| .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
| |
| Working With Licenses |
| ********************* |
| |
| As mentioned in the ":ref:`overview-manual/development-environment:licensing`" |
| section in the Yocto Project Overview and Concepts Manual, open source |
| projects are open to the public and they consequently have different |
| licensing structures in place. This section describes the mechanism by |
| which the :term:`OpenEmbedded Build System` |
| tracks changes to |
| licensing text and covers how to maintain open source license compliance |
| during your project's lifecycle. The section also describes how to |
| enable commercially licensed recipes, which by default are disabled. |
| |
| Tracking License Changes |
| ======================== |
| |
| The license of an upstream project might change in the future. In order |
| to prevent these changes going unnoticed, the |
| :term:`LIC_FILES_CHKSUM` |
| variable tracks changes to the license text. The checksums are validated |
| at the end of the configure step, and if the checksums do not match, the |
| build will fail. |
| |
| Specifying the ``LIC_FILES_CHKSUM`` Variable |
| -------------------------------------------- |
| |
| The :term:`LIC_FILES_CHKSUM` variable contains checksums of the license text |
| in the source code for the recipe. Following is an example of how to |
| specify :term:`LIC_FILES_CHKSUM`:: |
| |
| LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \ |
| file://licfile1.txt;beginline=5;endline=29;md5=yyyy \ |
| file://licfile2.txt;endline=50;md5=zzzz \ |
| ..." |
| |
| .. note:: |
| |
| - When using "beginline" and "endline", realize that line numbering |
| begins with one and not zero. Also, the included lines are |
| inclusive (i.e. lines five through and including 29 in the |
| previous example for ``licfile1.txt``). |
| |
| - When a license check fails, the selected license text is included |
| as part of the QA message. Using this output, you can determine |
| the exact start and finish for the needed license text. |
| |
| The build system uses the :term:`S` |
| variable as the default directory when searching files listed in |
| :term:`LIC_FILES_CHKSUM`. The previous example employs the default |
| directory. |
| |
| Consider this next example:: |
| |
| LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\ |
| md5=bb14ed3c4cda583abc85401304b5cd4e" |
| LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6" |
| |
| The first line locates a file in ``${S}/src/ls.c`` and isolates lines |
| five through 16 as license text. The second line refers to a file in |
| :term:`WORKDIR`. |
| |
| Note that :term:`LIC_FILES_CHKSUM` variable is mandatory for all recipes, |
| unless the :term:`LICENSE` variable is set to "CLOSED". |
| |
| Explanation of Syntax |
| --------------------- |
| |
| As mentioned in the previous section, the :term:`LIC_FILES_CHKSUM` variable |
| lists all the important files that contain the license text for the |
| source code. It is possible to specify a checksum for an entire file, or |
| a specific section of a file (specified by beginning and ending line |
| numbers with the "beginline" and "endline" parameters, respectively). |
| The latter is useful for source files with a license notice header, |
| README documents, and so forth. If you do not use the "beginline" |
| parameter, then it is assumed that the text begins on the first line of |
| the file. Similarly, if you do not use the "endline" parameter, it is |
| assumed that the license text ends with the last line of the file. |
| |
| The "md5" parameter stores the md5 checksum of the license text. If the |
| license text changes in any way as compared to this parameter then a |
| mismatch occurs. This mismatch triggers a build failure and notifies the |
| developer. Notification allows the developer to review and address the |
| license text changes. Also note that if a mismatch occurs during the |
| build, the correct md5 checksum is placed in the build log and can be |
| easily copied to the recipe. |
| |
| There is no limit to how many files you can specify using the |
| :term:`LIC_FILES_CHKSUM` variable. Generally, however, every project |
| requires a few specifications for license tracking. Many projects have a |
| "COPYING" file that stores the license information for all the source |
| code files. This practice allows you to just track the "COPYING" file as |
| long as it is kept up to date. |
| |
| .. note:: |
| |
| - If you specify an empty or invalid "md5" parameter, |
| :term:`BitBake` returns an md5 |
| mis-match error and displays the correct "md5" parameter value |
| during the build. The correct parameter is also captured in the |
| build log. |
| |
| - If the whole file contains only license text, you do not need to |
| use the "beginline" and "endline" parameters. |
