Andrew Geissler | f034379 | 2020-11-18 10:42:21 -0600 | [diff] [blame] | 1 | .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 2 | |
| 3 | ========================================= |
| 4 | What I wish I'd known about Yocto Project |
| 5 | ========================================= |
| 6 | |
| 7 | | |
| 8 | |
| 9 | .. note:: |
| 10 | |
| 11 | Before reading further, make sure you've taken a look at the |
| 12 | :yocto_home:`Software Overview</software-overview>` page which presents the |
| 13 | definitions for many of the terms referenced here. Also, know that some of the |
| 14 | information here won't make sense now, but as you start developing, it is the |
| 15 | information you'll want to keep close at hand. These are best known methods for |
| 16 | working with Yocto Project and they are updated regularly. |
| 17 | |
| 18 | Using the Yocto Project is fairly easy, *until something goes wrong*. Without an |
| 19 | understanding of how the build process works, you'll find yourself trying to |
| 20 | troubleshoot "a black box". Here are a few items that new users wished they had |
| 21 | known before embarking on their first build with Yocto Project. Feel free to |
| 22 | contact us with other suggestions. |
| 23 | |
| 24 | #. **Use Git, not the tarball download:** |
| 25 | If you use git the software will be automatically updated with bug updates |
| 26 | because of how git works. If you download the tarball instead, you will need |
| 27 | to be responsible for your own updates. |
| 28 | |
| 29 | #. **Get to know the layer index:** |
| 30 | All layers can be found in the `layer index |
| 31 | <https://layers.openembedded.org/>`_. Layers which have applied for Yocto |
| 32 | Project Compatible status (structure continuity assurance and testing) can be |
| 33 | found in the :yocto_home:`Yocto Project Compatible index |
| 34 | </software-over/layer/>`. Generally check the Compatible layer index first, |
| 35 | and if you don't find the necessary layer check the general layer index. The |
| 36 | layer index is an original artifact from the Open Embedded Project. As such, |
| 37 | that index doesn't have the curating and testing that the Yocto Project |
| 38 | provides on Yocto Project Compatible layer list, but the latter has fewer |
| 39 | entries. Know that when you start searching in the layer index that not all |
| 40 | layers have the same level of maturity, validation, or usability. Nor do |
| 41 | searches prioritize displayed results. There is no easy way to help you |
| 42 | through the process of choosing the best layer to suit your needs. |
| 43 | Consequently, it is often trial and error, checking the mailing lists, or |
| 44 | working with other developers through collaboration rooms that can help you |
| 45 | make good choices. |
| 46 | |
| 47 | #. **Use existing BSP layers from silicon vendors when possible:** |
| 48 | Intel, TI, NXP and others have information on what BSP layers to use with |
| 49 | their silicon. These layers have names such as "meta-intel" or "meta-ti". Try |
| 50 | not to build layers from scratch. If you do have custom silicon, use one of |
| 51 | these layers as a guide or template and familiarize yourself with the |
| 52 | :doc:`bsp-guide/bsp-guide`. |
| 53 | |
| 54 | #. **Do not put everything into one layer:** |
| 55 | Use different layers to logically separate information in your build. As an |
| 56 | example, you could have a BSP layer, a GUI layer, a distro configuration, |
| 57 | middleware, or an application (e.g. "meta-filesystems", "meta-python", |
| 58 | "meta-intel", and so forth). Putting your entire build into one layer limits |
| 59 | and complicates future customization and reuse. Isolating information into |
| 60 | layers, on the other hand, helps keep simplify future customizations and |
| 61 | reuse. |
| 62 | |
| 63 | #. **Never modify the POKY layer. Never. Ever. When you update to the next |
| 64 | release, you'll lose all of your work. ALL OF IT.** |
| 65 | |
| 66 | #. **Don't be fooled by documentation searching results:** |
| 67 | Yocto Project documentation is always being updated. Unfortunately, when you |
| 68 | use Google to search for Yocto Project concepts or terms, Google consistently |
| 69 | searches and retrieves older versions of Yocto Project manuals. For example, |
| 70 | searching for a particular topic using Google could result in a "hit" on a |
| 71 | Yocto Project manual that is several releases old. To be sure that you are |
| 72 | using the most current Yocto Project documentation, use the drop-down menu at |
| 73 | the top of any of its page. |
| 74 | |
| 75 | Many developers look through the :yocto_docs:`All-in-one 'Mega' Manual </singleindex.html>` |
| 76 | for a concept or term by doing a search through the whole page. This manual |
