Andrew Geissler | f034379 | 2020-11-18 10:42:21 -0600 | [diff] [blame] | 1 | .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 2 | |
| 3 | ************************ |
| 4 | Using the Extensible SDK |
| 5 | ************************ |
| 6 | |
| 7 | This chapter describes the extensible SDK and how to install it. |
| 8 | Information covers the pieces of the SDK, how to install it, and |
| 9 | presents a look at using the ``devtool`` functionality. The extensible |
| 10 | SDK makes it easy to add new applications and libraries to an image, |
| 11 | modify the source for an existing component, test changes on the target |
| 12 | hardware, and ease integration into the rest of the |
| 13 | :term:`OpenEmbedded Build System`. |
| 14 | |
| 15 | .. note:: |
| 16 | |
| 17 | For a side-by-side comparison of main features supported for an |
| 18 | extensible SDK as compared to a standard SDK, see the " |
| 19 | Introduction |
| 20 | " section. |
| 21 | |
| 22 | In addition to the functionality available through ``devtool``, you can |
| 23 | alternatively make use of the toolchain directly, for example from |
| 24 | Makefile and Autotools. See the "`Using the SDK Toolchain |
| 25 | Directly <#sdk-working-projects>`__" chapter for more information. |
| 26 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 27 | Why use the Extensible SDK and What is in It? |
| 28 | ============================================= |
| 29 | |
| 30 | The extensible SDK provides a cross-development toolchain and libraries |
| 31 | tailored to the contents of a specific image. You would use the |
| 32 | Extensible SDK if you want a toolchain experience supplemented with the |
| 33 | powerful set of ``devtool`` commands tailored for the Yocto Project |
| 34 | environment. |
| 35 | |
| 36 | The installed extensible SDK consists of several files and directories. |
| 37 | Basically, it contains an SDK environment setup script, some |
| 38 | configuration files, an internal build system, and the ``devtool`` |
| 39 | functionality. |
| 40 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 41 | Installing the Extensible SDK |
| 42 | ============================= |
| 43 | |
| 44 | The first thing you need to do is install the SDK on your :term:`Build |
| 45 | Host` by running the ``*.sh`` installation script. |
| 46 | |
| 47 | You can download a tarball installer, which includes the pre-built |
| 48 | toolchain, the ``runqemu`` script, the internal build system, |
| 49 | ``devtool``, and support files from the appropriate |
Andrew Geissler | 09209ee | 2020-12-13 08:44:15 -0600 | [diff] [blame] | 50 | :yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 51 | Releases. Toolchains are available for several 32-bit and 64-bit |
| 52 | architectures with the ``x86_64`` directories, respectively. The |
| 53 | toolchains the Yocto Project provides are based off the |
| 54 | ``core-image-sato`` and ``core-image-minimal`` images and contain |
| 55 | libraries appropriate for developing against that image. |
| 56 | |
| 57 | The names of the tarball installer scripts are such that a string |
| 58 | representing the host system appears first in the filename and then is |
| 59 | immediately followed by a string representing the target architecture. |
| 60 | An extensible SDK has the string "-ext" as part of the name. Following |
| 61 | is the general form: |
| 62 | :: |
| 63 | |
| 64 | poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh |
| 65 | |
| 66 | Where: |
| 67 | host_system is a string representing your development system: |
| 68 | |
| 69 | i686 or x86_64. |
| 70 | |
| 71 | image_type is the image for which the SDK was built: |
| 72 | |
| 73 | core-image-sato or core-image-minimal |
| 74 | |
| 75 | arch is a string representing the tuned target architecture: |
| 76 | |
| 77 | aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon |
| 78 | |
| 79 | release_version is a string representing the release number of the Yocto Project: |
| 80 | |
Andrew Geissler | 09209ee | 2020-12-13 08:44:15 -0600 | [diff] [blame] | 81 | &DISTRO;, &DISTRO;+snapshot |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 82 | |
| 83 | For example, the following SDK installer is for a 64-bit |
| 84 | development host system and a i586-tuned target architecture based off |
Andrew Geissler | d1e8949 | 2021-02-12 15:35:20 -0600 | [diff] [blame] | 85 | the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot: |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 86 | :: |
| 87 | |
Andrew Geissler | d1e8949 | 2021-02-12 15:35:20 -0600 | [diff] [blame] | 88 | poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 89 | |
| 90 | .. note:: |
| 91 | |
| 92 | As an alternative to downloading an SDK, you can build the SDK |
| 93 | installer. For information on building the installer, see the " |
| 94 | Building an SDK Installer |
| 95 | " section. |
| 96 | |
| 97 | The SDK and toolchains are self-contained and by default are installed |
| 98 | into the ``poky_sdk`` folder in your home directory. You can choose to |
| 99 | install the extensible SDK in any location when you run the installer. |
| 100 | However, because files need to be written under that directory during |
| 101 | the normal course of operation, the location you choose for installation |
| 102 | must be writable for whichever users need to use the SDK. |
| 103 | |
| 104 | The following command shows how to run the installer given a toolchain |
| 105 | tarball for a 64-bit x86 development host system and a 64-bit x86 target |
| 106 | architecture. The example assumes the SDK installer is located in |
| 107 | ``~/Downloads/`` and has execution rights. |
| 108 | |
| 109 | .. note:: |
| 110 | |
| 111 | If you do not have write permissions for the directory into which you |
| 112 | are installing the SDK, the installer notifies you and exits. For |
| 113 | that case, set up the proper permissions in the directory and run the |
| 114 | installer again. |
| 115 | |
| 116 | :: |
| 117 | |
| 118 | $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh |
| 119 | Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5 |
| 120 | ========================================================================== |
| 121 | Enter target directory for SDK (default: ~/poky_sdk): |
| 122 | You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y |
| 123 | Extracting SDK..............done |
| 124 | Setting it up... |
| 125 | Extracting buildtools... |
| 126 | Preparing build system... |
| 127 | Parsing recipes: 100% |##################################################################| Time: 0:00:52 |
| 128 | Initialising tasks: 100% |###############################################################| Time: 0:00:00 |
| 129 | Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00 |
| 130 | Loading cache: 100% |####################################################################| Time: 0:00:00 |
| 131 | Initialising tasks: 100% |###############################################################| Time: 0:00:00 |
| 132 | done |
| 133 | SDK has been successfully set up and is ready to be used. |
| 134 | Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. |
| 135 | $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux |
| 136 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 137 | Running the Extensible SDK Environment Setup Script |
| 138 | =================================================== |
| 139 | |
| 140 | Once you have the SDK installed, you must run the SDK environment setup |
| 141 | script before you can actually use the SDK. This setup script resides in |
| 142 | the directory you chose when you installed the SDK, which is either the |
| 143 | default ``poky_sdk`` directory or the directory you chose during |
| 144 | installation. |
| 145 | |
| 146 | Before running the script, be sure it is the one that matches the |
| 147 | architecture for which you are developing. Environment setup scripts |
| 148 | begin with the string "``environment-setup``" and include as part of |
| 149 | their name the tuned target architecture. As an example, the following |
| 150 | commands set the working directory to where the SDK was installed and |
| 151 | then source the environment setup script. In this example, the setup |
| 152 | script is for an IA-based target machine using i586 tuning: |
