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.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
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Yocto Project Terms
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Following is a list of terms and definitions users new to the Yocto Project
development environment might find helpful. While some of these terms are
universal, the list includes them just in case:
.. glossary::
Append Files
Files that append build information to a recipe file. Append files are
known as BitBake append files and ``.bbappend`` files. The OpenEmbedded
build system expects every append file to have a corresponding recipe
(``.bb``) file. Furthermore, the append file and corresponding recipe file
must use the same root filename. The filenames can differ only in the
file type suffix used (e.g. ``formfactor_0.0.bb`` and
``formfactor_0.0.bbappend``).
Information in append files extends or overrides the information in the
similarly-named recipe file. For an example of an append file in use, see
the ":ref:`dev-manual/dev-manual-common-tasks:Using .bbappend Files in
Your Layer`" section in the Yocto Project Development Tasks Manual.
When you name an append file, you can use the "``%``" wildcard character
to allow for matching recipe names. For example, suppose you have an
append file named as follows:
::
busybox_1.21.%.bbappend
That append file
would match any ``busybox_1.21.``\ x\ ``.bb`` version of the recipe. So,
the append file would match any of the following recipe names:
.. code-block:: shell
busybox_1.21.1.bb
busybox_1.21.2.bb
busybox_1.21.3.bb
busybox_1.21.10.bb
busybox_1.21.25.bb
.. note::
The use of the " % " character is limited in that it only works
directly in front of the .bbappend portion of the append file's
name. You cannot use the wildcard character in any other location of
the name.
BitBake
The task executor and scheduler used by the OpenEmbedded build system to
build images. For more information on BitBake, see the :doc:`BitBake User
Manual <bitbake:index>`.
Board Support Package (BSP)
A group of drivers, definitions, and other components that provide support
for a specific hardware configuration. For more information on BSPs, see
the :ref:`bsp-guide/bsp-guide:Yocto Project Board Support Package
Developer's Guide`.
Build Directory
This term refers to the area used by the OpenEmbedded build system for
builds. The area is created when you ``source`` the setup environment
script that is found in the Source Directory
(i.e. :ref:`ref-manual/ref-structure:\`\`oe-init-build-env\`\``). The
:term:`TOPDIR` variable points to the Build Directory.
You have a lot of flexibility when creating the Build Directory.
Following are some examples that show how to create the directory. The
examples assume your :term:`Source Directory` is named ``poky``:
- Create the Build Directory inside your Source Directory and let
the name of the Build Directory default to ``build``:
.. code-block:: shell
$ cd $HOME/poky
$ source oe-init-build-env
- Create the Build Directory inside your home directory and
specifically name it ``test-builds``:
.. code-block:: shell
$ cd $HOME
$ source poky/oe-init-build-env test-builds
- Provide a directory path and specifically name the Build
Directory. Any intermediate folders in the pathname must exist.
This next example creates a Build Directory named
``YP-POKYVERSION`` in your home directory within the existing
directory ``mybuilds``:
.. code-block:: shell
$ cd $HOME
$ source $HOME/poky/oe-init-build-env $HOME/mybuilds/YP-POKYVERSION
.. note::
By default, the Build Directory contains :term:`TMPDIR` , which is a
temporary directory the build system uses for its work. TMPDIR cannot
be under NFS. Thus, by default, the Build Directory cannot be under
NFS. However, if you need the Build Directory to be under NFS, you can
set this up by setting TMPDIR in your local.conf file to use a local
drive. Doing so effectively separates TMPDIR from TOPDIR , which is the
Build Directory.
Build Host
The system used to build images in a Yocto Project Development
environment. The build system is sometimes referred to as the development
host.
Classes
Files that provide for logic encapsulation and inheritance so that
commonly used patterns can be defined once and then easily used in
multiple recipes. For reference information on the Yocto Project classes,
see the ":ref:`ref-manual/ref-classes:Classes`" chapter. Class files end with the
``.bbclass`` filename extension.
Configuration File
Files that hold global definitions of variables, user-defined variables,
and hardware configuration information. These files tell the OpenEmbedded
build system what to build and what to put into the image to support a
particular platform.
Configuration files end with a ``.conf`` filename extension. The
:file:`conf/local.conf` configuration file in the :term:`Build Directory`
contains user-defined variables that affect every build. The
:file:`meta-poky/conf/distro/poky.conf` configuration file defines Yocto
"distro" configuration variables used only when building with this
policy. Machine configuration files, which are located throughout the
:term:`Source Directory`, define variables for specific hardware and are
only used when building for that target (e.g. the
:file:`machine/beaglebone.conf` configuration file defines variables for
the Texas Instruments ARM Cortex-A8 development board).
