| .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
| |
| *********************************** |
| Setting Up to Use the Yocto Project |
| *********************************** |
| |
| This chapter provides guidance on how to prepare to use the Yocto |
| Project. You can learn about creating a team environment to develop |
| using the Yocto Project, how to set up a :ref:`build |
| host <dev-manual/start:preparing the build host>`, how to locate |
| Yocto Project source repositories, and how to create local Git |
| repositories. |
| |
| Creating a Team Development Environment |
| ======================================= |
| |
| It might not be immediately clear how you can use the Yocto Project in a |
| team development environment, or how to scale it for a large team of |
| developers. You can adapt the Yocto Project to many different use cases |
| and scenarios; however, this flexibility could cause difficulties if you |
| are trying to create a working setup that scales effectively. |
| |
| To help you understand how to set up this type of environment, this |
| section presents a procedure that gives you information that can help |
| you get the results you want. The procedure is high-level and presents |
| some of the project's most successful experiences, practices, solutions, |
| and available technologies that have proved to work well in the past; |
| however, keep in mind, the procedure here is simply a starting point. |
| You can build off these steps and customize the procedure to fit any |
| particular working environment and set of practices. |
| |
| 1. *Determine Who is Going to be Developing:* You first need to |
| understand who is going to be doing anything related to the Yocto |
| Project and determine their roles. Making this determination is |
| essential to completing subsequent steps, which are to get your |
| equipment together and set up your development environment's |
| hardware topology. |
| |
| Here are possible roles: |
| |
| - *Application Developer:* This type of developer does application |
| level work on top of an existing software stack. |
| |
| - *Core System Developer:* This type of developer works on the |
| contents of the operating system image itself. |
| |
| - *Build Engineer:* This type of developer manages Autobuilders and |
| releases. Depending on the specifics of the environment, not all |
| situations might need a Build Engineer. |
| |
| - *Test Engineer:* This type of developer creates and manages |
| automated tests that are used to ensure all application and core |
| system development meets desired quality standards. |
| |
| 2. *Gather the Hardware:* Based on the size and make-up of the team, |
| get the hardware together. Ideally, any development, build, or test |
| engineer uses a system that runs a supported Linux distribution. |
| These systems, in general, should be high performance (e.g. dual, |
| six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You |
| can help ensure efficiency by having any machines used for testing |
| or that run Autobuilders be as high performance as possible. |
| |
| .. note:: |
| |
| Given sufficient processing power, you might also consider |
| building Yocto Project development containers to be run under |
| Docker, which is described later. |
| |
| 3. *Understand the Hardware Topology of the Environment:* Once you |
| understand the hardware involved and the make-up of the team, you |
| can understand the hardware topology of the development environment. |
| You can get a visual idea of the machines and their roles across the |
| development environment. |
| |
| 4. *Use Git as Your Source Control Manager (SCM):* Keeping your |
| :term:`Metadata` (i.e. recipes, |
| configuration files, classes, and so forth) and any software you are |
| developing under the control of an SCM system that is compatible |
| with the OpenEmbedded build system is advisable. Of all of the SCMs |
| supported by BitBake, the Yocto Project team strongly recommends using |
| :ref:`overview-manual/development-environment:git`. |
| Git is a distributed system |
| that is easy to back up, allows you to work remotely, and then |
| connects back to the infrastructure. |
| |
| .. note:: |
| |
| For information about BitBake, see the |
| :doc:`bitbake:index`. |
| |
| It is relatively easy to set up Git services and create |
| infrastructure like :yocto_git:`/`, which is based on |
| server software called ``gitolite`` with ``cgit`` being used to |
| generate the web interface that lets you view the repositories. The |
| ``gitolite`` software identifies users using SSH keys and allows |
| branch-based access controls to repositories that you can control as |
| little or as much as necessary. |
| |
| .. note:: |
| |
| The setup of these services is beyond the scope of this manual. |
