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| <chapter id='dev-manual-model'> |
| |
| <title>Common Development Models</title> |
| |
| <para> |
| Many development models exist for which you can use the Yocto Project. |
| This chapter overviews simple methods that use tools provided by the |
| Yocto Project: |
| <itemizedlist> |
| <listitem><para><emphasis>System Development:</emphasis> |
| System Development covers Board Support Package (BSP) development |
| and kernel modification or configuration. |
| For an example on how to create a BSP, see the |
| "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>" |
| section in the Yocto Project Board Support Package (BSP) |
| Developer's Guide. |
| For more complete information on how to work with the kernel, |
| see the |
| <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>. |
| </para></listitem> |
| <listitem><para><emphasis>User Application Development:</emphasis> |
| User Application Development covers development of applications |
| that you intend to run on target hardware. |
| For information on how to set up your host development system for |
| user-space application development, see the |
| <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>. |
| For a simple example of user-space application development using |
| the <trademark class='trade'>Eclipse</trademark> IDE, see the |
| "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-developing-applications-using-eclipse'>Developing Applications Using <trademark class='trade'>Eclipse</trademark></ulink>" section. |
| </para></listitem> |
| <listitem><para><emphasis>Temporary Source Code Modification:</emphasis> |
| Direct modification of temporary source code is a convenient |
| development model to quickly iterate and develop towards a |
| solution. |
| Once you implement the solution, you should of course take |
| steps to get the changes upstream and applied in the affected |
| recipes. |
| </para></listitem> |
| <listitem><para><emphasis>Image Development using Toaster:</emphasis> |
| You can use <ulink url='&YOCTO_HOME_URL;/Tools-resources/projects/toaster'>Toaster</ulink> |
| to build custom operating system images within the build |
| environment. |
| Toaster provides an efficient interface to the OpenEmbedded build |
| that allows you to start builds and examine build statistics. |
| </para></listitem> |
| <listitem><para><emphasis>Using a Development Shell:</emphasis> |
| You can use a |
| <link linkend='platdev-appdev-devshell'><filename>devshell</filename></link> |
| to efficiently debug |
| commands or simply edit packages. |
| Working inside a development shell is a quick way to set up the |
| OpenEmbedded build environment to work on parts of a project. |
| </para></listitem> |
| </itemizedlist> |
| </para> |
| |
| <section id='system-development-model'> |
| <title>System Development Workflow</title> |
| |
| <para> |
| System development involves modification or creation of an image that you want to run on |
| a specific hardware target. |
| Usually, when you want to create an image that runs on embedded hardware, the image does |
| not require the same number of features that a full-fledged Linux distribution provides. |
| Thus, you can create a much smaller image that is designed to use only the |
| features for your particular hardware. |
| </para> |
| |
| <para> |
| To help you understand how system development works in the Yocto Project, this section |
| covers two types of image development: BSP creation and kernel modification or |
| configuration. |
| </para> |
| |
| <section id='developing-a-board-support-package-bsp'> |
| <title>Developing a Board Support Package (BSP)</title> |
| |
| <para> |
| A BSP is a collection of recipes that, when applied during a build, results in |
| an image that you can run on a particular board. |
| Thus, the package when compiled into the new image, supports the operation of the board. |
| </para> |
| |
| <note> |
| For a brief list of terms used when describing the development process in the Yocto Project, |
| see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section. |
| </note> |
| |
| <para> |
| The remainder of this section presents the basic |
| steps used to create a BSP using the Yocto Project's |
| <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>. |
| Although not required for BSP creation, the |
| <filename>meta-intel</filename> repository, which contains |
| many BSPs supported by the Yocto Project, is part of the example. |
| </para> |
| |
| <para> |
| For an example that shows how to create a new layer using the tools, see the |
| "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>" |
| section in the Yocto Project Board Support Package (BSP) Developer's Guide. |
| </para> |
| |
| <para> |
| The following illustration and list summarize the BSP creation general workflow. |
| </para> |
| |
| <para> |
| <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" /> |
| </para> |
| |
| <para> |
| <orderedlist> |
| <listitem><para><emphasis>Set up your host development system to support |
| development using the Yocto Project</emphasis>: See the |
| "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" |
| and the |
| "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both |
| in the Yocto Project Quick Start for requirements.</para></listitem> |
| <listitem><para><emphasis>Establish a local copy of the project files on your |
| system</emphasis>: You need this <link linkend='source-directory'>Source |
| Directory</link> available on your host system. |
| Having these files on your system gives you access to the build |
| process and to the tools you need. |
| For information on how to set up the Source Directory, |
| see the |
| "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem> |
| <listitem><para><emphasis>Establish the <filename>meta-intel</filename> |
| repository on your system</emphasis>: Having local copies |
| of these supported BSP layers on your system gives you |
| access to layers you might be able to build on or modify |
| to create your BSP. |
| For information on how to get these files, see the |
| "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem> |
| <listitem><para><emphasis>Create your own BSP layer using the |
| <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>: |
| Layers are ideal for |
| isolating and storing work for a given piece of hardware. |
| A layer is really just a location or area in which you place |
| the recipes and configurations for your BSP. |
| In fact, a BSP is, in itself, a special type of layer. |
| The simplest way to create a new BSP layer that is compliant with the |
| Yocto Project is to use the <filename>yocto-bsp</filename> script. |
| For information about that script, see the |
| "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>" |
| section in the Yocto Project Board Support (BSP) Developer's Guide. |
| </para> |
| |
| <para> |
| Another example that illustrates a layer |
| is an application. |
| Suppose you are creating an application that has |
| library or other dependencies in order for it to |
| compile and run. |
| The layer, in this case, would be where all the |
| recipes that define those dependencies are kept. |
| The key point for a layer is that it is an isolated |
| area that contains all the relevant information for |
| the project that the OpenEmbedded build system knows |
| about. |
| For more information on layers, see the |
| "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>" |
| section. |
| For more information on BSP layers, see the |
| "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" |
| section in the Yocto Project Board Support Package (BSP) |
| Developer's Guide. |
| <note> |
| <para> |
| Five BSPs exist that are part of the Yocto Project release: |
| <filename>beaglebone</filename> (ARM), |
| <filename>mpc8315e</filename> (PowerPC), |
| and <filename>edgerouter</filename> (MIPS). |
| The recipes and configurations for these five BSPs |
| are located and dispersed within the |
| <link linkend='source-directory'>Source Directory</link>. |
| </para> |
| |
| <para> |
| Three core Intel BSPs exist as part of the Yocto |
| Project release in the |
| <filename>meta-intel</filename> layer: |
| <itemizedlist> |
| <listitem><para><filename>intel-core2-32</filename>, |
| which is a BSP optimized for the Core2 family of CPUs |
| as well as all CPUs prior to the Silvermont core. |
| </para></listitem> |
| <listitem><para><filename>intel-corei7-64</filename>, |
| which is a BSP optimized for Nehalem and later |
| Core and Xeon CPUs as well as Silvermont and later |
| Atom CPUs, such as the Baytrail SoCs. |
| </para></listitem> |
| <listitem><para><filename>intel-quark</filename>, |
| which is a BSP optimized for the Intel Galileo |
| gen1 & gen2 development boards. |
| </para></listitem> |
| </itemizedlist> |
| </para> |
| </note> |
| </para> |
| |
