| /** ========================================================================== |
| * 2011 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own risk and comes |
| * with no warranties. This code is yours to share, use and modify with no |
| * strings attached and no restrictions or obligations. |
| * |
| * For more information see g3log/LICENSE or refer refer to http://unlicense.org |
| * ============================================================================*/ |
| |
| #include "g3log/crashhandler.hpp" |
| #include "g3log/logmessage.hpp" |
| #include "g3log/logcapture.hpp" |
| #include "g3log/loglevels.hpp" |
| |
| #if (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) && !defined(__GNUC__)) |
| #error "crashhandler_unix.cpp used but it's a windows system" |
| #endif |
| |
| |
| #include <csignal> |
| #include <cstring> |
| #include <unistd.h> |
| #include <execinfo.h> |
| #include <cxxabi.h> |
| #include <cstdlib> |
| #include <sstream> |
| #include <iostream> |
| #include <thread> |
| #include <atomic> |
| #include <map> |
| #include <mutex> |
| |
| // Linux/Clang, OSX/Clang, OSX/gcc |
| #if (defined(__clang__) || defined(__APPLE__)) |
| #include <sys/ucontext.h> |
| #else |
| #include <ucontext.h> |
| #endif |
| |
| |
| namespace { |
| |
| const std::map<int, std::string> kSignals = { |
| {SIGABRT, "SIGABRT"}, |
| {SIGFPE, "SIGFPE"}, |
| {SIGILL, "SIGILL"}, |
| {SIGSEGV, "SIGSEGV"}, |
| {SIGTERM, "SIGTERM"}, |
| }; |
| |
| std::map<int, std::string> gSignals = kSignals; |
| |
| |
| bool shouldDoExit() { |
| static std::atomic<uint64_t> firstExit{0}; |
| auto const count = firstExit.fetch_add(1, std::memory_order_relaxed); |
| return (0 == count); |
| } |
| |
| void restoreSignalHandler(int signal_number) { |
| #if !(defined(DISABLE_FATAL_SIGNALHANDLING)) |
| struct sigaction action; |
| memset(&action, 0, sizeof (action)); // |
| sigemptyset(&action.sa_mask); |
| action.sa_handler = SIG_DFL; // take default action for the signal |
| sigaction(signal_number, &action, NULL); |
| #endif |
| } |
| |
| |
| // Dump of stack,. then exit through g3log background worker |
| // ALL thanks to this thread at StackOverflow. Pretty much borrowed from: |
| // Ref: http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes |
| void signalHandler(int signal_number, siginfo_t* info, void* unused_context) { |
| |
| // Only one signal will be allowed past this point |
| if (false == shouldDoExit()) { |
| while (true) { |
| std::this_thread::sleep_for(std::chrono::seconds(1)); |
| } |
| } |
| |
| using namespace g3::internal; |
| { |
| const auto dump = stackdump(); |
| std::ostringstream fatal_stream; |
| const auto fatal_reason = exitReasonName(g3::internal::FATAL_SIGNAL, signal_number); |
| fatal_stream << "Received fatal signal: " << fatal_reason; |
| fatal_stream << "(" << signal_number << ")\tPID: " << getpid() << std::endl; |
| fatal_stream << "\n***** SIGNAL " << fatal_reason << "(" << signal_number << ")" << std::endl; |
| LogCapture trigger(FATAL_SIGNAL, static_cast<g3::SignalType>(signal_number), dump.c_str()); |
| trigger.stream() << fatal_stream.str(); |
| } // message sent to g3LogWorker |
| // wait to die |
| } |
| |
| |
| |
| // |
| // Installs FATAL signal handler that is enough to handle most fatal events |
| // on *NIX systems |
| void installSignalHandler() { |
| #if !(defined(DISABLE_FATAL_SIGNALHANDLING)) |
| struct sigaction action; |
| memset(&action, 0, sizeof (action)); |
| sigemptyset(&action.sa_mask); |
| action.sa_sigaction = &signalHandler; // callback to crashHandler for fatal signals |
| // sigaction to use sa_sigaction file. ref: http://www.linuxprogrammingblog.com/code-examples/sigaction |
| action.sa_flags = SA_SIGINFO; |
| |
| // do it verbose style - install all signal actions |
| for (const auto& sig_pair : gSignals) { |
| if (sigaction(sig_pair.first, &action, nullptr) < 0) { |
| const std::string error = "sigaction - " + sig_pair.second; |
| perror(error.c_str()); |
| } |
| } |
| #endif |
| } |
| |
| |
| |
| } // end anonymous namespace |
| |
| |
| |
| |
| |
| |
| // Redirecting and using signals. In case of fatal signals g3log should log the fatal signal |
| // and flush the log queue and then "rethrow" the signal to exit |
| namespace g3 { |
| // References: |
| // sigaction : change the default action if a specific signal is received |
| // http://linux.die.net/man/2/sigaction |
| // http://publib.boulder.ibm.com/infocenter/aix/v6r1/index.jsp?topic=%2Fcom.ibm.aix.basetechref%2Fdoc%2Fbasetrf2%2Fsigaction.html |
| // |
| // signal: http://linux.die.net/man/7/signal and |
| // http://msdn.microsoft.com/en-us/library/xdkz3x12%28vs.71%29.asp |
| // |
| // memset + sigemptyset: Maybe unnecessary to do both but there seems to be some confusion here |