| However, here are sites describing how to perform setup: |
| |
| - `Gitolite <https://gitolite.com>`__: Information for |
| ``gitolite``. |
| |
| - `Interfaces, frontends, and |
| tools <https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools>`__: |
| Documentation on how to create interfaces and frontends for |
| Git. |
| |
| 5. *Set up the Application Development Machines:* As mentioned earlier, |
| application developers are creating applications on top of existing |
| software stacks. Following are some best practices for setting up |
| machines used for application development: |
| |
| - Use a pre-built toolchain that contains the software stack |
| itself. Then, develop the application code on top of the stack. |
| This method works well for small numbers of relatively isolated |
| applications. |
| |
| - Keep your cross-development toolchains updated. You can do this |
| through provisioning either as new toolchain downloads or as |
| updates through a package update mechanism using ``opkg`` to |
| provide updates to an existing toolchain. The exact mechanics of |
| how and when to do this depend on local policy. |
| |
| - Use multiple toolchains installed locally into different |
| locations to allow development across versions. |
| |
| 6. *Set up the Core Development Machines:* As mentioned earlier, core |
| developers work on the contents of the operating system itself. |
| Following are some best practices for setting up machines used for |
| developing images: |
| |
| - Have the :term:`OpenEmbedded Build System` available on |
| the developer workstations so developers can run their own builds |
| and directly rebuild the software stack. |
| |
| - Keep the core system unchanged as much as possible and do your |
| work in layers on top of the core system. Doing so gives you a |
| greater level of portability when upgrading to new versions of |
| the core system or Board Support Packages (BSPs). |
| |
| - Share layers amongst the developers of a particular project and |
| contain the policy configuration that defines the project. |
| |
| 7. *Set up an Autobuilder:* Autobuilders are often the core of the |
| development environment. It is here that changes from individual |
| developers are brought together and centrally tested. Based on this |
| automated build and test environment, subsequent decisions about |
| releases can be made. Autobuilders also allow for "continuous |
| integration" style testing of software components and regression |
| identification and tracking. |
| |
| See ":yocto_ab:`Yocto Project Autobuilder <>`" for more |
| information and links to buildbot. The Yocto Project team has found |
| this implementation works well in this role. A public example of |
| this is the Yocto Project Autobuilders, which the Yocto Project team |
| uses to test the overall health of the project. |
| |
| The features of this system are: |
| |
| - Highlights when commits break the build. |
| |
| - Populates an :ref:`sstate |
| cache <overview-manual/concepts:shared state cache>` from which |
| developers can pull rather than requiring local builds. |
| |
| - Allows commit hook triggers, which trigger builds when commits |
| are made. |
| |
| - Allows triggering of automated image booting and testing under |
| the QuickEMUlator (QEMU). |
| |
| - Supports incremental build testing and from-scratch builds. |
| |
| - Shares output that allows developer testing and historical |
| regression investigation. |
| |
| - Creates output that can be used for releases. |
| |
| - Allows scheduling of builds so that resources can be used |
| efficiently. |
| |
| 8. *Set up Test Machines:* Use a small number of shared, high |
| performance systems for testing purposes. Developers can use these |
| systems for wider, more extensive testing while they continue to |
| develop locally using their primary development system. |
| |
| 9. *Document Policies and Change Flow:* The Yocto Project uses a |
| hierarchical structure and a pull model. There are scripts to create and |
| send pull requests (i.e. ``create-pull-request`` and |
| ``send-pull-request``). This model is in line with other open source |
| projects where maintainers are responsible for specific areas of the |
| project and a single maintainer handles the final "top-of-tree" |
| merges. |
| |
| .. note:: |
| |
| You can also use a more collective push model. The ``gitolite`` |
| software supports both the push and pull models quite easily. |
| |
| As with any development environment, it is important to document the |
| policy used as well as any main project guidelines so they are |
| understood by everyone. It is also a good idea to have |
| well-structured commit messages, which are usually a part of a |
