+ Linux 3.8 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.10</filename></emphasis> - An
+ additional, unsupported Yocto Project kernel used with
+ the Yocto Project Release 1.5.
+ This kernel is based on the Linux 3.10 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.14</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Releases 1.6 and 1.7.
+ This kernel is based on the Linux 3.14 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.17</filename></emphasis> - An
+ additional, unsupported Yocto Project kernel used with
+ the Yocto Project Release 1.7.
+ This kernel is based on the Linux 3.17 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.19</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Release 1.8.
+ This kernel is based on the Linux 3.19 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-dev</filename></emphasis> - A
+ development kernel based on the latest upstream release
+ candidate available.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ The kernels are maintained using the Git revision control system
+ that structures them using the familiar "tree", "branch", and "leaf" scheme.
+ Branches represent diversions from general code to more specific code, while leaves
+ represent the end-points for a complete and unique kernel whose source files,
+ when gathered from the root of the tree to the leaf, accumulate to create the files
+ necessary for a specific piece of hardware and its features.
+ The following figure displays this concept:
+ <para>
+ <imagedata fileref="figures/kernel-overview-1.png"
+ width="6in" depth="6in" align="center" scale="100" />
+ </para>
+
+ <para>
+ Within the figure, the "Kernel.org Branch Point" represents the point in the tree
+ where a supported base kernel is modified from the Linux kernel.
+ For example, this could be the branch point for the <filename>linux-yocto-3.19</filename>
+ kernel.
+ Thus, everything further to the right in the structure is based on the
+ <filename>linux-yocto-3.19</filename> kernel.
+ Branch points to the right in the figure represent where the
+ <filename>linux-yocto-3.19</filename> kernel is modified for specific hardware
+ or types of kernels, such as real-time kernels.
+ Each leaf thus represents the end-point for a kernel designed to run on a specific
+ targeted device.
+ </para>
+
+ <para>
+ The overall result is a Git-maintained repository from which all the supported
+ kernel types can be derived for all the supported devices.
+ A big advantage to this scheme is the sharing of common features by keeping them in
+ "larger" branches within the tree.
+ This practice eliminates redundant storage of similar features shared among kernels.
+ </para>
+
+ <note>
+ Keep in mind the figure does not take into account all the supported Yocto
+ Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
+ Also keep in mind that this structure represents the Yocto Project source repositories
+ that are either pulled from during the build or established on the host development system
+ prior to the build by either cloning a particular kernel's Git repository or by
+ downloading and unpacking a tarball.
+ </note>
+
+ <para>
+ Upstream storage of all the available kernel source code is one thing, while
+ representing and using the code on your host development system is another.
+ Conceptually, you can think of the kernel source repositories as all the
+ source files necessary for all the supported kernels.
+ As a developer, you are just interested in the source files for the kernel on
+ which you are working.
+ And, furthermore, you need them available on your host system.
+ </para>
+
+ <para>
+ Kernel source code is available on your host system a couple of different
+ ways.
+ If you are working in the kernel all the time, you probably would want
+ to set up your own local Git repository of the kernel tree.
+ If you just need to make some patches to the kernel, you can access
+ temporary kernel source files that were extracted and used
+ during a build.
+ We will just talk about working with the temporary source code.
+ For more information on how to get kernel source code onto your
+ host system, see the
+ "<link linkend='local-kernel-files'>Yocto Project Kernel</link>"
+ bulleted item earlier in the manual.
+ </para>
+
+ <para>
+ What happens during the build?
+ When you build the kernel on your development system, all files needed for the build
+ are taken from the source repositories pointed to by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
+ and gathered in a temporary work area
+ where they are subsequently used to create the unique kernel.
+ Thus, in a sense, the process constructs a local source tree specific to your
+ kernel to generate the new kernel image - a source generator if you will.
+ </para>
+ The following figure shows the temporary file structure
+ created on your host system when the build occurs.
+ This
+ <link linkend='build-directory'>Build Directory</link> contains all the
+ source files used during the build.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/kernel-overview-2-generic.png"
+ width="6in" depth="5in" align="center" scale="100" />
+ </para>
+
+ <para>
+ Again, for additional information on the Yocto Project kernel's
+ architecture and its branching strategy, see the
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
+ You can also reference the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+ section for a detailed example that modifies the kernel.
+ </para>
+ </section>
+
+ <section id='kernel-modification-workflow'>
+ <title>Kernel Modification Workflow</title>
+
+ <para>
+ This illustration and the following list summarizes the kernel modification general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/kernel-dev-flow.png"
+ width="6in" depth="5in" align="center" scalefit="1" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Set up your host development system to support
+ development using the Yocto Project</emphasis>: See
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Establish a local copy of project files on your
+ system</emphasis>: Having the <link linkend='source-directory'>Source
+ Directory</link> on your system gives you access to the build process and tools
+ you need.
+ For information on how to get these files, see the bulleted item
+ "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
+ </para></listitem>
+ <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
+ Temporary kernel source files are kept in the
+ <link linkend='build-directory'>Build Directory</link>
+ created by the
+ OpenEmbedded build system when you run BitBake.
+ If you have never built the kernel in which you are
+ interested, you need to run an initial build to
+ establish local kernel source files.</para>
+ <para>If you are building an image for the first time, you need to get the build
+ environment ready by sourcing an environment setup script
+ (i.e. <filename>oe-init-build-env</filename> or
+ <filename>oe-init-build-env-memres</filename>).
+ You also need to be sure two key configuration files
+ (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
+ are configured appropriately.</para>
+ <para>The entire process for building an image is overviewed in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start.
+ You might want to reference this information.
+ You can find more information on BitBake in the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </para>
+ <para>The build process supports several types of images to satisfy different needs.
+ See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
+ the Yocto Project Reference Manual for information on supported images.
+ </para></listitem>
+ <listitem><para><emphasis>Make changes to the kernel source code if
+ applicable</emphasis>: Modifying the kernel does not always mean directly
+ changing source files.
+ However, if you have to do this, you make the changes to the files in the
+ Build Directory.</para></listitem>
+ <listitem><para><emphasis>Make kernel configuration changes if applicable</emphasis>:
+ If your situation calls for changing the kernel's
+ configuration, you can use
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#generating-configuration-files'><filename>menuconfig</filename></ulink>,
+ which allows you to interactively develop and test the
+ configuration changes you are making to the kernel.
+ Saving changes you make with
+ <filename>menuconfig</filename> updates
+ the kernel's <filename>.config</filename> file.
+ <note><title>Warning</title>
+ Try to resist the temptation to directly edit an
+ existing <filename>.config</filename> file, which is
+ found in the Build Directory at
+ <filename>tmp/sysroots/<replaceable>machine-name</replaceable>/kernel</filename>.
+ Doing so, can produce unexpected results when the
+ OpenEmbedded build system regenerates the configuration
+ file.
+ </note>
+ Once you are satisfied with the configuration
+ changes made using <filename>menuconfig</filename>
+ and you have saved them, you can directly compare the
+ resulting <filename>.config</filename> file against an
+ existing original and gather those changes into a
+ <link linkend='creating-config-fragments'>configuration fragment file</link>
+ to be referenced from within the kernel's
+ <filename>.bbappend</filename> file.</para>
+
+ <para>Additionally, if you are working in a BSP layer
+ and need to modify the BSP's kernel's configuration,
+ you can use the
+ <ulink url='&YOCTO_DOCS_BSP_URL;#managing-kernel-patches-and-config-items-with-yocto-kernel'><filename>yocto-kernel</filename></ulink>
+ script as well as <filename>menuconfig</filename>.
+ The <filename>yocto-kernel</filename> script lets
+ you interactively set up kernel configurations.
+ </para></listitem>
+ <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
+ Rebuilding the kernel image applies your changes.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+ </section>
+</section>
+
+<section id='application-development-workflow'>
+ <title>Application Development Workflow</title>
+
+ <para>
+ Application development involves creating an application that you want
+ to run on your target hardware, which is running a kernel image created using the
+ OpenEmbedded build system.
+ The Yocto Project provides an
+ <ulink url='&YOCTO_DOCS_ADT_URL;#adt-intro'>Application Development Toolkit (ADT)</ulink>
+ and stand-alone
+ <ulink url='&YOCTO_DOCS_ADT_URL;#the-cross-development-toolchain'>cross-development toolchains</ulink>
+ that facilitate quick development and integration of your application into its runtime environment.
+ Using the ADT and toolchains, you can compile and link your application.
+ You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
+ If you are familiar with the popular <trademark class='trade'>Eclipse</trademark> IDE,
+ you can use an Eclipse Yocto Plug-in to
+ allow you to develop, deploy, and test your application all from within Eclipse.
+ </para>
+
+ <para>
+ While we strongly suggest using the ADT to develop your application, this option might not
+ be best for you.
+ If this is the case, you can still use pieces of the Yocto Project for your development process.
+ However, because the process can vary greatly, this manual does not provide detail on the process.
+ </para>
+
+ <section id='workflow-using-the-adt-and-eclipse'>
+ <title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
+
+ <para>
+ To help you understand how application development works using the ADT, this section
+ provides an overview of the general development process and a detailed example of the process
+ as it is used from within the Eclipse IDE.
+ </para>
+
+ <para>
+ The following illustration and list summarize the application development general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/app-dev-flow.png"
+ width="7in" depth="8in" align="center" scale="100" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Prepare the host system for the Yocto Project</emphasis>:
+ See
+ "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
+ and
+ "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" sections both
+ in the Yocto Project Reference Manual for requirements.
+ In particular, be sure your host system has the
+ <filename>xterm</filename> package installed.
+ </para></listitem>
+ <listitem><para><emphasis>Secure the Yocto Project kernel target image</emphasis>:
+ You must have a target kernel image that has been built using the OpenEmbedded
+ build system.</para>
+ <para>Depending on whether the Yocto Project has a pre-built image that matches your target
+ architecture and where you are going to run the image while you develop your application
+ (QEMU or real hardware), the area from which you get the image differs.
+ <itemizedlist>
+ <listitem><para>Download the image from
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ if your target architecture is supported and you are going to develop
+ and test your application on actual hardware.</para></listitem>
+ <listitem><para>Download the image from
+ <ulink url='&YOCTO_QEMU_DL_URL;'>
+ <filename>machines/qemu</filename></ulink> if your target architecture is supported
+ and you are going to develop and test your application using the QEMU
+ emulator.</para></listitem>
+ <listitem><para>Build your image if you cannot find a pre-built image that matches
+ your target architecture.
+ If your target architecture is similar to a supported architecture, you can
+ modify the kernel image before you build it.
+ See the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+ section for an example.</para></listitem>
+ </itemizedlist></para>
+ <para>For information on pre-built kernel image naming schemes for images
+ that can run on the QEMU emulator, see the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#downloading-the-pre-built-linux-kernel'>Downloading the Pre-Built Linux Kernel</ulink>"
+ section in the Yocto Project Application Developer's Guide.</para></listitem>
+ <listitem><para><emphasis>Install the ADT</emphasis>:
+ The ADT provides a target-specific cross-development toolchain, the root filesystem,
+ the QEMU emulator, and other tools that can help you develop your application.
+ While it is possible to get these pieces separately, the ADT Installer provides an
+ easy, inclusive method.
+ You can get these pieces by running an ADT installer script, which is configurable.
+ For information on how to install the ADT, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-adt-installer'>Using the ADT Installer</ulink>"
+ section
+ in the Yocto Project Application Developer's Guide.</para></listitem>
+ <listitem><para><emphasis>If applicable, secure the target root filesystem
+ and the Cross-development toolchain</emphasis>:
+ If you choose not to install the ADT using the ADT Installer,
+ you need to find and download the appropriate root filesystem and
+ the cross-development toolchain.</para>
+ <para>You can find the tarballs for the root filesystem in the same area used
+ for the kernel image.
+ Depending on the type of image you are running, the root filesystem you need differs.
+ For example, if you are developing an application that runs on an image that
+ supports Sato, you need to get a root filesystem that supports Sato.</para>
+ <para>You can find the cross-development toolchains at
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
+ Be sure to get the correct toolchain for your development host and your
+ target architecture.
+ See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+ section in the Yocto Project Application Developer's Guide for information
+ and the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#installing-the-toolchain'>Installing the Toolchain</ulink>"
+ in the Yocto Project Application Developer's Guide for information on finding and installing
+ the correct toolchain based on your host development system and your target
+ architecture.
+ </para></listitem>
+ <listitem><para><emphasis>Create and build your application</emphasis>:
+ At this point, you need to have source files for your application.
+ Once you have the files, you can use the Eclipse IDE to import them and build the
+ project.
+ If you are not using Eclipse, you need to use the cross-development tools you have
+ installed to create the image.</para></listitem>
+ <listitem><para><emphasis>Deploy the image with the application</emphasis>:
+ If you are using the Eclipse IDE, you can deploy your image to the hardware or to
+ QEMU through the project's preferences.
+ If you are not using the Eclipse IDE, then you need to deploy the application
+ to the hardware using other methods.
+ Or, if you are using QEMU, you need to use that tool and
+ load your image in for testing.
+ See the
+ "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
+ chapter for information on using QEMU.
+ </para></listitem>
+ <listitem><para><emphasis>Test and debug the application</emphasis>:
+ Once your application is deployed, you need to test it.
+ Within the Eclipse IDE, you can use the debugging environment along with the
+ set of user-space tools installed along with the ADT to debug your application.
+ Of course, the same user-space tools are available separately if you choose
+ not to use the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='adt-eclipse'>
+ <title>Working Within Eclipse</title>
+
+ <para>
+ The Eclipse IDE is a popular development environment and it fully
+ supports development using the Yocto Project.
+ <note>
+ This release of the Yocto Project supports both the Luna
+ and Kepler versions of the Eclipse IDE.
+ Thus, the following information provides setup information for
+ both versions.
+ </note>
+ </para>
+
+ <para>
+ When you install and configure the Eclipse Yocto Project Plug-in
+ into the Eclipse IDE, you maximize your Yocto Project experience.
+ Installing and configuring the Plug-in results in an environment
+ that has extensions specifically designed to let you more easily
+ develop software.
+ These extensions allow for cross-compilation, deployment, and
+ execution of your output into a QEMU emulation session as well as
+ actual target hardware.
+ You can also perform cross-debugging and profiling.
+ The environment also supports a suite of tools that allows you
+ to perform remote profiling, tracing, collection of power data,
+ collection of latency data, and collection of performance data.
+ </para>
+
+ <para>
+ This section describes how to install and configure the Eclipse IDE
+ Yocto Plug-in and how to use it to develop your application.
+ </para>
+
+ <section id='setting-up-the-eclipse-ide'>
+ <title>Setting Up the Eclipse IDE</title>
+
+ <para>
+ To develop within the Eclipse IDE, you need to do the following:
+ <orderedlist>
+ <listitem><para>Install the optimal version of the Eclipse
+ IDE.</para></listitem>
+ <listitem><para>Configure the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>Install the Eclipse Yocto Plug-in.
+ </para></listitem>
+ <listitem><para>Configure the Eclipse Yocto Plug-in.
+ </para></listitem>
+ </orderedlist>
+ <note>
+ Do not install Eclipse from your distribution's package
+ repository.
+ Be sure to install Eclipse from the official Eclipse
+ download site as directed in the next section.
+ </note>
+ </para>
+
+ <section id='installing-eclipse-ide'>
+ <title>Installing the Eclipse IDE</title>
+
+ <para>
+ It is recommended that you have the Luna SR2 (4.4.2)
+ version of the Eclipse IDE installed on your development
+ system.
+ However, if you currently have the Kepler 4.3.2 version
+ installed and you do not want to upgrade the IDE, you can
+ configure Kepler to work with the Yocto Project.
+ </para>
+
+ <para>
+ If you do not have the Luna SR2 (4.4.2) Eclipse IDE
+ installed, you can find the tarball at
+ <ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
+ From that site, choose the appropriate download from the
+ "Eclipse IDE for C/C++ Developers".
+ This version contains the Eclipse Platform, the Java
+ Development Tools (JDT), and the Plug-in Development
+ Environment.
+ </para>
+
+ <para>
+ Once you have downloaded the tarball, extract it into a
+ clean directory.
+ For example, the following commands unpack and install the
+ downloaded Eclipse IDE tarball into a clean directory
+ using the default name <filename>eclipse</filename>:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ tar -xzvf ~/Downloads/eclipse-cpp-luna-SR2-linux-gtk-x86_64.tar.gz
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='configuring-the-eclipse-ide'>
+ <title>Configuring the Eclipse IDE</title>
+
+ <para>
+ This section presents the steps needed to configure the
+ Eclipse IDE.
+ </para>
+
+ <para>
+ Before installing and configuring the Eclipse Yocto Plug-in,
+ you need to configure the Eclipse IDE.
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para>Start the Eclipse IDE.</para></listitem>
+ <listitem><para>Make sure you are in your Workbench and
+ select "Install New Software" from the "Help"
+ pull-down menu.</para></listitem>
+ <listitem><para>Select
+ <filename>Luna - &ECLIPSE_LUNA_URL;</filename>
+ from the "Work with:" pull-down menu.
+ <note>
+ For Kepler, select
+ <filename>Kepler - &ECLIPSE_KEPLER_URL;</filename>
+ </note>
+ </para></listitem>
+ <listitem><para>Expand the box next to "Linux Tools"
+ and select the
+ <filename>Linux Tools LTTng Tracer Control</filename>,
+ <filename>Linux Tools LTTng Userspace Analysis</filename>,
+ and
+ <filename>LTTng Kernel Analysis</filename> boxes.
+ If these selections do not appear in the list,
+ that means the items are already installed.
+ <note>
+ For Kepler, select
+ <filename>LTTng - Linux Tracing Toolkit</filename>
+ box.
+ </note>
+ </para></listitem>
+ <listitem><para>Expand the box next to "Mobile and
+ Device Development" and select the following boxes.
+ Again, if any of the following items are not
+ available for selection, that means the items are
+ already installed:
+ <itemizedlist>
+ <listitem><para><filename>C/C++ Remote Launch (Requires RSE Remote System Explorer)</filename></para></listitem>
+ <listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
+ <listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
+ <listitem><para><filename>Target Management Terminal (Core SDK)</filename></para></listitem>
+ <listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
+ <listitem><para><filename>TCF Target Explorer</filename></para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para>Expand the box next to "Programming
+ Languages" and select the
+ <filename>C/C++ Autotools Support</filename>
+ and <filename>C/C++ Development Tools</filename>
+ boxes.
+ For Luna, these items do not appear on the list
+ as they are already installed.
+ </para></listitem>
+ <listitem><para>Complete the installation and restart
+ the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='installing-the-eclipse-yocto-plug-in'>
+ <title>Installing or Accessing the Eclipse Yocto Plug-in</title>
+
+ <para>
+ You can install the Eclipse Yocto Plug-in into the Eclipse
+ IDE one of two ways: use the Yocto Project's Eclipse
+ Update site to install the pre-built plug-in or build and
+ install the plug-in from the latest source code.
+ </para>
+
+ <section id='new-software'>
+ <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
+
+ <para>
+ To install the Eclipse Yocto Plug-in from the update
+ site, follow these steps:
+ <orderedlist>
+ <listitem><para>Start up the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>In Eclipse, select "Install New
+ Software" from the "Help" menu.
+ </para></listitem>
+ <listitem><para>Click "Add..." in the "Work with:"
+ area.</para></listitem>
+ <listitem><para>Enter
+ <filename>&ECLIPSE_DL_PLUGIN_URL;/luna</filename>
+ in the URL field and provide a meaningful name
+ in the "Name" field.
+ <note>
+ If you are using Kepler, use
+ <filename>&ECLIPSE_DL_PLUGIN_URL;/kepler</filename>
+ in the URL field.
+ </note></para></listitem>
+ <listitem><para>Click "OK" to have the entry added
+ to the "Work with:" drop-down list.
+ </para></listitem>
+ <listitem><para>Select the entry for the plug-in
+ from the "Work with:" drop-down list.
+ </para></listitem>
+ <listitem><para>Check the boxes next to
+ <filename>Yocto Project ADT Plug-in</filename>,
+ <filename>Yocto Project Bitbake Commander Plug-in</filename>,
+ and
+ <filename>Yocto Project Documentation plug-in</filename>.
+ </para></listitem>
+ <listitem><para>Complete the remaining software
+ installation steps and then restart the Eclipse
+ IDE to finish the installation of the plug-in.
+ <note>
+ You can click "OK" when prompted about
+ installing software that contains unsigned
+ content.
+ </note>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='zip-file-method'>
+ <title>Installing the Plug-in Using the Latest Source Code</title>
+
+ <para>
+ To install the Eclipse Yocto Plug-in from the latest
+ source code, follow these steps:
+ <orderedlist>
+ <listitem><para>Be sure your development system
+ is not using OpenJDK to build the plug-in
+ by doing the following:
+ <orderedlist>
+ <listitem><para>Use the Oracle JDK.
+ If you don't have that, go to
+ <ulink url='http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html'></ulink>
+ and download the latest appropriate
+ Java SE Development Kit tarball for
+ your development system and
+ extract it into your home directory.
+ </para></listitem>
+ <listitem><para>In the shell you are going
+ to do your work, export the location of
+ the Oracle Java.
+ The previous step creates a new folder
+ for the extracted software.
+ You need to use the following
+ <filename>export</filename> command
+ and provide the specific location:
+ <literallayout class='monospaced'>
+ export PATH=~/<replaceable>extracted_jdk_location</replaceable>/bin:$PATH
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para></listitem>
+ <listitem><para>In the same shell, create a Git
+ repository with:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/eclipse-poky
+ </literallayout>
+ </para></listitem>
+ <listitem><para>Be sure to checkout the correct
+ tag.
+ For example, if you are using Luna, do the
+ following:
+ <literallayout class='monospaced'>
+ $ git checkout luna/yocto-1.8
+ </literallayout>
+ This puts you in a detached HEAD state, which
+ is fine since you are only going to be building
+ and not developing.
+ <note>
+ If you are building kepler, checkout the
+ <filename>kepler/yocto-1.8</filename>
+ branch.
+ </note>
+ </para></listitem>
+ <listitem><para>Change to the
+ <filename>scripts</filename>
+ directory within the Git repository:
+ <literallayout class='monospaced'>
+ $ cd scripts
+ </literallayout>
+ </para></listitem>
+ <listitem><para>Set up the local build environment
+ by running the setup script:
+ <literallayout class='monospaced'>
+ $ ./setup.sh
+ </literallayout>
+ </para></listitem>
+ <listitem><para>When the script finishes execution,
+ it prompts you with instructions on how to run
+ the <filename>build.sh</filename> script, which
+ is also in the <filename>scripts</filename>
+ directory of the Git repository created
+ earlier.
+ </para></listitem>
+ <listitem><para>Run the <filename>build.sh</filename>
+ script as directed.
+ Be sure to provide the tag name, documentation
+ branch, and a release name.
+ Here is an example that uses the
+ <filename>luna/yocto-1.8</filename> tag, the
+ <filename>master</filename> documentation
+ branch, and
+ <filename>&DISTRO_NAME;</filename> for the
+ release name:
+ <literallayout class='monospaced'>
+ $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh luna/yocto-1.8 master &DISTRO_NAME; 2>&1 | tee -a build.log
+ </literallayout>
+ After running the script, the file
+ <filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename>
+ is in the current directory.
+ </para></listitem>
+ <listitem><para>If necessary, start the Eclipse IDE
+ and be sure you are in the Workbench.
+ </para></listitem>
+ <listitem><para>Select "Install New Software" from
+ the "Help" pull-down menu.
+ </para></listitem>
+ <listitem><para>Click "Add".</para></listitem>
+ <listitem><para>Provide anything you want in the
+ "Name" field.
+ </para></listitem>
+ <listitem><para>Click "Archive" and browse to the
+ ZIP file you built in step eight.
+ This ZIP file should not be "unzipped", and must
+ be the <filename>*archive.zip</filename> file
+ created by running the
+ <filename>build.sh</filename> script.
+ </para></listitem>
+ <listitem><para>Click the "OK" button.
+ </para></listitem>
+ <listitem><para>Check the boxes that appear in
+ the installation window to install the
+ <filename>Yocto Project ADT Plug-in</filename>,
+ <filename>Yocto Project Bitbake Commander Plug-in</filename>,
+ and the
+ <filename>Yocto Project Documentation plug-in</filename>.
+ </para></listitem>
+ <listitem><para>Finish the installation by clicking
+ through the appropriate buttons.
+ You can click "OK" when prompted about
+ installing software that contains unsigned
+ content.
