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3************************
4Using the Extensible SDK
5************************
6
7This chapter describes the extensible SDK and how to install it.
8Information covers the pieces of the SDK, how to install it, and
9presents a look at using the ``devtool`` functionality. The extensible
10SDK makes it easy to add new applications and libraries to an image,
11modify the source for an existing component, test changes on the target
12hardware, and ease integration into the rest of the
13:term:`OpenEmbedded Build System`.
14
15.. note::
16
17 For a side-by-side comparison of main features supported for an
18 extensible SDK as compared to a standard SDK, see the "
19 Introduction
20 " section.
21
22In addition to the functionality available through ``devtool``, you can
23alternatively make use of the toolchain directly, for example from
Andrew Geissler3b8a17c2021-04-15 15:55:55 -050024Makefile and Autotools. See the
25":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
26for more information.
Andrew Geisslerc9f78652020-09-18 14:11:35 -050027
Andrew Geisslerc9f78652020-09-18 14:11:35 -050028Why use the Extensible SDK and What is in It?
29=============================================
30
31The extensible SDK provides a cross-development toolchain and libraries
32tailored to the contents of a specific image. You would use the
33Extensible SDK if you want a toolchain experience supplemented with the
34powerful set of ``devtool`` commands tailored for the Yocto Project
35environment.
36
37The installed extensible SDK consists of several files and directories.
38Basically, it contains an SDK environment setup script, some
39configuration files, an internal build system, and the ``devtool``
40functionality.
41
Andrew Geisslerc9f78652020-09-18 14:11:35 -050042Installing the Extensible SDK
43=============================
44
45The first thing you need to do is install the SDK on your :term:`Build
46Host` by running the ``*.sh`` installation script.
47
48You can download a tarball installer, which includes the pre-built
49toolchain, the ``runqemu`` script, the internal build system,
50``devtool``, and support files from the appropriate
Andrew Geissler09209ee2020-12-13 08:44:15 -060051:yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of
Andrew Geisslerc9f78652020-09-18 14:11:35 -050052Releases. Toolchains are available for several 32-bit and 64-bit
53architectures with the ``x86_64`` directories, respectively. The
54toolchains the Yocto Project provides are based off the
55``core-image-sato`` and ``core-image-minimal`` images and contain
56libraries appropriate for developing against that image.
57
58The names of the tarball installer scripts are such that a string
59representing the host system appears first in the filename and then is
60immediately followed by a string representing the target architecture.
61An extensible SDK has the string "-ext" as part of the name. Following
62is the general form:
63::
64
65 poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
66
67 Where:
68 host_system is a string representing your development system:
69
70 i686 or x86_64.
71
72 image_type is the image for which the SDK was built:
73
74 core-image-sato or core-image-minimal
75
76 arch is a string representing the tuned target architecture:
77
78 aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
79
80 release_version is a string representing the release number of the Yocto Project:
81
Andrew Geissler09209ee2020-12-13 08:44:15 -060082 &DISTRO;, &DISTRO;+snapshot
Andrew Geisslerc9f78652020-09-18 14:11:35 -050083
84For example, the following SDK installer is for a 64-bit
85development host system and a i586-tuned target architecture based off
Andrew Geisslerd1e89492021-02-12 15:35:20 -060086the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot:
Andrew Geisslerc9f78652020-09-18 14:11:35 -050087::
88
Andrew Geisslerd1e89492021-02-12 15:35:20 -060089 poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
Andrew Geisslerc9f78652020-09-18 14:11:35 -050090
91.. note::
92
93 As an alternative to downloading an SDK, you can build the SDK
94 installer. For information on building the installer, see the "
95 Building an SDK Installer
96 " section.
97
98The SDK and toolchains are self-contained and by default are installed
99into the ``poky_sdk`` folder in your home directory. You can choose to
100install the extensible SDK in any location when you run the installer.
101However, because files need to be written under that directory during
102the normal course of operation, the location you choose for installation
103must be writable for whichever users need to use the SDK.
104
105The following command shows how to run the installer given a toolchain
106tarball for a 64-bit x86 development host system and a 64-bit x86 target
107architecture. The example assumes the SDK installer is located in
108``~/Downloads/`` and has execution rights.
109
110.. note::
111
112 If you do not have write permissions for the directory into which you
113 are installing the SDK, the installer notifies you and exits. For
114 that case, set up the proper permissions in the directory and run the
115 installer again.
116
117::
118
119 $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
120 Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
121 ==========================================================================
Andrew Geissler95ac1b82021-03-31 14:34:31 -0500122 Enter target directory for SDK (default: poky_sdk):
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500123 You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
124 Extracting SDK..............done
125 Setting it up...
126 Extracting buildtools...
127 Preparing build system...
128 Parsing recipes: 100% |##################################################################| Time: 0:00:52
129 Initialising tasks: 100% |###############################################################| Time: 0:00:00
130 Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
131 Loading cache: 100% |####################################################################| Time: 0:00:00
132 Initialising tasks: 100% |###############################################################| Time: 0:00:00
133 done
134 SDK has been successfully set up and is ready to be used.
135 Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
136 $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
137
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500138Running the Extensible SDK Environment Setup Script
139===================================================
140
141Once you have the SDK installed, you must run the SDK environment setup
142script before you can actually use the SDK. This setup script resides in
143the directory you chose when you installed the SDK, which is either the
144default ``poky_sdk`` directory or the directory you chose during
145installation.
146
147Before running the script, be sure it is the one that matches the
148architecture for which you are developing. Environment setup scripts
149begin with the string "``environment-setup``" and include as part of
150their name the tuned target architecture. As an example, the following
151commands set the working directory to where the SDK was installed and
152then source the environment setup script. In this example, the setup
153script is for an IA-based target machine using i586 tuning:
154::
155
156 $ cd /home/scottrif/poky_sdk
157 $ source environment-setup-core2-64-poky-linux
158 SDK environment now set up; additionally you may now run devtool to perform development tasks.
159 Run devtool --help for further details.
160
161Running the setup script defines many environment variables needed in
162order to use the SDK (e.g. ``PATH``,
163:term:`CC`,
164:term:`LD`, and so forth). If you want to
165see all the environment variables the script exports, examine the
166installation file itself.
