blob: 7a1c3cc41c28562fc0f5d472294d18b6ebf88228 [file] [log] [blame]
#include "Inventory.hpp"
#include "Utils.hpp"
#include <MctpRequester.hpp>
#include <NvidiaGpuMctpVdm.hpp>
#include <OcpMctpVdm.hpp>
#include <boost/asio/io_context.hpp>
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/uuid_io.hpp>
#include <phosphor-logging/lg2.hpp>
#include <sdbusplus/asio/connection.hpp>
#include <sdbusplus/asio/object_server.hpp>
#include <algorithm>
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <variant>
#include <vector>
constexpr const char* inventoryPrefix = "/xyz/openbmc_project/inventory/";
constexpr const char* acceleratorIfaceName =
"xyz.openbmc_project.Inventory.Item.Accelerator";
static constexpr const char* assetIfaceName =
"xyz.openbmc_project.Inventory.Decorator.Asset";
static constexpr const char* uuidIfaceName = "xyz.openbmc_project.Common.UUID";
static constexpr const char* revisionIfaceName =
"xyz.openbmc_project.Inventory.Decorator.Revision";
Inventory::Inventory(
const std::shared_ptr<sdbusplus::asio::connection>& /*conn*/,
sdbusplus::asio::object_server& objectServer,
const std::string& inventoryName, mctp::MctpRequester& mctpRequester,
const gpu::DeviceIdentification deviceTypeIn, const uint8_t eid,
boost::asio::io_context& io) :
name(escapeName(inventoryName)), mctpRequester(mctpRequester),
deviceType(deviceTypeIn), eid(eid), retryTimer(io)
{
requestBuffer = std::make_shared<InventoryRequestBuffer>();
responseBuffer = std::make_shared<InventoryResponseBuffer>();
std::string path = inventoryPrefix + name;
assetIface = objectServer.add_interface(path, assetIfaceName);
assetIface->register_property("Manufacturer", std::string("NVIDIA"));
// Register properties which need to be fetched from the device
registerProperty(gpu::InventoryPropertyId::SERIAL_NUMBER, assetIface,
"SerialNumber");
registerProperty(gpu::InventoryPropertyId::BOARD_PART_NUMBER, assetIface,
"PartNumber");
registerProperty(gpu::InventoryPropertyId::MARKETING_NAME, assetIface,
"Model");
assetIface->initialize();
uuidInterface = objectServer.add_interface(path, uuidIfaceName);
registerProperty(gpu::InventoryPropertyId::DEVICE_GUID, uuidInterface,
"UUID");
uuidInterface->initialize();
revisionIface = objectServer.add_interface(path, revisionIfaceName);
registerProperty(gpu::InventoryPropertyId::DEVICE_PART_NUMBER,
revisionIface, "Version");
revisionIface->initialize();
// Static properties
if (deviceType == gpu::DeviceIdentification::DEVICE_GPU)
{
acceleratorInterface =
objectServer.add_interface(path, acceleratorIfaceName);
acceleratorInterface->register_property("Type", std::string("GPU"));
acceleratorInterface->initialize();
}
processNextProperty();
}
void Inventory::registerProperty(
gpu::InventoryPropertyId propertyId,
const std::shared_ptr<sdbusplus::asio::dbus_interface>& interface,
const std::string& propertyName)
{
if (interface)
{
interface->register_property(propertyName, std::string{});
properties[propertyId] = {interface, propertyName, 0, true};
}
}
void Inventory::processInventoryProperty(gpu::InventoryPropertyId propertyId)
{
auto it = properties.find(propertyId);
if (it != properties.end())
{
markPropertyPending(it);
std::optional<gpu::InventoryPropertyId> nextProperty =
getNextPendingProperty();
if (nextProperty && *nextProperty == propertyId)
{
processNextProperty();
}
}
}
void Inventory::markPropertyPending(
std::unordered_map<gpu::InventoryPropertyId, PropertyInfo>::iterator it)
{
it->second.isPending = true;
it->second.retryCount = 0;
}
void Inventory::markPropertyProcessed(
std::unordered_map<gpu::InventoryPropertyId, PropertyInfo>::iterator it)
{
it->second.isPending = false;
}
std::optional<gpu::InventoryPropertyId> Inventory::getNextPendingProperty()
const
{
for (const auto& [propertyId, info] : properties)
{
if (info.isPending)
{
return propertyId;
}
}
return std::nullopt;
}
void Inventory::sendInventoryPropertyRequest(
gpu::InventoryPropertyId propertyId)
{
int rc = gpu::encodeGetInventoryInformationRequest(
0, static_cast<uint8_t>(propertyId), *requestBuffer);
