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/*
// Copyright (c) 2020 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
*/
#pragma once
#include <boost/asio/ip/address.hpp>
#include <boost/asio/ip/basic_endpoint.hpp>
#include <boost/asio/steady_timer.hpp>
#include <boost/beast/core/flat_buffer.hpp>
#include <boost/beast/core/tcp_stream.hpp>
#include <boost/beast/http/message.hpp>
#include <boost/beast/version.hpp>
#include <boost/container/devector.hpp>
#include <include/async_resolve.hpp>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <memory>
#include <queue>
#include <string>
namespace crow
{
// It is assumed that the BMC should be able to handle 4 parallel connections
constexpr uint8_t maxPoolSize = 4;
constexpr uint8_t maxRequestQueueSize = 50;
constexpr unsigned int httpReadBodyLimit = 8192;
enum class ConnState
{
initialized,
resolveInProgress,
resolveFailed,
connectInProgress,
connectFailed,
connected,
sendInProgress,
sendFailed,
recvInProgress,
recvFailed,
idle,
closeInProgress,
closed,
suspended,
terminated,
abortConnection,
retry
};
// We need to allow retry information to be set before a message has been sent
// and a connection pool has been created
struct RetryPolicyData
{
uint32_t maxRetryAttempts = 5;
std::chrono::seconds retryIntervalSecs = std::chrono::seconds(0);
std::string retryPolicyAction = "TerminateAfterRetries";
std::string name;
};
struct PendingRequest
{
boost::beast::http::request<boost::beast::http::string_body> req;
std::function<void(bool, uint32_t, Response&)> callback;
RetryPolicyData retryPolicy;
PendingRequest(
boost::beast::http::request<boost::beast::http::string_body>&& req,
const std::function<void(bool, uint32_t, Response&)>& callback,
const RetryPolicyData& retryPolicy) :
req(std::move(req)),
callback(callback), retryPolicy(retryPolicy)
{}
};
class ConnectionInfo : public std::enable_shared_from_this<ConnectionInfo>
{
private:
ConnState state = ConnState::initialized;
uint32_t retryCount = 0;
bool runningTimer = false;
std::string subId;
std::string host;
uint16_t port;
uint32_t connId;
// Retry policy information
// This should be updated before each message is sent
RetryPolicyData retryPolicy;
// Data buffers
boost::beast::http::request<boost::beast::http::string_body> req;
std::optional<
boost::beast::http::response_parser<boost::beast::http::string_body>>
parser;
boost::beast::flat_static_buffer<httpReadBodyLimit> buffer;
Response res;
// Ascync callables
std::function<void(bool, uint32_t, Response&)> callback;
crow::async_resolve::Resolver resolver;
boost::beast::tcp_stream conn;
boost::asio::steady_timer timer;
friend class ConnectionPool;
void doResolve()
{
state = ConnState::resolveInProgress;
BMCWEB_LOG_DEBUG << "Trying to resolve: " << host << ":"
<< std::to_string(port)
<< ", id: " << std::to_string(connId);
auto respHandler =
[self(shared_from_this())](
const boost::beast::error_code ec,
const std::vector<boost::asio::ip::tcp::endpoint>&
endpointList) {
if (ec || (endpointList.empty()))
{
BMCWEB_LOG_ERROR << "Resolve failed: " << ec.message();
self->state = ConnState::resolveFailed;
self->waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "Resolved " << self->host << ":"
<< std::to_string(self->port)
<< ", id: " << std::to_string(self->connId);
self->doConnect(endpointList);
};
resolver.asyncResolve(host, port, std::move(respHandler));
}
void doConnect(
const std::vector<boost::asio::ip::tcp::endpoint>& endpointList)
{
state = ConnState::connectInProgress;
BMCWEB_LOG_DEBUG << "Trying to connect to: " << host << ":"
<< std::to_string(port)
<< ", id: " << std::to_string(connId);
conn.expires_after(std::chrono::seconds(30));
conn.async_connect(endpointList,
[self(shared_from_this())](
const boost::beast::error_code ec,
const boost::asio::ip::tcp::endpoint& endpoint) {
if (ec)
{
BMCWEB_LOG_ERROR << "Connect " << endpoint.address().to_string()
<< ":" << std::to_string(endpoint.port())
<< ", id: " << std::to_string(self->connId)
<< " failed: " << ec.message();
self->state = ConnState::connectFailed;