| <para>When you set up a layer for a new BSP, you should follow a standard layout. |
| This layout is described in the |
| "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>" |
| section of the Board Support Package (BSP) Development Guide. |
| In the standard layout, you will notice a suggested structure for recipes and |
| configuration information. |
| You can see the standard layout for a BSP by examining |
| any supported BSP found in the <filename>meta-intel</filename> layer inside |
| the Source Directory.</para></listitem> |
| <listitem><para><emphasis>Make configuration changes to your new BSP |
| layer</emphasis>: The standard BSP layer structure organizes the files you need |
| to edit in <filename>conf</filename> and several <filename>recipes-*</filename> |
| directories within the BSP layer. |
| Configuration changes identify where your new layer is on the local system |
| and identify which kernel you are going to use. |
| When you run the <filename>yocto-bsp</filename> script, you are able to interactively |
| configure many things for the BSP (e.g. keyboard, touchscreen, and so forth). |
| </para></listitem> |
| <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe |
| changes include altering recipes (<filename>.bb</filename> files), removing |
| recipes you do not use, and adding new recipes or append files |
| (<filename>.bbappend</filename>) that you need to support your hardware. |
| </para></listitem> |
| <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the |
| changes to your BSP layer, there remains a few things |
| you need to do for the OpenEmbedded build system in order for it to create your image. |
| You need to get the build environment ready by sourcing an environment setup script |
| (i.e. <filename>oe-init-build-env</filename> or |
| <filename>oe-init-build-env-memres</filename>) |
| and you need to be sure two key configuration files are configured appropriately: |
| the <filename>conf/local.conf</filename> and the |
| <filename>conf/bblayers.conf</filename> file. |
| You must make the OpenEmbedded build system aware of your new layer. |
| See the |
| "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section |
| for information on how to let the build system know about your new layer.</para> |
| <para>The entire process for building an image is overviewed in the section |
| "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" section |
| of the Yocto Project Quick Start. |
| You might want to reference this information.</para></listitem> |
| <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system |
| uses the BitBake tool to build images based on the type of image you want to create. |
| You can find more information about BitBake in the |
| <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>. |
| </para> |
| <para>The build process supports several types of images to satisfy different needs. |
| See the |
| "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter |
| in the Yocto Project Reference Manual for information on |
| supported images.</para></listitem> |
| </orderedlist> |
| </para> |
| |
| <para> |
| You can view a video presentation on "Building Custom Embedded Images with Yocto" |
| at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>. |
| After going to the page, just search for "Embedded". |
| You can also find supplemental information in the |
| <ulink url='&YOCTO_DOCS_BSP_URL;'> |
| Yocto Project Board Support Package (BSP) Developer's Guide</ulink>. |
| Finally, there is helpful material and links on this |
| <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>wiki page</ulink>. |
| Although a bit dated, you might find the information on the wiki |
| helpful. |
| </para> |
| </section> |
| |
| <section id='modifying-the-kernel'> |
| <title><anchor id='kernel-spot' />Modifying the Kernel</title> |
| |
| <para> |
| Kernel modification involves changing the Yocto Project kernel, which could involve changing |
| configuration options as well as adding new kernel recipes. |
| Configuration changes can be added in the form of configuration fragments, while recipe |
| modification comes through the kernel's <filename>recipes-kernel</filename> area |
| in a kernel layer you create. |
| </para> |
| |
| <para> |
| The remainder of this section presents a high-level overview of the Yocto Project |
| kernel architecture and the steps to modify the kernel. |
| You can reference the |
| "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section |
| for an example that changes the source code of the kernel. |
| For information on how to configure the kernel, see the |
| "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section. |
| For more information on the kernel and on modifying the kernel, see the |
| <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>. |
| </para> |
| |
| <section id='kernel-overview'> |
| <title>Kernel Overview</title> |
| |
| <para> |
| Traditionally, when one thinks of a patched kernel, they think of a base kernel |
| source tree and a fixed structure that contains kernel patches. |
| The Yocto Project, however, employs mechanisms that, in a sense, result in a kernel source |
| generator. |
| By the end of this section, this analogy will become clearer. |
| </para> |
| |
| <para> |
| You can find a web interface to the Yocto Project kernel source repositories at |
| <ulink url='&YOCTO_GIT_URL;'></ulink>. |
| If you look at the interface, you will see to the left a grouping of |
| Git repositories titled "Yocto Linux Kernel." |
| Within this group, you will find several kernels supported by |
| the Yocto Project: |
| <itemizedlist> |
| <listitem><para><emphasis> |
| <filename>linux-yocto-3.14</filename></emphasis> - The |
| stable Yocto Project kernel to use with the Yocto |
| Project Releases 1.6 and 1.7. |
| This kernel is based on the Linux 3.14 released kernel. |
| </para></listitem> |
| <listitem><para><emphasis> |
| <filename>linux-yocto-3.17</filename></emphasis> - An |
| additional, unsupported Yocto Project kernel used with |
| the Yocto Project Release 1.7. |
| This kernel is based on the Linux 3.17 released kernel. |
| </para></listitem> |
| <listitem><para><emphasis> |
| <filename>linux-yocto-3.19</filename></emphasis> - The |
| stable Yocto Project kernel to use with the Yocto |
| Project Release 1.8. |
| This kernel is based on the Linux 3.19 released kernel. |
| </para></listitem> |
| <listitem><para><emphasis> |
| <filename>linux-yocto-4.1</filename></emphasis> - The |
| stable Yocto Project kernel to use with the Yocto |
| Project Release 2.0. |
| This kernel is based on the Linux 4.1 released kernel. |
| </para></listitem> |
| <listitem><para><emphasis> |
| <filename>linux-yocto-4.4</filename></emphasis> - The |
| stable Yocto Project kernel to use with the Yocto |
| Project Release 2.1. |
| This kernel is based on the Linux 4.4 released kernel. |
| </para></listitem> |
| <listitem><para><emphasis> |
| <filename>linux-yocto-dev</filename></emphasis> - A |
| development kernel based on the latest upstream release |
| candidate available. |
| </para></listitem> |
| </itemizedlist> |
| <note> |
| Long Term Support Initiative (LTSI) for Yocto Project kernels |
| is as follows: |
| <itemizedlist> |
| <listitem><para>For Yocto Project releases 1.7, 1.8, and 2.0, |
| the LTSI kernel is <filename>linux-yocto-3.14</filename>. |
| </para></listitem> |
| <listitem><para>For Yocto Project release 2.1, the |
| LTSI kernel is <filename>linux-yocto-4.1</filename>. |
| </para></listitem> |
| </itemizedlist> |
| </note> |
| </para> |
| |
| <para> |
| The kernels are maintained using the Git revision control system |
| that structures them using the familiar "tree", "branch", and "leaf" scheme. |
| Branches represent diversions from general code to more specific code, while leaves |
| represent the end-points for a complete and unique kernel whose source files, |
| when gathered from the root of the tree to the leaf, accumulate to create the files |
| necessary for a specific piece of hardware and its features. |
| The following figure displays this concept: |
| <para> |
| <imagedata fileref="figures/kernel-overview-1.png" |
| width="6in" depth="6in" align="center" scale="100" /> |
| </para> |
| |
| <para> |
| Within the figure, the "Kernel.org Branch Point" represents the point in the tree |
| where a supported base kernel is modified from the Linux kernel. |
| For example, this could be the branch point for the <filename>linux-yocto-3.19</filename> |
| kernel. |
| Thus, everything further to the right in the structure is based on the |
| <filename>linux-yocto-3.19</filename> kernel. |
| Branch points to the right in the figure represent where the |
| <filename>linux-yocto-3.19</filename> kernel is modified for specific hardware |
| or types of kernels, such as real-time kernels. |
| Each leaf thus represents the end-point for a kernel designed to run on a specific |
| targeted device. |
| </para> |
| |
| <para> |