167
168Using ``devtool`` in Your SDK Workflow
169======================================
170
171The cornerstone of the extensible SDK is a command-line tool called
172``devtool``. This tool provides a number of features that help you
173build, test and package software within the extensible SDK, and
174optionally integrate it into an image built by the OpenEmbedded build
175system.
176
177.. note::
178
179 The use of
180 devtool
181 is not limited to the extensible SDK. You can use
182 devtool
183 to help you easily develop any project whose build output must be
184 part of an image built using the build system.
185
186The ``devtool`` command line is organized similarly to
Andrew Geissler09209ee2020-12-13 08:44:15 -0600187:ref:`overview-manual/development-environment:git` in that it has a number of
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500188sub-commands for each function. You can run ``devtool --help`` to see
189all the commands.
190
191.. note::
192
193 See the "
194 devtool
195  Quick Reference
196 " in the Yocto Project Reference Manual for a
197 devtool
198 quick reference.
199
200Three ``devtool`` subcommands exist that provide entry-points into
201development:
202
203- *devtool add*: Assists in adding new software to be built.
204
205- *devtool modify*: Sets up an environment to enable you to modify
206 the source of an existing component.
207
208- *devtool upgrade*: Updates an existing recipe so that you can
209 build it for an updated set of source files.
210
211As with the build system, "recipes" represent software packages within
212``devtool``. When you use ``devtool add``, a recipe is automatically
213created. When you use ``devtool modify``, the specified existing recipe
214is used in order to determine where to get the source code and how to
215patch it. In both cases, an environment is set up so that when you build
216the recipe a source tree that is under your control is used in order to
217allow you to make changes to the source as desired. By default, new
218recipes and the source go into a "workspace" directory under the SDK.
219
220The remainder of this section presents the ``devtool add``,
221``devtool modify``, and ``devtool upgrade`` workflows.
222
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500223Use ``devtool add`` to Add an Application
224-----------------------------------------
225
226The ``devtool add`` command generates a new recipe based on existing
227source code. This command takes advantage of the
228:ref:`devtool-the-workspace-layer-structure`
229layer that many ``devtool`` commands use. The command is flexible enough
230to allow you to extract source code into both the workspace or a
231separate local Git repository and to use existing code that does not
232need to be extracted.
233
234Depending on your particular scenario, the arguments and options you use
235with ``devtool add`` form different combinations. The following diagram
236shows common development flows you would use with the ``devtool add``
237command:
238
239.. image:: figures/sdk-devtool-add-flow.png
240 :align: center
241
2421. *Generating the New Recipe*: The top part of the flow shows three
243 scenarios by which you could use ``devtool add`` to generate a recipe
244 based on existing source code.
245
246 In a shared development environment, it is typical for other
247 developers to be responsible for various areas of source code. As a
248 developer, you are probably interested in using that source code as
249 part of your development within the Yocto Project. All you need is
250 access to the code, a recipe, and a controlled area in which to do
251 your work.
252
253 Within the diagram, three possible scenarios feed into the
254 ``devtool add`` workflow:
255
256 - *Left*: The left scenario in the figure represents a common
257 situation where the source code does not exist locally and needs
258 to be extracted. In this situation, the source code is extracted
259 to the default workspace - you do not want the files in some
260 specific location outside of the workspace. Thus, everything you
261 need will be located in the workspace:
262 ::
263
264 $ devtool add recipe fetchuri
265
266 With this command, ``devtool`` extracts the upstream
267 source files into a local Git repository within the ``sources``
268 folder. The command then creates a recipe named recipe and a
269 corresponding append file in the workspace. If you do not provide
270 recipe, the command makes an attempt to determine the recipe name.
271
272 - *Middle*: The middle scenario in the figure also represents a
273 situation where the source code does not exist locally. In this
274 case, the code is again upstream and needs to be extracted to some
275 local area - this time outside of the default workspace.
276
277 .. note::
278
279 If required,
280 devtool
281 always creates a Git repository locally during the extraction.
282
283 Furthermore, the first positional argument srctree in this case
284 identifies where the ``devtool add`` command will locate the
285 extracted code outside of the workspace. You need to specify an
286 empty directory:
287 ::
288
289 $ devtool add recipe srctree fetchuri
290
291 In summary,
292 the source code is pulled from fetchuri and extracted into the
293 location defined by srctree as a local Git repository.
294
295 Within workspace, ``devtool`` creates a recipe named recipe along
296 with an associated append file.
297
298 - *Right*: The right scenario in the figure represents a situation
299 where the srctree has been previously prepared outside of the
300 ``devtool`` workspace.
301
302 The following command provides a new recipe name and identifies
303 the existing source tree location:
304 ::
305
306 $ devtool add recipe srctree
307
308 The command examines the source code and creates a recipe named
309 recipe for the code and places the recipe into the workspace.
310
311 Because the extracted source code already exists, ``devtool`` does
312 not try to relocate the source code into the workspace - only the
313 new recipe is placed in the workspace.
314
315 Aside from a recipe folder, the command also creates an associated
316 append folder and places an initial ``*.bbappend`` file within.
317
3182. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
319 editor as defined by the ``$EDITOR`` environment variable and modify
320 the file:
321 ::
322
323 $ devtool edit-recipe recipe
324
325 From within the editor, you
326 can make modifications to the recipe that take affect when you build
327 it later.
328
3293. *Build the Recipe or Rebuild the Image*: The next step you take
330 depends on what you are going to do with the new code.
331
332 If you need to eventually move the build output to the target
333 hardware, use the following ``devtool`` command:
334 :;
335
336 $ devtool build recipe
337
338 On the other hand, if you want an image to contain the recipe's
339 packages from the workspace for immediate deployment onto a device
340 (e.g. for testing purposes), you can use the ``devtool build-image``
341 command:
342 ::
343
344 $ devtool build-image image
345
3464. *Deploy the Build Output*: When you use the ``devtool build`` command
347 to build out your recipe, you probably want to see if the resulting
348 build output works as expected on the target hardware.
