blob: 7a14dae1b1ccd194c1636137b7aded56258f122e [file] [log] [blame]
/**
* Copyright © 2019 IBM Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "action.hpp"
#include "action_environment.hpp"
#include "id_map.hpp"
#include "if_action.hpp"
#include "mock_action.hpp"
#include "mock_services.hpp"
#include <exception>
#include <memory>
#include <stdexcept>
#include <utility>
#include <vector>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
using namespace phosphor::power::regulators;
using ::testing::Return;
using ::testing::Throw;
TEST(IfActionTests, Constructor)
{
// Test where else clause is not specified
{
std::unique_ptr<Action> conditionAction =
std::make_unique<MockAction>();
std::vector<std::unique_ptr<Action>> thenActions{};
thenActions.push_back(std::make_unique<MockAction>());
thenActions.push_back(std::make_unique<MockAction>());
IfAction ifAction{std::move(conditionAction), std::move(thenActions)};
EXPECT_NE(ifAction.getConditionAction().get(), nullptr);
EXPECT_EQ(ifAction.getThenActions().size(), 2);
EXPECT_EQ(ifAction.getElseActions().size(), 0);
}
// Test where else clause is specified
{
std::unique_ptr<Action> conditionAction =
std::make_unique<MockAction>();
std::vector<std::unique_ptr<Action>> thenActions{};
thenActions.push_back(std::make_unique<MockAction>());
thenActions.push_back(std::make_unique<MockAction>());
std::vector<std::unique_ptr<Action>> elseActions{};
elseActions.push_back(std::make_unique<MockAction>());
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_NE(ifAction.getConditionAction().get(), nullptr);
EXPECT_EQ(ifAction.getThenActions().size(), 2);
EXPECT_EQ(ifAction.getElseActions().size(), 1);
}
}
TEST(IfActionTests, Execute)
{
// Create ActionEnvironment
IDMap idMap{};
MockServices services{};
ActionEnvironment env{idMap, "", services};
// Test where action throws an exception
try
{
// Create condition action that will return true
std::unique_ptr<MockAction> conditionAction =
std::make_unique<MockAction>();
EXPECT_CALL(*conditionAction, execute).Times(1).WillOnce(Return(true));
// Create vector of actions for then clause
std::vector<std::unique_ptr<Action>> thenActions{};
std::unique_ptr<MockAction> thenAction;
// First then action will throw an exception
thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute)
.Times(1)
.WillOnce(Throw(std::logic_error{"Communication error"}));
thenActions.push_back(std::move(thenAction));
// Second then action should not get executed
thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute).Times(0);
thenActions.push_back(std::move(thenAction));
IfAction ifAction{std::move(conditionAction), std::move(thenActions)};
ifAction.execute(env);
ADD_FAILURE() << "Should not have reached this line.";
}
catch (const std::exception& error)
{
EXPECT_STREQ(error.what(), "Communication error");
}
// Test where condition is true: then clause returns true
try
{
// Create condition action that will return true
std::unique_ptr<MockAction> conditionAction =
std::make_unique<MockAction>();
EXPECT_CALL(*conditionAction, execute).Times(1).WillOnce(Return(true));
// Create vector of actions for then clause: last action returns true
std::vector<std::unique_ptr<Action>> thenActions{};
std::unique_ptr<MockAction> thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute).Times(1).WillOnce(Return(true));
thenActions.push_back(std::move(thenAction));
// Create vector of actions for else clause: should not be executed
std::vector<std::unique_ptr<Action>> elseActions{};
std::unique_ptr<MockAction> elseAction = std::make_unique<MockAction>();
EXPECT_CALL(*elseAction, execute).Times(0);
elseActions.push_back(std::move(elseAction));
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_EQ(ifAction.execute(env), true);
}
catch (const std::exception& error)
{
ADD_FAILURE() << "Should not have caught exception.";
}
// Test where condition is true: then clause returns false
try
{
// Create condition action that will return true
std::unique_ptr<MockAction> conditionAction =
std::make_unique<MockAction>();
EXPECT_CALL(*conditionAction, execute).Times(1).WillOnce(Return(true));
// Create vector of actions for then clause: last action returns false
std::vector<std::unique_ptr<Action>> thenActions{};
std::unique_ptr<MockAction> thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute).Times(1).WillOnce(Return(false));
thenActions.push_back(std::move(thenAction));
// Create vector of actions for else clause: should not be executed
std::vector<std::unique_ptr<Action>> elseActions{};
std::unique_ptr<MockAction> elseAction = std::make_unique<MockAction>();
EXPECT_CALL(*elseAction, execute).Times(0);
elseActions.push_back(std::move(elseAction));
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_EQ(ifAction.execute(env), false);
}
catch (const std::exception& error)
{
ADD_FAILURE() << "Should not have caught exception.";
}
// Test where condition is false: else clause returns true
try
{
// Create condition action that will return false
std::unique_ptr<MockAction> conditionAction =
std::make_unique<MockAction>();