| The overall result is a Git-maintained repository from which all the supported |
| kernel types can be derived for all the supported devices. |
| A big advantage to this scheme is the sharing of common features by keeping them in |
| "larger" branches within the tree. |
| This practice eliminates redundant storage of similar features shared among kernels. |
| </para> |
| |
| <note> |
| Keep in mind the figure does not take into account all the supported Yocto |
| Project kernel types, but rather shows a single generic kernel just for conceptual purposes. |
| Also keep in mind that this structure represents the Yocto Project source repositories |
| that are either pulled from during the build or established on the host development system |
| prior to the build by either cloning a particular kernel's Git repository or by |
| downloading and unpacking a tarball. |
| </note> |
| |
| <para> |
| Upstream storage of all the available kernel source code is one thing, while |
| representing and using the code on your host development system is another. |
| Conceptually, you can think of the kernel source repositories as all the |
| source files necessary for all the supported kernels. |
| As a developer, you are just interested in the source files for the kernel on |
| which you are working. |
| And, furthermore, you need them available on your host system. |
| </para> |
| |
| <para> |
| Kernel source code is available on your host system a couple of different |
| ways. |
| If you are working in the kernel all the time, you probably would want |
| to set up your own local Git repository of the kernel tree. |
| If you just need to make some patches to the kernel, you can access |
| temporary kernel source files that were extracted and used |
| during a build. |
| We will just talk about working with the temporary source code. |
| For more information on how to get kernel source code onto your |
| host system, see the |
| "<link linkend='local-kernel-files'>Yocto Project Kernel</link>" |
| bulleted item earlier in the manual. |
| </para> |
| |
| <para> |
| What happens during the build? |
| When you build the kernel on your development system, all files needed for the build |
| are taken from the source repositories pointed to by the |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable |
| and gathered in a temporary work area |
| where they are subsequently used to create the unique kernel. |
| Thus, in a sense, the process constructs a local source tree specific to your |
| kernel to generate the new kernel image - a source generator if you will. |
| </para> |
| The following figure shows the temporary file structure |
| created on your host system when the build occurs. |
| This |
| <link linkend='build-directory'>Build Directory</link> contains all the |
| source files used during the build. |
| </para> |
| |
| <para> |
| <imagedata fileref="figures/kernel-overview-2-generic.png" |
| width="6in" depth="5in" align="center" scale="100" /> |
| </para> |
| |
| <para> |
| Again, for additional information on the Yocto Project kernel's |
| architecture and its branching strategy, see the |
| <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>. |
| You can also reference the |
| "<link linkend='patching-the-kernel'>Patching the Kernel</link>" |
| section for a detailed example that modifies the kernel. |
| </para> |
| </section> |
| |
| <section id='kernel-modification-workflow'> |
| <title>Kernel Modification Workflow</title> |
| |
| <para> |
| This illustration and the following list summarizes the kernel modification general workflow. |
| </para> |
| |
| <para> |
| <imagedata fileref="figures/kernel-dev-flow.png" |
| width="6in" depth="5in" align="center" scalefit="1" /> |
| </para> |
| |
| <para> |
| <orderedlist> |
| <listitem><para><emphasis>Set up your host development system to support |
| development using the Yocto Project</emphasis>: See |
| "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and |
| "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both |
| in the Yocto Project Quick Start for requirements.</para></listitem> |
| <listitem><para><emphasis>Establish a local copy of project files on your |
| system</emphasis>: Having the <link linkend='source-directory'>Source |
| Directory</link> on your system gives you access to the build process and tools |
| you need. |
| For information on how to get these files, see the bulleted item |
| "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual. |
| </para></listitem> |
| <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>: |
| Temporary kernel source files are kept in the |
| <link linkend='build-directory'>Build Directory</link> |
| created by the |
| OpenEmbedded build system when you run BitBake. |
| If you have never built the kernel in which you are |
| interested, you need to run an initial build to |
| establish local kernel source files.</para> |
| <para>If you are building an image for the first time, you need to get the build |
| environment ready by sourcing an environment setup script |
| (i.e. <filename>oe-init-build-env</filename> or |
| <filename>oe-init-build-env-memres</filename>). |
| You also need to be sure two key configuration files |
| (<filename>local.conf</filename> and <filename>bblayers.conf</filename>) |
| are configured appropriately.</para> |
| <para>The entire process for building an image is overviewed in the |
| "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" |
| section of the Yocto Project Quick Start. |
| You might want to reference this information. |
| You can find more information on BitBake in the |
| <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>. |
| </para> |
| <para>The build process supports several types of images to satisfy different needs. |
| See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in |
| the Yocto Project Reference Manual for information on supported images. |
| </para></listitem> |
| <listitem><para><emphasis>Make changes to the kernel source code if |
| applicable</emphasis>: Modifying the kernel does not always mean directly |
| changing source files. |
| However, if you have to do this, you make the changes to the files in the |
| Build Directory.</para></listitem> |
| <listitem><para><emphasis>Make kernel configuration changes if applicable</emphasis>: |
| If your situation calls for changing the kernel's |
| configuration, you can use |
| <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#generating-configuration-files'><filename>menuconfig</filename></ulink>, |
| which allows you to interactively develop and test the |
| configuration changes you are making to the kernel. |
| Saving changes you make with |
| <filename>menuconfig</filename> updates |
| the kernel's <filename>.config</filename> file. |
| <note><title>Warning</title> |
| Try to resist the temptation to directly edit an |
| existing <filename>.config</filename> file, which is |
| found in the Build Directory at |
| <filename>tmp/sysroots/<replaceable>machine-name</replaceable>/kernel</filename>. |
| Doing so, can produce unexpected results when the |
| OpenEmbedded build system regenerates the configuration |
| file. |
| </note> |
| Once you are satisfied with the configuration |
| changes made using <filename>menuconfig</filename> |
| and you have saved them, you can directly compare the |
| resulting <filename>.config</filename> file against an |
| existing original and gather those changes into a |
| <link linkend='creating-config-fragments'>configuration fragment file</link> |
| to be referenced from within the kernel's |
| <filename>.bbappend</filename> file.</para> |
| |
| <para>Additionally, if you are working in a BSP layer |
| and need to modify the BSP's kernel's configuration, |
| you can use the |
| <ulink url='&YOCTO_DOCS_BSP_URL;#managing-kernel-patches-and-config-items-with-yocto-kernel'><filename>yocto-kernel</filename></ulink> |
| script as well as <filename>menuconfig</filename>. |
| The <filename>yocto-kernel</filename> script lets |
| you interactively set up kernel configurations. |
| </para></listitem> |
| <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>: |
| Rebuilding the kernel image applies your changes. |
| </para></listitem> |
| </orderedlist> |
| </para> |
| </section> |
| </section> |
| </section> |
| |
| <section id='application-development-workflow-using-an-sdk'> |
| <title>Application Development Workflow Using an SDK</title> |
| |
| <para> |
| Standard and extensible Software Development Kits (SDK) make it easy |
| to develop applications inside or outside of the Yocto Project |
| development environment. |
| Tools exist to help the application developer during any phase |
| of development. |
| For information on how to install and use an SDK, see the |
| <ulink url='&YOCTO_DOCS_SDK_URL;#sdk-intro'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>. |
| </para> |
| </section> |
| |
| <section id="dev-modifying-source-code"> |