349
350 .. note::
351
352 This step assumes you have a previously built image that is
353 already either running in QEMU or is running on actual hardware.
354 Also, it is assumed that for deployment of the image to the
355 target, SSH is installed in the image and, if the image is running
356 on real hardware, you have network access to and from your
357 development machine.
358
359 You can deploy your build output to that target hardware by using the
360 ``devtool deploy-target`` command: $ devtool deploy-target recipe
361 target The target is a live target machine running as an SSH server.
362
363 You can, of course, also deploy the image you build to actual
364 hardware by using the ``devtool build-image`` command. However,
365 ``devtool`` does not provide a specific command that allows you to
366 deploy the image to actual hardware.
367
3685. *Finish Your Work With the Recipe*: The ``devtool finish`` command
369 creates any patches corresponding to commits in the local Git
370 repository, moves the new recipe to a more permanent layer, and then
371 resets the recipe so that the recipe is built normally rather than
372 from the workspace.
373 ::
374
375 $ devtool finish recipe layer
376
377 .. note::
378
379 Any changes you want to turn into patches must be committed to the
380 Git repository in the source tree.
381
382 As mentioned, the ``devtool finish`` command moves the final recipe
383 to its permanent layer.
384
385 As a final process of the ``devtool finish`` command, the state of
386 the standard layers and the upstream source is restored so that you
387 can build the recipe from those areas rather than the workspace.
388
389 .. note::
390
391 You can use the
392 devtool reset
393 command to put things back should you decide you do not want to
394 proceed with your work. If you do use this command, realize that
395 the source tree is preserved.
396
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500397Use ``devtool modify`` to Modify the Source of an Existing Component
398--------------------------------------------------------------------
399
400The ``devtool modify`` command prepares the way to work on existing code
401that already has a local recipe in place that is used to build the
402software. The command is flexible enough to allow you to extract code
403from an upstream source, specify the existing recipe, and keep track of
404and gather any patch files from other developers that are associated
405with the code.
406
407Depending on your particular scenario, the arguments and options you use
408with ``devtool modify`` form different combinations. The following
409diagram shows common development flows for the ``devtool modify``
410command:
411
412.. image:: figures/sdk-devtool-modify-flow.png
413 :align: center
414
4151. *Preparing to Modify the Code*: The top part of the flow shows three
416 scenarios by which you could use ``devtool modify`` to prepare to
417 work on source files. Each scenario assumes the following:
418
419 - The recipe exists locally in a layer external to the ``devtool``
420 workspace.
421
422 - The source files exist either upstream in an un-extracted state or
423 locally in a previously extracted state.
424
425 The typical situation is where another developer has created a layer
426 for use with the Yocto Project and their recipe already resides in
427 that layer. Furthermore, their source code is readily available
428 either upstream or locally.
429
430 - *Left*: The left scenario in the figure represents a common
431 situation where the source code does not exist locally and it
432 needs to be extracted from an upstream source. In this situation,
433 the source is extracted into the default ``devtool`` workspace
434 location. The recipe, in this scenario, is in its own layer
435 outside the workspace (i.e. ``meta-``\ layername).
436
437 The following command identifies the recipe and, by default,
438 extracts the source files:
439 ::
440
441 $ devtool modify recipe
442
443 Once
444 ``devtool``\ locates the recipe, ``devtool`` uses the recipe's
445 :term:`SRC_URI` statements to
446 locate the source code and any local patch files from other
447 developers.
448
449 With this scenario, no srctree argument exists. Consequently, the
450 default behavior of the ``devtool modify`` command is to extract
451 the source files pointed to by the ``SRC_URI`` statements into a
452 local Git structure. Furthermore, the location for the extracted
453 source is the default area within the ``devtool`` workspace. The
454 result is that the command sets up both the source code and an
455 append file within the workspace while the recipe remains in its
456 original location.
457
458 Additionally, if you have any non-patch local files (i.e. files
459 referred to with ``file://`` entries in ``SRC_URI`` statement
460 excluding ``*.patch/`` or ``*.diff``), these files are copied to
461 an ``oe-local-files`` folder under the newly created source tree.
462 Copying the files here gives you a convenient area from which you
463 can modify the files. Any changes or additions you make to those
464 files are incorporated into the build the next time you build the
465 software just as are other changes you might have made to the
466 source.
467
468 - *Middle*: The middle scenario in the figure represents a situation
469 where the source code also does not exist locally. In this case,
470 the code is again upstream and needs to be extracted to some local
471 area as a Git repository. The recipe, in this scenario, is again
472 local and in its own layer outside the workspace.
473
474 The following command tells ``devtool`` the recipe with which to
475 work and, in this case, identifies a local area for the extracted
476 source files that exists outside of the default ``devtool``
477 workspace:
478 ::
479
480 $ devtool modify recipe srctree
481
482 .. note::
483
484 You cannot provide a URL for
485 srctree
486 using the
487 devtool
488 command.
489
490 As with all extractions, the command uses the recipe's ``SRC_URI``
491 statements to locate the source files and any associated patch
492 files. Non-patch files are copied to an ``oe-local-files`` folder
493 under the newly created source tree.
494
495 Once the files are located, the command by default extracts them
496 into srctree.
497
498 Within workspace, ``devtool`` creates an append file for the
499 recipe. The recipe remains in its original location but the source
500 files are extracted to the location you provide with srctree.
501
502 - *Right*: The right scenario in the figure represents a situation
503 where the source tree (srctree) already exists locally as a
504 previously extracted Git structure outside of the ``devtool``
505 workspace. In this example, the recipe also exists elsewhere
506 locally in its own layer.
