| .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
| |
| ***************************** |
| Introducing the Yocto Project |
| ***************************** |
| |
| What is the Yocto Project? |
| ========================== |
| |
| The Yocto Project is an open source collaboration project that helps |
| developers create custom Linux-based systems that are designed for |
| embedded products regardless of the product's hardware architecture. |
| Yocto Project provides a flexible toolset and a development environment |
| that allows embedded device developers across the world to collaborate |
| through shared technologies, software stacks, configurations, and best |
| practices used to create these tailored Linux images. |
| |
| Thousands of developers worldwide have discovered that Yocto Project |
| provides advantages in both systems and applications development, |
| archival and management benefits, and customizations used for speed, |
| footprint, and memory utilization. The project is a standard when it |
| comes to delivering embedded software stacks. The project allows |
| software customizations and build interchange for multiple hardware |
| platforms as well as software stacks that can be maintained and scaled. |
| |
| .. image:: figures/key-dev-elements.png |
| :align: center |
| |
| For further introductory information on the Yocto Project, you might be |
| interested in this |
| `article <https://www.embedded.com/electronics-blogs/say-what-/4458600/Why-the-Yocto-Project-for-my-IoT-Project->`__ |
| by Drew Moseley and in this short introductory |
| `video <https://www.youtube.com/watch?v=utZpKM7i5Z4>`__. |
| |
| The remainder of this section overviews advantages and challenges tied |
| to the Yocto Project. |
| |
| Features |
| -------- |
| |
| Here are features and advantages of the Yocto Project: |
| |
| - *Widely Adopted Across the Industry:* Many semiconductor, operating |
| system, software, and service vendors adopt and support the Yocto |
| Project in their products and services. For a look at the Yocto |
| Project community and the companies involved with the Yocto Project, |
| see the "COMMUNITY" and "ECOSYSTEM" tabs on the |
| :yocto_home:`Yocto Project <>` home page. |
| |
| - *Architecture Agnostic:* Yocto Project supports Intel, ARM, MIPS, |
| AMD, PPC and other architectures. Most ODMs, OSVs, and chip vendors |
| create and supply BSPs that support their hardware. If you have |
| custom silicon, you can create a BSP that supports that architecture. |
| |
| Aside from broad architecture support, the Yocto Project fully |
| supports a wide range of devices emulated by the Quick EMUlator |
| (QEMU). |
| |
| - *Images and Code Transfer Easily:* Yocto Project output can easily |
| move between architectures without moving to new development |
| environments. Additionally, if you have used the Yocto Project to |
| create an image or application and you find yourself not able to |
| support it, commercial Linux vendors such as Wind River, Mentor |
| Graphics, Timesys, and ENEA could take it and provide ongoing |
| support. These vendors have offerings that are built using the Yocto |
| Project. |
| |
| - *Flexibility:* Corporations use the Yocto Project many different |
| ways. One example is to create an internal Linux distribution as a |
| code base the corporation can use across multiple product groups. |
| Through customization and layering, a project group can leverage the |
| base Linux distribution to create a distribution that works for their |
| product needs. |
| |
| - *Ideal for Constrained Embedded and IoT devices:* Unlike a full Linux |
| distribution, you can use the Yocto Project to create exactly what |
| you need for embedded devices. You only add the feature support or |
| packages that you absolutely need for the device. For devices that |
| have display hardware, you can use available system components such |
| as X11, Wayland, GTK+, Qt, Clutter, and SDL (among others) to create |
| a rich user experience. For devices that do not have a display or |
| where you want to use alternative UI frameworks, you can choose to |
| not build these components. |
| |
| - *Comprehensive Toolchain Capabilities:* Toolchains for supported |
| architectures satisfy most use cases. However, if your hardware |
| supports features that are not part of a standard toolchain, you can |
| easily customize that toolchain through specification of |
| platform-specific tuning parameters. And, should you need to use a |
| third-party toolchain, mechanisms built into the Yocto Project allow |
| for that. |
| |
| - *Mechanism Rules Over Policy:* Focusing on mechanism rather than |
| policy ensures that you are free to set policies based on the needs |
| of your design instead of adopting decisions enforced by some system |
| software provider. |
| |
| - *Uses a Layer Model:* The Yocto Project :ref:`layer |
| infrastructure <overview-manual/yp-intro:the yocto project layer model>` |
| groups related functionality into separate bundles. You can incrementally |
| add these grouped functionalities to your project as needed. Using layers to |
| isolate and group functionality reduces project complexity and |
| redundancy, allows you to easily extend the system, make |
| customizations, and keep functionality organized. |
| |
| - *Supports Partial Builds:* You can build and rebuild individual |
| packages as needed. Yocto Project accomplishes this through its |
| :ref:`overview-manual/concepts:shared state cache` (sstate) scheme. |
| Being able to build and debug components individually eases project |