| <title>Modifying Source Code</title> |
| |
| <para> |
| A common development workflow consists of modifying project source |
| files that are external to the Yocto Project and then integrating |
| that project's build output into an image built using the |
| OpenEmbedded build system. |
| Given this scenario, development engineers typically want to stick |
| to their familiar project development tools and methods, which allows |
| them to just focus on the project. |
| </para> |
| |
| <para> |
| Several workflows exist that allow you to develop, build, and test |
| code that is going to be integrated into an image built using the |
| OpenEmbedded build system. |
| This section describes two: |
| <itemizedlist> |
| <listitem><para><emphasis><filename>devtool</filename>:</emphasis> |
| A set of tools to aid in working on the source code built by |
| the OpenEmbedded build system. |
| Section |
| "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>" |
| describes this workflow. |
| If you want more information that showcases the workflow, click |
| <ulink url='https://drive.google.com/a/linaro.org/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>here</ulink> |
| for a presentation by Trevor Woerner that, while somewhat dated, |
| provides detailed background information and a complete |
| working tutorial. |
| </para></listitem> |
| <listitem><para><emphasis><ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>:</emphasis> |
| A powerful tool that allows you to capture source |
| code changes without having a clean source tree. |
| While Quilt is not the preferred workflow of the two, this |
| section includes it for users that are committed to using |
| the tool. |
| See the |
| "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>" |
| section for more information. |
| </para></listitem> |
| </itemizedlist> |
| </para> |
| |
| <section id='using-devtool-in-your-workflow'> |
| <title>Using <filename>devtool</filename> in Your Workflow</title> |
| |
| <para> |
| As mentioned earlier, <filename>devtool</filename> helps |
| you easily develop projects whose build output must be part of |
| an image built using the OpenEmbedded build system. |
| </para> |
| |
| <para> |
| Three entry points exist that allow you to develop using |
| <filename>devtool</filename>: |
| <itemizedlist> |
| <listitem><para><emphasis><filename>devtool add</filename></emphasis> |
| </para></listitem> |
| <listitem><para><emphasis><filename>devtool modify</filename></emphasis> |
| </para></listitem> |
| <listitem><para><emphasis><filename>devtool upgrade</filename></emphasis> |
| </para></listitem> |
| </itemizedlist> |
| </para> |
| |
| <para> |
| The remainder of this section presents these workflows. |
| See the |
| "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename> Quick Reference</ulink>" |
| in the Yocto Project Reference Manual for a |
| <filename>devtool</filename> quick reference. |
| </para> |
| |
| <section id='use-devtool-to-integrate-new-code'> |
| <title>Use <filename>devtool add</filename> to Add an Application</title> |
| |
| <para> |
| The <filename>devtool add</filename> command generates |
| a new recipe based on existing source code. |
| This command takes advantage of the |
| <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink> |
| layer that many <filename>devtool</filename> commands |
| use. |
| The command is flexible enough to allow you to extract source |
| code into both the workspace or a separate local Git repository |
| and to use existing code that does not need to be extracted. |
| </para> |
| |
| <para> |
| Depending on your particular scenario, the arguments and options |
| you use with <filename>devtool add</filename> form different |
| combinations. |
| The following diagram shows common development flows |
| you would use with the <filename>devtool add</filename> |
| command: |
| </para> |
| |
| <para> |
| <imagedata fileref="figures/devtool-add-flow.png" align="center" /> |
| </para> |
| |
| <para> |
| <orderedlist> |
| <listitem><para><emphasis>Generating the New Recipe</emphasis>: |
| The top part of the flow shows three scenarios by which |
| you could use <filename>devtool add</filename> to |
| generate a recipe based on existing source code.</para> |
| |
| <para>In a shared development environment, it is |
| typical where other developers are responsible for |
| various areas of source code. |
| As a developer, you are probably interested in using |
| that source code as part of your development using |
| the Yocto Project. |
| All you need is access to the code, a recipe, and a |
| controlled area in which to do your work.</para> |
| |
| <para>Within the diagram, three possible scenarios |
| feed into the <filename>devtool add</filename> workflow: |
| <itemizedlist> |
| <listitem><para><emphasis>Left</emphasis>: |
| The left scenario represents a common situation |
| where the source code does not exist locally |
| and needs to be extracted. |
| In this situation, you just let it get |
| extracted to the default workspace - you do not |
| want it in some specific location outside of the |
| workspace. |
| Thus, everything you need will be located in the |
| workspace: |
| <literallayout class='monospaced'> |
| $ devtool add <replaceable>recipe fetchuri</replaceable> |
| </literallayout> |
| With this command, <filename>devtool</filename> |
| creates a recipe and an append file in the |
| workspace as well as extracts the upstream |
| source files into a local Git repository also |
| within the <filename>sources</filename> folder. |
| </para></listitem> |
| <listitem><para><emphasis>Middle</emphasis>: |
| The middle scenario also represents a situation where |
| the source code does not exist locally. |
| In this case, the code is again upstream |
| and needs to be extracted to some |
| local area - this time outside of the default |
| workspace. |
| If required, <filename>devtool</filename> |
| always creates |
| a Git repository locally during the extraction. |
| Furthermore, the first positional argument |
| <replaceable>srctree</replaceable> in this case |
| identifies where the |
| <filename>devtool add</filename> command |
| will locate the extracted code outside of the |
| workspace: |
| <literallayout class='monospaced'> |
| $ devtool add <replaceable>recipe srctree fetchuri</replaceable> |
| </literallayout> |
| In summary, the source code is pulled from |
| <replaceable>fetchuri</replaceable> and extracted |
| into the location defined by |
| <replaceable>srctree</replaceable> as a local |
| Git repository.</para> |
| |
| <para>Within workspace, <filename>devtool</filename> |
| creates both the recipe and an append file |
| for the recipe. |
| </para></listitem> |
| <listitem><para><emphasis>Right</emphasis>: |
| The right scenario represents a situation |
| where the source tree (srctree) has been |
| previously prepared outside of the |
| <filename>devtool</filename> workspace. |
| </para> |
| |
| <para>The following command names the recipe |
| and identifies where the existing source tree |
| is located: |
| <literallayout class='monospaced'> |
| $ devtool add <replaceable>recipe srctree</replaceable> |
| </literallayout> |
| The command examines the source code and creates |
| a recipe for it placing the recipe into the |
| workspace.</para> |
| |
| <para>Because the extracted source code already exists, |
| <filename>devtool</filename> does not try to |
| relocate it into the workspace - just the new |
| the recipe is placed in the workspace.</para> |
| |
| <para>Aside from a recipe folder, the command |
| also creates an append folder and places an initial |
| <filename>*.bbappend</filename> within. |
| </para></listitem> |
| </itemizedlist> |
| </para></listitem> |
| <listitem><para><emphasis>Edit the Recipe</emphasis>: |
| At this point, you can use <filename>devtool edit-recipe</filename> |
| to open up the editor as defined by the |
| <filename>$EDITOR</filename> environment variable |
| and modify the file: |
| <literallayout class='monospaced'> |
| $ devtool edit-recipe <replaceable>recipe</replaceable> |
| </literallayout> |
| From within the editor, you can make modifications to the |
| recipe that take affect when you build it later. |
| </para></listitem> |
| <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>: |
| At this point in the flow, the next step you |
| take depends on what you are going to do with |
| the new code.</para> |
| <para>If you need to take the build output and eventually |
| move it to the target hardware, you would use |
| <filename>devtool build</filename>: |
| <literallayout class='monospaced'> |
| $ devtool build <replaceable>recipe</replaceable> |
| </literallayout></para> |
| <para>On the other hand, if you want an image to |
| contain the recipe's packages for immediate deployment |
| onto a device (e.g. for testing purposes), you can use |
| the <filename>devtool build-image</filename> command: |