| project's guidelines. Good commit messages are essential when |
| looking back in time and trying to understand why changes were made. |
| |
| If you discover that changes are needed to the core layer of the |
| project, it is worth sharing those with the community as soon as |
| possible. Chances are if you have discovered the need for changes, |
| someone else in the community needs them also. |
| |
| 10. *Development Environment Summary:* Aside from the previous steps, |
| here are best practices within the Yocto Project development |
| environment: |
| |
| - Use :ref:`overview-manual/development-environment:git` as the source control |
| system. |
| |
| - Maintain your Metadata in layers that make sense for your |
| situation. See the ":ref:`overview-manual/yp-intro:the yocto project layer model`" |
| section in the Yocto Project Overview and Concepts Manual and the |
| ":ref:`dev-manual/common-tasks:understanding and creating layers`" |
| section for more information on layers. |
| |
| - Separate the project's Metadata and code by using separate Git |
| repositories. See the ":ref:`overview-manual/development-environment:yocto project source repositories`" |
| section in the Yocto Project Overview and Concepts Manual for |
| information on these repositories. See the |
| ":ref:`dev-manual/start:locating yocto project source files`" |
| section for information on how to set up local Git repositories |
| for related upstream Yocto Project Git repositories. |
| |
| - Set up the directory for the shared state cache |
| (:term:`SSTATE_DIR`) where |
| it makes sense. For example, set up the sstate cache on a system |
| used by developers in the same organization and share the same |
| source directories on their machines. |
| |
| - Set up an Autobuilder and have it populate the sstate cache and |
| source directories. |
| |
| - The Yocto Project community encourages you to send patches to the |
| project to fix bugs or add features. If you do submit patches, |
| follow the project commit guidelines for writing good commit |
| messages. See the |
| ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`" |
| section. |
| |
| - Send changes to the core sooner than later as others are likely |
| to run into the same issues. For some guidance on mailing lists |
| to use, see the list in the |
| ":ref:`dev-manual/common-tasks:submitting a change to the yocto project`" |
| section. For a description |
| of the available mailing lists, see the ":ref:`resources-mailinglist`" section in |
| the Yocto Project Reference Manual. |
| |
| Preparing the Build Host |
| ======================== |
| |
| This section provides procedures to set up a system to be used as your |
| :term:`Build Host` for |
| development using the Yocto Project. Your build host can be a native |
| Linux machine (recommended), it can be a machine (Linux, Mac, or |
| Windows) that uses `CROPS <https://github.com/crops/poky-container>`__, |
| which leverages `Docker Containers <https://www.docker.com/>`__ or it |
| can be a Windows machine capable of running Windows Subsystem For Linux |
| v2 (WSL). |
| |
| .. note:: |
| |
| The Yocto Project is not compatible with |
| `Windows Subsystem for Linux v1 <https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux>`__. |
| It is compatible but not officially supported nor validated with |
| WSLv2. If you still decide to use WSL please upgrade to |
| `WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/install-win10>`__. |
| |
| Once your build host is set up to use the Yocto Project, further steps |
| are necessary depending on what you want to accomplish. See the |
| following references for information on how to prepare for Board Support |
| Package (BSP) development and kernel development: |
| |
| - *BSP Development:* See the ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`" |
| section in the Yocto Project Board Support Package (BSP) Developer's |
| Guide. |
| |
| - *Kernel Development:* See the ":ref:`kernel-dev/common:preparing the build host to work on the kernel`" |
| section in the Yocto Project Linux Kernel Development Manual. |
| |
| Setting Up a Native Linux Host |
| ------------------------------ |
| |
| Follow these steps to prepare a native Linux machine as your Yocto |
| Project Build Host: |
| |
| 1. *Use a Supported Linux Distribution:* You should have a reasonably |
| current Linux-based host system. You will have the best results with |
| a recent release of Fedora, openSUSE, Debian, Ubuntu, RHEL or CentOS |
| as these releases are frequently tested against the Yocto Project and |
| officially supported. For a list of the distributions under |
| validation and their status, see the ":ref:`Supported Linux |
| Distributions <detailed-supported-distros>`" |
| section in the Yocto Project Reference Manual and the wiki page at |