| development. |
| |
| - *Releases According to a Strict Schedule:* Major releases occur on a |
| :doc:`six-month cycle </ref-manual/release-process>` |
| predictably in October and April. The most recent two releases |
| support point releases to address common vulnerabilities and |
| exposures. This predictability is crucial for projects based on the |
| Yocto Project and allows development teams to plan activities. |
| |
| - *Rich Ecosystem of Individuals and Organizations:* For open source |
| projects, the value of community is very important. Support forums, |
| expertise, and active developers who continue to push the Yocto |
| Project forward are readily available. |
| |
| - *Binary Reproducibility:* The Yocto Project allows you to be very |
| specific about dependencies and achieves very high percentages of |
| binary reproducibility (e.g. 99.8% for ``core-image-minimal``). When |
| distributions are not specific about which packages are pulled in and |
| in what order to support dependencies, other build systems can |
| arbitrarily include packages. |
| |
| - *License Manifest:* The Yocto Project provides a :ref:`license |
| manifest <dev-manual/common-tasks:maintaining open source license compliance during your product's lifecycle>` |
| for review by people who need to track the use of open source |
| licenses (e.g. legal teams). |
| |
| Challenges |
| ---------- |
| |
| Here are challenges you might encounter when developing using the Yocto Project: |
| |
| - *Steep Learning Curve:* The Yocto Project has a steep learning curve |
| and has many different ways to accomplish similar tasks. It can be |
| difficult to choose between such ways. |
| |
| - *Understanding What Changes You Need to Make For Your Design Requires |
| Some Research:* Beyond the simple tutorial stage, understanding what |
| changes need to be made for your particular design can require a |
| significant amount of research and investigation. For information |
| that helps you transition from trying out the Yocto Project to using |
| it for your project, see the ":ref:`what-i-wish-id-known:what i wish i'd known about yocto project`" and |
| ":ref:`transitioning-to-a-custom-environment:transitioning to a custom environment for systems development`" |
| documents on the Yocto Project website. |
| |
| - *Project Workflow Could Be Confusing:* The `Yocto Project |
| workflow <overview-manual/development-environment:the yocto project development environment>` |
| could be confusing if you are used to traditional desktop and server |
| software development. |
| In a desktop development environment, there are mechanisms to easily pull |
| and install new packages, which are typically pre-compiled binaries |
| from servers accessible over the Internet. Using the Yocto Project, |
| you must modify your configuration and rebuild to add additional |
| packages. |
| |
| - *Working in a Cross-Build Environment Can Feel Unfamiliar:* When |
| developing code to run on a target, compilation, execution, and |
| testing done on the actual target can be faster than running a |
| BitBake build on a development host and then deploying binaries to |
| the target for test. While the Yocto Project does support development |
| tools on the target, the additional step of integrating your changes |
| back into the Yocto Project build environment would be required. |
| Yocto Project supports an intermediate approach that involves making |
| changes on the development system within the BitBake environment and |
| then deploying only the updated packages to the target. |
| |
| The Yocto Project :term:`OpenEmbedded Build System` |
| produces packages |
| in standard formats (i.e. RPM, DEB, IPK, and TAR). You can deploy |
| these packages into the running system on the target by using |
| utilities on the target such as ``rpm`` or ``ipk``. |
| |
| - *Initial Build Times Can be Significant:* Long initial build times |
| are unfortunately unavoidable due to the large number of packages |
| initially built from scratch for a fully functioning Linux system. |
| Once that initial build is completed, however, the shared-state |
| (sstate) cache mechanism Yocto Project uses keeps the system from |
| rebuilding packages that have not been "touched" since the last |
| build. The sstate mechanism significantly reduces times for |
| successive builds. |
| |
| The Yocto Project Layer Model |
| ============================= |
| |
| The Yocto Project's "Layer Model" is a development model for embedded |
| and IoT Linux creation that distinguishes the Yocto Project from other |
| simple build systems. The Layer Model simultaneously supports |
| collaboration and customization. Layers are repositories that contain |
| related sets of instructions that tell the :term:`OpenEmbedded Build System` |
| what to do. You can |
| collaborate, share, and reuse layers. |
| |
| Layers can contain changes to previous instructions or settings at any |
| time. This powerful override capability is what allows you to customize |
| previously supplied collaborative or community layers to suit your |
| product requirements. |
| |
| You use different layers to logically separate information in your |
| build. As an example, you could have BSP, GUI, distro configuration, |
| middleware, or application layers. Putting your entire build into one |
| layer limits and complicates future customization and reuse. Isolating |
| information into layers, on the other hand, helps simplify future |
| customizations and reuse. You might find it tempting to keep everything |