if (rc != 0)
{
lg2::error(
"Failed to encode property ID {PROP_ID} request for {NAME}: rc={RC}",
"PROP_ID", static_cast<uint8_t>(propertyId), "NAME", name, "RC",
rc);
return;
}
lg2::info(
"Sending inventory request for property ID {PROP_ID} to EID {EID} for {NAME}",
"PROP_ID", static_cast<uint8_t>(propertyId), "EID", eid, "NAME", name);
mctpRequester.sendRecvMsg(eid, *requestBuffer, *responseBuffer,
[this, propertyId](int sendRecvMsgResult) {
this->handleInventoryPropertyResponse(
propertyId, sendRecvMsgResult);
});
}
void Inventory::handleInventoryPropertyResponse(
gpu::InventoryPropertyId propertyId, int sendRecvMsgResult)
{
auto it = properties.find(propertyId);
if (it == properties.end())
{
lg2::error("Property ID {PROP_ID} for {NAME} not found", "PROP_ID",
static_cast<uint8_t>(propertyId), "NAME", name);
processNextProperty();
return;
}
bool success = false;
if (sendRecvMsgResult == 0)
{
ocp::accelerator_management::CompletionCode cc{};
uint16_t reasonCode = 0;
gpu::InventoryValue info;
int rc = gpu::decodeGetInventoryInformationResponse(
*responseBuffer, cc, reasonCode, propertyId, info);
lg2::info(
"Response for property ID {PROP_ID} from {NAME}, sendRecvMsgResult: {RESULT}, decode_rc: {RC}, completion_code: {CC}, reason_code: {REASON}",
"PROP_ID", static_cast<uint8_t>(propertyId), "NAME", name, "RESULT",
sendRecvMsgResult, "RC", rc, "CC", static_cast<uint8_t>(cc),
"REASON", reasonCode);
if (rc == 0 &&
cc == ocp::accelerator_management::CompletionCode::SUCCESS)
{
std::string value;
// Handle different property types based on property ID
switch (propertyId)
{
case gpu::InventoryPropertyId::BOARD_PART_NUMBER:
case gpu::InventoryPropertyId::SERIAL_NUMBER:
case gpu::InventoryPropertyId::MARKETING_NAME:
case gpu::InventoryPropertyId::DEVICE_PART_NUMBER:
if (std::holds_alternative<std::string>(info))
{
value = std::get<std::string>(info);
}
else
{
lg2::error(
"Property ID {PROP_ID} for {NAME} expected string but got different type",
"PROP_ID", static_cast<uint8_t>(propertyId), "NAME",
name);
break;
}
break;
case gpu::InventoryPropertyId::DEVICE_GUID:
if (std::holds_alternative<std::vector<uint8_t>>(info))
{
const auto& guidBytes =
std::get<std::vector<uint8_t>>(info);
if (guidBytes.size() >= 16)
{
boost::uuids::uuid uuid;
std::copy(guidBytes.begin(), guidBytes.begin() + 16,
uuid.begin());
value = boost::uuids::to_string(uuid);
}
else
{
lg2::error(
"Property ID {PROP_ID} for {NAME} GUID size {SIZE} is less than 16 bytes",
"PROP_ID", static_cast<uint8_t>(propertyId),
"NAME", name, "SIZE", guidBytes.size());
break;
}
}
else
{
lg2::error(
"Property ID {PROP_ID} for {NAME} expected vector<uint8_t> but got different type",
"PROP_ID", static_cast<uint8_t>(propertyId), "NAME",
name);
break;
}
break;
default:
lg2::error("Unsupported property ID {PROP_ID} for {NAME}",
"PROP_ID", static_cast<uint8_t>(propertyId),
"NAME", name);
break;
}
if (!value.empty())
{
it->second.interface->set_property(it->second.propertyName,
value);
lg2::info(
"Successfully received property ID {PROP_ID} for {NAME} with value: {VALUE}",
"PROP_ID", static_cast<uint8_t>(propertyId), "NAME", name,
"VALUE", value);
success = true;
}
}
}
if (!success)
{
it->second.retryCount++;
if (it->second.retryCount >= maxRetryAttempts)
{
lg2::error(
"Property ID {PROP_ID} for {NAME} failed after {ATTEMPTS} attempts",
"PROP_ID", static_cast<uint8_t>(propertyId), "NAME", name,
"ATTEMPTS", maxRetryAttempts);
markPropertyProcessed(it);
}
else
{
retryTimer.expires_after(retryDelay);
retryTimer.async_wait([this](const boost::system::error_code& ec) {
if (ec)
{
lg2::error("Retry timer error for {NAME}: {ERROR}", "NAME",
name, "ERROR", ec.message());
return;
}
this->processNextProperty();
});
return;
}
}
else
{
markPropertyProcessed(it);
}
processNextProperty();
}
void Inventory::processNextProperty()
{
std::optional<gpu::InventoryPropertyId> nextProperty =
getNextPendingProperty();
if (nextProperty)
{
sendInventoryPropertyRequest(*nextProperty);
}
else
{
lg2::info("No pending properties found to process for {NAME}", "NAME",
name);
}
}