| 153 | :: |
| 154 | |
| 155 | $ cd /home/scottrif/poky_sdk |
| 156 | $ source environment-setup-core2-64-poky-linux |
| 157 | SDK environment now set up; additionally you may now run devtool to perform development tasks. |
| 158 | Run devtool --help for further details. |
| 159 | |
| 160 | Running the setup script defines many environment variables needed in |
| 161 | order to use the SDK (e.g. ``PATH``, |
| 162 | :term:`CC`, |
| 163 | :term:`LD`, and so forth). If you want to |
| 164 | see all the environment variables the script exports, examine the |
| 165 | installation file itself. |
| 166 | |
| 167 | Using ``devtool`` in Your SDK Workflow |
| 168 | ====================================== |
| 169 | |
| 170 | The cornerstone of the extensible SDK is a command-line tool called |
| 171 | ``devtool``. This tool provides a number of features that help you |
| 172 | build, test and package software within the extensible SDK, and |
| 173 | optionally integrate it into an image built by the OpenEmbedded build |
| 174 | system. |
| 175 | |
| 176 | .. note:: |
| 177 | |
| 178 | The use of |
| 179 | devtool |
| 180 | is not limited to the extensible SDK. You can use |
| 181 | devtool |
| 182 | to help you easily develop any project whose build output must be |
| 183 | part of an image built using the build system. |
| 184 | |
| 185 | The ``devtool`` command line is organized similarly to |
Andrew Geissler | 09209ee | 2020-12-13 08:44:15 -0600 | [diff] [blame] | 186 | :ref:`overview-manual/development-environment:git` in that it has a number of |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 187 | sub-commands for each function. You can run ``devtool --help`` to see |
| 188 | all the commands. |
| 189 | |
| 190 | .. note:: |
| 191 | |
| 192 | See the " |
| 193 | devtool |
| 194 | Quick Reference |
| 195 | " in the Yocto Project Reference Manual for a |
| 196 | devtool |
| 197 | quick reference. |
| 198 | |
| 199 | Three ``devtool`` subcommands exist that provide entry-points into |
| 200 | development: |
| 201 | |
| 202 | - *devtool add*: Assists in adding new software to be built. |
| 203 | |
| 204 | - *devtool modify*: Sets up an environment to enable you to modify |
| 205 | the source of an existing component. |
| 206 | |
| 207 | - *devtool upgrade*: Updates an existing recipe so that you can |
| 208 | build it for an updated set of source files. |
| 209 | |
| 210 | As with the build system, "recipes" represent software packages within |
| 211 | ``devtool``. When you use ``devtool add``, a recipe is automatically |
| 212 | created. When you use ``devtool modify``, the specified existing recipe |
| 213 | is used in order to determine where to get the source code and how to |
| 214 | patch it. In both cases, an environment is set up so that when you build |
| 215 | the recipe a source tree that is under your control is used in order to |
| 216 | allow you to make changes to the source as desired. By default, new |
| 217 | recipes and the source go into a "workspace" directory under the SDK. |
| 218 | |
| 219 | The remainder of this section presents the ``devtool add``, |
| 220 | ``devtool modify``, and ``devtool upgrade`` workflows. |
| 221 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 222 | Use ``devtool add`` to Add an Application |
| 223 | ----------------------------------------- |
| 224 | |
| 225 | The ``devtool add`` command generates a new recipe based on existing |
| 226 | source code. This command takes advantage of the |
| 227 | :ref:`devtool-the-workspace-layer-structure` |
| 228 | layer that many ``devtool`` commands use. The command is flexible enough |
| 229 | to allow you to extract source code into both the workspace or a |
| 230 | separate local Git repository and to use existing code that does not |
| 231 | need to be extracted. |
| 232 | |
| 233 | Depending on your particular scenario, the arguments and options you use |
| 234 | with ``devtool add`` form different combinations. The following diagram |
| 235 | shows common development flows you would use with the ``devtool add`` |
| 236 | command: |
| 237 | |
| 238 | .. image:: figures/sdk-devtool-add-flow.png |
| 239 | :align: center |
| 240 | |
| 241 | 1. *Generating the New Recipe*: The top part of the flow shows three |
| 242 | scenarios by which you could use ``devtool add`` to generate a recipe |
| 243 | based on existing source code. |
| 244 | |
| 245 | In a shared development environment, it is typical for other |
| 246 | developers to be responsible for various areas of source code. As a |
| 247 | developer, you are probably interested in using that source code as |
| 248 | part of your development within the Yocto Project. All you need is |
| 249 | access to the code, a recipe, and a controlled area in which to do |
| 250 | your work. |
| 251 | |
| 252 | Within the diagram, three possible scenarios feed into the |
| 253 | ``devtool add`` workflow: |
| 254 | |
| 255 | - *Left*: The left scenario in the figure represents a common |
| 256 | situation where the source code does not exist locally and needs |
| 257 | to be extracted. In this situation, the source code is extracted |
| 258 | to the default workspace - you do not want the files in some |
| 259 | specific location outside of the workspace. Thus, everything you |
| 260 | need will be located in the workspace: |
| 261 | :: |
| 262 | |
| 263 | $ devtool add recipe fetchuri |
| 264 | |
| 265 | With this command, ``devtool`` extracts the upstream |
| 266 | source files into a local Git repository within the ``sources`` |
| 267 | folder. The command then creates a recipe named recipe and a |
| 268 | corresponding append file in the workspace. If you do not provide |
| 269 | recipe, the command makes an attempt to determine the recipe name. |
| 270 | |
| 271 | - *Middle*: The middle scenario in the figure also represents a |
| 272 | situation where the source code does not exist locally. In this |
| 273 | case, the code is again upstream and needs to be extracted to some |
| 274 | local area - this time outside of the default workspace. |
| 275 | |
| 276 | .. note:: |
| 277 | |
| 278 | If required, |
| 279 | devtool |
| 280 | always creates a Git repository locally during the extraction. |
| 281 | |
| 282 | Furthermore, the first positional argument srctree in this case |
| 283 | identifies where the ``devtool add`` command will locate the |
| 284 | extracted code outside of the workspace. You need to specify an |
| 285 | empty directory: |
| 286 | :: |
| 287 | |
| 288 | $ devtool add recipe srctree fetchuri |
| 289 | |
| 290 | In summary, |
| 291 | the source code is pulled from fetchuri and extracted into the |
| 292 | location defined by srctree as a local Git repository. |
| 293 | |
| 294 | Within workspace, ``devtool`` creates a recipe named recipe along |
| 295 | with an associated append file. |
| 296 | |
| 297 | - *Right*: The right scenario in the figure represents a situation |
| 298 | where the srctree has been previously prepared outside of the |
| 299 | ``devtool`` workspace. |
| 300 | |
| 301 | The following command provides a new recipe name and identifies |
| 302 | the existing source tree location: |
| 303 | :: |
| 304 | |
| 305 | $ devtool add recipe srctree |
| 306 | |
| 307 | The command examines the source code and creates a recipe named |
| 308 | recipe for the code and places the recipe into the workspace. |
| 309 | |
| 310 | Because the extracted source code already exists, ``devtool`` does |
| 311 | not try to relocate the source code into the workspace - only the |
| 312 | new recipe is placed in the workspace. |
| 313 | |
| 314 | Aside from a recipe folder, the command also creates an associated |
| 315 | append folder and places an initial ``*.bbappend`` file within. |
| 316 | |
| 317 | 2. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the |
| 318 | editor as defined by the ``$EDITOR`` environment variable and modify |
| 319 | the file: |
| 320 | :: |
| 321 | |
| 322 | $ devtool edit-recipe recipe |
| 323 | |
| 324 | From within the editor, you |
| 325 | can make modifications to the recipe that take affect when you build |
| 326 | it later. |
| 327 | |
| 328 | 3. *Build the Recipe or Rebuild the Image*: The next step you take |
| 329 | depends on what you are going to do with the new code. |
