| .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
| |
| ******************************** |
| Using the SDK Toolchain Directly |
| ******************************** |
| |
| You can use the SDK toolchain directly with Makefile and Autotools-based |
| projects. |
| |
| Autotools-Based Projects |
| ======================== |
| |
| Once you have a suitable :ref:`sdk-manual/intro:the cross-development toolchain` |
| installed, it is very easy to develop a project using the :wikipedia:`GNU |
| Autotools-based <GNU_Build_System>` workflow, which is outside of the |
| :term:`OpenEmbedded Build System`. |
| |
| The following figure presents a simple Autotools workflow. |
| |
| .. image:: figures/sdk-autotools-flow.png |
| :align: center |
| :width: 70% |
| |
| Follow these steps to create a simple Autotools-based "Hello World" |
| project: |
| |
| .. note:: |
| |
| For more information on the GNU Autotools workflow, see the same |
| example on the |
| GNOME Developer |
| site. |
| |
| #. *Create a Working Directory and Populate It:* Create a clean |
| directory for your project and then make that directory your working |
| location:: |
| |
| $ mkdir $HOME/helloworld |
| $ cd $HOME/helloworld |
| |
| After setting up the directory, populate it with files needed for the flow. |
| You need a project source file, a file to help with configuration, |
| and a file to help create the Makefile, and a README file: |
| ``hello.c``, ``configure.ac``, ``Makefile.am``, and ``README``, |
| respectively. |
| |
| Use the following command to create an empty README file, which is |
| required by GNU Coding Standards:: |
| |
| $ touch README |
| |
| Create the remaining |
| three files as follows: |
| |
| - ``hello.c``:: |
| |
| #include <stdio.h> |
| |
| main() |
| { |
| printf("Hello World!\n"); |
| } |
| |
| - ``configure.ac``:: |
| |
| AC_INIT(hello,0.1) |
| AM_INIT_AUTOMAKE([foreign]) |
| AC_PROG_CC |
| AC_CONFIG_FILES(Makefile) |
| AC_OUTPUT |
| |
| - ``Makefile.am``:: |
| |
| bin_PROGRAMS = hello |
| hello_SOURCES = hello.c |
| |
| #. *Source the Cross-Toolchain Environment Setup File:* As described |
| earlier in the manual, installing the cross-toolchain creates a |
| cross-toolchain environment setup script in the directory that the |
| SDK was installed. Before you can use the tools to develop your |
| project, you must source this setup script. The script begins with |
| the string "environment-setup" and contains the machine architecture, |
| which is followed by the string "poky-linux". For this example, the |
| command sources a script from the default SDK installation directory |
| that uses the 32-bit Intel x86 Architecture and the &DISTRO; Yocto |
| Project release:: |
| |
| $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux |
| |
| Another example is sourcing the environment setup directly in a Yocto |
| build:: |
| |
| $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux |
| |
| #. *Create the configure Script:* Use the ``autoreconf`` command to |
| generate the ``configure`` script:: |
| |
| $ autoreconf |
| |
| The ``autoreconf`` |
| tool takes care of running the other Autotools such as ``aclocal``, |
| ``autoconf``, and ``automake``. |
| |
| .. note:: |
| |
| If you get errors from ``configure.ac``, which ``autoreconf`` |
| runs, that indicate missing files, you can use the "-i" option, |
| which ensures missing auxiliary files are copied to the build |
| host. |
| |
| #. *Cross-Compile the Project:* This command compiles the project using |
| the cross-compiler. The |
| :term:`CONFIGURE_FLAGS` |
| environment variable provides the minimal arguments for GNU |
| configure:: |
| |
| $ ./configure ${CONFIGURE_FLAGS} |
| |
| For an Autotools-based |
| project, you can use the cross-toolchain by just passing the |
| appropriate host option to ``configure.sh``. The host option you use |
| is derived from the name of the environment setup script found in the |
| directory in which you installed the cross-toolchain. For example, |
| the host option for an ARM-based target that uses the GNU EABI is |
| ``armv5te-poky-linux-gnueabi``. You will notice that the name of the |
| script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the |
| following command works to update your project and rebuild it using |
| the appropriate cross-toolchain tools:: |
| |
| $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir |
| |
| #. *Make and Install the Project:* These two commands generate and |
| install the project into the destination directory:: |