self->waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG
<< "Connected to: " << endpoint.address().to_string() << ":"
<< std::to_string(endpoint.port())
<< ", id: " << std::to_string(self->connId);
self->state = ConnState::connected;
self->sendMessage();
});
}
void sendMessage()
{
state = ConnState::sendInProgress;
// Set a timeout on the operation
conn.expires_after(std::chrono::seconds(30));
// Send the HTTP request to the remote host
boost::beast::http::async_write(
conn, req,
[self(shared_from_this())](const boost::beast::error_code& ec,
const std::size_t& bytesTransferred) {
if (ec)
{
BMCWEB_LOG_ERROR << "sendMessage() failed: " << ec.message();
self->state = ConnState::sendFailed;
self->waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "sendMessage() bytes transferred: "
<< bytesTransferred;
boost::ignore_unused(bytesTransferred);
self->recvMessage();
});
}
void recvMessage()
{
state = ConnState::recvInProgress;
parser.emplace(std::piecewise_construct, std::make_tuple());
parser->body_limit(httpReadBodyLimit);
// Receive the HTTP response
boost::beast::http::async_read(
conn, buffer, *parser,
[self(shared_from_this())](const boost::beast::error_code& ec,
const std::size_t& bytesTransferred) {
if (ec)
{
BMCWEB_LOG_ERROR << "recvMessage() failed: " << ec.message();
self->state = ConnState::recvFailed;
self->waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "recvMessage() bytes transferred: "
<< bytesTransferred;
BMCWEB_LOG_DEBUG << "recvMessage() data: "
<< self->parser->get().body();
unsigned int respCode = self->parser->get().result_int();
BMCWEB_LOG_DEBUG << "recvMessage() Header Response Code: "
<< respCode;
// 2XX response is considered to be successful
if ((respCode < 200) || (respCode >= 300))
{
// The listener failed to receive the Sent-Event
BMCWEB_LOG_ERROR << "recvMessage() Listener Failed to "
"receive Sent-Event. Header Response Code: "
<< respCode;
self->state = ConnState::recvFailed;
self->waitAndRetry();
return;
}
// Send is successful
// Reset the counter just in case this was after retrying
self->retryCount = 0;
// Keep the connection alive if server supports it
// Else close the connection
BMCWEB_LOG_DEBUG << "recvMessage() keepalive : "
<< self->parser->keep_alive();
// Copy the response into a Response object so that it can be
// processed by the callback function.
self->res.clear();
self->res.stringResponse = self->parser->release();
self->callback(self->parser->keep_alive(), self->connId, self->res);
});
}
void waitAndRetry()
{
if (retryCount >= retryPolicy.maxRetryAttempts)
{
BMCWEB_LOG_ERROR << "Maximum number of retries reached.";
BMCWEB_LOG_DEBUG << "Retry policy: "
<< retryPolicy.retryPolicyAction;
// We want to return a 502 to indicate there was an error with the
// external server
res.clear();
redfish::messages::operationFailed(res);
if (retryPolicy.retryPolicyAction == "TerminateAfterRetries")
{
// TODO: delete subscription
state = ConnState::terminated;
callback(false, connId, res);
}
if (retryPolicy.retryPolicyAction == "SuspendRetries")
{
state = ConnState::suspended;
callback(false, connId, res);
}
// Reset the retrycount to zero so that client can try connecting
// again if needed
retryCount = 0;
return;
}
if (runningTimer)
{
BMCWEB_LOG_DEBUG << "Retry timer is already running.";
return;
}
runningTimer = true;
retryCount++;
BMCWEB_LOG_DEBUG << "Attempt retry after "
<< std::to_string(
retryPolicy.retryIntervalSecs.count())
<< " seconds. RetryCount = " << retryCount;
timer.expires_after(retryPolicy.retryIntervalSecs);
timer.async_wait(
[self(shared_from_this())](const boost::system::error_code ec) {
if (ec == boost::asio::error::operation_aborted)
{
BMCWEB_LOG_DEBUG
<< "async_wait failed since the operation is aborted"
<< ec.message();
}
else if (ec)
{
BMCWEB_LOG_ERROR << "async_wait failed: " << ec.message();
// Ignore the error and continue the retry loop to attempt
// sending the event as per the retry policy
}
self->runningTimer = false;
// Let's close the connection and restart from resolve.