| in one layer when working on a single project. However, the more modular |
| your Metadata, the easier it is to cope with future changes. |
| |
| .. note:: |
| |
| - Use Board Support Package (BSP) layers from silicon vendors when |
| possible. |
| |
| - Familiarize yourself with the `Yocto Project curated layer |
| index <https://www.yoctoproject.org/software-overview/layers/>`__ |
| or the :oe_layerindex:`OpenEmbedded layer index <>`. |
| The latter contains more layers but they are less universally |
| validated. |
| |
| - Layers support the inclusion of technologies, hardware components, |
| and software components. The :ref:`Yocto Project |
| Compatible <dev-manual/common-tasks:making sure your layer is compatible with yocto project>` |
| designation provides a minimum level of standardization that |
| contributes to a strong ecosystem. "YP Compatible" is applied to |
| appropriate products and software components such as BSPs, other |
| OE-compatible layers, and related open-source projects, allowing |
| the producer to use Yocto Project badges and branding assets. |
| |
| To illustrate how layers are used to keep things modular, consider |
| machine customizations. These types of customizations typically reside |
| in a special layer, rather than a general layer, called a BSP Layer. |
| Furthermore, the machine customizations should be isolated from recipes |
| and Metadata that support a new GUI environment, for example. This |
| situation gives you a couple of layers: one for the machine |
| configurations, and one for the GUI environment. It is important to |
| understand, however, that the BSP layer can still make machine-specific |
| additions to recipes within the GUI environment layer without polluting |
| the GUI layer itself with those machine-specific changes. You can |
| accomplish this through a recipe that is a BitBake append |
| (``.bbappend``) file, which is described later in this section. |
| |
| .. note:: |
| |
| For general information on BSP layer structure, see the |
| :doc:`/bsp-guide/index`. |
| |
| The :term:`Source Directory` |
| contains both general layers and BSP layers right out of the box. You |
| can easily identify layers that ship with a Yocto Project release in the |
| Source Directory by their names. Layers typically have names that begin |
| with the string ``meta-``. |
| |
| .. note:: |
| |
| It is not a requirement that a layer name begin with the prefix |
| ``meta-``, but it is a commonly accepted standard in the Yocto Project |
| community. |
| |
| For example, if you were to examine the :yocto_git:`tree view </poky/tree/>` |
| of the ``poky`` repository, you will see several layers: ``meta``, |
| ``meta-skeleton``, ``meta-selftest``, ``meta-poky``, and |
| ``meta-yocto-bsp``. Each of these repositories represents a distinct |
| layer. |
| |
| For procedures on how to create layers, see the |
| ":ref:`dev-manual/common-tasks:understanding and creating layers`" |
| section in the Yocto Project Development Tasks Manual. |
| |
| Components and Tools |
| ==================== |
| |
| The Yocto Project employs a collection of components and tools used by |
| the project itself, by project developers, and by those using the Yocto |
| Project. These components and tools are open source projects and |
| metadata that are separate from the reference distribution |
| (:term:`Poky`) and the :term:`OpenEmbedded Build System`. Most of the |
| components and tools are downloaded separately. |
| |
| This section provides brief overviews of the components and tools |
| associated with the Yocto Project. |
| |
| Development Tools |
| ----------------- |
| |
| Here are tools that help you develop images and applications using |
| the Yocto Project: |
| |
| - *CROPS:* `CROPS <https://github.com/crops/poky-container/>`__ is an |
| open source, cross-platform development framework that leverages |
| `Docker Containers <https://www.docker.com/>`__. CROPS provides an |
| easily managed, extensible environment that allows you to build |
| binaries for a variety of architectures on Windows, Linux and Mac OS |
| X hosts. |
| |
| - *devtool:* This command-line tool is available as part of the |
| extensible SDK (eSDK) and is its cornerstone. You can use ``devtool`` |
| to help build, test, and package software within the eSDK. You can |
| use the tool to optionally integrate what you build into an image |
| built by the OpenEmbedded build system. |
| |
| The ``devtool`` command employs a number of sub-commands that allow |
| you to add, modify, and upgrade recipes. As with the OpenEmbedded |
| build system, "recipes" represent software packages within |
| ``devtool``. When you use ``devtool add``, a recipe is automatically |
| created. When you use ``devtool modify``, the specified existing |
| recipe is used in order to determine where to get the source code and |
| how to patch it. In both cases, an environment is set up so that when |
| you build the recipe a source tree that is under your control is used |
| in order to allow you to make changes to the source as desired. By |
| default, both new recipes and the source go into a "workspace" |
| directory under the eSDK. The ``devtool upgrade`` command updates an |
| existing recipe so that you can build it for an updated set of source |
| files. |
| |
| You can read about the ``devtool`` workflow in the Yocto Project |
| Application Development and Extensible Software Development Kit |
| (eSDK) Manual in the |
| ":ref:`sdk-manual/extensible:using \`\`devtool\`\` in your sdk workflow`" |
| section. |
| |
