| # It really depends on order of the layers appearing in BBLAYERS |
| # variable in toplevel bblayers.conf file, where bitbake will search |
| # for .inc files and others where bitbake uses BBPATH since it will |
| # search the directories from first to last as specified in BBPATH |
| # Therefore if you want a given layer to be considered high priority |
| # for the .inc and .conf etc. then consider it adding at the beginning |
| # of BBPATH. For bblayers bitbake will use BBFILES_PRIORITY to resolve |
| # the recipe contention so the order of directories in BBFILES does |
| # not matter. |
| |
| # We have a conf and classes directory, append to BBPATH |
| BBPATH .= ":${LAYERDIR}" |
| |
| # We have a recipes directory, add to BBFILES |
| BBFILES += "${LAYERDIR}/recipes-*/*/*.bb ${LAYERDIR}/recipes-*/*/*.bbappend" |
| |
| BBFILE_COLLECTIONS += "multimedia-layer" |
| BBFILE_PATTERN_multimedia-layer := "^${LAYERDIR}/" |
| |
| LICENSE_PATH += "${LAYERDIR}/licenses" |
| |
| # Define the priority for recipes (.bb files) from this layer, |
| # choosing carefully how this layer interacts with all of the |
| # other layers. |
| |
| BBFILE_PRIORITY_multimedia-layer = "6" |
| |
| # This should only be incremented on significant changes that will |
| # cause compatibility issues with other layers |
| LAYERVERSION_multimedia-layer = "1" |
| |
| LAYERDEPENDS_multimedia-layer = "core" |
| |
| LAYERSERIES_COMPAT_multimedia-layer = "thud warrior" |