507
508 The following command tells ``devtool`` the recipe with which to
509 work, uses the "-n" option to indicate source does not need to be
510 extracted, and uses srctree to point to the previously extracted
511 source files:
512 ::
513
514 $ devtool modify -n recipe srctree
515
516 If an ``oe-local-files`` subdirectory happens to exist and it
517 contains non-patch files, the files are used. However, if the
518 subdirectory does not exist and you run the ``devtool finish``
519 command, any non-patch files that might exist next to the recipe
520 are removed because it appears to ``devtool`` that you have
521 deleted those files.
522
523 Once the ``devtool modify`` command finishes, it creates only an
524 append file for the recipe in the ``devtool`` workspace. The
525 recipe and the source code remain in their original locations.
526
5272. *Edit the Source*: Once you have used the ``devtool modify`` command,
528 you are free to make changes to the source files. You can use any
529 editor you like to make and save your source code modifications.
530
5313. *Build the Recipe or Rebuild the Image*: The next step you take
532 depends on what you are going to do with the new code.
533
534 If you need to eventually move the build output to the target
535 hardware, use the following ``devtool`` command:
536 ::
537
538 $ devtool build recipe
539
540 On the other hand, if you want an image to contain the recipe's
541 packages from the workspace for immediate deployment onto a device
542 (e.g. for testing purposes), you can use the ``devtool build-image``
543 command: $ devtool build-image image
544
5454. *Deploy the Build Output*: When you use the ``devtool build`` command
546 to build out your recipe, you probably want to see if the resulting
547 build output works as expected on target hardware.
548
549 .. note::
550
551 This step assumes you have a previously built image that is
552 already either running in QEMU or running on actual hardware.
553 Also, it is assumed that for deployment of the image to the
554 target, SSH is installed in the image and if the image is running
555 on real hardware that you have network access to and from your
556 development machine.
557
558 You can deploy your build output to that target hardware by using the
559 ``devtool deploy-target`` command:
560 ::
561
562 $ devtool deploy-target recipe target
563
564 The target is a live target machine running as an SSH server.
565
566 You can, of course, use other methods to deploy the image you built
567 using the ``devtool build-image`` command to actual hardware.
568 ``devtool`` does not provide a specific command to deploy the image
569 to actual hardware.
570
5715. *Finish Your Work With the Recipe*: The ``devtool finish`` command
572 creates any patches corresponding to commits in the local Git
573 repository, updates the recipe to point to them (or creates a
574 ``.bbappend`` file to do so, depending on the specified destination
575 layer), and then resets the recipe so that the recipe is built
576 normally rather than from the workspace.
577 ::
578
579 $ devtool finish recipe layer
580
581 .. note::
582
583 Any changes you want to turn into patches must be staged and
584 committed within the local Git repository before you use the
585 devtool finish
586 command.
587
588 Because there is no need to move the recipe, ``devtool finish``
589 either updates the original recipe in the original layer or the
590 command creates a ``.bbappend`` file in a different layer as provided
591 by layer. Any work you did in the ``oe-local-files`` directory is
592 preserved in the original files next to the recipe during the
593 ``devtool finish`` command.
594
595 As a final process of the ``devtool finish`` command, the state of
596 the standard layers and the upstream source is restored so that you
597 can build the recipe from those areas rather than from the workspace.
598
599 .. note::
600
601 You can use the
602 devtool reset
603 command to put things back should you decide you do not want to
604 proceed with your work. If you do use this command, realize that
605 the source tree is preserved.
606
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500607Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
608-------------------------------------------------------------------------------------------------------
609
610The ``devtool upgrade`` command upgrades an existing recipe to that of a
611more up-to-date version found upstream. Throughout the life of software,
612recipes continually undergo version upgrades by their upstream
613publishers. You can use the ``devtool upgrade`` workflow to make sure
614your recipes you are using for builds are up-to-date with their upstream
615counterparts.
616
617.. note::
618
619 Several methods exist by which you can upgrade recipes -
620 devtool upgrade
621 happens to be one. You can read about all the methods by which you
622 can upgrade recipes in the "
623 Upgrading Recipes
624 " section of the Yocto Project Development Tasks Manual.
625
626The ``devtool upgrade`` command is flexible enough to allow you to
627specify source code revision and versioning schemes, extract code into
628or out of the ``devtool``
629:ref:`devtool-the-workspace-layer-structure`,
630and work with any source file forms that the
Andrew Geissler09209ee2020-12-13 08:44:15 -0600631:ref:`fetchers <bitbake:bitbake-user-manual/bitbake-user-manual-fetching:fetchers>` support.
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500632
633The following diagram shows the common development flow used with the
634``devtool upgrade`` command:
635
636.. image:: figures/sdk-devtool-upgrade-flow.png
637 :align: center
638
6391. *Initiate the Upgrade*: The top part of the flow shows the typical
640 scenario by which you use the ``devtool upgrade`` command. The
641 following conditions exist:
642
643 - The recipe exists in a local layer external to the ``devtool``
644 workspace.
645
646 - The source files for the new release exist in the same location
647 pointed to by :term:`SRC_URI`
648 in the recipe (e.g. a tarball with the new version number in the
649 name, or as a different revision in the upstream Git repository).
650
651 A common situation is where third-party software has undergone a
652 revision so that it has been upgraded. The recipe you have access to
653 is likely in your own layer. Thus, you need to upgrade the recipe to
654 use the newer version of the software:
655 ::
656
657 $ devtool upgrade -V version recipe
658
659 By default, the ``devtool upgrade`` command extracts source
660 code into the ``sources`` directory in the
661 :ref:`devtool-the-workspace-layer-structure`.
662 If you want the code extracted to any other location, you need to
663 provide the srctree positional argument with the command as follows:
664 $ devtool upgrade -V version recipe srctree
665
666 .. note::
667
668 In this example, the "-V" option specifies the new version. If you
669 don't use "-V", the command upgrades the recipe to the latest
670 version.
671
672 If the source files pointed to by the ``SRC_URI`` statement in the
673 recipe are in a Git repository, you must provide the "-S" option and
674 specify a revision for the software.