| 77 | is a concatenation of the core set of Yocto Project manual. Thus, a simple |
| 78 | string search using Ctrl-F in this manual produces all the "hits" for a |
| 79 | desired term or concept. Once you find the area in which you are |
| 80 | interested, you can display the actual manual, if desired. It is also |
| 81 | possible to use the search bar in the menu or in the left navigation pane. |
| 82 | |
| 83 | #. **Understand the basic concepts of how the build system works: the workflow:** |
| 84 | Understanding the Yocto Project workflow is important as it can help you both |
| 85 | pinpoint where trouble is occurring and how the build is breaking. The |
| 86 | workflow breaks down into the following steps: |
| 87 | |
| 88 | #. Fetch – get the source code |
| 89 | #. Extract – unpack the sources |
| 90 | #. Patch – apply patches for bug fixes and new capability |
| 91 | #. Configure – set up your environment specifications |
| 92 | #. Build – compile and link |
| 93 | #. Install – copy files to target directories |
| 94 | #. Package – bundle files for installation |
| 95 | |
| 96 | During "fetch", there may be an inability to find code. During "extract", |
| 97 | there is likely an invalid zip or something similar. In other words, the |
| 98 | function of a particular part of the workflow gives you an idea of what might |
| 99 | be going wrong. |
| 100 | |
| 101 | .. image:: figures/yp-how-it-works-new-diagram.png |
| 102 | |
| 103 | #. **Know that you can generate a dependency graph and learn how to do it:** |
| 104 | A dependency graph shows dependencies between recipes, tasks, and targets. |
| 105 | You can use the "-g" option with BitBake to generate this graph. When you |
| 106 | start a build and the build breaks, you could see packages you have no clue |
| 107 | about or have any idea why the build system has included them. The |
| 108 | dependency graph can clarify that confusion. You can learn more about |
| 109 | dependency graphs and how to generate them in the |
| 110 | :ref:`bitbake-user-manual/bitbake-user-manual-intro:generating dependency |
| 111 | graphs` section in the BitBake User Manual. |
| 112 | |
| 113 | #. **Here's how you decode "magic" folder names in tmp/work:** |
| 114 | The build system fetches, unpacks, preprocesses, and builds. If something |
| 115 | goes wrong, the build system reports to you directly the path to a folder |
| 116 | where the temporary (build/tmp) files and packages reside resulting from the |
| 117 | build. For a detailed example of this process, see the :yocto_wiki:`example |
| 118 | </Cookbook:Example:Adding_packages_to_your_OS_image>`. Unfortunately this |
| 119 | example is on an earlier release of Yocto Project. |
| 120 | |
| 121 | When you perform a build, you can use the "-u" BitBake command-line option to |
| 122 | specify a user interface viewer into the dependency graph (e.g. knotty, |
| 123 | ncurses, or taskexp) that helps you understand the build dependencies better. |
| 124 | |
| 125 | #. **You can build more than just images:** |
| 126 | You can build and run a specific task for a specific package (including |
| 127 | devshell) or even a single recipe. When developers first start using the |
| 128 | Yocto Project, the instructions found in the |
| 129 | :doc:`brief-yoctoprojectqs/brief-yoctoprojectqs` show how to create an image |
| 130 | and then run or flash that image. However, you can actually build just a |
| 131 | single recipe. Thus, if some dependency or recipe isn't working, you can just |
| 132 | say "bitbake foo" where "foo" is the name for a specific recipe. As you |
| 133 | become more advanced using the Yocto Project, and if builds are failing, it |
| 134 | can be useful to make sure the fetch itself works as desired. Here are some |
| 135 | valuable links: :ref:`dev-manual/dev-manual-common-tasks:Using a Development |
| 136 | Shell` for information on how to build and run a specific task using |
| 137 | devshell. Also, the :ref:`SDK manual shows how to build out a specific recipe |
| 138 | <sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component>`. |
| 139 | |
| 140 | #. **An ambiguous definition: Package vs Recipe:** |
| 141 | A recipe contains instructions the build system uses to create |
| 142 | packages. Recipes and Packages are the difference between the front end and |
| 143 | the result of the build process. |
| 144 | |
| 145 | As mentioned, the build system takes the recipe and creates packages from the |
| 146 | recipe's instructions. The resulting packages are related to the one thing |
| 147 | the recipe is building but are different parts (packages) of the build |
| 148 | (i.e. the main package, the doc package, the debug symbols package, the |
| 149 | separate utilities package, and so forth). The build system splits out the |