| 330 | |
| 331 | If you need to eventually move the build output to the target |
| 332 | hardware, use the following ``devtool`` command: |
| 333 | :; |
| 334 | |
| 335 | $ devtool build recipe |
| 336 | |
| 337 | On the other hand, if you want an image to contain the recipe's |
| 338 | packages from the workspace for immediate deployment onto a device |
| 339 | (e.g. for testing purposes), you can use the ``devtool build-image`` |
| 340 | command: |
| 341 | :: |
| 342 | |
| 343 | $ devtool build-image image |
| 344 | |
| 345 | 4. *Deploy the Build Output*: When you use the ``devtool build`` command |
| 346 | to build out your recipe, you probably want to see if the resulting |
| 347 | build output works as expected on the target hardware. |
| 348 | |
| 349 | .. note:: |
| 350 | |
| 351 | This step assumes you have a previously built image that is |
| 352 | already either running in QEMU or is running on actual hardware. |
| 353 | Also, it is assumed that for deployment of the image to the |
| 354 | target, SSH is installed in the image and, if the image is running |
| 355 | on real hardware, you have network access to and from your |
| 356 | development machine. |
| 357 | |
| 358 | You can deploy your build output to that target hardware by using the |
| 359 | ``devtool deploy-target`` command: $ devtool deploy-target recipe |
| 360 | target The target is a live target machine running as an SSH server. |
| 361 | |
| 362 | You can, of course, also deploy the image you build to actual |
| 363 | hardware by using the ``devtool build-image`` command. However, |
| 364 | ``devtool`` does not provide a specific command that allows you to |
| 365 | deploy the image to actual hardware. |
| 366 | |
| 367 | 5. *Finish Your Work With the Recipe*: The ``devtool finish`` command |
| 368 | creates any patches corresponding to commits in the local Git |
| 369 | repository, moves the new recipe to a more permanent layer, and then |
| 370 | resets the recipe so that the recipe is built normally rather than |
| 371 | from the workspace. |
| 372 | :: |
| 373 | |
| 374 | $ devtool finish recipe layer |
| 375 | |
| 376 | .. note:: |
| 377 | |
| 378 | Any changes you want to turn into patches must be committed to the |
| 379 | Git repository in the source tree. |
| 380 | |
| 381 | As mentioned, the ``devtool finish`` command moves the final recipe |
| 382 | to its permanent layer. |
| 383 | |
| 384 | As a final process of the ``devtool finish`` command, the state of |
| 385 | the standard layers and the upstream source is restored so that you |
| 386 | can build the recipe from those areas rather than the workspace. |
| 387 | |
| 388 | .. note:: |
| 389 | |
| 390 | You can use the |
| 391 | devtool reset |
| 392 | command to put things back should you decide you do not want to |
| 393 | proceed with your work. If you do use this command, realize that |
| 394 | the source tree is preserved. |
| 395 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 396 | Use ``devtool modify`` to Modify the Source of an Existing Component |
| 397 | -------------------------------------------------------------------- |
| 398 | |
| 399 | The ``devtool modify`` command prepares the way to work on existing code |
| 400 | that already has a local recipe in place that is used to build the |
| 401 | software. The command is flexible enough to allow you to extract code |
| 402 | from an upstream source, specify the existing recipe, and keep track of |
| 403 | and gather any patch files from other developers that are associated |
| 404 | with the code. |
| 405 | |
| 406 | Depending on your particular scenario, the arguments and options you use |
| 407 | with ``devtool modify`` form different combinations. The following |
| 408 | diagram shows common development flows for the ``devtool modify`` |
| 409 | command: |
| 410 | |
| 411 | .. image:: figures/sdk-devtool-modify-flow.png |
| 412 | :align: center |
| 413 | |
| 414 | 1. *Preparing to Modify the Code*: The top part of the flow shows three |
| 415 | scenarios by which you could use ``devtool modify`` to prepare to |
| 416 | work on source files. Each scenario assumes the following: |
| 417 | |
| 418 | - The recipe exists locally in a layer external to the ``devtool`` |
| 419 | workspace. |
| 420 | |
| 421 | - The source files exist either upstream in an un-extracted state or |
| 422 | locally in a previously extracted state. |
| 423 | |
| 424 | The typical situation is where another developer has created a layer |
| 425 | for use with the Yocto Project and their recipe already resides in |
| 426 | that layer. Furthermore, their source code is readily available |
| 427 | either upstream or locally. |
| 428 | |
| 429 | - *Left*: The left scenario in the figure represents a common |
| 430 | situation where the source code does not exist locally and it |
| 431 | needs to be extracted from an upstream source. In this situation, |
| 432 | the source is extracted into the default ``devtool`` workspace |
| 433 | location. The recipe, in this scenario, is in its own layer |
| 434 | outside the workspace (i.e. ``meta-``\ layername). |
| 435 | |
| 436 | The following command identifies the recipe and, by default, |
| 437 | extracts the source files: |
| 438 | :: |
| 439 | |
| 440 | $ devtool modify recipe |
| 441 | |
| 442 | Once |
| 443 | ``devtool``\ locates the recipe, ``devtool`` uses the recipe's |
| 444 | :term:`SRC_URI` statements to |
| 445 | locate the source code and any local patch files from other |
| 446 | developers. |
| 447 | |
| 448 | With this scenario, no srctree argument exists. Consequently, the |
| 449 | default behavior of the ``devtool modify`` command is to extract |
| 450 | the source files pointed to by the ``SRC_URI`` statements into a |
| 451 | local Git structure. Furthermore, the location for the extracted |
| 452 | source is the default area within the ``devtool`` workspace. The |
| 453 | result is that the command sets up both the source code and an |
| 454 | append file within the workspace while the recipe remains in its |
| 455 | original location. |
| 456 | |
| 457 | Additionally, if you have any non-patch local files (i.e. files |
| 458 | referred to with ``file://`` entries in ``SRC_URI`` statement |
| 459 | excluding ``*.patch/`` or ``*.diff``), these files are copied to |
| 460 | an ``oe-local-files`` folder under the newly created source tree. |
| 461 | Copying the files here gives you a convenient area from which you |
| 462 | can modify the files. Any changes or additions you make to those |
| 463 | files are incorporated into the build the next time you build the |
| 464 | software just as are other changes you might have made to the |
| 465 | source. |
| 466 | |
| 467 | - *Middle*: The middle scenario in the figure represents a situation |
| 468 | where the source code also does not exist locally. In this case, |
| 469 | the code is again upstream and needs to be extracted to some local |
| 470 | area as a Git repository. The recipe, in this scenario, is again |
| 471 | local and in its own layer outside the workspace. |
| 472 | |
| 473 | The following command tells ``devtool`` the recipe with which to |
| 474 | work and, in this case, identifies a local area for the extracted |
| 475 | source files that exists outside of the default ``devtool`` |
| 476 | workspace: |
| 477 | :: |
| 478 | |
| 479 | $ devtool modify recipe srctree |
| 480 | |
| 481 | .. note:: |
| 482 | |
| 483 | You cannot provide a URL for |
| 484 | srctree |
| 485 | using the |
| 486 | devtool |
| 487 | command. |
| 488 | |
| 489 | As with all extractions, the command uses the recipe's ``SRC_URI`` |
| 490 | statements to locate the source files and any associated patch |
| 491 | files. Non-patch files are copied to an ``oe-local-files`` folder |
| 492 | under the newly created source tree. |
| 493 | |
| 494 | Once the files are located, the command by default extracts them |
| 495 | into srctree. |
| 496 | |
| 497 | Within workspace, ``devtool`` creates an append file for the |
| 498 | recipe. The recipe remains in its original location but the source |
| 499 | files are extracted to the location you provide with srctree. |
| 500 | |
| 501 | - *Right*: The right scenario in the figure represents a situation |