675
676 Once ``devtool`` locates the recipe, it uses the ``SRC_URI`` variable
677 to locate the source code and any local patch files from other
678 developers. The result is that the command sets up the source code,
679 the new version of the recipe, and an append file all within the
680 workspace.
681
682 Additionally, if you have any non-patch local files (i.e. files
683 referred to with ``file://`` entries in ``SRC_URI`` statement
684 excluding ``*.patch/`` or ``*.diff``), these files are copied to an
685 ``oe-local-files`` folder under the newly created source tree.
686 Copying the files here gives you a convenient area from which you can
687 modify the files. Any changes or additions you make to those files
688 are incorporated into the build the next time you build the software
689 just as are other changes you might have made to the source.
690
6912. *Resolve any Conflicts created by the Upgrade*: Conflicts could exist
692 due to the software being upgraded to a new version. Conflicts occur
693 if your recipe specifies some patch files in ``SRC_URI`` that
694 conflict with changes made in the new version of the software. For
695 such cases, you need to resolve the conflicts by editing the source
696 and following the normal ``git rebase`` conflict resolution process.
697
698 Before moving onto the next step, be sure to resolve any such
699 conflicts created through use of a newer or different version of the
700 software.
701
7023. *Build the Recipe or Rebuild the Image*: The next step you take
703 depends on what you are going to do with the new code.
704
705 If you need to eventually move the build output to the target
706 hardware, use the following ``devtool`` command:
707 ::
708
709 $ devtool build recipe
710
711 On the other hand, if you want an image to contain the recipe's
712 packages from the workspace for immediate deployment onto a device
713 (e.g. for testing purposes), you can use the ``devtool build-image``
714 command:
715 ::
716
717 $ devtool build-image image
718
7194. *Deploy the Build Output*: When you use the ``devtool build`` command
720 or ``bitbake`` to build your recipe, you probably want to see if the
721 resulting build output works as expected on target hardware.
722
723 .. note::
724
725 This step assumes you have a previously built image that is
726 already either running in QEMU or running on actual hardware.
727 Also, it is assumed that for deployment of the image to the
728 target, SSH is installed in the image and if the image is running
729 on real hardware that you have network access to and from your
730 development machine.
731
732 You can deploy your build output to that target hardware by using the
733 ``devtool deploy-target`` command: $ devtool deploy-target recipe
734 target The target is a live target machine running as an SSH server.
735
736 You can, of course, also deploy the image you build using the
737 ``devtool build-image`` command to actual hardware. However,
738 ``devtool`` does not provide a specific command that allows you to do
739 this.
740
7415. *Finish Your Work With the Recipe*: The ``devtool finish`` command
742 creates any patches corresponding to commits in the local Git
743 repository, moves the new recipe to a more permanent layer, and then
744 resets the recipe so that the recipe is built normally rather than
745 from the workspace.
746
747 Any work you did in the ``oe-local-files`` directory is preserved in
748 the original files next to the recipe during the ``devtool finish``
749 command.
750
751 If you specify a destination layer that is the same as the original
752 source, then the old version of the recipe and associated files are
753 removed prior to adding the new version.
754 ::
755
756 $ devtool finish recipe layer
757
758 .. note::
759
760 Any changes you want to turn into patches must be committed to the
761 Git repository in the source tree.
762
763 As a final process of the ``devtool finish`` command, the state of
764 the standard layers and the upstream source is restored so that you
765 can build the recipe from those areas rather than the workspace.
766
767 .. note::
768
769 You can use the
770 devtool reset
771 command to put things back should you decide you do not want to
772 proceed with your work. If you do use this command, realize that
773 the source tree is preserved.
774
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500775A Closer Look at ``devtool add``
776================================
777
778The ``devtool add`` command automatically creates a recipe based on the
779source tree you provide with the command. Currently, the command has
780support for the following:
781
782- Autotools (``autoconf`` and ``automake``)
783
784- CMake
785
786- Scons
787
788- ``qmake``
789
790- Plain ``Makefile``
791
792- Out-of-tree kernel module
793
794- Binary package (i.e. "-b" option)
795
796- Node.js module
797
798- Python modules that use ``setuptools`` or ``distutils``
799
800Apart from binary packages, the determination of how a source tree
801should be treated is automatic based on the files present within that
802source tree. For example, if a ``CMakeLists.txt`` file is found, then
803the source tree is assumed to be using CMake and is treated accordingly.
804
805.. note::
806
807 In most cases, you need to edit the automatically generated recipe in
808 order to make it build properly. Typically, you would go through
809 several edit and build cycles until the recipe successfully builds.
810 Once the recipe builds, you could use possible further iterations to
811 test the recipe on the target device.
812
813The remainder of this section covers specifics regarding how parts of
814the recipe are generated.
815
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500816Name and Version
817----------------
818
819If you do not specify a name and version on the command line,
820``devtool add`` uses various metadata within the source tree in an
821attempt to determine the name and version of the software being built.
822Based on what the tool determines, ``devtool`` sets the name of the
823created recipe file accordingly.
824
825If ``devtool`` cannot determine the name and version, the command prints
826an error. For such cases, you must re-run the command and provide the
827name and version, just the name, or just the version as part of the
828command line.
829
830Sometimes the name or version determined from the source tree might be
831incorrect. For such a case, you must reset the recipe:
832::
833
834 $ devtool reset -n recipename
835
836After running the ``devtool reset`` command, you need to
837run ``devtool add`` again and provide the name or the version.
838
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500839Dependency Detection and Mapping
840--------------------------------
841
842The ``devtool add`` command attempts to detect build-time dependencies
843and map them to other recipes in the system. During this mapping, the
844command fills in the names of those recipes as part of the
845:term:`DEPENDS` variable within the
846recipe. If a dependency cannot be mapped, ``devtool`` places a comment
847in the recipe indicating such. The inability to map a dependency can
848result from naming not being recognized or because the dependency simply
849is not available. For cases where the dependency is not available, you
850must use the ``devtool add`` command to add an additional recipe that
851satisfies the dependency. Once you add that recipe, you need to update
852the ``DEPENDS`` variable in the original recipe to include the new
853recipe.