| - *Extensible Software Development Kit (eSDK):* The eSDK provides a |
| cross-development toolchain and libraries tailored to the contents of |
| a specific image. The eSDK makes it easy to add new applications and |
| libraries to an image, modify the source for an existing component, |
| test changes on the target hardware, and integrate into the rest of |
| the OpenEmbedded build system. The eSDK gives you a toolchain |
| experience supplemented with the powerful set of ``devtool`` commands |
| tailored for the Yocto Project environment. |
| |
| For information on the eSDK, see the :doc:`/sdk-manual/index` Manual. |
| |
| - *Toaster:* Toaster is a web interface to the Yocto Project |
| OpenEmbedded build system. Toaster allows you to configure, run, and |
| view information about builds. For information on Toaster, see the |
| :doc:`/toaster-manual/index`. |
| |
| Production Tools |
| ---------------- |
| |
| Here are tools that help with production related activities using the |
| Yocto Project: |
| |
| - *Auto Upgrade Helper:* This utility when used in conjunction with the |
| :term:`OpenEmbedded Build System` |
| (BitBake and |
| OE-Core) automatically generates upgrades for recipes that are based |
| on new versions of the recipes published upstream. See |
| :ref:`dev-manual/common-tasks:using the auto upgrade helper (auh)` |
| for how to set it up. |
| |
| - *Recipe Reporting System:* The Recipe Reporting System tracks recipe |
| versions available for Yocto Project. The main purpose of the system |
| is to help you manage the recipes you maintain and to offer a dynamic |
| overview of the project. The Recipe Reporting System is built on top |
| of the :oe_layerindex:`OpenEmbedded Layer Index <>`, which |
| is a website that indexes OpenEmbedded-Core layers. |
| |
| - *Patchwork:* `Patchwork <http://jk.ozlabs.org/projects/patchwork/>`__ |
| is a fork of a project originally started by |
| `OzLabs <https://ozlabs.org/>`__. The project is a web-based tracking |
| system designed to streamline the process of bringing contributions |
| into a project. The Yocto Project uses Patchwork as an organizational |
| tool to handle patches, which number in the thousands for every |
| release. |
| |
| - *AutoBuilder:* AutoBuilder is a project that automates build tests |
| and quality assurance (QA). By using the public AutoBuilder, anyone |
| can determine the status of the current "master" branch of Poky. |
| |
| .. note:: |
| |
| AutoBuilder is based on buildbot. |
| |
| A goal of the Yocto Project is to lead the open source industry with |
| a project that automates testing and QA procedures. In doing so, the |
| project encourages a development community that publishes QA and test |
| plans, publicly demonstrates QA and test plans, and encourages |
| development of tools that automate and test and QA procedures for the |
| benefit of the development community. |
| |
| You can learn more about the AutoBuilder used by the Yocto Project |
| Autobuilder :doc:`here </test-manual/understand-autobuilder>`. |
| |
| - *Cross-Prelink:* Prelinking is the process of pre-computing the load |
| addresses and link tables generated by the dynamic linker as compared |
| to doing this at runtime. Doing this ahead of time results in |
| performance improvements when the application is launched and reduced |
| memory usage for libraries shared by many applications. |
| |
| Historically, cross-prelink is a variant of prelink, which was |
| conceived by `Jakub |
| JelÃnek <https://people.redhat.com/jakub/prelink.pdf>`__ a number of |
| years ago. Both prelink and cross-prelink are maintained in the same |
| repository albeit on separate branches. By providing an emulated |
| runtime dynamic linker (i.e. ``glibc``-derived ``ld.so`` emulation), |
| the cross-prelink project extends the prelink software's ability to |
| prelink a sysroot environment. Additionally, the cross-prelink |
| software enables the ability to work in sysroot style environments. |
| |
| The dynamic linker determines standard load address calculations |
| based on a variety of factors such as mapping addresses, library |
| usage, and library function conflicts. The prelink tool uses this |
| information, from the dynamic linker, to determine unique load |
| addresses for executable and linkable format (ELF) binaries that are |
| shared libraries and dynamically linked. The prelink tool modifies |
| these ELF binaries with the pre-computed information. The result is |
| faster loading and often lower memory consumption because more of the |
| library code can be re-used from shared Copy-On-Write (COW) pages. |
| |
| The original upstream prelink project only supports running prelink |
| on the end target device due to the reliance on the target device's |
| dynamic linker. This restriction causes issues when developing a |
| cross-compiled system. The cross-prelink adds a synthesized dynamic |
| loader that runs on the host, thus permitting cross-prelinking |
| without ever having to run on a read-write target filesystem. |
| |
| - *Pseudo:* Pseudo is the Yocto Project implementation of |
| `fakeroot <http://man.he.net/man1/fakeroot>`__, which is used to run |
| commands in an environment that seemingly has root privileges. |
| |
| During a build, it can be necessary to perform operations that |
| require system administrator privileges. For example, file ownership |
| or permissions might need to be defined. Pseudo is a tool that you |
| can either use directly or through the environment variable |
| ``LD_PRELOAD``. Either method allows these operations to succeed |