| :yocto_wiki:`Distribution Support </Distribution_Support>`. |
| |
| 2. *Have Enough Free Memory:* Your system should have at least 50 Gbytes |
| of free disk space for building images. |
| |
| 3. *Meet Minimal Version Requirements:* The OpenEmbedded build system |
| should be able to run on any modern distribution that has the |
| following versions for Git, tar, Python and gcc. |
| |
| - Git &MIN_GIT_VERSION; or greater |
| |
| - tar &MIN_TAR_VERSION; or greater |
| |
| - Python &MIN_PYTHON_VERSION; or greater. |
| |
| - gcc &MIN_GCC_VERSION; or greater. |
| |
| If your build host does not meet any of these listed version |
| requirements, you can take steps to prepare the system so that you |
| can still use the Yocto Project. See the |
| ":ref:`ref-manual/system-requirements:required git, tar, python and gcc versions`" |
| section in the Yocto Project Reference Manual for information. |
| |
| 4. *Install Development Host Packages:* Required development host |
| packages vary depending on your build host and what you want to do |
| with the Yocto Project. Collectively, the number of required packages |
| is large if you want to be able to cover all cases. |
| |
| For lists of required packages for all scenarios, see the |
| ":ref:`ref-manual/system-requirements:required packages for the build host`" |
| section in the Yocto Project Reference Manual. |
| |
| Once you have completed the previous steps, you are ready to continue |
| using a given development path on your native Linux machine. If you are |
| going to use BitBake, see the |
| ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" |
| section. If you are going |
| to use the Extensible SDK, see the ":doc:`/sdk-manual/extensible`" Chapter in the Yocto |
| Project Application Development and the Extensible Software Development |
| Kit (eSDK) manual. If you want to work on the kernel, see the :doc:`/kernel-dev/index`. If you are going to use |
| Toaster, see the ":doc:`/toaster-manual/setup-and-use`" |
| section in the Toaster User Manual. |
| |
| Setting Up to Use CROss PlatformS (CROPS) |
| ----------------------------------------- |
| |
| With `CROPS <https://github.com/crops/poky-container>`__, which |
| leverages `Docker Containers <https://www.docker.com/>`__, you can |
| create a Yocto Project development environment that is operating system |
| agnostic. You can set up a container in which you can develop using the |
| Yocto Project on a Windows, Mac, or Linux machine. |
| |
| Follow these general steps to prepare a Windows, Mac, or Linux machine |
| as your Yocto Project build host: |
| |
| 1. *Determine What Your Build Host Needs:* |
| `Docker <https://www.docker.com/what-docker>`__ is a software |
| container platform that you need to install on the build host. |
| Depending on your build host, you might have to install different |
| software to support Docker containers. Go to the Docker installation |
| page and read about the platform requirements in "`Supported |
| Platforms <https://docs.docker.com/engine/install/#supported-platforms>`__" |
| your build host needs to run containers. |
| |
| 2. *Choose What To Install:* Depending on whether or not your build host |
| meets system requirements, you need to install "Docker CE Stable" or |
| the "Docker Toolbox". Most situations call for Docker CE. However, if |
| you have a build host that does not meet requirements (e.g. |
| Pre-Windows 10 or Windows 10 "Home" version), you must install Docker |
| Toolbox instead. |
| |
| 3. *Go to the Install Site for Your Platform:* Click the link for the |
| Docker edition associated with your build host's native software. For |
| example, if your build host is running Microsoft Windows Version 10 |
| and you want the Docker CE Stable edition, click that link under |
| "Supported Platforms". |
| |
| 4. *Install the Software:* Once you have understood all the |
| pre-requisites, you can download and install the appropriate |
| software. Follow the instructions for your specific machine and the |
| type of the software you need to install: |
| |
| - Install `Docker Desktop on |
| Windows <https://docs.docker.com/docker-for-windows/install/#install-docker-desktop-on-windows>`__ |
| for Windows build hosts that meet requirements. |
| |
| - Install `Docker Desktop on |
| MacOs <https://docs.docker.com/docker-for-mac/install/#install-and-run-docker-desktop-on-mac>`__ |
| for Mac build hosts that meet requirements. |
| |
| - Install `Docker Engine on |
| CentOS <https://docs.docker.com/engine/install/centos/>`__ |
| for Linux build hosts running the CentOS distribution. |
| |
| - Install `Docker Engine on |
| Debian <https://docs.docker.com/engine/install/debian/>`__ |
| for Linux build hosts running the Debian distribution. |
| |
| - Install `Docker Engine for |
