commit | 095db476d486199c607631c7ec8c4cc561e09f10 | [log] [tgz] |
---|---|---|
author | Andrew Jeffery <andrew@aj.id.au> | Tue May 02 16:53:06 2023 +0930 |
committer | Andrew Jeffery <andrew@aj.id.au> | Tue May 02 23:34:17 2023 +0000 |
tree | 40b63968d87881a4d329dbc228fe28f2c21ab761 | |
parent | 4dfefa972ddbe20c4d3164fd526f910c4ecd2966 [diff] |
README: Convert the build instructions to meson This probably should have been done before the removal of the autotools build system, but who reads READMEs anyway. Signed-off-by: Andrew Jeffery <andrew@aj.id.au> Change-Id: I4483f6608fd54ac0db6d78a116185056b96adbfc
To build this project, run the following shell commands:
meson setup build meson compile -C build
To test:
meson test -C build
Running the server requires a serial port (e.g. /dev/ttyS0):
touch obmc-console.conf ./obmc-console-server --config obmc-console.conf ttyS0
To connect to the server, simply run the client:
./obmc-console-client
To disconnect the client, use the standard ~.
combination.
This shows how the host UART connection is abstracted within the BMC as a Unix domain socket.
+--------------------------------------------------------------------------------------------+ | | | obmc-console-client unix domain socket obmc-console-server | | | | +---------------------+ +------------------------+ | | | client.2200.conf | +---------------------+ | server.ttyVUART0.conf | | +---+--+ +---------------------+ | | +------------------------+ +--------+-------+ Network | 2200 +--> +->+ @obmc-console.host0 +<-+ <--+ /dev/ttyVUART0 | UARTs +---+--+ | socket-id = "host0" | | | | socket-id = "host0" | +--------+-------+ | | | +---------------------+ | | | | +---------------------+ +------------------------+ | | | | | | | +--------------------------------------------------------------------------------------------+
This supports multiple independent consoles. The socket-id is a unique portion for the unix domain socket created by the obmc-console-server instance. The server needs to know this because it needs to know what to name the pipe; the client needs to know it as it needs to form the abstract socket name to which to connect.