Implement API to send SOL payload when console data is available
Change-Id: I7869d389b589c59e0c76000da9bfd72b9e67c064
Signed-off-by: Tom Joseph <tomjoseph@in.ibm.com>
diff --git a/sd_event_loop.cpp b/sd_event_loop.cpp
index 0272e6c..350a96c 100644
--- a/sd_event_loop.cpp
+++ b/sd_event_loop.cpp
@@ -103,13 +103,22 @@
// The instance is hardcoded to 1, in the case of supporting multiple
// payload instances we would need to populate it from userdata
uint8_t instance = 1;
+ int rc = 0;
auto bufferSize = std::get<sol::Manager&>(singletonPool).dataBuffer.size();
try
{
if(bufferSize > 0)
{
- // Send the SOL payload
+ auto& context = std::get<sol::Manager&>(singletonPool).getContext
+ (instance);
+
+ rc = context.sendOutboundPayload();
+
+ if (rc == 0)
+ {
+ return 0;
+ }
}
std::get<eventloop::EventLoop&>(singletonPool).switchTimer(