blob: 4201499075e2b7eec6baff8909accf6cccfe3579 [file] [log] [blame]
/*
// Copyright (c) 2020 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
*/
#pragma once
#include "async_resolve.hpp"
#include "http_response.hpp"
#include "logging.hpp"
#include "ssl_key_handler.hpp"
#include <boost/asio/connect.hpp>
#include <boost/asio/io_context.hpp>
#include <boost/asio/ip/address.hpp>
#include <boost/asio/ip/basic_endpoint.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/ssl/context.hpp>
#include <boost/asio/ssl/error.hpp>
#include <boost/asio/steady_timer.hpp>
#include <boost/beast/core/flat_buffer.hpp>
#include <boost/beast/core/flat_static_buffer.hpp>
#include <boost/beast/http/message.hpp>
#include <boost/beast/http/parser.hpp>
#include <boost/beast/http/read.hpp>
#include <boost/beast/http/string_body.hpp>
#include <boost/beast/http/write.hpp>
#include <boost/beast/ssl/ssl_stream.hpp>
#include <boost/beast/version.hpp>
#include <boost/container/devector.hpp>
#include <boost/system/error_code.hpp>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <memory>
#include <queue>
#include <string>
namespace crow
{
// With Redfish Aggregation it is assumed we will connect to another instance
// of BMCWeb which can handle 100 simultaneous connections.
constexpr size_t maxPoolSize = 20;
constexpr size_t maxRequestQueueSize = 500;
constexpr unsigned int httpReadBodyLimit = 131072;
constexpr unsigned int httpReadBufferSize = 4096;
enum class ConnState
{
initialized,
resolveInProgress,
resolveFailed,
connectInProgress,
connectFailed,
connected,
handshakeInProgress,
handshakeFailed,
sendInProgress,
sendFailed,
recvInProgress,
recvFailed,
idle,
closed,
suspended,
terminated,
abortConnection,
sslInitFailed,
retry
};
static inline boost::system::error_code
defaultRetryHandler(unsigned int respCode)
{
// As a default, assume 200X is alright
BMCWEB_LOG_DEBUG << "Using default check for response code validity";
if ((respCode < 200) || (respCode >= 300))
{
return boost::system::errc::make_error_code(
boost::system::errc::result_out_of_range);
}
// Return 0 if the response code is valid
return boost::system::errc::make_error_code(boost::system::errc::success);
};
// We need to allow retry information to be set before a message has been sent
// and a connection pool has been created
struct ConnectionPolicy
{
uint32_t maxRetryAttempts = 5;
// the max size of requests in bytes. 0 for unlimited
boost::optional<uint64_t> requestByteLimit = httpReadBodyLimit;
size_t maxConnections = 1;
std::string retryPolicyAction = "TerminateAfterRetries";
std::chrono::seconds retryIntervalSecs = std::chrono::seconds(0);
std::function<boost::system::error_code(unsigned int respCode)>
invalidResp = defaultRetryHandler;
};
struct PendingRequest
{
boost::beast::http::request<boost::beast::http::string_body> req;
std::function<void(bool, uint32_t, Response&)> callback;
PendingRequest(
boost::beast::http::request<boost::beast::http::string_body>&& reqIn,
const std::function<void(bool, uint32_t, Response&)>& callbackIn) :
req(std::move(reqIn)),
callback(callbackIn)
{}
};
class ConnectionInfo : public std::enable_shared_from_this<ConnectionInfo>
{
private:
ConnState state = ConnState::initialized;
uint32_t retryCount = 0;
std::string subId;
std::shared_ptr<ConnectionPolicy> connPolicy;
std::string host;
uint16_t port;
uint32_t connId;
// Data buffers
boost::beast::http::request<boost::beast::http::string_body> req;
std::optional<
boost::beast::http::response_parser<boost::beast::http::string_body>>
parser;
boost::beast::flat_static_buffer<httpReadBufferSize> buffer;
Response res;
// Ascync callables
std::function<void(bool, uint32_t, Response&)> callback;
crow::async_resolve::Resolver resolver;
boost::asio::ip::tcp::socket conn;
std::optional<boost::beast::ssl_stream<boost::asio::ip::tcp::socket&>>
sslConn;
boost::asio::steady_timer timer;
friend class ConnectionPool;
void doResolve()
{
state = ConnState::resolveInProgress;
BMCWEB_LOG_DEBUG << "Trying to resolve: " << host << ":"