+ </para></listitem>
+ <listitem><para>Restart the Eclipse IDE if
+ necessary.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ At this point you should be able to configure the
+ Eclipse Yocto Plug-in as described in the
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
+ section.</para>
+ </section>
+ </section>
+
+ <section id='configuring-the-eclipse-yocto-plug-in'>
+ <title>Configuring the Eclipse Yocto Plug-in</title>
+
+ <para>
+ Configuring the Eclipse Yocto Plug-in involves setting the
+ Cross Compiler options and the Target options.
+ The configurations you choose become the default settings
+ for all projects.
+ You do have opportunities to change them later when
+ you configure the project (see the following section).
+ </para>
+
+ <para>
+ To start, you need to do the following from within the
+ Eclipse IDE:
+ <itemizedlist>
+ <listitem><para>Choose "Preferences" from the
+ "Window" menu to display the Preferences Dialog.
+ </para></listitem>
+ <listitem><para>Click "Yocto Project ADT" to display
+ the configuration screen.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='configuring-the-cross-compiler-options'>
+ <title>Configuring the Cross-Compiler Options</title>
+
+ <para>
+ To configure the Cross Compiler Options, you must select
+ the type of toolchain, point to the toolchain, specify
+ the sysroot location, and select the target
+ architecture.
+ <itemizedlist>
+ <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
+ Choose between
+ <filename>Standalone pre-built toolchain</filename>
+ and
+ <filename>Build system derived toolchain</filename>
+ for Cross Compiler Options.
+ <itemizedlist>
+ <listitem><para><emphasis>
+ <filename>Standalone Pre-built Toolchain:</filename></emphasis>
+ Select this mode when you are using
+ a stand-alone cross-toolchain.
+ For example, suppose you are an
+ application developer and do not
+ need to build a target image.
+ Instead, you just want to use an
+ architecture-specific toolchain on
+ an existing kernel and target root
+ filesystem.</para></listitem>
+ <listitem><para><emphasis>
+ <filename>Build System Derived Toolchain:</filename></emphasis>
+ Select this mode if the
+ cross-toolchain has been installed
+ and built as part of the
+ <link linkend='build-directory'>Build Directory</link>.
+ When you select
+ <filename>Build system derived toolchain</filename>,
+ you are using the toolchain bundled
+ inside the Build Directory.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Point to the Toolchain:</emphasis>
+ If you are using a stand-alone pre-built
+ toolchain, you should be pointing to where it is
+ installed.
+ If you used the ADT Installer script and
+ accepted the default installation directory, the
+ toolchain will be installed in the
+ <filename>&YOCTO_ADTPATH_DIR;</filename>
+ directory.
+ Sections "<ulink url='&YOCTO_DOCS_ADT_URL;#configuring-and-running-the-adt-installer-script'>Configuring and Running the ADT Installer Script</ulink>"
+ and
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+ in the Yocto Project Application Developer's
+ Guide describe how to install a stand-alone
+ cross-toolchain.</para>
+ <para>If you are using a system-derived
+ toolchain, the path you provide for the
+ <filename>Toolchain Root Location</filename>
+ field is the
+ <link linkend='build-directory'>Build Directory</link>.
+ See the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-toolchain-from-within-the-build-tree'>Using BitBake and the Build Directory</ulink>"
+ section in the Yocto Project Application
+ Developer's Guide for information on how to
+ install the toolchain into the Build
+ Directory.</para></listitem>
+ <listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
+ This location is where the root filesystem for
+ the target hardware resides.
+ If you used the ADT Installer script and
+ accepted the default installation directory,
+ then the location in your home directory
+ in a folder named
+ <filename>test-yocto/</filename><replaceable>target_arch</replaceable>.
+ Additionally, when you use the ADT Installer
+ script, the
+ <filename>/opt/poky/&DISTRO;/sysroots</filename>
+ location is used for the QEMU
+ user-space tools and the NFS boot process.
+ </para>
+ <para>If you used either of the other two
+ methods to install the toolchain or did not
+ accept the ADT Installer script's default
+ installation directory, then the location of
+ the sysroot filesystem depends on where you
+ separately extracted and installed the
+ filesystem.</para>
+ <para>For information on how to install the
+ toolchain and on how to extract and install the
+ sysroot filesystem, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>"
+ section in the Yocto Project Application
+ Developer's Guide.
+ </para></listitem>
+ <listitem><para><emphasis>Select the Target Architecture:</emphasis>
+ The target architecture is the type of hardware
+ you are going to use or emulate.
+ Use the pull-down
+ <filename>Target Architecture</filename> menu
+ to make your selection.
+ The pull-down menu should have the supported
+ architectures.
+ If the architecture you need is not listed in
+ the menu, you will need to build the image.
+ See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start for
+ more information.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-target-options'>
+ <title>Configuring the Target Options</title>
+
+ <para>
+ You can choose to emulate hardware using the QEMU
+ emulator, or you can choose to run your image on actual
+ hardware.
+ <itemizedlist>
+ <listitem><para><emphasis>QEMU:</emphasis>
+ Select this option if you will be using the
+ QEMU emulator.
+ If you are using the emulator, you also need to
+ locate the kernel and specify any custom
+ options.</para>
+ <para>If you selected
+ <filename>Build system derived toolchain</filename>,
+ the target kernel you built will be located in
+ the Build Directory in
+ <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename>
+ directory.
+ If you selected
+ <filename>Standalone pre-built toolchain</filename>,
+ the pre-built image you downloaded is located
+ in the directory you specified when you
+ downloaded the image.</para>
+ <para>Most custom options are for advanced QEMU
+ users to further customize their QEMU instance.
+ These options are specified between paired
+ angled brackets.
+ Some options must be specified outside the
+ brackets.
+ In particular, the options
+ <filename>serial</filename>,
+ <filename>nographic</filename>, and
+ <filename>kvm</filename> must all be outside the
+ brackets.
+ Use the <filename>man qemu</filename> command
+ to get help on all the options and their use.
+ The following is an example:
+ <literallayout class='monospaced'>
+ serial ‘<-m 256 -full-screen>’
+ </literallayout></para>
+ <para>
+ Regardless of the mode, Sysroot is already
+ defined as part of the Cross-Compiler Options
+ configuration in the
+ <filename>Sysroot Location:</filename> field.
+ </para></listitem>
+ <listitem><para><emphasis>External HW:</emphasis>
+ Select this option if you will be using actual
+ hardware.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Click the "OK" to save your plug-in configurations.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='creating-the-project'>
+ <title>Creating the Project</title>
+
+ <para>
+ You can create two types of projects: Autotools-based, or
+ Makefile-based.
+ This section describes how to create Autotools-based projects
+ from within the Eclipse IDE.
+ For information on creating Makefile-based projects in a
+ terminal window, see the section
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-command-line'>Using the Command Line</ulink>"
+ in the Yocto Project Application Developer's Guide.
+ <note>
+ Do not use special characters in project names
+ (e.g. spaces, underscores, etc.). Doing so can
+ cause configuration to fail.
+ </note>
+ </para>
+
+ <para>
+ To create a project based on a Yocto template and then display
+ the source code, follow these steps:
+ <orderedlist>
+ <listitem><para>Select "Project" from the "File -> New" menu.
+ </para></listitem>
+ <listitem><para>Double click <filename>CC++</filename>.
+ </para></listitem>
+ <listitem><para>Double click <filename>C Project</filename>
+ to create the project.</para></listitem>
+ <listitem><para>Expand <filename>Yocto Project ADT Autotools Project</filename>.
+ </para></listitem>
+ <listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
+ This is an Autotools-based project based on a Yocto
+ template.</para></listitem>
+ <listitem><para>Put a name in the <filename>Project name:</filename>
+ field.
+ Do not use hyphens as part of the name.
+ </para></listitem>
+ <listitem><para>Click "Next".</para></listitem>
+ <listitem><para>Add information in the
+ <filename>Author</filename> and
+ <filename>Copyright notice</filename> fields.
+ </para></listitem>
+ <listitem><para>Be sure the <filename>License</filename>
+ field is correct.</para></listitem>
+ <listitem><para>Click "Finish".</para></listitem>
+ <listitem><para>If the "open perspective" prompt appears,
+ click "Yes" so that you in the C/C++ perspective.
+ </para></listitem>
+ <listitem><para>The left-hand navigation pane shows your
+ project.
+ You can display your source by double clicking the
+ project's source file.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-cross-toolchains'>
+ <title>Configuring the Cross-Toolchains</title>
+
+ <para>
+ The earlier section,
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>",
+ sets up the default project configurations.
+ You can override these settings for a given project by following
+ these steps:
+ <orderedlist>
+ <listitem><para>Select "Change Yocto Project Settings" from
+ the "Project" menu.
+ This selection brings up the Yocto Project Settings
+ Dialog and allows you to make changes specific to an
+ individual project.</para>
+ <para>By default, the Cross Compiler Options and Target
+ Options for a project are inherited from settings you
+ provided using the Preferences Dialog as described
+ earlier in the
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>" section.
+ The Yocto Project Settings Dialog allows you to override
+ those default settings for a given project.
+ </para></listitem>
+ <listitem><para>Make your configurations for the project
+ and click "OK".
+ </para></listitem>
+ <listitem><para>Right-click in the navigation pane and
+ select "Reconfigure Project" from the pop-up menu.
+ This selection reconfigures the project by running
+ <filename>autogen.sh</filename> in the workspace for
+ your project.
+ The script also runs <filename>libtoolize</filename>,
+ <filename>aclocal</filename>,
+ <filename>autoconf</filename>,
+ <filename>autoheader</filename>,
+ <filename>automake --a</filename>, and
+ <filename>./configure</filename>.
+ Click on the "Console" tab beneath your source code to
+ see the results of reconfiguring your project.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='building-the-project'>
+ <title>Building the Project</title>
+
+ <para>
+ To build the project select "Build Project" from the
+ "Project" menu.
+ The console should update and you can note the cross-compiler
+ you are using.
+ </para>
+ </section>
+
+ <section id='starting-qemu-in-user-space-nfs-mode'>
+ <title>Starting QEMU in User-Space NFS Mode</title>
+
+ <para>
+ To start the QEMU emulator from within Eclipse, follow these
+ steps:
+ <note>
+ See the
+ "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
+ chapter for more information on using QEMU.
+ </note>
+ <orderedlist>
+ <listitem><para>Expose and select "External Tools" from
+ the "Run" menu.
+ Your image should appear as a selectable menu item.
+ </para></listitem>
+ <listitem><para>Select your image from the menu to launch
+ the emulator in a new window.
+ </para></listitem>
+ <listitem><para>If needed, enter your host root password in
+ the shell window at the prompt.
+ This sets up a <filename>Tap 0</filename> connection
+ needed for running in user-space NFS mode.
+ </para></listitem>
+ <listitem><para>Wait for QEMU to launch.</para></listitem>
+ <listitem><para>Once QEMU launches, you can begin operating
+ within that environment.
+ One useful task at this point would be to determine the
+ IP Address for the user-space NFS by using the
+ <filename>ifconfig</filename> command.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='deploying-and-debugging-the-application'>
+ <title>Deploying and Debugging the Application</title>
+
+ <para>
+ Once the QEMU emulator is running the image, you can deploy
+ your application using the Eclipse IDE and then use
+ the emulator to perform debugging.
+ Follow these steps to deploy the application.
+ <orderedlist>
+ <listitem><para>Select "Debug Configurations..." from the
+ "Run" menu.</para></listitem>
+ <listitem><para>In the left area, expand
+ <filename>C/C++Remote Application</filename>.
+ </para></listitem>
+ <listitem><para>Locate your project and select it to bring
+ up a new tabbed view in the Debug Configurations Dialog.
+ </para></listitem>
+ <listitem><para>Enter the absolute path into which you want
+ to deploy the application.
+ Use the "Remote Absolute File Path for
+ C/C++Application:" field.
+ For example, enter
+ <filename>/usr/bin/<replaceable>programname</replaceable></filename>.
+ </para></listitem>
+ <listitem><para>Click on the "Debugger" tab to see the
+ cross-tool debugger you are using.</para></listitem>
+ <listitem><para>Click on the "Main" tab.</para></listitem>
+ <listitem><para>Create a new connection to the QEMU instance
+ by clicking on "new".</para></listitem>
+ <listitem><para>Select <filename>TCF</filename>, which means
+ Target Communication Framework.</para></listitem>
+ <listitem><para>Click "Next".</para></listitem>
+ <listitem><para>Clear out the "host name" field and enter
+ the IP Address determined earlier.</para></listitem>
+ <listitem><para>Click "Finish" to close the
+ New Connections Dialog.</para></listitem>
+ <listitem><para>Use the drop-down menu now in the
+ "Connection" field and pick the IP Address you entered.
+ </para></listitem>
+ <listitem><para>Click "Debug" to bring up a login screen
+ and login.</para></listitem>
+ <listitem><para>Accept the debug perspective.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='running-user-space-tools'>
+ <title>Running User-Space Tools</title>
+
+ <para>
+ As mentioned earlier in the manual, several tools exist that
+ enhance your development experience.
+ These tools are aids in developing and debugging applications
+ and images.
+ You can run these user-space tools from within the Eclipse
+ IDE through the "YoctoProjectTools" menu.
+ </para>
+
+ <para>
+ Once you pick a tool, you need to configure it for the remote
+ target.
+ Every tool needs to have the connection configured.
+ You must select an existing TCF-based RSE connection to the
+ remote target.
+ If one does not exist, click "New" to create one.
+ </para>
+
+ <para>
+ Here are some specifics about the remote tools:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>OProfile</filename>:</emphasis>
+ Selecting this tool causes the
+ <filename>oprofile-server</filename> on the remote
+ target to launch on the local host machine.
+ The <filename>oprofile-viewer</filename> must be
+ installed on the local host machine and the
+ <filename>oprofile-server</filename> must be installed
+ on the remote target, respectively, in order to use.
+ You must compile and install the
+ <filename>oprofile-viewer</filename> from the source
+ code on your local host machine.
+ Furthermore, in order to convert the target's sample
+ format data into a form that the host can use, you must
+ have OProfile version 0.9.4 or greater installed on the
+ host.</para>
+ <para>You can locate both the viewer and server from
+ <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/oprofileui/'></ulink>.
+ You can also find more information on setting up and
+ using this tool in the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-oprofile'>oprofile</ulink>"
+ section of the Yocto Project Profiling and Tracing
+ Manual.
+ <note>The <filename>oprofile-server</filename> is
+ installed by default on the
+ <filename>core-image-sato-sdk</filename> image.</note>
+ </para></listitem>
+ <listitem><para><emphasis><filename>Lttng2.0 trace import</filename>:</emphasis>
+ Selecting this tool transfers the remote target's
+ <filename>Lttng</filename> tracing data back to the
+ local host machine and uses the Lttng Eclipse plug-in
+ to graphically display the output.
+ For information on how to use Lttng to trace an
+ application,
+ see <ulink url='http://lttng.org/documentation'></ulink>
+ and the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#lttng-linux-trace-toolkit-next-generation'>LTTng (Linux Trace Toolkit, next generation)</ulink>"
+ section, which is in the Yocto Project Profiling and
+ Tracing Manual.
+ <note>Do not use
+ <filename>Lttng-user space (legacy)</filename> tool.
+ This tool no longer has any upstream support.</note>
+ </para>
+ <para>Before you use the
+ <filename>Lttng2.0 trace import</filename> tool,
+ you need to setup the Lttng Eclipse plug-in and create a
+ Tracing project.
+ Do the following:
+ <orderedlist>
+ <listitem><para>Select "Open Perspective" from the
+ "Window" menu and then select "Other..." to
+ bring up a menu of other perspectives.
+ Choose "Tracing".
+ </para></listitem>
+ <listitem><para>Click "OK" to change the Eclipse
+ perspective into the Tracing perspective.
+ </para></listitem>
+ <listitem><para>Create a new Tracing project by
+ selecting "Project" from the "File -> New" menu.
+ </para></listitem>
+ <listitem><para>Choose "Tracing Project" from the
+ "Tracing" menu and click "Next".
+ </para></listitem>
+ <listitem><para>Provide a name for your tracing
+ project and click "Finish".
+ </para></listitem>
+ <listitem><para>Generate your tracing data on the
+ remote target.</para></listitem>
+ <listitem><para>Select "Lttng2.0 trace import"
+ from the "Yocto Project Tools" menu to
+ start the data import process.</para></listitem>
+ <listitem><para>Specify your remote connection name.
+ </para></listitem>
+ <listitem><para>For the Ust directory path, specify
+ the location of your remote tracing data.
+ Make sure the location ends with
+ <filename>ust</filename> (e.g.
+ <filename>/usr/mysession/ust</filename>).
+ </para></listitem>
+ <listitem><para>Click "OK" to complete the import
+ process.
+ The data is now in the local tracing project
+ you created.</para></listitem>
+ <listitem><para>Right click on the data and then use
+ the menu to Select "Generic CTF Trace" from the
+ "Trace Type... -> Common Trace Format" menu to
+ map the tracing type.</para></listitem>
+ <listitem><para>Right click the mouse and select
+ "Open" to bring up the Eclipse Lttng Trace
+ Viewer so you view the tracing data.
+ </para></listitem>
+ </orderedlist></para></listitem>
+ <listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis>
+ Selecting this tool runs PowerTOP on the remote target
+ machine and displays the results in a new view called
+ PowerTOP.</para>
+ <para>The "Time to gather data(sec):" field is the time
+ passed in seconds before data is gathered from the
+ remote target for analysis.</para>
+ <para>The "show pids in wakeups list:" field corresponds
+ to the <filename>-p</filename> argument passed to
+ <filename>PowerTOP</filename>.</para></listitem>
+ <listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
+ LatencyTOP identifies system latency, while
+ Perf monitors the system's performance counter
+ registers.
+ Selecting either of these tools causes an RSE terminal
+ view to appear from which you can run the tools.
+ Both tools refresh the entire screen to display results
+ while they run.
+ For more information on setting up and using
+ <filename>perf</filename>, see the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-perf'>perf</ulink>"
+ section in the Yocto Project Profiling and Tracing
+ Manual.
+ </para></listitem>
+ <listitem><para><emphasis><filename>SystemTap</filename>:</emphasis>
+ Systemtap is a tool that lets you create and reuse
+ scripts to examine the activities of a live Linux
+ system.
+ You can easily extract, filter, and summarize data
+ that helps you diagnose complex performance or
+ functional problems.
+ For more information on setting up and using
+ <filename>SystemTap</filename>, see the
+ <ulink url='https://sourceware.org/systemtap/documentation.html'>SystemTap Documentation</ulink>.
+ </para></listitem>
+ <listitem><para><emphasis><filename>yocto-bsp</filename>:</emphasis>
+ The <filename>yocto-bsp</filename> tool lets you
+ quickly set up a Board Support Package (BSP) layer.
+ The tool requires a Metadata location, build location,
+ BSP name, BSP output location, and a kernel
+ architecture.
+ For more information on the
+ <filename>yocto-bsp</filename> tool outside of Eclipse,
+ see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a new BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package
+ (BSP) Developer's Guide.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='workflow-using-stand-alone-cross-development-toolchains'>
+ <title>Workflow Using Stand-Alone Cross-Development Toolchains</title>
+
+ <para>
+ If you want to develop an application without prior installation
+ of the ADT, you still can employ the
+ <link linkend='cross-development-toolchain'>Cross Development Toolchain</link>,
+ the QEMU emulator, and a number of supported target image files.
+ You just need to follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Install the cross-development
+ toolchain for your target hardware:</emphasis>
+ For information on how to install the toolchain, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+ section in the Yocto Project Application Developer's
+ Guide.</para></listitem>
+ <listitem><para><emphasis>Download the Target Image:</emphasis>
+ The Yocto Project supports several target architectures
+ and has many pre-built kernel images and root filesystem
+ images.</para>
+ <para>If you are going to develop your application on
+ hardware, go to the
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ download area and choose a target machine area
+ from which to download the kernel image and root filesystem.
+ This download area could have several files in it that
+ support development using actual hardware.
+ For example, the area might contain
+ <filename>.hddimg</filename> files that combine the
+ kernel image with the filesystem, boot loaders, and
+ so forth.
+ Be sure to get the files you need for your particular
+ development process.</para>
+ <para>If you are going to develop your application and
+ then run and test it using the QEMU emulator, go to the
+ <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
+ download area.
+ From this area, go down into the directory for your
+ target architecture (e.g. <filename>qemux86_64</filename>
+ for an <trademark class='registered'>Intel</trademark>-based
+ 64-bit architecture).
+ Download kernel, root filesystem, and any other files you
+ need for your process.
+ <note>In order to use the root filesystem in QEMU, you
+ need to extract it.
+ See the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>"
+ section for information on how to extract the root
+ filesystem.</note></para></listitem>
+ <listitem><para><emphasis>Develop and Test your
+ Application:</emphasis> At this point, you have the tools
+ to develop your application.
+ If you need to separately install and use the QEMU
+ emulator, you can go to
+ <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
+ to download and learn about the emulator.
+ You can see the
+ "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
+ chapter for information on using QEMU within the Yocto
+ Project.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+</section>
+
+<section id="dev-modifying-source-code">
+ <title>Modifying Source Code</title>
+
+ <para>
+ A common development workflow consists of modifying project source
+ files that are external to the Yocto Project and then integrating
+ that project's build output into an image built using the
+ OpenEmbedded build system.
+ Given this scenario, development engineers typically want to stick
+ to their familiar project development tools and methods, which allows
+ them to just focus on the project.
+ </para>
+
+ <para>
+ Several workflows exist that allow you to develop, build, and test
+ code that is going to be integrated into an image built using the
+ OpenEmbedded build system.
+ This section describes two:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>devtool</filename>:</emphasis>
+ A set of tools to aid in working on the source code built by
+ the OpenEmbedded build system.
+ Section
+ "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
+ describes this workflow.
+ If you want more information that showcases the workflow, click
+ <ulink url='https://drive.google.com/a/linaro.org/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>here</ulink>
+ for an excellent presentation by Trevor Woerner that
+ provides detailed background information and a complete
+ working tutorial.
+ </para></listitem>
+ <listitem><para><emphasis><ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>:</emphasis>
+ A powerful tool that allows you to capture source
+ code changes without having a clean source tree.
+ While Quilt is not the preferred workflow of the two, this
+ section includes it for users that are committed to using
+ the tool.
+ See the
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ section for more information.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='using-devtool-in-your-workflow'>
+ <title>Using <filename>devtool</filename> in Your Workflow</title>
+
+ <para>
+ As mentioned earlier, <filename>devtool</filename> helps
+ you easily develop projects whose build output must be part of
+ an image built using the OpenEmbedded build system.
+ The remainder of this section presents the workflow you would
+ use that includes <filename>devtool</filename>.
+ <footnote>
+ <para>
+ Kudos and thanks to
+ <ulink url='mailto:twoerner@gmail.com'>Trevor Woerner</ulink>
+ whose
+ "<ulink url='https://drive.google.com/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>Yocto Project Developer Workflow Tutorial</ulink>"
+ paper contributed nicely towards the development of this
+ section.
+ </para>
+ </footnote>
+ </para>
+
+ <para>
+ The steps in this section assume you have a previously built
+ image that is already either running in QEMU or running on actual
+ hardware.
+ Also, it is assumed that for deployment of the image to the
+ target, SSH is installed in the image and if the image is running
+ on real hardware that you have network access to and from your
+ development machine.
+ </para>
+
+ <section id='update-your-external-source'>
+ <title>Update Your External Source</title>
+
+ <para>
+ Part of the development flow using
+ <filename>devtool</filename> of course involves updating
+ your source files.
+ Several opportunities exist in the workflow to extract and
+ work on the files.
+ For now, just realize that you need to be able to have
+ access to and edit files.
+ One obvious solution is to initially extract the code into an
+ isolated area in preparation for modification.
+ </para>
+
+ <para>
+ Another option is to use the
+ <filename>devtool modify</filename> command.
+ This command makes use of a "workspace" layer where much of
+ the transitional work occurs, which is needed for setting up
+ Metadata used by the OpenEmbedded build system that lets you
+ build your software.
+ Options (i.e. "-x") exist using <filename>devtool</filename>
+ that enable you to use the tool to extract source code.
+ </para>
+ </section>
+
+ <section id='use-devtool-to-integrate-your-code-with-the-image'>
+ <title>Use <filename>devtool add</filename> to Integrate Your Code with the Image</title>
+
+ <para>
+ The <filename>devtool add</filename> command automatically
+ generates the needed Metadata that allows the OpenEmbedded
+ build system to build your code into the image.
+ <note>
+ If a package or packages produced by the recipe on which
+ you are working are not already in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></ulink>
+ for the image, you must add them.
+ The <filename>devtool add</filename> command does not
+ add them for you.