| 502 | where the source tree (srctree) already exists locally as a |
| 503 | previously extracted Git structure outside of the ``devtool`` |
| 504 | workspace. In this example, the recipe also exists elsewhere |
| 505 | locally in its own layer. |
| 506 | |
| 507 | The following command tells ``devtool`` the recipe with which to |
| 508 | work, uses the "-n" option to indicate source does not need to be |
| 509 | extracted, and uses srctree to point to the previously extracted |
| 510 | source files: |
| 511 | :: |
| 512 | |
| 513 | $ devtool modify -n recipe srctree |
| 514 | |
| 515 | If an ``oe-local-files`` subdirectory happens to exist and it |
| 516 | contains non-patch files, the files are used. However, if the |
| 517 | subdirectory does not exist and you run the ``devtool finish`` |
| 518 | command, any non-patch files that might exist next to the recipe |
| 519 | are removed because it appears to ``devtool`` that you have |
| 520 | deleted those files. |
| 521 | |
| 522 | Once the ``devtool modify`` command finishes, it creates only an |
| 523 | append file for the recipe in the ``devtool`` workspace. The |
| 524 | recipe and the source code remain in their original locations. |
| 525 | |
| 526 | 2. *Edit the Source*: Once you have used the ``devtool modify`` command, |
| 527 | you are free to make changes to the source files. You can use any |
| 528 | editor you like to make and save your source code modifications. |
| 529 | |
| 530 | 3. *Build the Recipe or Rebuild the Image*: The next step you take |
| 531 | depends on what you are going to do with the new code. |
| 532 | |
| 533 | If you need to eventually move the build output to the target |
| 534 | hardware, use the following ``devtool`` command: |
| 535 | :: |
| 536 | |
| 537 | $ devtool build recipe |
| 538 | |
| 539 | On the other hand, if you want an image to contain the recipe's |
| 540 | packages from the workspace for immediate deployment onto a device |
| 541 | (e.g. for testing purposes), you can use the ``devtool build-image`` |
| 542 | command: $ devtool build-image image |
| 543 | |
| 544 | 4. *Deploy the Build Output*: When you use the ``devtool build`` command |
| 545 | to build out your recipe, you probably want to see if the resulting |
| 546 | build output works as expected on target hardware. |
| 547 | |
| 548 | .. note:: |
| 549 | |
| 550 | This step assumes you have a previously built image that is |
| 551 | already either running in QEMU or running on actual hardware. |
| 552 | Also, it is assumed that for deployment of the image to the |
| 553 | target, SSH is installed in the image and if the image is running |
| 554 | on real hardware that you have network access to and from your |
| 555 | development machine. |
| 556 | |
| 557 | You can deploy your build output to that target hardware by using the |
| 558 | ``devtool deploy-target`` command: |
| 559 | :: |
| 560 | |
| 561 | $ devtool deploy-target recipe target |
| 562 | |
| 563 | The target is a live target machine running as an SSH server. |
| 564 | |
| 565 | You can, of course, use other methods to deploy the image you built |
| 566 | using the ``devtool build-image`` command to actual hardware. |
| 567 | ``devtool`` does not provide a specific command to deploy the image |
| 568 | to actual hardware. |
| 569 | |
| 570 | 5. *Finish Your Work With the Recipe*: The ``devtool finish`` command |
| 571 | creates any patches corresponding to commits in the local Git |
| 572 | repository, updates the recipe to point to them (or creates a |
| 573 | ``.bbappend`` file to do so, depending on the specified destination |
| 574 | layer), and then resets the recipe so that the recipe is built |
| 575 | normally rather than from the workspace. |
| 576 | :: |
| 577 | |
| 578 | $ devtool finish recipe layer |
| 579 | |
| 580 | .. note:: |
| 581 | |
| 582 | Any changes you want to turn into patches must be staged and |
| 583 | committed within the local Git repository before you use the |
| 584 | devtool finish |
| 585 | command. |
| 586 | |
| 587 | Because there is no need to move the recipe, ``devtool finish`` |
| 588 | either updates the original recipe in the original layer or the |
| 589 | command creates a ``.bbappend`` file in a different layer as provided |
| 590 | by layer. Any work you did in the ``oe-local-files`` directory is |
| 591 | preserved in the original files next to the recipe during the |
| 592 | ``devtool finish`` command. |
| 593 | |
| 594 | As a final process of the ``devtool finish`` command, the state of |
| 595 | the standard layers and the upstream source is restored so that you |
| 596 | can build the recipe from those areas rather than from the workspace. |
| 597 | |
| 598 | .. note:: |
| 599 | |
| 600 | You can use the |
| 601 | devtool reset |
| 602 | command to put things back should you decide you do not want to |
| 603 | proceed with your work. If you do use this command, realize that |
| 604 | the source tree is preserved. |
| 605 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 606 | Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software |
| 607 | ------------------------------------------------------------------------------------------------------- |
| 608 | |
| 609 | The ``devtool upgrade`` command upgrades an existing recipe to that of a |
| 610 | more up-to-date version found upstream. Throughout the life of software, |
| 611 | recipes continually undergo version upgrades by their upstream |
| 612 | publishers. You can use the ``devtool upgrade`` workflow to make sure |
| 613 | your recipes you are using for builds are up-to-date with their upstream |
| 614 | counterparts. |
| 615 | |
| 616 | .. note:: |
| 617 | |
| 618 | Several methods exist by which you can upgrade recipes - |
| 619 | devtool upgrade |
| 620 | happens to be one. You can read about all the methods by which you |
| 621 | can upgrade recipes in the " |
| 622 | Upgrading Recipes |
| 623 | " section of the Yocto Project Development Tasks Manual. |
| 624 | |
| 625 | The ``devtool upgrade`` command is flexible enough to allow you to |
| 626 | specify source code revision and versioning schemes, extract code into |
| 627 | or out of the ``devtool`` |
| 628 | :ref:`devtool-the-workspace-layer-structure`, |
| 629 | and work with any source file forms that the |
Andrew Geissler | 09209ee | 2020-12-13 08:44:15 -0600 | [diff] [blame] | 630 | :ref:`fetchers <bitbake:bitbake-user-manual/bitbake-user-manual-fetching:fetchers>` support. |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 631 | |
| 632 | The following diagram shows the common development flow used with the |
| 633 | ``devtool upgrade`` command: |
| 634 | |
| 635 | .. image:: figures/sdk-devtool-upgrade-flow.png |
| 636 | :align: center |
| 637 | |
| 638 | 1. *Initiate the Upgrade*: The top part of the flow shows the typical |
| 639 | scenario by which you use the ``devtool upgrade`` command. The |
| 640 | following conditions exist: |
| 641 | |
| 642 | - The recipe exists in a local layer external to the ``devtool`` |
| 643 | workspace. |
| 644 | |
| 645 | - The source files for the new release exist in the same location |
| 646 | pointed to by :term:`SRC_URI` |
| 647 | in the recipe (e.g. a tarball with the new version number in the |
| 648 | name, or as a different revision in the upstream Git repository). |
| 649 | |
| 650 | A common situation is where third-party software has undergone a |
| 651 | revision so that it has been upgraded. The recipe you have access to |
| 652 | is likely in your own layer. Thus, you need to upgrade the recipe to |
| 653 | use the newer version of the software: |
| 654 | :: |
| 655 | |
| 656 | $ devtool upgrade -V version recipe |
| 657 | |
| 658 | By default, the ``devtool upgrade`` command extracts source |
| 659 | code into the ``sources`` directory in the |
| 660 | :ref:`devtool-the-workspace-layer-structure`. |
| 661 | If you want the code extracted to any other location, you need to |
| 662 | provide the srctree positional argument with the command as follows: |
| 663 | $ devtool upgrade -V version recipe srctree |
| 664 | |
| 665 | .. note:: |
| 666 | |
| 667 | In this example, the "-V" option specifies the new version. If you |
| 668 | don't use "-V", the command upgrades the recipe to the latest |
| 669 | version. |
| 670 | |