854
855If you need to add runtime dependencies, you can do so by adding the
856following to your recipe:
857::
858
859 RDEPENDS_${PN} += "dependency1 dependency2 ..."
860
861.. note::
862
863 The
864 devtool add
865 command often cannot distinguish between mandatory and optional
866 dependencies. Consequently, some of the detected dependencies might
867 in fact be optional. When in doubt, consult the documentation or the
868 configure script for the software the recipe is building for further
869 details. In some cases, you might find you can substitute the
870 dependency with an option that disables the associated functionality
871 passed to the configure script.
872
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500873License Detection
874-----------------
875
876The ``devtool add`` command attempts to determine if the software you
877are adding is able to be distributed under a common, open-source
878license. If so, the command sets the
879:term:`LICENSE` value accordingly.
880You should double-check the value added by the command against the
881documentation or source files for the software you are building and, if
882necessary, update that ``LICENSE`` value.
883
884The ``devtool add`` command also sets the
885:term:`LIC_FILES_CHKSUM`
886value to point to all files that appear to be license-related. Realize
887that license statements often appear in comments at the top of source
888files or within the documentation. In such cases, the command does not
889recognize those license statements. Consequently, you might need to
890amend the ``LIC_FILES_CHKSUM`` variable to point to one or more of those
891comments if present. Setting ``LIC_FILES_CHKSUM`` is particularly
892important for third-party software. The mechanism attempts to ensure
893correct licensing should you upgrade the recipe to a newer upstream
894version in future. Any change in licensing is detected and you receive
895an error prompting you to check the license text again.
896
897If the ``devtool add`` command cannot determine licensing information,
898``devtool`` sets the ``LICENSE`` value to "CLOSED" and leaves the
899``LIC_FILES_CHKSUM`` value unset. This behavior allows you to continue
900with development even though the settings are unlikely to be correct in
901all cases. You should check the documentation or source files for the
902software you are building to determine the actual license.
903
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500904Adding Makefile-Only Software
905-----------------------------
906
907The use of Make by itself is very common in both proprietary and
908open-source software. Unfortunately, Makefiles are often not written
909with cross-compilation in mind. Thus, ``devtool add`` often cannot do
910very much to ensure that these Makefiles build correctly. It is very
911common, for example, to explicitly call ``gcc`` instead of using the
912:term:`CC` variable. Usually, in a
913cross-compilation environment, ``gcc`` is the compiler for the build
914host and the cross-compiler is named something similar to
915``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to
916point to the associated sysroot for the target machine).
917
918When writing a recipe for Makefile-only software, keep the following in
919mind:
920
921- You probably need to patch the Makefile to use variables instead of
922 hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
923
924- The environment in which Make runs is set up with various standard
925 variables for compilation (e.g. ``CC``, ``CXX``, and so forth) in a
926 similar manner to the environment set up by the SDK's environment
927 setup script. One easy way to see these variables is to run the
928 ``devtool build`` command on the recipe and then look in
929 ``oe-logs/run.do_compile``. Towards the top of this file, a list of
930 environment variables exists that are being set. You can take
931 advantage of these variables within the Makefile.
932
933- If the Makefile sets a default for a variable using "=", that default
934 overrides the value set in the environment, which is usually not
935 desirable. For this case, you can either patch the Makefile so it
936 sets the default using the "?=" operator, or you can alternatively
937 force the value on the ``make`` command line. To force the value on
938 the command line, add the variable setting to
939 :term:`EXTRA_OEMAKE` or
940 :term:`PACKAGECONFIG_CONFARGS`
941 within the recipe. Here is an example using ``EXTRA_OEMAKE``:
942 ::
943
944 EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
945
946 In the above example,
947 single quotes are used around the variable settings as the values are
948 likely to contain spaces because required default options are passed
949 to the compiler.
950
951- Hardcoding paths inside Makefiles is often problematic in a
952 cross-compilation environment. This is particularly true because
953 those hardcoded paths often point to locations on the build host and
954 thus will either be read-only or will introduce contamination into
955 the cross-compilation because they are specific to the build host
956 rather than the target. Patching the Makefile to use prefix variables
957 or other path variables is usually the way to handle this situation.
958
959- Sometimes a Makefile runs target-specific commands such as
960 ``ldconfig``. For such cases, you might be able to apply patches that
961 remove these commands from the Makefile.
962
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500963Adding Native Tools
964-------------------
965
966Often, you need to build additional tools that run on the :term:`Build
967Host` as opposed to
968the target. You should indicate this requirement by using one of the
969following methods when you run ``devtool add``:
970
971- Specify the name of the recipe such that it ends with "-native".
972 Specifying the name like this produces a recipe that only builds for
973 the build host.
974
975- Specify the "DASHDASHalso-native" option with the ``devtool add``
976 command. Specifying this option creates a recipe file that still
977 builds for the target but also creates a variant with a "-native"
978 suffix that builds for the build host.
979
980.. note::
981
982 If you need to add a tool that is shipped as part of a source tree
983 that builds code for the target, you can typically accomplish this by
984 building the native and target parts separately rather than within
985 the same compilation process. Realize though that with the
986 "DASHDASHalso-native" option, you can add the tool using just one
987 recipe file.
988
Andrew Geisslerc9f78652020-09-18 14:11:35 -0500989Adding Node.js Modules
990----------------------
991
992You can use the ``devtool add`` command two different ways to add
993Node.js modules: 1) Through ``npm`` and, 2) from a repository or local
994source.
995
996Use the following form to add Node.js modules through ``npm``:
997::
998
999 $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
1000
1001The name and
1002version parameters are mandatory. Lockdown and shrinkwrap files are
1003generated and pointed to by the recipe in order to freeze the version
1004that is fetched for the dependencies according to the first time. This
1005also saves checksums that are verified on future fetches. Together,
1006these behaviors ensure the reproducibility and integrity of the build.
