| # Summarize sstate usage at the end of the build |
| python buildstats_summary () { |
| import collections |
| import os.path |
| |
| bn = get_bn(e) |
| bsdir = os.path.join(e.data.getVar('BUILDSTATS_BASE', True), bn) |
| if not os.path.exists(bsdir): |
| return |
| |
| sstatetasks = (e.data.getVar('SSTATETASKS', True) or '').split() |
| built = collections.defaultdict(lambda: [set(), set()]) |
| for pf in os.listdir(bsdir): |
| taskdir = os.path.join(bsdir, pf) |
| if not os.path.isdir(taskdir): |
| continue |
| |
| tasks = os.listdir(taskdir) |
| for t in sstatetasks: |
| no_sstate, sstate = built[t] |
| if t in tasks: |
| no_sstate.add(pf) |
| elif t + '_setscene' in tasks: |
| sstate.add(pf) |
| |
| header_printed = False |
| for t in sstatetasks: |
| no_sstate, sstate = built[t] |
| if no_sstate | sstate: |
| if not header_printed: |
| header_printed = True |
| bb.note("Build completion summary:") |
| |
| bb.note(" {0}: {1}% sstate reuse ({2} setscene, {3} scratch)".format(t, 100*len(sstate)/(len(sstate)+len(no_sstate)), len(sstate), len(no_sstate))) |
| } |
| addhandler buildstats_summary |
| buildstats_summary[eventmask] = "bb.event.BuildCompleted" |