blob: e4137d3c9ee9b20126d2b4087ede957ad8b61fe3 [file] [log] [blame]
#include <iostream>
#include <string>
#include <algorithm>
#include "manager.hpp"
namespace phosphor
{
namespace led
{
// Assert -or- De-assert
bool Manager::setGroupState(const std::string& path, bool assert,
group& ledsAssert, group& ledsDeAssert,
group& ledsUpdate)
{
if (assert)
{
assertedGroups.insert(&ledMap.at(path));
}
else
{
auto search = assertedGroups.find(&ledMap.at(path));
if (search != assertedGroups.end())
{
assertedGroups.erase(&ledMap.at(path));
}
}
// This will contain the union of what's already in the asserted group
group desiredState {};
for(const auto& grp : assertedGroups)
{
desiredState.insert(grp->cbegin(), grp->cend());
}
// Has the LEDs that are either to be turned off -or- want a new assertion
group transient {};
std::set_difference(currentState.begin(), currentState.end(),
desiredState.begin(), desiredState.end(),
std::inserter(transient, transient.begin()));
if(transient.size())
{
// We really do not want the Manager to know how a particular LED
// transitions from State-A --> State-B and all this must be handled by
// the physical LED controller implementation.
// So in this case, Manager really does not want to turn off the
// LEDs and then turning it back on and let the physical LED controller
// handle that.
// If we previously had a FRU in ON state , and then if there was a
// request to make it blink, the end state would now be blink.
// If we either turn off blink / fault, then we need to go back to its
// previous state.
std::set_intersection(desiredState.begin(), desiredState.end(),
transient.begin(), transient.end(),
std::inserter(ledsUpdate, ledsUpdate.begin()),
ledComp);
// These LEDs are only to be De-Asserted.
std::set_difference(transient.begin(), transient.end(),
ledsUpdate.begin(), ledsUpdate.end(),
std::inserter(ledsDeAssert, ledsDeAssert.begin()),
ledComp);
}
// Turn on these
std::set_difference(desiredState.begin(), desiredState.end(),
currentState.begin(), currentState.end(),
std::inserter(ledsAssert, ledsAssert.begin()));
// Done.. Save the latest and greatest.
currentState = std::move(desiredState);
// If we survive, then set the state accordingly.
return assert;
}
/** @brief Run through the map and apply action on the LEDs */
void Manager::driveLEDs(group& ledsAssert, group& ledsDeAssert,
group& ledsUpdate)
{
// This order of LED operation is important.
if (ledsUpdate.size())
{
std::cout << "Updating LED states between (On <--> Blink)"
<< std::endl;
for (const auto& it: ledsUpdate)
{
std::cout << "\t{" << it.name << "::" << it.action << "}"
<< std::endl;
}
}
if (ledsDeAssert.size())
{
std::cout << "De-Asserting LEDs" << std::endl;
for (const auto& it: ledsDeAssert)
{
std::cout << "\t{" << it.name << "::" << it.action << "}"
<< std::endl;
}
}
if(ledsAssert.size())
{
std::cout << "Asserting LEDs" << std::endl;
for (const auto& it: ledsAssert)
{
std::cout << "\t{" << it.name << "::" << it.action << "}"
<< std::endl;
}
}
return;
}
} // namespace led
} // namespace phosphor