| even without system administrator privileges. |
| |
| Thanks to Pseudo, the Yocto Project never needs root privileges to |
| build images for your target system. |
| |
| You can read more about Pseudo in the |
| ":ref:`overview-manual/concepts:fakeroot and pseudo`" section. |
| |
| Open-Embedded Build System Components |
| ------------------------------------- |
| |
| Here are components associated with the :term:`OpenEmbedded Build System`: |
| |
| - *BitBake:* BitBake is a core component of the Yocto Project and is |
| used by the OpenEmbedded build system to build images. While BitBake |
| is key to the build system, BitBake is maintained separately from the |
| Yocto Project. |
| |
| BitBake is a generic task execution engine that allows shell and |
| Python tasks to be run efficiently and in parallel while working |
| within complex inter-task dependency constraints. In short, BitBake |
| is a build engine that works through recipes written in a specific |
| format in order to perform sets of tasks. |
| |
| You can learn more about BitBake in the :doc:`BitBake User |
| Manual <bitbake:index>`. |
| |
| - *OpenEmbedded-Core:* OpenEmbedded-Core (OE-Core) is a common layer of |
| metadata (i.e. recipes, classes, and associated files) used by |
| OpenEmbedded-derived systems, which includes the Yocto Project. The |
| Yocto Project and the OpenEmbedded Project both maintain the |
| OpenEmbedded-Core. You can find the OE-Core metadata in the Yocto |
| Project :yocto_git:`Source Repositories </poky/tree/meta>`. |
| |
| Historically, the Yocto Project integrated the OE-Core metadata |
| throughout the Yocto Project source repository reference system |
| (Poky). After Yocto Project Version 1.0, the Yocto Project and |
| OpenEmbedded agreed to work together and share a common core set of |
| metadata (OE-Core), which contained much of the functionality |
| previously found in Poky. This collaboration achieved a long-standing |
| OpenEmbedded objective for having a more tightly controlled and |
| quality-assured core. The results also fit well with the Yocto |
| Project objective of achieving a smaller number of fully featured |
| tools as compared to many different ones. |
| |
| Sharing a core set of metadata results in Poky as an integration |
| layer on top of OE-Core. You can see that in this |
| :ref:`figure <overview-manual/yp-intro:what is the yocto project?>`. |
| The Yocto Project combines various components such as BitBake, OE-Core, |
| script "glue", and documentation for its build system. |
| |
| Reference Distribution (Poky) |
| ----------------------------- |
| |
| Poky is the Yocto Project reference distribution. It contains the |
| :term:`OpenEmbedded Build System` |
| (BitBake and OE-Core) as well as a set of metadata to get you started |
| building your own distribution. See the figure in |
| ":ref:`overview-manual/yp-intro:what is the yocto project?`" |
| section for an illustration that shows Poky and its relationship with |
| other parts of the Yocto Project. |
| |
| To use the Yocto Project tools and components, you can download |
| (``clone``) Poky and use it to bootstrap your own distribution. |
| |
| .. note:: |
| |
| Poky does not contain binary files. It is a working example of how to |
| build your own custom Linux distribution from source. |
| |
| You can read more about Poky in the |
| ":ref:`overview-manual/yp-intro:reference embedded distribution (poky)`" |
| section. |
| |
| Packages for Finished Targets |
| ----------------------------- |
| |
| Here are components associated with packages for finished targets: |
| |
| - *Matchbox:* Matchbox is an Open Source, base environment for the X |
| Window System running on non-desktop, embedded platforms such as |
| handhelds, set-top boxes, kiosks, and anything else for which screen |
| space, input mechanisms, or system resources are limited. |
| |
| Matchbox consists of a number of interchangeable and optional |
| applications that you can tailor to a specific, non-desktop platform |
| to enhance usability in constrained environments. |
| |
| You can find the Matchbox source in the Yocto Project |
| :yocto_git:`Source Repositories <>`. |
| |
| - *Opkg:* Open PacKaGe management (opkg) is a lightweight package |
| management system based on the itsy package (ipkg) management system. |
| Opkg is written in C and resembles Advanced Package Tool (APT) and |
| Debian Package (dpkg) in operation. |
| |
| Opkg is intended for use on embedded Linux devices and is used in |
| this capacity in the :oe_home:`OpenEmbedded <>` and |
| `OpenWrt <https://openwrt.org/>`__ projects, as well as the Yocto |
| Project. |
| |
| .. note:: |
| |
| As best it can, opkg maintains backwards compatibility with ipkg |
| and conforms to a subset of Debian's policy manual regarding |
| control files. |
| |
| You can find the opkg source in the Yocto Project |
| :yocto_git:`Source Repositories <>`. |
| |
| Archived Components |
| ------------------- |
| |
| The Build Appliance is a virtual machine image that enables you to build |
| and boot a custom embedded Linux image with the Yocto Project using a |
| non-Linux development system. |
| |
| Historically, the Build Appliance was the second of three methods by |
| which you could use the Yocto Project on a system that was not native to |
| Linux. |
| |
| 1. *Hob:* Hob, which is now deprecated and is no longer available since |
| the 2.1 release of the Yocto Project provided a rudimentary, |
| GUI-based interface to the Yocto Project. Toaster has fully replaced |
| Hob. |
| |