<< std::to_string(port)
<< ", id: " << std::to_string(connId);
resolver.asyncResolve(host, port,
std::bind_front(&ConnectionInfo::afterResolve,
this, shared_from_this()));
}
void afterResolve(
const std::shared_ptr<ConnectionInfo>& /*self*/,
const boost::beast::error_code ec,
const std::vector<boost::asio::ip::tcp::endpoint>& endpointList)
{
if (ec || (endpointList.empty()))
{
BMCWEB_LOG_ERROR << "Resolve failed: " << ec.message();
state = ConnState::resolveFailed;
waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "Resolved " << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId);
state = ConnState::connectInProgress;
BMCWEB_LOG_DEBUG << "Trying to connect to: " << host << ":"
<< std::to_string(port)
<< ", id: " << std::to_string(connId);
timer.expires_after(std::chrono::seconds(30));
timer.async_wait(std::bind_front(onTimeout, weak_from_this()));
boost::asio::async_connect(
conn, endpointList,
std::bind_front(&ConnectionInfo::afterConnect, this,
shared_from_this()));
}
void afterConnect(const std::shared_ptr<ConnectionInfo>& /*self*/,
boost::beast::error_code ec,
const boost::asio::ip::tcp::endpoint& endpoint)
{
// The operation already timed out. We don't want do continue down
// this branch
if (ec && ec == boost::asio::error::operation_aborted)
{
return;
}
timer.cancel();
if (ec)
{
BMCWEB_LOG_ERROR << "Connect " << endpoint.address().to_string()
<< ":" << std::to_string(endpoint.port())
<< ", id: " << std::to_string(connId)
<< " failed: " << ec.message();
state = ConnState::connectFailed;
waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "Connected to: " << endpoint.address().to_string()
<< ":" << std::to_string(endpoint.port())
<< ", id: " << std::to_string(connId);
if (sslConn)
{
doSslHandshake();
return;
}
state = ConnState::connected;
sendMessage();
}
void doSslHandshake()
{
if (!sslConn)
{
return;
}
state = ConnState::handshakeInProgress;
timer.expires_after(std::chrono::seconds(30));
timer.async_wait(std::bind_front(onTimeout, weak_from_this()));
sslConn->async_handshake(
boost::asio::ssl::stream_base::client,
std::bind_front(&ConnectionInfo::afterSslHandshake, this,
shared_from_this()));
}
void afterSslHandshake(const std::shared_ptr<ConnectionInfo>& /*self*/,
boost::beast::error_code ec)
{
// The operation already timed out. We don't want do continue down
// this branch
if (ec && ec == boost::asio::error::operation_aborted)
{
return;
}
timer.cancel();
if (ec)
{
BMCWEB_LOG_ERROR << "SSL Handshake failed -"
<< " id: " << std::to_string(connId)
<< " error: " << ec.message();
state = ConnState::handshakeFailed;
waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "SSL Handshake successful -"
<< " id: " << std::to_string(connId);
state = ConnState::connected;
sendMessage();
}
void sendMessage()
{
state = ConnState::sendInProgress;
// Set a timeout on the operation
timer.expires_after(std::chrono::seconds(30));
timer.async_wait(std::bind_front(onTimeout, weak_from_this()));
// Send the HTTP request to the remote host
if (sslConn)
{
boost::beast::http::async_write(
*sslConn, req,
std::bind_front(&ConnectionInfo::afterWrite, this,
shared_from_this()));
}
else
{
boost::beast::http::async_write(
conn, req,
std::bind_front(&ConnectionInfo::afterWrite, this,
shared_from_this()));
}
}
void afterWrite(const std::shared_ptr<ConnectionInfo>& /*self*/,
const boost::beast::error_code& ec, size_t bytesTransferred)
{
// The operation already timed out. We don't want do continue down
// this branch
if (ec && ec == boost::asio::error::operation_aborted)
{
return;
}
timer.cancel();
if (ec)
{
BMCWEB_LOG_ERROR << "sendMessage() failed: " << ec.message();
state = ConnState::sendFailed;
waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "sendMessage() bytes transferred: "
<< bytesTransferred;
recvMessage();
}
void recvMessage()
{
state = ConnState::recvInProgress;
parser.emplace(std::piecewise_construct, std::make_tuple());
parser->body_limit(connPolicy->requestByteLimit);
timer.expires_after(std::chrono::seconds(30));