| <literallayout class='monospaced'> |
| $ devtool build-image <replaceable>image</replaceable> |
| </literallayout> |
| </para></listitem> |
| <listitem><para><emphasis>Deploy the Build Output</emphasis>: |
| When you use the <filename>devtool build</filename> |
| command to build out your recipe, you probably want to |
| see if the resulting build output works as expected on target |
| hardware. |
| <note> |
| This step assumes you have a previously built |
| image that is already either running in QEMU or |
| running on actual hardware. |
| Also, it is assumed that for deployment of the image |
| to the target, SSH is installed in the image and if |
| the image is running on real hardware that you have |
| network access to and from your development machine. |
| </note> |
| You can deploy your build output to that target hardware by |
| using the <filename>devtool deploy-target</filename> command: |
| <literallayout class='monospaced'> |
| $ devtool deploy-target <replaceable>recipe target</replaceable> |
| </literallayout> |
| The <replaceable>target</replaceable> is a live target machine |
| running as an SSH server.</para> |
| |
| <para>You can, of course, also deploy the image you build |
| using the <filename>devtool build-image</filename> command |
| to actual hardware. |
| However, <filename>devtool</filename> does not provide a |
| specific command that allows you to do this. |
| </para></listitem> |
| <listitem><para> |
| <emphasis>Finish Your Work With the Recipe</emphasis>: |
| The <filename>devtool finish</filename> command creates |
| any patches corresponding to commits in the local |
| Git repository, moves the new recipe to a more permanent |
| layer, and then resets the recipe so that the recipe is |
| built normally rather than from the workspace. |
| <literallayout class='monospaced'> |
| $ devtool finish <replaceable>recipe layer</replaceable> |
| </literallayout> |
| <note> |
| Any changes you want to turn into patches must be |
| committed to the Git repository in the source tree. |
| </note></para> |
| |
| <para>As mentioned, the <filename>devtool finish</filename> |
| command moves the final recipe to its permanent layer. |
| </para> |
| |
| <para>As a final process of the |
| <filename>devtool finish</filename> command, the state |
| of the standard layers and the upstream source is |
| restored so that you can build the recipe from those |
| areas rather than the workspace. |
| <note> |
| You can use the <filename>devtool reset</filename> |
| command to put things back should you decide you |
| do not want to proceed with your work. |
| If you do use this command, realize that the source |
| tree is preserved. |
| </note> |
| </para></listitem> |
| </orderedlist> |
| </para> |
| </section> |
| |
| <section id='devtool-use-devtool-modify-to-enable-work-on-code-associated-with-an-existing-recipe'> |
| <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title> |
| |
| <para> |
| The <filename>devtool modify</filename> command prepares the |
| way to work on existing code that already has a recipe in |
| place. |
| The command is flexible enough to allow you to extract code, |
| specify the existing recipe, and keep track of and gather any |
| patch files from other developers that are |
| associated with the code. |
| </para> |
| |
| <para> |
| Depending on your particular scenario, the arguments and options |
| you use with <filename>devtool modify</filename> form different |
| combinations. |
| The following diagram shows common development flows |
| you would use with the <filename>devtool modify</filename> |
| command: |
| </para> |
| |
| <para> |
| <imagedata fileref="figures/devtool-modify-flow.png" align="center" /> |
| </para> |
| |
| <para> |
| <orderedlist> |
| <listitem><para><emphasis>Preparing to Modify the Code</emphasis>: |
| The top part of the flow shows three scenarios by which |
| you could use <filename>devtool modify</filename> to |
| prepare to work on source files. |
| Each scenario assumes the following: |
| <itemizedlist> |
| <listitem><para>The recipe exists in some layer external |
| to the <filename>devtool</filename> workspace. |
| </para></listitem> |
| <listitem><para>The source files exist upstream in an |
| un-extracted state or locally in a previously |
| extracted state. |
| </para></listitem> |
| </itemizedlist> |
| The typical situation is where another developer has |
| created some layer for use with the Yocto Project and |
| their recipe already resides in that layer. |
| Furthermore, their source code is readily available |
| either upstream or locally. |
| <itemizedlist> |
| <listitem><para><emphasis>Left</emphasis>: |
| The left scenario represents a common situation |
| where the source code does not exist locally |
| and needs to be extracted. |
| In this situation, the source is extracted |
| into the default workspace location. |
| The recipe, in this scenario, is in its own |
| layer outside the workspace |
| (i.e. |
| <filename>meta-</filename><replaceable>layername</replaceable>). |
| </para> |
| |
| <para>The following command identifies the recipe |
| and by default extracts the source files: |
| <literallayout class='monospaced'> |
| $ devtool modify <replaceable>recipe</replaceable> |
| </literallayout> |
| Once <filename>devtool</filename>locates the recipe, |
| it uses the |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> |
| variable to locate the source code and |
| any local patch files from other developers are |
| located. |
| <note> |
| You cannot provide an URL for |
| <replaceable>srctree</replaceable> when using the |
| <filename>devtool modify</filename> command. |
| </note> |
| With this scenario, however, since no |
| <replaceable>srctree</replaceable> argument exists, the |
| <filename>devtool modify</filename> command by default |
| extracts the source files to a Git structure. |
| Furthermore, the location for the extracted source is the |
| default area within the workspace. |
| The result is that the command sets up both the source |
| code and an append file within the workspace with the |
| recipe remaining in its original location. |
| </para></listitem> |
| <listitem><para><emphasis>Middle</emphasis>: |
| The middle scenario represents a situation where |
| the source code also does not exist locally. |
| In this case, the code is again upstream |
| and needs to be extracted to some |
| local area as a Git repository. |
| The recipe, in this scenario, is again in its own |
| layer outside the workspace.</para> |
| |
| <para>The following command tells |
| <filename>devtool</filename> what recipe with |
| which to work and, in this case, identifies a local |
| area for the extracted source files that is outside |
| of the default workspace: |
| <literallayout class='monospaced'> |
| $ devtool modify <replaceable>recipe srctree</replaceable> |
| </literallayout> |
| As with all extractions, the command uses |
| the recipe's <filename>SRC_URI</filename> to locate the |
| source files. |
| Once the files are located, the command by default |
| extracts them. |
| Providing the <replaceable>srctree</replaceable> |
| argument instructs <filename>devtool</filename> where |
| place the extracted source.</para> |
| |
| <para>Within workspace, <filename>devtool</filename> |
| creates an append file for the recipe. |
| The recipe remains in its original location but |
| the source files are extracted to the location you |
| provided with <replaceable>srctree</replaceable>. |
| </para></listitem> |
| <listitem><para><emphasis>Right</emphasis>: |
| The right scenario represents a situation |
| where the source tree |
| (<replaceable>srctree</replaceable>) exists as a |
| previously extracted Git structure outside of |
| the <filename>devtool</filename> workspace. |
| In this example, the recipe also exists |
| elsewhere in its own layer. |
| </para> |
| |
| <para>The following command tells |
| <filename>devtool</filename> the recipe |
| with which to work, uses the "-n" option to indicate |
| source does not need to be extracted, and uses |
| <replaceable>srctree</replaceable> to point to the |
| previously extracted source files: |
| <literallayout class='monospaced'> |
| $ devtool modify -n <replaceable>recipe srctree</replaceable> |
| </literallayout> |
| </para> |
| |
| <para>Once the command finishes, it creates only |
| an append file for the recipe in the workspace. |
| The recipe and the source code remain in their |
| original locations. |
| </para></listitem> |
| </itemizedlist> |
| </para></listitem> |
| <listitem><para><emphasis>Edit the Source</emphasis>: |
| Once you have used the <filename>devtool modify</filename> |
| command, you are free to make changes to the source |
| files. |
| You can use any editor you like to make and save |
| your source code modifications. |
| </para></listitem> |
| <listitem><para><emphasis>Build the Recipe</emphasis>: |
