| #pragma once |
| |
| #include <libpldm/pldm_types.h> |
| #include <stdint.h> |
| |
| #include <nlohmann/json.hpp> |
| |
| #include <filesystem> |
| #include <vector> |
| |
| namespace pldm |
| { |
| |
| namespace filetable |
| { |
| |
| namespace fs = std::filesystem; |
| using Handle = uint32_t; |
| using Json = nlohmann::json; |
| using Table = std::vector<uint8_t>; |
| |
| /** @struct FileEntry |
| * |
| * Data structure for storing information regarding the files supported by |
| * PLDM File I/O. The file handle is used to uniquely identify the file. The |
| * traits provide information whether the file is Read only, Read/Write and |
| * preserved across firmware upgrades. |
| */ |
| struct FileEntry |
| { |
| Handle handle; //!< File handle |
| fs::path fsPath; //!< File path |
| bitfield32_t traits; //!< File traits |
| }; |
| |
| /** @class FileTable |
| * |
| * FileTable class encapsulates the data related to files supported by PLDM |
| * File I/O and provides interfaces to lookup files information based on the |
| * file handle and extract the file attribute table. The file attribute table |
| * comprises of metadata for files. Metadata includes the file handle, file |
| * name, current file size and file traits. |
| */ |
| class FileTable |
| { |
| public: |
| /** @brief The file table is initialised by parsing the config file |
| * containing information about the files. |
| * |
| * @param[in] fileTableConfigPath - path to the json file containing |
| * information |
| */ |
| FileTable(const std::string& fileTableConfigPath); |
| FileTable() = default; |
| ~FileTable() = default; |
| FileTable(const FileTable&) = default; |
| FileTable& operator=(const FileTable&) = default; |
| FileTable(FileTable&&) = default; |
| FileTable& operator=(FileTable&&) = default; |
| |
| /** @brief Get the file attribute table |
| * |
| * @return Table- contents of the file attribute table |
| */ |
| Table operator()() const; |
| |
| /** @brief Get the FileEntry at the file handle |
| * |
| * @param[in] handle - file handle |
| * |
| * @return FileEntry - file entry at the handle |
| */ |
| FileEntry at(Handle handle) const |
| { |
| return tableEntries.at(handle); |
| } |
| |
| /** @brief Check is file attribute table is empty |
| * |
| * @return bool - true if file attribute table is empty, false otherwise. |
| */ |
| bool isEmpty() const |
| { |
| return fileTable.empty(); |
| } |
| |
| /** @brief Clear the file table contents |
| * |
| */ |
| void clear() |
| { |
| tableEntries.clear(); |
| fileTable.clear(); |
| padCount = 0; |
| checkSum = 0; |
| } |
| |
| private: |
| /** @brief handle to FileEntry mappings for lookups based on file handle */ |
| std::unordered_map<Handle, FileEntry> tableEntries; |
| |
| /** @brief file attribute table including the pad bytes, except the checksum |
| */ |
| std::vector<uint8_t> fileTable; |
| |
| /** @brief the pad count of the file attribute table, the number of pad |
| * bytes is between 0 and 3 */ |
| uint8_t padCount = 0; |
| |
| /** @brief the checksum of the file attribute table */ |
| uint32_t checkSum = 0; |
| }; |
| |
| /** @brief Build the file attribute table if not already built using the |
| * file table config. |
| * |
| * @param[in] fileTablePath - path of the file table config |
| * |
| * @return FileTable& - Reference to instance of file table |
| */ |
| |
| FileTable& buildFileTable(const std::string& fileTablePath); |
| |
| } // namespace filetable |
| } // namespace pldm |