| |
| Enabling Commercially Licensed Recipes |
| ====================================== |
| |
| By default, the OpenEmbedded build system disables components that have |
| commercial or other special licensing requirements. Such requirements |
| are defined on a recipe-by-recipe basis through the |
| :term:`LICENSE_FLAGS` variable |
| definition in the affected recipe. For instance, the |
| ``poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly`` recipe |
| contains the following statement:: |
| |
| LICENSE_FLAGS = "commercial" |
| |
| Here is a |
| slightly more complicated example that contains both an explicit recipe |
| name and version (after variable expansion):: |
| |
| LICENSE_FLAGS = "license_${PN}_${PV}" |
| |
| In order for a component restricted by a |
| :term:`LICENSE_FLAGS` definition to be enabled and included in an image, it |
| needs to have a matching entry in the global |
| :term:`LICENSE_FLAGS_ACCEPTED` |
| variable, which is a variable typically defined in your ``local.conf`` |
| file. For example, to enable the |
| ``poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly`` package, you |
| could add either the string "commercial_gst-plugins-ugly" or the more |
| general string "commercial" to :term:`LICENSE_FLAGS_ACCEPTED`. See the |
| ":ref:`dev-manual/licenses:license flag matching`" section for a full |
| explanation of how :term:`LICENSE_FLAGS` matching works. Here is the |
| example:: |
| |
| LICENSE_FLAGS_ACCEPTED = "commercial_gst-plugins-ugly" |
| |
| Likewise, to additionally enable the package built from the recipe |
| containing ``LICENSE_FLAGS = "license_${PN}_${PV}"``, and assuming that |
| the actual recipe name was ``emgd_1.10.bb``, the following string would |
| enable that package as well as the original ``gst-plugins-ugly`` |
| package:: |
| |
| LICENSE_FLAGS_ACCEPTED = "commercial_gst-plugins-ugly license_emgd_1.10" |
| |
| As a convenience, you do not need to specify the |
| complete license string for every package. You can use |
| an abbreviated form, which consists of just the first portion or |
| portions of the license string before the initial underscore character |
| or characters. A partial string will match any license that contains the |
| given string as the first portion of its license. For example, the |
| following value will also match both of the packages |
| previously mentioned as well as any other packages that have licenses |
| starting with "commercial" or "license":: |
| |
| LICENSE_FLAGS_ACCEPTED = "commercial license" |
| |
| License Flag Matching |
| --------------------- |
| |
| License flag matching allows you to control what recipes the |
| OpenEmbedded build system includes in the build. Fundamentally, the |
| build system attempts to match :term:`LICENSE_FLAGS` strings found in |
| recipes against strings found in :term:`LICENSE_FLAGS_ACCEPTED`. |
| A match causes the build system to include a recipe in the |
| build, while failure to find a match causes the build system to exclude |
| a recipe. |
| |
| In general, license flag matching is simple. However, understanding some |
| concepts will help you correctly and effectively use matching. |
| |
| Before a flag defined by a particular recipe is tested against the |
| entries of :term:`LICENSE_FLAGS_ACCEPTED`, the expanded |
| string ``_${PN}`` is appended to the flag. This expansion makes each |
| :term:`LICENSE_FLAGS` value recipe-specific. After expansion, the |
| string is then matched against the entries. Thus, specifying |
| ``LICENSE_FLAGS = "commercial"`` in recipe "foo", for example, results |
| in the string ``"commercial_foo"``. And, to create a match, that string |
| must appear among the entries of :term:`LICENSE_FLAGS_ACCEPTED`. |
| |
| Judicious use of the :term:`LICENSE_FLAGS` strings and the contents of the |
| :term:`LICENSE_FLAGS_ACCEPTED` variable allows you a lot of flexibility for |
| including or excluding recipes based on licensing. For example, you can |
| broaden the matching capabilities by using license flags string subsets |
| in :term:`LICENSE_FLAGS_ACCEPTED`. |
| |
| .. note:: |
| |
| When using a string subset, be sure to use the part of the expanded |
| string that precedes the appended underscore character (e.g. |
| ``usethispart_1.3``, ``usethispart_1.4``, and so forth). |
| |
| For example, simply specifying the string "commercial" in the |
| :term:`LICENSE_FLAGS_ACCEPTED` variable matches any expanded |
| :term:`LICENSE_FLAGS` definition that starts with the string |
| "commercial" such as "commercial_foo" and "commercial_bar", which |
| are the strings the build system automatically generates for |
| hypothetical recipes named "foo" and "bar" assuming those recipes simply |
| specify the following:: |
| |
| LICENSE_FLAGS = "commercial" |
| |
| Thus, you can choose to exhaustively enumerate each license flag in the |