| Fedora <https://docs.docker.com/engine/install/fedora/>`__ |
| for Linux build hosts running the Fedora distribution. |
| |
| - Install `Docker Engine for |
| Ubuntu <https://docs.docker.com/engine/install/ubuntu/>`__ |
| for Linux build hosts running the Ubuntu distribution. |
| |
| 5. *Optionally Orient Yourself With Docker:* If you are unfamiliar with |
| Docker and the container concept, you can learn more here - |
| https://docs.docker.com/get-started/. |
| |
| 6. *Launch Docker or Docker Toolbox:* You should be able to launch |
| Docker or the Docker Toolbox and have a terminal shell on your |
| development host. |
| |
| 7. *Set Up the Containers to Use the Yocto Project:* Go to |
| https://github.com/crops/docker-win-mac-docs/wiki and follow |
| the directions for your particular build host (i.e. Linux, Mac, or |
| Windows). |
| |
| Once you complete the setup instructions for your machine, you have |
| the Poky, Extensible SDK, and Toaster containers available. You can |
| click those links from the page and learn more about using each of |
| those containers. |
| |
| Once you have a container set up, everything is in place to develop just |
| as if you were running on a native Linux machine. If you are going to |
| use the Poky container, see the |
| ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" |
| section. If you are going to use the Extensible SDK container, see the |
| ":doc:`/sdk-manual/extensible`" Chapter in the Yocto |
| Project Application Development and the Extensible Software Development |
| Kit (eSDK) manual. If you are going to use the Toaster container, see |
| the ":doc:`/toaster-manual/setup-and-use`" |
| section in the Toaster User Manual. |
| |
| Setting Up to Use Windows Subsystem For Linux (WSLv2) |
| ----------------------------------------------------- |
| |
| With `Windows Subsystem for Linux |
| (WSLv2) <https://docs.microsoft.com/en-us/windows/wsl/wsl2-about>`__, |
| you can create a Yocto Project development environment that allows you |
| to build on Windows. You can set up a Linux distribution inside Windows |
| in which you can develop using the Yocto Project. |
| |
| Follow these general steps to prepare a Windows machine using WSLv2 as |
| your Yocto Project build host: |
| |
| 1. *Make sure your Windows 10 machine is capable of running WSLv2:* |
| WSLv2 is only available for Windows 10 builds > 18917. To check which |
| build version you are running, you may open a command prompt on |
| Windows and execute the command "ver". |
| :: |
| |
| C:\Users\myuser> ver |
| |
| Microsoft Windows [Version 10.0.19041.153] |
| |
| If your build is capable of running |
| WSLv2 you may continue, for more information on this subject or |
| instructions on how to upgrade to WSLv2 visit `Windows 10 |
| WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/wsl2-install>`__ |
| |
| 2. *Install the Linux distribution of your choice inside Windows 10:* |
| Once you know your version of Windows 10 supports WSLv2, you can |
| install the distribution of your choice from the Microsoft Store. |
| Open the Microsoft Store and search for Linux. While there are |
| several Linux distributions available, the assumption is that your |
| pick will be one of the distributions supported by the Yocto Project |
| as stated on the instructions for using a native Linux host. After |
| making your selection, simply click "Get" to download and install the |
| distribution. |
| |
| 3. *Check your Linux distribution is using WSLv2:* Open a Windows |
| PowerShell and run:: |
| |
| C:\WINDOWS\system32> wsl -l -v |
| NAME STATE VERSION |
| *Ubuntu Running 2 |
| |
| Note the version column which says the WSL version |
| being used by your distribution, on compatible systems, this can be |
| changed back at any point in time. |
| |
| 4. *Optionally Orient Yourself on WSL:* If you are unfamiliar with WSL, |
| you can learn more here - |
| https://docs.microsoft.com/en-us/windows/wsl/wsl2-about. |
| |
| 5. *Launch your WSL Distibution:* From the Windows start menu simply |
| launch your WSL distribution just like any other application. |
| |
| 6. *Optimize your WSLv2 storage often:* Due to the way storage is |
| handled on WSLv2, the storage space used by the undelying Linux |
| distribution is not reflected immedately, and since bitbake heavily |
| uses storage, after several builds, you may be unaware you are |
| running out of space. WSLv2 uses a VHDX file for storage, this issue |
| can be easily avoided by manually optimizing this file often, this |
| can be done in the following way: |
| |
| 1. *Find the location of your VHDX file:* |
| |
| First you need to find the distro app package directory, to achieve this |
| open a Windows Powershell as Administrator and run:: |
| |
