blob: 81ad19bbdf7942eb74633e12191b32e37aea38b9 [file] [log] [blame]
#pragma once
#include "console_buffer.hpp"
#include "session.hpp"
namespace sol
{
namespace internal
{
/** @struct SequenceNumbers
*
* SOL sequence numbers. At the session level, SOL Payloads share the session
* sequence numbers for authenticated and unauthenticated packets with other
* packets under the IPMI session. At the payload level, SOL packets include
* their own message sequence numbers that are used for tracking missing and
* retried SOL messages. The sequence numbers must be non-zero. Retried
* packets use the same sequence number as the first packet.
*/
struct SequenceNumbers
{
static constexpr uint8_t MAX_SOL_SEQUENCE_NUMBER = 0x10;
/** @brief Get the SOL sequence number.
*
* @param[in] inbound - true for inbound sequence number and false for
* outbound sequence number
*
* @return sequence number
*/
auto get(bool inbound = true) const
{
return inbound ? in : out;
}
/** @brief Increment the inbound SOL sequence number. */
void incInboundSeqNum()
{
if ((++in) == MAX_SOL_SEQUENCE_NUMBER)
{
in = 1;
}
}
/** @brief Increment the outbound SOL sequence number.
*
* @return outbound sequence number to populate the SOL payload.
*/
auto incOutboundSeqNum()
{
if ((++out) == MAX_SOL_SEQUENCE_NUMBER)
{
out = 1;
}
return out;
}
private:
uint8_t in = 1; //!< Inbound sequence number.
uint8_t out = 0; //!< Outbound sequence number, since the first
//!< operation is increment, it is initialised to 0
};
} // namespace internal
/** @class Context
*
* Context keeps the state of the SOL session. The information needed to
* maintain the state of the SOL is part of this class. This class provides
* interfaces to handle incoming SOL payload, send response and send outbound
* SOL payload.
*/
class Context
{
public:
Context() = default;
~Context() = default;
Context(const Context&) = delete;
Context& operator=(const Context&) = delete;
Context(Context&&) = default;
Context& operator=(Context&&) = default;
/** @brief Context Constructor.
*
* This is issued by the SOL Manager when a SOL payload instance is
* started for the activate payload command.
*
* @param[in] maxRetryCount - Retry count max value.
* @param[in] sendThreshold - Character send threshold.
* @param[in] instance - SOL payload instance.
* @param[in] sessionID - BMC session ID.
*/
Context(uint8_t maxRetryCount,
uint8_t sendThreshold,
uint8_t instance,
session::SessionID sessionID):
maxRetryCount(maxRetryCount),
retryCounter(maxRetryCount),
sendThreshold(sendThreshold),
payloadInstance(instance),
sessionID(sessionID) {}
static constexpr auto clear = true;
static constexpr auto noClear = false;
/** @brief Retry count max value. */
const uint8_t maxRetryCount = 0;
/** @brief Retry counter. */
uint8_t retryCounter = 0;
/** @brief Character send threshold. */
const uint8_t sendThreshold = 0;
/** @brief SOL payload instance. */
const uint8_t payloadInstance = 0;
/** @brief Session ID. */
const session::SessionID sessionID = 0;
/** @brief Process the Inbound SOL payload.
*
* The SOL payload from the remote console is processed and the
* acknowledgment handling is done.
*
* @param[in] seqNum - Packet sequence number.
* @param[in] ackSeqNum - Packet ACK/NACK sequence number.
* @param[in] count - Accepted character count.
* @param[in] operation - ACK is false, NACK is true
* @param[in] input - Incoming SOL character data.
*/
void processInboundPayload(uint8_t seqNum,
uint8_t ackSeqNum,
uint8_t count,
bool status,
const Buffer& input);
/** @brief Send the outbound SOL payload.
*
* @return zero on success and negative value if condition for sending
* the payload fails.
*/
int sendOutboundPayload();
/** @brief Resend the SOL payload.
*
* @param[in] clear - if true then send the payload and clear the
* cached payload, if false only send the payload.
*/
void resendPayload(bool clear);
private:
/** @brief Expected character count.
*
* Expected Sequence number and expected character count is set before
* sending the SOL payload. The check is done against these values when
* an incoming SOL payload is received.
*/
size_t expectedCharCount = 0;
/** @brief Inbound and Outbound sequence numbers. */
internal::SequenceNumbers seqNums;
/** @brief Copy of the last sent SOL payload.
*
* A copy of the SOL payload is kept here, so that when a retry needs
* to be attempted the payload is sent again.
*/
Buffer payloadCache;
/**
* @brief Send Response for Incoming SOL payload.
*
* @param[in] ackSeqNum - Packet ACK/NACK Sequence Number.
* @param[in] count - Accepted Character Count.
* @param[in] ack - Set ACK/NACK in the Operation.
*/
void prepareResponse(uint8_t ackSeqNum, uint8_t count, bool ack);
/** @brief Send the outgoing SOL payload.
*
* @param[in] out - buffer containing the SOL payload.
*/
void sendPayload(const Buffer& out) const;
};
} // namespace sol