| 2. *Build Appliance:* Post Hob, the Build Appliance became available. It |
| was never recommended that you use the Build Appliance as a |
| day-to-day production development environment with the Yocto Project. |
| Build Appliance was useful as a way to try out development in the |
| Yocto Project environment. |
| |
| 3. *CROPS:* The final and best solution available now for developing |
| using the Yocto Project on a system not native to Linux is with |
| :ref:`CROPS <overview-manual/yp-intro:development tools>`. |
| |
| Development Methods |
| =================== |
| |
| The Yocto Project development environment usually involves a |
| :term:`Build Host` and target |
| hardware. You use the Build Host to build images and develop |
| applications, while you use the target hardware to execute deployed |
| software. |
| |
| This section provides an introduction to the choices or development |
| methods you have when setting up your Build Host. Depending on your |
| particular workflow preference and the type of operating system your |
| Build Host runs, you have several choices. |
| |
| .. note:: |
| |
| For additional detail about the Yocto Project development |
| environment, see the ":doc:`/overview-manual/development-environment`" |
| chapter. |
| |
| - *Native Linux Host:* By far the best option for a Build Host. A |
| system running Linux as its native operating system allows you to |
| develop software by directly using the |
| :term:`BitBake` tool. You can |
| accomplish all aspects of development from a regular shell in a |
| supported Linux distribution. |
| |
| For information on how to set up a Build Host on a system running |
| Linux as its native operating system, see the |
| ":ref:`dev-manual/start:setting up a native linux host`" |
| section in the Yocto Project Development Tasks Manual. |
| |
| - *CROss PlatformS (CROPS):* Typically, you use |
| `CROPS <https://github.com/crops/poky-container/>`__, which leverages |
| `Docker Containers <https://www.docker.com/>`__, to set up a Build |
| Host that is not running Linux (e.g. Microsoft Windows or macOS). |
| |
| .. note:: |
| |
| You can, however, use CROPS on a Linux-based system. |
| |
| CROPS is an open source, cross-platform development framework that |
| provides an easily managed, extensible environment for building |
| binaries targeted for a variety of architectures on Windows, macOS, |
| or Linux hosts. Once the Build Host is set up using CROPS, you can |
| prepare a shell environment to mimic that of a shell being used on a |
| system natively running Linux. |
| |
| For information on how to set up a Build Host with CROPS, see the |
| ":ref:`dev-manual/start:setting up to use cross platforms (crops)`" |
| section in the Yocto Project Development Tasks Manual. |
| |
| - *Windows Subsystem For Linux (WSLv2):* You may use Windows Subsystem |
| For Linux v2 to set up a Build Host using Windows 10. |
| |
| .. note:: |
| |
| The Yocto Project is not compatible with WSLv1, it is compatible |
| but not officially supported nor validated with WSLv2, if you |
| still decide to use WSL please upgrade to WSLv2. |
| |
| The Windows Subsystem For Linux allows Windows 10 to run a real Linux |
| kernel inside of a lightweight virtual machine (VM). |
| |
| For information on how to set up a Build Host with WSLv2, see the |
| ":ref:`dev-manual/start:setting up to use windows subsystem for linux (wslv2)`" |
| section in the Yocto Project Development Tasks Manual. |
| |
| - *Toaster:* Regardless of what your Build Host is running, you can use |
| Toaster to develop software using the Yocto Project. Toaster is a web |
| interface to the Yocto Project's :term:`OpenEmbedded Build System`. |
| The interface allows you to configure and run your builds. Information |
| about builds is collected and stored in a database. You can use Toaster |
| to configure and start builds on multiple remote build servers. |
| |
| For information about and how to use Toaster, see the |
| :doc:`/toaster-manual/index`. |
| |
| Reference Embedded Distribution (Poky) |
| ====================================== |
| |
| "Poky", which is pronounced *Pock*-ee, is the name of the Yocto |
| Project's reference distribution or Reference OS Kit. Poky contains the |
| :term:`OpenEmbedded Build System` (:term:`BitBake` and |
| :term:`OpenEmbedded-Core (OE-Core)`) as well as a set of |
| :term:`Metadata` to get you started building your own distro. In other |
| words, Poky is a base specification of the functionality needed for a |
| typical embedded system as well as the components from the Yocto Project |
| that allow you to build a distribution into a usable binary image. |
| |
| Poky is a combined repository of BitBake, OpenEmbedded-Core (which is |
| found in ``meta``), ``meta-poky``, ``meta-yocto-bsp``, and documentation |
| provided all together and known to work well together. You can view |
| these items that make up the Poky repository in the |
| :yocto_git:`Source Repositories </poky/tree/>`. |
| |
| .. note:: |
| |
| If you are interested in all the contents of the |
| poky |
| Git repository, see the ":ref:`ref-manual/structure:top-level core components`" |
| section in the Yocto Project Reference Manual. |
| |
| The following figure illustrates what generally comprises Poky: |
| |
| .. image:: figures/poky-reference-distribution.png |
| :align: center |
| |
| - BitBake is a task executor and scheduler that is the heart of the |
| OpenEmbedded build system. |
| |
| - ``meta-poky``, which is Poky-specific metadata. |
| |
| - ``meta-yocto-bsp``, which are Yocto Project-specific Board Support |