| C:\WINDOWS\system32> Get-AppxPackage -Name "*Ubuntu*" | Select PackageFamilyName |
| PackageFamilyName |
| ----------------- |
| CanonicalGroupLimited.UbuntuonWindows_79abcdefgh |
| |
| |
| You should now |
| replace the PackageFamilyName and your user on the following path |
| to find your VHDX file:: |
| |
| ls C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ |
| Mode LastWriteTime Length Name |
| -a---- 3/14/2020 9:52 PM 57418973184 ext4.vhdx |
| |
| Your VHDX file path is: |
| ``C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx`` |
| |
| 2a. *Optimize your VHDX file using Windows Powershell:* |
| |
| To use the ``optimize-vhd`` cmdlet below, first install the Hyper-V |
| option on Windows. Then, open a Windows Powershell as Administrator to |
| optimize your VHDX file, shutting down WSL first:: |
| |
| C:\WINDOWS\system32> wsl --shutdown |
| C:\WINDOWS\system32> optimize-vhd -Path C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx -Mode full |
| |
| A progress bar should be shown while optimizing the |
| VHDX file, and storage should now be reflected correctly on the |
| Windows Explorer. |
| |
| 2b. *Optimize your VHDX file using DiskPart:* |
| |
| The ``optimize-vhd`` cmdlet noted in step 2a above is provided by |
| Hyper-V. Not all SKUs of Windows can install Hyper-V. As an alternative, |
| use the DiskPart tool. To start, open a Windows command prompt as |
| Administrator to optimize your VHDX file, shutting down WSL first:: |
| |
| C:\WINDOWS\system32> wsl --shutdown |
| C:\WINDOWS\system32> diskpart |
| |
| DISKPART> select vdisk file="<path_to_VHDX_file>" |
| DISKPART> attach vdisk readonly |
| DISKPART> compact vdisk |
| DISKPART> exit |
| |
| .. note:: |
| |
| The current implementation of WSLv2 does not have out-of-the-box |
| access to external devices such as those connected through a USB |
| port, but it automatically mounts your ``C:`` drive on ``/mnt/c/`` |
| (and others), which you can use to share deploy artifacts to be later |
| flashed on hardware through Windows, but your build directory should |
| not reside inside this mountpoint. |
| |
| Once you have WSLv2 set up, everything is in place to develop just as if |
| you were running on a native Linux machine. If you are going to use the |
| Extensible SDK container, see the ":doc:`/sdk-manual/extensible`" Chapter in the Yocto |
| Project Application Development and the Extensible Software Development |
| Kit (eSDK) manual. If you are going to use the Toaster container, see |
| the ":doc:`/toaster-manual/setup-and-use`" |
| section in the Toaster User Manual. |
| |
| Locating Yocto Project Source Files |
| =================================== |
| |
| This section shows you how to locate, fetch and configure the source |
| files you'll need to work with the Yocto Project. |
| |
| .. note:: |
| |
| - For concepts and introductory information about Git as it is used |
| in the Yocto Project, see the ":ref:`overview-manual/development-environment:git`" |
| section in the Yocto Project Overview and Concepts Manual. |
| |
| - For concepts on Yocto Project source repositories, see the |
| ":ref:`overview-manual/development-environment:yocto project source repositories`" |
| section in the Yocto Project Overview and Concepts Manual." |
| |
| Accessing Source Repositories |
| ----------------------------- |
| |
| Working from a copy of the upstream :ref:`dev-manual/start:accessing source repositories` is the |
| preferred method for obtaining and using a Yocto Project release. You |
| can view the Yocto Project Source Repositories at |
| :yocto_git:`/`. In particular, you can find the ``poky`` |
| repository at :yocto_git:`/poky`. |
| |
| Use the following procedure to locate the latest upstream copy of the |
| ``poky`` Git repository: |
| |
| 1. *Access Repositories:* Open a browser and go to |
| :yocto_git:`/` to access the GUI-based interface into the |
| Yocto Project source repositories. |
| |
| 2. *Select the Repository:* Click on the repository in which you are |
| interested (e.g. ``poky``). |
| |
| 3. *Find the URL Used to Clone the Repository:* At the bottom of the |
| page, note the URL used to clone that repository |
| (e.g. :yocto_git:`/poky`). |
| |
| .. note:: |
| |
| For information on cloning a repository, see the |
| ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" section. |
| |
| Accessing Index of Releases |
| --------------------------- |
| |
| Yocto Project maintains an Index of Releases area that contains related |
| files that contribute to the Yocto Project. Rather than Git |
| repositories, these files are tarballs that represent snapshots in time |
| of a given component. |
| |
| .. note:: |
| |
| The recommended method for accessing Yocto Project components is to |
| use Git to clone the upstream repository and work from within that |