| 671 | If the source files pointed to by the ``SRC_URI`` statement in the |
| 672 | recipe are in a Git repository, you must provide the "-S" option and |
| 673 | specify a revision for the software. |
| 674 | |
| 675 | Once ``devtool`` locates the recipe, it uses the ``SRC_URI`` variable |
| 676 | to locate the source code and any local patch files from other |
| 677 | developers. The result is that the command sets up the source code, |
| 678 | the new version of the recipe, and an append file all within the |
| 679 | workspace. |
| 680 | |
| 681 | Additionally, if you have any non-patch local files (i.e. files |
| 682 | referred to with ``file://`` entries in ``SRC_URI`` statement |
| 683 | excluding ``*.patch/`` or ``*.diff``), these files are copied to an |
| 684 | ``oe-local-files`` folder under the newly created source tree. |
| 685 | Copying the files here gives you a convenient area from which you can |
| 686 | modify the files. Any changes or additions you make to those files |
| 687 | are incorporated into the build the next time you build the software |
| 688 | just as are other changes you might have made to the source. |
| 689 | |
| 690 | 2. *Resolve any Conflicts created by the Upgrade*: Conflicts could exist |
| 691 | due to the software being upgraded to a new version. Conflicts occur |
| 692 | if your recipe specifies some patch files in ``SRC_URI`` that |
| 693 | conflict with changes made in the new version of the software. For |
| 694 | such cases, you need to resolve the conflicts by editing the source |
| 695 | and following the normal ``git rebase`` conflict resolution process. |
| 696 | |
| 697 | Before moving onto the next step, be sure to resolve any such |
| 698 | conflicts created through use of a newer or different version of the |
| 699 | software. |
| 700 | |
| 701 | 3. *Build the Recipe or Rebuild the Image*: The next step you take |
| 702 | depends on what you are going to do with the new code. |
| 703 | |
| 704 | If you need to eventually move the build output to the target |
| 705 | hardware, use the following ``devtool`` command: |
| 706 | :: |
| 707 | |
| 708 | $ devtool build recipe |
| 709 | |
| 710 | On the other hand, if you want an image to contain the recipe's |
| 711 | packages from the workspace for immediate deployment onto a device |
| 712 | (e.g. for testing purposes), you can use the ``devtool build-image`` |
| 713 | command: |
| 714 | :: |
| 715 | |
| 716 | $ devtool build-image image |
| 717 | |
| 718 | 4. *Deploy the Build Output*: When you use the ``devtool build`` command |
| 719 | or ``bitbake`` to build your recipe, you probably want to see if the |
| 720 | resulting build output works as expected on target hardware. |
| 721 | |
| 722 | .. note:: |
| 723 | |
| 724 | This step assumes you have a previously built image that is |
| 725 | already either running in QEMU or running on actual hardware. |
| 726 | Also, it is assumed that for deployment of the image to the |
| 727 | target, SSH is installed in the image and if the image is running |
| 728 | on real hardware that you have network access to and from your |
| 729 | development machine. |
| 730 | |
| 731 | You can deploy your build output to that target hardware by using the |
| 732 | ``devtool deploy-target`` command: $ devtool deploy-target recipe |
| 733 | target The target is a live target machine running as an SSH server. |
| 734 | |
| 735 | You can, of course, also deploy the image you build using the |
| 736 | ``devtool build-image`` command to actual hardware. However, |
| 737 | ``devtool`` does not provide a specific command that allows you to do |
| 738 | this. |
| 739 | |
| 740 | 5. *Finish Your Work With the Recipe*: The ``devtool finish`` command |
| 741 | creates any patches corresponding to commits in the local Git |
| 742 | repository, moves the new recipe to a more permanent layer, and then |
| 743 | resets the recipe so that the recipe is built normally rather than |
| 744 | from the workspace. |
| 745 | |
| 746 | Any work you did in the ``oe-local-files`` directory is preserved in |
| 747 | the original files next to the recipe during the ``devtool finish`` |
| 748 | command. |
| 749 | |
| 750 | If you specify a destination layer that is the same as the original |
| 751 | source, then the old version of the recipe and associated files are |
| 752 | removed prior to adding the new version. |
| 753 | :: |
| 754 | |
| 755 | $ devtool finish recipe layer |
| 756 | |
| 757 | .. note:: |
| 758 | |
| 759 | Any changes you want to turn into patches must be committed to the |
| 760 | Git repository in the source tree. |
| 761 | |
| 762 | As a final process of the ``devtool finish`` command, the state of |
| 763 | the standard layers and the upstream source is restored so that you |
| 764 | can build the recipe from those areas rather than the workspace. |
| 765 | |
| 766 | .. note:: |
| 767 | |
| 768 | You can use the |
| 769 | devtool reset |
| 770 | command to put things back should you decide you do not want to |
| 771 | proceed with your work. If you do use this command, realize that |
| 772 | the source tree is preserved. |
| 773 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 774 | A Closer Look at ``devtool add`` |
| 775 | ================================ |
| 776 | |
| 777 | The ``devtool add`` command automatically creates a recipe based on the |
| 778 | source tree you provide with the command. Currently, the command has |
| 779 | support for the following: |
| 780 | |
| 781 | - Autotools (``autoconf`` and ``automake``) |
| 782 | |
| 783 | - CMake |
| 784 | |
| 785 | - Scons |
| 786 | |
| 787 | - ``qmake`` |
| 788 | |
| 789 | - Plain ``Makefile`` |
| 790 | |
| 791 | - Out-of-tree kernel module |
| 792 | |
| 793 | - Binary package (i.e. "-b" option) |
| 794 | |
| 795 | - Node.js module |
| 796 | |
| 797 | - Python modules that use ``setuptools`` or ``distutils`` |
| 798 | |
| 799 | Apart from binary packages, the determination of how a source tree |
| 800 | should be treated is automatic based on the files present within that |
| 801 | source tree. For example, if a ``CMakeLists.txt`` file is found, then |
| 802 | the source tree is assumed to be using CMake and is treated accordingly. |
| 803 | |
| 804 | .. note:: |
| 805 | |
| 806 | In most cases, you need to edit the automatically generated recipe in |
| 807 | order to make it build properly. Typically, you would go through |
| 808 | several edit and build cycles until the recipe successfully builds. |
| 809 | Once the recipe builds, you could use possible further iterations to |
| 810 | test the recipe on the target device. |
| 811 | |
| 812 | The remainder of this section covers specifics regarding how parts of |
| 813 | the recipe are generated. |
| 814 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 815 | Name and Version |
| 816 | ---------------- |
| 817 | |
| 818 | If you do not specify a name and version on the command line, |
| 819 | ``devtool add`` uses various metadata within the source tree in an |
| 820 | attempt to determine the name and version of the software being built. |
| 821 | Based on what the tool determines, ``devtool`` sets the name of the |
| 822 | created recipe file accordingly. |
| 823 | |
| 824 | If ``devtool`` cannot determine the name and version, the command prints |
| 825 | an error. For such cases, you must re-run the command and provide the |
| 826 | name and version, just the name, or just the version as part of the |
| 827 | command line. |
| 828 | |
| 829 | Sometimes the name or version determined from the source tree might be |
| 830 | incorrect. For such a case, you must reset the recipe: |
| 831 | :: |
| 832 | |
| 833 | $ devtool reset -n recipename |
| 834 | |
| 835 | After running the ``devtool reset`` command, you need to |
| 836 | run ``devtool add`` again and provide the name or the version. |
| 837 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 838 | Dependency Detection and Mapping |
| 839 | -------------------------------- |
| 840 | |
| 841 | The ``devtool add`` command attempts to detect build-time dependencies |
| 842 | and map them to other recipes in the system. During this mapping, the |
| 843 | command fills in the names of those recipes as part of the |
| 844 | :term:`DEPENDS` variable within the |
