Patrick Williams | b48b7b4 | 2016-08-17 15:04:38 -0500 | [diff] [blame] | 1 | # It really depends on order of the layers appearing in BBLAYERS |
| 2 | # variable in toplevel bblayers.conf file, where bitbake will search |
| 3 | # for .inc files and others where bitbake uses BBPATH since it will |
| 4 | # search the directories from first to last as specified in BBPATH |
| 5 | # Therefore if you want a given layer to be considered high priority |
| 6 | # for the .inc and .conf etc. then consider it adding at the beginning |
| 7 | # of BBPATH. For bblayers bitbake will use BBFILES_PRIORITY to resolve |
| 8 | # the recipe contention so the order of directories in BBFILES does |
| 9 | # not matter. |
| 10 | |
| 11 | # We have a conf and classes directory, append to BBPATH |
| 12 | BBPATH .= ":${LAYERDIR}" |
| 13 | |
| 14 | # We have a recipes directory, add to BBFILES |
| 15 | BBFILES += "${LAYERDIR}/recipes-*/*/*.bb ${LAYERDIR}/recipes-*/*/*.bbappend" |
| 16 | |
| 17 | BBFILE_COLLECTIONS += "multimedia-layer" |
| 18 | BBFILE_PATTERN_multimedia-layer := "^${LAYERDIR}/" |
| 19 | |
Brad Bishop | 1932369 | 2019-04-05 15:28:33 -0400 | [diff] [blame] | 20 | LICENSE_PATH += "${LAYERDIR}/licenses" |
| 21 | |
Patrick Williams | b48b7b4 | 2016-08-17 15:04:38 -0500 | [diff] [blame] | 22 | # Define the priority for recipes (.bb files) from this layer, |
| 23 | # choosing carefully how this layer interacts with all of the |
| 24 | # other layers. |
| 25 | |
| 26 | BBFILE_PRIORITY_multimedia-layer = "6" |
| 27 | |
Patrick Williams | ddad1a1 | 2017-02-23 20:36:32 -0600 | [diff] [blame] | 28 | # This should only be incremented on significant changes that will |
| 29 | # cause compatibility issues with other layers |
| 30 | LAYERVERSION_multimedia-layer = "1" |
| 31 | |
Brad Bishop | 26bdd44 | 2019-08-16 17:08:17 -0400 | [diff] [blame] | 32 | LAYERDEPENDS_multimedia-layer = "core meta-python" |
Patrick Williams | ddad1a1 | 2017-02-23 20:36:32 -0600 | [diff] [blame] | 33 | |
Brad Bishop | 63ae878 | 2019-10-09 09:56:13 -0400 | [diff] [blame] | 34 | LAYERSERIES_COMPAT_multimedia-layer = "thud warrior zeus" |