| locally cloned repository. However, this section documents how to |
| use a tarball snapshot of any given component. |
| |
| Follow these steps to locate and download a particular tarball: |
| |
| 1. *Access the Index of Releases:* Open a browser and go to |
| :yocto_dl:`Index of Releases </releases>`. The |
| list represents released components (e.g. ``bitbake``, ``sato``, and |
| so on). |
| |
| .. note:: |
| |
| The ``yocto`` directory contains the full array of released Poky |
| tarballs. The ``poky`` directory in the Index of Releases was |
| historically used for very early releases and exists now only for |
| retroactive completeness. |
| |
| 2. *Select a Component:* Click on any released component in which you |
| are interested (e.g. ``yocto``). |
| |
| 3. *Find the Tarball:* Drill down to find the associated tarball. For |
| example, click on ``yocto-&DISTRO;`` to view files associated with the |
| Yocto Project &DISTRO; release. |
| |
| 4. *Download the Tarball:* Click the tarball to download and save a |
| snapshot of the given component. |
| |
| Using the Downloads Page |
| ------------------------ |
| |
| The :yocto_home:`Yocto Project Website <>` uses a "DOWNLOADS" page |
| from which you can locate and download tarballs of any Yocto Project |
| release. Rather than Git repositories, these files represent snapshot |
| tarballs similar to the tarballs located in the Index of Releases |
| described in the ":ref:`dev-manual/start:accessing index of releases`" section. |
| |
| 1. *Go to the Yocto Project Website:* Open The |
| :yocto_home:`Yocto Project Website <>` in your browser. |
| |
| 2. *Get to the Downloads Area:* Select the "DOWNLOADS" item from the |
| pull-down "SOFTWARE" tab menu near the top of the page. |
| |
| 3. *Select a Yocto Project Release:* Use the menu next to "RELEASE" to |
| display and choose a recent or past supported Yocto Project release |
| (e.g. &DISTRO_NAME_NO_CAP;, &DISTRO_NAME_NO_CAP_MINUS_ONE;, and so forth). |
| |
| .. note:: |
| |
| For a "map" of Yocto Project releases to version numbers, see the |
| :yocto_wiki:`Releases </Releases>` wiki page. |
| |
| You can use the "RELEASE ARCHIVE" link to reveal a menu of all Yocto |
| Project releases. |
| |
| 4. *Download Tools or Board Support Packages (BSPs):* From the |
| "DOWNLOADS" page, you can download tools or BSPs as well. Just scroll |
| down the page and look for what you need. |
| |
| Cloning and Checking Out Branches |
| ================================= |
| |
| To use the Yocto Project for development, you need a release locally |
| installed on your development system. This locally installed set of |
| files is referred to as the :term:`Source Directory` |
| in the Yocto Project documentation. |
| |
| The preferred method of creating your Source Directory is by using |
| :ref:`overview-manual/development-environment:git` to clone a local copy of the upstream |
| ``poky`` repository. Working from a cloned copy of the upstream |
| repository allows you to contribute back into the Yocto Project or to |
| simply work with the latest software on a development branch. Because |
| Git maintains and creates an upstream repository with a complete history |
| of changes and you are working with a local clone of that repository, |
| you have access to all the Yocto Project development branches and tag |
| names used in the upstream repository. |
| |
| Cloning the ``poky`` Repository |
| ------------------------------- |
| |
| Follow these steps to create a local version of the upstream |
| :term:`Poky` Git repository. |
| |
| 1. *Set Your Directory:* Change your working directory to where you want |
| to create your local copy of ``poky``. |
| |
| 2. *Clone the Repository:* The following example command clones the |
| ``poky`` repository and uses the default name "poky" for your local |
| repository:: |
| |
| $ git clone git://git.yoctoproject.org/poky |
| Cloning into 'poky'... |
| remote: Counting objects: 432160, done. |
| remote: Compressing objects: 100% (102056/102056), done. |
| remote: Total 432160 (delta 323116), reused 432037 (delta 323000) |
| Receiving objects: 100% (432160/432160), 153.81 MiB | 8.54 MiB/s, done. |
| Resolving deltas: 100% (323116/323116), done. |
| Checking connectivity... done. |
| |
| Unless you |
| specify a specific development branch or tag name, Git clones the |
| "master" branch, which results in a snapshot of the latest |
| development changes for "master". For information on how to check out |
| a specific development branch or on how to check out a local branch |
| based on a tag name, see the |
| ":ref:`dev-manual/start:checking out by branch in poky`" and |
| ":ref:`dev-manual/start:checking out by tag in poky`" sections, respectively. |
| |