| 845 | recipe. If a dependency cannot be mapped, ``devtool`` places a comment |
| 846 | in the recipe indicating such. The inability to map a dependency can |
| 847 | result from naming not being recognized or because the dependency simply |
| 848 | is not available. For cases where the dependency is not available, you |
| 849 | must use the ``devtool add`` command to add an additional recipe that |
| 850 | satisfies the dependency. Once you add that recipe, you need to update |
| 851 | the ``DEPENDS`` variable in the original recipe to include the new |
| 852 | recipe. |
| 853 | |
| 854 | If you need to add runtime dependencies, you can do so by adding the |
| 855 | following to your recipe: |
| 856 | :: |
| 857 | |
| 858 | RDEPENDS_${PN} += "dependency1 dependency2 ..." |
| 859 | |
| 860 | .. note:: |
| 861 | |
| 862 | The |
| 863 | devtool add |
| 864 | command often cannot distinguish between mandatory and optional |
| 865 | dependencies. Consequently, some of the detected dependencies might |
| 866 | in fact be optional. When in doubt, consult the documentation or the |
| 867 | configure script for the software the recipe is building for further |
| 868 | details. In some cases, you might find you can substitute the |
| 869 | dependency with an option that disables the associated functionality |
| 870 | passed to the configure script. |
| 871 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 872 | License Detection |
| 873 | ----------------- |
| 874 | |
| 875 | The ``devtool add`` command attempts to determine if the software you |
| 876 | are adding is able to be distributed under a common, open-source |
| 877 | license. If so, the command sets the |
| 878 | :term:`LICENSE` value accordingly. |
| 879 | You should double-check the value added by the command against the |
| 880 | documentation or source files for the software you are building and, if |
| 881 | necessary, update that ``LICENSE`` value. |
| 882 | |
| 883 | The ``devtool add`` command also sets the |
| 884 | :term:`LIC_FILES_CHKSUM` |
| 885 | value to point to all files that appear to be license-related. Realize |
| 886 | that license statements often appear in comments at the top of source |
| 887 | files or within the documentation. In such cases, the command does not |
| 888 | recognize those license statements. Consequently, you might need to |
| 889 | amend the ``LIC_FILES_CHKSUM`` variable to point to one or more of those |
| 890 | comments if present. Setting ``LIC_FILES_CHKSUM`` is particularly |
| 891 | important for third-party software. The mechanism attempts to ensure |
| 892 | correct licensing should you upgrade the recipe to a newer upstream |
| 893 | version in future. Any change in licensing is detected and you receive |
| 894 | an error prompting you to check the license text again. |
| 895 | |
| 896 | If the ``devtool add`` command cannot determine licensing information, |
| 897 | ``devtool`` sets the ``LICENSE`` value to "CLOSED" and leaves the |
| 898 | ``LIC_FILES_CHKSUM`` value unset. This behavior allows you to continue |
| 899 | with development even though the settings are unlikely to be correct in |
| 900 | all cases. You should check the documentation or source files for the |
| 901 | software you are building to determine the actual license. |
| 902 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 903 | Adding Makefile-Only Software |
| 904 | ----------------------------- |
| 905 | |
| 906 | The use of Make by itself is very common in both proprietary and |
| 907 | open-source software. Unfortunately, Makefiles are often not written |
| 908 | with cross-compilation in mind. Thus, ``devtool add`` often cannot do |
| 909 | very much to ensure that these Makefiles build correctly. It is very |
| 910 | common, for example, to explicitly call ``gcc`` instead of using the |
| 911 | :term:`CC` variable. Usually, in a |
| 912 | cross-compilation environment, ``gcc`` is the compiler for the build |
| 913 | host and the cross-compiler is named something similar to |
| 914 | ``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to |
| 915 | point to the associated sysroot for the target machine). |
| 916 | |
| 917 | When writing a recipe for Makefile-only software, keep the following in |
| 918 | mind: |
| 919 | |
| 920 | - You probably need to patch the Makefile to use variables instead of |
| 921 | hardcoding tools within the toolchain such as ``gcc`` and ``g++``. |
| 922 | |
| 923 | - The environment in which Make runs is set up with various standard |
| 924 | variables for compilation (e.g. ``CC``, ``CXX``, and so forth) in a |
| 925 | similar manner to the environment set up by the SDK's environment |
| 926 | setup script. One easy way to see these variables is to run the |
| 927 | ``devtool build`` command on the recipe and then look in |
| 928 | ``oe-logs/run.do_compile``. Towards the top of this file, a list of |
| 929 | environment variables exists that are being set. You can take |
| 930 | advantage of these variables within the Makefile. |
| 931 | |
| 932 | - If the Makefile sets a default for a variable using "=", that default |
| 933 | overrides the value set in the environment, which is usually not |
| 934 | desirable. For this case, you can either patch the Makefile so it |
| 935 | sets the default using the "?=" operator, or you can alternatively |
| 936 | force the value on the ``make`` command line. To force the value on |
| 937 | the command line, add the variable setting to |
| 938 | :term:`EXTRA_OEMAKE` or |
| 939 | :term:`PACKAGECONFIG_CONFARGS` |
| 940 | within the recipe. Here is an example using ``EXTRA_OEMAKE``: |
| 941 | :: |
| 942 | |
| 943 | EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'" |
| 944 | |
| 945 | In the above example, |
| 946 | single quotes are used around the variable settings as the values are |
| 947 | likely to contain spaces because required default options are passed |
| 948 | to the compiler. |
| 949 | |
| 950 | - Hardcoding paths inside Makefiles is often problematic in a |
| 951 | cross-compilation environment. This is particularly true because |
| 952 | those hardcoded paths often point to locations on the build host and |
| 953 | thus will either be read-only or will introduce contamination into |
| 954 | the cross-compilation because they are specific to the build host |
| 955 | rather than the target. Patching the Makefile to use prefix variables |
| 956 | or other path variables is usually the way to handle this situation. |
| 957 | |
| 958 | - Sometimes a Makefile runs target-specific commands such as |
| 959 | ``ldconfig``. For such cases, you might be able to apply patches that |
| 960 | remove these commands from the Makefile. |
| 961 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 962 | Adding Native Tools |
| 963 | ------------------- |
| 964 | |
| 965 | Often, you need to build additional tools that run on the :term:`Build |
| 966 | Host` as opposed to |
| 967 | the target. You should indicate this requirement by using one of the |
| 968 | following methods when you run ``devtool add``: |
| 969 | |
| 970 | - Specify the name of the recipe such that it ends with "-native". |
| 971 | Specifying the name like this produces a recipe that only builds for |
| 972 | the build host. |
| 973 | |
| 974 | - Specify the "DASHDASHalso-native" option with the ``devtool add`` |
| 975 | command. Specifying this option creates a recipe file that still |
| 976 | builds for the target but also creates a variant with a "-native" |
| 977 | suffix that builds for the build host. |
| 978 | |
| 979 | .. note:: |
| 980 | |
| 981 | If you need to add a tool that is shipped as part of a source tree |
| 982 | that builds code for the target, you can typically accomplish this by |
| 983 | building the native and target parts separately rather than within |
| 984 | the same compilation process. Realize though that with the |
| 985 | "DASHDASHalso-native" option, you can add the tool using just one |
| 986 | recipe file. |
| 987 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 988 | Adding Node.js Modules |
| 989 | ---------------------- |
| 990 | |
| 991 | You can use the ``devtool add`` command two different ways to add |
| 992 | Node.js modules: 1) Through ``npm`` and, 2) from a repository or local |
