| /** ========================================================================== |
| * 2011 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own risk and comes |
| * with no warranties. This code is yours to share, use and modify with no |
| * strings attached and no restrictions or obligations. |
| * |
| * For more information see g3log/LICENSE or refer refer to http://unlicense.org |
| * ============================================================================*/ |
| |
| #if !(defined(WIN32) || defined(_WIN32) || defined(__WIN32__)) |
| #error "crashhandler_windows.cpp used but not on a windows system" |
| #endif |
| |
| #include <windows.h> |
| #include <csignal> |
| #include <sstream> |
| #include <atomic> |
| #include <process.h> // getpid |
| #include "g3log/crashhandler.hpp" |
| #include "g3log/stacktrace_windows.hpp" |
| #include "g3log/logcapture.hpp" |
| |
| #define getpid _getpid |
| |
| namespace { |
| std::atomic<bool> gBlockForFatal {true}; |
| LPTOP_LEVEL_EXCEPTION_FILTER g_previous_unexpected_exception_handler = nullptr; |
| |
| #if !(defined(DISABLE_FATAL_SIGNALHANDLING)) |
| thread_local bool g_installed_thread_signal_handler = false; |
| #endif |
| |
| #if !(defined(DISABLE_VECTORED_EXCEPTIONHANDLING)) |
| void *g_vector_exception_handler = nullptr; |
| #endif |
| |
| |
| |
| // Restore back to default fatal event handling |
| void ReverseToOriginalFatalHandling() { |
| SetUnhandledExceptionFilter (g_previous_unexpected_exception_handler); |
| |
| #if !(defined(DISABLE_VECTORED_EXCEPTIONHANDLING)) |
| RemoveVectoredExceptionHandler (g_vector_exception_handler); |
| #endif |
| |
| #if !(defined(DISABLE_FATAL_SIGNALHANDLING)) |
| if (SIG_ERR == signal(SIGABRT, SIG_DFL)) |
| perror("signal - SIGABRT"); |
| |
| if (SIG_ERR == signal(SIGFPE, SIG_DFL)) |
| perror("signal - SIGABRT"); |
| |
| if (SIG_ERR == signal(SIGSEGV, SIG_DFL)) |
| perror("signal - SIGABRT"); |
| |
| if (SIG_ERR == signal(SIGILL, SIG_DFL)) |
| perror("signal - SIGABRT"); |
| |
| if (SIG_ERR == signal(SIGTERM, SIG_DFL)) |
| perror("signal - SIGABRT"); |
| #endif |
| } |
| |
| |
| |
| // called for fatal signals SIGABRT, SIGFPE, SIGSEGV, SIGILL, SIGTERM |
| void signalHandler(int signal_number) { |
| using namespace g3::internal; |
| std::string dump = stacktrace::stackdump(); |
| |
| std::ostringstream fatal_stream; |
| fatal_stream << "\n***** Received fatal signal " << g3::internal::exitReasonName(g3::internal::FATAL_SIGNAL, signal_number); |
| fatal_stream << "(" << signal_number << ")\tPID: " << getpid() << std::endl; |
| |
| |
| LogCapture trigger(FATAL_SIGNAL, static_cast<g3::SignalType>(signal_number), dump.c_str()); |
| trigger.stream() << fatal_stream.str(); |
| |
| // Trigger debug break point, if we're in debug. This breakpoint CAN cause a slowdown when it happens. |
| // Be patient. The "Debug" dialogue should pop-up eventually if you doing it in Visual Studio. |
| // For fatal signals only, not exceptions. |
| // This is a way to tell the IDE (if in dev mode) that it can stop at this breakpoint |
| // Note that at this time the fatal log event with stack trace is NOT yet flushed to the logger |
| // This call will do nothing unless we're in DEBUG and "DEBUG_BREAK_AT_FATAL_SIGNAL" is enabled |
| // ref: g3log/Options.cmake |
| #if (!defined(NDEBUG) && defined(DEBUG_BREAK_AT_FATAL_SIGNAL)) |
| __debugbreak(); |
| #endif |
| } // scope exit - message sent to LogWorker, wait to die... |
| |
| |
| |
| // Unhandled exception catching |
| LONG WINAPI exceptionHandling(EXCEPTION_POINTERS *info, const std::string &handler) { |
| std::string dump = stacktrace::stackdump(info); |
| |
| std::ostringstream fatal_stream; |
| const g3::SignalType exception_code = info->ExceptionRecord->ExceptionCode; |
| fatal_stream << "\n***** " << handler << ": Received fatal exception " << g3::internal::exitReasonName(g3::internal::FATAL_EXCEPTION, exception_code); |
| fatal_stream << "\tPID: " << getpid() << std::endl; |
| |
| const auto fatal_id = static_cast<g3::SignalType>(exception_code); |
| LogCapture trigger(g3::internal::FATAL_EXCEPTION, fatal_id, dump.c_str()); |
| trigger.stream() << fatal_stream.str(); |
| // FATAL Exception: It doesn't necessarily stop here we pass on continue search |
| // if no one else will catch that then it's goodbye anyhow. |
| // The RISK here is if someone is cathing this and returning "EXCEPTION_EXECUTE_HANDLER" |
| // but does not shutdown then the software will be running with g3log shutdown. |
| // .... However... this must be seen as a bug from standard handling of fatal exceptions |
| // https://msdn.microsoft.com/en-us/library/6wxdsc38.aspx |
| return EXCEPTION_CONTINUE_SEARCH; |
| } |
| |
| |
| // Unhandled exception catching |
| LONG WINAPI unexpectedExceptionHandling(EXCEPTION_POINTERS *info) { |
| ReverseToOriginalFatalHandling(); |