| |
| $ make |
| $ make install DESTDIR=./tmp |
| |
| .. note:: |
| |
| To learn about environment variables established when you run the |
| cross-toolchain environment setup script and how they are used or |
| overridden by the Makefile, see the |
| :ref:`sdk-manual/working-projects:makefile-based projects` section. |
| |
| This next command is a simple way to verify the installation of your |
| project. Running the command prints the architecture on which the |
| binary file can run. This architecture should be the same |
| architecture that the installed cross-toolchain supports:: |
| |
| $ file ./tmp/usr/local/bin/hello |
| |
| #. *Execute Your Project:* To execute the project, you would need to run |
| it on your target hardware. If your target hardware happens to be |
| your build host, you could run the project as follows:: |
| |
| $ ./tmp/usr/local/bin/hello |
| |
| As expected, the project displays the "Hello World!" message. |
| |
| Makefile-Based Projects |
| ======================= |
| |
| Simple Makefile-based projects use and interact with the cross-toolchain |
| environment variables established when you run the cross-toolchain |
| environment setup script. The environment variables are subject to |
| general ``make`` rules. |
| |
| This section presents a simple Makefile development flow and provides an |
| example that lets you see how you can use cross-toolchain environment |
| variables and Makefile variables during development. |
| |
| .. image:: figures/sdk-makefile-flow.png |
| :align: center |
| :width: 70% |
| |
| The main point of this section is to explain the following three cases |
| regarding variable behavior: |
| |
| - *Case 1 --- No Variables Set in the Makefile Map to Equivalent |
| Environment Variables Set in the SDK Setup Script:* Because matching |
| variables are not specifically set in the ``Makefile``, the variables |
| retain their values based on the environment setup script. |
| |
| - *Case 2 --- Variables Are Set in the Makefile that Map to Equivalent |
| Environment Variables from the SDK Setup Script:* Specifically |
| setting matching variables in the ``Makefile`` during the build |
| results in the environment settings of the variables being |
| overwritten. In this case, the variables you set in the ``Makefile`` |
| are used. |
| |
| - *Case 3 --- Variables Are Set Using the Command Line that Map to |
| Equivalent Environment Variables from the SDK Setup Script:* |
| Executing the ``Makefile`` from the command line results in the |
| environment variables being overwritten. In this case, the |
| command-line content is used. |
| |
| .. note:: |
| |
| Regardless of how you set your variables, if you use the "-e" option |
| with ``make``, the variables from the SDK setup script take precedence:: |
| |
| $ make -e target |
| |
| |
| The remainder of this section presents a simple Makefile example that |
| demonstrates these variable behaviors. |
| |
| In a new shell environment variables are not established for the SDK |
| until you run the setup script. For example, the following commands show |
| a null value for the compiler variable (i.e. |
| :term:`CC`):: |
| |
| $ echo ${CC} |
| |
| $ |
| |
| Running the |
| SDK setup script for a 64-bit build host and an i586-tuned target |
| architecture for a ``core-image-sato`` image using the current &DISTRO; |
| Yocto Project release and then echoing that variable shows the value |
| established through the script:: |
| |
| $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux |
| $ echo ${CC} |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux |
| |
| To illustrate variable use, work through this simple "Hello World!" |
| example: |
| |
| #. *Create a Working Directory and Populate It:* Create a clean |
| directory for your project and then make that directory your working |
| location:: |
| |
| $ mkdir $HOME/helloworld |
| $ cd $HOME/helloworld |
| |
| After |
| setting up the directory, populate it with files needed for the flow. |
| You need a ``main.c`` file from which you call your function, a |
| ``module.h`` file to contain headers, and a ``module.c`` that defines |
| your function. |
| |
| Create the three files as follows: |
| |
| - ``main.c``:: |
| |
| #include "module.h" |
| void sample_func(); |
| int main() |
| { |
| sample_func(); |
| return 0; |
| } |
| |
| - ``module.h``:: |
| |
| #include <stdio.h> |
| void sample_func(); |
| |
| - ``module.c``:: |
| |
| #include "module.h" |
| void sample_func() |
| { |
| printf("Hello World!"); |