| Once you have updated the source files, you can build |
| the recipe. |
| </para></listitem> |
| <listitem><para><emphasis>Deploy the Build Output</emphasis>: |
| When you use the <filename>devtool build</filename> |
| command to build out your recipe, you probably want to see |
| if the resulting build output works as expected on target |
| hardware. |
| <note> |
| This step assumes you have a previously built |
| image that is already either running in QEMU or |
| running on actual hardware. |
| Also, it is assumed that for deployment of the image |
| to the target, SSH is installed in the image and if |
| the image is running on real hardware that you have |
| network access to and from your development machine. |
| </note> |
| You can deploy your build output to that target hardware by |
| using the <filename>devtool deploy-target</filename> command: |
| <literallayout class='monospaced'> |
| $ devtool deploy-target <replaceable>recipe target</replaceable> |
| </literallayout> |
| The <replaceable>target</replaceable> is a live target machine |
| running as an SSH server.</para> |
| |
| <para>You can, of course, also deploy the image you build |
| using the <filename>devtool build-image</filename> command |
| to actual hardware. |
| However, <filename>devtool</filename> does not provide a |
| specific command that allows you to do this. |
| </para></listitem> |
| <listitem><para> |
| <emphasis>Finish Your Work With the Recipe</emphasis>: |
| The <filename>devtool finish</filename> command creates |
| any patches corresponding to commits in the local |
| Git repository, updates the recipe to point to them |
| (or creates a <filename>.bbappend</filename> file to do |
| so, depending on the specified destination layer), and |
| then resets the recipe so that the recipe is built normally |
| rather than from the workspace. |
| <literallayout class='monospaced'> |
| $ devtool finish <replaceable>recipe layer</replaceable> |
| </literallayout> |
| <note> |
| Any changes you want to turn into patches must be |
| committed to the Git repository in the source tree. |
| </note></para> |
| |
| <para>Because there is no need to move the recipe, |
| <filename>devtool finish</filename> either updates the |
| original recipe in the original layer or the command |
| creates a <filename>.bbappend</filename> in a different |
| layer as provided by <replaceable>layer</replaceable>. |
| </para> |
| |
| <para>As a final process of the |
| <filename>devtool finish</filename> command, the state |
| of the standard layers and the upstream source is |
| restored so that you can build the recipe from those |
| areas rather than the workspace. |
| <note> |
| You can use the <filename>devtool reset</filename> |
| command to put things back should you decide you |
| do not want to proceed with your work. |
| If you do use this command, realize that the source |
| tree is preserved. |
| </note> |
| </para></listitem> |
| </orderedlist> |
| </para> |
| </section> |
| |
| <section id='devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'> |
| <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title> |
| |
| <para> |
| The <filename>devtool upgrade</filename> command updates |
| an existing recipe so that you can build it for an updated |
| set of source files. |
| The command is flexible enough to allow you to specify |
| source code revision and versioning schemes, extract code into |
| or out of the <filename>devtool</filename> workspace, and |
| work with any source file forms that the fetchers support. |
| </para> |
| |
| <para> |
| Depending on your particular scenario, the arguments and options |
| you use with <filename>devtool upgrade</filename> form different |
| combinations. |
| The following diagram shows a common development flow |
| you would use with the <filename>devtool modify</filename> |
| command: |
| </para> |
| |
| <para> |
| <imagedata fileref="figures/devtool-upgrade-flow.png" align="center" /> |
| </para> |
| |
| <para> |
| <orderedlist> |
| <listitem><para><emphasis>Initiate the Upgrade</emphasis>: |
| The top part of the flow shows a typical scenario by which |
| you could use <filename>devtool upgrade</filename>. |
| The following conditions exist: |
| <itemizedlist> |
| <listitem><para>The recipe exists in some layer external |
| to the <filename>devtool</filename> workspace. |
| </para></listitem> |
| <listitem><para>The source files for the new release |
| exist adjacent to the same location pointed to by |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> |
| in the recipe (e.g. a tarball with the new version |
| number in the name, or as a different revision in |
| the upstream Git repository). |
| </para></listitem> |
| </itemizedlist> |
| A common situation is where third-party software has |
| undergone a revision so that it has been upgraded. |
| The recipe you have access to is likely in your own layer. |
| Thus, you need to upgrade the recipe to use the |
| newer version of the software: |
| <literallayout class='monospaced'> |
| $ devtool upgrade -V <replaceable>version recipe</replaceable> |
| </literallayout> |
| By default, the <filename>devtool upgrade</filename> command |
| extracts source code into the <filename>sources</filename> |
| directory in the workspace. |
| If you want the code extracted to any other location, you |
| need to provide the <replaceable>srctree</replaceable> |
| positional argument with the command as follows: |
| <literallayout class='monospaced'> |
| $ devtool upgrade -V <replaceable>version recipe srctree</replaceable> |
| </literallayout> |
| Also, in this example, the "-V" option is used to specify |
| the new version. |
| If the source files pointed to by the |
| <filename>SRC_URI</filename> statement in the recipe are |
| in a Git repository, you must provide the "-S" option and |
| specify a revision for the software.</para> |
| |
| <para>Once <filename>devtool</filename> locates the recipe, |
| it uses the <filename>SRC_URI</filename> variable to locate |
| the source code and any local patch files from other |
| developers are located. |
| The result is that the command sets up the source |
| code, the new version of the recipe, and an append file |
| all within the workspace. |
| </para></listitem> |
| <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>: |
| At this point, there could be some conflicts due to the |
| software being upgraded to a new version. |
| This would occur if your recipe specifies some patch files in |
| <filename>SRC_URI</filename> that conflict with changes |
| made in the new version of the software. |
| If this is the case, you need to resolve the conflicts |
| by editing the source and following the normal |
| <filename>git rebase</filename> conflict resolution |
| process.</para> |
| |
| <para>Before moving onto the next step, be sure to resolve any |
| such conflicts created through use of a newer or different |
| version of the software. |
| </para></listitem> |
| <listitem><para><emphasis>Build the Recipe</emphasis>: |
| Once you have your recipe in order, you can build it. |
| You can either use <filename>devtool build</filename> or |
| <filename>bitbake</filename>. |
| Either method produces build output that is stored |
| in |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>. |
| </para></listitem> |
| <listitem><para><emphasis>Deploy the Build Output</emphasis>: |
| When you use the <filename>devtool build</filename> |
| command or <filename>bitbake</filename> to build out your |
| recipe, you probably want to see if the resulting build |
| output works as expected on target hardware. |
| <note> |
| This step assumes you have a previously built |
| image that is already either running in QEMU or |
| running on actual hardware. |
| Also, it is assumed that for deployment of the image |
| to the target, SSH is installed in the image and if |
| the image is running on real hardware that you have |
| network access to and from your development machine. |
| </note> |
| You can deploy your build output to that target hardware by |
| using the <filename>devtool deploy-target</filename> command: |
| <literallayout class='monospaced'> |
| $ devtool deploy-target <replaceable>recipe target</replaceable> |
| </literallayout> |
| The <replaceable>target</replaceable> is a live target machine |
| running as an SSH server.</para> |
| |
| <para>You can, of course, also deploy the image you build |
| using the <filename>devtool build-image</filename> command |
| to actual hardware. |
| However, <filename>devtool</filename> does not provide a |
| specific command that allows you to do this. |
| </para></listitem> |
| <listitem><para> |
| <emphasis>Finish Your Work With the Recipe</emphasis>: |
| The <filename>devtool finish</filename> command creates |
| any patches corresponding to commits in the local |
| Git repository, moves the new recipe to a more permanent |
