| #include <iostream> |
| #include <string> |
| #include <algorithm> |
| #include "manager.hpp" |
| #include "led-gen.hpp" |
| namespace phosphor |
| { |
| namespace led |
| { |
| |
| // Assert -or- De-assert |
| bool Manager::setGroupState(const std::string& path, bool assert) |
| { |
| if (assert) |
| { |
| assertedGroups.insert(&ledMap.at(path)); |
| } |
| else |
| { |
| auto search = assertedGroups.find(&ledMap.at(path)); |
| if (search != assertedGroups.end()) |
| { |
| assertedGroups.erase(&ledMap.at(path)); |
| } |
| } |
| // If something does not go right here, then there should be an sdbusplus |
| // exception thrown. |
| driveLEDs(); |
| |
| // If we survive, then set the state accordingly. |
| return assert; |
| } |
| |
| /** @brief Run through the map and apply action on the LEDs */ |
| void Manager::driveLEDs() |
| { |
| // This will contain the union of what's already in the asserted group |
| group desiredState {}; |
| for(const auto& grp : assertedGroups) |
| { |
| desiredState.insert(grp->cbegin(), grp->cend()); |
| } |
| |
| // Always Do execute Turn Off and then Turn on since we have the Blink |
| // taking priority over -on- |
| group ledsToDeAssert {}; |
| |
| std::set_difference(currentState.begin(), currentState.end(), |
| desiredState.begin(), desiredState.end(), |
| std::inserter(ledsToDeAssert, ledsToDeAssert.begin())); |
| |
| if(ledsToDeAssert.size()) |
| { |
| // We really do not want the Manager to know how a particular LED |
| // transitions from State-A --> State-B and all this must be handled by |
| // the physical LED controller implementation. |
| // So in this case, Manager really does not want to turn off the |
| // LEDs and then turning it back on and let the physical LED controller |
| // handle that. |
| |
| // I am still experimenting on the algo.. |
| std::cout << "De asserting the LEDs" << std::endl; |
| for (const auto& it: ledsToDeAssert) |
| { |
| std::cout << "\t{" << it.name << "::" << it.action << "}" |
| << std::endl; |
| } |
| |
| // If we previously had a FRU in ON state , and then if there was a |
| // request to make it blink, the end state would now be blink. |
| // If we either turn off blink / fault, then we need to go back to its |
| // previous state. |
| group ledsToReAssert {}; |
| std::set_intersection(desiredState.begin(), desiredState.end(), |
| ledsToDeAssert.begin(), ledsToDeAssert.end(), |
| std::inserter(ledsToReAssert, ledsToReAssert.begin()), |
| ledComp); |
| |
| if (ledsToReAssert.size()) |
| { |
| std::cout << "Asserting LEDs again" << std::endl; |
| for (const auto& it: ledsToReAssert) |
| { |
| std::cout << "\t{" << it.name << "::" << it.action << "}" |
| << std::endl; |
| } |
| } |
| } |
| |
| // Turn on these |
| group ledsToAssert {}; |
| std::set_difference(desiredState.begin(), desiredState.end(), |
| currentState.begin(), currentState.end(), |
| std::inserter(ledsToAssert, ledsToAssert.begin())); |
| |
| if(ledsToAssert.size()) |
| { |
| std::cout << "Asserting LEDs" << std::endl; |
| for (const auto& it: ledsToAssert) |
| { |
| std::cout << "\t{" << it.name << "::" << it.action << "}" |
| << std::endl; |
| } |
| } |
| |
| // Done.. Save the latest and greatest. |
| currentState = std::move(desiredState); |
| return; |
| } |
| |
| } // namespace led |
| } // namespace phosphor |