| Once the local repository is created, you can change to that |
| directory and check its status. The ``master`` branch is checked out |
| by default:: |
| |
| $ cd poky |
| $ git status |
| On branch master |
| Your branch is up-to-date with 'origin/master'. |
| nothing to commit, working directory clean |
| $ git branch |
| * master |
| |
| Your local repository of poky is identical to the |
| upstream poky repository at the time from which it was cloned. As you |
| work with the local branch, you can periodically use the |
| ``git pull --rebase`` command to be sure you are up-to-date |
| with the upstream branch. |
| |
| Checking Out by Branch in Poky |
| ------------------------------ |
| |
| When you clone the upstream poky repository, you have access to all its |
| development branches. Each development branch in a repository is unique |
| as it forks off the "master" branch. To see and use the files of a |
| particular development branch locally, you need to know the branch name |
| and then specifically check out that development branch. |
| |
| .. note:: |
| |
| Checking out an active development branch by branch name gives you a |
| snapshot of that particular branch at the time you check it out. |
| Further development on top of the branch that occurs after check it |
| out can occur. |
| |
| 1. *Switch to the Poky Directory:* If you have a local poky Git |
| repository, switch to that directory. If you do not have the local |
| copy of poky, see the |
| ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" |
| section. |
| |
| 2. *Determine Existing Branch Names:* |
| :: |
| |
| $ git branch -a |
| * master |
| remotes/origin/1.1_M1 |
| remotes/origin/1.1_M2 |
| remotes/origin/1.1_M3 |
| remotes/origin/1.1_M4 |
| remotes/origin/1.2_M1 |
| remotes/origin/1.2_M2 |
| remotes/origin/1.2_M3 |
| . . . |
| remotes/origin/thud |
| remotes/origin/thud-next |
| remotes/origin/warrior |
| remotes/origin/warrior-next |
| remotes/origin/zeus |
| remotes/origin/zeus-next |
| ... and so on ... |
| |
| 3. *Check out the Branch:* Check out the development branch in which you |
| want to work. For example, to access the files for the Yocto Project |
| &DISTRO; Release (&DISTRO_NAME;), use the following command:: |
| |
| $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP; |
| Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin. |
| Switched to a new branch '&DISTRO_NAME_NO_CAP;' |
| |
| The previous command checks out the "&DISTRO_NAME_NO_CAP;" development |
| branch and reports that the branch is tracking the upstream |
| "origin/&DISTRO_NAME_NO_CAP;" branch. |
| |
| The following command displays the branches that are now part of your |
| local poky repository. The asterisk character indicates the branch |
| that is currently checked out for work:: |
| |
| $ git branch |
| master |
| * &DISTRO_NAME_NO_CAP; |
| |
| Checking Out by Tag in Poky |
| --------------------------- |
| |
| Similar to branches, the upstream repository uses tags to mark specific |
| commits associated with significant points in a development branch (i.e. |
| a release point or stage of a release). You might want to set up a local |
| branch based on one of those points in the repository. The process is |
| similar to checking out by branch name except you use tag names. |
| |
| .. note:: |
| |
| Checking out a branch based on a tag gives you a stable set of files |
| not affected by development on the branch above the tag. |
| |
| 1. *Switch to the Poky Directory:* If you have a local poky Git |
| repository, switch to that directory. If you do not have the local |
| copy of poky, see the |
| ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" |
| section. |
| |
| 2. *Fetch the Tag Names:* To checkout the branch based on a tag name, |
| you need to fetch the upstream tags into your local repository:: |
| |
| $ git fetch --tags |
| $ |
| |
| 3. *List the Tag Names:* You can list the tag names now:: |
| |
| $ git tag |
| 1.1_M1.final |
| 1.1_M1.rc1 |
| 1.1_M1.rc2 |
| 1.1_M2.final |
| 1.1_M2.rc1 |
| . |
| . |
| . |
| yocto-2.5 |
| yocto-2.5.1 |
| yocto-2.5.2 |
| yocto-2.5.3 |
| yocto-2.6 |
| yocto-2.6.1 |
| yocto-2.6.2 |
| yocto-2.7 |
| yocto_1.5_M5.rc8 |
| |
| |
| 4. *Check out the Branch:* |
| :: |
| |
| $ git checkout tags/yocto-&DISTRO; -b my_yocto_&DISTRO; |
| Switched to a new branch 'my_yocto_&DISTRO;' |
| $ git branch |
| master |
| * my_yocto_&DISTRO; |
| |
| The previous command creates and |
| checks out a local branch named "my_yocto_&DISTRO;", which is based on |
| the commit in the upstream poky repository that has the same tag. In |
| this example, the files you have available locally as a result of the |
| ``checkout`` command are a snapshot of the "&DISTRO_NAME_NO_CAP;" |
| development branch at the point where Yocto Project &DISTRO; was |
| released. |