self->doCloseAndRetry();
});
}
void doClose()
{
state = ConnState::closeInProgress;
boost::beast::error_code ec;
conn.socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
conn.close();
// not_connected happens sometimes so don't bother reporting it.
if (ec && ec != boost::beast::errc::not_connected)
{
BMCWEB_LOG_ERROR << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< "shutdown failed: " << ec.message();
return;
}
BMCWEB_LOG_DEBUG << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< " closed gracefully";
if ((state != ConnState::suspended) && (state != ConnState::terminated))
{
state = ConnState::closed;
}
}
void doCloseAndRetry()
{
state = ConnState::closeInProgress;
boost::beast::error_code ec;
conn.socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
conn.close();
// not_connected happens sometimes so don't bother reporting it.
if (ec && ec != boost::beast::errc::not_connected)
{
BMCWEB_LOG_ERROR << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< "shutdown failed: " << ec.message();
return;
}
BMCWEB_LOG_DEBUG << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< " closed gracefully";
if ((state != ConnState::suspended) && (state != ConnState::terminated))
{
// Now let's try to resend the data
state = ConnState::retry;
this->doResolve();
}
}
public:
explicit ConnectionInfo(boost::asio::io_context& ioc, const std::string& id,
const std::string& destIP, const uint16_t destPort,
const unsigned int connId) :
subId(id),
host(destIP), port(destPort), connId(connId), conn(ioc), timer(ioc)
{}
};
class ConnectionPool : public std::enable_shared_from_this<ConnectionPool>
{
private:
boost::asio::io_context& ioc;
const std::string id;
const std::string destIP;
const uint16_t destPort;
std::vector<std::shared_ptr<ConnectionInfo>> connections;
boost::container::devector<PendingRequest> requestQueue;
friend class HttpClient;
// Configure a connections's request, callback, and retry info in
// preparation to begin sending the request
void setConnProps(ConnectionInfo& conn)
{
if (requestQueue.empty())
{
BMCWEB_LOG_ERROR
<< "setConnProps() should not have been called when requestQueue is empty";
return;
}
auto nextReq = requestQueue.front();
conn.retryPolicy = std::move(nextReq.retryPolicy);
conn.req = std::move(nextReq.req);
conn.callback = std::move(nextReq.callback);
BMCWEB_LOG_DEBUG << "Setting properties for connection " << conn.host
<< ":" << std::to_string(conn.port)
<< ", id: " << std::to_string(conn.connId)
<< ", retry policy is \"" << conn.retryPolicy.name
<< "\"";
// We can remove the request from the queue at this point
requestQueue.pop_front();
}
// Configures a connection to use the specific retry policy.
