|  | # Summarize sstate usage at the end of the build | 
|  | python buildstats_summary () { | 
|  | import collections | 
|  | import os.path | 
|  |  | 
|  | bsdir = e.data.expand("${BUILDSTATS_BASE}/${BUILDNAME}") | 
|  | if not os.path.exists(bsdir): | 
|  | return | 
|  |  | 
|  | sstatetasks = (e.data.getVar('SSTATETASKS', True) or '').split() | 
|  | built = collections.defaultdict(lambda: [set(), set()]) | 
|  | for pf in os.listdir(bsdir): | 
|  | taskdir = os.path.join(bsdir, pf) | 
|  | if not os.path.isdir(taskdir): | 
|  | continue | 
|  |  | 
|  | tasks = os.listdir(taskdir) | 
|  | for t in sstatetasks: | 
|  | no_sstate, sstate = built[t] | 
|  | if t in tasks: | 
|  | no_sstate.add(pf) | 
|  | elif t + '_setscene' in tasks: | 
|  | sstate.add(pf) | 
|  |  | 
|  | header_printed = False | 
|  | for t in sstatetasks: | 
|  | no_sstate, sstate = built[t] | 
|  | if no_sstate | sstate: | 
|  | if not header_printed: | 
|  | header_printed = True | 
|  | bb.note("Build completion summary:") | 
|  |  | 
|  | bb.note("  {0}: {1}% sstate reuse ({2} setscene, {3} scratch)".format(t, 100*len(sstate)/(len(sstate)+len(no_sstate)), len(sstate), len(no_sstate))) | 
|  | } | 
|  | addhandler buildstats_summary | 
|  | buildstats_summary[eventmask] = "bb.event.BuildCompleted" |