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.. SPDX-License-Identifier: CC-BY-2.5
===================
Hello World Example
===================
BitBake Hello World
===================
The simplest example commonly used to demonstrate any new programming
language or tool is the "`Hello
World <http://en.wikipedia.org/wiki/Hello_world_program>`__" example.
This appendix demonstrates, in tutorial form, Hello World within the
context of BitBake. The tutorial describes how to create a new project
and the applicable metadata files necessary to allow BitBake to build
it.
Obtaining BitBake
=================
See the :ref:`bitbake-user-manual/bitbake-user-manual-intro:obtaining bitbake` section for
information on how to obtain BitBake. Once you have the source code on
your machine, the BitBake directory appears as follows::
$ ls -al
total 108
drwxr-xr-x 9 fawkh 10000 4096 feb 24 12:10 .
drwx------ 36 fawkh 10000 4096 mar 2 17:00 ..
-rw-r--r-- 1 fawkh 10000 365 feb 24 12:10 AUTHORS
drwxr-xr-x 2 fawkh 10000 4096 feb 24 12:10 bin
-rw-r--r-- 1 fawkh 10000 16501 feb 24 12:10 ChangeLog
drwxr-xr-x 2 fawkh 10000 4096 feb 24 12:10 classes
drwxr-xr-x 2 fawkh 10000 4096 feb 24 12:10 conf
drwxr-xr-x 5 fawkh 10000 4096 feb 24 12:10 contrib
drwxr-xr-x 6 fawkh 10000 4096 feb 24 12:10 doc
drwxr-xr-x 8 fawkh 10000 4096 mar 2 16:26 .git
-rw-r--r-- 1 fawkh 10000 31 feb 24 12:10 .gitattributes
-rw-r--r-- 1 fawkh 10000 392 feb 24 12:10 .gitignore
drwxr-xr-x 13 fawkh 10000 4096 feb 24 12:11 lib
-rw-r--r-- 1 fawkh 10000 1224 feb 24 12:10 LICENSE
-rw-r--r-- 1 fawkh 10000 15394 feb 24 12:10 LICENSE.GPL-2.0-only
-rw-r--r-- 1 fawkh 10000 1286 feb 24 12:10 LICENSE.MIT
-rw-r--r-- 1 fawkh 10000 229 feb 24 12:10 MANIFEST.in
-rw-r--r-- 1 fawkh 10000 2413 feb 24 12:10 README
-rw-r--r-- 1 fawkh 10000 43 feb 24 12:10 toaster-requirements.txt
-rw-r--r-- 1 fawkh 10000 2887 feb 24 12:10 TODO
At this point, you should have BitBake cloned to a directory that
matches the previous listing except for dates and user names.
Setting Up the BitBake Environment
==================================
First, you need to be sure that you can run BitBake. Set your working
directory to where your local BitBake files are and run the following
command::
$ ./bin/bitbake --version
BitBake Build Tool Core version 2.3.1
The console output tells you what version
you are running.
The recommended method to run BitBake is from a directory of your
choice. To be able to run BitBake from any directory, you need to add
the executable binary to your binary to your shell's environment
``PATH`` variable. First, look at your current ``PATH`` variable by
entering the following::
$ echo $PATH
Next, add the directory location
for the BitBake binary to the ``PATH``. Here is an example that adds the
``/home/scott-lenovo/bitbake/bin`` directory to the front of the
``PATH`` variable::
$ export PATH=/home/scott-lenovo/bitbake/bin:$PATH
You should now be able to enter the ``bitbake`` command from the command
line while working from any directory.
The Hello World Example
=======================
The overall goal of this exercise is to build a complete "Hello World"
example utilizing task and layer concepts. Because this is how modern
projects such as OpenEmbedded and the Yocto Project utilize BitBake, the
example provides an excellent starting point for understanding BitBake.
To help you understand how to use BitBake to build targets, the example
starts with nothing but the ``bitbake`` command, which causes BitBake to
fail and report problems. The example progresses by adding pieces to the
build to eventually conclude with a working, minimal "Hello World"
example.