timer.async_wait(std::bind_front(onTimeout, weak_from_this()));
// Receive the HTTP response
if (sslConn)
{
boost::beast::http::async_read(
*sslConn, buffer, *parser,
std::bind_front(&ConnectionInfo::afterRead, this,
shared_from_this()));
}
else
{
boost::beast::http::async_read(
conn, buffer, *parser,
std::bind_front(&ConnectionInfo::afterRead, this,
shared_from_this()));
}
}
void afterRead(const std::shared_ptr<ConnectionInfo>& /*self*/,
const boost::beast::error_code& ec,
const std::size_t& bytesTransferred)
{
// The operation already timed out. We don't want do continue down
// this branch
if (ec && ec == boost::asio::error::operation_aborted)
{
return;
}
timer.cancel();
if (ec && ec != boost::asio::ssl::error::stream_truncated)
{
BMCWEB_LOG_ERROR << "recvMessage() failed: " << ec.message();
state = ConnState::recvFailed;
waitAndRetry();
return;
}
BMCWEB_LOG_DEBUG << "recvMessage() bytes transferred: "
<< bytesTransferred;
BMCWEB_LOG_DEBUG << "recvMessage() data: " << parser->get().body();
unsigned int respCode = parser->get().result_int();
BMCWEB_LOG_DEBUG << "recvMessage() Header Response Code: " << respCode;
// Make sure the received response code is valid as defined by
// the associated retry policy
if (connPolicy->invalidResp(respCode))
{
// The listener failed to receive the Sent-Event
BMCWEB_LOG_ERROR << "recvMessage() Listener Failed to "
"receive Sent-Event. Header Response Code: "
<< respCode;
state = ConnState::recvFailed;
waitAndRetry();
return;
}
// Send is successful
// Reset the counter just in case this was after retrying
retryCount = 0;
// Keep the connection alive if server supports it
// Else close the connection
BMCWEB_LOG_DEBUG << "recvMessage() keepalive : "
<< parser->keep_alive();
// Copy the response into a Response object so that it can be
// processed by the callback function.
res.stringResponse = parser->release();
callback(parser->keep_alive(), connId, res);
res.clear();
}
static void onTimeout(const std::weak_ptr<ConnectionInfo>& weakSelf,
const boost::system::error_code& ec)
{
if (ec == boost::asio::error::operation_aborted)
{
BMCWEB_LOG_DEBUG
<< "async_wait failed since the operation is aborted";
return;
}
if (ec)
{
BMCWEB_LOG_ERROR << "async_wait failed: " << ec.message();
// If the timer fails, we need to close the socket anyway, same as
// if it expired.
}
std::shared_ptr<ConnectionInfo> self = weakSelf.lock();
if (self == nullptr)
{
return;
}
self->waitAndRetry();
}
void waitAndRetry()
{
if ((retryCount >= connPolicy->maxRetryAttempts) ||
(state == ConnState::sslInitFailed))
{
BMCWEB_LOG_ERROR << "Maximum number of retries reached.";
BMCWEB_LOG_DEBUG << "Retry policy: "
<< connPolicy->retryPolicyAction;
if (connPolicy->retryPolicyAction == "TerminateAfterRetries")
{
// TODO: delete subscription
state = ConnState::terminated;
}
if (connPolicy->retryPolicyAction == "SuspendRetries")
{
state = ConnState::suspended;
}
// We want to return a 502 to indicate there was an error with
// the external server
res.result(boost::beast::http::status::bad_gateway);
callback(false, connId, res);
res.clear();
// Reset the retrycount to zero so that client can try connecting
// again if needed
retryCount = 0;
return;
}
retryCount++;
BMCWEB_LOG_DEBUG << "Attempt retry after "
<< std::to_string(
connPolicy->retryIntervalSecs.count())
<< " seconds. RetryCount = " << retryCount;
timer.expires_after(connPolicy->retryIntervalSecs);
timer.async_wait(std::bind_front(&ConnectionInfo::onTimerDone, this,
shared_from_this()));
}
void onTimerDone(const std::shared_ptr<ConnectionInfo>& /*self*/,
const boost::system::error_code& ec)
{
if (ec == boost::asio::error::operation_aborted)
{
BMCWEB_LOG_DEBUG
<< "async_wait failed since the operation is aborted"
<< ec.message();
}
else if (ec)
{
BMCWEB_LOG_ERROR << "async_wait failed: " << ec.message();
// Ignore the error and continue the retry loop to attempt
// sending the event as per the retry policy
}
// Let's close the connection and restart from resolve.