inline void setConnRetryPolicy(ConnectionInfo& conn,
const RetryPolicyData& retryPolicy)
{
BMCWEB_LOG_DEBUG << destIP << ":" << std::to_string(destPort)
<< ", id: " << std::to_string(conn.connId)
<< " using retry policy \"" << retryPolicy.name
<< "\"";
conn.retryPolicy = retryPolicy;
}
// Gets called as part of callback after request is sent
// Reuses the connection if there are any requests waiting to be sent
// Otherwise closes the connection if it is not a keep-alive
void sendNext(bool keepAlive, uint32_t connId)
{
auto conn = connections[connId];
// Reuse the connection to send the next request in the queue
if (!requestQueue.empty())
{
BMCWEB_LOG_DEBUG << std::to_string(requestQueue.size())
<< " requests remaining in queue for " << destIP
<< ":" << std::to_string(destPort)
<< ", reusing connnection "
<< std::to_string(connId);
setConnProps(*conn);
if (keepAlive)
{
conn->sendMessage();
}
else
{
// Server is not keep-alive enabled so we need to close the
// connection and then start over from resolve
conn->doClose();
conn->doResolve();
}
return;
}
// No more messages to send so close the connection if necessary
if (keepAlive)
{
conn->state = ConnState::idle;
}
else
{
// Abort the connection since server is not keep-alive enabled
conn->state = ConnState::abortConnection;
conn->doClose();
}
}
void sendData(std::string& data, const std::string& destUri,
const boost::beast::http::fields& httpHeader,
const boost::beast::http::verb verb,
const RetryPolicyData& retryPolicy,
std::function<void(Response&)>& resHandler)
{
std::weak_ptr<ConnectionPool> weakSelf = weak_from_this();
// Callback to be called once the request has been sent
auto cb = [weakSelf, resHandler](bool keepAlive, uint32_t connId,
Response& res) {
// Allow provided callback to perform additional processing of the
// request
resHandler(res);
// If requests remain in the queue then we want to reuse this
// connection to send the next request
std::shared_ptr<ConnectionPool> self = weakSelf.lock();
if (!self)
{
BMCWEB_LOG_CRITICAL << self << " Failed to capture connection";
return;
}
self->sendNext(keepAlive, connId);
};
// Construct the request to be sent
boost::beast::http::request<boost::beast::http::string_body> thisReq(
verb, destUri, 11, "", httpHeader);
thisReq.set(boost::beast::http::field::host, destIP);
thisReq.keep_alive(true);
thisReq.body() = std::move(data);
thisReq.prepare_payload();
// Reuse an existing connection if one is available
for (unsigned int i = 0; i < connections.size(); i++)
{
auto conn = connections[i];
if ((conn->state == ConnState::idle) ||
(conn->state == ConnState::initialized) ||
(conn->state == ConnState::closed))
{
conn->req = std::move(thisReq);
conn->callback = std::move(cb);
setConnRetryPolicy(*conn, retryPolicy);
std::string commonMsg = std::to_string(i) + " from pool " +
destIP + ":" + std::to_string(destPort);
if (conn->state == ConnState::idle)
{
BMCWEB_LOG_DEBUG << "Grabbing idle connection "
<< commonMsg;
conn->sendMessage();
}
else
{
BMCWEB_LOG_DEBUG << "Reusing existing connection "
<< commonMsg;
conn->doResolve();
}
return;
}
}
// All connections in use so create a new connection or add request to
// the queue
if (connections.size() < maxPoolSize)
{
BMCWEB_LOG_DEBUG << "Adding new connection to pool " << destIP
<< ":" << std::to_string(destPort);
auto conn = addConnection();
conn->req = std::move(thisReq);
conn->callback = std::move(cb);
setConnRetryPolicy(*conn, retryPolicy);
conn->doResolve();
}
else if (requestQueue.size() < maxRequestQueueSize)
{
BMCWEB_LOG_ERROR << "Max pool size reached. Adding data to queue.";
requestQueue.emplace_back(std::move(thisReq), std::move(cb),
retryPolicy);
}
else
{
BMCWEB_LOG_ERROR << destIP << ":" << std::to_string(destPort)
<< " request queue full. Dropping request.";
}
}
std::shared_ptr<ConnectionInfo>& addConnection()
{
unsigned int newId = static_cast<unsigned int>(connections.size());
auto& ret = connections.emplace_back(
std::make_shared<ConnectionInfo>(ioc, id, destIP, destPort, newId));
BMCWEB_LOG_DEBUG << "Added connection "
<< std::to_string(connections.size() - 1)
<< " to pool " << destIP << ":"
<< std::to_string(destPort);
return ret;
}
public:
explicit ConnectionPool(boost::asio::io_context& ioc, const std::string& id,
const std::string& destIP,