| return exceptionHandling(info, "Unexpected Exception Handler"); |
| } |
| |
| |
| /// Setup through (Windows API) AddVectoredExceptionHandler |
| /// Ref: http://blogs.msdn.com/b/zhanli/archive/2010/06/25/c-tips-addvectoredexceptionhandler-addvectoredcontinuehandler-and-setunhandledexceptionfilter.aspx |
| #if !(defined(DISABLE_VECTORED_EXCEPTIONHANDLING)) |
| LONG WINAPI vectorExceptionHandling(PEXCEPTION_POINTERS p) { |
| const g3::SignalType exception_code = p->ExceptionRecord->ExceptionCode; |
| if (false == stacktrace::isKnownException(exception_code)) { |
| // The unknown exception is ignored. Since it is not a Windows |
| // fatal exception generated by the OS we leave the |
| // responsibility to deal with this by the client software. |
| return EXCEPTION_CONTINUE_SEARCH; |
| } else { |
| ReverseToOriginalFatalHandling(); |
| return exceptionHandling(p, "Vectored Exception Handler"); |
| } |
| } |
| #endif |
| |
| |
| |
| |
| } // end anonymous namespace |
| |
| |
| namespace g3 { |
| namespace internal { |
| // For windows exceptions this might ONCE be set to false, in case of a |
| // windows exceptions and not a signal |
| bool shouldBlockForFatalHandling() { |
| return gBlockForFatal; |
| } |
| |
| |
| /// Generate stackdump. Or in case a stackdump was pre-generated and |
| /// non-empty just use that one. i.e. the latter case is only for |
| /// Windows and test purposes |
| std::string stackdump(const char *dump) { |
| if (nullptr != dump && !std::string(dump).empty()) { |
| return {dump}; |
| } |
| |
| return stacktrace::stackdump(); |
| } |
| |
| |
| |
| /// string representation of signal ID or Windows exception id |
| std::string exitReasonName(const LEVELS &level, g3::SignalType fatal_id) { |
| if (level == g3::internal::FATAL_EXCEPTION) { |
| return stacktrace::exceptionIdToText(fatal_id); |
| } |
| |
| switch (fatal_id) { |
| case SIGABRT: return "SIGABRT"; break; |
| case SIGFPE: return "SIGFPE"; break; |
| case SIGSEGV: return "SIGSEGV"; break; |
| case SIGILL: return "SIGILL"; break; |
| case SIGTERM: return "SIGTERM"; break; |
| default: |
| std::ostringstream oss; |
| oss << "UNKNOWN SIGNAL(" << fatal_id << ")"; |
| return oss.str(); |
| } |
| } |
| |
| |
| // Triggered by g3log::LogWorker after receiving a FATAL trigger |
| // which is LOG(FATAL), CHECK(false) or a fatal signal our signalhandler caught. |
| // --- If LOG(FATAL) or CHECK(false) the signal_number will be SIGABRT |
| void exitWithDefaultSignalHandler(const LEVELS &level, g3::SignalType fatal_signal_id) { |
| |
| ReverseToOriginalFatalHandling(); |
| // For windows exceptions we want to continue the possibility of |
| // exception handling now when the log and stacktrace are flushed |
| // to sinks. We therefore avoid to kill the preocess here. Instead |
| // it will be the exceptionHandling functions above that |
| // will let exception handling continue with: EXCEPTION_CONTINUE_SEARCH |
| if (g3::internal::FATAL_EXCEPTION == level) { |
| gBlockForFatal = false; |
| return; |
| } |
| |
| // for a sigal however, we exit through that fatal signal |
| const int signal_number = static_cast<int>(fatal_signal_id); |
| raise(signal_number); |
| } |
| |
| |
| |
| void installSignalHandler() { |
| g3::installSignalHandlerForThread(); |
| } |
| |
| |
| } // end g3::internal |
| |
| |
| /// SIGFPE, SIGILL, and SIGSEGV handling must be installed per thread |
| /// on Windows. This is automatically done if you do at least one LOG(...) call |
| /// you can also use this function call, per thread so make sure these three |
| /// fatal signals are covered in your thread (even if you don't do a LOG(...) call |
| void installSignalHandlerForThread() { |
| #if !(defined(DISABLE_FATAL_SIGNALHANDLING)) |
| if (!g_installed_thread_signal_handler) { |
| g_installed_thread_signal_handler = true; |
| if (SIG_ERR == signal(SIGTERM, signalHandler)) |
| perror("signal - SIGTERM"); |
| if (SIG_ERR == signal(SIGABRT, signalHandler)) |
| perror("signal - SIGABRT"); |
| if (SIG_ERR == signal(SIGFPE, signalHandler)) |
| perror("signal - SIGFPE"); |
| if (SIG_ERR == signal(SIGSEGV, signalHandler)) |
| perror("signal - SIGSEGV"); |
| if (SIG_ERR == signal(SIGILL, signalHandler)) |
| perror("signal - SIGILL"); |
| } |
| #endif |
| } |
| |
| void installCrashHandler() { |
| internal::installSignalHandler(); |
| g_previous_unexpected_exception_handler = SetUnhandledExceptionFilter(unexpectedExceptionHandling); |
| |
| #if !(defined(DISABLE_VECTORED_EXCEPTIONHANDLING)) |
| // const size_t kFirstExceptionHandler = 1; |
| // kFirstExeptionsHandler is kept here for documentational purposes. |
| // The last exception seems more what we want |
| const size_t kLastExceptionHandler = 0; |
| g_vector_exception_handler = AddVectoredExceptionHandler(kLastExceptionHandler, vectorExceptionHandling); |
| #endif |
| } |
| |
| } // end namespace g3 |