1007
1008.. note::
1009
1010 - You must use quotes around the URL. The ``devtool add`` does not
1011 require the quotes, but the shell considers ";" as a splitter
1012 between multiple commands. Thus, without the quotes,
1013 ``devtool add`` does not receive the other parts, which results in
1014 several "command not found" errors.
1015
1016 - In order to support adding Node.js modules, a ``nodejs`` recipe
1017 must be part of your SDK.
1018
1019As mentioned earlier, you can also add Node.js modules directly from a
1020repository or local source tree. To add modules this way, use
1021``devtool add`` in the following form:
1022::
1023
1024 $ devtool add https://github.com/diversario/node-ssdp
1025
1026In this example, ``devtool``
1027fetches the specified Git repository, detects the code as Node.js code,
1028fetches dependencies using ``npm``, and sets
1029:term:`SRC_URI` accordingly.
1030
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001031Working With Recipes
1032====================
1033
1034When building a recipe using the ``devtool build`` command, the typical
1035build progresses as follows:
1036
10371. Fetch the source
1038
10392. Unpack the source
1040
10413. Configure the source
1042
10434. Compile the source
1044
10455. Install the build output
1046
10476. Package the installed output
1048
1049For recipes in the workspace, fetching and unpacking is disabled as the
1050source tree has already been prepared and is persistent. Each of these
1051build steps is defined as a function (task), usually with a "do\_" prefix
1052(e.g. :ref:`ref-tasks-fetch`,
1053:ref:`ref-tasks-unpack`, and so
1054forth). These functions are typically shell scripts but can instead be
1055written in Python.
1056
1057If you look at the contents of a recipe, you will see that the recipe
1058does not include complete instructions for building the software.
1059Instead, common functionality is encapsulated in classes inherited with
1060the ``inherit`` directive. This technique leaves the recipe to describe
1061just the things that are specific to the software being built. A
1062:ref:`base <ref-classes-base>` class exists that
1063is implicitly inherited by all recipes and provides the functionality
1064that most recipes typically need.
1065
1066The remainder of this section presents information useful when working
1067with recipes.
1068
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001069Finding Logs and Work Files
1070---------------------------
1071
1072After the first run of the ``devtool build`` command, recipes that were
1073previously created using the ``devtool add`` command or whose sources
1074were modified using the ``devtool modify`` command contain symbolic
1075links created within the source tree:
1076
1077- ``oe-logs``: This link points to the directory in which log files and
1078 run scripts for each build step are created.
1079
1080- ``oe-workdir``: This link points to the temporary work area for the
1081 recipe. The following locations under ``oe-workdir`` are particularly
1082 useful:
1083
1084 - ``image/``: Contains all of the files installed during the
1085 :ref:`ref-tasks-install` stage.
1086 Within a recipe, this directory is referred to by the expression
1087 ``${``\ :term:`D`\ ``}``.
1088
1089 - ``sysroot-destdir/``: Contains a subset of files installed within
1090 ``do_install`` that have been put into the shared sysroot. For
Andrew Geissler3b8a17c2021-04-15 15:55:55 -05001091 more information, see the
1092 ":ref:`dev-manual/common-tasks:sharing files between recipes`" section.
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001093
1094 - ``packages-split/``: Contains subdirectories for each package
1095 produced by the recipe. For more information, see the
Andrew Geissler3b8a17c2021-04-15 15:55:55 -05001096 ":ref:`sdk-manual/extensible:packaging`" section.
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001097
1098You can use these links to get more information on what is happening at
1099each build step.
1100
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001101Setting Configure Arguments
1102---------------------------
1103
1104If the software your recipe is building uses GNU autoconf, then a fixed
1105set of arguments is passed to it to enable cross-compilation plus any
1106extras specified by
1107:term:`EXTRA_OECONF` or
1108:term:`PACKAGECONFIG_CONFARGS`
1109set within the recipe. If you wish to pass additional options, add them
1110to ``EXTRA_OECONF`` or ``PACKAGECONFIG_CONFARGS``. Other supported build
1111tools have similar variables (e.g.
1112:term:`EXTRA_OECMAKE` for
1113CMake, :term:`EXTRA_OESCONS`
1114for Scons, and so forth). If you need to pass anything on the ``make``
1115command line, you can use ``EXTRA_OEMAKE`` or the
1116:term:`PACKAGECONFIG_CONFARGS`
1117variables to do so.
1118
1119You can use the ``devtool configure-help`` command to help you set the
1120arguments listed in the previous paragraph. The command determines the
1121exact options being passed, and shows them to you along with any custom
1122arguments specified through ``EXTRA_OECONF`` or
1123``PACKAGECONFIG_CONFARGS``. If applicable, the command also shows you
1124the output of the configure script's "DASHDASHhelp" option as a
1125reference.
1126
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001127Sharing Files Between Recipes
1128-----------------------------
1129
1130Recipes often need to use files provided by other recipes on the
1131:term:`Build Host`. For example,
1132an application linking to a common library needs access to the library
1133itself and its associated headers. The way this access is accomplished
1134within the extensible SDK is through the sysroot. One sysroot exists per
1135"machine" for which the SDK is being built. In practical terms, this
1136means a sysroot exists for the target machine, and a sysroot exists for
1137the build host.
1138
1139Recipes should never write files directly into the sysroot. Instead,
1140files should be installed into standard locations during the
1141:ref:`ref-tasks-install` task within
1142the ``${``\ :term:`D`\ ``}`` directory. A
1143subset of these files automatically goes into the sysroot. The reason
1144for this limitation is that almost all files that go into the sysroot
1145are cataloged in manifests in order to ensure they can be removed later
1146when a recipe is modified or removed. Thus, the sysroot is able to
1147remain free from stale files.
1148
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001149Packaging
1150---------
1151
1152Packaging is not always particularly relevant within the extensible SDK.
1153However, if you examine how build output gets into the final image on
1154the target device, it is important to understand packaging because the
1155contents of the image are expressed in terms of packages and not
1156recipes.