| list and allow only specific recipes into the image, or you can use a |
| string subset that causes a broader range of matches to allow a range of |
| recipes into the image. |
| |
| This scheme works even if the :term:`LICENSE_FLAGS` string already has |
| ``_${PN}`` appended. For example, the build system turns the license |
| flag "commercial_1.2_foo" into "commercial_1.2_foo_foo" and would match |
| both the general "commercial" and the specific "commercial_1.2_foo" |
| strings found in the :term:`LICENSE_FLAGS_ACCEPTED` variable, as expected. |
| |
| Here are some other scenarios: |
| |
| - You can specify a versioned string in the recipe such as |
| "commercial_foo_1.2" in a "foo" recipe. The build system expands this |
| string to "commercial_foo_1.2_foo". Combine this license flag with a |
| :term:`LICENSE_FLAGS_ACCEPTED` variable that has the string |
| "commercial" and you match the flag along with any other flag that |
| starts with the string "commercial". |
| |
| - Under the same circumstances, you can add "commercial_foo" in the |
| :term:`LICENSE_FLAGS_ACCEPTED` variable and the build system not only |
| matches "commercial_foo_1.2" but also matches any license flag with |
| the string "commercial_foo", regardless of the version. |
| |
| - You can be very specific and use both the package and version parts |
| in the :term:`LICENSE_FLAGS_ACCEPTED` list (e.g. |
| "commercial_foo_1.2") to specifically match a versioned recipe. |
| |
| Other Variables Related to Commercial Licenses |
| ---------------------------------------------- |
| |
| There are other helpful variables related to commercial license handling, |
| defined in the |
| ``poky/meta/conf/distro/include/default-distrovars.inc`` file:: |
| |
| COMMERCIAL_AUDIO_PLUGINS ?= "" |
| COMMERCIAL_VIDEO_PLUGINS ?= "" |
| |
| If you want to enable these components, you can do so by making sure you have |
| statements similar to the following in your ``local.conf`` configuration file:: |
| |
| COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \ |
| gst-plugins-ugly-mpegaudioparse" |
| COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \ |
| gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse" |
| LICENSE_FLAGS_ACCEPTED = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp" |
| |
| Of course, you could also create a matching list for those components using the |
| more general "commercial" string in the :term:`LICENSE_FLAGS_ACCEPTED` variable, |
| but that would also enable all the other packages with :term:`LICENSE_FLAGS` |
| containing "commercial", which you may or may not want:: |
| |
| LICENSE_FLAGS_ACCEPTED = "commercial" |
| |
| Specifying audio and video plugins as part of the |
| :term:`COMMERCIAL_AUDIO_PLUGINS` and :term:`COMMERCIAL_VIDEO_PLUGINS` statements |
| (along with :term:`LICENSE_FLAGS_ACCEPTED`) includes the plugins or |
| components into built images, thus adding support for media formats or |
| components. |
| |
| .. note:: |
| |
| GStreamer "ugly" and "bad" plugins are actually available through |
| open source licenses. However, the "ugly" ones can be subject to software |
| patents in some countries, making it necessary to pay licensing fees |
| to distribute them. The "bad" ones are just deemed unreliable by the |
| GStreamer community and should therefore be used with care. |
| |
| Maintaining Open Source License Compliance During Your Product's Lifecycle |
| ========================================================================== |
| |
| One of the concerns for a development organization using open source |
| software is how to maintain compliance with various open source |
| licensing during the lifecycle of the product. While this section does |
| not provide legal advice or comprehensively cover all scenarios, it does |
| present methods that you can use to assist you in meeting the compliance |
| requirements during a software release. |
| |
| With hundreds of different open source licenses that the Yocto Project |
| tracks, it is difficult to know the requirements of each and every |
| license. However, the requirements of the major FLOSS licenses can begin |
| to be covered by assuming that there are three main areas of concern: |
| |
| - Source code must be provided. |
| |
| - License text for the software must be provided. |
| |
| - Compilation scripts and modifications to the source code must be |
| provided. |
| |
| There are other requirements beyond the scope of these three and the |
| methods described in this section (e.g. the mechanism through which |
| source code is distributed). |
| |
| As different organizations have different methods of complying with open |
| source licensing, this section is not meant to imply that there is only |
| one single way to meet your compliance obligations, but rather to |