+ </note>
+ Use the following command form:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>your-project-name</replaceable> <replaceable>path-to-source</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ Running <filename>devtool</filename> for the first time
+ creates a workspace layer through the
+ <filename>bblayers.conf</filename> file that
+ is based on your project's location:
+ <literallayout class='monospaced'>
+ <replaceable>path-to-source</replaceable>/<replaceable>build-directory</replaceable>/<replaceable>workspace-layer</replaceable>
+ </literallayout>
+ By default, the name of the workspace layer is "workspace".
+ </para>
+
+ <para>
+ For details on the workspace layer created in the
+ <replaceable>build-directory</replaceable>,
+ see the
+ "<link linkend='devtool-adding-a-new-recipe-to-the-workspace'>Adding a New Recipe to the Workspace Layer</link>"
+ section.
+ </para>
+
+<!--
+ <para>
+ Of course, each layer must have a
+ <filename>layer.conf</filename> configuration file.
+ <filename>devtool</filename> also creates this configuration
+ file:
+ <literallayout class='monospaced'>
+ $ cat workspace/conf/layer.conf
+ # ### workspace layer autogenerated by devtool ###
+ BBPATH =. "${LAYERDIR}:"
+ BBFILES += "${LAYERDIR}/recipes/*/*.bb \
+ ${LAYERDIR}/appends/*.bbappend"
+ BBFILE_COLLECTIONS += "workspacelayer"
+ BBFILE_PATTERN_workspacelayer = "^${LAYERDIR}/"
+ BBFILE_PATTERN_IGNORE_EMPTY_workspacelayer = "1"
+ BBFILE_PRIORITY_workspacelayer = "99"
+ </literallayout>
+ </para>
+-->
+
+ <para>
+ Running <filename>devtool add</filename> automatically
+ generates your recipe:
+ <literallayout class='monospaced'>
+ $ cat workspace/recipes/<replaceable>your-project-name</replaceable>/<replaceable>your-project-name</replaceable>.bb
+ # Recipe created by recipetool
+ # This is the basis of a recipe and may need further editing in order to be fully functional.
+ # (Feel free to remove these comments when editing.)
+ #
+ # Unable to find any files that looked like license statements. Check the accompanying
+ # documentation and source headers and set LICENSE and LIC_FILES_CHKSUM accordingly.
+ LICENSE = "CLOSED"
+ LIC_FILES_CHKSUM = ""
+
+ # No information for SRC_URI yet (only an external source tree was
+ # specified)
+ SRC_URI = ""
+
+ DEPENDS = "libx11"
+ # NOTE: if this software is not capable of being built in a separate build directory
+ # from the source, you should replace autotools with autotools-brokensep in the
+ # inherit line
+ inherit autotools
+
+ # Specify any options you want to pass to the configure script using EXTRA_OECONF:
+ EXTRA_OECONF = ""
+ </literallayout>
+ </para>
+
+ <para>
+ Lastly, the <filename>devtool add</filename> command creates the
+ <filename>.bbappend</filename> file:
+ <literallayout class='monospaced'>
+ $ cat workspace/appends/<replaceable>your-project-name</replaceable>.bbappend
+ inherit externalsrc
+ EXTERNALSRC = "/<replaceable>path-to-source</replaceable>/<replaceable>your-project-name</replaceable>"
+
+ # initial_rev: <replaceable>commit-ID</replaceable>
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='build-your-project'>
+ <title>Build Your Project</title>
+
+ <para>
+ You can use BitBake or <filename>devtool build</filename> to
+ build your modified project.
+ </para>
+
+ <para>
+ To use BitBake, use the following:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>your-project-name</replaceable>
+ </literallayout>
+ Alternatively, you can use
+ <filename>devtool build</filename>, which is equivalent to
+ <filename>bitbake -c populate_sysroot</filename>.
+ For example:
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>your-project-name</replaceable>
+ </literallayout>
+ </para>
+ </section>
+
+<!--
+ <section id='dev-build-the-image'>
+ <title>Build the Image</title>
+
+ <para>
+ The final step before testing is to rebuild the base image
+ with your project changes as part of the image.
+ Simply run BitBake again on your image.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>image</replaceable>
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='dev-testing-the-image'>
+ <title>Testing the Image</title>
+
+ <para>
+ Once you have the image, you can test it using QEMU.
+ Here is an example assuming "qemux86":
+ <literallayout class='monospaced'>
+ $ runqemu qemux86 <replaceable>image</replaceable>
+ </literallayout>
+ For information on how to test an image using QEMU, see the
+ "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
+ section.
+ </para>
+ </section>
+-->
+ </section>
+
+ <section id='devtool-quick-reference'>
+ <title><filename>devtool</filename> Quick Reference</title>
+
+ <para>
+ <filename>devtool</filename> has more functionality than simply
+ adding a new recipe and the supporting Metadata to a temporary
+ workspace layer.
+ This section provides a short reference on
+ <filename>devtool</filename> for most of the commands.
+ </para>
+
+ <section id='devtool-getting-help'>
+ <title>Getting Help</title>
+
+ <para>
+ The easiest way to get help with the
+ <filename>devtool</filename> command is using the
+ <filename>--help</filename> option:
+ <literallayout class='monospaced'>
+ $ devtool --help
+ usage: devtool [-h] [--basepath BASEPATH] [-d] [-q] [--color COLOR]
+ <subcommand> ...
+
+ OpenEmbedded development tool
+
+ optional arguments:
+ -h, --help show this help message and exit
+ --basepath BASEPATH Base directory of SDK / build directory
+ -d, --debug Enable debug output
+ -q, --quiet Print only errors
+ --color COLOR Colorize output (where COLOR is auto, always, never)
+
+ subcommands:
+ <subcommand>
+ create-workspace Set up a workspace
+ deploy-target Deploy recipe output files to live target machine
+ undeploy-target Undeploy recipe output files in live target machine
+ add Add a new recipe
+ modify Modify the source for an existing recipe
+ extract Extract the source for an existing recipe
+ update-recipe Apply changes from external source tree to recipe
+ status Show workspace status
+ build Build a recipe
+ reset Remove a recipe from your workspace
+
+ Use devtool <subcommand> --help to get help on a specific command
+ </literallayout>
+ </para>
+
+ <para>
+ As directed in the general help output, you can get more
+ syntax on a specific command by providing the command
+ name and using <filename>--help</filename>:
+ <literallayout class='monospaced'>
+ $ devtool add --help
+ usage: devtool add [-h] [--same-dir] [--fetch URI] [--version VERSION]
+ recipename srctree
+
+ Adds a new recipe
+
+ positional arguments:
+ recipename Name for new recipe to add
+ srctree Path to external source tree
+
+ optional arguments:
+ -h, --help show this help message and exit
+ --same-dir, -s Build in same directory as source
+ --fetch URI, -f URI Fetch the specified URI and extract it to create the
+ source tree
+ --version VERSION, -V VERSION
+ Version to use within recipe (PV)
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-adding-a-new-recipe-to-the-workspace'>
+ <title>Adding a New Recipe to the Workspace Layer</title>
+
+ <para>
+ Use the <filename>devtool add</filename> command to add a new recipe
+ to the workspace layer.
+ The recipe you add should not exist -
+ <filename>devtool</filename> creates it for you.
+ The source files the recipe uses should exist in an external
+ area.
+ </para>
+
+ <para>
+ The following example creates and adds a new recipe named
+ <filename>jackson</filename> to the workspace layer.
+ The source code built by the recipes resides in
+ <filename>/home/scottrif/sources/jackson</filename>:
+ <literallayout class='monospaced'>
+ $ devtool add jackson /home/scottrif/sources/jackson
+ </literallayout>
+ <note>
+ For complete syntax, use the
+ <filename>devtool add --help</filename> command.
+ </note>
+ </para>
+
+ <para>
+ If you add a recipe and the workspace layer does not exist,
+ the command creates the layer and populates it as follows:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/build-workspace-directory.png"
+ width="6in" depth="4in" align="center" scale="100" />
+ </para>
+
+ <para>
+ <literallayout class='monospaced'>
+ README - Provides information on what is in workspace layer and how to
+ manage it.
+
+ appends - A directory that contains *.bbappend files, which point to
+ external source.
+
+ conf - A configuration directory that contains the layer.conf file.
+
+ recipes - A directory containing recipes. This directory contains a
+ folder for each directory added whose name matches that of the
+ added recipe. devtool places the <replaceable>recipe</replaceable>.bb file
+ within that sub-directory.
+ </literallayout>
+ </para>
+
+ <para>
+ Running <filename>devtool add</filename> when the
+ workspace layer exists causes the tool to add the recipe
+ and append files into the existing workspace layer.
+ The <filename>.bbappend</filename> file is created to point
+ to the external source tree.
+ </para>
+ </section>
+
+ <section id='devtool-modifying-a-recipe'>
+ <title>Modifying an Existing Recipe</title>
+
+ <para>
+ Use the <filename>devtool modify</filename> command to begin
+ modifying the source of an existing recipe.
+ This command is very similar to the
+ <link linkend='devtool-adding-a-new-recipe-to-the-workspace'><filename>add</filename></link>
+ command except that it does not physically create the
+ recipe in the workspace layer because the recipe already
+ exists in an another layer.
+ </para>
+
+ <para>
+ The <filename>devtool modify</filename> command extracts the
+ source for a recipe, sets it up as a Git repository if the
+ source had not already been fetched from Git, checks out a
+ branch for development, and applies any patches from the recipe
+ as commits on top.
+ You can use the following command to checkout the source
+ files:
+ <literallayout class='monospaced'>
+ $ devtool modify -x <replaceable>recipe</replaceable> <replaceable>path-to-source</replaceable>
+ </literallayout>
+ Using the above command form, the default development branch
+ would be "devtool".
+ <note>
+ For complete syntax, use the
+ <filename>devtool modify --help</filename> command.
+ </note>
+ </para>
+ </section>
+
+ <section id='devtool-updating-a-recipe'>
+ <title>Updating a Recipe</title>
+
+ <para>
+ Use the <filename>devtool update-recipe</filename> command to
+ update your recipe with patches that reflect changes you make
+ to the source files.
+ For example, if you know you are going to work on some
+ code, you could first use the
+ <link linkend='devtool-modifying-a-recipe'><filename>devtool modify</filename></link>
+ command to extract the code and set up the workspace.
+ After which, you could modify, compile, and test the code.
+ </para>
+
+ <para>
+ When you are satisfied with the results and you have committed
+ your changes to the Git repository, you can then
+ run the <filename>devtool update-recipe</filename> to create the
+ patches and update the recipe:
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ If you run the <filename>devtool update-recipe</filename>
+ without committing your changes, the command ignores the
+ changes.
+ </para>
+
+ <para>
+ Often, you might want to apply customizations made to your
+ software in your own layer rather than apply them to the
+ original recipe.
+ If so, you can use the
+ <filename>-a</filename> or <filename>--append</filename>
+ option with the <filename>devtool update-recipe</filename>
+ command.
+ These options allow you to specify the layer into which to
+ write an append file:
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable> -a <replaceable>base-layer-directory</replaceable>
+ </literallayout>
+ The <filename>*.bbappend</filename> file is created at the
+ appropriate path within the specified layer directory, which
+ may or may not be in your <filename>bblayers.conf</filename>
+ file.
+ If an append file already exists, the command updates it
+ appropriately.
+ <note>
+ For complete syntax, use the
+ <filename>devtool update-recipe --help</filename> command.
+ </note>
+ </para>
+ </section>
+
+ <section id='devtool-resetting-a-recipe'>
+ <title>Resetting a Recipe</title>
+
+ <para>
+ Use the <filename>devtool reset</filename> command to remove a
+ recipe and its configuration (e.g. the corresponding
+ <filename>.bbappend</filename> file) from the workspace layer.
+ Realize that this command deletes the recipe and the
+ append file.
+ The command does not physically move them for you.
+ Consequently, you must be sure to physically relocate your
+ updated recipe and the append file outside of the workspace
+ layer before running the <filename>devtool reset</filename>
+ command.
+ </para>
+
+ <para>
+ If the <filename>devtool reset</filename> command detects that
+ the recipe or the append files have been modified, the
+ command preserves the modified files in a separate "attic"
+ subdirectory under the workspace layer.
+ <note>
+ For complete syntax, use the
+ <filename>devtool reset --help</filename> command.
+ </note>
+ </para>
+ </section>
+
+ <section id='devtool-building-your-software'>
+ <title>Building Your Software</title>
+
+ <para>
+ Use the <filename>devtool build</filename> command to cause the
+ OpenEmbedded build system to build your software based
+ on the recipe file.
+ The <filename>devtool build</filename> command is equivalent to
+ <filename>bitbake -c populate_sysroot</filename>.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>recipe</replaceable>
+ </literallayout>
+ <note>
+ For complete syntax, use the
+ <filename>devtool update-recipe --help</filename> command.
+ </note>
+ Building your software using <filename>devtool build</filename>
+ is identical to using BitBake to build the software.
+ </para>
+ </section>
+
+ <section id='devtool-deploying-your-software-on-the-target-machine'>
+ <title>Deploying Your Software on the Target Machine</title>
+
+ <para>
+ Use the <filename>devtool deploy-target</filename> command to
+ deploy the recipe's build output to the live target machine:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe</replaceable> <replaceable>target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is the address of the
+ target machine, which must be running an SSH server (i.e.
+ <filename>user@hostname[:destdir]</filename>).
+ </para>
+
+ <para>
+ This command deploys all files installed during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task.
+ Furthermore, you do not need to have package management enabled
+ within the target machine.
+ If you do, the package manager is bypassed.
+ <note><title>Notes</title>
+ <para>
+ The <filename>deploy-target</filename>
+ functionality is for development only.
+ You should never use it to update an image that will be
+ used in production.
+ </para>
+
+ <para>
+ For complete syntax, use the
+ <filename>devtool deploy-target --help</filename>
+ command.
+ </para>
+ </note>
+ </para>
+ </section>
+
+ <section id='devtool-removing-your-software-from-the-target-machine'>
+ <title>Removing Your Software from the Target Machine</title>
+
+ <para>
+ Use the <filename>devtool undeploy-target</filename> command to
+ remove deployed build output from the target machine.
+ For the <filename>devtool undeploy-target</filename> command to
+ work, you must have previously used the
+ <link linkend='devtool-deploying-your-software-on-the-target-machine'><filename>devtool deploy-target</filename></link>
+ command.
+ <literallayout class='monospaced'>
+ $ devtool undeploy-target <replaceable>recipe</replaceable> <replaceable>target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is the address of the
+ target machine, which must be running an SSH server (i.e.
+ <filename>user@hostname</filename>).
+ <note>
+ For complete syntax, use the
+ <filename>devtool undeploy-target --help</filename> command.
+ </note>
+ </para>
+ </section>
+
+ <section id='devtool-creating-the-workspace'>
+ <title>Creating the Workspace Layer in an Alternative Location</title>
+
+ <para>
+ Use the <filename>devtool create-workspace</filename> command to
+ create a new workspace layer in your
+ <link linkend='build-directory'>Build Directory</link>.
+ When you create a new workspace layer, it is populated with the
+ <filename>README</filename> file and the
+ <filename>conf</filename> directory only.
+ </para>
+
+ <para>
+ The following example creates a new workspace layer in your
+ current working and by default names the workspace layer
+ "workspace":
+ <literallayout class='monospaced'>
+ $ devtool create-workspace
+ </literallayout>
+ <note>
+ For complete syntax, use the
+ <filename>devtool create-workspace --help</filename> command.
+ </note>
+ </para>
+
+ <para>
+ You can create a workspace layer anywhere by supplying
+ a pathname with the command.
+ The following command creates a new workspace layer named
+ "new-workspace":
+ <literallayout class='monospaced'>
+ $ devtool create-workspace /home/scottrif/new-workspace
+ </literallayout>
+ </para>
+ </section>
+ </section>
+
+ <section id="using-a-quilt-workflow">
+ <title>Using Quilt in Your Workflow</title>
+
+ <para>
+ <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
+ is a powerful tool that allows you to capture source code changes
+ without having a clean source tree.
+ This section outlines the typical workflow you can use to modify
+ source code, test changes, and then preserve the changes in the
+ form of a patch all using Quilt.
+ <note><title>Tip</title>
+ With regard to preserving changes to source files if you
+ clean a recipe or have <filename>rm_work</filename> enabled,
+ the workflow described in the
+ "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
+ section is a safer development flow than than the flow that
+ uses Quilt.
+ </note>
+ </para>
+
+ <para>
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Find the Source Code:</emphasis>
+ Temporary source code used by the OpenEmbedded build system
+ is kept in the
+ <link linkend='build-directory'>Build Directory</link>.
+ See the
+ "<link linkend='finding-the-temporary-source-code'>Finding Temporary Source Code</link>"
+ section to learn how to locate the directory that has the
+ temporary source code for a particular package.
+ </para></listitem>
+ <listitem><para><emphasis>Change Your Working Directory:</emphasis>
+ You need to be in the directory that has the temporary source code.
+ That directory is defined by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
+ variable.</para></listitem>
+ <listitem><para><emphasis>Create a New Patch:</emphasis>
+ Before modifying source code, you need to create a new patch.
+ To create a new patch file, use <filename>quilt new</filename> as below:
+ <literallayout class='monospaced'>
+ $ quilt new my_changes.patch
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
+ After creating the patch, you need to notify Quilt about the files
+ you plan to edit.
+ You notify Quilt by adding the files to the patch you just created:
+ <literallayout class='monospaced'>
+ $ quilt add file1.c file2.c file3.c
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Files:</emphasis>
+ Make your changes in the source code to the files you added
+ to the patch.
+ </para></listitem>
+ <listitem><para><emphasis>Test Your Changes:</emphasis>
+ Once you have modified the source code, the easiest way to
+ your changes is by calling the
+ <filename>do_compile</filename> task as shown in the
+ following example:
+ <literallayout class='monospaced'>
+ $ bitbake -c compile -f <replaceable>package</replaceable>
+ </literallayout>
+ The <filename>-f</filename> or <filename>--force</filename>
+ option forces the specified task to execute.
+ If you find problems with your code, you can just keep editing and
+ re-testing iteratively until things work as expected.
+ <note>All the modifications you make to the temporary source code
+ disappear once you run the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink>
+ tasks using BitBake (i.e.
+ <filename>bitbake -c clean <replaceable>package</replaceable></filename>
+ and
+ <filename>bitbake -c cleanall <replaceable>package</replaceable></filename>).
+ Modifications will also disappear if you use the <filename>rm_work</filename>
+ feature as described in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start.
+ </note></para></listitem>
+ <listitem><para><emphasis>Generate the Patch:</emphasis>
+ Once your changes work as expected, you need to use Quilt to generate the final patch that
+ contains all your modifications.
+ <literallayout class='monospaced'>
+ $ quilt refresh
+ </literallayout>
+ At this point, the <filename>my_changes.patch</filename> file has all your edits made
+ to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
+ <filename>file3.c</filename> files.</para>
+ <para>You can find the resulting patch file in the <filename>patches/</filename>
+ subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
+ <listitem><para><emphasis>Copy the Patch File:</emphasis>
+ For simplicity, copy the patch file into a directory named <filename>files</filename>,
+ which you can create in the same directory that holds the recipe
+ (<filename>.bb</filename>) file or the
+ append (<filename>.bbappend</filename>) file.
+ Placing the patch here guarantees that the OpenEmbedded build system will find
+ the patch.
+ Next, add the patch into the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+ of the recipe.
+ Here is an example:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://my_changes.patch"
+ </literallayout></para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='finding-the-temporary-source-code'>
+ <title>Finding Temporary Source Code</title>
+
+ <para>
+ You might find it helpful during development to modify the
+ temporary source code used by recipes to build packages.
+ For example, suppose you are developing a patch and you need to
+ experiment a bit to figure out your solution.
+ After you have initially built the package, you can iteratively
+ tweak the source code, which is located in the
+ <link linkend='build-directory'>Build Directory</link>, and then
+ you can force a re-compile and quickly test your altered code.
+ Once you settle on a solution, you can then preserve your changes
+ in the form of patches.
+ If you are using Quilt for development, see the
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ section for more information.
+ </para>
+
+ <para>
+ During a build, the unpacked temporary source code used by recipes
+ to build packages is available in the Build Directory as
+ defined by the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
+ Below is the default value for the <filename>S</filename> variable as defined in the
+ <filename>meta/conf/bitbake.conf</filename> configuration file in the
+ <link linkend='source-directory'>Source Directory</link>:
+ <literallayout class='monospaced'>
+ S = "${WORKDIR}/${BP}"
+ </literallayout>
+ You should be aware that many recipes override the <filename>S</filename> variable.
+ For example, recipes that fetch their source from Git usually set
+ <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
+ <note>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
+ represents the base recipe name, which consists of the name and version:
+ <literallayout class='monospaced'>
+ BP = "${BPN}-${PV}"
+ </literallayout>
+ </note>
+ </para>
+
+ <para>
+ The path to the work directory for the recipe
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>)
+ is defined as follows:
+ <literallayout class='monospaced'>
+ ${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}
+ </literallayout>
+ The actual directory depends on several things:
+ <itemizedlist>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>:
+ The top-level build output directory</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>:
+ The target system identifier</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>:
+ The recipe name</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>:
+ The epoch - (if
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>
+ is not specified, which is usually the case for most
+ recipes, then <filename>EXTENDPE</filename> is blank)</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>:
+ The recipe version</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>:
+ The recipe revision</listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ As an example, assume a Source Directory top-level folder
+ named <filename>poky</filename>, a default Build Directory at
+ <filename>poky/build</filename>, and a
+ <filename>qemux86-poky-linux</filename> machine target
+ system.
+ Furthermore, suppose your recipe is named
+ <filename>foo_1.3.0.bb</filename>.
+ In this case, the work directory the build system uses to
+ build the package would be as follows:
+ <literallayout class='monospaced'>
+ poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0
+ </literallayout>
+ </para>
+
+ <para>
+ Now that you know where to locate the directory that has the
+ temporary source code, you can use a Quilt as described in section
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ to make your edits, test the changes, and preserve the changes in
+ the form of patches.
+ </para>
+ </section>
+</section>
+
+<section id='image-development-using-toaster'>
+ <title>Image Development Using Toaster</title>
+
+ <para>
+ Toaster is a web interface to the Yocto Project's OpenEmbedded build
+ system.
+ You can initiate builds using Toaster as well as examine the results
+ and statistics of builds.
+ See the
+ <ulink url='&YOCTO_DOCS_TOAST_URL;#toaster-manual-intro'>Toaster User Manual</ulink>
+ for information on how to set up and use Toaster to build images.
+ </para>
+</section>
+
+<section id='image-development-using-hob'>
+ <title>Image Development Using Hob</title>
+
+ <para>
+ The <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink> is a graphical user interface for the
+ OpenEmbedded build system, which is based on BitBake.
+ You can use the Hob to build custom operating system images within the Yocto Project build environment.
+ Hob simply provides a friendly interface over the build system used during development.
+ In other words, building images with the Hob lets you take care of common build tasks more easily.
+ </para>
+
+ <para>
+ For a better understanding of Hob, see the project page at
+ <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'></ulink>
+ on the Yocto Project website.
+ If you follow the "Documentation" link from the Hob page, you will
+ find a short introductory training video on Hob.
+ The following lists some features of Hob:
+ <itemizedlist>
+ <listitem><para>You can setup and run Hob using these commands:
+ <literallayout class='monospaced'>
+ $ source oe-init-build-env
+ $ hob
+ </literallayout></para></listitem>
+ <listitem><para>You can set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ for which you are building the image.</para></listitem>
+ <listitem><para>You can modify various policy settings such as the
+ package format with which to build,
+ the parallelism BitBake uses, whether or not to build an
+ external toolchain, and which host to build against.
+ </para></listitem>
+ <listitem><para>You can manage
+ <link linkend='understanding-and-creating-layers'>layers</link>.</para></listitem>
+ <listitem><para>You can select a base image and then add extra packages for your custom build.
+ </para></listitem>
+ <listitem><para>You can launch and monitor the build from within Hob.</para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id="platdev-appdev-devshell">
+ <title>Using a Development Shell</title>
+
+ <para>
+ When debugging certain commands or even when just editing packages,
+ <filename>devshell</filename> can be a useful tool.
+ When you invoke <filename>devshell</filename>, source files are
+ extracted into your working directory and patches are applied.
+ Then, a new terminal is opened and you are placed in the working directory.
+ In the new terminal, all the OpenEmbedded build-related environment variables are
+ still defined so you can use commands such as <filename>configure</filename> and
+ <filename>make</filename>.