1157
1158During the :ref:`ref-tasks-package`
1159task, files installed during the
1160:ref:`ref-tasks-install` task are
1161split into one main package, which is almost always named the same as
1162the recipe, and into several other packages. This separation exists
1163because not all of those installed files are useful in every image. For
1164example, you probably do not need any of the documentation installed in
1165a production image. Consequently, for each recipe the documentation
1166files are separated into a ``-doc`` package. Recipes that package
1167software containing optional modules or plugins might undergo additional
1168package splitting as well.
1169
1170After building a recipe, you can see where files have gone by looking in
1171the ``oe-workdir/packages-split`` directory, which contains a
1172subdirectory for each package. Apart from some advanced cases, the
1173:term:`PACKAGES` and
1174:term:`FILES` variables controls
1175splitting. The ``PACKAGES`` variable lists all of the packages to be
1176produced, while the ``FILES`` variable specifies which files to include
1177in each package by using an override to specify the package. For
1178example, ``FILES_${PN}`` specifies the files to go into the main package
1179(i.e. the main package has the same name as the recipe and
1180``${``\ :term:`PN`\ ``}`` evaluates to the
1181recipe name). The order of the ``PACKAGES`` value is significant. For
1182each installed file, the first package whose ``FILES`` value matches the
1183file is the package into which the file goes. Defaults exist for both
1184the ``PACKAGES`` and ``FILES`` variables. Consequently, you might find
1185you do not even need to set these variables in your recipe unless the
1186software the recipe is building installs files into non-standard
1187locations.
1188
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001189Restoring the Target Device to its Original State
1190=================================================
1191
1192If you use the ``devtool deploy-target`` command to write a recipe's
1193build output to the target, and you are working on an existing component
1194of the system, then you might find yourself in a situation where you
1195need to restore the original files that existed prior to running the
1196``devtool deploy-target`` command. Because the ``devtool deploy-target``
1197command backs up any files it overwrites, you can use the
1198``devtool undeploy-target`` command to restore those files and remove
1199any other files the recipe deployed. Consider the following example:
1200::
1201
1202 $ devtool undeploy-target lighttpd root@192.168.7.2
1203
1204If you have deployed
1205multiple applications, you can remove them all using the "-a" option
1206thus restoring the target device to its original state:
1207::
1208
1209 $ devtool undeploy-target -a root@192.168.7.2
1210
1211Information about files deployed to
1212the target as well as any backed up files are stored on the target
1213itself. This storage, of course, requires some additional space on the
1214target machine.
1215
1216.. note::
1217
1218 The
1219 devtool deploy-target
1220 and
1221 devtool undeploy-target
1222 commands do not currently interact with any package management system
1223 on the target device (e.g. RPM or OPKG). Consequently, you should not
1224 intermingle
1225 devtool deploy-target
1226 and package manager operations on the target device. Doing so could
1227 result in a conflicting set of files.
1228
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001229Installing Additional Items Into the Extensible SDK
1230===================================================
1231
1232Out of the box the extensible SDK typically only comes with a small
1233number of tools and libraries. A minimal SDK starts mostly empty and is
1234populated on-demand. Sometimes you must explicitly install extra items
1235into the SDK. If you need these extra items, you can first search for
1236the items using the ``devtool search`` command. For example, suppose you
1237need to link to libGL but you are not sure which recipe provides libGL.
1238You can use the following command to find out:
1239::
1240
1241 $ devtool search libGL mesa
1242
1243A free implementation of the OpenGL API Once you know the recipe
1244(i.e. ``mesa`` in this example), you can install it:
1245::
1246
1247 $ devtool sdk-install mesa
1248
1249By default, the ``devtool sdk-install`` command assumes
1250the item is available in pre-built form from your SDK provider. If the
1251item is not available and it is acceptable to build the item from
1252source, you can add the "-s" option as follows:
1253::
1254
1255 $ devtool sdk-install -s mesa
1256
1257It is important to remember that building the item from source
1258takes significantly longer than installing the pre-built artifact. Also,
1259if no recipe exists for the item you want to add to the SDK, you must
1260instead add the item using the ``devtool add`` command.
1261
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001262Applying Updates to an Installed Extensible SDK
1263===============================================
1264
1265If you are working with an installed extensible SDK that gets
1266occasionally updated (e.g. a third-party SDK), then you will need to
1267manually "pull down" the updates into the installed SDK.
1268
1269To update your installed SDK, use ``devtool`` as follows:
1270::
1271
1272 $ devtool sdk-update
1273
1274The previous command assumes your SDK provider has set the
Andrew Geissler3b8a17c2021-04-15 15:55:55 -05001275default update URL for you through the :term:`SDK_UPDATE_URL`
1276variable as described in the
1277":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001278section. If the SDK provider has not set that default URL, you need to
1279specify it yourself in the command as follows: $ devtool sdk-update
1280path_to_update_directory
1281
1282.. note::
1283
1284 The URL needs to point specifically to a published SDK and not to an
1285 SDK installer that you would download and install.
1286
Andrew Geisslerc9f78652020-09-18 14:11:35 -05001287Creating a Derivative SDK With Additional Components
1288====================================================
1289
1290You might need to produce an SDK that contains your own custom
1291libraries. A good example would be if you were a vendor with customers
1292that use your SDK to build their own platform-specific software and
1293those customers need an SDK that has custom libraries. In such a case,
1294you can produce a derivative SDK based on the currently installed SDK
1295fairly easily by following these steps:
1296
12971. If necessary, install an extensible SDK that you want to use as a
1298 base for your derivative SDK.
1299
13002. Source the environment script for the SDK.
1301
13023. Add the extra libraries or other components you want by using the
1303 ``devtool add`` command.
1304
13054. Run the ``devtool build-sdk`` command.
1306
1307The previous steps take the recipes added to the workspace and construct
1308a new SDK installer that contains those recipes and the resulting binary
1309artifacts. The recipes go into their own separate layer in the
1310constructed derivative SDK, which leaves the workspace clean and ready
1311for users to add their own recipes.