blob: b9b6e243b0d2f717eacde729e7ad9506ad02e195 [file] [log] [blame]
#include "json-parser.hpp"
#include <gtest/gtest.h>
TEST(loadJsonConfig, testGoodPath)
{
static constexpr auto jsonPath = "config/led-group-config.json";
LedMap ledMap = loadJsonConfig(jsonPath);
std::string objPath = "/xyz/openbmc_project/led/groups";
std::string bmcBooted = objPath + "/bmc_booted";
std::string powerOn = objPath + "/power_on";
std::string enclosureIdentify = objPath + "/enclosure_identify";
ASSERT_EQ(ledMap.contains(bmcBooted), true);
ASSERT_EQ(ledMap.contains(powerOn), true);
ASSERT_EQ(ledMap.contains(enclosureIdentify), true);
LedAction bmcBootedActions = ledMap.at(bmcBooted);
LedAction powerOnActions = ledMap.at(powerOn);
LedAction enclosureIdentifyActions = ledMap.at(enclosureIdentify);
for (const auto& group : bmcBootedActions)
{
ASSERT_EQ(group.name, "heartbeat");
ASSERT_EQ(group.action, phosphor::led::Layout::Action::On);
ASSERT_EQ(group.dutyOn, 50);
ASSERT_EQ(group.period, 0);
ASSERT_EQ(group.priority, phosphor::led::Layout::Action::Blink);
}
for (const auto& group : powerOnActions)
{
ASSERT_EQ(group.name, "power");
ASSERT_EQ(group.action, phosphor::led::Layout::Action::On);
ASSERT_EQ(group.dutyOn, 50);
ASSERT_EQ(group.period, 0);
ASSERT_EQ(group.priority, phosphor::led::Layout::Action::On);
}
for (const auto& group : enclosureIdentifyActions)
{
if (group.name == "front_id")
{
ASSERT_EQ(group.action, phosphor::led::Layout::Action::Blink);
ASSERT_EQ(group.dutyOn, 50);
ASSERT_EQ(group.period, 1000);
ASSERT_EQ(group.priority, phosphor::led::Layout::Action::Blink);
}
else if (group.name == "rear_id")
{
ASSERT_EQ(group.action, phosphor::led::Layout::Action::Blink);
ASSERT_EQ(group.dutyOn, 50);
ASSERT_EQ(group.period, 1000);
ASSERT_EQ(group.priority, phosphor::led::Layout::Action::Blink);
}
else
{
ASSERT_TRUE(false);
}
}
}
TEST(loadJsonConfig, testBadPath)
{
static constexpr auto jsonPath = "config/led-group-config-malformed.json";
ASSERT_THROW(loadJsonConfig(jsonPath), std::exception);
}
TEST(validatePriority, testGoodPriority)
{
PriorityMap priorityMap{};
validatePriority("heartbeat", phosphor::led::Layout::Action::Blink,
priorityMap);
validatePriority("power", phosphor::led::Layout::Action::On, priorityMap);
ASSERT_EQ(priorityMap.at("heartbeat"),
phosphor::led::Layout::Action::Blink);
ASSERT_EQ(priorityMap.at("power"), phosphor::led::Layout::Action::On);
}
TEST(validatePriority, testBadPriority)
{
PriorityMap priorityMap{};
validatePriority("heartbeat", phosphor::led::Layout::Action::Blink,
priorityMap);
ASSERT_EQ(priorityMap.at("heartbeat"),
phosphor::led::Layout::Action::Blink);
ASSERT_THROW(validatePriority("heartbeat",
phosphor::led::Layout::Action::On,
priorityMap),
std::runtime_error);
}