+ The commands execute just as if the OpenEmbedded build system were executing them.
+ Consequently, working this way can be helpful when debugging a build or preparing
+ software to be used with the OpenEmbedded build system.
+ </para>
+
+ <para>
+ Following is an example that uses <filename>devshell</filename> on a target named
+ <filename>matchbox-desktop</filename>:
+ <literallayout class='monospaced'>
+ $ bitbake matchbox-desktop -c devshell
+ </literallayout>
+ </para>
+
+ <para>
+ This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
+ The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
+ variable controls what type of shell is opened.
+ </para>
+
+ <para>
+ For spawned terminals, the following occurs:
+ <itemizedlist>
+ <listitem><para>The <filename>PATH</filename> variable includes the
+ cross-toolchain.</para></listitem>
+ <listitem><para>The <filename>pkgconfig</filename> variables find the correct
+ <filename>.pc</filename> files.</para></listitem>
+ <listitem><para>The <filename>configure</filename> command finds the
+ Yocto Project site files as well as any other necessary files.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Within this environment, you can run configure or compile
+ commands as if they were being run by
+ the OpenEmbedded build system itself.
+ As noted earlier, the working directory also automatically changes to the
+ Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
+ </para>
+
+ <para>
+ When you are finished, you just exit the shell or close the terminal window.
+ </para>
+
+ <note>
+ <para>
+ It is worth remembering that when using <filename>devshell</filename>
+ you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
+ instead of just using <filename>gcc</filename>.
+ The same applies to other applications such as <filename>binutils</filename>,
+ <filename>libtool</filename> and so forth.
+ BitBake sets up environment variables such as <filename>CC</filename>
+ to assist applications, such as <filename>make</filename> to find the correct tools.
+ </para>
+
+ <para>
+ It is also worth noting that <filename>devshell</filename> still works over
+ X11 forwarding and similar situations.
+ </para>
+ </note>
+</section>
+
+</chapter>
diff --git a/documentation/dev-manual/dev-manual-newbie.xml b/documentation/dev-manual/dev-manual-newbie.xml
new file mode 100644
index 0000000..70fa969
--- /dev/null
+++ b/documentation/dev-manual/dev-manual-newbie.xml
@@ -0,0 +1,1716 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-newbie'>
+
+<title>The Yocto Project Open Source Development Environment</title>
+
+<para>
+ This chapter helps you understand the Yocto Project as an open source development project.
+ In general, working in an open source environment is very different from working in a
+ closed, proprietary environment.
+ Additionally, the Yocto Project uses specific tools and constructs as part of its development
+ environment.
+ This chapter specifically addresses open source philosophy, using the
+ Yocto Project in a team environment, source repositories, Yocto Project
+ terms, licensing, the open source distributed version control system Git,
+ workflows, bug tracking, and how to submit changes.
+</para>
+
+<section id='open-source-philosophy'>
+ <title>Open Source Philosophy</title>
+
+ <para>
+ Open source philosophy is characterized by software development directed by peer production
+ and collaboration through an active community of developers.
+ Contrast this to the more standard centralized development models used by commercial software
+ companies where a finite set of developers produces a product for sale using a defined set
+ of procedures that ultimately result in an end product whose architecture and source material
+ are closed to the public.
+ </para>
+
+ <para>
+ Open source projects conceptually have differing concurrent agendas, approaches, and production.
+ These facets of the development process can come from anyone in the public (community) that has a
+ stake in the software project.
+ The open source environment contains new copyright, licensing, domain, and consumer issues
+ that differ from the more traditional development environment.
+ In an open source environment, the end product, source material, and documentation are
+ all available to the public at no cost.
+ </para>
+
+ <para>
+ A benchmark example of an open source project is the Linux kernel, which was initially conceived
+ and created by Finnish computer science student Linus Torvalds in 1991.
+ Conversely, a good example of a non-open source project is the
+ <trademark class='registered'>Windows</trademark> family of operating
+ systems developed by <trademark class='registered'>Microsoft</trademark> Corporation.
+ </para>
+
+ <para>
+ Wikipedia has a good historical description of the Open Source Philosophy
+ <ulink url='http://en.wikipedia.org/wiki/Open_source'>here</ulink>.
+ You can also find helpful information on how to participate in the Linux Community
+ <ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>.
+ </para>
+</section>
+
+<section id="usingpoky-changes-collaborate">
+ <title>Using the Yocto Project in a Team Environment</title>
+
+ <para>
+ It might not be immediately clear how you can use the Yocto
+ Project in a team environment, or scale it for a large team of
+ developers.
+ One of the strengths of the Yocto Project is that it is extremely
+ flexible.
+ Thus, you can adapt it to many different use cases and scenarios.
+ However, these characteristics can cause a struggle if you are trying
+ to create a working setup that scales across a large team.
+ </para>
+
+ <para>
+ To help with these types of situations, this section presents
+ some of the project's most successful experiences,
+ practices, solutions, and available technologies that work well.
+ Keep in mind, the information here is a starting point.
+ You can build off it and customize it to fit any
+ particular working environment and set of practices.
+ </para>
+
+ <section id='best-practices-system-configurations'>
+ <title>System Configurations</title>
+
+ <para>
+ Systems across a large team should meet the needs of
+ two types of developers: those working on the contents of the
+ operating system image itself and those developing applications.
+ Regardless of the type of developer, their workstations must
+ be both reasonably powerful and run Linux.
+ </para>
+
+ <section id='best-practices-application-development'>
+ <title>Application Development</title>
+
+ <para>
+ For developers who mainly do application level work
+ on top of an existing software stack,
+ here are some practices that work best:
+ <itemizedlist>
+ <listitem><para>Use a pre-built toolchain that
+ contains the software stack itself.
+ Then, develop the application code on top of the
+ stack.
+ This method works well for small numbers of relatively
+ isolated applications.</para></listitem>
+ <listitem><para>When possible, use the Yocto Project
+ plug-in for the <trademark class='trade'>Eclipse</trademark> IDE
+ and other pieces of Application Development
+ Technology (ADT).
+ For more information, see the
+ "<link linkend='application-development-workflow'>Application
+ Development Workflow</link>" section as well as the
+ <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
+ </para></listitem>
+ <listitem><para>Keep your cross-development toolchains
+ updated.
+ You can do this through provisioning either as new
+ toolchain downloads or as updates through a package
+ update mechanism using <filename>opkg</filename>
+ to provide updates to an existing toolchain.
+ The exact mechanics of how and when to do this are a
+ question for local policy.</para></listitem>
+ <listitem><para>Use multiple toolchains installed locally
+ into different locations to allow development across
+ versions.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='best-practices-core-system-development'>
+ <title>Core System Development</title>
+
+ <para>
+ For core system development, it is often best to have the
+ build system itself available on the developer workstations
+ so developers can run their own builds and directly
+ rebuild the software stack.
+ You should keep the core system unchanged as much as
+ possible and do your work in layers on top of the core system.
+ Doing so gives you a greater level of portability when
+ upgrading to new versions of the core system or Board
+ Support Packages (BSPs).
+ You can share layers amongst the developers of a particular
+ project and contain the policy configuration that defines
+ the project.
+ </para>
+
+ <para>
+ Aside from the previous best practices, there exists a number
+ of tips and tricks that can help speed up core development
+ projects:
+ <itemizedlist>
+ <listitem><para>Use a
+ <ulink url='&YOCTO_DOCS_REF_URL;#shared-state-cache'>Shared State Cache</ulink>
+ (sstate) among groups of developers who are on a
+ fast network.
+ The best way to share sstate is through a
+ Network File System (NFS) share.
+ The first user to build a given component for the
+ first time contributes that object to the sstate,
+ while subsequent builds from other developers then
+ reuse the object rather than rebuild it themselves.
+ </para>
+ <para>Although it is possible to use other protocols for the
+ sstate such as HTTP and FTP, you should avoid these.
+ Using HTTP limits the sstate to read-only and
+ FTP provides poor performance.
+ </para></listitem>
+ <listitem><para>Have autobuilders contribute to the sstate
+ pool similarly to how the developer workstations
+ contribute.
+ For information, see the
+ "<link linkend='best-practices-autobuilders'>Autobuilders</link>"
+ section.</para></listitem>
+ <listitem><para>Build stand-alone tarballs that contain
+ "missing" system requirements if for some reason
+ developer workstations do not meet minimum system
+ requirements such as latest Python versions,
+ <filename>chrpath</filename>, or other tools.
+ You can install and relocate the tarball exactly as you
+ would the usual cross-development toolchain so that
+ all developers can meet minimum version requirements
+ on most distributions.</para></listitem>
+ <listitem><para>Use a small number of shared,
+ high performance systems for testing purposes
+ (e.g. dual, six-core Xeons with 24 Gbytes of RAM
+ and plenty of disk space).
+ Developers can use these systems for wider, more
+ extensive testing while they continue to develop
+ locally using their primary development system.
+ </para></listitem>
+ <listitem><para>Enable the PR Service when package feeds
+ need to be incremental with continually increasing
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink>
+ values.
+ Typically, this situation occurs when you use or
+ publish package feeds and use a shared state.
+ You should enable the PR Service for all users who
+ use the shared state pool.
+ For more information on the PR Service, see the
+ "<link linkend='working-with-a-pr-service'>Working With a PR Service</link>".
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='best-practices-source-control-management'>
+ <title>Source Control Management (SCM)</title>
+
+ <para>
+ Keeping your
+ <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
+ and any software you are developing under the
+ control of an SCM system that is compatible
+ with the OpenEmbedded build system is advisable.
+ Of the SCMs BitBake supports, the
+ Yocto Project team strongly recommends using
+ <link linkend='git'>Git</link>.
+ Git is a distributed system that is easy to backup,
+ allows you to work remotely, and then connects back to the
+ infrastructure.
+ <note>
+ For information about BitBake, see the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </note>
+ </para>
+
+ <para>
+ It is relatively easy to set up Git services and create
+ infrastructure like
+ <ulink url='&YOCTO_GIT_URL;'>http://git.yoctoproject.org</ulink>,
+ which is based on server software called
+ <filename>gitolite</filename> with <filename>cgit</filename>
+ being used to generate the web interface that lets you view the
+ repositories.
+ The <filename>gitolite</filename> software identifies users
+ using SSH keys and allows branch-based
+ access controls to repositories that you can control as little
+ or as much as necessary.
+ </para>
+
+ <note>
+ The setup of these services is beyond the scope of this manual.
+ However, sites such as these exist that describe how to perform
+ setup:
+ <itemizedlist>
+ <listitem><para><ulink url='http://git-scm.com/book/ch4-8.html'>Git documentation</ulink>:
+ Describes how to install <filename>gitolite</filename>
+ on the server.</para></listitem>
+ <listitem><para><ulink url='http://sitaramc.github.com/gitolite/master-toc.html'>The <filename>gitolite</filename> master index</ulink>:
+ All topics for <filename>gitolite</filename>.
+ </para></listitem>
+ <listitem><para><ulink url='https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools'>Interfaces, frontends, and tools</ulink>:
+ Documentation on how to create interfaces and frontends
+ for Git.</para></listitem>
+ </itemizedlist>
+ </note>
+ </section>
+
+ <section id='best-practices-autobuilders'>
+ <title>Autobuilders</title>
+
+ <para>
+ Autobuilders are often the core of a development project.
+ It is here that changes from individual developers are brought
+ together and centrally tested and subsequent decisions about
+ releases can be made.
+ Autobuilders also allow for "continuous integration" style
+ testing of software components and regression identification
+ and tracking.
+ </para>
+
+ <para>
+ See "<ulink url='http://autobuilder.yoctoproject.org'>Yocto Project Autobuilder</ulink>"
+ for more information and links to buildbot.
+ The Yocto Project team has found this implementation
+ works well in this role.
+ A public example of this is the Yocto Project
+ Autobuilders, which we use to test the overall health of the
+ project.
+ </para>
+
+ <para>
+ The features of this system are:
+ <itemizedlist>
+ <listitem><para>Highlights when commits break the build.
+ </para></listitem>
+ <listitem><para>Populates an sstate cache from which
+ developers can pull rather than requiring local
+ builds.</para></listitem>
+ <listitem><para>Allows commit hook triggers,
+ which trigger builds when commits are made.
+ </para></listitem>
+ <listitem><para>Allows triggering of automated image booting
+ and testing under the QuickEMUlator (QEMU).
+ </para></listitem>
+ <listitem><para>Supports incremental build testing and
+ from-scratch builds.</para></listitem>
+ <listitem><para>Shares output that allows developer
+ testing and historical regression investigation.
+ </para></listitem>
+ <listitem><para>Creates output that can be used for releases.
+ </para></listitem>
+ <listitem><para>Allows scheduling of builds so that resources
+ can be used efficiently.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='best-practices-policies-and-change-flow'>
+ <title>Policies and Change Flow</title>
+
+ <para>
+ The Yocto Project itself uses a hierarchical structure and a
+ pull model.
+ Scripts exist to create and send pull requests
+ (i.e. <filename>create-pull-request</filename> and
+ <filename>send-pull-request</filename>).
+ This model is in line with other open source projects where
+ maintainers are responsible for specific areas of the project
+ and a single maintainer handles the final "top-of-tree" merges.
+ </para>
+
+ <note>
+ You can also use a more collective push model.
+ The <filename>gitolite</filename> software supports both the
+ push and pull models quite easily.
+ </note>
+
+ <para>
+ As with any development environment, it is important
+ to document the policy used as well as any main project
+ guidelines so they are understood by everyone.
+ It is also a good idea to have well structured
+ commit messages, which are usually a part of a project's
+ guidelines.
+ Good commit messages are essential when looking back in time and
+ trying to understand why changes were made.
+ </para>
+
+ <para>
+ If you discover that changes are needed to the core layer of the
+ project, it is worth sharing those with the community as soon
+ as possible.
+ Chances are if you have discovered the need for changes, someone
+ else in the community needs them also.
+ </para>
+ </section>
+
+ <section id='best-practices-summary'>
+ <title>Summary</title>
+
+ <para>
+ This section summarizes the key recommendations described in the
+ previous sections:
+ <itemizedlist>
+ <listitem><para>Use <link linkend='git'>Git</link>
+ as the source control system.</para></listitem>
+ <listitem><para>Maintain your Metadata in layers that make sense
+ for your situation.
+ See the "<link linkend='understanding-and-creating-layers'>Understanding
+ and Creating Layers</link>" section for more information on
+ layers.</para></listitem>
+ <listitem><para>
+ Separate the project's Metadata and code by using
+ separate Git repositories.
+ See the
+ "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>"
+ section for information on these repositories.
+ See the
+ "<link linkend='getting-setup'>Getting Set Up</link>"
+ section for information on how to set up local Git
+ repositories for related upstream Yocto Project
+ Git repositories.
+ </para></listitem>
+ <listitem><para>Set up the directory for the shared state cache
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink>)
+ where it makes sense.
+ For example, set up the sstate cache on a system used
+ by developers in the same organization and share the
+ same source directories on their machines.
+ </para></listitem>
+ <listitem><para>Set up an Autobuilder and have it populate the
+ sstate cache and source directories.</para></listitem>
+ <listitem><para>The Yocto Project community encourages you
+ to send patches to the project to fix bugs or add features.
+ If you do submit patches, follow the project commit
+ guidelines for writing good commit messages.
+ See the "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section.</para></listitem>
+ <listitem><para>Send changes to the core sooner than later
+ as others are likely to run into the same issues.
+ For some guidance on mailing lists to use, see the list in the
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section.
+ For a description of the available mailing lists, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>"
+ section in the Yocto Project Reference Manual.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+</section>
+
+<section id='yocto-project-repositories'>
+ <title>Yocto Project Source Repositories</title>
+
+ <para>
+ The Yocto Project team maintains complete source repositories for all
+ Yocto Project files at
+ <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'></ulink>.
+ This web-based source code browser is organized into categories by
+ function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and
+ so forth.
+ From the interface, you can click on any particular item in the "Name"
+ column and see the URL at the bottom of the page that you need to clone
+ a Git repository for that particular item.
+ Having a local Git repository of the
+ <link linkend='source-directory'>Source Directory</link>, which is
+ usually named "poky", allows
+ you to make changes, contribute to the history, and ultimately enhance
+ the Yocto Project's tools, Board Support Packages, and so forth.
+ </para>
+
+ <para>
+ For any supported release of Yocto Project, you can also go to the
+ <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink> and
+ select the "Downloads" tab and get a released tarball of the
+ <filename>poky</filename> repository or any supported BSP tarballs.
+ Unpacking these tarballs gives you a snapshot of the released
+ files.
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ The recommended method for setting up the Yocto Project
+ <link linkend='source-directory'>Source Directory</link>
+ and the files for supported BSPs
+ (e.g., <filename>meta-intel</filename>) is to use
+ <link linkend='git'>Git</link> to create a local copy of
+ the upstream repositories.
+ </para></listitem>
+ <listitem><para>
+ Be sure to always work in matching branches for both
+ the selected BSP repository and the
+ <link linkend='source-directory'>Source Directory</link>
+ (i.e. <filename>poky</filename>) repository.
+ For example, if you have checked out the "master" branch
+ of <filename>poky</filename> and you are going to use
+ <filename>meta-intel</filename>, be sure to checkout the
+ "master" branch of <filename>meta-intel</filename>.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para>
+
+ <para>
+ In summary, here is where you can get the project files needed for development:
+ <itemizedlist>
+ <listitem><para id='source-repositories'><emphasis><ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'>Source Repositories:</ulink></emphasis>
+ This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto
+ Metadata Layers.
+ You can create local copies of Git repositories for each of these areas.</para>
+ <para>
+ <imagedata fileref="figures/source-repos.png" align="center" width="6in" depth="4in" />
+ </para></listitem>
+ <listitem><para><anchor id='index-downloads' /><emphasis><ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink></emphasis>
+ This is an index of releases such as
+ the <trademark class='trade'>Eclipse</trademark>
+ Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers for cross-development toolchains,
+ and all released versions of Yocto Project in the form of images or tarballs.
+ Downloading and extracting these files does not produce a local copy of the
+ Git repository but rather a snapshot of a particular release or image.</para>
+ <para>
+ <imagedata fileref="figures/index-downloads.png" align="center" width="6in" depth="3.5in" />
+ </para></listitem>
+ <listitem><para><emphasis>"Downloads" page for the
+ <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>:</emphasis>
+ Access this page by going to the website and then selecting
+ the "Downloads" tab.
+ This page allows you to download any Yocto Project
+ release or Board Support Package (BSP) in tarball form.
+ The tarballs are similar to those found in the
+ <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> area.</para>
+ <para>
+ <imagedata fileref="figures/yp-download.png" align="center" width="6in" depth="4in" />
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='yocto-project-terms'>
+ <title>Yocto Project Terms</title>
+
+ <para>
+ Following is a list of terms and definitions users new to the Yocto Project development
+ environment might find helpful.
+ While some of these terms are universal, the list includes them just in case:
+ <itemizedlist>
+ <listitem><para><emphasis>Append Files:</emphasis> Files that append build information to
+ a recipe file.
+ Append files are known as BitBake append files and <filename>.bbappend</filename> files.
+ The OpenEmbedded build system expects every append file to have a corresponding
+ recipe (<filename>.bb</filename>) file.
+ Furthermore, the append file and corresponding recipe file
+ must use the same root filename.
+ The filenames can differ only in the file type suffix used (e.g.
+ <filename>formfactor_0.0.bb</filename> and <filename>formfactor_0.0.bbappend</filename>).
+ </para>
+ <para>Information in append files extends or overrides the
+ information in the similarly-named recipe file.
+ For an example of an append file in use, see the
+ "<link linkend='using-bbappend-files'>Using .bbappend Files</link>" section.
+ <note>
+ Append files can also use wildcard patterns in their version numbers
+ so they can be applied to more than one version of the underlying recipe file.
+ </note>
+ </para></listitem>
+ <listitem><para id='bitbake-term'><emphasis>BitBake:</emphasis>
+ The task executor and scheduler used by the OpenEmbedded build
+ system to build images.
+ For more information on BitBake, see the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </para></listitem>
+ <listitem>
+ <para id='build-directory'><emphasis>Build Directory:</emphasis>
+ This term refers to the area used by the OpenEmbedded build
+ system for builds.
+ The area is created when you <filename>source</filename> the
+ setup environment script that is found in the Source Directory
+ (i.e. <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>).
+ The <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>
+ variable points to the Build Directory.</para>
+
+ <para>
+ You have a lot of flexibility when creating the Build
+ Directory.
+ Following are some examples that show how to create the
+ directory.
+ The examples assume your
+ <link linkend='source-directory'>Source Directory</link> is
+ named <filename>poky</filename>:
+ <itemizedlist>
+ <listitem><para>Create the Build Directory inside your
+ Source Directory and let the name of the Build
+ Directory default to <filename>build</filename>:
+ <literallayout class='monospaced'>
+ $ cd $HOME/poky
+ $ source &OE_INIT_FILE;
+ </literallayout></para></listitem>
+ <listitem><para>Create the Build Directory inside your
+ home directory and specifically name it
+ <filename>test-builds</filename>:
+ <literallayout class='monospaced'>
+ $ cd $HOME
+ $ source poky/&OE_INIT_FILE; test-builds
+ </literallayout></para></listitem>
+ <listitem><para>
+ Provide a directory path and
+ specifically name the Build Directory.
+ Any intermediate folders in the pathname must
+ exist.
+ This next example creates a Build Directory named
+ <filename>YP-&POKYVERSION;</filename>
+ in your home directory within the existing
+ directory <filename>mybuilds</filename>:
+ <literallayout class='monospaced'>
+ $cd $HOME
+ $ source $HOME/poky/&OE_INIT_FILE; $HOME/mybuilds/YP-&POKYVERSION;
+ </literallayout></para></listitem>
+ </itemizedlist>
+ <note>
+ By default, the Build Directory contains
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
+ which is a temporary directory the build system uses for
+ its work.
+ <filename>TMPDIR</filename> cannot be under NFS.
+ Thus, by default, the Build Directory cannot be under NFS.
+ However, if you need the Build Directory to be under NFS,
+ you can set this up by setting <filename>TMPDIR</filename>
+ in your <filename>local.conf</filename> file
+ to use a local drive.
+ Doing so effectively separates <filename>TMPDIR</filename>
+ from <filename>TOPDIR</filename>, which is the Build
+ Directory.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Classes:</emphasis> Files that provide for logic encapsulation
+ and inheritance so that commonly used patterns can be defined once and then easily used
+ in multiple recipes.
+ For reference information on the Yocto Project classes, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>" chapter of the
+ Yocto Project Reference Manual.
+ Class files end with the <filename>.bbclass</filename> filename extension.
+ </para></listitem>
+ <listitem><para><emphasis>Configuration File:</emphasis>
+ Configuration information in various <filename>.conf</filename>
+ files provides global definitions of variables.
+ The <filename>conf/local.conf</filename> configuration file in
+ the
+ <link linkend='build-directory'>Build Directory</link>
+ contains user-defined variables that affect every build.
+ The <filename>meta-yocto/conf/distro/poky.conf</filename>
+ configuration file defines Yocto "distro" configuration
+ variables used only when building with this policy.
+ Machine configuration files, which
+ are located throughout the
+ <link linkend='source-directory'>Source Directory</link>, define
+ variables for specific hardware and are only used when building
+ for that target (e.g. the
+ <filename>machine/beaglebone.conf</filename> configuration
+ file defines variables for the Texas Instruments ARM Cortex-A8
+ development board).
+ Configuration files end with a <filename>.conf</filename>
+ filename extension.
+ </para></listitem>
+ <listitem><para id='cross-development-toolchain'>
+ <emphasis>Cross-Development Toolchain:</emphasis>
+ In general, a cross-development toolchain is a collection of
+ software development tools and utilities that run on one
+ architecture and allow you to develop software for a
+ different, or targeted, architecture.
+ These toolchains contain cross-compilers, linkers, and
+ debuggers that are specific to the target architecture.
+ </para>
+
+ <para>The Yocto Project supports two different cross-development
+ toolchains:
+ <itemizedlist>
+ <listitem><para>A toolchain only used by and within
+ BitBake when building an image for a target
+ architecture.</para></listitem>
+ <listitem><para>A relocatable toolchain used outside of
+ BitBake by developers when developing applications
+ that will run on a targeted device.
+ Sometimes this relocatable cross-development
+ toolchain is referred to as the meta-toolchain.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Creation of these toolchains is simple and automated.
+ For information on toolchain concepts as they apply to the
+ Yocto Project, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain-generation'>Cross-Development Toolchain Generation</ulink>"
+ section in the Yocto Project Reference Manual.