Container Layer
Layers that hold other layers. An example of a container layer is
OpenEmbedded's `meta-openembedded
<https://github.com/openembedded/meta-openembedded>`_ layer. The
``meta-openembedded`` layer contains many ``meta-*`` layers.
Cross-Development Toolchain
In general, a cross-development toolchain is a collection of software
development tools and utilities that run on one architecture and allow you
to develop software for a different, or targeted, architecture. These
toolchains contain cross-compilers, linkers, and debuggers that are
specific to the target architecture.
The Yocto Project supports two different cross-development toolchains:
- A toolchain only used by and within BitBake when building an image for a
target architecture.
- A relocatable toolchain used outside of BitBake by developers when
developing applications that will run on a targeted device.
Creation of these toolchains is simple and automated. For information on
toolchain concepts as they apply to the Yocto Project, see the
":ref:`overview-manual/overview-manual-concepts:Cross-Development
Toolchain Generation`" section in the Yocto Project Overview and Concepts
Manual. You can also find more information on using the relocatable
toolchain in the :ref:`sdk-manual/sdk-manual:Yocto Project Application
Development and the Extensible Software Development Kit (eSDK)` manual.
Extensible Software Development Kit (eSDK)
A custom SDK for application developers. This eSDK allows developers to
incorporate their library and programming changes back into the image to
make their code available to other application developers.
For information on the eSDK, see the :ref:`sdk-manual/sdk-manual:Yocto
Project Application Development and the Extensible Software Development
Kit (eSDK)` manual.
Image
An image is an artifact of the BitBake build process given a collection of
recipes and related Metadata. Images are the binary output that run on
specific hardware or QEMU and are used for specific use-cases. For a list
of the supported image types that the Yocto Project provides, see the
":ref:`ref-manual/ref-images:Images`" chapter.
Layer
A collection of related recipes. Layers allow you to consolidate related
metadata to customize your build. Layers also isolate information used
when building for multiple architectures. Layers are hierarchical in
their ability to override previous specifications. You can include any
number of available layers from the Yocto Project and customize the build
by adding your layers after them. You can search the Layer Index for
layers used within Yocto Project.
For introductory information on layers, see the
":ref:`overview-manual/overview-manual-yp-intro:The Yocto Project Layer
Model`" section in the Yocto Project Overview and Concepts Manual. For
more detailed information on layers, see the
":ref:`dev-manual/dev-manual-common-tasks:Understanding and Creating
Layers`" section in the Yocto Project Development Tasks Manual. For a
discussion specifically on BSP Layers, see the ":ref:`bsp-guide/bsp:BSP
Layers`" section in the Yocto Project Board Support Packages (BSP)
Developer's Guide.
Metadata
A key element of the Yocto Project is the Metadata that
is used to construct a Linux distribution and is contained in the
files that the :term:`OpenEmbedded Build System`
parses when building an image. In general, Metadata includes recipes,
configuration files, and other information that refers to the build
instructions themselves, as well as the data used to control what
things get built and the effects of the build. Metadata also includes
commands and data used to indicate what versions of software are
used, from where they are obtained, and changes or additions to the
software itself (patches or auxiliary files) that are used to fix
bugs or customize the software for use in a particular situation.
OpenEmbedded-Core is an important set of validated metadata.
In the context of the kernel ("kernel Metadata"), the term refers to
the kernel config fragments and features contained in the
:yocto_git:`yocto-kernel-cache </cgit/cgit.cgi/yocto-kernel-cache>`
Git repository.
OpenEmbedded-Core (OE-Core)
OE-Core is metadata comprised of
foundational recipes, classes, and associated files that are meant to
be common among many different OpenEmbedded-derived systems,
including the Yocto Project. OE-Core is a curated subset of an
original repository developed by the OpenEmbedded community that has
been pared down into a smaller, core set of continuously validated
recipes. The result is a tightly controlled and an quality-assured
core set of recipes.
You can see the Metadata in the ``meta`` directory of the Yocto
Project :yocto_git:`Source Repositories <>`.
OpenEmbedded Build System
The build system specific to the Yocto
Project. The OpenEmbedded build system is based on another project
known as "Poky", which uses :term:`BitBake` as the task
executor. Throughout the Yocto Project documentation set, the
OpenEmbedded build system is sometimes referred to simply as "the
build system". If other build systems, such as a host or target build
system are referenced, the documentation clearly states the
difference.
.. note::
For some historical information about Poky, see the
Poky
term.
Package
In the context of the Yocto Project, this term refers to a
recipe's packaged output produced by BitBake (i.e. a "baked recipe").
A package is generally the compiled binaries produced from the
recipe's sources. You "bake" something by running it through BitBake.