| 993 | source. |
| 994 | |
| 995 | Use the following form to add Node.js modules through ``npm``: |
| 996 | :: |
| 997 | |
| 998 | $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1" |
| 999 | |
| 1000 | The name and |
| 1001 | version parameters are mandatory. Lockdown and shrinkwrap files are |
| 1002 | generated and pointed to by the recipe in order to freeze the version |
| 1003 | that is fetched for the dependencies according to the first time. This |
| 1004 | also saves checksums that are verified on future fetches. Together, |
| 1005 | these behaviors ensure the reproducibility and integrity of the build. |
| 1006 | |
| 1007 | .. note:: |
| 1008 | |
| 1009 | - You must use quotes around the URL. The ``devtool add`` does not |
| 1010 | require the quotes, but the shell considers ";" as a splitter |
| 1011 | between multiple commands. Thus, without the quotes, |
| 1012 | ``devtool add`` does not receive the other parts, which results in |
| 1013 | several "command not found" errors. |
| 1014 | |
| 1015 | - In order to support adding Node.js modules, a ``nodejs`` recipe |
| 1016 | must be part of your SDK. |
| 1017 | |
| 1018 | As mentioned earlier, you can also add Node.js modules directly from a |
| 1019 | repository or local source tree. To add modules this way, use |
| 1020 | ``devtool add`` in the following form: |
| 1021 | :: |
| 1022 | |
| 1023 | $ devtool add https://github.com/diversario/node-ssdp |
| 1024 | |
| 1025 | In this example, ``devtool`` |
| 1026 | fetches the specified Git repository, detects the code as Node.js code, |
| 1027 | fetches dependencies using ``npm``, and sets |
| 1028 | :term:`SRC_URI` accordingly. |
| 1029 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1030 | Working With Recipes |
| 1031 | ==================== |
| 1032 | |
| 1033 | When building a recipe using the ``devtool build`` command, the typical |
| 1034 | build progresses as follows: |
| 1035 | |
| 1036 | 1. Fetch the source |
| 1037 | |
| 1038 | 2. Unpack the source |
| 1039 | |
| 1040 | 3. Configure the source |
| 1041 | |
| 1042 | 4. Compile the source |
| 1043 | |
| 1044 | 5. Install the build output |
| 1045 | |
| 1046 | 6. Package the installed output |
| 1047 | |
| 1048 | For recipes in the workspace, fetching and unpacking is disabled as the |
| 1049 | source tree has already been prepared and is persistent. Each of these |
| 1050 | build steps is defined as a function (task), usually with a "do\_" prefix |
| 1051 | (e.g. :ref:`ref-tasks-fetch`, |
| 1052 | :ref:`ref-tasks-unpack`, and so |
| 1053 | forth). These functions are typically shell scripts but can instead be |
| 1054 | written in Python. |
| 1055 | |
| 1056 | If you look at the contents of a recipe, you will see that the recipe |
| 1057 | does not include complete instructions for building the software. |
| 1058 | Instead, common functionality is encapsulated in classes inherited with |
| 1059 | the ``inherit`` directive. This technique leaves the recipe to describe |
| 1060 | just the things that are specific to the software being built. A |
| 1061 | :ref:`base <ref-classes-base>` class exists that |
| 1062 | is implicitly inherited by all recipes and provides the functionality |
| 1063 | that most recipes typically need. |
| 1064 | |
| 1065 | The remainder of this section presents information useful when working |
| 1066 | with recipes. |
| 1067 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1068 | Finding Logs and Work Files |
| 1069 | --------------------------- |
| 1070 | |
| 1071 | After the first run of the ``devtool build`` command, recipes that were |
| 1072 | previously created using the ``devtool add`` command or whose sources |
| 1073 | were modified using the ``devtool modify`` command contain symbolic |
| 1074 | links created within the source tree: |
| 1075 | |
| 1076 | - ``oe-logs``: This link points to the directory in which log files and |
| 1077 | run scripts for each build step are created. |
| 1078 | |
| 1079 | - ``oe-workdir``: This link points to the temporary work area for the |
| 1080 | recipe. The following locations under ``oe-workdir`` are particularly |
| 1081 | useful: |
| 1082 | |
| 1083 | - ``image/``: Contains all of the files installed during the |
| 1084 | :ref:`ref-tasks-install` stage. |
| 1085 | Within a recipe, this directory is referred to by the expression |
| 1086 | ``${``\ :term:`D`\ ``}``. |
| 1087 | |
| 1088 | - ``sysroot-destdir/``: Contains a subset of files installed within |
| 1089 | ``do_install`` that have been put into the shared sysroot. For |
| 1090 | more information, see the "`Sharing Files Between |
| 1091 | Recipes <#sdk-sharing-files-between-recipes>`__" section. |
| 1092 | |
| 1093 | - ``packages-split/``: Contains subdirectories for each package |
| 1094 | produced by the recipe. For more information, see the |
| 1095 | "`Packaging <#sdk-packaging>`__" section. |
| 1096 | |
| 1097 | You can use these links to get more information on what is happening at |
| 1098 | each build step. |
| 1099 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1100 | Setting Configure Arguments |
| 1101 | --------------------------- |
| 1102 | |
| 1103 | If the software your recipe is building uses GNU autoconf, then a fixed |
| 1104 | set of arguments is passed to it to enable cross-compilation plus any |
| 1105 | extras specified by |
| 1106 | :term:`EXTRA_OECONF` or |
| 1107 | :term:`PACKAGECONFIG_CONFARGS` |
| 1108 | set within the recipe. If you wish to pass additional options, add them |
| 1109 | to ``EXTRA_OECONF`` or ``PACKAGECONFIG_CONFARGS``. Other supported build |
| 1110 | tools have similar variables (e.g. |
| 1111 | :term:`EXTRA_OECMAKE` for |
| 1112 | CMake, :term:`EXTRA_OESCONS` |
| 1113 | for Scons, and so forth). If you need to pass anything on the ``make`` |
| 1114 | command line, you can use ``EXTRA_OEMAKE`` or the |
| 1115 | :term:`PACKAGECONFIG_CONFARGS` |
| 1116 | variables to do so. |
| 1117 | |
| 1118 | You can use the ``devtool configure-help`` command to help you set the |
| 1119 | arguments listed in the previous paragraph. The command determines the |
| 1120 | exact options being passed, and shows them to you along with any custom |
| 1121 | arguments specified through ``EXTRA_OECONF`` or |
| 1122 | ``PACKAGECONFIG_CONFARGS``. If applicable, the command also shows you |
| 1123 | the output of the configure script's "DASHDASHhelp" option as a |
| 1124 | reference. |
| 1125 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1126 | Sharing Files Between Recipes |
| 1127 | ----------------------------- |
| 1128 | |
| 1129 | Recipes often need to use files provided by other recipes on the |
| 1130 | :term:`Build Host`. For example, |
| 1131 | an application linking to a common library needs access to the library |
| 1132 | itself and its associated headers. The way this access is accomplished |
| 1133 | within the extensible SDK is through the sysroot. One sysroot exists per |
| 1134 | "machine" for which the SDK is being built. In practical terms, this |
| 1135 | means a sysroot exists for the target machine, and a sysroot exists for |
| 1136 | the build host. |
| 1137 | |
| 1138 | Recipes should never write files directly into the sysroot. Instead, |
| 1139 | files should be installed into standard locations during the |
| 1140 | :ref:`ref-tasks-install` task within |
| 1141 | the ``${``\ :term:`D`\ ``}`` directory. A |
| 1142 | subset of these files automatically goes into the sysroot. The reason |
| 1143 | for this limitation is that almost all files that go into the sysroot |
| 1144 | are cataloged in manifests in order to ensure they can be removed later |
| 1145 | when a recipe is modified or removed. Thus, the sysroot is able to |
| 1146 | remain free from stale files. |
| 1147 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1148 | Packaging |
| 1149 | --------- |
| 1150 | |
| 1151 | Packaging is not always particularly relevant within the extensible SDK. |
| 1152 | However, if you examine how build output gets into the final image on |
| 1153 | the target device, it is important to understand packaging because the |
| 1154 | contents of the image are expressed in terms of packages and not |
| 1155 | recipes. |
| 1156 | |
| 1157 | During the :ref:`ref-tasks-package` |