+ You can also find more information on using the
+ relocatable toolchain in the
+ <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project
+ Application Developer's Guide</ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>Image:</emphasis>
+ An image is an artifact of the BitBake build process given
+ a collection of recipes and related Metadata.
+ Images are the binary output that run on specific hardware or
+ QEMU and are used for specific use-cases.
+ For a list of the supported image types that the Yocto Project provides, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
+ chapter in the Yocto Project Reference Manual.</para></listitem>
+ <listitem><para id='layer'><emphasis>Layer:</emphasis> A collection of recipes representing the core,
+ a BSP, or an application stack.
+ For a discussion specifically on BSP Layers, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+ section in the Yocto Project Board Support Packages (BSP)
+ Developer's Guide.</para></listitem>
+ <listitem><para id='meta-toolchain'><emphasis>Meta-Toolchain:</emphasis>
+ A term sometimes used for
+ <link linkend='cross-development-toolchain'>Cross-Development Toolchain</link>.
+ </para></listitem>
+ <listitem><para id='metadata'><emphasis>Metadata:</emphasis>
+ The files that BitBake parses when building an image.
+ In general, Metadata includes recipes, classes, and
+ configuration files.
+ In the context of the kernel ("kernel Metadata"),
+ it refers to Metadata in the <filename>meta</filename>
+ branches of the kernel source Git repositories.
+ </para></listitem>
+ <listitem><para id='oe-core'><emphasis>OE-Core:</emphasis> A core set of Metadata originating
+ with OpenEmbedded (OE) that is shared between OE and the Yocto Project.
+ This Metadata is found in the <filename>meta</filename> directory of the
+ <link linkend='source-directory'>Source Directory</link>.</para></listitem>
+ <listitem><para id='build-system-term'><emphasis>OpenEmbedded Build System:</emphasis>
+ The build system specific to the Yocto Project.
+ The OpenEmbedded build system is based on another project known
+ as "Poky", which uses
+ <link linkend='bitbake-term'>BitBake</link> as the task
+ executor.
+ Throughout the Yocto Project documentation set, the
+ OpenEmbedded build system is sometimes referred to simply
+ as "the build system".
+ If other build systems, such as a host or target build system
+ are referenced, the documentation clearly states the
+ difference.
+ <note>
+ For some historical information about Poky, see the
+ <link linkend='poky'>Poky</link> term.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Package:</emphasis>
+ In the context of the Yocto Project, this term refers to a
+ recipe's packaged output produced by BitBake (i.e. a
+ "baked recipe").
+ A package is generally the compiled binaries produced from the
+ recipe's sources.
+ You "bake" something by running it through BitBake.</para>
+ <para>It is worth noting that the term "package" can, in general, have subtle
+ meanings. For example, the packages referred to in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" section are
+ compiled binaries that, when installed, add functionality to your Linux
+ distribution.</para>
+ <para>Another point worth noting is that historically within the Yocto Project,
+ recipes were referred to as packages - thus, the existence of several BitBake
+ variables that are seemingly mis-named,
+ (e.g. <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>, and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>).
+ </para></listitem>
+ <listitem><para><emphasis>Package Groups:</emphasis>
+ Arbitrary groups of software Recipes.
+ You use package groups to hold recipes that, when built,
+ usually accomplish a single task.
+ For example, a package group could contain the recipes for a
+ company’s proprietary or value-add software.
+ Or, the package group could contain the recipes that enable
+ graphics.
+ A package group is really just another recipe.
+ Because package group files are recipes, they end with the
+ <filename>.bb</filename> filename extension.</para></listitem>
+ <listitem><para id='poky'><emphasis>Poky:</emphasis>
+ The term "poky" can mean several things.
+ In its most general sense, it is an open-source
+ project that was initially developed by OpenedHand.
+ With OpenedHand, poky was developed off of the existing
+ OpenEmbedded build system becoming a commercially
+ supportable build system for embedded Linux.
+ After Intel Corporation acquired OpenedHand, the
+ project poky became the basis for the Yocto Project's
+ build system.</para>
+ <para>Within the Yocto Project source repositories,
+ <filename>poky</filename> exists as a separate Git
+ repository you can clone to yield a local copy on your
+ host system.
+ Thus, "poky" can refer to the local copy of the Source
+ Directory used for development within the Yocto
+ Project.</para>
+ <para>Finally, "poky" can refer to the default
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
+ (i.e. distribution) created when you use the Yocto
+ Project in conjunction with the
+ <filename>poky</filename> repository to build an image.
+ </para></listitem>
+ <listitem><para><emphasis>Recipe:</emphasis>
+ A set of instructions for building packages.
+ A recipe describes where you get source code, which patches
+ to apply, how to configure the source, how to compile it and so on.
+ Recipes also describe dependencies for libraries or for other
+ recipes.
+ Recipes represent the logical unit of execution, the software
+ to build, the images to build, and use the
+ <filename>.bb</filename> file extension.
+ </para></listitem>
+ <listitem>
+ <para id='source-directory'><emphasis>Source Directory:</emphasis>
+ This term refers to the directory structure created as a result
+ of creating a local copy of the <filename>poky</filename> Git
+ repository <filename>git://git.yoctoproject.org/poky</filename>
+ or expanding a released <filename>poky</filename> tarball.
+ <note>
+ Creating a local copy of the <filename>poky</filename>
+ Git repository is the recommended method for setting up
+ your Source Directory.
+ </note>
+ Sometimes you might hear the term "poky directory" used to refer
+ to this directory structure.
+ <note>
+ The OpenEmbedded build system does not support file or
+ directory names that contain spaces.
+ Be sure that the Source Directory you use does not contain
+ these types of names.
+ </note></para>
+
+ <para>The Source Directory contains BitBake, Documentation,
+ Metadata and other files that all support the Yocto Project.
+ Consequently, you must have the Source Directory in place on
+ your development system in order to do any development using
+ the Yocto Project.</para>
+
+ <para>When you create a local copy of the Git repository, you
+ can name the repository anything you like.
+ Throughout much of the documentation, "poky"
+ is used as the name of the top-level folder of the local copy of
+ the poky Git repository.
+ So, for example, cloning the <filename>poky</filename> Git
+ repository results in a local Git repository whose top-level
+ folder is also named "poky".</para>
+
+ <para>While it is not recommended that you use tarball expansion
+ to set up the Source Directory, if you do, the top-level
+ directory name of the Source Directory is derived from the
+ Yocto Project release tarball.
+ For example, downloading and unpacking
+ <filename>&YOCTO_POKY_TARBALL;</filename> results in a
+ Source Directory whose root folder is named
+ <filename>&YOCTO_POKY;</filename>.</para>
+
+ <para>It is important to understand the differences between the
+ Source Directory created by unpacking a released tarball as
+ compared to cloning
+ <filename>git://git.yoctoproject.org/poky</filename>.
+ When you unpack a tarball, you have an exact copy of the files
+ based on the time of release - a fixed release point.
+ Any changes you make to your local files in the Source Directory
+ are on top of the release and will remain local only.
+ On the other hand, when you clone the <filename>poky</filename>
+ Git repository, you have an active development repository with
+ access to the upstream repository's branches and tags.
+ In this case, any local changes you make to the local
+ Source Directory can be later applied to active development
+ branches of the upstream <filename>poky</filename> Git
+ repository.</para>
+
+ <para>For more information on concepts related to Git
+ repositories, branches, and tags, see the
+ "<link linkend='repositories-tags-and-branches'>Repositories, Tags, and Branches</link>"
+ section.</para></listitem>
+ <listitem><para><emphasis>Task:</emphasis>
+ A unit of execution for BitBake (e.g.
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-compile'><filename>do_compile</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>,
+ and so forth).
+ </para></listitem>
+ <listitem><para><emphasis>Upstream:</emphasis> A reference to source code or repositories
+ that are not local to the development system but located in a master area that is controlled
+ by the maintainer of the source code.
+ For example, in order for a developer to work on a particular piece of code, they need to
+ first get a copy of it from an "upstream" source.</para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='licensing'>
+ <title>Licensing</title>
+
+ <para>
+ Because open source projects are open to the public, they have different licensing structures in place.
+ License evolution for both Open Source and Free Software has an interesting history.
+ If you are interested in this history, you can find basic information here:
+ <itemizedlist>
+ <listitem><para><ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink>
+ </para></listitem>
+ <listitem><para><ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license
+ history</ulink></para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology
+ (MIT) License.
+ MIT licensing permits the reuse of software within proprietary software as long as the
+ license is distributed with that software.
+ MIT is also compatible with the GNU General Public License (GPL).
+ Patches to the Yocto Project follow the upstream licensing scheme.
+ You can find information on the MIT license
+ <ulink url='http://www.opensource.org/licenses/mit-license.php'>here</ulink>.
+ You can find information on the GNU GPL <ulink url='http://www.opensource.org/licenses/LGPL-3.0'>
+ here</ulink>.
+ </para>
+
+ <para>
+ When you build an image using the Yocto Project, the build process uses a
+ known list of licenses to ensure compliance.
+ You can find this list in the
+ <link linkend='source-directory'>Source Directory</link> at
+ <filename>meta/files/common-licenses</filename>.
+ Once the build completes, the list of all licenses found and used during that build are
+ kept in the
+ <link linkend='build-directory'>Build Directory</link> at
+ <filename>tmp/deploy/licenses</filename>.
+ </para>
+
+ <para>
+ If a module requires a license that is not in the base list, the build process
+ generates a warning during the build.
+ These tools make it easier for a developer to be certain of the licenses with which
+ their shipped products must comply.
+ However, even with these tools it is still up to the developer to resolve potential licensing issues.
+ </para>
+
+ <para>
+ The base list of licenses used by the build process is a combination of the Software Package
+ Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects.
+ <ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of the Linux Foundation
+ that maintains a specification
+ for a standard format for communicating the components, licenses, and copyrights
+ associated with a software package.
+ <ulink url='http://opensource.org'>OSI</ulink> is a corporation dedicated to the Open Source
+ Definition and the effort for reviewing and approving licenses that
+ conform to the Open Source Definition (OSD).
+ </para>
+
+ <para>
+ You can find a list of the combined SPDX and OSI licenses that the
+ Yocto Project uses in the
+ <filename>meta/files/common-licenses</filename> directory in your
+ <link linkend='source-directory'>Source Directory</link>.
+ </para>
+
+ <para>
+ For information that can help you maintain compliance with various
+ open source licensing during the lifecycle of a product created using
+ the Yocto Project, see the
+ "<link linkend='maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Product's Lifecycle</link>"
+ section.
+ </para>
+</section>
+
+<section id='git'>
+ <title>Git</title>
+
+ <para>
+ The Yocto Project makes extensive use of Git,
+ which is a free, open source distributed version control system.
+ Git supports distributed development, non-linear development, and can handle large projects.
+ It is best that you have some fundamental understanding of how Git tracks projects and
+ how to work with Git if you are going to use the Yocto Project for development.
+ This section provides a quick overview of how Git works and provides you with a summary
+ of some essential Git commands.
+ </para>
+
+ <para>
+ For more information on Git, see
+ <ulink url='http://git-scm.com/documentation'></ulink>.
+ If you need to download Git, go to <ulink url='http://git-scm.com/download'></ulink>.
+ </para>
+
+ <section id='repositories-tags-and-branches'>
+ <title>Repositories, Tags, and Branches</title>
+
+ <para>
+ As mentioned earlier in the section
+ "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>",
+ the Yocto Project maintains source repositories at
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
+ If you look at this web-interface of the repositories, each item is a separate
+ Git repository.
+ </para>
+
+ <para>
+ Git repositories use branching techniques that track content change (not files)
+ within a project (e.g. a new feature or updated documentation).
+ Creating a tree-like structure based on project divergence allows for excellent historical
+ information over the life of a project.
+ This methodology also allows for an environment from which you can do lots of
+ local experimentation on projects as you develop changes or new features.
+ </para>
+
+ <para>
+ A Git repository represents all development efforts for a given project.
+ For example, the Git repository <filename>poky</filename> contains all changes
+ and developments for Poky over the course of its entire life.
+ That means that all changes that make up all releases are captured.
+ The repository maintains a complete history of changes.
+ </para>
+
+ <para>
+ You can create a local copy of any repository by "cloning" it with the Git
+ <filename>clone</filename> command.
+ When you clone a Git repository, you end up with an identical copy of the
+ repository on your development system.
+ Once you have a local copy of a repository, you can take steps to develop locally.
+ For examples on how to clone Git repositories, see the
+ "<link linkend='getting-setup'>Getting Set Up</link>" section.
+ </para>
+
+ <para>
+ It is important to understand that Git tracks content change and
+ not files.
+ Git uses "branches" to organize different development efforts.
+ For example, the <filename>poky</filename> repository has
+ several branches that include the current
+ <filename>&DISTRO_NAME;</filename> branch, the
+ <filename>master</filename> branch, and many branches for past
+ Yocto Project releases.
+ You can see all the branches by going to
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
+ clicking on the
+ <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/heads'>[...]</ulink></filename>
+ link beneath the "Branch" heading.
+ </para>
+
+ <para>
+ Each of these branches represents a specific area of development.
+ The <filename>master</filename> branch represents the current or most recent
+ development.
+ All other branches represent offshoots of the <filename>master</filename>
+ branch.
+ </para>
+
+ <para>
+ When you create a local copy of a Git repository, the copy has the same set
+ of branches as the original.
+ This means you can use Git to create a local working area (also called a branch)
+ that tracks a specific development branch from the source Git repository.
+ in other words, you can define your local Git environment to work on any development
+ branch in the repository.
+ To help illustrate, here is a set of commands that creates a local copy of the
+ <filename>poky</filename> Git repository and then creates and checks out a local
+ Git branch that tracks the Yocto Project &DISTRO; Release (&DISTRO_NAME;) development:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME;
+ </literallayout>
+ In this example, the name of the top-level directory of your local
+ <link linkend='source-directory'>Source Directory</link>
+ is "poky" and the name of that local working area (local branch)
+ you just created and checked out is "&DISTRO_NAME;".
+ The files in your local repository now reflect the same files that
+ are in the "&DISTRO_NAME;" development branch of the
+ Yocto Project's "poky" upstream repository.
+ It is important to understand that when you create and checkout a
+ local working branch based on a branch name,
+ your local environment matches the "tip" of that development branch
+ at the time you created your local branch, which could be
+ different from the files at the time of a similarly named release.
+ In other words, creating and checking out a local branch based on
+ the "&DISTRO_NAME;" branch name is not the same as
+ cloning and checking out the "master" branch.
+ Keep reading to see how you create a local snapshot of a Yocto
+ Project Release.
+ </para>
+
+ <para>
+ Git uses "tags" to mark specific changes in a repository.
+ Typically, a tag is used to mark a special point such as the final
+ change before a project is released.
+ You can see the tags used with the <filename>poky</filename> Git
+ repository by going to
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
+ clicking on the
+ <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/tags'>[...]</ulink></filename>
+ link beneath the "Tag" heading.
+ </para>
+
+ <para>
+ Some key tags are <filename>dylan-9.0.4</filename>,
+ <filename>dora-10.0.4</filename>, <filename>daisy-11.0.2</filename>,
+ <filename>dizzy-12.0.0</filename>, and
+ <filename>&DISTRO_NAME;-&POKYVERSION;</filename>.
+ These tags represent Yocto Project releases.
+ </para>
+
+ <para>
+ When you create a local copy of the Git repository, you also have access to all the
+ tags.
+ Similar to branches, you can create and checkout a local working Git branch based
+ on a tag name.
+ When you do this, you get a snapshot of the Git repository that reflects
+ the state of the files when the change was made associated with that tag.
+ The most common use is to checkout a working branch that matches a specific
+ Yocto Project release.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/poky
+ $ cd poky
+ $ git checkout -b my-&DISTRO_NAME;-&POKYVERSION; &DISTRO_NAME;-&POKYVERSION;
+ </literallayout>
+ In this example, the name of the top-level directory of your local Yocto Project
+ Files Git repository is <filename>poky</filename>.
+ And, the name of the local branch you have created and checked out is
+ <filename>my-&DISTRO_NAME;-&POKYVERSION;</filename>.
+ The files in your repository now exactly match the Yocto Project &DISTRO;
+ Release tag (<filename>&DISTRO_NAME;-&POKYVERSION;</filename>).
+ It is important to understand that when you create and checkout a local
+ working branch based on a tag, your environment matches a specific point
+ in time and not the entire development branch.
+ </para>
+ </section>
+
+ <section id='basic-commands'>
+ <title>Basic Commands</title>
+
+ <para>
+ Git has an extensive set of commands that lets you manage changes and perform
+ collaboration over the life of a project.
+ Conveniently though, you can manage with a small set of basic operations and workflows
+ once you understand the basic philosophy behind Git.
+ You do not have to be an expert in Git to be functional.
+ A good place to look for instruction on a minimal set of Git commands is
+ <ulink url='http://git-scm.com/documentation'>here</ulink>.
+ If you need to download Git, you can do so
+ <ulink url='http://git-scm.com/download'>here</ulink>, although
+ any reasonably current Linux distribution should already have an
+ installable package for Git.
+ </para>
+
+ <para>
+ If you do not know much about Git, you should educate
+ yourself by visiting the links previously mentioned.
+ </para>
+
+ <para>
+ The following list briefly describes some basic Git operations as a way to get started.
+ As with any set of commands, this list (in most cases) simply shows the base command and
+ omits the many arguments they support.
+ See the Git documentation for complete descriptions and strategies on how to use these commands:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>git init</filename>:</emphasis> Initializes an empty Git repository.
+ You cannot use Git commands unless you have a <filename>.git</filename> repository.</para></listitem>
+ <listitem><para><emphasis><filename>git clone</filename>:</emphasis>
+ Creates a local clone of a Git repository.
+ During collaboration, this command allows you to create a
+ local Git repository that is on equal footing with a fellow
+ developer’s Git repository.
+ </para></listitem>
+ <listitem><para><emphasis><filename>git add</filename>:</emphasis> Stages updated file contents
+ to the index that
+ Git uses to track changes.
+ You must stage all files that have changed before you can commit them.</para></listitem>
+ <listitem><para><emphasis><filename>git commit</filename>:</emphasis> Creates a "commit" that documents
+ the changes you made.
+ Commits are used for historical purposes, for determining if a maintainer of a project
+ will allow the change, and for ultimately pushing the change from your local Git repository
+ into the project’s upstream (or master) repository.</para></listitem>
+ <listitem><para><emphasis><filename>git status</filename>:</emphasis> Reports any modified files that
+ possibly need to be staged and committed.</para></listitem>
+ <listitem><para><emphasis><filename>git checkout <branch-name></filename>:</emphasis> Changes
+ your working branch.
+ This command is analogous to "cd".</para></listitem>
+ <listitem><para><emphasis><filename>git checkout –b <working-branch></filename>:</emphasis> Creates
+ a working branch on your local machine where you can isolate work.
+ It is a good idea to use local branches when adding specific features or changes.
+ This way if you do not like what you have done you can easily get rid of the work.</para></listitem>
+ <listitem><para><emphasis><filename>git branch</filename>:</emphasis> Reports
+ existing local branches and
+ tells you the branch in which you are currently working.</para></listitem>
+ <listitem><para><emphasis><filename>git branch -D <branch-name></filename>:</emphasis>
+ Deletes an existing local branch.
+ You need to be in a local branch other than the one you are deleting
+ in order to delete <filename><branch-name></filename>.</para></listitem>
+ <listitem><para><emphasis><filename>git pull</filename>:</emphasis> Retrieves information
+ from an upstream Git
+ repository and places it in your local Git repository.
+ You use this command to make sure you are synchronized with the repository
+ from which you are basing changes (.e.g. the master branch).</para></listitem>
+ <listitem><para><emphasis><filename>git push</filename>:</emphasis>
+ Sends all your committed local changes to an upstream Git
+ repository (e.g. a contribution repository).
+ The maintainer of the project draws from these repositories
+ when adding changes to the project’s master repository or
+ other development branch.
+ </para></listitem>
+ <listitem><para><emphasis><filename>git merge</filename>:</emphasis> Combines or adds changes from one
+ local branch of your repository with another branch.
+ When you create a local Git repository, the default branch is named "master".
+ A typical workflow is to create a temporary branch for isolated work, make and commit your
+ changes, switch to your local master branch, merge the changes from the temporary branch into the
+ local master branch, and then delete the temporary branch.</para></listitem>
+ <listitem><para><emphasis><filename>git cherry-pick</filename>:</emphasis> Choose and apply specific
+ commits from one branch into another branch.
+ There are times when you might not be able to merge all the changes in one branch with
+ another but need to pick out certain ones.</para></listitem>
+ <listitem><para><emphasis><filename>gitk</filename>:</emphasis> Provides a GUI view of the branches
+ and changes in your local Git repository.
+ This command is a good way to graphically see where things have diverged in your
+ local repository.</para></listitem>
+ <listitem><para><emphasis><filename>git log</filename>:</emphasis> Reports a history of your changes to the
+ repository.</para></listitem>
+ <listitem><para><emphasis><filename>git diff</filename>:</emphasis> Displays line-by-line differences
+ between your local working files and the same files in the upstream Git repository that your
+ branch currently tracks.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+</section>
+
+<section id='workflows'>
+ <title>Workflows</title>
+
+ <para>
+ This section provides some overview on workflows using Git.
+ In particular, the information covers basic practices that describe roles and actions in a
+ collaborative development environment.
+ Again, if you are familiar with this type of development environment, you might want to just
+ skip this section.
+ </para>
+
+ <para>
+ The Yocto Project files are maintained using Git in a "master" branch whose Git history
+ tracks every change and whose structure provides branches for all diverging functionality.
+ Although there is no need to use Git, many open source projects do so.
+ For the Yocto Project, a key individual called the "maintainer" is responsible for the "master"
+ branch of a given Git repository.
+ The "master" branch is the “upstream” repository where the final builds of the project occur.
+ The maintainer is responsible for accepting changes from other developers and for
+ organizing the underlying branch structure to reflect release strategies and so forth.
+ <note>For information on finding out who is responsible for (maintains)
+ a particular area of code, see the
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section.
+ </note>
+ </para>
+
+ <para>
+ The project also has an upstream contribution Git repository named
+ <filename>poky-contrib</filename>.
+ You can see all the branches in this repository using the web interface
+ of the
+ <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink> organized
+ within the "Poky Support" area.
+ These branches temporarily hold changes to the project that have been
+ submitted or committed by the Yocto Project development team and by
+ community members who contribute to the project.
+ The maintainer determines if the changes are qualified to be moved
+ from the "contrib" branches into the "master" branch of the Git
+ repository.
+ </para>
+
+ <para>
+ Developers (including contributing community members) create and maintain cloned repositories
+ of the upstream "master" branch.
+ These repositories are local to their development platforms and are used to develop changes.
+ When a developer is satisfied with a particular feature or change, they "push" the changes
+ to the appropriate "contrib" repository.
+ </para>
+
+ <para>
+ Developers are responsible for keeping their local repository up-to-date with "master".
+ They are also responsible for straightening out any conflicts that might arise within files
+ that are being worked on simultaneously by more than one person.
+ All this work is done locally on the developer’s machines before anything is pushed to a
+ "contrib" area and examined at the maintainer’s level.
+ </para>
+
+ <para>
+ A somewhat formal method exists by which developers commit changes and push them into the
+ "contrib" area and subsequently request that the maintainer include them into "master"
+ This process is called “submitting a patch” or "submitting a change."
+ For information on submitting patches and changes, see the
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" section.
+ </para>
+
+ <para>
+ To summarize the environment: a single point of entry exists for
+ changes into the project’s "master" branch of the Git repository,
+ which is controlled by the project’s maintainer.
+ And, a set of developers exist who independently develop, test, and
+ submit changes to "contrib" areas for the maintainer to examine.
+ The maintainer then chooses which changes are going to become a
+ permanent part of the project.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/git-workflow.png" width="6in" depth="3in" align="left" scalefit="1" />
+ </para>
+
+ <para>
+ While each development environment is unique, there are some best practices or methods
+ that help development run smoothly.
+ The following list describes some of these practices.
+ For more information about Git workflows, see the workflow topics in the
+ <ulink url='http://book.git-scm.com'>Git Community Book</ulink>.
+ <itemizedlist>
+ <listitem><para><emphasis>Make Small Changes:</emphasis> It is best to keep the changes you commit
+ small as compared to bundling many disparate changes into a single commit.
+ This practice not only keeps things manageable but also allows the maintainer
+ to more easily include or refuse changes.</para>
+ <para>It is also good practice to leave the repository in a state that allows you to
+ still successfully build your project. In other words, do not commit half of a feature,
+ then add the other half as a separate, later commit.
