blob: 143e898a513832875668df5f05a86cb9c90f38af [file] [log] [blame]
From 453587d714473b806473b309727f865b673cbc06 Mon Sep 17 00:00:00 2001
From: Khem Raj <raj.khem@gmail.com>
Date: Wed, 13 Jan 2016 23:10:19 -0800
Subject: [PATCH] palisade: Fix warnings with clang on arm
ARM treats 'char' as unsigned char when 'char' is not qualified with
'signed' or 'unsigned' explicitly.
This results in warnings e.g.
palisade.c:531:22: error: comparison of constant -1 with expression of
type 'clue' (aka 'char') is always false
[-Werror,-Wtautological-constant-out-of-range-compare]
if (clues[i] == EMPTY) continue;
Therefore, typcast the contant to char in such places to be explicit
Signed-off-by: Khem Raj <raj.khem@gmail.com>
Upstream-Status: Submitted
---
palisade.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/palisade.c b/palisade.c
index 6ffbf2d..8b54d42 100644
--- a/palisade.c
+++ b/palisade.c
@@ -304,11 +304,11 @@ static void solver_connected_clues_versus_region_size(solver_ctx *ctx)
* If p = q = 3 then the region has size exactly 2. */
for (i = 0; i < wh; ++i) {
- if (ctx->clues[i] == EMPTY) continue;
+ if (ctx->clues[i] == (char)EMPTY) continue;
for (dir = 0; dir < 4; ++dir) {
int j = i + dx[dir] + w*dy[dir];
if (disconnected(ctx, i, j, dir)) continue;
- if (ctx->clues[j] == EMPTY) continue;
+ if (ctx->clues[j] == (char)EMPTY) continue;
if ((8 - ctx->clues[i] - ctx->clues[j] > ctx->params->k) ||
(ctx->clues[i] == 3 && ctx->clues[j] == 3 &&
ctx->params->k != 2))
@@ -326,7 +326,7 @@ static bool solver_number_exhausted(solver_ctx *ctx)
bool changed = false;
for (i = 0; i < wh; ++i) {
- if (ctx->clues[i] == EMPTY) continue;
+ if (ctx->clues[i] == (char)EMPTY) continue;
if (bitcount[(ctx->borders[i] & BORDER_MASK)] == ctx->clues[i]) {
for (dir = 0; dir < 4; ++dir) {
@@ -538,7 +538,7 @@ static bool is_solved(const game_params *params, clue *clues,
for (i = 0; i < wh; ++i) {
if (dsf[i] == UNVISITED) dfs_dsf(i, params->w, border, dsf, true);
if (dsf_size(dsf, i) != k) goto error;
- if (clues[i] == EMPTY) continue;
+ if (clues[i] == (char)EMPTY) continue;
if (clues[i] != bitcount[border[i] & BORDER_MASK]) goto error;
}
@@ -685,7 +685,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
p = numbers;
r = 0;
for (i = 0; i < wh; ++i) {
- if (numbers[i] != EMPTY) {
+ if (numbers[i] != (char)EMPTY) {
while (r) {
while (r > 26) {
*p++ = 'z';