doClose(true);
}
void shutdownConn(bool retry)
{
boost::beast::error_code ec;
conn.shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
conn.close();
// not_connected happens sometimes so don't bother reporting it.
if (ec && ec != boost::beast::errc::not_connected)
{
BMCWEB_LOG_ERROR << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< " shutdown failed: " << ec.message();
}
else
{
BMCWEB_LOG_DEBUG << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< " closed gracefully";
}
if (retry)
{
// Now let's try to resend the data
state = ConnState::retry;
doResolve();
}
else
{
state = ConnState::closed;
}
}
void doClose(bool retry = false)
{
if (!sslConn)
{
shutdownConn(retry);
return;
}
sslConn->async_shutdown(
std::bind_front(&ConnectionInfo::afterSslShutdown, this,
shared_from_this(), retry));
}
void afterSslShutdown(const std::shared_ptr<ConnectionInfo>& /*self*/,
bool retry, const boost::system::error_code& ec)
{
if (ec)
{
BMCWEB_LOG_ERROR << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< " shutdown failed: " << ec.message();
}
else
{
BMCWEB_LOG_DEBUG << host << ":" << std::to_string(port)
<< ", id: " << std::to_string(connId)
<< " closed gracefully";
}
shutdownConn(retry);
}
void setCipherSuiteTLSext()
{
if (!sslConn)
{
return;
}
// NOTE: The SSL_set_tlsext_host_name is defined in tlsv1.h header
// file but its having old style casting (name is cast to void*).
// Since bmcweb compiler treats all old-style-cast as error, its
// causing the build failure. So replaced the same macro inline and
// did corrected the code by doing static_cast to viod*. This has to
// be fixed in openssl library in long run. Set SNI Hostname (many
// hosts need this to handshake successfully)
if (SSL_ctrl(sslConn->native_handle(), SSL_CTRL_SET_TLSEXT_HOSTNAME,
TLSEXT_NAMETYPE_host_name,
static_cast<void*>(&host.front())) == 0)
{
boost::beast::error_code ec{static_cast<int>(::ERR_get_error()),
boost::asio::error::get_ssl_category()};
BMCWEB_LOG_ERROR << "SSL_set_tlsext_host_name " << host << ":"
<< port << ", id: " << std::to_string(connId)
<< " failed: " << ec.message();
// Set state as sslInit failed so that we close the connection
// and take appropriate action as per retry configuration.
state = ConnState::sslInitFailed;
waitAndRetry();
return;
}
}
public:
explicit ConnectionInfo(
boost::asio::io_context& iocIn, const std::string& idIn,
const std::shared_ptr<ConnectionPolicy>& connPolicyIn,
const std::string& destIPIn, uint16_t destPortIn, bool useSSL,
unsigned int connIdIn) :
subId(idIn),
connPolicy(connPolicyIn), host(destIPIn), port(destPortIn),
connId(connIdIn), conn(iocIn), timer(iocIn)
{
if (useSSL)
{
std::optional<boost::asio::ssl::context> sslCtx =
ensuressl::getSSLClientContext();
if (!sslCtx)
{
BMCWEB_LOG_ERROR << "prepareSSLContext failed - " << host << ":"
<< port << ", id: " << std::to_string(connId);
// Don't retry if failure occurs while preparing SSL context
// such as certificate is invalid or set cipher failure or set
// host name failure etc... Setting conn state to sslInitFailed
// and connection state will be transitioned to next state
// depending on retry policy set by subscription.