| 1158 | task, files installed during the |
| 1159 | :ref:`ref-tasks-install` task are |
| 1160 | split into one main package, which is almost always named the same as |
| 1161 | the recipe, and into several other packages. This separation exists |
| 1162 | because not all of those installed files are useful in every image. For |
| 1163 | example, you probably do not need any of the documentation installed in |
| 1164 | a production image. Consequently, for each recipe the documentation |
| 1165 | files are separated into a ``-doc`` package. Recipes that package |
| 1166 | software containing optional modules or plugins might undergo additional |
| 1167 | package splitting as well. |
| 1168 | |
| 1169 | After building a recipe, you can see where files have gone by looking in |
| 1170 | the ``oe-workdir/packages-split`` directory, which contains a |
| 1171 | subdirectory for each package. Apart from some advanced cases, the |
| 1172 | :term:`PACKAGES` and |
| 1173 | :term:`FILES` variables controls |
| 1174 | splitting. The ``PACKAGES`` variable lists all of the packages to be |
| 1175 | produced, while the ``FILES`` variable specifies which files to include |
| 1176 | in each package by using an override to specify the package. For |
| 1177 | example, ``FILES_${PN}`` specifies the files to go into the main package |
| 1178 | (i.e. the main package has the same name as the recipe and |
| 1179 | ``${``\ :term:`PN`\ ``}`` evaluates to the |
| 1180 | recipe name). The order of the ``PACKAGES`` value is significant. For |
| 1181 | each installed file, the first package whose ``FILES`` value matches the |
| 1182 | file is the package into which the file goes. Defaults exist for both |
| 1183 | the ``PACKAGES`` and ``FILES`` variables. Consequently, you might find |
| 1184 | you do not even need to set these variables in your recipe unless the |
| 1185 | software the recipe is building installs files into non-standard |
| 1186 | locations. |
| 1187 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1188 | Restoring the Target Device to its Original State |
| 1189 | ================================================= |
| 1190 | |
| 1191 | If you use the ``devtool deploy-target`` command to write a recipe's |
| 1192 | build output to the target, and you are working on an existing component |
| 1193 | of the system, then you might find yourself in a situation where you |
| 1194 | need to restore the original files that existed prior to running the |
| 1195 | ``devtool deploy-target`` command. Because the ``devtool deploy-target`` |
| 1196 | command backs up any files it overwrites, you can use the |
| 1197 | ``devtool undeploy-target`` command to restore those files and remove |
| 1198 | any other files the recipe deployed. Consider the following example: |
| 1199 | :: |
| 1200 | |
| 1201 | $ devtool undeploy-target lighttpd root@192.168.7.2 |
| 1202 | |
| 1203 | If you have deployed |
| 1204 | multiple applications, you can remove them all using the "-a" option |
| 1205 | thus restoring the target device to its original state: |
| 1206 | :: |
| 1207 | |
| 1208 | $ devtool undeploy-target -a root@192.168.7.2 |
| 1209 | |
| 1210 | Information about files deployed to |
| 1211 | the target as well as any backed up files are stored on the target |
| 1212 | itself. This storage, of course, requires some additional space on the |
| 1213 | target machine. |
| 1214 | |
| 1215 | .. note:: |
| 1216 | |
| 1217 | The |
| 1218 | devtool deploy-target |
| 1219 | and |
| 1220 | devtool undeploy-target |
| 1221 | commands do not currently interact with any package management system |
| 1222 | on the target device (e.g. RPM or OPKG). Consequently, you should not |
| 1223 | intermingle |
| 1224 | devtool deploy-target |
| 1225 | and package manager operations on the target device. Doing so could |
| 1226 | result in a conflicting set of files. |
| 1227 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1228 | Installing Additional Items Into the Extensible SDK |
| 1229 | =================================================== |
| 1230 | |
| 1231 | Out of the box the extensible SDK typically only comes with a small |
| 1232 | number of tools and libraries. A minimal SDK starts mostly empty and is |
| 1233 | populated on-demand. Sometimes you must explicitly install extra items |
| 1234 | into the SDK. If you need these extra items, you can first search for |
| 1235 | the items using the ``devtool search`` command. For example, suppose you |
| 1236 | need to link to libGL but you are not sure which recipe provides libGL. |
| 1237 | You can use the following command to find out: |
| 1238 | :: |
| 1239 | |
| 1240 | $ devtool search libGL mesa |
| 1241 | |
| 1242 | A free implementation of the OpenGL API Once you know the recipe |
| 1243 | (i.e. ``mesa`` in this example), you can install it: |
| 1244 | :: |
| 1245 | |
| 1246 | $ devtool sdk-install mesa |
| 1247 | |
| 1248 | By default, the ``devtool sdk-install`` command assumes |
| 1249 | the item is available in pre-built form from your SDK provider. If the |
| 1250 | item is not available and it is acceptable to build the item from |
| 1251 | source, you can add the "-s" option as follows: |
| 1252 | :: |
| 1253 | |
| 1254 | $ devtool sdk-install -s mesa |
| 1255 | |
| 1256 | It is important to remember that building the item from source |
| 1257 | takes significantly longer than installing the pre-built artifact. Also, |
| 1258 | if no recipe exists for the item you want to add to the SDK, you must |
| 1259 | instead add the item using the ``devtool add`` command. |
| 1260 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1261 | Applying Updates to an Installed Extensible SDK |
| 1262 | =============================================== |
| 1263 | |
| 1264 | If you are working with an installed extensible SDK that gets |
| 1265 | occasionally updated (e.g. a third-party SDK), then you will need to |
| 1266 | manually "pull down" the updates into the installed SDK. |
| 1267 | |
| 1268 | To update your installed SDK, use ``devtool`` as follows: |
| 1269 | :: |
| 1270 | |
| 1271 | $ devtool sdk-update |
| 1272 | |
| 1273 | The previous command assumes your SDK provider has set the |
| 1274 | default update URL for you through the |
| 1275 | :term:`SDK_UPDATE_URL` |
| 1276 | variable as described in the "`Providing Updates to the Extensible SDK |
| 1277 | After |
| 1278 | Installation <#sdk-providing-updates-to-the-extensible-sdk-after-installation>`__" |
| 1279 | section. If the SDK provider has not set that default URL, you need to |
| 1280 | specify it yourself in the command as follows: $ devtool sdk-update |
| 1281 | path_to_update_directory |
| 1282 | |
| 1283 | .. note:: |
| 1284 | |
| 1285 | The URL needs to point specifically to a published SDK and not to an |
| 1286 | SDK installer that you would download and install. |
| 1287 | |
Andrew Geissler | c9f7865 | 2020-09-18 14:11:35 -0500 | [diff] [blame] | 1288 | Creating a Derivative SDK With Additional Components |
| 1289 | ==================================================== |
| 1290 | |
| 1291 | You might need to produce an SDK that contains your own custom |
| 1292 | libraries. A good example would be if you were a vendor with customers |
| 1293 | that use your SDK to build their own platform-specific software and |
| 1294 | those customers need an SDK that has custom libraries. In such a case, |
| 1295 | you can produce a derivative SDK based on the currently installed SDK |
| 1296 | fairly easily by following these steps: |
| 1297 | |
| 1298 | 1. If necessary, install an extensible SDK that you want to use as a |
| 1299 | base for your derivative SDK. |
| 1300 | |
| 1301 | 2. Source the environment script for the SDK. |
| 1302 | |
| 1303 | 3. Add the extra libraries or other components you want by using the |
| 1304 | ``devtool add`` command. |
| 1305 | |
| 1306 | 4. Run the ``devtool build-sdk`` command. |
| 1307 | |
| 1308 | The previous steps take the recipes added to the workspace and construct |
| 1309 | a new SDK installer that contains those recipes and the resulting binary |
| 1310 | artifacts. The recipes go into their own separate layer in the |
| 1311 | constructed derivative SDK, which leaves the workspace clean and ready |
| 1312 | for users to add their own recipes. |