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Graeme Gregory89e14982022-03-21 07:12:40 -07001#
2# This file is your local configuration file and is where all local user settings
3# are placed. The comments in this file give some guide to the options a new user
4# to the system might want to change but pretty much any configuration option can
5# be set in this file. More adventurous users can look at local.conf.extended
6# which contains other examples of configuration which can be placed in this file
7# but new users likely won't need any of them initially.
8#
9# Lines starting with the '#' character are commented out and in some cases the
10# default values are provided as comments to show people example syntax. Enabling
11# the option is a question of removing the # character and making any change to the
12# variable as required.
13
14#
15# Machine Selection
16#
17MACHINE ??= "qualcomm-dc-scm-v1"
18
19#
20# Where to place downloads
21#
22# During a first build the system will download many different source code tarballs
23# from various upstream projects. This can take a while, particularly if your network
24# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
25# can preserve this directory to speed up this part of subsequent builds. This directory
26# is safe to share between multiple builds on the same machine too.
27#
28# The default is a downloads directory under TOPDIR which is the build directory.
29#
30#DL_DIR ?= "${TOPDIR}/downloads"
31
32#
33# Where to place shared-state files
34#
35# BitBake has the capability to accelerate builds based on previously built output.
36# This is done using "shared state" files which can be thought of as cache objects
37# and this option determines where those files are placed.
38#
39# You can wipe out TMPDIR leaving this directory intact and the build would regenerate
40# from these files if no changes were made to the configuration. If changes were made
41# to the configuration, only shared state files where the state was still valid would
42# be used (done using checksums).
43#
44# The default is a sstate-cache directory under TOPDIR.
45#
46#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
47
48#
49# Where to place the build output
50#
51# This option specifies where the bulk of the building work should be done and
52# where BitBake should place its temporary files and output. Keep in mind that
53# this includes the extraction and compilation of many applications and the toolchain
54# which can use Gigabytes of hard disk space.
55#
56# The default is a tmp directory under TOPDIR.
57#
58#TMPDIR = "${TOPDIR}/tmp"
59
60#
61# Default policy config
62#
63# The distribution setting controls which policy settings are used as defaults.
64# The default value is fine for general Yocto project use, at least initially.
65# Ultimately when creating custom policy, people will likely end up subclassing
66# these defaults.
67#
68DISTRO ?= "openbmc-phosphor"
69# As an example of a subclass there is a "bleeding" edge policy configuration
70# where many versions are set to the absolute latest code from the upstream
71# source control systems. This is just mentioned here as an example, its not
72# useful to most new users.
73# DISTRO ?= "poky-bleeding"
74
75#
76# Package Management configuration
77#
78# This variable lists which packaging formats to enable. Multiple package backends
79# can be enabled at once and the first item listed in the variable will be used
80# to generate the root filesystems.
81# Options are:
82# - 'package_deb' for debian style deb files
83# - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
84# - 'package_rpm' for rpm style packages
85# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
86# We default to ipk:
87PACKAGE_CLASSES ?= "package_ipk"
88
89#
90# SDK target architecture
91#
92# This variable specifies the architecture to build SDK items for and means
93# you can build the SDK packages for architectures other than the machine you are
94# running the build on (i.e. building i686 packages on an x86_64 host).
95# Supported values are i686, x86_64, aarch64
96#SDKMACHINE ?= "i686"
97
98SANITY_TESTED_DISTROS:append ?= " *"
99
100#
101# Extra image configuration defaults
102#
103# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
104# images. Some of these options are added to certain image types automatically. The
105# variable can contain the following options:
106# "dbg-pkgs" - add -dbg packages for all installed packages
107# (adds symbol information for debugging/profiling)
108# "src-pkgs" - add -src packages for all installed packages
109# (adds source code for debugging)
110# "dev-pkgs" - add -dev packages for all installed packages
111# (useful if you want to develop against libs in the image)
112# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
113# (useful if you want to run the package test suites)
114# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
115# "tools-debug" - add debugging tools (gdb, strace)
116# "eclipse-debug" - add Eclipse remote debugging support
117# "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
118# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
119# "debug-tweaks" - make an image suitable for development
120# e.g. ssh root access has a blank password
121# There are other application targets that can be used here too, see
122# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
123# We default to enabling the debugging tweaks.
124EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
125
126#
127# Additional image features
128#
129# The following is a list of additional classes to use when building images which
130# enable extra features. Some available options which can be included in this variable
131# are:
132# - 'buildstats' collect build statistics
133USER_CLASSES ?= "buildstats"
134
135#
136# Runtime testing of images
137#
138# The build system can test booting virtual machine images under qemu (an emulator)
139# after any root filesystems are created and run tests against those images. It can also
140# run tests against any SDK that are built. To enable this uncomment these lines.
