blob: 1b09b1676518937578ab6beed2594b0175a040af [file] [log] [blame]
#include <iostream>
#include <map>
#include <string>
#include <systemd/sd-bus.h>
#include "host_state_manager.hpp"
namespace phosphor
{
namespace state
{
namespace manager
{
// When you see server:: you know we're referencing our base class
namespace server = sdbusplus::xyz::openbmc_project::State::server;
/* Map a transition to it's systemd target */
const std::map<server::Host::Transition,std::string> SYSTEMD_TARGET_TABLE =
{
{server::Host::Transition::Off, "obmc-chassis-stop@0.target"},
{server::Host::Transition::On, "obmc-chassis-start@0.target"}
};
constexpr auto SYSTEMD_SERVICE = "org.freedesktop.systemd1";
constexpr auto SYSTEMD_OBJ_PATH = "/org/freedesktop/systemd1";
constexpr auto SYSTEMD_INTERFACE = "org.freedesktop.systemd1.Manager";
constexpr auto SYSTEM_SERVICE = "org.openbmc.managers.System";
constexpr auto SYSTEM_OBJ_PATH = "/org/openbmc/managers/System";
constexpr auto SYSTEM_INTERFACE = SYSTEM_SERVICE;
/* Map a system state to the HostState */
/* TODO:Issue 774 - Use systemd target signals to control host states */
const std::map<std::string, server::Host::HostState> SYS_HOST_STATE_TABLE = {
{"HOST_BOOTING", server::Host::HostState::Running},
{"HOST_POWERED_OFF", server::Host::HostState::Off}
};
// TODO - Will be rewritten once sdbusplus client bindings are in place
// and persistent storage design is in place
void Host::determineInitialState()
{
std::string sysState;
auto method = this->bus.new_method_call(SYSTEM_SERVICE,
SYSTEM_OBJ_PATH,
SYSTEM_INTERFACE,
"getSystemState");
auto reply = this->bus.call(method);
reply.read(sysState);
if(sysState == "HOST_BOOTED")
{
std::cout << "HOST is BOOTED " << sysState << std::endl;
currentHostState(HostState::Running);
requestedHostTransition(Transition::On);
}
else
{
std::cout << "HOST is not BOOTED " << sysState << std::endl;
currentHostState(HostState::Off);
requestedHostTransition(Transition::Off);
}
// Set transition initially to Off
// TODO - Eventually need to restore this from persistent storage
server::Host::requestedHostTransition(Transition::Off);
return;
}
void Host::executeTransition(Transition tranReq)
{
auto sysdUnit = SYSTEMD_TARGET_TABLE.find(tranReq)->second;
auto method = this->bus.new_method_call(SYSTEMD_SERVICE,
SYSTEMD_OBJ_PATH,
SYSTEMD_INTERFACE,
"StartUnit");
method.append(sysdUnit);
method.append("replace");
this->bus.call(method);
return;
}
int Host::handleSysStateChange(sd_bus_message *msg, void *usrData,
sd_bus_error *retError)
{
const char *newState = nullptr;
auto sdPlusMsg = sdbusplus::message::message(msg);
sdPlusMsg.read(newState);
std::cout << "The System State has changed to " << newState << std::endl;
auto it = SYS_HOST_STATE_TABLE.find(newState);
if(it != SYS_HOST_STATE_TABLE.end())
{
// This is a state change we're interested in so process it
Host::HostState gotoState = it->second;
// Grab the host object instance from the userData
auto hostInst = static_cast<Host*>(usrData);
hostInst->currentHostState(gotoState);
// Check if we need to start a new transition (i.e. a Reboot)
if((gotoState == server::Host::HostState::Off) &&
(hostInst->server::Host::requestedHostTransition() ==
Transition::Reboot))
{
std::cout << "Reached intermediate state, going to next" <<
std::endl;
hostInst->executeTransition(server::Host::Transition::On);
}
else
{
std::cout << "Reached Final State " << newState << std::endl;
}
}
else
{
std::cout << "Not a relevant state change for host" << std::endl;
}
return 0;
}
Host::Transition Host::requestedHostTransition(Transition value)
{
std::cout << "Someone is setting the RequestedHostTransition field"
<< std::endl;
Transition tranReq = value;
if(value == server::Host::Transition::Reboot)
{
// On reboot requests we just need to do a off if we're on and
// vice versa. The handleSysStateChange() code above handles the
// second part of the reboot
if(this->server::Host::currentHostState() ==
server::Host::HostState::Off)
{
tranReq = server::Host::Transition::On;
}
else
{
tranReq = server::Host::Transition::Off;
}
}
executeTransition(tranReq);
std::cout << "Transition executed with success" << std::endl;
return server::Host::requestedHostTransition(value);
}
Host::HostState Host::currentHostState(HostState value)
{
std::cout << "Changing HostState" << std::endl;
return server::Host::currentHostState(value);
}
} // namespace manager
} // namespace state
} // namepsace phosphor