EXPECT_CALL(*conditionAction, execute).Times(1).WillOnce(Return(false));
// Create vector of actions for then clause: should not be executed
std::vector<std::unique_ptr<Action>> thenActions{};
std::unique_ptr<MockAction> thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute).Times(0);
thenActions.push_back(std::move(thenAction));
// Create vector of actions for else clause: last action returns true
std::vector<std::unique_ptr<Action>> elseActions{};
std::unique_ptr<MockAction> elseAction = std::make_unique<MockAction>();
EXPECT_CALL(*elseAction, execute).Times(1).WillOnce(Return(true));
elseActions.push_back(std::move(elseAction));
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_EQ(ifAction.execute(env), true);
}
catch (const std::exception& error)
{
ADD_FAILURE() << "Should not have caught exception.";
}
// Test where condition is false: else clause returns false
try
{
// Create condition action that will return false
std::unique_ptr<MockAction> conditionAction =
std::make_unique<MockAction>();
EXPECT_CALL(*conditionAction, execute).Times(1).WillOnce(Return(false));
// Create vector of actions for then clause: should not be executed
std::vector<std::unique_ptr<Action>> thenActions{};
std::unique_ptr<MockAction> thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute).Times(0);
thenActions.push_back(std::move(thenAction));
// Create vector of actions for else clause: last action returns false
std::vector<std::unique_ptr<Action>> elseActions{};
std::unique_ptr<MockAction> elseAction = std::make_unique<MockAction>();
EXPECT_CALL(*elseAction, execute).Times(1).WillOnce(Return(false));
elseActions.push_back(std::move(elseAction));
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_EQ(ifAction.execute(env), false);
}
catch (const std::exception& error)
{
ADD_FAILURE() << "Should not have caught exception.";
}
// Test where condition is false: no else clause specified
try
{
// Create condition action that will return false
std::unique_ptr<MockAction> conditionAction =
std::make_unique<MockAction>();
EXPECT_CALL(*conditionAction, execute).Times(1).WillOnce(Return(false));
// Create vector of actions for then clause: should not be executed
std::vector<std::unique_ptr<Action>> thenActions{};
std::unique_ptr<MockAction> thenAction = std::make_unique<MockAction>();
EXPECT_CALL(*thenAction, execute).Times(0);
thenActions.push_back(std::move(thenAction));
IfAction ifAction{std::move(conditionAction), std::move(thenActions)};
EXPECT_EQ(ifAction.execute(env), false);
}
catch (const std::exception& error)
{
ADD_FAILURE() << "Should not have caught exception.";
}
}
TEST(IfActionTests, GetConditionAction)
{
MockAction* conditionAction = new MockAction{};
std::vector<std::unique_ptr<Action>> thenActions{};
IfAction ifAction{std::unique_ptr<Action>{conditionAction},
std::move(thenActions)};
EXPECT_EQ(ifAction.getConditionAction().get(), conditionAction);
}
TEST(IfActionTests, GetThenActions)
{
std::unique_ptr<Action> conditionAction = std::make_unique<MockAction>();
std::vector<std::unique_ptr<Action>> thenActions{};
MockAction* thenAction1 = new MockAction{};
thenActions.push_back(std::unique_ptr<MockAction>{thenAction1});
MockAction* thenAction2 = new MockAction{};
thenActions.push_back(std::unique_ptr<MockAction>{thenAction2});
IfAction ifAction{std::move(conditionAction), std::move(thenActions)};
EXPECT_EQ(ifAction.getThenActions().size(), 2);
EXPECT_EQ(ifAction.getThenActions()[0].get(), thenAction1);
EXPECT_EQ(ifAction.getThenActions()[1].get(), thenAction2);
}
TEST(IfActionTests, GetElseActions)
{
std::unique_ptr<Action> conditionAction = std::make_unique<MockAction>();
std::vector<std::unique_ptr<Action>> thenActions{};
std::vector<std::unique_ptr<Action>> elseActions{};
MockAction* elseAction1 = new MockAction{};
elseActions.push_back(std::unique_ptr<MockAction>{elseAction1});
MockAction* elseAction2 = new MockAction{};
elseActions.push_back(std::unique_ptr<MockAction>{elseAction2});
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_EQ(ifAction.getElseActions().size(), 2);
EXPECT_EQ(ifAction.getElseActions()[0].get(), elseAction1);
EXPECT_EQ(ifAction.getElseActions()[1].get(), elseAction2);
}
TEST(IfActionTests, ToString)
{
// Test where else clause is not specified
{
std::unique_ptr<Action> conditionAction =
std::make_unique<MockAction>();
std::vector<std::unique_ptr<Action>> thenActions{};
thenActions.push_back(std::make_unique<MockAction>());
IfAction ifAction{std::move(conditionAction), std::move(thenActions)};
EXPECT_EQ(ifAction.toString(),
"if: { condition: { ... }, then: [ ... ] }");
}
// Test where else clause is specified
{
std::unique_ptr<Action> conditionAction =
std::make_unique<MockAction>();
std::vector<std::unique_ptr<Action>> thenActions{};
thenActions.push_back(std::make_unique<MockAction>());
std::vector<std::unique_ptr<Action>> elseActions{};
elseActions.push_back(std::make_unique<MockAction>());
IfAction ifAction{std::move(conditionAction), std::move(thenActions),
std::move(elseActions)};
EXPECT_EQ(ifAction.toString(),
"if: { condition: { ... }, then: [ ... ], else: [ ... ] }");
}
}