| 150 | packages so that you don't need to install the packages you don't want or |
| 151 | need, which is advantageous because you are building for small devices when |
| 152 | developing for embedded and IoT. |
| 153 | |
| 154 | #. **You will want to learn about and know what's packaged in rootfs.** |
| 155 | |
| 156 | #. **Create your own image recipe:** |
| 157 | There are a number of ways to create your own image recipe. We suggest you |
| 158 | create your own image recipe as opposed to appending an existing recipe. It |
| 159 | is trivial and easy to write an image recipe. Again, do not try appending to |
| 160 | an existing image recipe. Create your own and do it right from the start. |
| 161 | |
| 162 | #. **Finally, here is a list of the basic skills you will need as a systems |
| 163 | developer. You must be able to:** |
| 164 | |
| 165 | * deal with corporate proxies |
| 166 | * add a package to an image |
| 167 | * understand the difference between a recipe and package |
| 168 | * build a package by itself and why that's useful |
| 169 | * find out what packages are created by a recipe |
| 170 | * find out what files are in a package |
| 171 | * find out what files are in an image |
| 172 | * add an ssh server to an image (enable transferring of files to target) |
| 173 | * know the anatomy of a recipe |
| 174 | * know how to create and use layers |
| 175 | * find recipes (with the `OpenEmbedded Layer index <https://layers.openembedded.org>`_) |
| 176 | * understand difference between machine and distro settings |
| 177 | * find and use the right BSP (machine) for your hardware |
| 178 | * find examples of distro features and know where to set them |
| 179 | * understanding the task pipeline and executing individual tasks |
| 180 | * understand devtool and how it simplifies your workflow |
| 181 | * improve build speeds with shared downloads and shared state cache |
| 182 | * generate and understand a dependency graph |
| 183 | * generate and understand bitbake environment |
| 184 | * build an Extensible SDK for applications development |
| 185 | |
| 186 | #. **Depending on what you primary interests are with the Yocto Project, you |
| 187 | could consider any of the following reading:** |
| 188 | |
| 189 | * **Look Through the Yocto Project Development Tasks Manual**: This manual |
| 190 | contains procedural information grouped to help you get set up, work with |
| 191 | layers, customize images, write new recipes, work with libraries, and use |
| 192 | QEMU. The information is task-based and spans the breadth of the Yocto |
| 193 | Project. See the :doc:`../dev-manual/dev-manual`. |
| 194 | |
| 195 | * **Look Through the Yocto Project Application Development and the Extensible |
| 196 | Software Development Kit (eSDK) manual**: This manual describes how to use |
| 197 | both the standard SDK and the extensible SDK, which are used primarily for |
| 198 | application development. The :doc:`../sdk-manual/sdk-extensible` also provides |
| 199 | example workflows that use devtool. See the section |
| 200 | :ref:`sdk-manual/sdk-extensible:using \`\`devtool\`\` in your sdk workflow` |
| 201 | for more information. |
| 202 | |
| 203 | * **Learn About Kernel Development**: If you want to see how to work with the |
| 204 | kernel and understand Yocto Linux kernels, see the :doc:`../kernel-dev/kernel-dev`. |
| 205 | This manual provides information on how to patch the kernel, modify kernel |
| 206 | recipes, and configure the kernel. |
| 207 | |
| 208 | * **Learn About Board Support Packages (BSPs)**: If you want to learn about |
| 209 | BSPs, see the :doc:`../bsp-guide/bsp-guide`. This manual also provides an |
| 210 | example BSP creation workflow. See the :doc:`../bsp-guide/bsp` section. |
| 211 | |
| 212 | * **Learn About Toaster**: Toaster is a web interface to the Yocto Project's |
| 213 | OpenEmbedded build system. If you are interested in using this type of |
| 214 | interface to create images, see the :doc:`../toaster-manual/toaster-manual`. |
| 215 | |
| 216 | * **Have Available the Yocto Project Reference Manual**: Unlike the rest of |
| 217 | the Yocto Project manual set, this manual is comprised of material suited |
| 218 | for reference rather than procedures. You can get build details, a closer |
| 219 | look at how the pieces of the Yocto Project development environment work |
| 220 | together, information on various technical details, guidance on migrating |
| 221 | to a newer Yocto Project release, reference material on the directory |
| 222 | structure, classes, and tasks. The :doc:`../ref-manual/ref-manual` also |
| 223 | contains a fairly comprehensive glossary of variables used within the Yocto |
| 224 | Project. |
| 225 | |
| 226 | .. include:: /boilerplate.rst |