+ Each commit should take you from one buildable project state to another
+ buildable state.</para></listitem>
+ <listitem><para><emphasis>Use Branches Liberally:</emphasis> It is very easy to create, use, and
+ delete local branches in your working Git repository.
+ You can name these branches anything you like.
+ It is helpful to give them names associated with the particular feature or change
+ on which you are working.
+ Once you are done with a feature or change and have merged it
+ into your local master branch, simply discard the temporary
+ branch.</para></listitem>
+ <listitem><para><emphasis>Merge Changes:</emphasis> The <filename>git merge</filename>
+ command allows you to take the
+ changes from one branch and fold them into another branch.
+ This process is especially helpful when more than a single developer might be working
+ on different parts of the same feature.
+ Merging changes also automatically identifies any collisions or "conflicts"
+ that might happen as a result of the same lines of code being altered by two different
+ developers.</para></listitem>
+ <listitem><para><emphasis>Manage Branches:</emphasis> Because branches are easy to use, you should
+ use a system where branches indicate varying levels of code readiness.
+ For example, you can have a "work" branch to develop in, a "test" branch where the code or
+ change is tested, a "stage" branch where changes are ready to be committed, and so forth.
+ As your project develops, you can merge code across the branches to reflect ever-increasing
+ stable states of the development.</para></listitem>
+ <listitem><para><emphasis>Use Push and Pull:</emphasis> The push-pull workflow is based on the
+ concept of developers "pushing" local commits to a remote repository, which is
+ usually a contribution repository.
+ This workflow is also based on developers "pulling" known states of the project down into their
+ local development repositories.
+ The workflow easily allows you to pull changes submitted by other developers from the
+ upstream repository into your work area ensuring that you have the most recent software
+ on which to develop.
+ The Yocto Project has two scripts named <filename>create-pull-request</filename> and
+ <filename>send-pull-request</filename> that ship with the release to facilitate this
+ workflow.
+ You can find these scripts in the <filename>scripts</filename>
+ folder of the
+ <link linkend='source-directory'>Source Directory</link>.
+ For information on how to use these scripts, see the
+ "<link linkend='pushing-a-change-upstream'>Using Scripts to Push a Change Upstream and Request a Pull</link>" section.
+ </para></listitem>
+ <listitem><para><emphasis>Patch Workflow:</emphasis> This workflow allows you to notify the
+ maintainer through an email that you have a change (or patch) you would like considered
+ for the "master" branch of the Git repository.
+ To send this type of change, you format the patch and then send the email using the Git commands
+ <filename>git format-patch</filename> and <filename>git send-email</filename>.
+ For information on how to use these scripts, see the
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='tracking-bugs'>
+ <title>Tracking Bugs</title>
+
+ <para>
+ The Yocto Project uses its own implementation of
+ <ulink url='http://www.bugzilla.org/about/'>Bugzilla</ulink> to track bugs.
+ Implementations of Bugzilla work well for group development because they track bugs and code
+ changes, can be used to communicate changes and problems with developers, can be used to
+ submit and review patches, and can be used to manage quality assurance.
+ The home page for the Yocto Project implementation of Bugzilla is
+ <ulink url='&YOCTO_BUGZILLA_URL;'>&YOCTO_BUGZILLA_URL;</ulink>.
+ </para>
+
+ <para>
+ Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself
+ such as when discovering an issue with some component of the build system that acts contrary
+ to the documentation or your expectations.
+ Following is the general procedure for submitting a new bug using the Yocto Project
+ Bugzilla.
+ You can find more information on defect management, bug tracking, and feature request
+ processes all accomplished through the Yocto Project Bugzilla on the
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Bugzilla_Configuration_and_Bug_Tracking'>wiki page</ulink>.
+ <orderedlist>
+ <listitem><para>Always use the Yocto Project implementation of Bugzilla to submit
+ a bug.</para></listitem>
+ <listitem><para>When submitting a new bug, be sure to choose the appropriate
+ Classification, Product, and Component for which the issue was found.
+ Defects for the Yocto Project fall into one of seven classifications:
+ Yocto Project Components, Infrastructure, Build System & Metadata,
+ Documentation, QA/Testing, Runtime and Hardware.
+ Each of these Classifications break down into multiple Products and, in some
+ cases, multiple Components.</para></listitem>
+ <listitem><para>Use the bug form to choose the correct Hardware and Architecture
+ for which the bug applies.</para></listitem>
+ <listitem><para>Indicate the Yocto Project version you were using when the issue
+ occurred.</para></listitem>
+ <listitem><para>Be sure to indicate the Severity of the bug.
+ Severity communicates how the bug impacted your work.</para></listitem>
+ <listitem><para>Select the appropriate "Documentation change" item
+ for the bug.
+ Fixing a bug may or may not affect the Yocto Project
+ documentation.</para></listitem>
+ <listitem><para>Provide a brief summary of the issue.
+ Try to limit your summary to just a line or two and be sure to capture the
+ essence of the issue.</para></listitem>
+ <listitem><para>Provide a detailed description of the issue.
+ You should provide as much detail as you can about the context, behavior, output,
+ and so forth that surrounds the issue.
+ You can even attach supporting files for output from logs by
+ using the "Add an attachment" button.</para></listitem>
+ <listitem><para>Be sure to copy the appropriate people in the
+ "CC List" for the bug.
+ See the "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section for information about finding out who is responsible
+ for code.</para></listitem>
+ <listitem><para>Submit the bug by clicking the "Submit Bug" button.</para></listitem>
+ </orderedlist>
+ </para>
+</section>
+
+<section id='how-to-submit-a-change'>
+ <title>How to Submit a Change</title>
+
+ <para>
+ Contributions to the Yocto Project and OpenEmbedded are very welcome.
+ Because the system is extremely configurable and flexible, we recognize that developers
+ will want to extend, configure or optimize it for their specific uses.
+ You should send patches to the appropriate mailing list so that they
+ can be reviewed and merged by the appropriate maintainer.
+ </para>
+
+ <para>
+ Before submitting any change, be sure to find out who you should be
+ notifying.
+ Several methods exist through which you find out who you should be copying
+ or notifying:
+ <itemizedlist>
+ <listitem><para><emphasis>Maintenance File:</emphasis>
+ Examine the <filename>maintainers.inc</filename> file, which is
+ located in the
+ <link linkend='source-directory'>Source Directory</link>
+ at <filename>meta-yocto/conf/distro/include</filename>, to
+ see who is responsible for code.
+ </para></listitem>
+ <listitem><para><emphasis>Board Support Package (BSP) README Files:</emphasis>
+ For BSP maintainers of supported BSPs, you can examine
+ individual BSP <filename>README</filename> files.
+ In addition, some layers (such as the <filename>meta-intel</filename> layer),
+ include a <filename>MAINTAINERS</filename> file which contains
+ a list of all supported BSP maintainers for that layer.
+ </para></listitem>
+ <listitem><para><emphasis>Search by File:</emphasis>
+ Using <link linkend='git'>Git</link>, you can enter the
+ following command to bring up a short list of all commits
+ against a specific file:
+ <literallayout class='monospaced'>
+ git shortlog -- <replaceable>filename</replaceable>
+ </literallayout>
+ Just provide the name of the file for which you are interested.
+ The information returned is not ordered by history but does
+ include a list of all committers grouped by name.
+ From the list, you can see who is responsible for the bulk of
+ the changes against the file.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ For a list of the Yocto Project and related mailing lists, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing lists</ulink>" section in
+ the Yocto Project Reference Manual.
+ </para>
+
+ <para>
+ Here is some guidance on which mailing list to use for what type of change:
+ <itemizedlist>
+ <listitem><para>For changes to the core
+ <link linkend='metadata'>Metadata</link>, send your patch to the
+ <ulink url='&OE_LISTS_URL;/listinfo/openembedded-core'>openembedded-core</ulink> mailing list.
+ For example, a change to anything under the <filename>meta</filename> or
+ <filename>scripts</filename> directories
+ should be sent to this mailing list.</para></listitem>
+ <listitem><para>For changes to BitBake (anything under the <filename>bitbake</filename>
+ directory), send your patch to the
+ <ulink url='&OE_LISTS_URL;/listinfo/bitbake-devel'>bitbake-devel</ulink> mailing list.</para></listitem>
+ <listitem><para>For changes to <filename>meta-yocto</filename>, send your patch to the
+ <ulink url='&YOCTO_LISTS_URL;/listinfo/poky'>poky</ulink> mailing list.</para></listitem>
+ <listitem><para>For changes to other layers hosted on
+ <filename>yoctoproject.org</filename> (unless the
+ layer's documentation specifies otherwise), tools, and Yocto Project
+ documentation, use the
+ <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> mailing list.</para></listitem>
+ <listitem><para>For additional recipes that do not fit into the core Metadata,
+ you should determine which layer the recipe should go into and submit the
+ change in the manner recommended by the documentation (e.g. README) supplied
+ with the layer. If in doubt, please ask on the
+ <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> or
+ <ulink url='&OE_LISTS_URL;/listinfo/openembedded-devel'>openembedded-devel</ulink>
+ mailing lists.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ When you send a patch, be sure to include a "Signed-off-by:"
+ line in the same style as required by the Linux kernel.
+ Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1
+ as follows:
+ <literallayout class='monospaced'>
+ Developer's Certificate of Origin 1.1
+
+ By making a contribution to this project, I certify that:
+
+ (a) The contribution was created in whole or in part by me and I
+ have the right to submit it under the open source license
+ indicated in the file; or
+
+ (b) The contribution is based upon previous work that, to the best
+ of my knowledge, is covered under an appropriate open source
+ license and I have the right under that license to submit that
+ work with modifications, whether created in whole or in part
+ by me, under the same open source license (unless I am
+ permitted to submit under a different license), as indicated
+ in the file; or
+
+ (c) The contribution was provided directly to me by some other
+ person who certified (a), (b) or (c) and I have not modified
+ it.
+
+ (d) I understand and agree that this project and the contribution
+ are public and that a record of the contribution (including all
+ personal information I submit with it, including my sign-off) is
+ maintained indefinitely and may be redistributed consistent with
+ this project or the open source license(s) involved.
+ </literallayout>
+ </para>
+
+ <para>
+ In a collaborative environment, it is necessary to have some sort of standard
+ or method through which you submit changes.
+ Otherwise, things could get quite chaotic.
+ One general practice to follow is to make small, controlled changes.
+ Keeping changes small and isolated aids review, makes merging/rebasing easier
+ and keeps the change history clean when anyone needs to refer to it in future.
+ </para>
+
+ <para>
+ When you make a commit, you must follow certain standards established by the
+ OpenEmbedded and Yocto Project development teams.
+ For each commit, you must provide a single-line summary of the change and you
+ should almost always provide a more detailed description of what you did (i.e.
+ the body of the commit message).
+ The only exceptions for not providing a detailed description would be if your
+ change is a simple, self-explanatory change that needs no further description
+ beyond the summary.
+ Here are the guidelines for composing a commit message:
+ <itemizedlist>
+ <listitem><para>Provide a single-line, short summary of the change.
+ This summary is typically viewable in the "shortlist" of changes.
+ Thus, providing something short and descriptive that gives the reader
+ a summary of the change is useful when viewing a list of many commits.
+ This short description should be prefixed by the recipe name (if changing a recipe), or
+ else the short form path to the file being changed.
+ </para></listitem>
+ <listitem><para>For the body of the commit message, provide detailed information
+ that describes what you changed, why you made the change, and the approach
+ you used. It may also be helpful if you mention how you tested the change.
+ Provide as much detail as you can in the body of the commit message.
+ </para></listitem>
+ <listitem><para>
+ If the change addresses a specific bug or issue that is
+ associated with a bug-tracking ID, include a reference to that
+ ID in your detailed description.
+ For example, the Yocto Project uses a specific convention for
+ bug references - any commit that addresses a specific bug should
+ use the following form for the detailed description:
+ <literallayout class='monospaced'>
+ Fixes [YOCTO #<replaceable>bug-id</replaceable>]
+
+ <replaceable>detailed description of change</replaceable>
+ </literallayout></para></listitem>
+ Where <replaceable>bug-id</replaceable> is replaced with the
+ specific bug ID from the Yocto Project Bugzilla instance.
+ </itemizedlist>
+ </para>
+
+ <para>
+ You can find more guidance on creating well-formed commit messages at this OpenEmbedded
+ wiki page:
+ <ulink url='&OE_HOME_URL;/wiki/Commit_Patch_Message_Guidelines'></ulink>.
+ </para>
+
+ <para>
+ The next two sections describe general instructions for both pushing
+ changes upstream and for submitting changes as patches.
+ </para>
+
+ <section id='pushing-a-change-upstream'>
+ <title>Using Scripts to Push a Change Upstream and Request a Pull</title>
+
+ <para>
+ The basic flow for pushing a change to an upstream "contrib" Git repository is as follows:
+ <itemizedlist>
+ <listitem><para>Make your changes in your local Git repository.</para></listitem>
+ <listitem><para>Stage your changes by using the <filename>git add</filename>
+ command on each file you changed.</para></listitem>
+ <listitem><para>
+ Commit the change by using the
+ <filename>git commit</filename> command.
+ Be sure to provide a commit message that follows the
+ project’s commit message standards as described earlier.
+ </para></listitem>
+ <listitem><para>
+ Push the change to the upstream "contrib" repository by
+ using the <filename>git push</filename> command.
+ </para></listitem>
+ <listitem><para>Notify the maintainer that you have pushed a change by making a pull
+ request.
+ The Yocto Project provides two scripts that conveniently let you generate and send
+ pull requests to the Yocto Project.
+ These scripts are <filename>create-pull-request</filename> and
+ <filename>send-pull-request</filename>.
+ You can find these scripts in the <filename>scripts</filename> directory
+ within the <link linkend='source-directory'>Source Directory</link>.</para>
+ <para>Using these scripts correctly formats the requests without introducing any
+ whitespace or HTML formatting.
+ The maintainer that receives your patches needs to be able to save and apply them
+ directly from your emails.
+ Using these scripts is the preferred method for sending patches.</para>
+ <para>For help on using these scripts, simply provide the
+ <filename>-h</filename> argument as follows:
+ <literallayout class='monospaced'>
+ $ poky/scripts/create-pull-request -h
+ $ poky/scripts/send-pull-request -h
+ </literallayout></para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ You can find general Git information on how to push a change upstream in the
+ <ulink url='http://git-scm.com/book/en/v2/Distributed-Git-Distributed-Workflows'>Git Community Book</ulink>.
+ </para>
+ </section>
+
+ <section id='submitting-a-patch'>
+ <title>Using Email to Submit a Patch</title>
+
+ <para>
+ You can submit patches without using the <filename>create-pull-request</filename> and
+ <filename>send-pull-request</filename> scripts described in the previous section.
+ However, keep in mind, the preferred method is to use the scripts.
+ </para>
+
+ <para>
+ Depending on the components changed, you need to submit the email to a specific
+ mailing list.
+ For some guidance on which mailing list to use, see the list in the
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ section.
+ For a description of the available mailing lists, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>"
+ section in the Yocto Project Reference Manual.
+ </para>
+
+ <para>
+ Here is the general procedure on how to submit a patch through email without using the
+ scripts:
+ <itemizedlist>
+ <listitem><para>Make your changes in your local Git repository.</para></listitem>
+ <listitem><para>Stage your changes by using the <filename>git add</filename>
+ command on each file you changed.</para></listitem>
+ <listitem><para>Commit the change by using the
+ <filename>git commit --signoff</filename> command.
+ Using the <filename>--signoff</filename> option identifies you as the person
+ making the change and also satisfies the Developer's Certificate of
+ Origin (DCO) shown earlier.</para>
+ <para>When you form a commit, you must follow certain standards established by the
+ Yocto Project development team.
+ See the earlier section
+ "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+ for Yocto Project commit message standards.</para></listitem>
+ <listitem><para>Format the commit into an email message.
+ To format commits, use the <filename>git format-patch</filename> command.
+ When you provide the command, you must include a revision list or a number of patches
+ as part of the command.
+ For example, either of these two commands takes your most
+ recent single commit and formats it as an email message in
+ the current directory:
+ <literallayout class='monospaced'>
+ $ git format-patch -1
+ </literallayout>
+ or
+ <literallayout class='monospaced'>
+ $ git format-patch HEAD~
+ </literallayout></para>
+ <para>After the command is run, the current directory contains a
+ numbered <filename>.patch</filename> file for the commit.</para>
+ <para>If you provide several commits as part of the command,
+ the <filename>git format-patch</filename> command produces a
+ series of numbered files in the current directory – one for each commit.
+ If you have more than one patch, you should also use the
+ <filename>--cover</filename> option with the command, which generates a
+ cover letter as the first "patch" in the series.
+ You can then edit the cover letter to provide a description for
+ the series of patches.
+ For information on the <filename>git format-patch</filename> command,
+ see <filename>GIT_FORMAT_PATCH(1)</filename> displayed using the
+ <filename>man git-format-patch</filename> command.</para>
+ <note>If you are or will be a frequent contributor to the Yocto Project
+ or to OpenEmbedded, you might consider requesting a contrib area and the
+ necessary associated rights.</note></listitem>
+ <listitem><para>Import the files into your mail client by using the
+ <filename>git send-email</filename> command.
+ <note>In order to use <filename>git send-email</filename>, you must have the
+ the proper Git packages installed.
+ For Ubuntu, Debian, and Fedora the package is <filename>git-email</filename>.</note></para>
+ <para>The <filename>git send-email</filename> command sends email by using a local
+ or remote Mail Transport Agent (MTA) such as
+ <filename>msmtp</filename>, <filename>sendmail</filename>, or through a direct
+ <filename>smtp</filename> configuration in your Git <filename>config</filename>
+ file.
+ If you are submitting patches through email only, it is very important
+ that you submit them without any whitespace or HTML formatting that
+ either you or your mailer introduces.
+ The maintainer that receives your patches needs to be able to save and
+ apply them directly from your emails.
+ A good way to verify that what you are sending will be applicable by the
+ maintainer is to do a dry run and send them to yourself and then
+ save and apply them as the maintainer would.</para>
+ <para>The <filename>git send-email</filename> command is the preferred method
+ for sending your patches since there is no risk of compromising whitespace
+ in the body of the message, which can occur when you use your own mail client.
+ The command also has several options that let you
+ specify recipients and perform further editing of the email message.
+ For information on how to use the <filename>git send-email</filename> command,
+ see <filename>GIT-SEND-EMAIL(1)</filename> displayed using
+ the <filename>man git-send-email</filename> command.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+</section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/dev-manual/dev-manual-qemu.xml b/documentation/dev-manual/dev-manual-qemu.xml
new file mode 100644
index 0000000..ccc915f
--- /dev/null
+++ b/documentation/dev-manual/dev-manual-qemu.xml
@@ -0,0 +1,422 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-qemu'>
+
+<title>Using the Quick EMUlator (QEMU)</title>
+
+<para>
+ Quick EMUlator (QEMU) is an Open Source project the Yocto Project uses
+ as part of its development "tool set".
+ As such, the information in this chapter is limited to the
+ Yocto Project integration of QEMU and not QEMU in general.
+ For official information and documentation on QEMU, see the
+ following references:
+ <itemizedlist>
+ <listitem><para><emphasis><ulink url='http://wiki.qemu.org/Main_Page'>QEMU Website</ulink>:</emphasis>
+ The official website for the QEMU Open Source project.
+ </para></listitem>
+ <listitem><para><emphasis><ulink url='http://wiki.qemu.org/Manual'>Documentation</ulink>:</emphasis>
+ The QEMU user manual.
+ </para></listitem>
+ </itemizedlist>
+</para>
+
+<para>
+ This chapter provides an overview of the Yocto Project's integration of
+ QEMU, a description of how you use QEMU and its various options, running
+ under a Network File System (NFS) server, and a few tips and tricks you
+ might find helpful when using QEMU.
+</para>
+
+<section id='qemu-overview'>
+ <title>Overview</title>
+
+ <para>
+ Within the context of the Yocto Project, QEMU is an
+ emulator and virtualization machine that allows you to run a complete
+ image you have built using the Yocto Project as just another task
+ on your build system.
+ QEMU is useful for running and testing images and applications on
+ supported Yocto Project architectures without having actual hardware.
+ Among other things, the Yocto Project uses QEMU to run automated
+ Quality Assurance (QA) tests on final images shipped with each
+ release.
+ </para>
+
+ <para>
+ QEMU is made available with the Yocto Project a number of ways.
+ The easiest and recommended method for getting QEMU is to run the
+ ADT installer. For more information on how to make sure you have
+ QEMU available, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#the-qemu-emulator'>The QEMU Emulator</ulink>"
+ section in the Yocto Project Application Developer's Guide.
+ </para>
+</section>
+
+<section id='qemu-running-qemu'>
+ <title>Running QEMU</title>
+
+ <para>
+ Running QEMU involves having your build environment set up, having the
+ right artifacts available, and understanding how to use the many
+ options that are available to you when you start QEMU using the
+ <filename>runqemu</filename> command.
+ </para>
+
+ <section id='qemu-setting-up-the-environment'>
+ <title>Setting Up the Environment</title>
+
+ <para>
+ You run QEMU in the same environment from which you run BitBake.
+ This means you need to source a build environment script (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>).
+ </para>
+ </section>
+
+ <section id='qemu-using-the-runqemu-command'>
+ <title>Using the <filename>runqemu</filename> Command</title>
+
+ <para>
+ The basic <filename>runqemu</filename> command syntax is as
+ follows:
+ <literallayout class='monospaced'>
+ $ runqemu [<replaceable>option</replaceable> ] [...]
+ </literallayout>
+ Based on what you provide on the command line,
+ <filename>runqemu</filename> does a good job of figuring out what
+ you are trying to do.
+ For example, by default, QEMU looks for the most recently built
+ image according to the timestamp when it needs to look for an
+ image.
+ Minimally, through the use of options, you must provide either
+ a machine name, a virtual machine image
+ (<filename>*.vmdk</filename>), or a kernel image
+ (<filename>*.bin</filename>).
+ </para>
+
+ <para>
+ Following is a description of <filename>runqemu</filename>
+ options you can provide on the command line:
+ <note><title>Tip</title>
+ If you do provide some "illegal" option combination or perhaps
+ you do not provide enough in the way of options,
+ <filename>runqemu</filename> provides appropriate error
+ messaging to help you correct the problem.
+ </note>
+ <itemizedlist>
+ <listitem><para><replaceable>QEMUARCH</replaceable>:
+ The QEMU machine architecture, which must be "qemux86",
+ "qemux86_64", "qemuarm", "qemumips", "qemumipsel",
+ “qemumips64", "qemush4", "qemuppc", "qemumicroblaze",
+ or "qemuzynq".
+ </para></listitem>
+ <listitem><para><filename><replaceable>VM</replaceable></filename>:
+ The virtual machine image, which must be a
+ <filename>.vmdk</filename> file.
+ Use this option when you want to boot a
+ <filename>.vmdk</filename> image.
+ The image filename you provide must contain one of the
+ following strings: "qemux86-64", "qemux86", "qemuarm",
+ "qemumips64", "qemumips", "qemuppc", or "qemush4".
+ </para></listitem>
+ <listitem><para><replaceable>ROOTFS</replaceable>:
+ A root filesystem that has one of the following
+ filetype extensions: "ext2", "ext3", "ext4", "jffs2",
+ "nfs", or "btrfs".
+ If the filename you provide for this option uses “nfs”, it
+ must provide an explicit root filesystem path.
+ </para></listitem>
+ <listitem><para><replaceable>KERNEL</replaceable>:
+ A kernel image, which is a <filename>.bin</filename> file.
+ When you provide a <filename>.bin</filename> file,
+ <filename>runqemu</filename> detects it and assumes the
+ file is a kernel image.
+ </para></listitem>
+ <listitem><para><replaceable>MACHINE</replaceable>:
+ The architecture of the QEMU machine, which must be one
+ of the following: "qemux86",
+ "qemux86-64", "qemuarm", "qemumips", "qemumipsel",
+ “qemumips64", "qemush4", "qemuppc", "qemumicroblaze",
+ or "qemuzynq".
+ The <replaceable>MACHINE</replaceable> and
+ <replaceable>QEMUARCH</replaceable> options are basically
+ identical.
+ If you do not provide a <replaceable>MACHINE</replaceable>
+ option, <filename>runqemu</filename> tries to determine
+ it based on other options.
+ </para></listitem>
+ <listitem><para><filename>ramfs</filename>:
+ Indicates you are booting an initial RAM disk (initramfs)
+ image, which means the <filename>FSTYPE</filename> is
+ <filename>cpio.gz</filename>.