While every attempt is made to explain what is happening during the
example, the descriptions cannot cover everything. You can find further
information throughout this manual. Also, you can actively participate
in the :oe_lists:`/g/bitbake-devel`
discussion mailing list about the BitBake build tool.
.. note::
This example was inspired by and drew heavily from
`Mailing List post - The BitBake equivalent of "Hello, World!"
<https://www.mail-archive.com/yocto@yoctoproject.org/msg09379.html>`_.
As stated earlier, the goal of this example is to eventually compile
"Hello World". However, it is unknown what BitBake needs and what you
have to provide in order to achieve that goal. Recall that BitBake
utilizes three types of metadata files:
:ref:`bitbake-user-manual/bitbake-user-manual-intro:configuration files`,
:ref:`bitbake-user-manual/bitbake-user-manual-intro:classes`, and
:ref:`bitbake-user-manual/bitbake-user-manual-intro:recipes`.
But where do they go? How does BitBake find
them? BitBake's error messaging helps you answer these types of
questions and helps you better understand exactly what is going on.
Following is the complete "Hello World" example.
#. **Create a Project Directory:** First, set up a directory for the
"Hello World" project. Here is how you can do so in your home
directory::
$ mkdir ~/hello
$ cd ~/hello
This is the directory that
BitBake will use to do all of its work. You can use this directory
to keep all the metafiles needed by BitBake. Having a project
directory is a good way to isolate your project.
#. **Run BitBake:** At this point, you have nothing but a project
directory. Run the ``bitbake`` command and see what it does::
$ bitbake
ERROR: The BBPATH variable is not set and bitbake did not find a conf/bblayers.conf file in the expected location.
Maybe you accidentally invoked bitbake from the wrong directory?
When you run BitBake, it begins looking for metadata files. The
:term:`BBPATH` variable is what tells BitBake where
to look for those files. :term:`BBPATH` is not set and you need to set
it. Without :term:`BBPATH`, BitBake cannot find any configuration files
(``.conf``) or recipe files (``.bb``) at all. BitBake also cannot
find the ``bitbake.conf`` file.
#. **Setting BBPATH:** For this example, you can set :term:`BBPATH` in
the same manner that you set ``PATH`` earlier in the appendix. You
should realize, though, that it is much more flexible to set the
:term:`BBPATH` variable up in a configuration file for each project.
From your shell, enter the following commands to set and export the
:term:`BBPATH` variable::
$ BBPATH="projectdirectory"
$ export BBPATH
Use your actual project directory in the command. BitBake uses that
directory to find the metadata it needs for your project.
.. note::
When specifying your project directory, do not use the tilde
("~") character as BitBake does not expand that character as the
shell would.
#. **Run BitBake:** Now that you have :term:`BBPATH` defined, run the
``bitbake`` command again::
$ bitbake
ERROR: Unable to parse /home/scott-lenovo/bitbake/lib/bb/parse/__init__.py
Traceback (most recent call last):
File "/home/scott-lenovo/bitbake/lib/bb/parse/__init__.py", line 127, in resolve_file(fn='conf/bitbake.conf', d=<bb.data_smart.DataSmart object at 0x7f22919a3df0>):
if not newfn:
> raise IOError(errno.ENOENT, "file %s not found in %s" % (fn, bbpath))
fn = newfn
FileNotFoundError: [Errno 2] file conf/bitbake.conf not found in <projectdirectory>
This sample output shows that BitBake could not find the
``conf/bitbake.conf`` file in the project directory. This file is
the first thing BitBake must find in order to build a target. And,
since the project directory for this example is empty, you need to
provide a ``conf/bitbake.conf`` file.
#. **Creating conf/bitbake.conf:** The ``conf/bitbake.conf`` includes
a number of configuration variables BitBake uses for metadata and
recipe files. For this example, you need to create the file in your
project directory and define some key BitBake variables. For more
information on the ``bitbake.conf`` file, see
https://git.openembedded.org/bitbake/tree/conf/bitbake.conf.