| // ,plenty of examples when both or either are used |
| // http://stackoverflow.com/questions/6878546/why-doesnt-parent-process-return-to-the-exact-location-after-handling-signal_number |
| namespace internal { |
| |
| bool shouldBlockForFatalHandling() { |
| return true; // For windows we will after fatal processing change it to false |
| } |
| |
| |
| /// Generate stackdump. Or in case a stackdump was pre-generated and non-empty just use that one |
| /// i.e. the latter case is only for Windows and test purposes |
| std::string stackdump(const char* rawdump) { |
| if (nullptr != rawdump && !std::string(rawdump).empty()) { |
| return {rawdump}; |
| } |
| |
| const size_t max_dump_size = 50; |
| void* dump[max_dump_size]; |
| size_t size = backtrace(dump, max_dump_size); |
| char** messages = backtrace_symbols(dump, static_cast<int>(size)); // overwrite sigaction with caller's address |
| |
| // dump stack: skip first frame, since that is here |
| std::ostringstream oss; |
| for (size_t idx = 1; idx < size && messages != nullptr; ++idx) { |
| char* mangled_name = 0, *offset_begin = 0, *offset_end = 0; |
| // find parantheses and +address offset surrounding mangled name |
| for (char* p = messages[idx]; *p; ++p) { |
| if (*p == '(') { |
| mangled_name = p; |
| } else if (*p == '+') { |
| offset_begin = p; |
| } else if (*p == ')') { |
| offset_end = p; |
| break; |
| } |
| } |
| |
| // if the line could be processed, attempt to demangle the symbol |
| if (mangled_name && offset_begin && offset_end && |
| mangled_name < offset_begin) { |
| *mangled_name++ = '\0'; |
| *offset_begin++ = '\0'; |
| *offset_end++ = '\0'; |
| |
| int status; |
| char* real_name = abi::__cxa_demangle(mangled_name, 0, 0, &status); |
| // if demangling is successful, output the demangled function name |
| if (status == 0) { |
| oss << "\n\tstack dump [" << idx << "] " << messages[idx] << " : " << real_name << "+"; |
| oss << offset_begin << offset_end << std::endl; |
| }// otherwise, output the mangled function name |
| else { |
| oss << "\tstack dump [" << idx << "] " << messages[idx] << mangled_name << "+"; |
| oss << offset_begin << offset_end << std::endl; |
| } |
| free(real_name); // mallocated by abi::__cxa_demangle(...) |
| } else { |
| // no demangling done -- just dump the whole line |
| oss << "\tstack dump [" << idx << "] " << messages[idx] << std::endl; |
| } |
| } // END: for(size_t idx = 1; idx < size && messages != nullptr; ++idx) |
| free(messages); |
| return oss.str(); |
| } |
| |
| |
| |
| /// string representation of signal ID |
| std::string exitReasonName(const LEVELS& level, g3::SignalType fatal_id) { |
| |
| int signal_number = static_cast<int>(fatal_id); |
| switch (signal_number) { |
| case SIGABRT: return "SIGABRT"; |
| break; |
| case SIGFPE: return "SIGFPE"; |
| break; |
| case SIGSEGV: return "SIGSEGV"; |
| break; |
| case SIGILL: return "SIGILL"; |
| break; |
| case SIGTERM: return "SIGTERM"; |
| break; |
| default: |
| std::ostringstream oss; |
| oss << "UNKNOWN SIGNAL(" << signal_number << ") for " << level.text; |
| return oss.str(); |
| } |
| } |
| |
| |
| |
| // Triggered by g3log->g3LogWorker after receiving a FATAL trigger |
| // which is LOG(FATAL), CHECK(false) or a fatal signal our signalhandler caught. |
| // --- If LOG(FATAL) or CHECK(false) the signal_number will be SIGABRT |
| void exitWithDefaultSignalHandler(const LEVELS& level, g3::SignalType fatal_signal_id) { |
| const int signal_number = static_cast<int>(fatal_signal_id); |
| restoreSignalHandler(signal_number); |
| std::cerr << "\n\n" << __FUNCTION__ << ":" << __LINE__ << ". Exiting due to " << level.text << ", " << signal_number << " \n\n" << std::flush; |
| |
| |
| kill(getpid(), signal_number); |
| exit(signal_number); |
| |
| } |
| } // end g3::internal |
| |
| |
| // This will override the default signal handler setup and instead |
| // install a custom set of signals to handle |
| void overrideSetupSignals(const std::map<int, std::string> overrideSignals) { |
| static std::mutex signalLock; |
| std::lock_guard<std::mutex> guard(signalLock); |
| for (const auto& sig : gSignals) { |
| restoreSignalHandler(sig.first); |
| } |
| |
| gSignals = overrideSignals; |
| installCrashHandler(); // installs all the signal handling for gSignals |
| } |
| |
| // restores the signal handler back to default |
| void restoreSignalHandlerToDefault() { |
| overrideSetupSignals(kSignals); |
| } |
| |
| |
| // installs the signal handling for whatever signal set that is currently active |
| // If you want to setup your own signal handling then |
| // You should instead call overrideSetupSignals() |
| void installCrashHandler() { |
| installSignalHandler(); |
| } |
| } // end namespace g3 |
| |