| describe one method of achieving compliance. The remainder of this |
| section describes methods supported to meet the previously mentioned |
| three requirements. Once you take steps to meet these requirements, and |
| prior to releasing images, sources, and the build system, you should |
| audit all artifacts to ensure completeness. |
| |
| .. note:: |
| |
| The Yocto Project generates a license manifest during image creation |
| that is located in ``${DEPLOY_DIR}/licenses/``\ `image_name`\ ``-``\ `datestamp` |
| to assist with any audits. |
| |
| Providing the Source Code |
| ------------------------- |
| |
| Compliance activities should begin before you generate the final image. |
| The first thing you should look at is the requirement that tops the list |
| for most compliance groups --- providing the source. The Yocto Project has |
| a few ways of meeting this requirement. |
| |
| One of the easiest ways to meet this requirement is to provide the |
| entire :term:`DL_DIR` used by the |
| build. This method, however, has a few issues. The most obvious is the |
| size of the directory since it includes all sources used in the build |
| and not just the source used in the released image. It will include |
| toolchain source, and other artifacts, which you would not generally |
| release. However, the more serious issue for most companies is |
| accidental release of proprietary software. The Yocto Project provides |
| an :ref:`ref-classes-archiver` class to help avoid some of these concerns. |
| |
| Before you employ :term:`DL_DIR` or the :ref:`ref-classes-archiver` class, you |
| need to decide how you choose to provide source. The source |
| :ref:`ref-classes-archiver` class can generate tarballs and SRPMs and can |
| create them with various levels of compliance in mind. |
| |
| One way of doing this (but certainly not the only way) is to release |
| just the source as a tarball. You can do this by adding the following to |
| the ``local.conf`` file found in the :term:`Build Directory`:: |
| |
| INHERIT += "archiver" |
| ARCHIVER_MODE[src] = "original" |
| |
| During the creation of your |
| image, the source from all recipes that deploy packages to the image is |
| placed within subdirectories of ``DEPLOY_DIR/sources`` based on the |
| :term:`LICENSE` for each recipe. |
| Releasing the entire directory enables you to comply with requirements |
| concerning providing the unmodified source. It is important to note that |
| the size of the directory can get large. |
| |
| A way to help mitigate the size issue is to only release tarballs for |
| licenses that require the release of source. Let us assume you are only |
| concerned with GPL code as identified by running the following script: |
| |
| .. code-block:: shell |
| |
| # Script to archive a subset of packages matching specific license(s) |
| # Source and license files are copied into sub folders of package folder |
| # Must be run from build folder |
| #!/bin/bash |
| src_release_dir="source-release" |
| mkdir -p $src_release_dir |
| for a in tmp/deploy/sources/*; do |
| for d in $a/*; do |
| # Get package name from path |
| p=`basename $d` |
| p=${p%-*} |
| p=${p%-*} |
| # Only archive GPL packages (update *GPL* regex for your license check) |
| numfiles=`ls tmp/deploy/licenses/$p/*GPL* 2> /dev/null | wc -l` |
| if [ $numfiles -ge 1 ]; then |
| echo Archiving $p |
| mkdir -p $src_release_dir/$p/source |
| cp $d/* $src_release_dir/$p/source 2> /dev/null |
| mkdir -p $src_release_dir/$p/license |
| cp tmp/deploy/licenses/$p/* $src_release_dir/$p/license 2> /dev/null |
| fi |
| done |
| done |
| |
| At this point, you |
| could create a tarball from the ``gpl_source_release`` directory and |
| provide that to the end user. This method would be a step toward |
| achieving compliance with section 3a of GPLv2 and with section 6 of |
| GPLv3. |
| |
| Providing License Text |
| ---------------------- |
| |
| One requirement that is often overlooked is inclusion of license text. |
| This requirement also needs to be dealt with prior to generating the |
| final image. Some licenses require the license text to accompany the |
| binary. You can achieve this by adding the following to your |
| ``local.conf`` file:: |
| |
| COPY_LIC_MANIFEST = "1" |
| COPY_LIC_DIRS = "1" |
| LICENSE_CREATE_PACKAGE = "1" |
| |
| Adding these statements to the |
| configuration file ensures that the licenses collected during package |
| generation are included on your image. |
| |
| .. note:: |
| |
| Setting all three variables to "1" results in the image having two |
| copies of the same license file. One copy resides in |
| ``/usr/share/common-licenses`` and the other resides in |
| ``/usr/share/license``. |
| |
| The reason for this behavior is because |
| :term:`COPY_LIC_DIRS` and |
| :term:`COPY_LIC_MANIFEST` |