Use the following commands to create the ``conf`` directory in the
project directory::
$ mkdir conf
From within the ``conf`` directory,
use some editor to create the ``bitbake.conf`` so that it contains
the following::
PN = "${@bb.parse.vars_from_file(d.getVar('FILE', False),d)[0] or 'defaultpkgname'}"
TMPDIR = "${TOPDIR}/tmp"
CACHE = "${TMPDIR}/cache"
STAMP = "${TMPDIR}/${PN}/stamps"
T = "${TMPDIR}/${PN}/work"
B = "${TMPDIR}/${PN}"
.. note::
Without a value for :term:`PN`, the variables :term:`STAMP`, :term:`T`, and :term:`B`, prevent more
than one recipe from working. You can fix this by either setting :term:`PN` to
have a value similar to what OpenEmbedded and BitBake use in the default
``bitbake.conf`` file (see previous example). Or, by manually updating each
recipe to set :term:`PN`. You will also need to include :term:`PN` as part of the :term:`STAMP`,
:term:`T`, and :term:`B` variable definitions in the ``local.conf`` file.
The ``TMPDIR`` variable establishes a directory that BitBake uses
for build output and intermediate files other than the cached
information used by the
:ref:`bitbake-user-manual/bitbake-user-manual-execution:setscene`
process. Here, the ``TMPDIR`` directory is set to ``hello/tmp``.
.. tip::
You can always safely delete the tmp directory in order to rebuild a
BitBake target. The build process creates the directory for you when you
run BitBake.
For information about each of the other variables defined in this
example, check :term:`PN`, :term:`TOPDIR`, :term:`CACHE`, :term:`STAMP`,
:term:`T` or :term:`B` to take you to the definitions in the
glossary.
#. **Run BitBake:** After making sure that the ``conf/bitbake.conf`` file
exists, you can run the ``bitbake`` command again::
$ bitbake
ERROR: Unable to parse /home/scott-lenovo/bitbake/lib/bb/parse/parse_py/BBHandler.py
Traceback (most recent call last):
File "/home/scott-lenovo/bitbake/lib/bb/parse/parse_py/BBHandler.py", line 67, in inherit(files=['base'], fn='configuration INHERITs', lineno=0, d=<bb.data_smart.DataSmart object at 0x7fab6815edf0>):
if not os.path.exists(file):
> raise ParseError("Could not inherit file %s" % (file), fn, lineno)
bb.parse.ParseError: ParseError in configuration INHERITs: Could not inherit file classes/base.bbclass
In the sample output,
BitBake could not find the ``classes/base.bbclass`` file. You need
to create that file next.
#. **Creating classes/base.bbclass:** BitBake uses class files to
provide common code and functionality. The minimally required class
for BitBake is the ``classes/base.bbclass`` file. The ``base`` class
is implicitly inherited by every recipe. BitBake looks for the class
in the ``classes`` directory of the project (i.e ``hello/classes``
in this example).
Create the ``classes`` directory as follows::
$ cd $HOME/hello
$ mkdir classes
Move to the ``classes`` directory and then create the
``base.bbclass`` file by inserting this single line::
addtask build
The minimal task that BitBake runs is the ``do_build`` task. This is
all the example needs in order to build the project. Of course, the
``base.bbclass`` can have much more depending on which build
environments BitBake is supporting.
#. **Run BitBake:** After making sure that the ``classes/base.bbclass``
file exists, you can run the ``bitbake`` command again::
$ bitbake
Nothing to do. Use 'bitbake world' to build everything, or run 'bitbake --help' for usage information.
BitBake is finally reporting
no errors. However, you can see that it really does not have
anything to do. You need to create a recipe that gives BitBake
something to do.
#. **Creating a Layer:** While it is not really necessary for such a
small example, it is good practice to create a layer in which to
keep your code separate from the general metadata used by BitBake.
Thus, this example creates and uses a layer called "mylayer".
.. note::
You can find additional information on layers in the
":ref:`bitbake-user-manual/bitbake-user-manual-intro:Layers`" section.