| printf("\n"); |
| } |
| |
| #. *Source the Cross-Toolchain Environment Setup File:* As described |
| earlier in the manual, installing the cross-toolchain creates a |
| cross-toolchain environment setup script in the directory that the |
| SDK was installed. Before you can use the tools to develop your |
| project, you must source this setup script. The script begins with |
| the string "environment-setup" and contains the machine architecture, |
| which is followed by the string "poky-linux". For this example, the |
| command sources a script from the default SDK installation directory |
| that uses the 32-bit Intel x86 Architecture and the &DISTRO_NAME; Yocto |
| Project release:: |
| |
| $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux |
| |
| Another example is sourcing the environment setup directly in a Yocto |
| build:: |
| |
| $ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux |
| |
| #. *Create the Makefile:* For this example, the Makefile contains |
| two lines that can be used to set the :term:`CC` variable. One line is |
| identical to the value that is set when you run the SDK environment |
| setup script, and the other line sets :term:`CC` to "gcc", the default |
| GNU compiler on the build host:: |
| |
| # CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux |
| # CC="gcc" |
| all: main.o module.o |
| ${CC} main.o module.o -o target_bin |
| main.o: main.c module.h |
| ${CC} -I . -c main.c |
| module.o: module.c |
| module.h ${CC} -I . -c module.c |
| clean: |
| rm -rf *.o |
| rm target_bin |
| |
| #. *Make the Project:* Use the ``make`` command to create the binary |
| output file. Because variables are commented out in the Makefile, the |
| value used for :term:`CC` is the value set when the SDK environment setup |
| file was run:: |
| |
| $ make |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin |
| |
| From the results of the previous command, you can see that |
| the compiler used was the compiler established through the :term:`CC` |
| variable defined in the setup script. |
| |
| You can override the :term:`CC` environment variable with the same |
| variable as set from the Makefile by uncommenting the line in the |
| Makefile and running ``make`` again:: |
| |
| $ make clean |
| rm -rf *.o |
| rm target_bin |
| # |
| # Edit the Makefile by uncommenting the line that sets CC to "gcc" |
| # |
| $ make |
| gcc -I . -c main.c |
| gcc -I . -c module.c |
| gcc main.o module.o -o target_bin |
| |
| As shown in the previous example, the |
| cross-toolchain compiler is not used. Rather, the default compiler is |
| used. |
| |
| This next case shows how to override a variable by providing the |
| variable as part of the command line. Go into the Makefile and |
| re-insert the comment character so that running ``make`` uses the |
| established SDK compiler. However, when you run ``make``, use a |
| command-line argument to set :term:`CC` to "gcc":: |
| |
| $ make clean |
| rm -rf *.o |
| rm target_bin |
| # |
| # Edit the Makefile to comment out the line setting CC to "gcc" |
| # |
| $ make |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin |
| $ make clean |
| rm -rf *.o |
| rm target_bin |
| $ make CC="gcc" |
| gcc -I . -c main.c |
| gcc -I . -c module.c |
| gcc main.o module.o -o target_bin |
| |
| In the previous case, the command-line argument overrides the SDK |
| environment variable. |
| |
| In this last case, edit Makefile again to use the "gcc" compiler but |
| then use the "-e" option on the ``make`` command line:: |
| |
| $ make clean |
| rm -rf *.o |
| rm target_bin |
| # |
| # Edit the Makefile to use "gcc" |
| # |
| $ make |
| gcc -I . -c main.c |
| gcc -I . -c module.c |
| gcc main.o module.o -o target_bin |
| $ make clean |
| rm -rf *.o |
| rm target_bin |
| $ make -e |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c |
| i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin |
| |
| In the previous case, the "-e" option forces ``make`` to |
| use the SDK environment variables regardless of the values in the |
| Makefile. |
| |
| #. *Execute Your Project:* To execute the project (i.e. ``target_bin``), |
| use the following command:: |
| |
| $ ./target_bin |
| Hello World! |
| |
| .. note:: |
| |
| If you used the cross-toolchain compiler to build |
| target_bin |
| and your build host differs in architecture from that of the |
| target machine, you need to run your project on the target device. |
| |
| As expected, the project displays the "Hello World!" message. |