| layer, and then resets the recipe so that the recipe is |
| built normally rather than from the workspace. |
| If you specify a destination layer that is the same as |
| the original source, then the old version of the |
| recipe and associated files will be removed prior to |
| adding the new version. |
| <literallayout class='monospaced'> |
| $ devtool finish <replaceable>recipe layer</replaceable> |
| </literallayout> |
| <note> |
| Any changes you want to turn into patches must be |
| committed to the Git repository in the source tree. |
| </note></para> |
| <para>As a final process of the |
| <filename>devtool finish</filename> command, the state |
| of the standard layers and the upstream source is |
| restored so that you can build the recipe from those |
| areas rather than the workspace. |
| <note> |
| You can use the <filename>devtool reset</filename> |
| command to put things back should you decide you |
| do not want to proceed with your work. |
| If you do use this command, realize that the source |
| tree is preserved. |
| </note> |
| </para></listitem> |
| </orderedlist> |
| </para> |
| </section> |
| </section> |
| |
| <section id="using-a-quilt-workflow"> |
| <title>Using Quilt in Your Workflow</title> |
| |
| <para> |
| <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink> |
| is a powerful tool that allows you to capture source code changes |
| without having a clean source tree. |
| This section outlines the typical workflow you can use to modify |
| source code, test changes, and then preserve the changes in the |
| form of a patch all using Quilt. |
| <note><title>Tip</title> |
| With regard to preserving changes to source files if you |
| clean a recipe or have <filename>rm_work</filename> enabled, |
| the workflow described in the |
| "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>" |
| section is a safer development flow than than the flow that |
| uses Quilt. |
| </note> |
| </para> |
| |
| <para> |
| Follow these general steps: |
| <orderedlist> |
| <listitem><para><emphasis>Find the Source Code:</emphasis> |
| Temporary source code used by the OpenEmbedded build system |
| is kept in the |
| <link linkend='build-directory'>Build Directory</link>. |
| See the |
| "<link linkend='finding-the-temporary-source-code'>Finding Temporary Source Code</link>" |
| section to learn how to locate the directory that has the |
| temporary source code for a particular package. |
| </para></listitem> |
| <listitem><para><emphasis>Change Your Working Directory:</emphasis> |
| You need to be in the directory that has the temporary source code. |
| That directory is defined by the |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink> |
| variable.</para></listitem> |
| <listitem><para><emphasis>Create a New Patch:</emphasis> |
| Before modifying source code, you need to create a new patch. |
| To create a new patch file, use <filename>quilt new</filename> as below: |
| <literallayout class='monospaced'> |
| $ quilt new my_changes.patch |
| </literallayout></para></listitem> |
| <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis> |
| After creating the patch, you need to notify Quilt about the files |
| you plan to edit. |
| You notify Quilt by adding the files to the patch you just created: |
| <literallayout class='monospaced'> |
| $ quilt add file1.c file2.c file3.c |
| </literallayout> |
| </para></listitem> |
| <listitem><para><emphasis>Edit the Files:</emphasis> |
| Make your changes in the source code to the files you added |
| to the patch. |
| </para></listitem> |
| <listitem><para><emphasis>Test Your Changes:</emphasis> |
| Once you have modified the source code, the easiest way to |
| your changes is by calling the |
| <filename>do_compile</filename> task as shown in the |
| following example: |
| <literallayout class='monospaced'> |
| $ bitbake -c compile -f <replaceable>package</replaceable> |
| </literallayout> |
| The <filename>-f</filename> or <filename>--force</filename> |
| option forces the specified task to execute. |
| If you find problems with your code, you can just keep editing and |
| re-testing iteratively until things work as expected. |
| <note>All the modifications you make to the temporary source code |
| disappear once you run the |
| <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink> |
| or |
| <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink> |
| tasks using BitBake (i.e. |
| <filename>bitbake -c clean <replaceable>package</replaceable></filename> |
| and |
| <filename>bitbake -c cleanall <replaceable>package</replaceable></filename>). |
| Modifications will also disappear if you use the <filename>rm_work</filename> |
| feature as described in the |
| "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" |
| section of the Yocto Project Quick Start. |
| </note></para></listitem> |
| <listitem><para><emphasis>Generate the Patch:</emphasis> |
| Once your changes work as expected, you need to use Quilt to generate the final patch that |
| contains all your modifications. |
| <literallayout class='monospaced'> |
| $ quilt refresh |
| </literallayout> |
| At this point, the <filename>my_changes.patch</filename> file has all your edits made |
| to the <filename>file1.c</filename>, <filename>file2.c</filename>, and |
| <filename>file3.c</filename> files.</para> |
| <para>You can find the resulting patch file in the <filename>patches/</filename> |
| subdirectory of the source (<filename>S</filename>) directory.</para></listitem> |
| <listitem><para><emphasis>Copy the Patch File:</emphasis> |
| For simplicity, copy the patch file into a directory named <filename>files</filename>, |
| which you can create in the same directory that holds the recipe |
| (<filename>.bb</filename>) file or the |
| append (<filename>.bbappend</filename>) file. |
| Placing the patch here guarantees that the OpenEmbedded build system will find |
| the patch. |
| Next, add the patch into the |
| <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename> |
| of the recipe. |
| Here is an example: |
| <literallayout class='monospaced'> |
| SRC_URI += "file://my_changes.patch" |
| </literallayout></para></listitem> |
| </orderedlist> |
| </para> |
| </section> |
| |
| <section id='finding-the-temporary-source-code'> |
| <title>Finding Temporary Source Code</title> |
| |
| <para> |
| You might find it helpful during development to modify the |
| temporary source code used by recipes to build packages. |
| For example, suppose you are developing a patch and you need to |
| experiment a bit to figure out your solution. |
| After you have initially built the package, you can iteratively |
| tweak the source code, which is located in the |
| <link linkend='build-directory'>Build Directory</link>, and then |
| you can force a re-compile and quickly test your altered code. |
| Once you settle on a solution, you can then preserve your changes |
| in the form of patches. |
| If you are using Quilt for development, see the |
| "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>" |
| section for more information. |
| </para> |
| |
| <para> |
| During a build, the unpacked temporary source code used by recipes |
| to build packages is available in the Build Directory as |
| defined by the |
| <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable. |
| Below is the default value for the <filename>S</filename> variable as defined in the |
| <filename>meta/conf/bitbake.conf</filename> configuration file in the |
| <link linkend='source-directory'>Source Directory</link>: |
| <literallayout class='monospaced'> |
| S = "${WORKDIR}/${BP}" |
| </literallayout> |
| You should be aware that many recipes override the <filename>S</filename> variable. |
| For example, recipes that fetch their source from Git usually set |
| <filename>S</filename> to <filename>${WORKDIR}/git</filename>. |
| <note> |
| The |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink> |
| represents the base recipe name, which consists of the name and version: |
| <literallayout class='monospaced'> |
| BP = "${BPN}-${PV}" |
| </literallayout> |
| </note> |
| </para> |
| |
| <para> |
| The path to the work directory for the recipe |
| (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>) |
| is defined as follows: |
| <literallayout class='monospaced'> |
| ${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR} |
| </literallayout> |
| The actual directory depends on several things: |
| <itemizedlist> |
| <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>: |
| The top-level build output directory</listitem> |
| <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>: |
| The target system identifier</listitem> |
| <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>: |
| The recipe name</listitem> |
| <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>: |
| The epoch - (if |
| <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink> |
| is not specified, which is usually the case for most |