141# See classes/test{image,sdk}.bbclass for further details.
142#IMAGE_CLASSES += "testimage testsdk"
143#TESTIMAGE_AUTO:qemuall = "1"
144
145#
146# Interactive shell configuration
147#
148# Under certain circumstances the system may need input from you and to do this it
149# can launch an interactive shell. It needs to do this since the build is
150# multithreaded and needs to be able to handle the case where more than one parallel
151# process may require the user's attention. The default is iterate over the available
152# terminal types to find one that works.
153#
154# Examples of the occasions this may happen are when resolving patches which cannot
155# be applied, to use the devshell or the kernel menuconfig
156#
157# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
158# Note: currently, Konsole support only works for KDE 3.x due to the way
159# newer Konsole versions behave
160#OE_TERMINAL = "auto"
161# By default disable interactive patch resolution (tasks will just fail instead):
162PATCHRESOLVE = "noop"
163
164#
165# Disk Space Monitoring during the build
166#
167# Monitor the disk space during the build. If there is less that 1GB of space or less
168# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
169# shutdown the build. If there is less than 100MB or 1K inodes, perform a hard abort
170# of the build. The reason for this is that running completely out of space can corrupt
171# files and damages the build in ways which may not be easily recoverable.
172# It's necessary to monitor /tmp, if there is no space left the build will fail
173# with very exotic errors.
174BB_DISKMON_DIRS ??= "\
175 STOPTASKS,${TMPDIR},1G,100K \
176 STOPTASKS,${DL_DIR},1G,100K \
177 STOPTASKS,${SSTATE_DIR},1G,100K \
178 STOPTASKS,/tmp,100M,100K \
Jae Hyun Yooe7b07fa2022-08-08 15:31:20 -0700179 HALT,${TMPDIR},100M,1K \
180 HALT,${DL_DIR},100M,1K \
181 HALT,${SSTATE_DIR},100M,1K \
182 HALT,/tmp,10M,1K"
Graeme Gregory89e14982022-03-21 07:12:40 -0700183
184#
185# Shared-state files from other locations
186#
187# As mentioned above, shared state files are prebuilt cache data objects which can be
188# used to accelerate build time. This variable can be used to configure the system
189# to search other mirror locations for these objects before it builds the data itself.
190#
191# This can be a filesystem directory, or a remote url such as http or ftp. These
192# would contain the sstate-cache results from previous builds (possibly from other
193# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
194# cache locations to check for the shared objects.
195# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
196# at the end as shown in the examples below. This will be substituted with the
197# correct path within the directory structure.
198#SSTATE_MIRRORS ?= "\
199#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
200#file://.* file:///some/local/dir/sstate/PATH"
201
202#
203# Yocto Project SState Mirror
204#
205# The Yocto Project has prebuilt artefacts available for its releases, you can enable
206# use of these by uncommenting the following lines. This will mean the build uses
207# the network to check for artefacts at the start of builds, which does slow it down
208# equally, it will also speed up the builds by not having to build things if they are
209# present in the cache. It assumes you can download something faster than you can build it
210# which will depend on your network.
211# Note: For this to work you also need hash-equivalence passthrough to the matching server
212#
213#BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687"
214#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/3.4/PATH;downloadfilename=PATH"
215
216#
217# Qemu configuration
218#
219# By default native qemu will build with a builtin VNC server where graphical output can be
220# seen. The line below enables the SDL UI frontend too.
221PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
222# By default libsdl2-native will be built, if you want to use your host's libSDL instead of
223# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
224#ASSUME_PROVIDED += "libsdl2-native"
225
226# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
227# a handy set of menus for controlling the emulator.
228#PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
229
230#
231# Hash Equivalence
232#
233# Enable support for automatically running a local hash equivalence server and
234# instruct bitbake to use a hash equivalence aware signature generator. Hash
235# equivalence improves reuse of sstate by detecting when a given sstate
236# artifact can be reused as equivalent, even if the current task hash doesn't
237# match the one that generated the artifact.
238#
239# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
240#
241#BB_HASHSERVE = "auto"
242#BB_SIGNATURE_HANDLER = "OEEquivHash"
243
244#
245# Memory Resident Bitbake
246#
247# Bitbake's server component can stay in memory after the UI for the current command
248# has completed. This means subsequent commands can run faster since there is no need
249# for bitbake to reload cache files and so on. Number is in seconds, after which the
250# server will shut down.
251#
252#BB_SERVER_TIMEOUT = "60"