Minimally, you need a recipe file and a layer configuration file in
your layer. The configuration file needs to be in the ``conf``
directory inside the layer. Use these commands to set up the layer
and the ``conf`` directory::
$ cd $HOME
$ mkdir mylayer
$ cd mylayer
$ mkdir conf
Move to the ``conf`` directory and create a ``layer.conf`` file that has the
following::
BBPATH .= ":${LAYERDIR}"
BBFILES += "${LAYERDIR}/*.bb"
BBFILE_COLLECTIONS += "mylayer"
BBFILE_PATTERN_mylayer := "^${LAYERDIR_RE}/"
LAYERSERIES_CORENAMES = "hello_world_example"
LAYERSERIES_COMPAT_mylayer = "hello_world_example"
For information on these variables, click on :term:`BBFILES`,
:term:`LAYERDIR`, :term:`BBFILE_COLLECTIONS`, :term:`BBFILE_PATTERN_mylayer <BBFILE_PATTERN>`
or :term:`LAYERSERIES_COMPAT` to go to the definitions in the glossary.
.. note::
We are setting both ``LAYERSERIES_CORENAMES`` and :term:`LAYERSERIES_COMPAT` in this particular case, because we
are using bitbake without OpenEmbedded.
You should usually just use :term:`LAYERSERIES_COMPAT` to specify the OE-Core versions for which your layer
is compatible, and add the meta-openembedded layer to your project.
You need to create the recipe file next. Inside your layer at the
top-level, use an editor and create a recipe file named
``printhello.bb`` that has the following::
DESCRIPTION = "Prints Hello World"
PN = 'printhello'
PV = '1'
python do_build() {
bb.plain("********************");
bb.plain("* *");
bb.plain("* Hello, World! *");
bb.plain("* *");
bb.plain("********************");
}
The recipe file simply provides
a description of the recipe, the name, version, and the ``do_build``
task, which prints out "Hello World" to the console. For more
information on :term:`DESCRIPTION`, :term:`PN` or :term:`PV`
follow the links to the glossary.
#. **Run BitBake With a Target:** Now that a BitBake target exists, run
the command and provide that target::
$ cd $HOME/hello
$ bitbake printhello
ERROR: no recipe files to build, check your BBPATH and BBFILES?
Summary: There was 1 ERROR message shown, returning a non-zero exit code.
We have created the layer with the recipe and
the layer configuration file but it still seems that BitBake cannot
find the recipe. BitBake needs a ``conf/bblayers.conf`` that lists
the layers for the project. Without this file, BitBake cannot find
the recipe.
#. **Creating conf/bblayers.conf:** BitBake uses the
``conf/bblayers.conf`` file to locate layers needed for the project.
This file must reside in the ``conf`` directory of the project (i.e.
``hello/conf`` for this example).
Set your working directory to the ``hello/conf`` directory and then
create the ``bblayers.conf`` file so that it contains the following::
BBLAYERS ?= " \
/home/<you>/mylayer \
"
You need to provide your own information for ``you`` in the file.
#. **Run BitBake With a Target:** Now that you have supplied the
``bblayers.conf`` file, run the ``bitbake`` command and provide the
target::
$ bitbake printhello
Loading cache: 100% |
Loaded 0 entries from dependency cache.
Parsing recipes: 100% |##################################################################################|
Parsing of 1 .bb files complete (0 cached, 1 parsed). 1 targets, 0 skipped, 0 masked, 0 errors.
NOTE: Resolving any missing task queue dependencies
Initialising tasks: 100% |###############################################################################|
NOTE: No setscene tasks
NOTE: Executing Tasks
********************
* *
* Hello, World! *
* *
********************
NOTE: Tasks Summary: Attempted 1 tasks of which 0 didn't need to be rerun and all succeeded.
.. note::
After the first execution, re-running bitbake printhello again will not
result in a BitBake run that prints the same console output. The reason
for this is that the first time the printhello.bb recipe's do_build task
executes successfully, BitBake writes a stamp file for the task. Thus,
the next time you attempt to run the task using that same bitbake
command, BitBake notices the stamp and therefore determines that the task
does not need to be re-run. If you delete the tmp directory or run
bitbake -c clean printhello and then re-run the build, the "Hello,
World!" message will be printed again.