state = ConnState::sslInitFailed;
waitAndRetry();
return;
}
sslConn.emplace(conn, *sslCtx);
setCipherSuiteTLSext();
}
}
};
class ConnectionPool : public std::enable_shared_from_this<ConnectionPool>
{
private:
boost::asio::io_context& ioc;
std::string id;
std::shared_ptr<ConnectionPolicy> connPolicy;
std::string destIP;
uint16_t destPort;
bool useSSL;
std::vector<std::shared_ptr<ConnectionInfo>> connections;
boost::container::devector<PendingRequest> requestQueue;
friend class HttpClient;
// Configure a connections's request, callback, and retry info in
// preparation to begin sending the request
void setConnProps(ConnectionInfo& conn)
{
if (requestQueue.empty())
{
BMCWEB_LOG_ERROR
<< "setConnProps() should not have been called when requestQueue is empty";
return;
}
auto nextReq = requestQueue.front();
conn.req = std::move(nextReq.req);
conn.callback = std::move(nextReq.callback);
BMCWEB_LOG_DEBUG << "Setting properties for connection " << conn.host
<< ":" << std::to_string(conn.port)
<< ", id: " << std::to_string(conn.connId);
// We can remove the request from the queue at this point
requestQueue.pop_front();
}
// Gets called as part of callback after request is sent
// Reuses the connection if there are any requests waiting to be sent
// Otherwise closes the connection if it is not a keep-alive
void sendNext(bool keepAlive, uint32_t connId)
{
auto conn = connections[connId];
// Allow the connection's handler to be deleted
// This is needed because of Redfish Aggregation passing an
// AsyncResponse shared_ptr to this callback
conn->callback = nullptr;
// Reuse the connection to send the next request in the queue
if (!requestQueue.empty())
{
BMCWEB_LOG_DEBUG << std::to_string(requestQueue.size())
<< " requests remaining in queue for " << destIP
<< ":" << std::to_string(destPort)
<< ", reusing connnection "
<< std::to_string(connId);
setConnProps(*conn);
if (keepAlive)
{
conn->sendMessage();
}
else
{
// Server is not keep-alive enabled so we need to close the
// connection and then start over from resolve
conn->doClose();
conn->doResolve();
}
return;
}
// No more messages to send so close the connection if necessary
if (keepAlive)
{
conn->state = ConnState::idle;
}
else
{
// Abort the connection since server is not keep-alive enabled
conn->state = ConnState::abortConnection;
conn->doClose();
}
}
void sendData(std::string& data, const std::string& destUri,
const boost::beast::http::fields& httpHeader,
const boost::beast::http::verb verb,
const std::function<void(Response&)>& resHandler)
{
// Construct the request to be sent
boost::beast::http::request<boost::beast::http::string_body> thisReq(
verb, destUri, 11, "", httpHeader);
thisReq.set(boost::beast::http::field::host, destIP);
thisReq.keep_alive(true);
thisReq.body() = std::move(data);
thisReq.prepare_payload();
auto cb = std::bind_front(&ConnectionPool::afterSendData,
weak_from_this(), resHandler);
// Reuse an existing connection if one is available
for (unsigned int i = 0; i < connections.size(); i++)
{
auto conn = connections[i];
if ((conn->state == ConnState::idle) ||
(conn->state == ConnState::initialized) ||
(conn->state == ConnState::closed))
{
conn->req = std::move(thisReq);
conn->callback = std::move(cb);
std::string commonMsg = std::to_string(i) + " from pool " +
destIP + ":" + std::to_string(destPort);
if (conn->state == ConnState::idle)
{
BMCWEB_LOG_DEBUG << "Grabbing idle connection "
<< commonMsg;
conn->sendMessage();
}
else
{
BMCWEB_LOG_DEBUG << "Reusing existing connection "
<< commonMsg;
conn->doResolve();
}
return;
}
}
// All connections in use so create a new connection or add request to
// the queue
if (connections.size() < connPolicy->maxConnections)
{
BMCWEB_LOG_DEBUG << "Adding new connection to pool " << destIP
<< ":" << std::to_string(destPort);
auto conn = addConnection();
conn->req = std::move(thisReq);
conn->callback = std::move(cb);
conn->doResolve();
}
else if (requestQueue.size() < maxRequestQueueSize)
{
BMCWEB_LOG_ERROR << "Max pool size reached. Adding data to queue.";
