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/**
* Copyright © 2020 IBM Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "service_indicators.hpp"
#include <fmt/format.h>
#include <phosphor-logging/log.hpp>
#include <bitset>
namespace openpower::pels::service_indicators
{
using namespace phosphor::logging;
static constexpr auto platformSaiLedGroup =
"/xyz/openbmc_project/led/groups/platform_system_attention_indicator";
std::unique_ptr<Policy> getPolicy(const DataInterfaceBase& dataIface)
{
// At the moment there is just one type of policy.
return std::make_unique<LightPath>(dataIface);
}
bool LightPath::ignore(const PEL& pel) const
{
auto creator = pel.privateHeader().creatorID();
// Don't ignore serviceable BMC or hostboot errors
if ((static_cast<CreatorID>(creator) == CreatorID::openBMC) ||
(static_cast<CreatorID>(creator) == CreatorID::hostboot))
{
std::bitset<16> actionFlags{pel.userHeader().actionFlags()};
if (actionFlags.test(serviceActionFlagBit))
{
return false;
}
}
return true;
}
void LightPath::activate(const PEL& pel)
{
if (ignore(pel))
{
return;
}
// Now that we've gotten this far, we'll need to turn on
// the system attention indicator if we don't find other
// indicators to turn on.
bool sai = true;
auto src = pel.primarySRC();
const auto& calloutsObj = (*src)->callouts();
if (calloutsObj && !calloutsObj->callouts().empty())
{
const auto& callouts = calloutsObj->callouts();
// From the callouts, find the location codes whose
// LEDs need to be turned on.
auto locCodes = getLocationCodes(callouts);
if (!locCodes.empty())
{
// Find the inventory paths for those location codes.
auto paths = getInventoryPaths(locCodes);
if (!paths.empty())
{
setNotFunctional(paths);
createCriticalAssociation(paths);
sai = false;
}
}
}
if (sai)
{
try
{
_dataIface.assertLEDGroup(platformSaiLedGroup, true);
}
catch (const std::exception& e)
{
log<level::ERR>(
fmt::format("Failed to assert platform SAI LED group: {}",
e.what())
.c_str());
}
}
}
std::vector<std::string> LightPath::getLocationCodes(
const std::vector<std::unique_ptr<src::Callout>>& callouts) const
{
std::vector<std::string> locCodes;
bool firstCallout = true;
uint8_t firstCalloutPriority;
// Collect location codes for the first group of callouts,
// where a group can be:
// * a single medium priority callout
// * one or more high priority callouts
// * one or more medium group a priority callouts
//
// All callouts in the group must be hardware callouts.
for (const auto& callout : callouts)
{
if (firstCallout)
{
firstCallout = false;
firstCalloutPriority = callout->priority();
// If the first callout is High, Medium, or Medium
// group A, and is a hardware callout, then we
// want it.
if (isRequiredPriority(firstCalloutPriority) &&
isHardwareCallout(*callout))
{
locCodes.push_back(callout->locationCode());
}
else
{
break;
}
// By definition a medium priority callout can't be part
// of a group, so no need to look for more.
if (static_cast<CalloutPriority>(firstCalloutPriority) ==
CalloutPriority::medium)
{
break;
}
}
else
{
// Only continue while the callouts are the same
// priority as the first callout.
if (callout->priority() != firstCalloutPriority)
{
break;
}
// If any callout in the group isn't a hardware callout,
// then don't light up any LEDs at all.
if (!isHardwareCallout(*callout))
{
locCodes.clear();
break;
}
locCodes.push_back(callout->locationCode());
}
}
return locCodes;
}
bool LightPath::isRequiredPriority(uint8_t priority) const
{
auto calloutPriority = static_cast<CalloutPriority>(priority);
return (calloutPriority == CalloutPriority::high) ||
(calloutPriority == CalloutPriority::medium) ||
(calloutPriority == CalloutPriority::mediumGroupA);
}
bool LightPath::isHardwareCallout(const src::Callout& callout) const
{
const auto& fruIdentity = callout.fruIdentity();
if (fruIdentity)
{
return (callout.locationCodeSize() != 0) &&
((fruIdentity->failingComponentType() ==
src::FRUIdentity::hardwareFRU) ||
(fruIdentity->failingComponentType() ==
src::FRUIdentity::symbolicFRUTrustedLocCode));
}
return false;
}
std::vector<std::string> LightPath::getInventoryPaths(
const std::vector<std::string>& locationCodes) const
{
std::vector<std::string> paths;
for (const auto& locCode : locationCodes)
{
try
{
auto inventoryPath = _dataIface.getInventoryFromLocCode(locCode, 0,
true);
paths.push_back(std::move(inventoryPath));
}
catch (const std::exception& e)
{
log<level::ERR>(fmt::format("Could not get inventory path for "
"location code {} ({}).",
locCode, e.what())
.c_str());
// Unless we can set the LEDs for all FRUs, we can't turn
// on any of them, so clear the list and quit.
paths.clear();
break;
}
}
return paths;
}
void LightPath::setNotFunctional(
const std::vector<std::string>& inventoryPaths) const
{
for (const auto& path : inventoryPaths)
{
try
{
_dataIface.setFunctional(path, false);
}
catch (const std::exception& e)
{
log<level::INFO>(
fmt::format("Could not write Functional property on {} ({})",
path, e.what())
.c_str());
}
}
}
void LightPath::createCriticalAssociation(
const std::vector<std::string>& inventoryPaths) const
{
for (const auto& path : inventoryPaths)
{
try
{
_dataIface.setCriticalAssociation(path);
}
catch (const std::exception& e)
{
log<level::INFO>(
fmt::format(
"Could not set critical association on object path {} ({})",
path, e.what())
.c_str());
}
}
}
} // namespace openpower::pels::service_indicators