| recipes, then <filename>EXTENDPE</filename> is blank)</listitem> |
| <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>: |
| The recipe version</listitem> |
| <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>: |
| The recipe revision</listitem> |
| </itemizedlist> |
| </para> |
| |
| <para> |
| As an example, assume a Source Directory top-level folder |
| named <filename>poky</filename>, a default Build Directory at |
| <filename>poky/build</filename>, and a |
| <filename>qemux86-poky-linux</filename> machine target |
| system. |
| Furthermore, suppose your recipe is named |
| <filename>foo_1.3.0.bb</filename>. |
| In this case, the work directory the build system uses to |
| build the package would be as follows: |
| <literallayout class='monospaced'> |
| poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0 |
| </literallayout> |
| </para> |
| |
| <para> |
| Now that you know where to locate the directory that has the |
| temporary source code, you can use a Quilt as described in section |
| "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>" |
| to make your edits, test the changes, and preserve the changes in |
| the form of patches. |
| </para> |
| </section> |
| </section> |
| |
| <section id='image-development-using-toaster'> |
| <title>Image Development Using Toaster</title> |
| |
| <para> |
| Toaster is a web interface to the Yocto Project's OpenEmbedded build |
| system. |
| You can initiate builds using Toaster as well as examine the results |
| and statistics of builds. |
| See the |
| <ulink url='&YOCTO_DOCS_TOAST_URL;#toaster-manual-intro'>Toaster User Manual</ulink> |
| for information on how to set up and use Toaster to build images. |
| </para> |
| </section> |
| |
| <section id="platdev-appdev-devshell"> |
| <title>Using a Development Shell</title> |
| |
| <para> |
| When debugging certain commands or even when just editing packages, |
| <filename>devshell</filename> can be a useful tool. |
| When you invoke <filename>devshell</filename>, all tasks up to and |
| including |
| <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink> |
| are run for the specified target. |
| Then, a new terminal is opened and you are placed in |
| <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>, |
| the source directory. |
| In the new terminal, all the OpenEmbedded build-related environment variables are |
| still defined so you can use commands such as <filename>configure</filename> and |
| <filename>make</filename>. |
| The commands execute just as if the OpenEmbedded build system were executing them. |
| Consequently, working this way can be helpful when debugging a build or preparing |
| software to be used with the OpenEmbedded build system. |
| </para> |
| |
| <para> |
| Following is an example that uses <filename>devshell</filename> on a target named |
| <filename>matchbox-desktop</filename>: |
| <literallayout class='monospaced'> |
| $ bitbake matchbox-desktop -c devshell |
| </literallayout> |
| </para> |
| |
| <para> |
| This command spawns a terminal with a shell prompt within the OpenEmbedded build environment. |
| The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink> |
| variable controls what type of shell is opened. |
| </para> |
| |
| <para> |
| For spawned terminals, the following occurs: |
| <itemizedlist> |
| <listitem><para>The <filename>PATH</filename> variable includes the |
| cross-toolchain.</para></listitem> |
| <listitem><para>The <filename>pkgconfig</filename> variables find the correct |
| <filename>.pc</filename> files.</para></listitem> |
| <listitem><para>The <filename>configure</filename> command finds the |
| Yocto Project site files as well as any other necessary files.</para></listitem> |
| </itemizedlist> |
| </para> |
| |
| <para> |
| Within this environment, you can run configure or compile |
| commands as if they were being run by |
| the OpenEmbedded build system itself. |
| As noted earlier, the working directory also automatically changes to the |
| Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>). |
| </para> |
| |
| <para> |
| To manually run a specific task using <filename>devshell</filename>, |
| run the corresponding <filename>run.*</filename> script in |
| the |
| <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/temp</filename> |
| directory (e.g., |
| <filename>run.do_configure.</filename><replaceable>pid</replaceable>). |
| If a task's script does not exist, which would be the case if the task was |
| skipped by way of the sstate cache, you can create the task by first running |
| it outside of the <filename>devshell</filename>: |
| <literallayout class='monospaced'> |
| $ bitbake -c <replaceable>task</replaceable> |
| </literallayout> |
| <note><title>Notes</title> |
| <itemizedlist> |
| <listitem><para>Execution of a task's <filename>run.*</filename> |
| script and BitBake's execution of a task are identical. |
| In other words, running the script re-runs the task |
| just as it would be run using the |
| <filename>bitbake -c</filename> command. |
| </para></listitem> |
| <listitem><para>Any <filename>run.*</filename> file that does not |
| have a <filename>.pid</filename> extension is a |
| symbolic link (symlink) to the most recent version of that |
| file. |
| </para></listitem> |
| </itemizedlist> |
| </note> |
| </para> |
| |
| <para> |
| Remember, that the <filename>devshell</filename> is a mechanism that allows |
| you to get into the BitBake task execution environment. |
| And as such, all commands must be called just as BitBake would call them. |
| That means you need to provide the appropriate options for |
| cross-compilation and so forth as applicable. |
| </para> |
| |
| <para> |
| When you are finished using <filename>devshell</filename>, exit the shell |
| or close the terminal window. |
| </para> |
| |
| <note><title>Notes</title> |
| <itemizedlist> |
| <listitem><para> |
| It is worth remembering that when using <filename>devshell</filename> |
| you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename> |
| instead of just using <filename>gcc</filename>. |
| The same applies to other applications such as <filename>binutils</filename>, |
| <filename>libtool</filename> and so forth. |
| BitBake sets up environment variables such as <filename>CC</filename> |
| to assist applications, such as <filename>make</filename> to find the correct tools. |
| </para></listitem> |
| <listitem><para> |
| It is also worth noting that <filename>devshell</filename> still works over |
| X11 forwarding and similar situations. |
| </para></listitem> |
| </itemizedlist> |
| </note> |
| </section> |
| |
| <section id="platdev-appdev-devpyshell"> |
| <title>Using a Development Python Shell</title> |
| |
| <para> |
| Similar to working within a development shell as described in |
| the previous section, you can also spawn and work within an |
| interactive Python development shell. |
| When debugging certain commands or even when just editing packages, |
| <filename>devpyshell</filename> can be a useful tool. |
| When you invoke <filename>devpyshell</filename>, all tasks up to and |
| including |
| <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink> |
| are run for the specified target. |
| Then a new terminal is opened. |
| Additionally, key Python objects and code are available in the same |
| way they are to BitBake tasks, in particular, the data store 'd'. |
| So, commands such as the following are useful when exploring the data |
| store and running functions: |
| <literallayout class='monospaced'> |
| pydevshell> d.getVar("STAGING_DIR", True) |
| '/media/build1/poky/build/tmp/sysroots' |
| pydevshell> d.getVar("STAGING_DIR", False) |
| '${TMPDIR}/sysroots' |
| pydevshell> d.setVar("FOO", "bar") |
| pydevshell> d.getVar("FOO", True) |
| 'bar' |
| pydevshell> d.delVar("FOO") |
| pydevshell> d.getVar("FOO", True) |
| pydevshell> bb.build.exec_func("do_unpack", d) |
| pydevshell> |
| </literallayout> |
| The commands execute just as if the OpenEmbedded build system were executing them. |
| Consequently, working this way can be helpful when debugging a build or preparing |
| software to be used with the OpenEmbedded build system. |
| </para> |
| |
| <para> |
| Following is an example that uses <filename>devpyshell</filename> on a target named |
| <filename>matchbox-desktop</filename>: |
| <literallayout class='monospaced'> |
| $ bitbake matchbox-desktop -c devpyshell |
| </literallayout> |
| </para> |
| |
| <para> |
| This command spawns a terminal and places you in an interactive |
| Python interpreter within the OpenEmbedded build environment. |
| The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink> |
| variable controls what type of shell is opened. |
| </para> |
| |
| <para> |
| When you are finished using <filename>devpyshell</filename>, you |
| can exit the shell either by using Ctrl+d or closing the terminal |
| window. |
| </para> |
| </section> |
| |
| </chapter> |