+ </para></listitem>
+ <listitem><para><filename>iso</filename>:
+ Indicates you are booting an ISO image, which means the
+ <filename>FSTYPE</filename> is
+ <filename>.iso</filename>.
+ </para></listitem>
+ <listitem><para><filename>nographic</filename>:
+ Disables the video console, which sets the console to
+ "ttys0".
+ </para></listitem>
+ <listitem><para><filename>serial</filename>:
+ Enables a serial console on
+ <filename>/dev/ttyS0</filename>.
+ </para></listitem>
+ <listitem><para><filename>biosdir</filename>:
+ Establishes a custom directory for BIOS, VGA BIOS and
+ keymaps.
+ </para></listitem>
+ <listitem><para><filename>biosfilename</filename>:
+ Establishes a custom BIOS name.
+ </para></listitem>
+ <listitem><para><filename>qemuparams=\"<replaceable>xyz</replaceable>\"</filename>:
+ Specifies custom QEMU parameters.
+ Use this option to pass options other than the simple
+ "kvm" and "serial" options.
+ </para></listitem>
+ <listitem><para><filename>bootparams=\"<replaceable>xyz</replaceable>\"</filename>:
+ Specifies custom boot parameters for the kernel.
+ </para></listitem>
+ <listitem><para><filename>audio</filename>:
+ Enables audio in QEMU.
+ The <replaceable>MACHINE</replaceable> option must be
+ either "qemux86" or "qemux86-64" in order for audio to be
+ enabled.
+ Additionally, the <filename>snd_intel8x0</filename>
+ or <filename>snd_ens1370</filename> driver must be
+ installed in linux guest.
+ </para></listitem>
+ <listitem><para><filename>slirp</filename>:
+ Enables "slirp" networking, which is a different way
+ of networking that does not need root access
+ but also is not as easy to use or comprehensive
+ as the default.
+ </para></listitem>
+ <listitem><para><filename>kvm</filename>:
+ Enables KVM when running "qemux86" or "qemux86-64"
+ QEMU architectures.
+ For KVM to work, all the following conditions must be met:
+ <itemizedlist>
+ <listitem><para>
+ Your <replaceable>MACHINE</replaceable> must be either
+ "qemux86" or "qemux86-64".
+ </para></listitem>
+ <listitem><para>
+ Your build host has to have the KVM modules
+ installed, which are
+ <filename>/dev/kvm</filename>.
+ </para></listitem>
+ <listitem><para>
+ Your build host has to have virtio net device, which
+ are <filename>/dev/vhost-net</filename>.
+ </para></listitem>
+ <listitem><para>
+ The build host <filename>/dev/kvm</filename>
+ directory has to be both writable and readable.
+ </para></listitem>
+ <listitem><para>
+ The build host <filename>/dev/vhost-net</filename>
+ directory has to be either readable or writable
+ and “slirp-enabled”.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><filename>publicvnc</filename>:
+ Enables a VNC server open to all hosts.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ For further understanding regarding option use with
+ <filename>runqemu</filename>, consider some examples.
+ </para>
+
+ <para>
+ This example starts QEMU with
+ <replaceable>MACHINE</replaceable> set to "qemux86".
+ Assuming a standard
+ <link linkend='build-directory'>Build Directory</link>,
+ <filename>runqemu</filename> automatically finds the
+ <filename>bzImage-qemux86.bin</filename> image file and
+ the
+ <filename>core-image-minimal-qemux86-20140707074611.rootfs.ext3</filename>
+ (assuming the current build created a
+ <filename>core-image-minimal</filename> image).
+ <note>
+ When more than one image with the same name exists, QEMU finds
+ and uses the most recently built image according to the
+ timestamp.
+ </note>
+ <literallayout class='monospaced'>
+ $ runqemu qemux86
+ </literallayout>
+ This example produces the exact same results as the
+ previous example.
+ This command, however, specifically provides the image
+ and root filesystem type.
+ <literallayout class='monospaced'>
+ $ runqemu qemux86 core-image-minimal ext3
+ </literallayout>
+ This example specifies to boot an initial RAM disk image
+ and to enable audio in QEMU.
+ For this case, <filename>runqemu</filename> set the
+ internal variable <filename>FSTYPE</filename> to
+ "cpio.gz".
+ Also, for audio to be enabled, an appropriate driver must
+ be installed (see the previous description for the
+ <filename>audio</filename> option for more information).
+ <literallayout class='monospaced'>
+ $ runqemu qemux86 ramfs audio
+ </literallayout>
+ This example does not provide enough information for
+ QEMU to launch.
+ While the command does provide a root filesystem type, it
+ must also minimally provide a
+ <replaceable>MACHINE</replaceable>,
+ <replaceable>KERNEL</replaceable>, or
+ <replaceable>VM</replaceable> option.
+ <literallayout class='monospaced'>
+ $ runqemu ext3
+ </literallayout>
+ This example specifies to boot a virtual machine image
+ (<filename>.vmdk</filename> file).
+ From the <filename>.vmdk</filename>,
+ <filename>runqemu</filename> determines the QEMU
+ architecture (<replaceable>MACHINE</replaceable>) to be
+ "qemux86" and the root filesystem type to be "vmdk".
+ <literallayout class='monospaced'>
+ $ runqemu /home/scott-lenovo/vm/core-image-minimal-qemux86.vmdk
+ </literallayout>
+ </para>
+ </section>
+</section>
+
+<section id='qemu-running-under-a-network-file-system-nfs-server'>
+ <title>Running Under a Network File System (NFS) Server</title>
+
+ <para>
+ One method for running QEMU is to run it on an NFS server.
+ This is useful when you need to access the same file system from both
+ the build and the emulated system at the same time.
+ It is also worth noting that the system does not need root privileges
+ to run.
+ It uses a user space NFS server to avoid that.
+ This section describes how to set up for running QEMU using an NFS
+ server and then how you can start and stop the server.
+ </para>
+
+ <section id='qemu-setting-up-to-use-nfs'>
+ <title>Setting Up to Use NFS</title>
+
+ <para>
+ Once you are able to run QEMU in your environment, you can use the
+ <filename>runqemu-extract-sdk</filename> script, which is located
+ in the <filename>scripts</filename> directory along with
+ <filename>runqemu</filename> script.
+ The <filename>runqemu-extract-sdk</filename> takes a root
+ file system tarball and extracts it into a location that you
+ specify.
+ Then, when you run <filename>runqemu</filename>, you can specify
+ the location that has the file system to pass it to QEMU.
+ Here is an example that takes a file system and extracts it to
+ a directory named <filename>test-nfs</filename>:
+ <literallayout class='monospaced'>
+ runqemu-extract-sdk ./tmp/deploy/images/qemux86/core-image-sato-qemux86.tar.bz2 test-nfs
+ </literallayout>
+ Once you have extracted the file system, you can run
+ <filename>runqemu</filename> normally with the additional
+ location of the file system.
+ You can then also make changes to the files within
+ <filename>./test-nfs</filename> and see those changes appear in the
+ image in real time.
+ Here is an example using the <filename>qemux86</filename> image:
+ <literallayout class='monospaced'>
+ runqemu qemux86 ./test-nfs
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='qemu-starting-and-stopping-nfs'>
+ <title>Starting and Stopping NFS</title>
+
+ <para>
+ You can manually start and stop the NFS share using these
+ commands:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>start</filename>:</emphasis>
+ Starts the NFS share:
+ <literallayout class='monospaced'>
+ runqemu-export-rootfs start <replaceable>file-system-location</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis><filename>stop</filename>:</emphasis>
+ Stops the NFS share:
+ <literallayout class='monospaced'>
+ runqemu-export-rootfs stop <replaceable>file-system-location</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis><filename>restart</filename>:</emphasis>
+ Restarts the NFS share:
+ <literallayout class='monospaced'>
+ runqemu-export-rootfs restart <replaceable>file-system-location</replaceable>
+ </literallayout>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+</section>
+
+<section id='qemu-tips-and-tricks'>
+ <title>Tips and Tricks</title>
+
+ <para>
+ The following list describes things you can do to make running QEMU
+ in the context of the Yocto Project a better experience:
+ <itemizedlist>
+ <listitem><para><emphasis>Switching Between Consoles:</emphasis>
+ When booting or running QEMU, you can switch between
+ supported consoles by using
+ Ctrl+Alt+<replaceable>number</replaceable>.
+ For example, Ctrl+Alt+3 switches you to the serial console as
+ long as that console is enabled.
+ Being able to switch consoles is helpful, for example, if the
+ main QEMU console breaks for some reason.
+ <note>
+ Usually, "2" gets you to the main console and "3" gets you
+ to the serial console.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Removing the Splash Screen:</emphasis>
+ You can remove the splash screen when QEMU is booting by
+ using Alt+left.
+ Removing the splash screen allows you to see what is happening
+ in the background.
+ </para></listitem>
+ <listitem><para><emphasis>Disabling the Cursor Grab:</emphasis>
+ The default QEMU integration captures the cursor within the
+ main window.
+ It does this since standard mouse devices only provide relative
+ input and not absolute coordinates.
+ You then have to break out of the grab using the "Ctrl+Alt" key
+ combination.
+ However, the Yocto Project's integration of QEMU enables the
+ wacom USB touch pad driver by default to allow input of absolute
+ coordinates.
+ This default means that the mouse can enter and leave the
+ main window without the grab taking effect leading to a better
+ user experience.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/dev-manual/dev-manual-start.xml b/documentation/dev-manual/dev-manual-start.xml
new file mode 100644
index 0000000..db989b7
--- /dev/null
+++ b/documentation/dev-manual/dev-manual-start.xml
@@ -0,0 +1,433 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-start'>
+
+<title>Getting Started with the Yocto Project</title>
+
+<para>
+ This chapter introduces the Yocto Project and gives you an idea of what you need to get started.
+ You can find enough information to set up your development host and build or use images for
+ hardware supported by the Yocto Project by reading the
+ <ulink url='&YOCTO_DOCS_QS_URL;'>Yocto Project Quick Start</ulink>.
+</para>
+
+<para>
+ The remainder of this chapter summarizes what is in the Yocto Project Quick Start and provides
+ some higher-level concepts you might want to consider.
+</para>
+
+<section id='introducing-the-yocto-project'>
+ <title>Introducing the Yocto Project</title>
+
+ <para>
+ The Yocto Project is an open-source collaboration project focused on embedded Linux development.
+ The project currently provides a build system that is
+ referred to as the
+ <link linkend='build-system-term'>OpenEmbedded build system</link>
+ in the Yocto Project documentation.
+ The Yocto Project provides various ancillary tools for the embedded developer
+ and also features the Sato reference User Interface, which is optimized for
+ stylus-driven, low-resolution screens.
+ </para>
+
+ <para>
+ You can use the OpenEmbedded build system, which uses
+ <link linkend='bitbake-term'>BitBake</link>, to develop complete Linux
+ images and associated user-space applications for architectures based
+ on ARM, MIPS, PowerPC, x86 and x86-64.
+ <note>
+ By default, using the Yocto Project creates a Poky distribution.
+ However, you can create your own distribution by providing key
+ <link linkend='metadata'>Metadata</link>.
+ See the "<link linkend='creating-your-own-distribution'>Creating Your Own Distribution</link>"
+ section for more information.
+ </note>
+ While the Yocto Project does not provide a strict testing framework,
+ it does provide or generate for you artifacts that let you perform target-level and
+ emulated testing and debugging.
+ Additionally, if you are an <trademark class='trade'>Eclipse</trademark>
+ IDE user, you can install an Eclipse Yocto Plug-in to allow you to
+ develop within that familiar environment.
+ </para>
+</section>
+
+<section id='getting-setup'>
+ <title>Getting Set Up</title>
+
+ <para>
+ Here is what you need to use the Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>Host System:</emphasis> You should have a reasonably current
+ Linux-based host system.
+ You will have the best results with a recent release of Fedora,
+ openSUSE, Debian, Ubuntu, or CentOS as these releases are frequently tested against the Yocto Project
+ and officially supported.
+ For a list of the distributions under validation and their status, see the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>" section
+ in the Yocto Project Reference Manual and the wiki page at
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Distribution_Support'>Distribution Support</ulink>.</para>
+ <para>
+ You should also have about 50 Gbytes of free disk space for building images.
+ </para></listitem>
+ <listitem><para><emphasis>Packages:</emphasis> The OpenEmbedded build system
+ requires that certain packages exist on your development system (e.g. Python 2.7).
+ See "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>"
+ section in the Yocto Project Quick Start and the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>"
+ section in the Yocto Project Reference Manual for the exact
+ package requirements and the installation commands to install
+ them for the supported distributions.
+ </para></listitem>
+ <listitem id='local-yp-release'><para><emphasis>Yocto Project Release:</emphasis>
+ You need a release of the Yocto Project locally installed on
+ your development system.
+ The documentation refers to this set of locally installed files
+ as the <link linkend='source-directory'>Source Directory</link>.
+ You create your Source Directory by using
+ <link linkend='git'>Git</link> to clone a local copy
+ of the upstream <filename>poky</filename> repository,
+ or by downloading and unpacking a tarball of an official
+ Yocto Project release.
+ The preferred method is to create a clone of the repository.
+ </para>
+ <para>Working from a copy of the upstream repository allows you
+ to contribute back into the Yocto Project or simply work with
+ the latest software on a development branch.
+ Because Git maintains and creates an upstream repository with
+ a complete history of changes and you are working with a local
+ clone of that repository, you have access to all the Yocto
+ Project development branches and tag names used in the upstream
+ repository.</para>
+ <note>You can view the Yocto Project Source Repositories at
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>
+ </note>
+ <para>The following transcript shows how to clone the
+ <filename>poky</filename> Git repository into the current
+ working directory.
+ The command creates the local repository in a directory
+ named <filename>poky</filename>.
+ For information on Git used within the Yocto Project, see
+ the "<link linkend='git'>Git</link>" section.
+ <literallayout class='monospaced'>
+ $ git clone git://git.yoctoproject.org/poky
+ Cloning into 'poky'...
+ remote: Counting objects: 226790, done.
+ remote: Compressing objects: 100% (57465/57465), done.
+ remote: Total 226790 (delta 165212), reused 225887 (delta 164327)
+ Receiving objects: 100% (226790/226790), 100.98 MiB | 263 KiB/s, done.
+ Resolving deltas: 100% (165212/165212), done.
+ </literallayout></para>
+ <para>For another example of how to set up your own local Git
+ repositories, see this
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>
+ wiki page</ulink>, which describes how to create local
+ Git repositories for both
+ <filename>poky</filename> and <filename>meta-intel</filename>.
+ </para>
+ <para>
+ You can also get the Yocto Project Files by downloading
+ Yocto Project releases from the
+ <ulink url="&YOCTO_HOME_URL;">Yocto Project website</ulink>.
+ From the website, you just click "Downloads" in the navigation
+ pane to the left to display all Yocto Project downloads.
+ Current and archived releases are available for download.
+ Nightly and developmental builds are also maintained at
+ <ulink url="&YOCTO_AB_NIGHTLY_URL;"></ulink>.
+ One final site you can visit for information on Yocto Project
+ releases is the
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Releases'>Releases</ulink>
+ wiki.
+ </para></listitem>
+ <listitem id='local-kernel-files'><para><emphasis>Yocto Project Kernel:</emphasis>
+ If you are going to be making modifications to a supported Yocto Project kernel, you
+ need to establish local copies of the source.
+ You can find Git repositories of supported Yocto Project kernels organized under
+ "Yocto Linux Kernel" in the Yocto Project Source Repositories at
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.</para>
+ <para>This setup can involve creating a bare clone of the Yocto Project kernel and then
+ copying that cloned repository.
+ You can create the bare clone and the copy of the bare clone anywhere you like.
+ For simplicity, it is recommended that you create these structures outside of the
+ Source Directory, which is usually named <filename>poky</filename>.</para>
+ <para>As an example, the following transcript shows how to create the bare clone
+ of the <filename>linux-yocto-3.19</filename> kernel and then create a copy of
+ that clone.
+ <note>When you have a local Yocto Project kernel Git repository, you can
+ reference that repository rather than the upstream Git repository as
+ part of the <filename>clone</filename> command.
+ Doing so can speed up the process.</note></para>
+ <para>In the following example, the bare clone is named
+ <filename>linux-yocto-3.19.git</filename>, while the
+ copy is named <filename>my-linux-yocto-3.19-work</filename>:
+ <literallayout class='monospaced'>
+ $ git clone --bare git://git.yoctoproject.org/linux-yocto-3.19 linux-yocto-3.19.git
+ Cloning into bare repository 'linux-yocto-3.19.git'...
+ remote: Counting objects: 3983256, done.
+ remote: Compressing objects: 100% (605006/605006), done.
+ remote: Total 3983256 (delta 3352832), reused 3974503 (delta 3344079)
+ Receiving objects: 100% (3983256/3983256), 843.66 MiB | 1.07 MiB/s, done.
+ Resolving deltas: 100% (3352832/3352832), done.
+ Checking connectivity... done.
+ </literallayout></para>
+ <para>Now create a clone of the bare clone just created:
+ <literallayout class='monospaced'>
+ $ git clone linux-yocto-3.19.git my-linux-yocto-3.19-work
+ Cloning into 'my-linux-yocto-3.19-work'...
+ done.
+ Checking out files: 100% (48440/48440), done.
+ </literallayout></para></listitem>
+ <listitem id='meta-yocto-kernel-extras-repo'><para><emphasis>
+ The <filename>meta-yocto-kernel-extras</filename> Git Repository</emphasis>:
+ The <filename>meta-yocto-kernel-extras</filename> Git repository contains Metadata needed
+ only if you are modifying and building the kernel image.
+ In particular, it contains the kernel BitBake append (<filename>.bbappend</filename>)
+ files that you
+ edit to point to your locally modified kernel source files and to build the kernel
+ image.
+ Pointing to these local files is much more efficient than requiring a download of the
+ kernel's source files from upstream each time you make changes to the kernel.</para>
+ <para>You can find the <filename>meta-yocto-kernel-extras</filename> Git Repository in the
+ "Yocto Metadata Layers" area of the Yocto Project Source Repositories at
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
+ It is good practice to create this Git repository inside the Source Directory.</para>
+ <para>Following is an example that creates the <filename>meta-yocto-kernel-extras</filename> Git
+ repository inside the Source Directory, which is named <filename>poky</filename>
+ in this case:
+ <literallayout class='monospaced'>
+ $ cd ~/poky
+ $ git clone git://git.yoctoproject.org/meta-yocto-kernel-extras meta-yocto-kernel-extras
+ Cloning into 'meta-yocto-kernel-extras'...
+ remote: Counting objects: 727, done.
+ remote: Compressing objects: 100% (452/452), done.
+ remote: Total 727 (delta 260), reused 719 (delta 252)
+ Receiving objects: 100% (727/727), 536.36 KiB | 240 KiB/s, done.
+ Resolving deltas: 100% (260/260), done.
+ </literallayout></para></listitem>
+ <listitem><para id='supported-board-support-packages-(bsps)'><emphasis>Supported Board Support Packages (BSPs):</emphasis>
+ The Yocto Project supports many BSPs, which are maintained in
+ their own layers or in layers designed to contain several
+ BSPs.
+ To get an idea of machine support through BSP layers, you can
+ look at the
+ <ulink url='&YOCTO_RELEASE_DL_URL;/machines'>index of machines</ulink>
+ for the release.</para>
+
+ <para>The Yocto Project uses the following BSP layer naming
+ scheme:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>
+ </literallayout>
+ where <replaceable>bsp_name</replaceable> is the recognized
+ BSP name.
+ Here are some examples:
+ <literallayout class='monospaced'>
+ meta-crownbay
+ meta-emenlow
+ meta-raspberrypi
+ </literallayout>
+ See the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+ section in the Yocto Project Board Support Package (BSP)
+ Developer's Guide for more information on BSP Layers.</para>
+
+ <para>A useful Git repository released with the Yocto
+ Project is <filename>meta-intel</filename>, which is a
+ parent layer that contains many supported
+ <ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>.
+ You can locate the <filename>meta-intel</filename> Git
+ repository in the "Yocto Metadata Layers" area of the Yocto
+ Project Source Repositories at
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.</para>
+
+ <para>Using
+ <link linkend='git'>Git</link> to create a local clone of the
+ upstream repository can be helpful if you are working with
+ BSPs.
+ Typically, you set up the <filename>meta-intel</filename>
+ Git repository inside the Source Directory.
+ For example, the following transcript shows the steps to clone
+ <filename>meta-intel</filename>.
+ <note>
+ Be sure to work in the <filename>meta-intel</filename>
+ branch that matches your
+ <link linkend='source-directory'>Source Directory</link>
+ (i.e. <filename>poky</filename>) branch.
+ For example, if you have checked out the "master" branch
+ of <filename>poky</filename> and you are going to use
+ <filename>meta-intel</filename>, be sure to checkout the
+ "master" branch of <filename>meta-intel</filename>.
+ </note>
+ <literallayout class='monospaced'>
+ $ cd ~/poky
+ $ git clone git://git.yoctoproject.org/meta-intel.git
+ Cloning into 'meta-intel'...
+ remote: Counting objects: 8844, done.
+ remote: Compressing objects: 100% (2864/2864), done.
+ remote: Total 8844 (delta 4931), reused 8780 (delta 4867)
+ Receiving objects: 100% (8844/8844), 2.48 MiB | 264 KiB/s, done.
+ Resolving deltas: 100% (4931/4931), done.
+ </literallayout></para>
+
+ <para>The same
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>wiki page</ulink>
+ referenced earlier covers how to set up the
+ <filename>meta-intel</filename> Git repository.
+ </para></listitem>
+ <listitem><para><emphasis>Eclipse Yocto Plug-in:</emphasis> If you are developing
+ applications using the Eclipse Integrated Development Environment (IDE),
+ you will need this plug-in.
+ See the
+ "<link linkend='setting-up-the-eclipse-ide'>Setting up the Eclipse IDE</link>"
+ section for more information.</para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='building-images'>
+ <title>Building Images</title>
+
+ <para>
+ The build process creates an entire Linux distribution, including the toolchain, from source.
+ For more information on this topic, see the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section in the Yocto Project Quick Start.
+ </para>
+
+ <para>
+ The build process is as follows:
+ <orderedlist>
+ <listitem><para>Make sure you have set up the Source Directory described in the
+ previous section.</para></listitem>
+ <listitem><para>Initialize the build environment by sourcing a build
+ environment script (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>).
+ </para></listitem>
+ <listitem><para>Optionally ensure the <filename>conf/local.conf</filename> configuration file,
+ which is found in the
+ <link linkend='build-directory'>Build Directory</link>,
+ is set up how you want it.
+ This file defines many aspects of the build environment including
+ the target machine architecture through the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'>MACHINE</ulink></filename> variable,
+ the packaging format used during the build
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></ulink>),
+ and a centralized tarball download directory through the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'>DL_DIR</ulink></filename> variable.</para></listitem>
+ <listitem><para>
+ Build the image using the <filename>bitbake</filename> command.
+ If you want information on BitBake, see the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </para></listitem>
+ <listitem><para>Run the image either on the actual hardware or using the QEMU
+ emulator.</para></listitem>
+ </orderedlist>
+ </para>
+</section>
+
+<section id='using-pre-built-binaries-and-qemu'>
+ <title>Using Pre-Built Binaries and QEMU</title>
+
+ <para>
+ Another option you have to get started is to use pre-built binaries.
+ The Yocto Project provides many types of binaries with each release.
+ See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
+ chapter in the Yocto Project Reference Manual
+ for descriptions of the types of binaries that ship with a Yocto Project
+ release.
+ </para>
+
+ <para>
+ Using a pre-built binary is ideal for developing software applications to run on your
+ target hardware.
+ To do this, you need to be able to access the appropriate cross-toolchain tarball for
+ the architecture on which you are developing.
+ If you are using an SDK type image, the image ships with the complete toolchain native to
+ the architecture.
+ If you are not using an SDK type image, you need to separately download and
+ install the stand-alone Yocto Project cross-toolchain tarball.
+ </para>
+
+ <para>
+ Regardless of the type of image you are using, you need to download the pre-built kernel
+ that you will boot in the QEMU emulator and then download and extract the target root
+ filesystem for your target machine’s architecture.
+ You can get architecture-specific binaries and file systems from
+ <ulink url='&YOCTO_MACHINES_DL_URL;'>machines</ulink>.
+ You can get installation scripts for stand-alone toolchains from
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchains</ulink>.
+ Once you have all your files, you set up the environment to emulate the hardware
+ by sourcing an environment setup script.
+ Finally, you start the QEMU emulator.