It is worth noting that the term "package" can, in general, have
subtle meanings. For example, the packages referred to in the
"`Required Packages for the Build
Host <#required-packages-for-the-build-host>`__" section are compiled
binaries that, when installed, add functionality to your Linux
distribution.
Another point worth noting is that historically within the Yocto
Project, recipes were referred to as packages - thus, the existence
of several BitBake variables that are seemingly mis-named, (e.g.
:term:`PR`, :term:`PV`, and
:term:`PE`).
Package Groups
Arbitrary groups of software Recipes. You use
package groups to hold recipes that, when built, usually accomplish a
single task. For example, a package group could contain the recipes
for a company's proprietary or value-add software. Or, the package
group could contain the recipes that enable graphics. A package group
is really just another recipe. Because package group files are
recipes, they end with the ``.bb`` filename extension.
Poky
Poky, which is pronounced *Pock*-ee, is a reference embedded
distribution and a reference test configuration. Poky provides the
following:
- A base-level functional distro used to illustrate how to customize
a distribution.
- A means by which to test the Yocto Project components (i.e. Poky
is used to validate the Yocto Project).
- A vehicle through which you can download the Yocto Project.
Poky is not a product level distro. Rather, it is a good starting
point for customization.
.. note::
Poky began as an open-source project initially developed by
OpenedHand. OpenedHand developed Poky from the existing
OpenEmbedded build system to create a commercially supportable
build system for embedded Linux. After Intel Corporation acquired
OpenedHand, the poky project became the basis for the Yocto
Project's build system.
Recipe
A set of instructions for building packages. A recipe
describes where you get source code, which patches to apply, how to
configure the source, how to compile it and so on. Recipes also
describe dependencies for libraries or for other recipes. Recipes
represent the logical unit of execution, the software to build, the
images to build, and use the ``.bb`` file extension.
Reference Kit
A working example of a system, which includes a
:term:`BSP<Board Support Package (BSP)>` as well as a
:term:`build host<Build Host>` and other components, that can
work on specific hardware.
Source Directory
This term refers to the directory structure
created as a result of creating a local copy of the ``poky`` Git
repository ``git://git.yoctoproject.org/poky`` or expanding a
released ``poky`` tarball.
.. note::
Creating a local copy of the
poky
Git repository is the recommended method for setting up your
Source Directory.
Sometimes you might hear the term "poky directory" used to refer to
this directory structure.
.. note::
The OpenEmbedded build system does not support file or directory
names that contain spaces. Be sure that the Source Directory you
use does not contain these types of names.
The Source Directory contains BitBake, Documentation, Metadata and
other files that all support the Yocto Project. Consequently, you
must have the Source Directory in place on your development system in
order to do any development using the Yocto Project.
When you create a local copy of the Git repository, you can name the
repository anything you like. Throughout much of the documentation,
"poky" is used as the name of the top-level folder of the local copy
of the poky Git repository. So, for example, cloning the ``poky`` Git
repository results in a local Git repository whose top-level folder
is also named "poky".
While it is not recommended that you use tarball expansion to set up
the Source Directory, if you do, the top-level directory name of the
Source Directory is derived from the Yocto Project release tarball.
For example, downloading and unpacking
:yocto_dl:`/releases/yocto/&DISTRO_REL_TAG;/&YOCTO_POKY;.tar.bz2`
results in a Source Directory whose root folder is named ``poky``.
It is important to understand the differences between the Source
Directory created by unpacking a released tarball as compared to
cloning ``git://git.yoctoproject.org/poky``. When you unpack a
tarball, you have an exact copy of the files based on the time of
release - a fixed release point. Any changes you make to your local
files in the Source Directory are on top of the release and will
remain local only. On the other hand, when you clone the ``poky`` Git
repository, you have an active development repository with access to
the upstream repository's branches and tags. In this case, any local
changes you make to the local Source Directory can be later applied
to active development branches of the upstream ``poky`` Git
repository.
For more information on concepts related to Git repositories,
branches, and tags, see the
":ref:`overview-manual/overview-manual-development-environment:repositories, tags, and branches`"
section in the Yocto Project Overview and Concepts Manual.
Task
A unit of execution for BitBake (e.g.
:ref:`ref-tasks-compile`,
:ref:`ref-tasks-fetch`,
:ref:`ref-tasks-patch`, and so forth).
Toaster
A web interface to the Yocto Project's :term:`OpenEmbedded Build System`.
The interface enables you to
configure and run your builds. Information about builds is collected
and stored in a database. For information on Toaster, see the
:doc:`../toaster-manual/toaster-manual`.
Upstream
A reference to source code or repositories that are not
local to the development system but located in a master area that is
controlled by the maintainer of the source code. For example, in
order for a developer to work on a particular piece of code, they
need to first get a copy of it from an "upstream" source.