| Packages (BSPs). |
| |
| - OpenEmbedded-Core (OE-Core) metadata, which includes shared |
| configurations, global variable definitions, shared classes, |
| packaging, and recipes. Classes define the encapsulation and |
| inheritance of build logic. Recipes are the logical units of software |
| and images to be built. |
| |
| - Documentation, which contains the Yocto Project source files used to |
| make the set of user manuals. |
| |
| .. note:: |
| |
| While Poky is a "complete" distribution specification and is tested |
| and put through QA, you cannot use it as a product "out of the box" |
| in its current form. |
| |
| To use the Yocto Project tools, you can use Git to clone (download) the |
| Poky repository then use your local copy of the reference distribution |
| to bootstrap your own distribution. |
| |
| .. note:: |
| |
| Poky does not contain binary files. It is a working example of how to |
| build your own custom Linux distribution from source. |
| |
| Poky has a regular, well established, six-month release cycle under its |
| own version. Major releases occur at the same time major releases (point |
| releases) occur for the Yocto Project, which are typically in the Spring |
| and Fall. For more information on the Yocto Project release schedule and |
| cadence, see the ":doc:`/ref-manual/release-process`" chapter in the |
| Yocto Project Reference Manual. |
| |
| Much has been said about Poky being a "default configuration". A default |
| configuration provides a starting image footprint. You can use Poky out |
| of the box to create an image ranging from a shell-accessible minimal |
| image all the way up to a Linux Standard Base-compliant image that uses |
| a GNOME Mobile and Embedded (GMAE) based reference user interface called |
| Sato. |
| |
| One of the most powerful properties of Poky is that every aspect of a |
| build is controlled by the metadata. You can use metadata to augment |
| these base image types by adding metadata |
| `layers <overview-manual/yp-intro:the yocto project layer model>` that extend |
| functionality. |
| These layers can provide, for example, an additional software stack for |
| an image type, add a board support package (BSP) for additional |
| hardware, or even create a new image type. |
| |
| Metadata is loosely grouped into configuration files or package recipes. |
| A recipe is a collection of non-executable metadata used by BitBake to |
| set variables or define additional build-time tasks. A recipe contains |
| fields such as the recipe description, the recipe version, the license |
| of the package and the upstream source repository. A recipe might also |
| indicate that the build process uses autotools, make, distutils or any |
| other build process, in which case the basic functionality can be |
| defined by the classes it inherits from the OE-Core layer's class |
| definitions in ``./meta/classes``. Within a recipe you can also define |
| additional tasks as well as task prerequisites. Recipe syntax through |
| BitBake also supports both ``_prepend`` and ``_append`` operators as a |
| method of extending task functionality. These operators inject code into |
| the beginning or end of a task. For information on these BitBake |
| operators, see the |
| ":ref:`bitbake:bitbake-user-manual/bitbake-user-manual-metadata:appending and prepending (override style syntax)`" |
| section in the BitBake User's Manual. |
| |
| The OpenEmbedded Build System Workflow |
| ====================================== |
| |
| The :term:`OpenEmbedded Build System` uses a "workflow" to |
| accomplish image and SDK generation. The following figure overviews that |
| workflow: |
| |
| .. image:: figures/YP-flow-diagram.png |
| :align: center |
| |
| Following is a brief summary of the "workflow": |
| |
| 1. Developers specify architecture, policies, patches and configuration |
| details. |
| |
| 2. The build system fetches and downloads the source code from the |
| specified location. The build system supports standard methods such |
| as tarballs or source code repositories systems such as Git. |
| |
| 3. Once source code is downloaded, the build system extracts the sources |
| into a local work area where patches are applied and common steps for |
| configuring and compiling the software are run. |
| |
| 4. The build system then installs the software into a temporary staging |
| area where the binary package format you select (DEB, RPM, or IPK) is |
| used to roll up the software. |
| |
| 5. Different QA and sanity checks run throughout entire build process. |
| |
| 6. After the binaries are created, the build system generates a binary |
| package feed that is used to create the final root file image. |
| |
| 7. The build system generates the file system image and a customized |
| Extensible SDK (eSDK) for application development in parallel. |
| |
| For a very detailed look at this workflow, see the |
| ":ref:`overview-manual/concepts:openembedded build system concepts`" section. |
| |
| Some Basic Terms |
| ================ |
| |
| It helps to understand some basic fundamental terms when learning the |
| Yocto Project. Although there is a list of terms in the ":doc:`Yocto Project |
| Terms </ref-manual/terms>`" section of the Yocto Project |
| Reference Manual, this section provides the definitions of some terms |
| helpful for getting started: |
| |
| - *Configuration Files:* Files that hold global definitions of |
| variables, user-defined variables, and hardware configuration |
| information. These files tell the :term:`OpenEmbedded Build System` |