requestQueue.emplace_back(std::move(thisReq), std::move(cb));
}
else
{
// If we can't buffer the request then we should let the callback
// handle a 429 Too Many Requests dummy response
BMCWEB_LOG_ERROR << destIP << ":" << std::to_string(destPort)
<< " request queue full. Dropping request.";
Response dummyRes;
dummyRes.result(boost::beast::http::status::too_many_requests);
resHandler(dummyRes);
}
}
// Callback to be called once the request has been sent
static void afterSendData(const std::weak_ptr<ConnectionPool>& weakSelf,
const std::function<void(Response&)>& resHandler,
bool keepAlive, uint32_t connId, Response& res)
{
// Allow provided callback to perform additional processing of the
// request
resHandler(res);
// If requests remain in the queue then we want to reuse this
// connection to send the next request
std::shared_ptr<ConnectionPool> self = weakSelf.lock();
if (!self)
{
BMCWEB_LOG_CRITICAL << self << " Failed to capture connection";
return;
}
self->sendNext(keepAlive, connId);
}
std::shared_ptr<ConnectionInfo>& addConnection()
{
unsigned int newId = static_cast<unsigned int>(connections.size());
auto& ret = connections.emplace_back(std::make_shared<ConnectionInfo>(
ioc, id, connPolicy, destIP, destPort, useSSL, newId));
BMCWEB_LOG_DEBUG << "Added connection "
<< std::to_string(connections.size() - 1)
<< " to pool " << destIP << ":"
<< std::to_string(destPort);
return ret;
}
public:
explicit ConnectionPool(
boost::asio::io_context& iocIn, const std::string& idIn,
const std::shared_ptr<ConnectionPolicy>& connPolicyIn,
const std::string& destIPIn, uint16_t destPortIn, bool useSSLIn) :
ioc(iocIn),
id(idIn), connPolicy(connPolicyIn), destIP(destIPIn),
destPort(destPortIn), useSSL(useSSLIn)
{
BMCWEB_LOG_DEBUG << "Initializing connection pool for " << destIP << ":"
<< std::to_string(destPort);
// Initialize the pool with a single connection
addConnection();
}
};
class HttpClient
{
private:
std::unordered_map<std::string, std::shared_ptr<ConnectionPool>>
connectionPools;
boost::asio::io_context& ioc =
crow::connections::systemBus->get_io_context();
std::shared_ptr<ConnectionPolicy> connPolicy;
// Used as a dummy callback by sendData() in order to call
// sendDataWithCallback()
static void genericResHandler(const Response& res)
{
BMCWEB_LOG_DEBUG << "Response handled with return code: "
<< std::to_string(res.resultInt());
}
public:
HttpClient() = delete;
explicit HttpClient(const std::shared_ptr<ConnectionPolicy>& connPolicyIn) :
connPolicy(connPolicyIn)
{}
HttpClient(const HttpClient&) = delete;
HttpClient& operator=(const HttpClient&) = delete;
HttpClient(HttpClient&&) = delete;
HttpClient& operator=(HttpClient&&) = delete;
~HttpClient() = default;
// Send a request to destIP:destPort where additional processing of the
// result is not required
void sendData(std::string& data, const std::string& destIP,
uint16_t destPort, const std::string& destUri, bool useSSL,
const boost::beast::http::fields& httpHeader,
const boost::beast::http::verb verb)
{
const std::function<void(Response&)> cb = genericResHandler;
sendDataWithCallback(data, destIP, destPort, destUri, useSSL,
httpHeader, verb, cb);
}
// Send request to destIP:destPort and use the provided callback to
// handle the response
void sendDataWithCallback(std::string& data, const std::string& destIP,
uint16_t destPort, const std::string& destUri,
bool useSSL,
const boost::beast::http::fields& httpHeader,
const boost::beast::http::verb verb,
const std::function<void(Response&)>& resHandler)
{
std::string clientKey = useSSL ? "https" : "http";
clientKey += destIP;
clientKey += ":";
clientKey += std::to_string(destPort);
auto pool = connectionPools.try_emplace(clientKey);
if (pool.first->second == nullptr)
{
pool.first->second = std::make_shared<ConnectionPool>(
ioc, clientKey, connPolicy, destIP, destPort, useSSL);
}
// Send the data using either the existing connection pool or the newly
// created connection pool
pool.first->second->sendData(data, destUri, httpHeader, verb,
resHandler);
}
};
} // namespace crow