blob: 82913e0da836de0ab481bb19b4f622dc4a806be9 [file] [log] [blame]
#
# Copyright (C) 2006 - 2007 Michael 'Mickey' Lauer
# Copyright (C) 2006 - 2007 Richard Purdie
#
# SPDX-License-Identifier: GPL-2.0-only
#
import bb.build
import time
class BBUIHelper:
def __init__(self):
self.needUpdate = False
self.running_tasks = {}
# Running PIDs preserves the order tasks were executed in
self.running_pids = []
self.failed_tasks = []
self.pidmap = {}
self.tasknumber_current = 0
self.tasknumber_total = 0
def eventHandler(self, event):
# PIDs are a bad idea as they can be reused before we process all UI events.
# We maintain a 'fuzzy' match for TaskProgress since there is no other way to match
def removetid(pid, tid):
self.running_pids.remove(tid)
del self.running_tasks[tid]
if self.pidmap[pid] == tid:
del self.pidmap[pid]
self.needUpdate = True
if isinstance(event, bb.build.TaskStarted):
tid = event._fn + ":" + event._task
if event._mc != "default":
self.running_tasks[tid] = { 'title' : "mc:%s:%s %s" % (event._mc, event._package, event._task), 'starttime' : time.time(), 'pid' : event.pid }
else:
self.running_tasks[tid] = { 'title' : "%s %s" % (event._package, event._task), 'starttime' : time.time(), 'pid' : event.pid }
self.running_pids.append(tid)
self.pidmap[event.pid] = tid
self.needUpdate = True
elif isinstance(event, bb.build.TaskSucceeded):
tid = event._fn + ":" + event._task
removetid(event.pid, tid)
elif isinstance(event, bb.build.TaskFailedSilent):
tid = event._fn + ":" + event._task
removetid(event.pid, tid)
# Don't add to the failed tasks list since this is e.g. a setscene task failure
elif isinstance(event, bb.build.TaskFailed):
tid = event._fn + ":" + event._task
removetid(event.pid, tid)
self.failed_tasks.append( { 'title' : "%s %s" % (event._package, event._task)})
elif isinstance(event, bb.runqueue.runQueueTaskStarted) or isinstance(event, bb.runqueue.sceneQueueTaskStarted):
self.tasknumber_current = event.stats.completed + event.stats.active + event.stats.failed
self.tasknumber_total = event.stats.total
self.setscene_current = event.stats.setscene_active + event.stats.setscene_covered + event.stats.setscene_notcovered
self.setscene_total = event.stats.setscene_total
self.needUpdate = True
elif isinstance(event, bb.build.TaskProgress):
if event.pid > 0 and event.pid in self.pidmap:
self.running_tasks[self.pidmap[event.pid]]['progress'] = event.progress
self.running_tasks[self.pidmap[event.pid]]['rate'] = event.rate
self.needUpdate = True
else:
return False
return True
def getTasks(self):
self.needUpdate = False
return (self.running_tasks, self.failed_tasks)