| what to build and |
| what to put into the image to support a particular platform. |
| |
| - *Extensible Software Development Kit (eSDK):* A custom SDK for |
| application developers. This eSDK allows developers to incorporate |
| their library and programming changes back into the image to make |
| their code available to other application developers. For information |
| on the eSDK, see the :doc:`/sdk-manual/index` manual. |
| |
| - *Layer:* A collection of related recipes. Layers allow you to |
| consolidate related metadata to customize your build. Layers also |
| isolate information used when building for multiple architectures. |
| Layers are hierarchical in their ability to override previous |
| specifications. You can include any number of available layers from |
| the Yocto Project and customize the build by adding your own layers |
| after them. You can search the Layer Index for layers used within |
| Yocto Project. |
| |
| For more detailed information on layers, see the |
| ":ref:`dev-manual/common-tasks:understanding and creating layers`" |
| section in the Yocto Project Development Tasks Manual. For a |
| discussion specifically on BSP Layers, see the |
| ":ref:`bsp-guide/bsp:bsp layers`" section in the Yocto |
| Project Board Support Packages (BSP) Developer's Guide. |
| |
| - *Metadata:* A key element of the Yocto Project is the Metadata that |
| is used to construct a Linux distribution and is contained in the |
| files that the OpenEmbedded build system parses when building an |
| image. In general, Metadata includes recipes, configuration files, |
| and other information that refers to the build instructions |
| themselves, as well as the data used to control what things get built |
| and the effects of the build. Metadata also includes commands and |
| data used to indicate what versions of software are used, from where |
| they are obtained, and changes or additions to the software itself |
| (patches or auxiliary files) that are used to fix bugs or customize |
| the software for use in a particular situation. OpenEmbedded-Core is |
| an important set of validated metadata. |
| |
| - *OpenEmbedded Build System:* The terms "BitBake" and "build system" |
| are sometimes used for the OpenEmbedded Build System. |
| |
| BitBake is a task scheduler and execution engine that parses |
| instructions (i.e. recipes) and configuration data. After a parsing |
| phase, BitBake creates a dependency tree to order the compilation, |
| schedules the compilation of the included code, and finally executes |
| the building of the specified custom Linux image (distribution). |
| BitBake is similar to the ``make`` tool. |
| |
| During a build process, the build system tracks dependencies and |
| performs a native or cross-compilation of each package. As a first |
| step in a cross-build setup, the framework attempts to create a |
| cross-compiler toolchain (i.e. Extensible SDK) suited for the target |
| platform. |
| |
| - *OpenEmbedded-Core (OE-Core):* OE-Core is metadata comprised of |
| foundation recipes, classes, and associated files that are meant to |
| be common among many different OpenEmbedded-derived systems, |
| including the Yocto Project. OE-Core is a curated subset of an |
| original repository developed by the OpenEmbedded community that has |
| been pared down into a smaller, core set of continuously validated |
| recipes. The result is a tightly controlled and quality-assured core |
| set of recipes. |
| |
| You can see the Metadata in the ``meta`` directory of the Yocto |
| Project :yocto_git:`Source Repositories <>`. |
| |
| - *Packages:* In the context of the Yocto Project, this term refers to |
| a recipe's packaged output produced by BitBake (i.e. a "baked |
| recipe"). A package is generally the compiled binaries produced from |
| the recipe's sources. You "bake" something by running it through |
| BitBake. |
| |
| It is worth noting that the term "package" can, in general, have |
| subtle meanings. For example, the packages referred to in the |
| ":ref:`ref-manual/system-requirements:required packages for the build host`" |
| section in the Yocto Project Reference Manual are compiled binaries |
| that, when installed, add functionality to your host Linux |
| distribution. |
| |
| Another point worth noting is that historically within the Yocto |
| Project, recipes were referred to as packages - thus, the existence |
| of several BitBake variables that are seemingly mis-named, (e.g. |
| :term:`PR`, |
| :term:`PV`, and |
| :term:`PE`). |
| |
| - *Poky:* Poky is a reference embedded distribution and a reference |
| test configuration. Poky provides the following: |
| |
| - A base-level functional distro used to illustrate how to customize |
| a distribution. |
| |
| - A means by which to test the Yocto Project components (i.e. Poky |
| is used to validate the Yocto Project). |
| |
| - A vehicle through which you can download the Yocto Project. |
| |
| Poky is not a product level distro. Rather, it is a good starting |
| point for customization. |
| |
| .. note:: |
| |
| Poky is an integration layer on top of OE-Core. |
| |
| - *Recipe:* The most common form of metadata. A recipe contains a list |
| of settings and tasks (i.e. instructions) for building packages that |
| are then used to build the binary image. A recipe describes where you |
| get source code and which patches to apply. Recipes describe |
| dependencies for libraries or for other recipes as well as |
| configuration and compilation options. Related recipes are |
| consolidated into a layer. |