const uint16_t destPort) :
ioc(ioc),
id(id), destIP(destIP), destPort(destPort)
{
std::string clientKey = destIP + ":" + std::to_string(destPort);
BMCWEB_LOG_DEBUG << "Initializing connection pool for " << destIP << ":"
<< std::to_string(destPort);
// Initialize the pool with a single connection
addConnection();
}
};
class HttpClient
{
private:
std::unordered_map<std::string, std::shared_ptr<ConnectionPool>>
connectionPools;
boost::asio::io_context& ioc =
crow::connections::systemBus->get_io_context();
std::unordered_map<std::string, RetryPolicyData> retryInfo;
HttpClient() = default;
// Used as a dummy callback by sendData() in order to call
// sendDataWithCallback()
static void genericResHandler(Response& res)
{
BMCWEB_LOG_DEBUG << "Response handled with return code: "
<< std::to_string(res.resultInt());
};
public:
HttpClient(const HttpClient&) = delete;
HttpClient& operator=(const HttpClient&) = delete;
HttpClient(HttpClient&&) = delete;
HttpClient& operator=(HttpClient&&) = delete;
~HttpClient() = default;
static HttpClient& getInstance()
{
static HttpClient handler;
return handler;
}
// Send a request to destIP:destPort where additional processing of the
// result is not required
void sendData(std::string& data, const std::string& id,
const std::string& destIP, const uint16_t destPort,
const std::string& destUri,
const boost::beast::http::fields& httpHeader,
const boost::beast::http::verb verb,
const std::string& retryPolicyName)
{
std::function<void(Response&)> cb = genericResHandler;
sendDataWithCallback(data, id, destIP, destPort, destUri, httpHeader,
verb, retryPolicyName, cb);
}
// Send request to destIP:destPort and use the provided callback to
// handle the response
void sendDataWithCallback(std::string& data, const std::string& id,
const std::string& destIP,
const uint16_t destPort,
const std::string& destUri,
const boost::beast::http::fields& httpHeader,
const boost::beast::http::verb verb,
const std::string& retryPolicyName,
std::function<void(Response&)>& resHandler)
{
std::string clientKey = destIP + ":" + std::to_string(destPort);
// Use nullptr to avoid creating a ConnectionPool each time
auto result = connectionPools.try_emplace(clientKey, nullptr);
if (result.second)
{
// Now actually create the ConnectionPool shared_ptr since it does
// not already exist
result.first->second =
std::make_shared<ConnectionPool>(ioc, id, destIP, destPort);
BMCWEB_LOG_DEBUG << "Created connection pool for " << clientKey;
}
else
{
BMCWEB_LOG_DEBUG << "Using existing connection pool for "
<< clientKey;
}
// Get the associated retry policy
auto policy = retryInfo.try_emplace(retryPolicyName);
if (policy.second)
{
BMCWEB_LOG_DEBUG << "Creating retry policy \"" << retryPolicyName
<< "\" with default values";
policy.first->second.name = retryPolicyName;
}
// Send the data using either the existing connection pool or the newly
// created connection pool
result.first->second->sendData(data, destUri, httpHeader, verb,
policy.first->second, resHandler);
}
void setRetryConfig(const uint32_t retryAttempts,
const uint32_t retryTimeoutInterval,
const std::string& retryPolicyName)
{
// We need to create the retry policy if one does not already exist for
// the given retryPolicyName
auto result = retryInfo.try_emplace(retryPolicyName);
if (result.second)
{
BMCWEB_LOG_DEBUG << "setRetryConfig(): Creating new retry policy \""
<< retryPolicyName << "\"";
result.first->second.name = retryPolicyName;
}
else
{
BMCWEB_LOG_DEBUG << "setRetryConfig(): Updating retry info for \""
<< retryPolicyName << "\"";
}
result.first->second.maxRetryAttempts = retryAttempts;
result.first->second.retryIntervalSecs =
std::chrono::seconds(retryTimeoutInterval);
}
void setRetryPolicy(const std::string& retryPolicy,
const std::string& retryPolicyName)
{
// We need to create the retry policy if one does not already exist for
// the given retryPolicyName
auto result = retryInfo.try_emplace(retryPolicyName);
if (result.second)
{
BMCWEB_LOG_DEBUG << "setRetryPolicy(): Creating new retry policy \""
<< retryPolicyName << "\"";
result.first->second.name = retryPolicyName;
}
else
{
BMCWEB_LOG_DEBUG << "setRetryPolicy(): Updating retry policy for \""
<< retryPolicyName << "\"";
}
result.first->second.retryPolicyAction = retryPolicy;
}
};
} // namespace crow