+ You can find details on all these steps in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#using-pre-built'>Example Using Pre-Built Binaries and QEMU</ulink>"
+ section of the Yocto Project Application Developer's Guide.
+ You can learn more about using QEMU with the Yocto Project in the
+ "<link linkend='dev-manual-qemu'>Using the Quick EMUlator (QEMU)</link>"
+ section.
+ </para>
+
+ <para>
+ Using QEMU to emulate your hardware can result in speed issues
+ depending on the target and host architecture mix.
+ For example, using the <filename>qemux86</filename> image in the emulator
+ on an Intel-based 32-bit (x86) host machine is fast because the target and
+ host architectures match.
+ On the other hand, using the <filename>qemuarm</filename> image on the same Intel-based
+ host can be slower.
+ But, you still achieve faithful emulation of ARM-specific issues.
+ </para>
+
+ <para>
+ To speed things up, the QEMU images support using <filename>distcc</filename>
+ to call a cross-compiler outside the emulated system.
+ If you used <filename>runqemu</filename> to start QEMU, and the
+ <filename>distccd</filename> application is present on the host system, any
+ BitBake cross-compiling toolchain available from the build system is automatically
+ used from within QEMU simply by calling <filename>distcc</filename>.
+ You can accomplish this by defining the cross-compiler variable
+ (e.g. <filename>export CC="distcc"</filename>).
+ Alternatively, if you are using a suitable SDK image or the appropriate
+ stand-alone toolchain is present,
+ the toolchain is also automatically used.
+ </para>
+
+ <note>
+ Several mechanisms exist that let you connect to the system running on the
+ QEMU emulator:
+ <itemizedlist>
+ <listitem><para>QEMU provides a framebuffer interface that makes standard
+ consoles available.</para></listitem>
+ <listitem><para>Generally, headless embedded devices have a serial port.
+ If so, you can configure the operating system of the running image
+ to use that port to run a console.
+ The connection uses standard IP networking.</para></listitem>
+ <listitem><para>
+ SSH servers exist in some QEMU images.
+ The <filename>core-image-sato</filename> QEMU image has a
+ Dropbear secure shell (SSH) server that runs with the root
+ password disabled.
+ The <filename>core-image-full-cmdline</filename> and
+ <filename>core-image-lsb</filename> QEMU images
+ have OpenSSH instead of Dropbear.
+ Including these SSH servers allow you to use standard
+ <filename>ssh</filename> and <filename>scp</filename> commands.
+ The <filename>core-image-minimal</filename> QEMU image,
+ however, contains no SSH server.
+ </para></listitem>
+ <listitem><para>You can use a provided, user-space NFS server to boot the QEMU session
+ using a local copy of the root filesystem on the host.
+ In order to make this connection, you must extract a root filesystem tarball by using the
+ <filename>runqemu-extract-sdk</filename> command.
+ After running the command, you must then point the <filename>runqemu</filename>
+ script to the extracted directory instead of a root filesystem image file.</para></listitem>
+ </itemizedlist>
+ </note>
+</section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/dev-manual/dev-manual.xml b/documentation/dev-manual/dev-manual.xml
new file mode 100644
index 0000000..608d3a9
--- /dev/null
+++ b/documentation/dev-manual/dev-manual.xml
@@ -0,0 +1,124 @@
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<book id='dev-manual' lang='en'
+ xmlns:xi="http://www.w3.org/2003/XInclude"
+ xmlns="http://docbook.org/ns/docbook"
+ >
+ <bookinfo>
+
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref='figures/dev-title.png'
+ format='SVG'
+ align='left' scalefit='1' width='100%'/>
+ </imageobject>
+ </mediaobject>
+
+ <title>
+ Yocto Project Development Manual
+ </title>
+
+ <authorgroup>
+ <author>
+ <firstname>Scott</firstname> <surname>Rifenbark</surname>
+ <affiliation>
+ <orgname>Intel Corporation</orgname>
+ </affiliation>
+ <email>scott.m.rifenbark@intel.com</email>
+ </author>
+ </authorgroup>
+
+ <revhistory>
+ <revision>
+ <revnumber>1.1</revnumber>
+ <date>6 October 2011</date>
+ <revremark>The initial document released with the Yocto Project 1.1 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.2</revnumber>
+ <date>April 2012</date>
+ <revremark>Released with the Yocto Project 1.2 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.3</revnumber>
+ <date>October 2012</date>
+ <revremark>Released with the Yocto Project 1.3 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.4</revnumber>
+ <date>April 2013</date>
+ <revremark>Released with the Yocto Project 1.4 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.5</revnumber>
+ <date>October 2013</date>
+ <revremark>Released with the Yocto Project 1.5 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.5.1</revnumber>
+ <date>January 2014</date>
+ <revremark>Released with the Yocto Project 1.5.1 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.6</revnumber>
+ <date>April 2014</date>
+ <revremark>Released with the Yocto Project 1.6 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.7</revnumber>
+ <date>October 2014</date>
+ <revremark>Released with the Yocto Project 1.7 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.8</revnumber>
+ <date>April 2015</date>
+ <revremark>Released with the Yocto Project 1.8 Release.</revremark>
+ </revision>
+ <revision>
+ <revnumber>1.9</revnumber>
+ <date>October 2015</date>
+ <revremark>Released with the Yocto Project 1.9 Release.</revremark>
+ </revision>
+ </revhistory>
+
+ <copyright>
+ <year>©RIGHT_YEAR;</year>
+ <holder>Linux Foundation</holder>
+ </copyright>
+
+ <legalnotice>
+ <para>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <ulink type="http" url="http://creativecommons.org/licenses/by-sa/2.0/uk/">
+ Creative Commons Attribution-Share Alike 2.0 UK: England & Wales</ulink> as published by
+ Creative Commons.
+ </para>
+
+ <note>
+ For the latest version of this manual associated with this
+ Yocto Project release, see the
+ <ulink url='&YOCTO_DOCS_DEV_URL;'>Yocto Project Development Manual</ulink>
+ from the Yocto Project website.
+ </note>
+ </legalnotice>
+
+ </bookinfo>
+
+ <xi:include href="dev-manual-intro.xml"/>
+
+ <xi:include href="dev-manual-start.xml"/>
+
+ <xi:include href="dev-manual-newbie.xml"/>
+
+ <xi:include href="dev-manual-model.xml"/>
+
+ <xi:include href="dev-manual-common-tasks.xml"/>
+
+ <xi:include href="dev-manual-qemu.xml"/>
+
+</book>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/dev-manual/dev-style.css b/documentation/dev-manual/dev-style.css
new file mode 100644
index 0000000..b900ffc
--- /dev/null
+++ b/documentation/dev-manual/dev-style.css
@@ -0,0 +1,984 @@
+/*
+ Generic XHTML / DocBook XHTML CSS Stylesheet.
+
+ Browser wrangling and typographic design by
+ Oyvind Kolas / pippin@gimp.org
+
+ Customised for Poky by
+ Matthew Allum / mallum@o-hand.com
+
+ Thanks to:
+ Liam R. E. Quin
+ William Skaggs
+ Jakub Steiner
+
+ Structure
+ ---------
+
+ The stylesheet is divided into the following sections:
+
+ Positioning
+ Margins, paddings, width, font-size, clearing.
+ Decorations
+ Borders, style
+ Colors
+ Colors
+ Graphics
+ Graphical backgrounds
+ Nasty IE tweaks
+ Workarounds needed to make it work in internet explorer,
+ currently makes the stylesheet non validating, but up until
+ this point it is validating.
+ Mozilla extensions
+ Transparency for footer
+ Rounded corners on boxes
+
+*/
+
+
+ /*************** /
+ / Positioning /
+/ ***************/
+
+body {
+ font-family: Verdana, Sans, sans-serif;
+
+ min-width: 640px;
+ width: 80%;
+ margin: 0em auto;
+ padding: 2em 5em 5em 5em;
+ color: #333;
+}
+
+h1,h2,h3,h4,h5,h6,h7 {
+ font-family: Arial, Sans;
+ color: #00557D;
+ clear: both;
+}
+
+h1 {
+ font-size: 2em;
+ text-align: left;
+ padding: 0em 0em 0em 0em;
+ margin: 2em 0em 0em 0em;
+}
+
+h2.subtitle {
+ margin: 0.10em 0em 3.0em 0em;
+ padding: 0em 0em 0em 0em;
+ font-size: 1.8em;
+ padding-left: 20%;
+ font-weight: normal;
+ font-style: italic;
+}
+
+h2 {
+ margin: 2em 0em 0.66em 0em;
+ padding: 0.5em 0em 0em 0em;
+ font-size: 1.5em;
+ font-weight: bold;
+}
+
+h3.subtitle {
+ margin: 0em 0em 1em 0em;
+ padding: 0em 0em 0em 0em;
+ font-size: 142.14%;
+ text-align: right;
+}
+
+h3 {
+ margin: 1em 0em 0.5em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 140%;
+ font-weight: bold;
+}
+
+h4 {
+ margin: 1em 0em 0.5em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 120%;
+ font-weight: bold;
+}
+
+h5 {
+ margin: 1em 0em 0.5em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 110%;
+ font-weight: bold;
+}
+
+h6 {
+ margin: 1em 0em 0em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 110%;
+ font-weight: bold;
+}
+
+.authorgroup {
+ background-color: transparent;
+ background-repeat: no-repeat;
+ padding-top: 256px;
+ background-image: url("figures/dev-title.png");
+ background-position: left top;
+ margin-top: -256px;
+ padding-right: 50px;
+ margin-left: 0px;
+ text-align: right;
+ width: 740px;
+}
+
+h3.author {
+ margin: 0em 0me 0em 0em;
+ padding: 0em 0em 0em 0em;
+ font-weight: normal;
+ font-size: 100%;
+ color: #333;
+ clear: both;
+}
+
+.author tt.email {
+ font-size: 66%;
+}
+
+.titlepage hr {
+ width: 0em;
+ clear: both;
+}
+
+.revhistory {
+ padding-top: 2em;
+ clear: both;
+}
+
+.toc,
+.list-of-tables,
+.list-of-examples,
+.list-of-figures {
+ padding: 1.33em 0em 2.5em 0em;
+ color: #00557D;
+}
+
+.toc p,
+.list-of-tables p,
+.list-of-figures p,
+.list-of-examples p {
+ padding: 0em 0em 0em 0em;
+ padding: 0em 0em 0.3em;
+ margin: 1.5em 0em 0em 0em;
+}
+
+.toc p b,
+.list-of-tables p b,
+.list-of-figures p b,
+.list-of-examples p b{
+ font-size: 100.0%;
+ font-weight: bold;
+}
+
+.toc dl,
+.list-of-tables dl,
+.list-of-figures dl,
+.list-of-examples dl {
+ margin: 0em 0em 0.5em 0em;
+ padding: 0em 0em 0em 0em;
+}
+
+.toc dt {
+ margin: 0em 0em 0em 0em;
+ padding: 0em 0em 0em 0em;
+}
+
+.toc dd {
+ margin: 0em 0em 0em 2.6em;
+ padding: 0em 0em 0em 0em;
+}
+
+div.glossary dl,
+div.variablelist dl {
+}
+
+.glossary dl dt,
+.variablelist dl dt,
+.variablelist dl dt span.term {
+ font-weight: normal;
+ width: 20em;
+ text-align: right;
+}
+
+.variablelist dl dt {
+ margin-top: 0.5em;
+}
+
+.glossary dl dd,
+.variablelist dl dd {
+ margin-top: -1em;
+ margin-left: 25.5em;
+}
+
+.glossary dd p,
+.variablelist dd p {
+ margin-top: 0em;
+ margin-bottom: 1em;
+}
+
+
+div.calloutlist table td {
+ padding: 0em 0em 0em 0em;
+ margin: 0em 0em 0em 0em;
+}
+
+div.calloutlist table td p {
+ margin-top: 0em;
+ margin-bottom: 1em;
+}
+
+div p.copyright {
+ text-align: left;
+}
+
+div.legalnotice p.legalnotice-title {
+ margin-bottom: 0em;
+}
+
+p {
+ line-height: 1.5em;
+ margin-top: 0em;
+
+}
+
+dl {
+ padding-top: 0em;
+}
+
+hr {
+ border: solid 1px;
+}
+
+
+.mediaobject,
+.mediaobjectco {
+ text-align: center;
+}
+
+img {
+ border: none;
+}
+
+ul {
+ padding: 0em 0em 0em 1.5em;
+}
+
+ul li {
+ padding: 0em 0em 0em 0em;
+}
+
+ul li p {
+ text-align: left;
+}
+
+table {
+ width :100%;
+}
+
+th {
+ padding: 0.25em;
+ text-align: left;
+ font-weight: normal;
+ vertical-align: top;
+}
+
+td {
+ padding: 0.25em;
+ vertical-align: top;
+}
+
+p a[id] {
+ margin: 0px;
+ padding: 0px;
+ display: inline;
+ background-image: none;
+}
+
+a {
+ text-decoration: underline;
+ color: #444;
+}
+
+pre {
+ overflow: auto;
+}
+
+a:hover {
+ text-decoration: underline;
+ /*font-weight: bold;*/
+}
+
+/* This style defines how the permalink character
+ appears by itself and when hovered over with
+ the mouse. */
+
+[alt='Permalink'] { color: #eee; }
+[alt='Permalink']:hover { color: black; }
+
+
+div.informalfigure,
+div.informalexample,
+div.informaltable,
+div.figure,
+div.table,
+div.example {
+ margin: 1em 0em;
+ padding: 1em;
+ page-break-inside: avoid;
+}
+
+
+div.informalfigure p.title b,
+div.informalexample p.title b,
+div.informaltable p.title b,
+div.figure p.title b,
+div.example p.title b,
+div.table p.title b{
+ padding-top: 0em;
+ margin-top: 0em;
+ font-size: 100%;
+ font-weight: normal;
+}
+
+.mediaobject .caption,
+.mediaobject .caption p {
+ text-align: center;
+ font-size: 80%;
+ padding-top: 0.5em;
+ padding-bottom: 0.5em;
+}
+
+.epigraph {
+ padding-left: 55%;
+ margin-bottom: 1em;
+}
+
+.epigraph p {
+ text-align: left;
+}
+
+.epigraph .quote {
+ font-style: italic;
+}
+.epigraph .attribution {
+ font-style: normal;
+ text-align: right;
+}
+
+span.application {
+ font-style: italic;
+}
+
+.programlisting {
+ font-family: monospace;
+ font-size: 80%;
+ white-space: pre;
+ margin: 1.33em 0em;
+ padding: 1.33em;
+}
+
+.tip,
+.warning,
+.caution,
+.note {
+ margin-top: 1em;
+ margin-bottom: 1em;
+
+}
+
+/* force full width of table within div */
+.tip table,
+.warning table,
+.caution table,
+.note table {
+ border: none;
+ width: 100%;
+}
+
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+ padding: 0.8em 0.0em 0.0em 0.0em;
+ margin : 0em 0em 0em 0em;
+}
+
+.tip p,
+.warning p,
+.caution p,
+.note p {
+ margin-top: 0.5em;
+ margin-bottom: 0.5em;
+ padding-right: 1em;
+ text-align: left;
+}
+
+.acronym {
+ text-transform: uppercase;
+}
+
+b.keycap,
+.keycap {
+ padding: 0.09em 0.3em;
+ margin: 0em;
+}
+
+.itemizedlist li {
+ clear: none;
+}
+
+.filename {
+ font-size: medium;
+ font-family: Courier, monospace;
+}
+
+
+div.navheader, div.heading{
+ position: absolute;
+ left: 0em;
+ top: 0em;
+ width: 100%;
+ background-color: #cdf;
+ width: 100%;
+}
+
+div.navfooter, div.footing{
+ position: fixed;
+ left: 0em;
+ bottom: 0em;
+ background-color: #eee;
+ width: 100%;
+}
+
+
+div.navheader td,
+div.navfooter td {
+ font-size: 66%;
+}
+
+div.navheader table th {
+ /*font-family: Georgia, Times, serif;*/
+ /*font-size: x-large;*/
+ font-size: 80%;
+}
+
+div.navheader table {
+ border-left: 0em;
+ border-right: 0em;
+ border-top: 0em;
+ width: 100%;
+}
+
+div.navfooter table {
+ border-left: 0em;
+ border-right: 0em;
+ border-bottom: 0em;
+ width: 100%;
+}
+
+div.navheader table td a,
+div.navfooter table td a {
+ color: #777;
+ text-decoration: none;
+}
+
+/* normal text in the footer */
+div.navfooter table td {
+ color: black;
+}
+
+div.navheader table td a:visited,
+div.navfooter table td a:visited {
+ color: #444;
+}
+
+
+/* links in header and footer */
+div.navheader table td a:hover,
+div.navfooter table td a:hover {
+ text-decoration: underline;
+ background-color: transparent;
+ color: #33a;
+}
+
+div.navheader hr,
+div.navfooter hr {
+ display: none;
+}
+
+
+.qandaset tr.question td p {
+ margin: 0em 0em 1em 0em;
+ padding: 0em 0em 0em 0em;
+}
+
+.qandaset tr.answer td p {
+ margin: 0em 0em 1em 0em;
+ padding: 0em 0em 0em 0em;
+}
+.answer td {
+ padding-bottom: 1.5em;
+}
+
+.emphasis {
+ font-weight: bold;
+}
+
+
+ /************* /
+ / decorations /
+/ *************/
+
+.titlepage {
+}
+
+.part .title {
+}
+
+.subtitle {
+ border: none;
+}
+
+/*
+h1 {
+ border: none;
+}
+
+h2 {
+ border-top: solid 0.2em;
+ border-bottom: solid 0.06em;
+}
+
+h3 {
+ border-top: 0em;
+ border-bottom: solid 0.06em;
+}
+
+h4 {
+ border: 0em;
+ border-bottom: solid 0.06em;
+}
+
+h5 {
+ border: 0em;
+}
+*/
+
+.programlisting {
+ border: solid 1px;
+}
+
+div.figure,
+div.table,
+div.informalfigure,
+div.informaltable,
+div.informalexample,
+div.example {
+ border: 1px solid;
+}
+
+
+
+.tip,
+.warning,
+.caution,
+.note {
+ border: 1px solid;
+}
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+ border-bottom: 1px solid;
+}
+
+.question td {
+ border-top: 1px solid black;
+}
+
+.answer {
+}
+
+
+b.keycap,
+.keycap {
+ border: 1px solid;
+}
+
+
+div.navheader, div.heading{
+ border-bottom: 1px solid;
+}
+
+
+div.navfooter, div.footing{
+ border-top: 1px solid;
+}
+
+ /********* /
+ / colors /
+/ *********/
+
+body {
+ color: #333;
+ background: white;
+}
+
+a {
+ background: transparent;
+}
+
+a:hover {
+ background-color: #dedede;
+}
+
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+h7,
+h8 {
+ background-color: transparent;
+}
+
+hr {
+ border-color: #aaa;
+}
+
+
+.tip, .warning, .caution, .note {
+ border-color: #fff;
+}
+
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+ border-bottom-color: #fff;
+}
+
+
+.warning {
+ background-color: #f0f0f2;
+}
+
+.caution {
+ background-color: #f0f0f2;
+}
+
+.tip {
+ background-color: #f0f0f2;
+}
+
+.note {
+ background-color: #f0f0f2;
+}
+
+.glossary dl dt,
+.variablelist dl dt,
+.variablelist dl dt span.term {
+ color: #044;
+}
+
+div.figure,
+div.table,
+div.example,
+div.informalfigure,
+div.informaltable,
+div.informalexample {
+ border-color: #aaa;
+}
+
+pre.programlisting {
+ color: black;
+ background-color: #fff;
+ border-color: #aaa;
+ border-width: 2px;
+}
+
+.guimenu,
+.guilabel,
+.guimenuitem {
+ background-color: #eee;
+}
+
+
+b.keycap,
+.keycap {
+ background-color: #eee;
+ border-color: #999;
+}
+
+
+div.navheader {
+ border-color: black;
+}
+
+
+div.navfooter {
+ border-color: black;
+}
+
+
+ /*********** /
+ / graphics /
+/ ***********/
+
+/*
+body {
+ background-image: url("images/body_bg.jpg");
+ background-attachment: fixed;
+}
+
+.navheader,
+.note,
+.tip {
+ background-image: url("images/note_bg.jpg");
+ background-attachment: fixed;
+}
+
+.warning,
+.caution {
+ background-image: url("images/warning_bg.jpg");
+ background-attachment: fixed;
+}
+
+.figure,
+.informalfigure,
+.example,
+.informalexample,
+.table,
+.informaltable {
+ background-image: url("images/figure_bg.jpg");
+ background-attachment: fixed;
+}
+
+*/
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+h7{
+}
+
+/*
+Example of how to stick an image as part of the title.
+
+div.article .titlepage .title
+{
+ background-image: url("figures/white-on-black.png");
+ background-position: center;
+ background-repeat: repeat-x;
+}
+*/
+
+div.preface .titlepage .title,
+div.colophon .title,
+div.chapter .titlepage .title,
+div.article .titlepage .title
+{
+}
+
+div.section div.section .titlepage .title,
+div.sect2 .titlepage .title {
+ background: none;
+}
+
+
+h1.title {
+ background-color: transparent;
+ background-repeat: no-repeat;
+ height: 256px;
+ text-indent: -9000px;
+ overflow:hidden;
+}
+
+h2.subtitle {
+ background-color: transparent;
+ text-indent: -9000px;
+ overflow:hidden;
+ width: 0px;
+ display: none;
+}
+
+ /*************************************** /
+ / pippin.gimp.org specific alterations /
+/ ***************************************/
+
+/*
+div.heading, div.navheader {
+ color: #777;
+ font-size: 80%;
+ padding: 0;
+ margin: 0;
+ text-align: left;
+ position: absolute;
+ top: 0px;
+ left: 0px;
+ width: 100%;
+ height: 50px;
+ background: url('/gfx/heading_bg.png') transparent;
+ background-repeat: repeat-x;
+ background-attachment: fixed;
+ border: none;
+}
+
+div.heading a {
+ color: #444;
+}
+
+div.footing, div.navfooter {
+ border: none;
+ color: #ddd;
+ font-size: 80%;
+ text-align:right;
+
+ width: 100%;
+ padding-top: 10px;
+ position: absolute;
+ bottom: 0px;
+ left: 0px;
+
+ background: url('/gfx/footing_bg.png') transparent;
+}
+*/
+
+
+
+ /****************** /
+ / nasty ie tweaks /
+/ ******************/
+
+/*
+div.heading, div.navheader {
+ width:expression(document.body.clientWidth + "px");
+}
+
+div.footing, div.navfooter {
+ width:expression(document.body.clientWidth + "px");
+ margin-left:expression("-5em");
+}
+body {
+ padding:expression("4em 5em 0em 5em");
+}
+*/
+
+ /**************************************** /
+ / mozilla vendor specific css extensions /
+/ ****************************************/
+/*
+div.navfooter, div.footing{
+ -moz-opacity: 0.8em;
+}
+
+div.figure,
+div.table,
+div.informalfigure,
+div.informaltable,
+div.informalexample,
+div.example,
+.tip,
+.warning,
+.caution,
+.note {
+ -moz-border-radius: 0.5em;
+}
+
+b.keycap,
+.keycap {
+ -moz-border-radius: 0.3em;
+}
+*/
+
+table tr td table tr td {
+ display: none;
+}
+
+
+hr {
+ display: none;
+}
+
+table {
+ border: 0em;
+}
+
+ .photo {
+ float: right;
+ margin-left: 1.5em;
+ margin-bottom: 1.5em;
+ margin-top: 0em;
+ max-width: 17em;
+ border: 1px solid gray;
+ padding: 3px;
+ background: white;
+}
+ .seperator {
+ padding-top: 2em;
+ clear: both;
+ }
+
+ #validators {
+ margin-top: 5em;
+ text-align: right;
+ color: #777;
+ }
+ @media print {
+ body {
+ font-size: 8pt;
+ }
+ .noprint {
+ display: none;
+ }
+ }
+
+
+.tip,
+.note {
+ background: #f0f0f2;
+ color: #333;
+ padding: 20px;
+ margin: 20px;
+}
+
+.tip h3,
+.note h3 {
+ padding: 0em;
+ margin: 0em;
+ font-size: 2em;
+ font-weight: bold;
+ color: #333;
+}
+
+.tip a,
+.note a {
+ color: #333;
+ text-decoration: underline;
+}
+
+.footnote {
+ font-size: small;
+ color: #333;
+}
+
+/* Changes the announcement text */
+.tip h3,
+.warning h3,
+.caution h3,
+.note h3 {
+ font-size:large;
+ color: #00557D;
+}
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