| add a copy of the license when the image is built but do not offer a |
| path for adding licenses for newly installed packages to an image. |
| :term:`LICENSE_CREATE_PACKAGE` |
| adds a separate package and an upgrade path for adding licenses to an |
| image. |
| |
| As the source :ref:`ref-classes-archiver` class has already archived the |
| original unmodified source that contains the license files, you would have |
| already met the requirements for inclusion of the license information |
| with source as defined by the GPL and other open source licenses. |
| |
| Providing Compilation Scripts and Source Code Modifications |
| ----------------------------------------------------------- |
| |
| At this point, we have addressed all we need to prior to generating the |
| image. The next two requirements are addressed during the final |
| packaging of the release. |
| |
| By releasing the version of the OpenEmbedded build system and the layers |
| used during the build, you will be providing both compilation scripts |
| and the source code modifications in one step. |
| |
| If the deployment team has a :ref:`overview-manual/concepts:bsp layer` |
| and a distro layer, and those |
| those layers are used to patch, compile, package, or modify (in any way) |
| any open source software included in your released images, you might be |
| required to release those layers under section 3 of GPLv2 or section 1 |
| of GPLv3. One way of doing that is with a clean checkout of the version |
| of the Yocto Project and layers used during your build. Here is an |
| example: |
| |
| .. code-block:: shell |
| |
| # We built using the dunfell branch of the poky repo |
| $ git clone -b dunfell git://git.yoctoproject.org/poky |
| $ cd poky |
| # We built using the release_branch for our layers |
| $ git clone -b release_branch git://git.mycompany.com/meta-my-bsp-layer |
| $ git clone -b release_branch git://git.mycompany.com/meta-my-software-layer |
| # clean up the .git repos |
| $ find . -name ".git" -type d -exec rm -rf {} \; |
| |
| One thing a development organization might want to consider for end-user |
| convenience is to modify |
| ``meta-poky/conf/templates/default/bblayers.conf.sample`` to ensure that when |
| the end user utilizes the released build system to build an image, the |
| development organization's layers are included in the ``bblayers.conf`` file |
| automatically:: |
| |
| # POKY_BBLAYERS_CONF_VERSION is increased each time build/conf/bblayers.conf |
| # changes incompatibly |
| POKY_BBLAYERS_CONF_VERSION = "2" |
| |
| BBPATH = "${TOPDIR}" |
| BBFILES ?= "" |
| |
| BBLAYERS ?= " \ |
| ##OEROOT##/meta \ |
| ##OEROOT##/meta-poky \ |
| ##OEROOT##/meta-yocto-bsp \ |
| ##OEROOT##/meta-mylayer \ |
| " |
| |
| Creating and |
| providing an archive of the :term:`Metadata` |
| layers (recipes, configuration files, and so forth) enables you to meet |
| your requirements to include the scripts to control compilation as well |
| as any modifications to the original source. |
| |
| Compliance Limitations with Executables Built from Static Libraries |
| ------------------------------------------------------------------- |
| |
| When package A is added to an image via the :term:`RDEPENDS` or :term:`RRECOMMENDS` |
| mechanisms as well as explicitly included in the image recipe with |
| :term:`IMAGE_INSTALL`, and depends on a static linked library recipe B |
| (``DEPENDS += "B"``), package B will neither appear in the generated license |
| manifest nor in the generated source tarballs. This occurs as the |
| :ref:`ref-classes-license` and :ref:`ref-classes-archiver` classes assume that |
| only packages included via :term:`RDEPENDS` or :term:`RRECOMMENDS` |
| end up in the image. |
| |
| As a result, potential obligations regarding license compliance for package B |
| may not be met. |
| |
| The Yocto Project doesn't enable static libraries by default, in part because |
| of this issue. Before a solution to this limitation is found, you need to |
| keep in mind that if your root filesystem is built from static libraries, |
| you will need to manually ensure that your deliveries are compliant |
| with the licenses of these libraries. |
| |
| Copying Non Standard Licenses |
| ============================= |
| |
| Some packages, such as the linux-firmware package, have many licenses |
| that are not in any way common. You can avoid adding a lot of these |
| types of common license files, which are only applicable to a specific |
| package, by using the |
| :term:`NO_GENERIC_LICENSE` |
| variable. Using this variable also avoids QA errors when you use a |
| non-common, non-CLOSED license in a recipe. |
| |
| Here is an example that uses the ``LICENSE.Abilis.txt`` file as |
| the license from the fetched source:: |
| |
| NO_GENERIC_LICENSE[Firmware-Abilis] = "LICENSE.Abilis.txt" |
| |